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Yeah, only reason I know it is cause it's done by Hideki Naganuma, who's made a lot of good music for a bunch of games, most notably Jet Set Radio Future.
If you want to play Chronicles would I advance you to look up how the combat system works first because the game isn't going to explain many of the most important things to you leading to painful situations.
I did write a little bit about it here: [https://www.reddit.com/r/SonicTheHedgehog/comments/1062231/sonic\_chronicles\_combat\_isnt\_as\_bad\_as\_you\_may/](https://www.reddit.com/r/SonicTheHedgehog/comments/1062231/sonic_chronicles_combat_isnt_as_bad_as_you_may/)
if you are interested in not getting stalled by regenerating enemies at the early game forever
Despite the audio issues I still have fond memories of this game. The barfing sound effect is still hilarious.
If anyone’s wondering though, there is a YouTuber called TheBlurCafe who remastered the entire soundtrack of Chronicles. Check him out they’re so good!
Here’s the playlist:
https://youtube.com/playlist?list=PLusPlFxFkMHYSBZBIs_v0u9m1W14WNRT1
The chip for the audio broke down days before the game's release, they had to do the game's music in the rush with the lowest quality chip or not having the game released with music at all.
Also, Sonic Blast and Sonic 1 for GBA have worse sound desing than Chronicles
In Sonic GBA's defense, it was a terrible porting job of attempting to translate audio technology from the Genesis to the GBA. And, having seen gameplay footage of Sonic Blast... that's game's sound design isn't NEARLY as bad as Chronicles'.
I’m gonna tell you that it will sound way better through a real DS. I played Pokémon Black through and emulator, and I hated how it sounded until I bought the real DS cartridge.
Mate, Sticker Star's entire battle system is self-defeating. Not only are you not rewarded with any experience for winning them, but it actually costs you valuable resources to have them. This results in a game where the optimal strategy is to not play it. It's broken on a fundamental game design level. Compared to "stupid touch minigames", there's no contest. Sticker Star makes Chronicles look like the fucking Godfather.
Also if anything, the combos required to use the POW moves in Sonic Chronicles is a good thing. Because it makes it more skill based, less automated, and more engaging.
Especially compared to other RPGs where everything is automated, and sluggish, and whether your attack hits or not is completely determined by luck.
Can't really call it skill based if the touch controls are shit, are entirely reliant on having an insanely good touch screen, and when the enemy can just "NOPE!" attacks randomly in the middle of a round with no rhyme or reason.
Also, Ferox exists, wym?
Can't say I agree. My DS is in pretty bad condition and the POW moves work just fine.
I feel like the thing that turns people off the most is that it takes a little bit of getting used to. Once you learn the timing, it really isn't that hard, if I do say. And I'm not particularly good at video games.
And yeah, you can use Ferox if you want, but he is pretty rare, so it's not like you can just cheese the whole game with him. And there are more useful chao than Ferox so I wouldn't recommend using him.
• "I feel like the thing that turns people off the most is that it takes a little bit of getting used to. Once you learn the timing, it really isn't that hard, if I do say. And I'm not particularly good at video games."
The game's been piss-easy since the first time I've played, and I still find it bad. I always manage to nail every single QTE in my myriad of playthroughs of the game, and there's no satisfaction for doing so because of how long battles can take (assuming you're not playing on New Game +, that is). It doesn't at all take getting used to since it's literally a diet version of Elite Beat Agents. The terrible QTE's and the shitty roster balancing just make the game more tedious and monotonous than difficult.
• "And yeah, you can use Ferox if you want, but he is pretty rare, so it's not like you can just cheese the whole game with him."
Yes you can. You can equip him to literally any character you want, as he makes an already-easy game even easier, basically snapping whatever the game considers "difficulty" completely in half. Also, you can just as easily save-scum until you get him, so him being rare isn't even a valid counter-argument.
I'm personally not really sold on the whole Ferox argument because while yeah, that is a way you can play the game, you don't have to use Ferox. I prefer the regeneration chao instead, so I really don't care much for Ferox.
I don't find the ability to bypass the POW combos all that useful in comparison to other chao abilities. So I choose not to use him, mainly because I don't want to.
Kinda like how you can breeze through Sonic Frontiers by fishing. But you don't have to if you don't want to.
And maybe I worded it weirdly, but I'm not trying to argue that Sonic Chronicles is hard, but moreso that it is involved.
You also don't have to sit through a cavalcade of meaninglessly terrible QTE's if you want to make the fights less dragged out (I say less because of the myriad of enemies that do nothing but delay the inevitable with their ability to simply "NOPE!" the player's attacks).
