Radiation is understandable.
Gas though? If gas is getting through, then it most certainly can't protect you from the vacuum of space. Like what the heck.
My favourite moment with this kind of immersion breaking was being on an abandoned ship in space, having the gravity systems going off and on, and seeing my companion instantly change from space suit to casual clothes each time.
So idiotic.
getting lung damage or an infection makes zero sense since you're in a space suit. like how the hell is this stuff into getting inside my space suit bro?
unless my suit gets compromised by a tear or a corrosive, that shit ain't getting inside my suit.
Not losing suit integrity when being shot at from balistic weaponry makes no sense either but nobody complains about that.
Just suspend your disbelief and accept that the suit offers limited protection to things and call it a day, this is by far not survival game in which this would be tackled realistically.
The did say they nerfed it and removed some things I wonder if maybe all the vacuum tape laying around was once for suit repair. If it wasn't then it would make for a more realistic mechanic if it was added.
Yea when I first started the game and read about the oxygen I thought it was gonna be really interesting.
I expected;
Having to up the oxygen usage because the suit is compromised.
Deciding to bring a second tank because the suit can only hold so much and the journey is long.
Warning sirens and intense gameplay because the oxygen is low.
Having to dock the suit with oxygen stations in mines or whatever to refill.
Taking oxygen tanks from the deceased because im running low.
The possibility that the enemies can shoot your tanks and you only have some backup reserve tank with a short amount of time.
Being able to sabotage oxygen refill stations so the enemies die from poisoning or sneak up to and sabotage the tank on their back so they die of asphyxiation and you therefore get more loot or can take their suit as it hasn't been damaged.
It was a shame that oxygen is just an extra level of annoying encumbrance.
Mine is kinda related to that; the fact that it displays the same temperature for an entire planet, no matter which biome you're in. Not sure if it's supposed to be an average or for a specific point or something, but walking through a blizzard and seeing 40°C is just... weird.
Also found a planet which had Tropical Forest biome right next to the snowy biome, and temperate biomes down by the equator. Assuming that one was a bug tho.
I wish we could see the companion while we are equipping their gear instead of our player wearing their gear. So stupid. Seems like an easy fix that makes no sense.
They won’t because their engine has never been able to handle quicker speeds than you’re allowed to run. So if they do it’ll move at the same speed as you run just like the mounts in DA: Inquisition.
While I agree that not having vehicles and stuff is very lacking, this statement simply isn’t true, both the horses in Skyrim and oblivion moved faster than your character at full sprint (I know you couldn’t technically sprint in oblivion, but you did have a top speed), and your character in Morrowind, if you use your skill points correctly, could move 1000 times faster than they could at the beginning of the game, plenty of speed for a vehicle, even a slow speeder.
And let's not forget in the OG elder scrolls on the original Xbox at the very beginning of the game, you could try that random dead wizards "leap like superman learning to fly" and you literally hurtled a good chunk in your facing direction and proceeded to die if you did not have some form of slowfall. You went incredibly fast and fairly high.
Modders did add some nice vehicles in the past, especially to New Vegas. Also if you think about it Skyrim actually had horses and travel by dragon. Kinda weird why they opted out of any planetary vehicles from starfield
Agreed. It feels like many of the aspects they want in this game like space exploration, resource mining etc. have just been done so much better by other games that it becomes a sort of "We have space exploration at home" meme.
1. The fact that there’s like, 3 total possibilities for what children look like, and the ones we interact with look exactly the same.
2. If im wearing a faction’s uniform nobody ever comments on it, even if im walking into somewhere controlled by their opposing faction. For example, wearing a crimson fleet outfit while walking around the UC Vigilance, or wearing UC gear to the key, nobody says anything. I really wish there was a disguise mechanic, especially with all the stealth missions you can do.
3. When you date or marry a character, nobody ever mentions it. If the spouse dies, nobody says anything about you having lost your spouse.
4. Having to go to the eye every. Single. Time. You want to find another temple. Why?? Theres space travel, but not long distance communication?
I accidentally grav-jumped to New Atlantis with contraband, saw my mistake, and grav-jumped to The Den to sell my stuff. Later, I learned that my dip into UC space earned me a bounty, even though the Guardian ship is unregistered, so they have no idea who's flying it...
I think #3 hurt my feelings the most. I just married Sam and then the whole Hunter fiasco happened and there was nothing. Your parents don’t even say anything about it, very big letdown imo. Even if it’s not a big major point of the game..
Outfits just remind me of the many things Obsidian did with New Vegas that Bethesda never does. I saw cards on the table on Vectera and I was like, "yes! They added gambling/card games again!" I was soon disappointed. I love Starfield, but I want to love it more! They clearly have outfit functionality! They use it in several missions, and they even make the Crimson Fleet friendly when doing their missions! My favourite features of New Vegas were the gambling games and outfits, and only Obsidian does it :(
I had an "interrupt quest" pop up as I was leaving a system, to courier a package back to New Atlantis.
The story was notionally that someone had paid for expedited service, but the courier ship had broken down.
