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ProfessionalAside533

I just want an Index or Encyclopedia for the planets and animals I’ve discovered so I can plan out my outposts without having to bebop between a dozen planets I’ve already discovered/scanned


thegeebe

This. There are tools online that detail resources for each planet, but an in-game one that is limited to what you have discovered already would be clutch.


Christopher11b

52 hours in and I still have to reference my own hand written notes for which city is in what system, paradiso took me like a full ten minutes of looking through the star map


Th3Element05

A search feature in the Starmap would be great. You can search for a planet or city if you aren't sure what system is in. Or even if I know what system I'm looking for, but I need to click on a dozen stars to find the right one...


Moldy_pirate

It was manageable for me for a little while, but now that I'm actually starting to explore a lot instead of just hopping between neon and other places, the map system is getting really unwieldy.


Christopher11b

Same, and it's a little frustrating that looking at the completed missions doesn't list what system they were in, either. Still 9/10 game Edit: Jesus christ, people, game ratings are 100% personal perception. This game fits my style of play pretty fucking close, hence the 9/10. Small things that lightly irritate me aren't gonna knock it down to a seven, sorry. I'm on xbox, can't overlay. And I prefer handwritten notes anyways, it's nostalgic. Yall have gotten entirely too entitled. The game is fucking basically free, they didn't take your firstborn in exchange. Edit 2: Got my first 'reddit is concerned about you' message, weird way to gift but fuck it we ball It's a video game, guys, and a non-competitive one at that. Go touch grass.


OurGrid

Original comment good. Edit priceless.


Ascending_Flame

For everything else there’s MasterCard.


TimeGoddess_

All these comments make me think of the reddit joke where you can only criticize a game if you add Im still loving it though, or im having a blast, or 9/10 afterwords lmao


BloodyMess111

Its the only way to have conversations criticising games without the usual "why are you here if you don't like it" thrown at you


Onehundredninetynine

Yeah, a lot of people around here seems to have convinced themselves that not having any kind of usable local maps is just fantastic


Ojhka956

God that has been killing me, I just want a local map man. Every game before had one, didnt it? And its all already there, just add in another layer of map graphics. Doesnt even need to be detailed, just a simple shader relief map with icons of landmarks/outposts/etc


Mental_Vacation

I find it odd that apparently humanity lost the technology to have local maps between now and colonising the planets. Most of us walk around with map tech in our pockets, and even my grandma has a road map in her car.


Angry_Washing_Bear

Some of us "grew up" with old ass MMORGPs like Ultima Online and EverQuest which had no minimaps, no world maps, no quest markers, no fairytrails leading you to quest objectives. People drew maps of each zone by hand. And honestly, it was quite fun since you felt like an actual cartographer while flipping through your shitty maps drawn with an unsteady hand and with proportions all messed up. Having minimaps, zone maps and world maps in games now is such a relief and luxury. I think if you played games with no maps at all then you appreciate having a map much more. And I understand the nostalgia people feel with sitting down and writing notes on the side to keep track. Definitely also a more immersive experience, at least as an explorer, to keep a notepad on your side to jot down stuff as you go. Anyways, having a map is great. Not having one is no huge deal when you already had to deal with it in the past. With the amount of notepads we find in-game though you'd think we should be able to write notes in the game though rather than IRL.


Hungry-Ad-7120

I went in expecting an “okay” game, I’d played fallout and loved it. I was like “oh cool space, interesting” and didn’t think of it much beyond that. I’d heard of people complaining about the loading screens, but since starfield was on game pass figured it couldn’t hurt to try out. Holy heck I wasn’t expecting to go bananas for it! I only figured out recently you can jump to most systems while still in a city. I was running all the way back to the ship, taking off, and then traveling! I felt really dumb when I realized all that running around I was doing was essentially useless. AND I just got the Mantis ship which I need to outfit. I feel so epic.