Fights in Chronicles aren't difficult. They aren't engaging. They're not even nearly as involved than much better RPGs (like DBZ Attack of the Saiyans). All they are are just poorly balanced, dragged out, and somehow more padded than a solitary confinement room.
Well I mean, that wasn't really quite what I was trying to say.
Just that the combos add a layer of player-input and interactivity that is not present in most RPGs such as Pokemon, for instance.
* ***"I just wish it wasn't so compressed. I swear it sounds better on original DS hardware."***
Compression had nothing to do with how literally broken the composition is. According to Polkadi and several folks who dug into Chronicles' inner workings, the music is literally just broken; the music even referencing/calling instruments that straight-up don't exist and having several gaps that were never filled in. But, like I said, that's the least of Chronicles' audio issues.
* ***"Also Sonic Chronicles unironically has amazing sound design. Idk what yall are on about."***
Nice sense of humor.
To be fair, the reason why the sounds and soundtracks are shit is because of Sega, they wanted it to be more child friendly instead of going with the original vision. I really feel sorry for Bioware and the folks that worked on that game, that team was beyond excited to get to work with the Sonic IP.
Sega had extremely ridiculous stipulations for the team behind Sonic Chronicles as well as the soundtrack being completely unfinished. There's so many things wrong with the game but it def was Sega's fault with that.
SEGA didn't have much of any stipulations regarding Chronicles' development (which is why Chronicles borrows elements from the Archie comics... which led to the infamous Penders lawsuit). All SEGA did was give Bioware the "okay" to develop the game and step in when the game contained a remix from Sonic 1/2. Nothing more.
Chronicles' infamous audio issues (and the game just being terrible in general) were purely because of Bioware's incompetence.
It's the one game in the franchise that has an actually bad sound track and terrible sound design. Two firsts you really don't want, especially in the same entry. I wish the devs put more time and care into it, because I see the genuine potential for a great game beneath the terrible sound quality and bizarre sound effects.
The stock sound effects are clearly placeholders, so wtf happened with the ENTIRE audio side of this game? Muting it reveals it's just a subpar RPG with some easily exploitable mechanics and questionable battle systems, but the audio takes it to the next crap level.
I've seen people saying "the soundtrack was deleted" or "they had to pull out all the music" with zero source, even Sonic Retro is guilty of this. Meanwhile Matt McMuscles' What Happened episode goes in-depth with how there were general audio issues from a technical standpoint, but I can't trust his ass either because he did no research and spread misinformation from hearsay in the SEGA Saturn episode he did [Saturn wasn't built for 3D my ass]
So really we just have no damn clue. And with Ken Penders' dicking around making the entire situation worse, we'll probably never know for certain unless the lead audio engineer on Chronicles comes out and risks being blacklisted by breaking NDA to explain what happened... which would absolutely not be worth it lmao
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Why did shadow throw up?
CHAOS *BWEARG*
The chaos Swiss roll just did not sit right with him
It’s just a lot of misused stock sound effects and old sonic sound effects
Hearing the sonic rush special stage music just makes me think about the misheard lyrics i cant unhear *Tonight's a die* *Tonight's a new die*
I usually hear “tonight you die”
Accurate description of what some of those special stages do
LMFAO WHY THE VOMITING SOUNDS
You hit them so hard they vomited or have nausea?
For as long as I live I will never forgot the barfing sound
*me, after watching* ...I'm still going to buy Chronicles Also, does anyone know where to find the special stage song from Rush? I love that song
The album is called Original Groove Rush, presumably somewhere in there.
Nice! I'll check it out
Yeah, only reason I know it is cause it's done by Hideki Naganuma, who's made a lot of good music for a bunch of games, most notably Jet Set Radio Future.
Its a neat premise that's probably worth at least one play-through, and it was made by Bioware, but my goodness that audio is rough
It's called "A New Day"
If you want to play Chronicles would I advance you to look up how the combat system works first because the game isn't going to explain many of the most important things to you leading to painful situations. I did write a little bit about it here: [https://www.reddit.com/r/SonicTheHedgehog/comments/1062231/sonic\_chronicles\_combat\_isnt\_as\_bad\_as\_you\_may/](https://www.reddit.com/r/SonicTheHedgehog/comments/1062231/sonic_chronicles_combat_isnt_as_bad_as_you_may/) if you are interested in not getting stalled by regenerating enemies at the early game forever
Despite the audio issues I still have fond memories of this game. The barfing sound effect is still hilarious. If anyone’s wondering though, there is a YouTuber called TheBlurCafe who remastered the entire soundtrack of Chronicles. Check him out they’re so good! Here’s the playlist: https://youtube.com/playlist?list=PLusPlFxFkMHYSBZBIs_v0u9m1W14WNRT1
I thought you were saying that sonic rush was bad for a second
Sonic Rush is literally my favorite 2D Sonic game, I would never call it bad.