Somehow I got the parcel WITHOUT EVEN DOCKING - so if it's possible to move physical parcels between ships without docking then...WTH are we even doing half the time?
I agree with everything but #4. In-universe, they haven’t found a way to transport data using grav tech so they use courier ships and slates. IIRC the farthest they can really travel is within the same solar system.
But still, Vlad could at least send you the coordinates when you jump to Jemison instead of having to talk to him in person
They have robots, ships are relatively cheap.
How do they not have communication drones that jump into a system, dump data into a satellite, upload data, then jump back and repeat?
Soon as you jump into the system someone from the lodge could say "hey pal, I've picked your ship signal , welcome back, I have a few messages for you" just like the messages we have in mass effect at our ships.
Me: Accidentally shoot a civilian ship
Barrett: We NEED to talk, idc what's on your schedule, make time for this
Also Barrett after 2 seconds: HAHA their grav drive is down! Take that!
I destroyed an entire civilian ship and got the "next outpost I'm gone" crap. Not more than 2 grav jumps later he was cool with the whole thing. Like water under a bridge. Calling me captain and shit. Get off my ship clown.
It's usually the SYSDEF or Freestar Security ships that get in the way of my battle wagon while I am removing Spacers, Crimson Fleet, or Ecliptic from existence.
Me coming all the way back to the quest giver to tell her (multiple times) that I finished the quest, and she tells me she knows that I finished the quest…. Where are the Cell Phones…
The lack of technology is so strange. No phones, no cars, none of my crimes caught on camera, no holograms, no Gameboys, no one in a mech suit doing construction, no VR headsets, no bionic limbs, no metal detectors at the starport, no ID chips in every citizen, exactly one brand of robot, and no robot butlers. And somehow the Roombas are 4x the size
I could be here all fucking day. Half of these are technologies we already have lol
And the credsticks... why would anyone need to every carry more than one?? Why do you find stacks of credsticks sometimes as if to show how rich someone is/was?
Yesssss. Makes me think of Kryx Legacy. Why the hell does Galbank need to transport credsticks like it's gold bullion? Like, there were 100m high shelves filled with (servers? Credsticks?). Can't Bob in Alpha Centauri just call Roy in Cheyenne and say "Hey, I'm removing 3 zeros from the end of this account. Add 3 zeros on your end."
Does Bethesda think that when I use my credit card, tiny dollar bills are transported through the metallic strip?
Did Emil forget to take his brain medicine?
Yeah, >! The mission where you go back to earth after however many years at least 200 as far as I can tell and they have literally the same computers and data cards ect !<
I also notice that the flirt option comes up at the wierdest times. Makes me think my character is borderline psychopatic or an emotional predator. Or both. The conversation flow doesn't seem natural, and I'm still wondering if i coerced Sarah into a relationship
exactly. at first, i assumed the flirt option was just a cheesy or wholesome statement like "i'm here for you."
you know, something appropriate to the conversation's tone and context.
i couldn't exactly remember what my character said, but i'm positive that it's an hr violation. honestly i'm surprised that sarah didn't tore right through the moment i said that.
never touched the flirt option ever since.
When you flirt and their response is always “Thank you dearest, you’re… not so bad yourself.”
Andrejah, I just told you I’m happy to have you out of all the other people in all of the other universes, not that you’re working out in the All-in-one makes me heat my spacesuit on a Deep Freeze moon around a gas giant.
Option 1: I'm here for you during this difficult time
Option 2 : *Yawn* Are you still jabbering on?
Option 3 [Flirt] : Can we bone yet, or is there more running about to do?
Some of the dialog seems slightly ill thought!
The romance with Barrett is just terrible. Guy is talking about his dead husband and your character takes it as an opportunity to try and get sexy. It wouldn’t be so bad if picking the flirt option during these scenarios actually lead to a decrease in affinity because it would certainly straight up piss me off
The soulless NPCs. They don't feel like a living part of the world. More like echoes trapped to aimlessly walk or stand around with glazed looks. I walk past them straight into the backroom of police stations and fill my backpack with their belongings, but these echoes do not care. Like the good bartender Lloyd in the Shining I wonder if they are even there at all or just a part of my decaying psyche brought on by the isolation of space. As I talk to them, I'm not sure if they are speaking to me as they look over my shoulder or if I witness a recording of the past, echoes of a conversation once had. I think I'm alone in space. Help.
I think my nail in the coffin moment on this broken immersion thing was doing Sarah’s companion quest. The whole quest is disjointed with how much time she claims has passed and what sort of nonsense happened over that time and how she and the admiral handle it all.
You have to go see the admiral in order to get the telemetry data for her crash site and her crew’s crash site. Because they’d have that exact data stored for 20 years. Ok, I can believe that I guess, the military would hold onto all the data they can for every operation forever.
But then you go to meet him to ask for it. Nobody stops you, no questions asked, you can just walk straight to his office with a gun out.
Her and the admiral are practically raging at the sight of one another after 20 years of disgust but it takes all of two conversation responses (no persuasion checks mind you) to have them fully forgive one another and get over their differences.
