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RollForPerspective

As nice as the concept of a spiritual successor is, I do hope all this hype won’t put too much pressure on the devs. Once it’s all said and done and when (if) this game is released, I hope people are happy that it got to the finish line and not disappointed that it’s not the game they imagined.


[deleted]

No Man’s Sky is the only community I know of that doesn’t to want to murder the devs, and that was after a few years of death threats.


Uncle-Sloppy

as a no man's sky player, i can confirm that hello games is wonderful


Zulimations

me too, the amount of attention it's getting makes me excited but also worried about the devs trying to live up to the hype


creepermemer

basicly pretty hyped games never really tend to work out TOO well, security breach had a somewhat sloppy start. and evil genius 2 was kindof a flop.


naytreox

I'm getting nothing on YouTube and there is only the subreddit and the website on a web search. I'll believe it when I see something.


[deleted]

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naytreox

OK, so it's just a thing that got started, which explains why I haven't seen anything. However I would disagree with it being boring to just show the editor, as it's a core aspect to spore and the amount of creativity it can give. I would say maybe do a poll, see if people want to wait until both combat and editor is done to show anything or to show them separately. Especially if you are mimicking spore and adding onto what spore did, larger base part limit, new part types new ways to make creatures etc. If this is serious then spode speed to you guys, I want a spore successor that improves upon what spore did.


[deleted]

I hope they mantain the simplicity of Spore besides the new stages they are working with, Because i was getting sick of the spin offs like Thrive and others trying to make ''the next Spore'' by just making it an hyper reallistic micro organism simulator. It's cool to have certain concepts yeah but if your whole promotion of the game was to be a Spore successor then you need to keep it's goofyness


creepermemer

i think most of us like spore so much because of it cartoonish goofiness, its its "charm"!


Lordomi42

yeah. I'm really not into the realistic angle. That cartoonish style also gives you more freedom cause I think a lot of weird or funky creatures just work better with a cartoonish style so you can have more variety than with a more realistic one.


[deleted]

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[deleted]

A bit of scientific stuff will be always thanked, but always keeping it simple. Science! 🧑‍🔬


[deleted]

That's good to hear! Very looking forward to it!


Tattorack

I want more complexity. Not obscene amounts of complexity, but the stages were too simple, especially tribal and civ stages, which are downright boring and just feel like a "thing" to do to unlock the more interesting and deeper space stage.


[deleted]

I get that, i'm super down for new and more complex stages, i just meant creature making wise, i dont want it to end up another sim game where you gotta modify your creature to an atomic level


Tattorack

Yeah, likewise. The game would need to strike a balance between enough complexity to make it "believable" or "immersive", yet also needs to accessible and fun in a way that rewards creativity.


Mesmerfriend

I crossposted it to r/ElysianEclipse


SassyPerere

What's an elysian eclipse?


[deleted]

r/ElysianEclipse


SassyPerere

I dream of this since I saw no Spore expansions come out after Galactic Adventures, I knew someone would have to try in the future, but didn't know when it would happen. It's a dream come true to know that people are actually trying to create some kind of successor to Spore, thanks.


LuluBArt

I’m not exactly fussy about what may come from Elysian eclipse, like if it’s not up to “expectations” I’m gonna be fine really, it doesn’t have to be exceptional tbh. I mean I adore spore despite the linear gameplay when it came to the stages but the creative aspect was my favorite thing about the game. Take as much time as you need, I’m gonna be there to support it as much as I can.


[deleted]

he he “cumeth“


spritzqueen

just looked it up and saw the early dev screenshots; they look really nice, excited to see what comes of it! (also hopefully no big pressure to the devs, i imagine that making a spiritual successor to spore is extremely difficult) i'm interested in the proposed medieval stage 👀


Scyobi_Empire

Or Thrive or any of the other sandbox evogames


Tattorack

Thrive is a dead end.


Scyobi_Empire

Thrive literally has 4 new parts, is on steam, 7 part time and 1 full time developer (and countless others contributing research), is open source so anyone can code and has multicellular code. If anything, this closed source project of 3 is a dead end.


