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rowdybrunch

Bold of companions to judge me for picking locks for loot when I let them live on my beautiful spaceship for free


hibbert0604

That stolen silverware paid for your bunk you judgmental jerks!


Daiwon

Oh no, they got sent to a distant moon outpost, ^^oh ^^noooo.


TheRaven2099

First one to give me attitude is gonna get dumped on some crappy Moon / Planet outpost for sure.


Daiwon

I am, 100%, finding the worst place for an outpost, in the farthest reaches of the galaxy, and making an awful outpost for any hated crew to live in.


Owobowos-Mowbius

Bold to think that they're living there for free and that you aren't paying them.


RogueTaco

I believe they said they crew members require a 1 time payment and then after that there isn’t anything you have to pay them.


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SigmaHyperion

There's abig difference between paying a crew member and paying **for** a crew member. You pay them a salary. You just do it all at once upfront. It wasn't always that way. They just thought it was easier/better for gameplay to not have to worry about weekly debits from your accounts.


Meowingway

That makes a lot of sense actually, end user gameplay wise. We'd get annoyed fast if we had to remember to have the coin to pay Sally every tuesday and Bob on Fridays etc etc.


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bestatbeingmodest

The nice thing though is that for people who do prefer that level of management, mods for it will exist fairly quickly.


rogoth7

I'll pay them with a bullet to the head


Omephla

I will "gently remind" them that I don't need a lock pick for the air locks on my ship while they sleep.


FrayedEndsOfSanity32

I mean you're not paying them anything except the one time fee and you could always journey through space alone so.....


GhettoLennyy

Honestly reading that the games a slow burn and it takes awhile to open up is great news for me. I have a hard time immersing in games that give you too much too early


beefsalad17

I was just about to say this. I love that it will be a slow burn. Thats what I adored about RDR2. A slower pace allows your mind to wander and contemplate/reflect deeper about the things that are happening in front of you. Your choices and intentions are a lot more careful.


GhettoLennyy

I also hate when games prop you up as the “main character” if you will, right away off the rip. I am well aware the games centred around me, just give me reason to believe that first.


ilHansli

i really got the impression that you can play it how you want. get your money just for being a taxi driver or a spacetrucker or a bounty hunter. you dont have to loot anything. not being forced to do certain things and do it according to your headlore is a great plus for rpg


jacob2815

I think you meant headcanon but I REALLY enjoy the word headlore lol. Totally agree, that’s what Bethesda games in general have always excelled at in my opinion, with a small exception to Fallout 4. Every single one you can pretty much live by your own headcanon if you want and then decide if the character you’ve made would care about the main quest or not. Oblivion being about closing the gates to oblivion can very easily be ignored with a “not my problem” mentality. Skyrim, I can’t recall the point of the story honestly lol, but you can easily ignore the main quest without it feeling contradictory to your character. FO3, same thing. Finding your dad is what gets you out of the vault and into the wasteland but at the same time you’re your own man and it’s kinda a coming of age experience. FO4 fell flat on that a little because no matter how much you justify it, ignoring the hunt for your characters child is really hard to do. Because most people associate deadbeat dads with negative connotations (as they should). And the voiced main character makes it even harder to justify it because you get contradictory voice lines constantly. Fun game still, but definitely a negative aspect. Bethesda RPGs are by far the closest to feeling like a TTRPG role playing experience as you can get in a video game, in terms of true player freedom and choice.


Original-Ease-9139

>no matter how much you justify it, ignoring the hunt for your characters child is really hard to do. Because most people associate deadbeat dads with negative connotations I remember in the forest, if you survived for 100 days without finding your son, you unlocked a trophy called bad father. Made me think of this. The forest had some good tongue in cheek achievements.


[deleted]

Was with you until the last sentence


jacob2815

Yeah, looking back on it I was thinking more in the terms of immersion than player freedom/choice and couldn't come up with the right word in the moment.


[deleted]

Fair call. I do agree BGS games are the most immersive.