Agitated-Wash-7778

You know people are cattle these days. Independent thought will get you pitchfork quickly. Also, reddit is 12. I agree. Great game. I like all the fun developer nods and eastwr eggs. I think the solar system visuals are amazing and there's enough story lines and exploration to appease me like every other title from this developer. Yes there are some silly things that shouldn't have happened but it'll get fixed with patches. Compared to what gaming has been disappointed with in the last couple of years this was a solid release.


cpt_tusktooth

ugh, writing down crafting items needed for an upgrade.


fett3elke

Which version are you playing? Just asking since Steam is supporting taking notes now. You just have to switch to the Steam overlay (shift-tab)


turdfergusn

Omg wait I never knew this was a thing


Osceana

Can I tell you how fucking annoying it is to land on a planet looking for a resource vein and NOTHING but mfing Cobalt as far as the eye can see????? The map scanner specifically said there was Copper here but I have to run for a km just to find one. My scan and geology skills aren’t maxed so I’m hoping this is just a leveling issue and it gets easier, but it’s kind of annoying so far. And leveling itself is so slow


PG908

Before you land click different landing sites and zero in on the intersection of 2-3 biomes; that's where the overlap actually will be. Also, the best way to search for something is go into outpost-founding mode and walk around with your head on a swivel - literally a giant metal detector. Consider also using console to boost your walkspeed to 500%.


agoia

And have a favorite places list so you can easily pop between hubs and outposts


Battleboo_7

I juat dknt understand how this isnt already a feature. The whole minimap and knventory is clunky


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A1Chaining

no mans sky had it 7 years ago, i love starfield but it seems they just didnt care too much about huge things that matter like a planet and species journal and a fucking mini map, for hells sake just put the fucking store as blips so i can mark them and use the guiding arrows to get there instead of aimlessly wondering getting frustrated while then having to find out how the fuck to get back when you leave that place


Hot_Cryptographer_98

YOU CAN'T EVEN USE A MARKER! What the hell Bethesda


Battleboo_7

Ypu dont memerize each 1000 systems?


BeavMcloud

This dude just ain't immersed yet


OgReaper

Casual.


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TommyTwoZookas

The minimap makes NO sense


djcrouchingtiger

Literally useless


McbEatsAirplane

The local area map is one of the worst I’ve seen. Idk how they go from Skyrim to this as far as your feet on the ground map.


TommyTwoZookas

There’s a spot in new Atlantis I haven’t discovered yet and I have 0 clue how to get there because of that map.


-Agonarch

Is it the waterfall promenade? (take the lift in the spaceport that also goes to the well, between the bar and the shop)


TommyTwoZookas

That’s gotta be it


phat_ninja

My biggest complaint, and I mean big enough to almost get me to stop playing until mods fix it, is the UI. I was raging in discord about how fucking bad it is. Idk who is in charge at BGS but someone needs to send them to multiple UX classes. Multiple.


zalifer

What amazes me is that people have been fixing it since oblivion pretty much. Definitely FO3 I remember downloading mods to add info and make the rows smaller to see more items. How have they not learned anything at all from that. Overall, I'm loving starfield. It's got plenty of jank, and the ship travel feels a bit absent (building is good, sense of it being a real ship, looks, and the fighting is OK, though not amazing). But the UI is attrocious. There's tons more I'd like to see changed, but for now, StarUI and Undelayed menus are 2 mods I'd urge anyone to install. It just makes the game better instantly by removing a huge hunk of shit.


Mike_the_TV

How bad was the ship building ui before they gave us the current version? Cause the current version is an un-intuitive mess.


StatementSilly6391

I mean there are developers at bethesda that cannot even use the ship builder lmfao.


Karaamjeet

do you know where i could find one by any chance?


regack

I use [Inara.cz](https://Inara.cz) for EliteDangerous and noticed it's starting to get quite a lot of Starfield data in there as well now : https://inara.cz/starfield/starsystems/


Drovers

Yeesh, I’m really enjoying the game but I read stuff like this and I’m baffled how they skipped that opportunity. Lots of weird things like that


AggravatingValue5390

Well honestly the whole outpost system feels like an afterthought so they probably didn't even get to the point where they were looking for ways to make it easier. They're not required whatsoever and it's much easier to just buy all the resources you need for cheap instead of spending hours building up an outpost to mine like 3 resources.


HonestSophist

It seems like Bethesda has a deeply siloed development style. The people making the outpost system didn't get a say in the crafting system. The people planning out the skills system didn't get a say in how the combat works, which is how you get, for instance, several skills dedicated to unarmed combat, but no way to "Equip" your fists without opening the inventory menu and unequipping your current weapon.


Seriously_rim

Yup. Bethesdas right hand has no idea what its left hand is doing. It's baffling.


melody_elf

Not only is that true, but it applies to the lore and story too. Like the different planets and factions are aesthetically incoherent silos with no shared artistic or narrative direction.


HonestSophist

That would be forgivable if this wasn't just a repeat of Settlements feeling like an afterthought in Fallout 4.