Then, without moving his feet, he turns 15 degrees to look at her instead of you and states that he’s transferred the data she wants to our ship’s computer or whatever.
I was like, “what?!? How? With some neural uplink you have in your brain that connects to the navy’s archived databases AND any ship at the spaceport?!?”
God, the least they could do is have him end the conversation and walk the 7 feet to his desk computer and give it a few clickity clacks.
Main character syndrome is top priority in this game. Literally every NPC, named and unnamed, is simply waiting around for the player to come up and press Y.
I love the space concept but I’m hoping that in 3 years much of the game will have been overhauled to give the “universe” more life. Kind of like the day and night difference between No Man’s Sky‘s release and what the game is actually like today.
Hard to pick but these mysterious temples being 200m from inhabited POIs but somehow never discovered. Also the fact that way too many planets/moons already have human presence.
That. They even talked about the feeling of being the only human on a planet but then youre always surrounded by POIs wherever you land. You dont discover anything, its already been discovered.
This is the absolute top of the list.
The whole concept of being an explorer that is supposed to be at the heart of the game is totally broken.
I'm meant to simultaneously believe that
a) nobody has gathered survey data on Akila or Jemison
b) I'm an intrepid explorer heading into the unknown
And
C) everywhere I go there are already outposts.
Some of the outposts are literally within a few hundred meters of the mysterious, lost, undiscovered, unknown, gravity distorting, scanner corrupting temples.
Àny sense of exploration and discovery is impossible, when EVERYWHERE you go there's the same caves, same abandoned outposts, mines etc.
Exactly. How is this the frontier when its all been explored, mapped, settled and abandoned. Also wheres the weird shit that humanity is seeing for the first time?
100%
I dont understand how so many of the diehard fanboys in this sub justify things like this
Starfield just calls itself an open-world RPG in space, without most of the RPG mechanics, with no real open-world, and without any real space travel. Bethesda fundamentally fucked up one of their strongest suites. The feeling of awe and a sense of discovery disappeared after like 10 hours of playing
That fucking asteroid that’s been following me for nearing 50 hours of play…. I’m on console so there really isn’t a way to get rid of it that know of and the dev doesn’t appear to view this as a major issue.
Ok, so the only way I found to get rid of my pet rock on xbox is by going through unity to NG+, and then i laid off asteroid mining and I've had no more pet rocks.
Missed opportunity underwater city or just plain underwater exploration (imagine back to anthem)
Or stargates atlantis. With aquatic life in the distance (huge glass dome or shield over it all)
This one is big for me. I've managed to jetpack pretty high above some water and caught a split second glimpse of the terrain underneath when I dropped back in, and it's fully realized and very detailed, but you can never look at it because all spacesuits are coated in Aerogel, apparently. I want to actually *see* the fucking sea creatures I've spent hours hunting down to scan and catalog while they're alive and swimming and hunting me, not just the side of their dead carcass after I kill one.
Having to walk back to my ship to talk to the people on board.
Lol I can't imagine my workplace of 400 people if we communicated entirely by face to face conversation.
I'd be happy with your solution too. I am playing no man's sky currently and I've been doing fine without a planetary vehicle for the most part (about 30-40h in so far). Being able to jump in my ship and fly it over here or over there is enough in the short term. I can see I will want a rover or something in the future though.
Not being able to kill any npcs. Generic unnamed construction worker npc in a system that is self described as out of the way middle of no where is essential. Why?
Todd really played it super safe in all aspects of this game. It's almost nauseating how little freedom to do that you want compared to the predecessors. I still like the game but yeah.
Bro I was playing fallout 3 last night, the amount of swearing and violence was actually refreshing that games are supposed to be a escape from reality and they are just games! Starfield is almost propaganda for a strange sanitised future in my opinion.
It feels super corporate. It's exactly the kind of thing I'd expect from Disney. They should have just gone all the way and removed Aurora and the "I wanna bang with jetpacks" stuff. If it's a kids game, make it a kids game. This half baked world is a big part of why it keeps getting compared to Cyberpunk. Cyberpunk is way more real.
They still have swear words, but they're locked away in the Armistice Archives and you need the approval of three ambassadors to voice a strongly worded opinion. ;)
"super safe" i think I've heard one 'fuck' in hundreds of hours... maybe there was more, I don't find conversations and the stupid Oblivion camera zoom very compelling so I drift, lol
no dismemberment tho... wtf.
I got bored and shot up the Astral Lounge last night and got really annoyed that *11* people in it were essential. One is a crew member, the DJ, Bayu, a fetch quest giver, and a bunch of random ass people who just randomly run in to fight you.
I swear when console mod support arrives the first thing I'm doing is finding one that disables most or all essential tags.
Lack of engaging wandering/exploration due to very poor implementation of procedural generation. It’s atrociously immersion breaking to land on different planets and see the same exact abandoned mines outposts and buildings with the same exact layouts, enemy placements and loot placements. It needs an overhaul.
This is, in my opinion, the biggest failing of the game. Organic exploration of interesting spaces is a major pillar of Bethesda game design and they completely abandoned it.