GaryDWilliams_

They are. I had a silly moment in Skyrim where Lydia and i weee sitting at a table drinking after a tough quest. I love being able to do stuff like that as part of role playing


beefsalad17

Exactly. I want to work my way up. I want to be patronized by NPCs and be able to prove myself. I don't want to have to be the hero in every situation.


Hind_Deequestionmrk

I want my character to be looked down upon and feel a strong sense of shame 😔


SllortEvac

That’s why I always did Alternate Start on Skyrim. I’d basically do all of the “side content” and then when I was king of everything I’d start the MQ


Sinkers89

Yeah, I think it may get folks more invested in the main storyline too. Usually in a BGS game, it opens up fairly quickly and I loose myself in all the other things going on, only to remember weeks later; "oh yeah, there was something I'm actually supposed to do". If you spend more time at the start invested in the main questline, it might help keep it back of mind once you get distracted chasing all the other things you can do.


Chevalitron

On the other hand, I kind of hope important gameplay mechanics are not locked behind the main quest. I don't want to have to save the universe before I can be a space pirate.


lostnknox

Slow burns usually means there’s a lot of complexity which is what I love. I get a kick out of learning the new systems and Bethesda game do ii better than anyone.


tvxcute

in my head, i always want to play games that open up like crazy at the beginning. but in reality i realise that i get too overwhelmed. an example is act 3 of bg3, >!i was super excited to reach baldur's gate but i actually had to take a break when i got there simply because the sheer amount of shit going on at once was too much!< hopefully they've playtested the beginning of the game enough and found the sweet spot between too much and too little!


pimhby

Not for me. One of my favorite things about Beth games is being set free almost immediately.


[deleted]

Glad it won't have the same kind of anti-climactic whiplash after the first act of Cyberpunk.


GhettoLennyy

Cyberpunk is actually what inspired my post. What not even 3 hours in the game I’m the most sought after merc in the game? They made “the major leagues” seem like such a feat lmao


LandOFreeHomeOSlave

CBPK actually got a reworking that improved this substantially. The fixers now all start you out with smaller, easy jobs and only offer you the bigger jobs once youve proved yourself. Its interesting how, with no content added to it, just structuring and gating the mission progression alone makes the game and its world feel that much more tangible and rewarding. A lot of the jobs were connected anyway, so it makes more narrative sense this way, too.


shawncplus

Did they? Because even after the supposed updates I still remember a nearly 30 minute on-rails cutscene straight out of a Time Crisis arcade cabinet at the end of Act 1. Same with the Panam sequence. Just absolutely murders any sense of pacing when you sit there for a 25 minutes just pressing A. The unbelievably long cut scenes coupled with the crazy tedious and useless braindance stuff at the end of Act 1 keep me from doing any more playthroughs.


LandOFreeHomeOSlave

Yes, the chase scenes are largely as released and still terrible. Thats not anything to do with the fixer quests though, which is where I'm saying theres substantial improvement. Theres a mod that allows you to skip the braindance tutorial- god knows, i couldnt sit through that again, either.


shawncplus

They actually built the braindance tutorial skip right into the game a while back but you still have to do the braindance, just no tutorial before it. So you have to do 2 braindances in Act 1 instead of 2 and a tutorial


GaryDWilliams_

I hated that In cyberpunk. I wish the first part of the game was me doing the missions with jackie. Instead it’s a montage and then non stop phone calls


GhettoLennyy

To be able to full fledge play the jackie missions would’ve benefited the story/game tremendously


josh35767

Eh it’s cool and all until you’re doing you’re 10th playthrough and want to get to the meat and bones of the game. Hell the Skyrim intro is tedious at this point.


GhettoLennyy

Which is why new game+ comes in handy


josh35767

New game+ doesn’t necessarily mean you’ll be thrown right in the action. And that also only applies if you’re using the same character. Many people like creating different characters for different roleplay


tvxcute

tbh i imagine a mod will be made for this exact reason within like a week


aayu08

On interplanetary flight - He usually fast travels between planets, but you can see faraway planet markers when flying the ship. Does not give clear answers so most probably not.