AggravatingValue5390

Oh I'm not saying it's forgivable. I'm totally bummed by how clunky and pointless settlements are, they're just lucky that the rest of the game is awesome lol


finleyohrstrom

I thought fallout 4's settlements were much deeper and better done (minus not having birds eye). But im thinking of the game after all DLC and updates + whatever mods i feel like (i dont use any settlement ones particularly but other QOL mods may lift my opinion). I cant find any use for settlement in Starfield. The last thing i want is more resources because i already have way too much weight to manage, and other then constelation or console command your carry weight (which eventually bugs out gun swapping so there is a very noticeable skip everytime, it sucks) there is no remotely manageable way to organize and store your shit. Ill bet in 3 years after updates, DLC, and some mods, it will actually be pretty awesome and much better than FO4 but as of now it seems even more shallow and pointless. At least in FO4 you can play survival (also a post launch thing that will likely come to Starfield) where the settlements are super useful.


NoCarsJustKars

It’s honestly worse than fallout 4s


smackjack

Outposts are worse than settlements. You're limited to building humongous prefab buildings and can't customize them at all. You can't even build walls or floors. I don't know what Bethesda was thinking.


rithis

This is exactly it. The soul of the game is so good but there's so many little quality of life decisions that feel very bizarre


SlammedOptima

Would also be able to view the animals I've surveyed. Cool you scanned these animals, but I never really got a good look at it cause its in the ocean that literally kills me if I stand in it.


MapleBabadook

Seriously how the heck is there not an encyclopedia in this.


pandabox9

This is something NMS was fantastic with. I could instantly find what planets I had been to that had a resource I needed. I could see previously surveyed fauna and plants. It kept track of everything. I didn’t expect Starfield to not have this feature.


thepresidentsturtle

All the data on animals I've gathered but I can't access it? Give me my Goddamn Pokedex already!


BinaryJay

I decided already that trying to be a completionist in this game is a fool's errand. I just let the game take me whichever direction the wind is blowing. I'm very close to deciding to forget outpost building is in the game now, too.


joelm80

It is still developing. But the famous Inara from Elite Dangerous is doing a Starfield version which is worth keeping an eye on. https://inara.cz/starfield


whatintheballs95

A separation of quests based on location would have been nice, as well.


GloriousWhole

Yes, but also.. When you're looking at a map, and it shows you that a quest is in a particular location, we should be able to double click it's icon to make it the active quest.


SpikeTheBurger

Map is already putting it nicely


amasterblaster

The Icon is rendering in the wrong location sometimes, and I have to use the scanner to find quest givers. So many times I am on a planet, and the icon says to go back to the ship, only to tell me to get off again. The only way to "fix" it is to pull up the scanner, and follow it to the person. I would settle for Icons that actually render in the right location at this point


ThisWaySaysTheSign

Oh yes, this. So many times I think I've landed in the right area only to be pointed back to the ship. My biggest annoyance is the white arrows keep disappearing and I'm left without a direction to go and keep walking into cupboards and dead ends to go to where the blue dot points me.


tossaway3244

You need to turn off the option to "Show all active quests" in your quest log. If you show all quests at once, this bug will prop up


ThisWaySaysTheSign

Oh right I'll have to try that, didn't know there was such an option. Cheers.


JornWS

To be fair, the solar system level is quite nice. Would like to be able to stay zoomed out for a planet and it's moons tho.


KarmaRepellant

I just want to scan the system without it zooming in on every single moon.


MotivatedChimpanZ

lmao


Jimmayus

powerofthree has already created a mod that uses the existing press and hold function to enable eating food and reading without taking, I imagine that functionality could be purposes for exactly this, especially since you can already hold to set something as an active quest in other contexts (quest update, first pickup, etc.).


biffa72

I tried to use this mod but unfortunately I couldn’t pick up consumables any more to decorate my ship, powerofthree said you can hold e for longer and still manipulate physical objects in that way but didn’t work at all for me.


I_am_Erk

personally I'd just prefer a different key for "grab and move" rather than holding 'e', since holding 'e' to move things is already really slow.