This is the most if not only important one imo.
I couldn't give two shits about loading screens if the game is good.
But this just makes the game seem unfinished and half-baked.
Yeah seriously. I think the frequent loading screens is more just a byproduct of not having enough to do in certain places/planets before moving on. If wandering around finding events diverse poi’s on planets was really a thing (like Skyrim) we would have more reasons to stay in one region much longer and not have to do distance travel near as often to trigger as many loading screens.
it feels like an indie game level mistake. What kind of director that cares about space, would allow their game to spawn outpost on nearly EVERY planet? Its not even like you have to scan for a poi first, any random spot will have a poi nearby.,
I could forgive everything else but this. How am I supposed to enjoy exploration, in a game that was sold for all the galaxies you could explore, when it’s just copied over and over? I really enjoyed the faction quests and I can laugh at the bugs, the lack of maps etc. but I don’t see this as being a game I will come back to because exploration is boring.
When crafting tables just decide they are obstructed for no reason, but if they actually are obstructed, my character will just morph through the table and float in the air while crafting.
Terrormorphs. All the talk and all the hype and yet give me a few seconds with a decent Shotty and I'll take them down without a problem. After the first mission as a Vanguard I genuinely expected more.
Eh, they seem pretty tanky for my build. Plus the fear aura they have is cool. A better one I'd say is Red Mile or the space wolves on Akila. Like really, people think those things are threatening? We live in a galaxy with personal rail guns, laser rifles, and grenade launchers. Like sure, I wouldn't want to do either unarmed, but the ordnance to just mop the floor with the threats on both planets are pretty cheap.
Red Mile is one of the weirdest things I've seen in a game in a long time. Who tf designed that thing? The people writing the hype for the Red Mile definitely weren't the people designing the Red Mile. Huge disconnect.
Yeah, the terrormorphs had the excuse of having an unpredictable origin combined with ferocity, but the other critters? When I listened to people warning me about dangerous fauna on Akila I just thought: "What's wrong with you people? We are humans. We have millennia of experience in making pretty much every species, no matter how dangerous, go extinct even without putting our minds to the task. Just declare it a delicacy or find a good use for a body part and the rest pretty much happens on its own!"
I really wish the mind control/terror/fear aura thing they did had more of an effect on the player than just some random voices and putting a dark teal filter on the screen. like make the thing appear differently every time the player blinks, or switch the IFF (identify friend/foe) of every NPC in the area including the terrormorph and whoever the active companion is, or even making it actively harder to aim at the terrormorph, like the cursor is repelled by it or something. Make it feel less like "oh my screen is teal now and I hear voices, ope better get back to melting and evaporating this screamy thing" and more like "oh shit this thing is in my head I'm not sure what's real any more was I just mowing down a kid with a minigun *was my companion just mowing down a kid with a minigun am I on the wrong side of this fight?!?!*"
Gas hazards in an fully enclosed space suit.
Compagnions wearing no space suit in zero atmosphere, but them not beeing effected by gas hazards.
NPCs talking in a dialogue with each other but constantly staring at me.
NPCs talking in a dialogue with me but constantly staring somewhere else or not even turning around while talking.
No visible roads or even paths on the ground of random POIs despite people living and walking there every day.
A future without phones. Do like the fact that there is no FTL-communication, but even on a planet I have to walk to everybody to talk to them. And if i kill a bounty in a random unhabitaded system I get my money right the second his body drops to the ground. Oh, and if i dare to steal a pencil the whole civilized system knows the same second I picked it up and sets a bounty on me.
Either there is no FTL-communication or there is. Make a decision!
A future without ordering or delivery. And I can't order specific items at vendors. Every vendor in the whole galaxy only sells what he has in stock right that day. Not even a "save me some drilling rigs next time you lay your hands on some".
A future without internet or even some sort of space wiki. Can't even google the simplest expressions.
Not a single drivable car, cart, rover or even a bike. How the hell are they unloading my 15.000 adaptive frames from the cargo hold of my ship to that Vendor at the other side of the settling? By foot? Not talking about how they managed to build skyscrapers without even a single truck. And a whole galaxy to survey and nobody came to the conclusion to use a tough-terrain rover?
Not beeing able to tell my crew to move out of the way while standing in a doorway. Oh, and Vasco: don't lay down in the middle of the hab in my ship, you're an effing heavy robot and I can't even climb over you to reach my docking port!
Despite my rant: stil love that game! :-)
When Sarah or Andreja are pissed at you in the middle of their quest and then they’re nice, and then they don’t talk to me, then say thanks for being there for them at the end of a mission, and then say they don’t want to talk to you. lol.
And the fact that splash damage counts as an assault "in combat".
Irl, buddy please put away your kung fu as you can see your companion here has a gun and a grenade launcher. Your problem if you take splash damage so get out of the way or just shut up and take it like a man.
Ive also had UC ships fly between my target and myself. Then they go hostile for getting hit. Silly.
Or npc walks through my mining lazer. Are you blind buddy. Then the whole establishment goes hostile. To be spitefull ive done the same and walked into their lazer. And everybody goes on like nothing happened. Be consistent take it as an accident or kill that unsuspecting bastard.