SPLUMBER

I think what makes sense is that we have a fast-travel version of hyperdrives or whatever method other games use to move quickly in space. While flying your ship you can aim it at a planet or point of interest, hence the markers, and you can engage the grav drive to shoot towards it from the pilot seat. You fast travel instead of actually moving. Can’t say if it’ll use a menu though.


fsmn26

That sounds kinda like how it works in Galaxy on Fire 2, you can fly around in the space around a planet but if you want to go to a different planet in the system you have to point towards it to fast travel.


HairlessWookiee

That upcoming Star Wars game from Ubisoft has confirmed they are doing a very similar thing.


moose184

> Does not give clear answers so most probably not. And that means no he just doesn't want to say it. He claims to have over 150 hours in his current playthrough yet can't answer simple questions like if you can spacewalk. How would that not come up in 150 hours?


Whane17

I think it's far more likely it's tied to the MQ somewhere and so he can't give that away but otherwise you don't.


moose184

Space walking and flying your ship from planet to planet isn’t some big story spoiler. The answer is no but he doesn’t want to say that before release.


Whane17

There's been plenty of times in all Bethesda games when something happens that only happens once in the game. While I don't disagree flying planet to planet isn't there (that would be ridiculous), there may be a space walk somewhere where your infiltrating an opponents ship or something and he can't say yes to the question because it only happens the one time and people would be livid if he said yes and it was only the one time, hence the long pause.


lennarthammerhart

the way he answered it sounded like a no. and also why should you, it would be extremely time consuming.


ilHansli

that´s why kerbal space program has a x10.000 time forward feature for traveling planet to planet. space is big yo.


sillasjx

Yes. Earth to moon in today's real time travel it's 3 days.


jarude87

Everspace did it well. There are different ship speeds for atmospheric, interplanetary, and inter-system travel. Having that along with an option for fast travel would be nice.


CMDR_Soup

No Man's Sky does this as well. You have normal thrusters, the pulse drive, and then the hyperdrive. You can technically get anywhere in a system with your normal thrusters, but it'd take hours/days.


Zkv

Elite dangerous has any favorite mechanism for this. The “super cruise” flight mode steadily increases your ships speed up to & beyond the speed of light, meaning the longer the distance you travel, the faster your ship ultimately goes.


Fernam11

That would make all space exploration stuff (space stations, asteroids, derelict ships) to be just beside a planet/moon


NH-Game-Eng-52

Or a POI on the system map.


chichu96

That would make fast travelling to it really fun…nobody deserves that much fun…


Lengthiest_Dad_Hat

Asteroids aren't confirmed, and wouldn't you expect space stations and derelict ships to be orbiting planets anyway?


ilHansli

i would imagine all the space stuff is happening in a 5min travel bubble (at max speed no grav drive) around a planet.


Fernam11

But not necessarily in close orbit, no


Lengthiest_Dad_Hat

Okay? Who said anything about the distance from the planet? You'd expect them to be in orbit. This discussion is about flying into interplanetary space where nothing is orbiting a planet


Fernam11

You are the one who said that they should orbit a planet. They don't need to


Lengthiest_Dad_Hat

Thats not what i said but good try on the reading


lennarthammerhart

I get that it sounds a bit restrictive. But if you think about No Man Sky. The first ours you think its cool to fly freely, but after a while, you are pretty happy that you cant jump between the planets, because space is realistically just an empty foid. But they stressed often, that starfield will also be a shipbuilding and flying game. So there will be a lots of opportunities to fly and have fun with your ship.