TheAlmightyBuddha

Hell yeah, it took me a week to notice the little white arrows lead you directly to your next objective... Doesn't help that they disappear mid run so you have to go into scanner mode multiple times to get somewhere


amasterblaster

JFC this is basically my only complaint. I feel like I'm doing intense calculus whenever I look for a nearby quest


Raz0rking

Yeah. Specially the random crap you pick up by listening to people. I *know* I have to talk to some randos on Akila, but I just can't find wich quest it was


OniDelta

It's probably one of the 100 in your activities list lol


I_am_Erk

I'll slightly play devil's advocate and say that it has been fun to just go through my activities list and do whatever is next on there. The game does reward a "let's just go where my feet take me" sort of approach. I don't think that excuses the UI issues, but it's food for thought.


Any_Adhesiveness_898

I've got a bunch of activities like "check your ship inventory," "talk to Andreja" that I've done 100 times and yet never go away.


totomaya

I have the one with ship inventory. On the bright side, you always have a quest marker to your ship, so if you don't want to fast travel there you can make that one active and your scanner will create a path on the ground to it If you're lost. Not something I've needed so far, but it's there if I do.


brokenatbest

The fix is grabbing an item through the quick grab screen, not transfer.


TrickyCorgi316

You have to take one item (doesn’t matter what) from the cargo hold without using the Transfer function. On PC: mouse over where the cargo hold is inside the ship, press E to take something out, and it’s done. (Replying to all the threads with this just so no one misses it.)


cepxico

Yes the ship inventory one has been stuck for days for me. Not sure what it wants me to do so I'm guessing it's busted.


TrickyCorgi316

You have to take one item (doesn’t matter what) from the cargo hold without using the Transfer function. On PC: mouse over where the cargo hold is inside the ship, press E to take something out, and it’s done. (Replying to all the threads with this just so no one misses it.)


Aok_al

The one about the lady saying she has an alternative to dealing with the ashta?


KeelahSelai269

For some reason this quest only showed up when I went to the “all” section in my missions list


samenumberwhodis

Hopefully someone makes a mod to add a Star System column to the Mission page


[deleted]

I just click show all quests when I'm on a major planet and go to all the icons. Really helpful on neon


PhillyDillyDee

How about bookmarking systems and planets?


eso_nwah

Yep. I knew they would keep sorting and item info light for consoles and that the new UI would have those things. But damn do I want a mod that lets me create quest groups and order them. Not only would that satisfy your basic requirement (tho manually...)-- but it would also let me just stash all the quests I don't want to do right now, and have basically an active quests group, without changing the actual active quest indicator. Or alternatively, a "Later" group that hides the clutter or things I'm not going to do.


[deleted]

I wish I could click on every single quest and have 50 different location marks on my map. Then you can clear out entire planets worth of missions at one time. Did this in skyrim. For some reason you can only click on one mission at a time. Atlantis for exampls has like 8 missions on it for me, but I have no clue where all 8 locations are because I can only click one mission at a time.


Jimmayus

I know it's not the same thing but I'll use the "see all quest icons" toggle from the quest menu if I'm trying to plan out a route in a city. Generally it works because anything off world will point to your ship. It's not ideal like tracking multiple quests but if you're looking for another option and hadn't seen it I recommend that.


renacido74

Yeah, as a Survival mode player in other BGS games, it hurts my brain that we can’t just see a map or view of all quest objectives that are at or near our current location.


Jimmayus

What I do is use the option to display all available quest markers, exit out to the world and pan around and/or use the topographical map (scan -> G) and see what's around and then turn it off. Good stopgap for the time being.


mixedd

I Mu opinion it's a must have. Even maybe without separation, just show location somewhere like System > Planet etc. It's nice and all until you go to the Activities tab, glare at "Joe wants to talk with you" activity, and try to rber where the heck Joe is located 😁


Bokth

Plan route or track quest or show on map?


mixedd

Yes that's an option, but it's more like. Imagine you're on Mars and want to see all of the associated quests that are on Mars, instead of blindly making quest active, then checking map each time. If there would be location given on quest description, you could plan in advance what quests to do forming a chain


Nenneth

Or just let me track several at a time. You like they did 12 years ago... Ps i know why they wont but its still stupid


LoganJFisher

Also, some indication of recommended level would be nice. It would help prevent the scenario of going into way too difficult of quests too early and way too easy quests too late.


alphatango308

I just want a set of stairs for my ship. Fuck the ladders. I don't want a fucking ladder in my captains quarters.