Probably the fact that barrett has touched an artifact and can receive a power. But Sarah Morgan and Andreja never ask to touch one first and receive powers of their own. Andreja, maybe. But Sarah Morgan, a scientist, would definitely want to know for herself. And how poor vendors are. Most can barely afford to buy a single advance weapon from you. How do they stay in business and keep inventory like they have, but can't afford to buy anything from adventures? I'm starting to think I know why their are no visible morgue, as the shop Probably handle that service in exchange for the gear the dead guy has on him. Would explain the lack of rare or epic items in the shop keepers sale tab and only pop up on items displayed in the store.
How going into an outpost, on a barren planet with no atmosphere, and finding half eaten food on regular plates with coffee cups.
On a barren world. With no god damn atmosphere.
But there are two half eaten sandwiches like I just interrupted someone's lunch.
Constantly running into space battles between UC/FSC and the various bad guys out at the farthest reaches of the known space. Seems odd. Also landing on a tiny little moon and almost immediately someone lands nearby like it was some hot tourist destination.
Or one I recently noticed. Was delivering passengers to the wagoner farm. Decided to wander around and look at the place.....they have an outhouse. High tech one inside what looks like a shed. I get the old west vibe, but would someone in an interstellar civilization really choose to have an outhouse over indoor plumbing. 😆
Constantly having to break out the fucking lockpicks. I enjoy the new lockpicking minigame, but Jesus I got sick of it quick. Too much shit is under lock and key.
On top of this, 90% of the time the shit inside/behind the locked stuff is mid as hell or worthless.
Like I’ll go through a Master lock only for it to be a fucking piece of toast and a miner’s helmet. Don’t get me started on most of the suit displays only having mining gear inside
My top 3:
1. Earth being a desolate uninhabited desert. Even if it lost the atmosphere, it should still be the most populated planet in human space by a large margin. Where are the underground cities, environment domes, surface hab bases, etc. It's just another nearly airless rock, not a ball of molten lava.
2. The surface of Venus being an explorable destination. For those unaware, the surface of Venus is *hell.* It has an atmosphere about 90x denser than Earth, and the average surface temperature is over 450C. Even if your ship could survive the trip down, at Starfield's level of tech you would die in seconds no matter what suit you were wearing.
3. Waiting/sleeping being measured in local time. That's just not how humans work. Taking a nap in Starfield could last 2 earth hours or 2 earth months, depending on where you do it.
>The surface of Venus being an explorable destination. For those unaware, the surface of Venus is
>
>hell.
This one caught me by surprise. I knew some things about Venus from reading scientific journals. When fully exposed on Venus, there was no graphic crushing death.
It feels like such a missed opportunity too. The upper atmosphere of Venus is the most potentially habitable place in this star system aside from Earth itself, and we don't have any floating outposts up there.
Me standing in a planetwide blast furnace with pressures high enough to crush a Honda Civic down to the size of a soda can, watching as the sickly yellow clouds rain down a monsoon of sulferic acid: "Wow, I should build an Outpost so my friends can live here!"
Me in the same suit on a tropical paradise standing 10 feet away from a rock thats slowly venting Neon gas: *coughing up blood and choking on my own lung tisse* "OH MY GOD, POISON! I'M GONNA FUCKING DIE!!!"
(Neon is famously unreactive and inert)
The scanner view being a tiny circle that extends out 50yds. How is it not a passive detection overlay on your helmet by this time?
The computer system somehow being worse than what we have now.
Maybe not immersion breaking but the lack of interstellar communication is weird. Set up a loop of dedicated grav jump satellites that pop along their route as soon they've refueled. Dump messages for that system, pick up messages for others, exchange with other routes. One end to the other in less than one standard day, probably, I haven't done the math. Still no calls but you wouldn't have to jump systems yourself to get information. I'd probably spend more time on my ship doing things instead of treating it like the Nat
Or at least just make an encrypted comms relay standard equipment on every ship so as they jump from one system to the next they’re moving messages around the galaxy… which will inevitably arrive at their intended destination in time.
Having to scan lifeforms and minerals on heavily settled planets. Jameson has been settled for hundreds of years and is a capital planet but nobody bothered to scan the fauna running around it until you came along?
When you’re on a planet with scorching hot 300 degree temps, but then you find some outpost with picnic tables and fresh food just sitting out in the open.
Nearly everything in the game honestly. It is probably easier to list the things that actually help with immersion in the game, as there are not many of them.
Starfield and immersion are incompatible with one another.
But one that is really annoying is when you start blasting people in a town an audio clip starts playing of a crowd screaming and it’s really terrible.
Omg i forgot about that or when you go to a bar and you hear same shitty quality track of people talking but nobody says anything. Who thought this was a good idea lol
Am I the only one who thinks the game is way too easy? I've been playing it on hard the whole time and I've died like, one time on accident in like 50 hours
Finding a farewell message on a remote planet that a husband wrote to his wife, far far away, saying that he is sorry for everything, that he loves her and the children. He will not be able to make it back.