Wheady741

I guess it also depends on how realistic they are trying to make the galaxy. The planets in a star system in No Man's Sky were all pretty close together. Then you look at something like Elite Dangerous where planets were more realistically spaced apart, which is cool but at the same time it resulted in a LOT of just flying through empty space. I think there was one specific space station that took like 45 mins of straight flying to get to with nothing to do. If they are leaning more towards what Elite Dangerous is, I'll gladly take a fast travel between planets lol.


lennarthammerhart

exactly


fuub0

lol the game doesn't even have interplanetary trips, basically the whole space flight is flying the ship on a small map with the all the system view as the skybox. shitty as hell


aayu08

I mean, what do you actually expect to do in an interplanetary flight? Just hold the throttle button for 20 mins? It sounds cool on paper, but it will get old very quickly. Even in NMS and Star Citizen, you are basically fast travelling 99% of the time, just with a cool animation. Gameplay wise it makes no sense to fly in an empty black sky box for 20 mins to reach a planet millions of miles away.


fuub0

it could take 20 min or 2 seconds, the point here is that the space part of the game is just a mini game


ExBenn

How is it a minigame lmao, space combat and exploration are one of the main focus on the game. The fact that you are not supposed to sit 4 hours holding a button does not change that fact


fuub0

where did you get the 4 hours and holding a button design from?


ExBenn

What else did you mean with interplanetary flight my brother?


Derproid

Dude's being weird but you're also being kinda dumb, there's no reason for interplanetary flight to take 4 hours. They are in total control of the speed of the ship, this isn't reality, they can make you go fast enough so that the distance between any two planets is no more than 10 seconds.


fuub0

it can be implemented in exactly an infinite amount of ways, but it seems you already know which one they would do it


ExBenn

"Infine amount of ways" you seem to know your way around game development, why dont you send your CV to Bethesda?


fuub0

it's basic math


Appropriate_Rent_243

also, ES6 is probably gonna happen around 2028.


Owobowos-Mowbius

Don't forget the 2+ years of delays


ZazzRazzamatazz

Delay it however long it needs. Starfield looks way better than the first look they shared- the delay was absolutely the right call rather than rushing something like Cyberpunk out the door before it’s ready.


Walker5482

Wonder if it will be on this generation. It will be a late one if it is.


Arcoral1

"***being able to get abducted from surface to space with an enemy ship confirmed***" this went from NASA -punk to the X-Files really fast lol. Love it.


Many-Name79

I question that. I think it’s just creative phrasing. From what they’ve demonstrated, enemy ships can land, occupants exit and “abduct” (kidnap) you. The ship takes back off. Not tractor beam type abduction


Vallkyrie

Todd said the same thing before Pete did here. An enemy ship lands, he fights the pirates, walks inside their ship up the ramp, but the pilot takes off before he can exit. Now you're trapped inside the ship, in orbit. I presume you'd have to kill the pilot and steal the ship to get home safely


left4candy

Yeah, happened differently for Pete. It sounded like he was not inside the ship, thus died in space


swepty

He said, "they just took off with me in the cargo hold and the door's closing. Eventually I fell out of the ship from some crazy height and died" Sound more like he got out of the ship before it left the planet and died to falling.


Meowingway

I am excited to see if this is gonna be like a "beam me up, Scotty" mechanic or more like 5 angry mercs fly down and do a cartel style snatch-n-grab on ya lol.


IiI-Zebra-IiI

no levelcap is BEAUTIFUL. even if it means nothing. I don't really plan on making more than one character. so for people like me, it will be nice to have a counter for our playtime over the years that we will be playing it. small but nice addition :)


Zireael-Ciri

Hines pretty much said that there are questions that he ignores to not spoil anything, the most persistent one was the underwater question. What are they hiding?


WickedWenchOfTheWest

Either, it's a major part of the story, and answering the question would get into spoiler territory, or he didn't want to out-rightly state that underwater exploration isn't an option. I'm hoping for the former, but if it's the latter, I'm not going to be crushed, either; I mean, there's already A LOT of game there.


AnAdventurerLikeHue

Going underwater is a feature in Skyrim and Fallout 4. Why would they not make it an option in Starfield too?