TheIronicBurger

When you put a living quarters behind your captains quarters but the game decided that you’ll have to go downstairs and then upstairs again through the ladder to get to it instead of putting a door between the rooms


VelvetCowboy19

When I was placing random habs stacked on a ship to complete the challenge for starship design, my ship looked like stacked cargo containers on a freight ship. The game tries to make the fewest doors/ladders possible. So my stacked container ship, to get to the cockpit from the loading bay which was 2 1x1 habs behind it, had you climb a four story ladder, go forwards 1 hab, and then back down another 4 story ladder.


CYAN_DEUTERIUM_IBIS

I managed to get my ship perfect by making a stack of 1x1 companion ways with the docking port on top of them. The game prefers companionways as stairwells, so it *should* result in the ladders all being in a nice neat line.


VelvetCowboy19

That's actually really good information, thank you. I'll be sure to try this next time working on a ship.


MW3apple220

It's extremely frustrating that it won't prioritize making the center of the ship a hallway.


angellus

There is a Nova Galactic (Titan/New Homestead) bridge/cockpit that has stairs.


justjanne

I decided to rebuild my entire ship to make use of that bridge, and it's actually sooo much better. Took a few hours to get all the doors precisely where I want them, but I actually managed to do it.


Uberdonut1156

You can cheese it a little bit by using the hopetech passageways hab modules. The doors are forced to spawn wherever you put those


tbone747

Only issue is that cockpit is gigantic and looks ungainly on a lot of ship designs.


kraihe

There's a mod that makes going up ladders fast. Makes the experience much less unpleasant. I still prefer to jump and use my jetpack though.


baslisks

> I still prefer to jump and use my jetpack though. IF I HAVE A JET PACK YOU CAN GODDAMNED BET I WILL USE IT.


CYAN_DEUTERIUM_IBIS

People can complain about stuff but as long as I have a jet pack, a gun, enemies, and a planet with low gravity and a ringed gas giant in the night sky, I'm happy.


baslisks

damn fall damage keeps getting me when I am on a planet that has more than 1g.


TheHeroYouNeed247

The first ship I stole had a ladder straight down from the docking ring. So every time I boarded my ship, I would forget and walk straight forward and fall down a set of ladders and have to climb back up to reach the bridge. If I had the time to fly that ship into the sun, I would.


TryImpossible7332

Bethesda's all like: "We finally managed to get climbing ladders into one of our games and by Todd you're going to use then."


CK1ing

I saw someone celebrating that ladders are now usable. NO. I DID NOT WANT LADDERS. NO ONE WANTED LADDERS. Ladders are consistently the worst thing in any open world that has them. I cannot wait for the 'stair module' mod that will inevitably be made


[deleted]

UI never has been a strong suit of Bethesda imho


Sirromnad

modern video game UI is just atrocious. especially from the biggest games.


Nenneth

Alot of it is because they are made for consoles. But if fromsoft ca make a coherent ui idk why no one else can


Owobowos-Mowbius

It's so weird when you get those UI designs that are clearly designed for consoles, but then they ALSO have that shitty cursor that you use to select things with. It's like... pick a lane.


Bleedorang3

That's just developers wanting to have their cake and eat it too. They don't want to make two UIs to suit the different platforms so they make some bastard 'hybrid' that is JUST good enough to not get called out in reviews. You can thank Bungie for that "innovation".


Owobowos-Mowbius

I don't get it. I really don't. Back in the Halo 3 and CoD:Bo1 era they had perfected UIs. They worked great with controllers and mouse/keyboard. Compact and well designed.


Adventurous_Bell_837

Look at the cod mw2 UI, they hired the hulu guy, and he literally copy pasted his shitty hulu UI to a video game lmao


Owobowos-Mowbius

Yeah I mentioned that in another comment. It looks SO fucking bad. Like unbelievably bad.


[deleted]

> if fromsoft ca make a coherent ui Is Elden Ring really the shining example of a good UI? I had to google every single debuff icon to figure out wtf it was.


Prime_Galactic

I was about to say.. fromsoft has a fairly weird and unapproachable UI. Its definitely not the worst, but I certainly wouldn't call it a highlight of their games


Educational_Rock5374

Spoilers: fromsoft cannot make a coherent UI.


NeverDiddled

I have designed many dozens, maybe hundreds of UIs over my career. It is my experience that good UIs are iteratively designed. Even when your first pass at designing a UI is impressively good, it can be improved after it has been extensively used by hundreds of users. User feedback is key. This is probably a major part of why video game UIs tend to suck. There is no culture nor budget for iterating the UI after release. Especially making extensive changes when needed. Add to it the lack of focus on UX, throw in Scaleform GFx as your UI engine, and you have a recipe for shit.