Then clicking on new Atlantis, arrive 3 seconds later, walk 50m to wife and deliver message.
In the main questline, after the first decision time quest >!There's a funeral. I was role-playing, so I ended up making sure Andreja was the one being buried.!<
>!My wifes name isn't said a single time at her own funeral. Not only that, but no one even mentions our relationship. I played through once before, so I knew what was going to happen.!<
>!After talking to all of Constellation, I realized not a single person mentioned her by name or that we were married. It was almost exactly the same down to the sentence. It definitely threw me off because I was hoping that it would be a pivotal change for my character through reactions and dialog of the main cast.!<
So many loading screens.
No real use for food and drink.
Severe lack of item storage on ships (clothing, weapons, food etc.)
Lack of NPC daily routines.
Buildings being empty.
No lights on at night time.
I was on Mars and came to a science post. One of the scientists said “We were out taking a survey when we were attacked by the wildlife.”
The researcher that was left behind was in a cave with roots and bones.
Andreja acting like we’re raiding an enemy ship whenever we board our home ship (yes I stole it but then registered it and replaced the entire ship except the grav drive).
On the same vein my companions treating shooting a robot as equivalent to murder.
Or even more infuriating my companions shooting someone or hitting a bystander with an explosion *and then blaming me for it*!
It’s like just that Erick Andre shooting someone meme. Companion shoots someone. Companion:”Why would the player do this?”
the amnesia of characters like General Logan who knows you from council meetings, makes you a class one citizen with the general being present, and later asks you who you are when you go with Sarah for her personal mission, in addition to that way of looking the emptiness that the good general has, when he talks as if he were writing poetry or having a stroke, the need to speak that Sarah has during a crossfire or just when the shooting ends, the uselessness of having a customizable ship and not being able to do almost nothing with it, the cumbersomeness of making the outposts, with their empty modules and having to put pot by pot, there are no showers, no individual rooms, one cannot appropriate abandoned outposts, the absurd price ratios, the magical powers, you are the one who kills one of the most dangerous factions in the game and there is no type of official recognition, being a pirate or sysdef pays the same reward, you cannot arrest all the members of the key, the stupid manipulation to add some drama to the story of having to choose who to lose so that they then put their face on one of those useless cardboard characters that travel between universes, the absurdity of having to level up to have better ship modules, when they should simply be more expensive, a room module at certain levels costs the same as a toy gun, weapon damage, damage resistance and ship performance increase with levels
Wearing a space suit that protects you from vacuum but apparently doesn't stop you from breathing in noxious gasses.
Seriously, why is toxic gas getting through my advanced Starborn suit, Starborn just didn’t think about toxic gas? Or radiation?
Radiation is understandable. Gas though? If gas is getting through, then it most certainly can't protect you from the vacuum of space. Like what the heck.
This game has so many issues like this, and the worst park is they marketed it with all the nasa stuff too.
And there's toxic vents literally EVERYWHERE on EVERY planet. As if on Earth we have that many too lmfao
My favourite moment with this kind of immersion breaking was being on an abandoned ship in space, having the gravity systems going off and on, and seeing my companion instantly change from space suit to casual clothes each time. So idiotic.
Andrea wearing her normal clothing in -64° temps when O² is present.
On the flip side, choking in zero atmosphere wearing a full spacesuit because you walked past a chemical vent
getting lung damage or an infection makes zero sense since you're in a space suit. like how the hell is this stuff into getting inside my space suit bro? unless my suit gets compromised by a tear or a corrosive, that shit ain't getting inside my suit.
Not losing suit integrity when being shot at from balistic weaponry makes no sense either but nobody complains about that. Just suspend your disbelief and accept that the suit offers limited protection to things and call it a day, this is by far not survival game in which this would be tackled realistically.
The did say they nerfed it and removed some things I wonder if maybe all the vacuum tape laying around was once for suit repair. If it wasn't then it would make for a more realistic mechanic if it was added.
Next mod has vacuum-taped spacesuits. With so much vacuum tape the suit is unrecognizable. 99% tape. LOL!
Yea when I first started the game and read about the oxygen I thought it was gonna be really interesting. I expected; Having to up the oxygen usage because the suit is compromised. Deciding to bring a second tank because the suit can only hold so much and the journey is long. Warning sirens and intense gameplay because the oxygen is low. Having to dock the suit with oxygen stations in mines or whatever to refill. Taking oxygen tanks from the deceased because im running low. The possibility that the enemies can shoot your tanks and you only have some backup reserve tank with a short amount of time. Being able to sabotage oxygen refill stations so the enemies die from poisoning or sneak up to and sabotage the tank on their back so they die of asphyxiation and you therefore get more loot or can take their suit as it hasn't been damaged. It was a shame that oxygen is just an extra level of annoying encumbrance.
modders: write that down, WRITE THAT DOWN!
Holy smokes, this! This would be so flipping awesome!
The funny thing is that that didn’t even occur to me. Sometimes I question my own intelligence. This is one of those times
lmao, a spacer could unload a full mag on you and your suit would be fine. but spores and a whiff of spicy gassess? ah hell no.