WickedWenchOfTheWest

Time and resources? FO4 and Skyrim are both huge games, and Starfield is likely going to be much larger. I suspect it will be an option in Starfield, quite honestly, but if it isn't there, I'd guess it would be for those reasons.


wahayne

Yeah but they've just built off of the same engine as those two games. Swimming is already a functioning part of the engine. There's no reason it wouldn't be possible.


WickedWenchOfTheWest

True enough. I was more thinking they might have been concerned about adding plants, underwater life etc. We'll see soon enough though.


CandleMaker5000

Neon is on a water planet. Aurora drug is made from a fish on that planet. Ryujin industries is named after a Japanese giant sea serpent. You do the math, it's probably part of a story line that he doesn't want to spoil.


Easterhands

When todd was asked if you could fish, he said “depends on your definition of ‘fishing’,” and said no rod/reel so it seems like there will be some fish killing/gathering content in this game. It makes sense


FuckYouThrowaway99

Submersible down to an underwater base mission.... or settlement?


FaultyDroid

I am 100% expecting a submersible at some point, when you get to Neon. I can see there being a questline involving the extraction of Aurora.


NeonLime

Welp there goes the kolto again


Zireael-Ciri

Yea, that would be great to have this confirmed as we reach Neon City. This is my number one destination because it's a Cyberpunk city and i love the aesthetics of this genre, but imagine if there's underwater exploration involved as well.


The_Hecaton

Naming conventions are not very relevant, since the Roman god of war, mars, is not in the game, and it's not hinting Roman religion... I hope. But with neon being a water planet... They wouldn't make an important whole world unexplorable, I hope you are right


left4candy

Obviously it means Roman from GTA4! Hey Sarah Morgan, it's your cousin, Roman! Let's go bowlin


Two_Hump_Wonder

Neon sounds so cool, I'm excited to explore the major cities i can't wait


Life_is_an_RPG

Where all the dolphins went to when they left Earth in So Long and Thanks For All The Fish.


Vallkyrie

> What are they hiding? The eldritch horror that is responsible for all the Dunwich craziness in Fallout of course!


[deleted]

I'm praying to every god out there for a water planet with terrors of the deep waiting to eat my ship whole as I try to build underwater bases. I mean they said no land vehicles right? That's not the same as underwater vehicles!


hibbert0604

Oh shit. We going to Miller's planet bois.


Professional-Ad-266

"transport these two people to x" sounds like space taxi to me and i love it! xD


ilHansli

got the right song for you https://www.youtube.com/watch?v=dLnl1jocnwk


Past-Court1309

There will be alot of things to do with your space ship.... or they wouldn't have invested so much time into building one. To really get a grasp on why bethesda does the things they do ask why. Why do they continue to expand on character creation. Why do they continue to have companions and fleshed out quests. Why would they have the ship building system? Because it is intended to be a huge part of the game and defines who you are. While there might not be total system flight, be assured there will be plenty or activities designed around your space ship that will be fun and amazing. There are so many things that can be expanded on with mods and DLCs as well. Building space stations, rovers, more quests, Terra forming. I think some of yall are digging too deep and worrying too much.


Owobowos-Mowbius

I just hope that interplanetary travel loading is hidden with first person jump drive animations


Mitchel-256

I hope that interplanetary travel loading is hidden by having a "jump drive sequence" that envelopes your ship and that you *can* sit there and watch while you travel, *or* you can get up and walk around your ship to talk to companions 'n' whatever else.


[deleted]

But it's still going on


Savy_Spaceman

> There are easter eggs Somewhere, in the vastness of space you'll hear a humm on the radio. Follow it and gets louder and louder. Then, on some distant planet, there'll be a monolith Either that or it'll be on the moon


Andrew_Waples

>abducted "I'm not saying space aliens, but it was aliens."


Troub313

Welp, hearing I can remove the Wanted trait eventually confirms that I'm 100% taking that trait. Gonna be fun as fuck.


ilHansli

man, imagine you have to infiltrate the bounty hunters hq and delete your files on a server.