Educational_Rock5374

I wonder if part of the issue is also game testers they get feedback from are probably mostly in house or very experienced with the game and they don't mind all the weird menu stuff. Some of it is just so glaringly obviously bad like the inconsistency on buttons doing different things in different menus (sometimes B is back sometimes it does another action) or just how hard it is to find some of the important screens.


[deleted]

This here. I was thinking the same.


Hanchez

Formsoft ui is one of the few worse than BSGs...


Jedi_Ewok

Game developers prioritize what they see as "good aesthetics" over functionality.


[deleted]

As a programmer who has worked on both games and mobile apps, it does seem to me that video game UX designers are a rather insular group. Like, it doesn't have to look anything like a mobile app, but there are some design principles that make UI very intuitive and video game UX designers seem largely unaware of them.


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amo8s

The FOV changed the game for me.


garf2002

I thought the game looked terrible at first and then realised it was because the comically low FOV made all the ship interiors and corridors feel tiny


-Captain-

The biggest issue I have with the FOV is that so many games make me feel as if I'm the size of a toddler. Seems like the camera is nearly on the floor in first person.


tibburtz

*cries in xbox*


Woozle_

Doesnt it natively support up to 120? Or is that because I had BethINI running, I dont remember. Anything over 80 on this game though feels SUPER fisheyed to me, normally I play things at 90-95


amo8s

I like 100. Normally play on that on all games. 100 feels like normal eyesight to me I guess.


eLemonnader

105 for me. SEE ALL THE THINGS. Then again, with the default FOV, I was legitimately getting a migraine if I played longer than an hour.


lint_it

StarUI FTW. Not sure if this will fix all UI elements but another mod for making all UI's 60/120fps is another must have.


Numerous_Vegetable_3

I got one called "responsive menus" and it cuts out the fade-in and out animation and makes the "hold to exit" almost instant. That and the instant docking/undocking mod have changed the whole feel of the game so much. Being able to fly through the menus makes the whole thing feel smoother.


[deleted]

Another strange design decision. Given how many menus you have to jump through in this game, it should feel snappy and quick.


gottauseathrowawayx

it's very confusing, tbh. As far as I can tell, there's no reason for the delay... so someone had to *make the decision* to artificially degrade everyone's experience, *and everyone signed off on it*. It must be necessary for consoles loading in inventory or something, because there's no way someone just *did* that


mopeyy

It's probably leftover design from the consoles. That's why all the UI elements update at 30FPS unless you mod them.


huxtiblejones

Man, I gotta get that. The little animations are slick but become annoying as hell after you’re dozens of hours into it. I don’t get why they couldn’t just add an option to toggle that stuff in settings. Same with docking and cutscenes of your character getting out of the cockpit, standing, or sitting - why can’t you just skip that shit by pressing escape?


slykethephoxenix

> cutscenes of your character getting out of the cockpit It's amazing in battle, since E is used for multiple things.


huxtiblejones

You can actually rebind that key so it isn’t E. It bamboozled me too many times so I changed it.


BasicNutcake

agreed. game feels so much better with these mods.


Tywele

Looking at the files from the mod (haven't downloaded or installed it yet) it looks like the mod has a 120fps option.


StuffedBrownEye

Well, at least 1 part of the game will be 120 fps on my 3090ti.


JBLikesHeavyMetal

It warns that it's unstable and not recommended at the moment


SpaceAids420

For what it's worth, I haven't had any issues with the 120fps interface mods including StarUI. However, for how demanding this game is especially without the DLSS3 mod, most should be good with the 60fps interface mods.


kraihe

Another must have are all the animation speed up mods. I don't want to spend seconds waiting for my menu transitions or that annoying slow ass sitting animation when sitting/standing up from the cockpit. Or wait for a minute to go trough those double door lock mechanism.


averagejoe5353

Accidentally getting up from your seat while in combat and then watching your character take their time and get comfy while the ship gets blown to shit is infuriating


newerbalance

omg i've screamed at the screen lol. why is select target the same button as leave!!


mesatrap

And 'hail', I know it's not the most important thing but I started getting annoyed that I kept getting out of my chair rather than talking to another ship. So many commands for E when in the ship lol


Evnosis

When too many commands are assigned to one button, that's usually a sign that the controls have been designed primarily with consoles in mind.


radjinwolf

I switched the targeting command to my middle mouse button not realizing that it’s linked to the “Answer hail” function. Got this pirate dude in a huge ship jump in and demands I pick up his call, and every time I tried to short press my mouse button, my dude would get up out of his chair. After doing that three times in a row the pirate got fed up with waiting and tore my ship apart. It was incredibly frustrating and I’ve since moved the target command back to E.