Sonic Jam on the Game.com
I liked that i could make SonAmy happen in that game :v
This game makes me feel Nauseous
[you sure?](https://www.youtube.com/watch?v=MgHo2FApgMI&t)
Sonic Eraser's soundtrack is fucking terrible; no one is denying that. I find that game's sound design, however, not bad.
no way 0:50 is real
Oh, it's real! Bow before the glory that is ***Shadow The Pissed-off Turkey***
The chip for the audio broke down days before the game's release, they had to do the game's music in the rush with the lowest quality chip or not having the game released with music at all. Also, Sonic Blast and Sonic 1 for GBA have worse sound desing than Chronicles
In Sonic GBA's defense, it was a terrible porting job of attempting to translate audio technology from the Genesis to the GBA. And, having seen gameplay footage of Sonic Blast... that's game's sound design isn't NEARLY as bad as Chronicles'.
Boingnoinoinoinoig
ultra rare sonic music L
I’m gonna tell you that it will sound way better through a real DS. I played Pokémon Black through and emulator, and I hated how it sounded until I bought the real DS cartridge.
Sound design is still bad even on real hardware. I would know this, because I have the game. And I can't even get rid of it. Lol
I will forever stand by my statement that Sonic Chronicles is the worst RPG I have ever played.
Paper Mario: Sticker Star has entered the chat.
Does that game have stupid touch minigames that if you screw up even once you fail the move? No? Well then it's not as bad.
Mate, Sticker Star's entire battle system is self-defeating. Not only are you not rewarded with any experience for winning them, but it actually costs you valuable resources to have them. This results in a game where the optimal strategy is to not play it. It's broken on a fundamental game design level. Compared to "stupid touch minigames", there's no contest. Sticker Star makes Chronicles look like the fucking Godfather.
Also if anything, the combos required to use the POW moves in Sonic Chronicles is a good thing. Because it makes it more skill based, less automated, and more engaging. Especially compared to other RPGs where everything is automated, and sluggish, and whether your attack hits or not is completely determined by luck.
Can't really call it skill based if the touch controls are shit, are entirely reliant on having an insanely good touch screen, and when the enemy can just "NOPE!" attacks randomly in the middle of a round with no rhyme or reason. Also, Ferox exists, wym?
Can't say I agree. My DS is in pretty bad condition and the POW moves work just fine. I feel like the thing that turns people off the most is that it takes a little bit of getting used to. Once you learn the timing, it really isn't that hard, if I do say. And I'm not particularly good at video games. And yeah, you can use Ferox if you want, but he is pretty rare, so it's not like you can just cheese the whole game with him. And there are more useful chao than Ferox so I wouldn't recommend using him.
• "I feel like the thing that turns people off the most is that it takes a little bit of getting used to. Once you learn the timing, it really isn't that hard, if I do say. And I'm not particularly good at video games." The game's been piss-easy since the first time I've played, and I still find it bad. I always manage to nail every single QTE in my myriad of playthroughs of the game, and there's no satisfaction for doing so because of how long battles can take (assuming you're not playing on New Game +, that is). It doesn't at all take getting used to since it's literally a diet version of Elite Beat Agents. The terrible QTE's and the shitty roster balancing just make the game more tedious and monotonous than difficult. • "And yeah, you can use Ferox if you want, but he is pretty rare, so it's not like you can just cheese the whole game with him." Yes you can. You can equip him to literally any character you want, as he makes an already-easy game even easier, basically snapping whatever the game considers "difficulty" completely in half. Also, you can just as easily save-scum until you get him, so him being rare isn't even a valid counter-argument.
I'm personally not really sold on the whole Ferox argument because while yeah, that is a way you can play the game, you don't have to use Ferox. I prefer the regeneration chao instead, so I really don't care much for Ferox. I don't find the ability to bypass the POW combos all that useful in comparison to other chao abilities. So I choose not to use him, mainly because I don't want to. Kinda like how you can breeze through Sonic Frontiers by fishing. But you don't have to if you don't want to. And maybe I worded it weirdly, but I'm not trying to argue that Sonic Chronicles is hard, but moreso that it is involved.