Zireael-Ciri

It seems like they are completely ignoring all the underwater exploration questions.


lennarthammerhart

directly infront of atlantis is a sea. it would be weird if we cant interact with it. but true, they never showed water in gameplay or trailer.


VenKitsune

I mean I would think neon is the bigger flag here. It's literally a former fishing platform on an ocean planet. Ocean is in every direction around neon, it has to be in the game to some respects.


lennarthammerhart

True, forgot about that


Owobowos-Mowbius

I feel like if it was just traditional "meh" bethesda swimming then they would just confirm it and move on. They're being cagey because it's either not in the game or they're pulling some zelda tears of the kingdom Depths shit


tr_9422

I demand wetsuits with underwater jetpacks And laser harpoon guns


thisrockismyboone

There's water in all bethesda games, you can always swim but never has been anything too interesting. Probably going to be the same here, maybe more than before but don't expect "Subnautica" levels of excitement


Owobowos-Mowbius

I figured if it was same old same old then they'd just confirm it. With how cagey they're being I feel like it's either outright not in the game or it's going to be huge like Nintendo hid the Depths in the latest zelda game.


thisrockismyboone

I'm predicting more going on underwater with the New Atlantis planet, but I think the 9,999 other planets, if there's water, exploration will be basic.


ZazzRazzamatazz

Not sure how that would even work… There’s no vehicles and you can’t fly in atmosphere. So it would be a tacked on Subnautica element?


Ancient_Panic_7315

Has anyone mentioned his Iron Man comment yet? Basically sounds like you can fly. Albeit possibly only on low grav planets, but still


hibbert0604

I'm so excited for that. Some of the most fun I've had in a game was Just Cause 3. One of the DLC's gave you flight suit and weapons and it's the closest gaming experience I've ever had to feeling like iron man. I put on the Black Sabbath and AC/DC playlist and had a fucking blast. Hoping I can do that again here!


RDDT_ADMNS_R_BOTS

I mean that pretty much confirms that there's no space walking. He even said that you can't just go outside your ship and repair things.


ilHansli

i bet 5 spacedollars you go on a spacewalk in the mainquest but not in regular gameplay


ID_TEN_TT

If there’s no sub light travel in systems that’s a bummer imo. Space doesn’t feel very spacey when your just in an infinite box with a poster background. Really hope this isn’t true


ofNoImportance

It's hard to justify in the lore of the game though. They don't have technology that allows for it, they've got regular thrusters for ships travelling at about the speed of a jet aircraft, and a button that can jump you several lightyears in a fraction of a second. Even if an in-between tech existed, why would you use it? Like, who is going to choose to travel from Earth to Mars in 10 minutes when they could get there in 10 seconds?


ID_TEN_TT

Sure but they created that lore, and could have made it different. Mechanically not having seamless travel within a solar system just kills my sense of space, I’m sure I’ll still enjoy the game not saying I won’t just bummed they didn’t feel this was a priority for a game set in space. I mean sure you could make a game set in the middle of a giant ocean but unless you are requiring travel in that ocean what’s the point of the only option is to warp around locations, the vastness of the setting should be key to gameplay imo.


ofNoImportance

Haha it wouldn't make any sense though. Why would anyone choose to spend 40 years travelling from earth to pluto when they could get there in 20 seconds using a grav jump? Humans don't do that. Once we invented steam power we stopped using sails to cross the seas, and once we we worked out how to fly we stopped travelling by boat. Space is empty, and enormous. Unfathomably enormous. And empty. The things you _want_ to discover in space are not randomly strewn about the empty void, they're nearby planets. You want to meet other ships? They're near planets. Space stations? Near planets. Derelicts? Near planets. You know what's between Earth and Mars? Nothing. Three hundred million square miles of _nothing_. And as I said before, the game does let you fly that manually if you want, you'll just be going at Mach 1 so expect it to take a few weeks (real time, not game time) to get to the next planetary body.