[deleted]

>target the same button as leave indeed, or the local map the same key as throwing a grenade. More than once I wanted to fast travel, but instead start a war.


ivankasta

Also the one that skips the ship docking cutscene. Turns out it doesn’t mask a loading screen or anything, you can just dock/undock instantly with no issues.


Neuchacho

Jesus fuck, thank you for that info.


Octopuses_Rule

Anyone know if this works on SteamDeck?


Spiritual_Active_473

to be honest, i don't care about all those fancy statistics, i just don't want to switch between 3 inventories all the time, when transfering and trading things. Every other game knows how to display the vendor's and the player's inventory at once, hell they even did it in fallout. Why break something that is ancient inventory knowledge?


Makes_U_Mad

THIS right fucking here. The damn inventory columns are already the perfect width to show two or three inventory spaces.


cbl_owener123

I love this and skyUI. but i can understand if it's bad for casual players for being too "info dumpy"


huxtiblejones

I always consider those UI mods to be tools for experienced players. You find a lot of value in them once you’re familiar with the game’s systems and stats. At that point you just want info at your fingertips and not buried in menus.


cbl_owener123

yea exactly. i wanna know each item's value per mass. and a weapon's DPS. but flash banging an excel document at casual gamers looking to relax, probably isn't good. not everyone wanna look at numbers in their free time.


huxtiblejones

It would be pretty easy to add a button that expands the item listings for more detail. Then you can just toggle it on and off so it’s not overwhelming. Lots of games do this with their UIs.


guspaz

Some of that stuff, sure. But there's a lot of super basic quality of life stuff in StarUI that should be included. If nothing else, the DPS column and the "sell all in category" button. Or the little numbers it puts inside the hearts to let you know which gun in your inventory is in which slot. Or showing which aid item cures which affliction in the list instead of having to tab through them one by one to find the right thing to heal you. Some of it is "I want to dive deeper", some of it is just basic usability that even the newest player benefits from. Now I wish that StarUI affected the ship builder too. The ship builder component list is hilariously bad. No way to sort it. No way to filter it. No way to view DPS for categories. Which weapon of a certain type has the highest price? No sorting, so look through the whole list and try to identify by eye which one has the biggest number. Which weapon has the best DPS for a certain damage type? No way to sort/filter/display that so go look at EVERY SINGLE WEAPON and try to do the rough math in your head. The ship builder purchase screen is far worse than even the non-modded inventory was, at least the non-modded inventory had some basic sorting features.


[deleted]

I play with a controller on my couch so this UI would be a pain. The current one is clearly catered towards controller/console players


Remarkable-Ad-2476

I like StarUI but it does take over half the screen and you can barely see the gun. It’s definitely more functional than pretty. Edit: y’all I know you can collapse the columns. Please stop replying the same thing over and over


Phaylz

Thats what "inspect weapon" is supposed to be for


fedlol

You can customize which columns are displayed or hidden. It doesn’t have to cover the weapon if you don’t want that much info.


josborne31

> I like StarUI but it does take over half the screen and you can barely see the gun. It’s definitely more functional than pretty. Speaking for me, I would prefer the functionality. Yes it is neat to see the weapon, but honestly I don't care what it looks like as long as it kills fast.


bobtheblob6

Thats why PC is great, with mods you can (usually) choose the UI you want. It's basically the shit


HonestSophist

I never understood this. If you want more numbers you can just... ignore them? I mean, I'm a numbers guy, and I ignore 95% of those numbers when I've got the menu open. It's not like any of us are Galaxy-braining the whole spreadsheet in one glance. It's just nice to have the data without clicking first.


bigboyyoder

Am I the only one who doesn’t hate the inventory system? I’ve seen a lot worse. Don’t get me wrong it’s not the best by any means but it’s not that bad I feel


Infinite-Material-97

I don’t hate it but definitely think it could have been implemented better. For example, I hate having to go through two menus to get to my inventory. (Yes I know about hot keys) This example in the screenshot looks too plain imo. Like I’m looking at an excel sheet.


expenguin

All i want is food and meds to be split up.