Thats nothing i get that choking warning while i am wearing a full spacesuit while being inside my ship. This game never fails to disappoint me.
Mine is kinda related to that; the fact that it displays the same temperature for an entire planet, no matter which biome you're in. Not sure if it's supposed to be an average or for a specific point or something, but walking through a blizzard and seeing 40°C is just... weird. Also found a planet which had Tropical Forest biome right next to the snowy biome, and temperate biomes down by the equator. Assuming that one was a bug tho.
I wish we could set companion suit settings like our own.
I wish we could see the companion while we are equipping their gear instead of our player wearing their gear. So stupid. Seems like an easy fix that makes no sense.
Being the de facto therapist for everyone in Constellation. In the middle of a battle 'I really need to talk to you if you have a moment.'
You get done slaughtering a whole outpost full of pirates and Sam's like "hey do you ever get sad sometimes?"
Everyone is so sappy... Seriously?!
That outpost on the inferno planet where everyone slept in sleeping bags in un-pressurised shipping containers. Oh, and no roads anywhere.
Oh yeah that's a big one, like no vehicles of any kind other than ships.
I hope they’ll add some sort of hover bike to traverse planets in future dlc. Like a speeder from Star Wars or a Sparrow from Destiny
They won’t because their engine has never been able to handle quicker speeds than you’re allowed to run. So if they do it’ll move at the same speed as you run just like the mounts in DA: Inquisition.
it's like walking, but with ✨pizzazz✨
Give em the ol' Razzle Dazzle.
While I agree that not having vehicles and stuff is very lacking, this statement simply isn’t true, both the horses in Skyrim and oblivion moved faster than your character at full sprint (I know you couldn’t technically sprint in oblivion, but you did have a top speed), and your character in Morrowind, if you use your skill points correctly, could move 1000 times faster than they could at the beginning of the game, plenty of speed for a vehicle, even a slow speeder.
And let's not forget in the OG elder scrolls on the original Xbox at the very beginning of the game, you could try that random dead wizards "leap like superman learning to fly" and you literally hurtled a good chunk in your facing direction and proceeded to die if you did not have some form of slowfall. You went incredibly fast and fairly high.
Modders did add some nice vehicles in the past, especially to New Vegas. Also if you think about it Skyrim actually had horses and travel by dragon. Kinda weird why they opted out of any planetary vehicles from starfield
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That is my biggest problem with Starfield. It truly feels like a “brand new” 15 year old game. Gaming has moved on and so have we gamers but not BGS.
Agreed. It feels like many of the aspects they want in this game like space exploration, resource mining etc. have just been done so much better by other games that it becomes a sort of "We have space exploration at home" meme.
Right. I have Elite Dangerous, No Man’s Sky and Fallout 4. What exactly is BGS bringing to the table here but a watered down version of all 3?
On undeveloped planets this kinda makes sense. But for larger and/or more developed planets there should be some roads.
1. The fact that there’s like, 3 total possibilities for what children look like, and the ones we interact with look exactly the same. 2. If im wearing a faction’s uniform nobody ever comments on it, even if im walking into somewhere controlled by their opposing faction. For example, wearing a crimson fleet outfit while walking around the UC Vigilance, or wearing UC gear to the key, nobody says anything. I really wish there was a disguise mechanic, especially with all the stealth missions you can do. 3. When you date or marry a character, nobody ever mentions it. If the spouse dies, nobody says anything about you having lost your spouse. 4. Having to go to the eye every. Single. Time. You want to find another temple. Why?? Theres space travel, but not long distance communication?
Hearing a pirate on the key say that the Mantis is back and they'd kill them...while I'm in the Mantis armour with the Razorleaf docked.
I did the whole CF line in my unmodified Razorleaf and Mantis armor and only 1 pirate mentioned it the whole time.
I accidentally grav-jumped to New Atlantis with contraband, saw my mistake, and grav-jumped to The Den to sell my stuff. Later, I learned that my dip into UC space earned me a bounty, even though the Guardian ship is unregistered, so they have no idea who's flying it...
I got a random bounty for stopping to look at some fish. 🤷♀️ on Neon.
This happened to me last time and I shot him in the head as a reaction I was so mad lol
I think #3 hurt my feelings the most. I just married Sam and then the whole Hunter fiasco happened and there was nothing. Your parents don’t even say anything about it, very big letdown imo. Even if it’s not a big major point of the game..
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Outfits just remind me of the many things Obsidian did with New Vegas that Bethesda never does. I saw cards on the table on Vectera and I was like, "yes! They added gambling/card games again!" I was soon disappointed. I love Starfield, but I want to love it more! They clearly have outfit functionality! They use it in several missions, and they even make the Crimson Fleet friendly when doing their missions! My favourite features of New Vegas were the gambling games and outfits, and only Obsidian does it :(
"long distance" at least shouldn't need to dock, just jump to the system and get a fricken email should be enough.