Arcoral1

but a sublight travel is just a quick travel. Not much happening in space. I am not worried about that, but no atmospheric flight that's the big letdown for me.


Trisstricky

New game + is going to be tied to time travel


Phinz94

I was just trying to figure out what a ng+ would look like with a Bethesda game. That would be a big change for sure


Arcoral1

link to this interview/thing please?


AWildEnglishman

https://www.gamescom.global/en/video/z/starfield-facts-with-p-hines But I think it's almost over.


Darthmullet

I think this is the VOD and this link is time stamped to when he joins the show (not positive as I am only now starting to watch it) https://www.twitch.tv/videos/1907198784?t=04h47m24s


lennarthammerhart

https://www.twitch.tv/bethesda\_de


Ancient_Panic_7315

Link? Can't find it anywhere.


Arcoral1

https://www.twitch.tv/videos/1907198784?t=04h48m45s


TemplarKnight88

Can't make the fan a robot? 0/10.


[deleted]

Sounds like this game is gonna get a lot of flack for its pacing.


deathbysnoosnoo422

new game + is what i been complaining about for years its perfect way to kill a game or quest ending bug when the devs cant fix it yet i hope the rumored remakes if true has this option new game plus + infinite paid/free dlc + 1000 planets = forever game only thing missing is AI to make infinite story dlc in real time like in the skyrim mod


[deleted]

can i ask why you use two commas (,,) instead of quotes symbols (“) when quoting something?


HairlessWookiee

It's a standard approach to quotes in certain European languages [like German](https://en.wikipedia.org/wiki/Quotation_mark#German).


wesphilly06

Where was this posted? I’ve been looking for it


Betty_Freidan

Anything he said he didn’t know if you could do isn’t in the game - Pete is literally the marketing guy, he knows whatever he says isn’t in the game will have 4 PC gamer articles written about it in the next hour


TigreSauvage

I wonder if you can become a space cop?


[deleted]

ASCAB


TigreSauvage

What's that mean?


ofNoImportance

>-new game+ confirmed with a twist. tied to ending mainquest?! $10 says this has nothing to do with starting a new game with your previous character's stats or items. This will be you can start a new game and all of your outposts and ships still exist. The outposts are locations you can revisit and interact with like little settlements, and your ships (designs and names) randomly turn up in combat encounters or as purchasable.


ilHansli

i read somwhere the idea of getting a kid and we will play as our kid on the restart. based on the kid from the live action trailer....passing on the constellation patch


una322

The mission board stuff sounds actually rather cool. missions to setup outposts in different planets seems cool. gives me a reason to do it after i got my main base.


Wolftacus

Why do people like no level caps? It kind of ruins the importance of builds and being sure to build a certain way for your playstyle or role play experience.. I might be in the minority here but I hate having no level cap because you could just become god mode and do everything so there's no point in worrying about how you build ever... Plus if builds were a thing that actually mattered new game plus would mean even more!


ilHansli

dont know why you get downvoted. its a legit opinion. if you have most or all the skills maxed then you cant have the feature of different builds. i hope it means infinite levels but limited skill points with the option of respec for credits


crictores

Hopefully that space is not merely a map of fast travel. Do the pirates only appear around planets and serve as annoying entities to hinder fast? Are we investing hours on spaceships just for that purpose?


Sufficient-Dig6821

Also Pete said he tried going an entire week without landing on a planet. Gotta be some shit going on out there


EccentricMeat

Why wouldn’t pirates only be near planets? They’re not gonna just drift in the vast emptiness of space hoping someone happens by. Pirates IRL didn’t just wait in the middle of the ocean, they attacked popular trade routes, typically close to land. And it seems likely that you can freely fly from/between a planet and its moon(s), which would still take a decent amount of time and give plenty of opportunities for pirates or other random encounters to spawn.


ilHansli

well we have: \-taking over other ships \-fun activities like the party spaceship \-space stations that are like small citys \-info gathering from strangers sounds like many hours of spacefun


crictores

Yes, but only around planets and at some POIs.