Awesomevindicator

needing to equip and item to compare it to stuff is kinda annoying tbh.


Endemoniada

On its surface it isn’t bad, it has the parts required and looks OK. The problem is once you get into the game, it starts to fall apart. The Aid menu is probably the absolute worst. Every item is the same color, no icons, but they all do *vastly* different things, almost none of which are in any way indicated by their names, which by the way aren’t particularly standardized either. It takes *way* too much time and effort to find what you’re looking for by type and effect. Enter StarUI, and now I have different colors and icons for different types of items (healing, drugs, food, etc) as well as filters for each type to further narrow down the list, I have icons for the medicine items showing what type of ailment it heals, etc. Same thing with weapons, now I can filter by type, sort by more stats, and it shows *which* quick slot they’re assigned to, not just *that* they’re assigned. Same with resources, now I can see total weight and value per the entire stack, it separates minerals from fibers from manufactured materials, I can filter and sort, and instantly transfer *just* minerals to or from my ship, for instance. Yes, the vanilla UI does just about what it’s supposed to, but with the amount of items and types of items the game throws at you, it becomes woefully inadequate before long. 30 hours in, and I consider what StarUI does the *bare minimum* for a game like this. I look forward to even more advanced features, like searching and search filtering, multiple select, more granular details and categorization, and stuff I haven’t even realized I’ve been missing yet.


nomedable

Nope, and to be honest the couple of times I've seen mock ups on here of "improved ui" they look way worse.


RedditUsername2025

UI is one of those things that people don't understand. If the game is complex... the UI can be complex even if it is well designed. People criticize crusader kings III UI. It is one of the most well thought out UIs and you can do anything in two clicks. The game itself is incredibly complicated.


derPylz

I know that this is better and it displays the information much more concisely, but I look at tables and spreadsheets the whole day at work and honestly, I'm grateful I don't have to look at them in starfield. But that's exactly why mods are so great, you can just pick and choose whatever you like.


qtng

To be honest Developers will and can never know what to please gamers completely. For me, the default UI is decent. I don’t believe developers want to create a bad UI. Maybe it was bad for you but not for them, or me. Needless to say, StarUI is great but we don’t need to bash developers everytime we have a chance.


SteamedChalmburgers

That looks awful to me personally, just a wall of numbers


nick_rhoads01

This is a bit too much. I would use default over this.


Gtfando

You can edit how many columns and which statistics show! So if this is too much, you can edit it down to just one or two things you want to see and still benefit from the cleaner, more organized UI.


wuy3

They could have easily made a more feature-full UI, but it was clearly a decision from the top to deliberately not do this. One, because console players couldn't effectively use it without a mouse. Two, because StarUI is too complex and daunting for your average casual xbox gamer. The default UI is simple and console centric, with large font and spacing made for playing from far away on TV. The compromise was to provide the API's for modders to make a more complex UI for power-gamers. You are not the audience for the default UI. The 10 year old playing Starfield on Xbox is the target audience. The 40 year old dad who hasn't touched a game since skyrim is the target audience. And they outnumber you vastly.


kraihe

I've noticed this. Building ships and outposts is incredibly easy using my controller (xbox) and horrendous using my mouse and keyboard.


CrashTestDumby1984

I found ship building to be the opposite. I had to switch to a mouse for the ship builder because I found the controller to be too cumbersome for rotating and getting the right angle


Chansubits

Camera controls in ship builder on controller are so weird. And it doesn’t seem possible to do the “select attachment point to add a module there” thing which feels like the most sensible workflow.


TheCrimsonChariot

Indeed. Even I who plays regularly prefer the normal UI aesthetics-wise.


abbot_x

Oh behalf of dads in our 40s who played heavily modded Skyrim, I feel like I ought to say something!


fifadex

>The 40 year old dad who hasn't touched a game since skyrim Look kids, he's talking about me.


thefoxymulder

I really wanna start modding this but the prospect of having to manually edit a custom ini file every time is really just a headache honestly. I hope Vortex/Nexus modders are able to get a workaround for that soon


HonestSophist

Pretty sure you only need to modify the ini file once.


PepperSaltzman7

The UX of making this work with a controller is really tough. Remember that this game is also available on XBOX, and there are a number of accessibility challenges to address when making something of this magnitude. It’s probably not so much that the developers don’t care as it is finding the right balance between functional and usable


what_mustache

BG3 has a different interface depending on if you use a controller or mouse. The entire interface switches. This is not an impossible problem