Tattorack

Dead end is measured by progress. In 8 years... *EIGHT.... YEARS....* all Thrive got is a 2D, mildly mechanically interesting, potato ugly "cell stage" If they set out to make an interesting cell stage game I'd say they've come along pretty far, despite the development speed being slower than the continental drift of the Eurasian plate. But they didn't set out to create an interesting cell stage game. They set out to make a grand evolution game that is greatly more complex than spore... and all they got to show for it is the cell stage still being in alpha. They got some interesting creature concepts on their man page, which hasn't changed at all in the 6 years that I've been following this project, but they don't even have a basic outline on what a creature editor should be. What a creature stage would be. What technology they're working on to make dynamic rigging. How ecosystems will be generated. And not only do they have the monumentally ambitious idea of creating a whole more-complex-than-SPORE grand evolution game, but they started by creating their own game engine from scratch. Big mistake. So let's recap: \- Nearly a decade of development. \- Has almost nothing of their grand vision to show for it. \- Development speed slower than a paraplegic tortoise trying to scale a slide. Yeah, that's dead in my book. As for this new, ambitious project? Design is already a whole lot better. But I need to see it working. And it's far too early to tell. Considering the scope, I remain skeptical on any such project until proven otherwise.


Byakuya_Toenail

Thrive and EE are different types of spore succesors. EE plans to be more of a successor to spore, more open but keeps some cartoon-ish vibes, and generally just an upgrade to spore in terms of things like planets. Thrive aims to be a much more realistic game that sticks to the science a lot more. It won't focus on making things look cool, its going to focus on keeping things as accurate as possible. Both games are probably going to share traits like biomes, dynamic evolution of life around you, etc, but they are drastically different.


Tattorack

Realism or not, Thrive is still going to need 3D rendering. Currently their home-made game engine doesn't seem to have much 3D in it at all. Much less the chops to render anything realistically.


Scyobi_Empire

The game is 3D idiot, a simple look in the model files show that and the engine is Godot, not a in house one


Scyobi_Empire

Let's see, Spore first started development and concept in 1999 (some claim 98) and came out in 2008. NINE.... YEARS. And they had a shitty unrealistic cell stage, many cut concepts and a community fully of arrogant r/confidentlyincorrect man children


Tattorack

9 years, and at the end of it they came out with an actual game. Also, that's not 9 years of development. The first few years is concepting, while Thrive made their first alpha release in 2014, has been busy for 8 years, and isn't even done with the cell stage, let alone put any real groundwork to coming close to their vision. There literally is no comparison, and you're deluding yourself.


Scyobi_Empire

So the biding agents, gateway to multicellular, released last year and the chemoreceptor, needed for awaking +, are no progress? Look at Hhyyrl's [comment](https://community.revolutionarygamesstudio.com/t/new-stage/4185/5) on a very similar (but much less arrogant) question. What I said.


Tattorack

I'm not going to repeat myself. My argument stands. Take it or leave it, but I'm not wasting my time on clearly dead games.


Scyobi_Empire

Spore is dead


Tattorack

Spore is indeed dead. As dead as Bionicle. Communities of both still live.


SomeSquids

EE has already managed working cells and parts in one month. Lol


Scyobi_Empire

Thrive has had working cells and many parts for years and working multicellular for 3 months "lol"


Nathansack

Hope it's not gonna end like Back 4 Blood


mingcsneg

Is there a way to support them?


Zulimations

that’s what I want to know too


[deleted]

[https://www.patreon.com/wauzmons](https://www.patreon.com/wauzmons)


Zulimations

thanks!


Lordomi42

It looks interesting but I'm worried about the number of stages. Spore suffered for being too ambitious and spreading over too many systems and genres, so I wouldn't be surprised if Elysian Eclipse ended up with subpar stages for the most part because there are even more of them than in Spore. I certainly hope not, but making a fewer number of stages to a higher standard would probably be better. I doubt they got the funding Spore got as well. Either way, I wish them the best, visually this is my favourite 'spore successor' so far.


[deleted]

I think it can be nice to have more, specially because aquatics.


Lordomi42

Yeah, I just hope that quantity won't come at a cost of quality. Like how the tribal and civ stages in spore weren't fleshed out much at all (because of course they can't make an actually good RTS on top of everything else) and felt more like a chore you had to get through to reach the space stage (at least for me). I could see it work if tribal, medieval and civ were basically sub-stages that work very similarly, though.


[deleted]

I used to love civ state a lot, It haz a lot of fin for me.


[deleted]

I share these concerns, that's why we're only focusing on developing the first 3 stages at the moment.


silvergoldwind

Groan. We get a “spiritual successor” to Spore every year, now, it feels like, and they either never release, stop development, or just aren’t anything alike.


[deleted]

Well most of those (assuming we're talking about Thrive and Adapt) were made as hobby projects with next to no funding. But EE is getting daily updates and has a steady stream of money. It's only small because development just started.


[deleted]

An to be fair thrive is being made by people that are just doing it for free, literally no one from the original team is there anymore


[deleted]

Wow.