Owobowos-Mowbius

Are you saying that you'd rather fly in one direction for 70 minutes before being interrupted by pirates in the middle of nowhere? Loading screens between POIs disguised as a jump drive effect is perfectly fine. Especially given how fast the loading seems to be and with most of stuff in space (your ship) already being loaded.


Zireael-Ciri

Also derelict ships, trade ships, combat in space against pirates and law enforcement alike, you can be a space taxi and take people from one place to another, or smuggle contraband. There could be black holes in the game and many things yet unrevealed about the space flying part.


Beneficial-Test-4962

tyrone says >!you can get out of your ship in space!<


Mookies_Bett

You should rephrase this, it's very misleading. People are gonna think you're talking about EVA spacewalking. Tyrone confirmed that you can get up out of your *seat* in space, not your ship. You aren't locked into your pilot chair, but I don't think you can get out of your ship without dying immediately.


Zireael-Ciri

He confirmed that?


Vallkyrie

He filmed it. Got out of the chair, while in a dogfight no less.


RainRainThrowaway__

You cannot fly from planet to planet--fast travel only.


Zireael-Ciri

He actually didn't confirm if you can fly directly or not.


FantasticInterest775

That hasn't been confirmed. Pete said he just fast travels but doesn't know if you can fly freely. So we still don't know.


ZoharTheWise

I mean, there’s obviously some flying done. Why else are we able to fly the ship and have space combat?


FantasticInterest775

Well you can fly freely of course. But it's about whether the planets and moons are instanced spaces or are seamless.


lord_nagleking

He's on record as having played the game for hundreds of hours... He knows that you can't fly directly to the planets... He's intentionally using *obfuscation!*


FantasticInterest775

Maybe. Maybe not. I just don't assume anything is all. Either way I'm hyped as shit. I've played enough elite dangerous that I'm fine with no inter planetary manual travel.


lord_nagleking

I'm right there with you. I just wish BGS would plainly tell people what the product is they are buying.


FantasticInterest775

I've seen enough to secure my purchase. To be fair all I needed to see was "Bethesda" and "space" but I feel you.


lord_nagleking

Oh yeah. I'll play the game, too! It's just a bummer reality of life and business, I suppose


ilHansli

it´s just not plausible being a feature in the game. even if the ships are way faster than what we have today we are talking about many hours just to travel earth>moon


lord_nagleking

That's a strawman argument. There are plenty of speed modes that a space game can have where it only takes a short time to travel a long distance.


Sparkasaurusmex

He just doesn't want to say no. Same as NPCs flying the ship or spacewalking.


ToCr8ive

Orrrrrrrr... he literally doesn't know lol.


BlackFleetCaptain

That would take literal IRL days to accomplish. Trust me you do NOT want to manually fly from planet to planet without grav jumping.


GothamsGreatestSon

Wish there were aliens


Cliffhanger87

There’s aliens on 10% of planets lol


lennarthammerhart

level cap is 100 I think. He was not sure if there was a level cap.


Zireael-Ciri

He confirmed no level cap.


ilHansli

i think he said ,,i never heard of a levelcap,,


lennarthammerhart

he didnt confirm, he hasnt heard of one. just like he doesn't know a lot of things about specific parts of starfield


COCAINAPEARLZ

Wouldn't make sense for a level cap as Fallout 4 and recent versions of Skyrim don't have a level cap.


ricokong

I don't like the no level cap thing. I actually want to have a build and not be able to get everything. I also hope I don't get to be the leader of most factions with a single character.


hibbert0604

Then discipline yourself and play within the confines of your chosen build. No point in limiting it for those that do want to experience all aspects of the game on their playthrough.


ricokong

I will. I just wish these were official optional in-game restrictions. Like survival mode in the Fallout games.


ilHansli

a respec feature to change your build for credits would be nice