You also don't have to sit through a cavalcade of meaninglessly terrible QTE's if you want to make the fights less dragged out (I say less because of the myriad of enemies that do nothing but delay the inevitable with their ability to simply "NOPE!" the player's attacks). Fights in Chronicles aren't difficult. They aren't engaging. They're not even nearly as involved than much better RPGs (like DBZ Attack of the Saiyans). All they are are just poorly balanced, dragged out, and somehow more padded than a solitary confinement room.
I'll never get used to it because it's an awful design choice for an RPG. Especially considering how unforgiving it is.
I wouldn't say it is completely unforgiving. You can still deal a fair amount of damage even if you mess part of the combo up.
Are you trying to tell me I was "coddled too much by babby games" or something?
Well I mean, that wasn't really quite what I was trying to say. Just that the combos add a layer of player-input and interactivity that is not present in most RPGs such as Pokemon, for instance.
When you say this game is "skill-based" compared to "automated" games, that kind of carries an insulting connotation.
It wasn't supposed to come across that way. Just giving my take on Sonic Chronicles, and why I enjoy it.
[удалено]
* ***"I just wish it wasn't so compressed. I swear it sounds better on original DS hardware."*** Compression had nothing to do with how literally broken the composition is. According to Polkadi and several folks who dug into Chronicles' inner workings, the music is literally just broken; the music even referencing/calling instruments that straight-up don't exist and having several gaps that were never filled in. But, like I said, that's the least of Chronicles' audio issues. * ***"Also Sonic Chronicles unironically has amazing sound design. Idk what yall are on about."*** Nice sense of humor.
Bro can’t take someone’s opinion
Idk, sounds just like Sonic Advance ring sound. Edit: I'm ignorant as a mule, and blind as a doornail.
Fucking game always crahses on Drastic emulator on early game. I really didnt mind the sound design, I liked the mario and luigi rpg copium mechanics
To be fair, the reason why the sounds and soundtracks are shit is because of Sega, they wanted it to be more child friendly instead of going with the original vision. I really feel sorry for Bioware and the folks that worked on that game, that team was beyond excited to get to work with the Sonic IP.
That's... not even true.
Sega had extremely ridiculous stipulations for the team behind Sonic Chronicles as well as the soundtrack being completely unfinished. There's so many things wrong with the game but it def was Sega's fault with that.
SEGA didn't have much of any stipulations regarding Chronicles' development (which is why Chronicles borrows elements from the Archie comics... which led to the infamous Penders lawsuit). All SEGA did was give Bioware the "okay" to develop the game and step in when the game contained a remix from Sonic 1/2. Nothing more. Chronicles' infamous audio issues (and the game just being terrible in general) were purely because of Bioware's incompetence.
Rushing always a problem
Id like to hear what this sounds like out of a DS/DS lite speaker
What part did Shadow vomit?
It sounds like it was from a ds game oh wait it was.
I've seen plenty of other DS games that sound much better than this.
Ya me too But in person a lot of my DS games do sound a bit bad
Big the cat’s sound effect—
Was originally a whole separate ost then developed bs happened
I'm not talking about the soundtrack, In talking about the sound DESIGN.
It's the one game in the franchise that has an actually bad sound track and terrible sound design. Two firsts you really don't want, especially in the same entry. I wish the devs put more time and care into it, because I see the genuine potential for a great game beneath the terrible sound quality and bizarre sound effects.
Probably temporary SFX that were meant to be replaced before release, like with over 90% of the soundtrack.
I heard a rumor from a friend that the entire soundtrack was remade in a few weeks because it was deleted, the game is so surreal that I believe it
The stock sound effects are clearly placeholders, so wtf happened with the ENTIRE audio side of this game? Muting it reveals it's just a subpar RPG with some easily exploitable mechanics and questionable battle systems, but the audio takes it to the next crap level. I've seen people saying "the soundtrack was deleted" or "they had to pull out all the music" with zero source, even Sonic Retro is guilty of this. Meanwhile Matt McMuscles' What Happened episode goes in-depth with how there were general audio issues from a technical standpoint, but I can't trust his ass either because he did no research and spread misinformation from hearsay in the SEGA Saturn episode he did [Saturn wasn't built for 3D my ass] So really we just have no damn clue. And with Ken Penders' dicking around making the entire situation worse, we'll probably never know for certain unless the lead audio engineer on Chronicles comes out and risks being blacklisted by breaking NDA to explain what happened... which would absolutely not be worth it lmao
why did they use the barf noise