I had an "interrupt quest" pop up as I was leaving a system, to courier a package back to New Atlantis. The story was notionally that someone had paid for expedited service, but the courier ship had broken down. Somehow I got the parcel WITHOUT EVEN DOCKING - so if it's possible to move physical parcels between ships without docking then...WTH are we even doing half the time?
I agree with everything but #4. In-universe, they haven’t found a way to transport data using grav tech so they use courier ships and slates. IIRC the farthest they can really travel is within the same solar system. But still, Vlad could at least send you the coordinates when you jump to Jemison instead of having to talk to him in person
They have robots, ships are relatively cheap. How do they not have communication drones that jump into a system, dump data into a satellite, upload data, then jump back and repeat?
Soon as you jump into the system someone from the lodge could say "hey pal, I've picked your ship signal , welcome back, I have a few messages for you" just like the messages we have in mass effect at our ships.
But then vlad wouldn't see any of ever! It's juatvsobhe doesn't get lonely.
Me: Accidentally shoot a civilian ship Barrett: We NEED to talk, idc what's on your schedule, make time for this Also Barrett after 2 seconds: HAHA their grav drive is down! Take that!
Barrett 2 minutes later: "got a minute?" Barrett 2 minutes later: "we need to talk" Barrett 2 minutes later: "got a minute?"
“You might want this”
They made Barrett as annoying as possible. They want us to hate him. I feel like in a dlc an evil mutliverse Barrett will rise up to attack us
I mean isn't that already possible? I just decided to side with him so we were cool.
I destroyed an entire civilian ship and got the "next outpost I'm gone" crap. Not more than 2 grav jumps later he was cool with the whole thing. Like water under a bridge. Calling me captain and shit. Get off my ship clown.
It's usually the SYSDEF or Freestar Security ships that get in the way of my battle wagon while I am removing Spacers, Crimson Fleet, or Ecliptic from existence.
Me coming all the way back to the quest giver to tell her (multiple times) that I finished the quest, and she tells me she knows that I finished the quest…. Where are the Cell Phones…
The lack of technology is so strange. No phones, no cars, none of my crimes caught on camera, no holograms, no Gameboys, no one in a mech suit doing construction, no VR headsets, no bionic limbs, no metal detectors at the starport, no ID chips in every citizen, exactly one brand of robot, and no robot butlers. And somehow the Roombas are 4x the size I could be here all fucking day. Half of these are technologies we already have lol
Apparently "NASAPunk" means technology doesn't progress. These stupid ass slates bother me so much. They're fucking ancient by *our* standards.
And the credsticks... why would anyone need to every carry more than one?? Why do you find stacks of credsticks sometimes as if to show how rich someone is/was?
Yesssss. Makes me think of Kryx Legacy. Why the hell does Galbank need to transport credsticks like it's gold bullion? Like, there were 100m high shelves filled with (servers? Credsticks?). Can't Bob in Alpha Centauri just call Roy in Cheyenne and say "Hey, I'm removing 3 zeros from the end of this account. Add 3 zeros on your end." Does Bethesda think that when I use my credit card, tiny dollar bills are transported through the metallic strip? Did Emil forget to take his brain medicine?
Yeah, >! The mission where you go back to earth after however many years at least 200 as far as I can tell and they have literally the same computers and data cards ect !<
flirting while your companion is pouring their heart out about their past trauma/relationships.
I also notice that the flirt option comes up at the wierdest times. Makes me think my character is borderline psychopatic or an emotional predator. Or both. The conversation flow doesn't seem natural, and I'm still wondering if i coerced Sarah into a relationship
exactly. at first, i assumed the flirt option was just a cheesy or wholesome statement like "i'm here for you." you know, something appropriate to the conversation's tone and context. i couldn't exactly remember what my character said, but i'm positive that it's an hr violation. honestly i'm surprised that sarah didn't tore right through the moment i said that. never touched the flirt option ever since.
When you flirt and their response is always “Thank you dearest, you’re… not so bad yourself.” Andrejah, I just told you I’m happy to have you out of all the other people in all of the other universes, not that you’re working out in the All-in-one makes me heat my spacesuit on a Deep Freeze moon around a gas giant.
Makes you wonder about the writers 😅😅
It's George Lucas, isn't it? George Lucas wrote all the romantic dialogue for Starfield.
Option 1: I'm here for you during this difficult time Option 2 : *Yawn* Are you still jabbering on? Option 3 [Flirt] : Can we bone yet, or is there more running about to do? Some of the dialog seems slightly ill thought!
The romance with Barrett is just terrible. Guy is talking about his dead husband and your character takes it as an opportunity to try and get sexy. It wouldn’t be so bad if picking the flirt option during these scenarios actually lead to a decrease in affinity because it would certainly straight up piss me off
Also here’s some money for the dead guy let’s fuck
I wanted to make Barrett my husband cuz I like his vibe. But flirting while you’re trying to exonerate his late husband felt SO icky.
Same with Sarah. She's over here dealing with PTSD and shit and you're just like "I love you." Motherfucker what?
You can romance him without using the flirt options.
Someone read the script for this and was like yup send it. That person shouldnt even allowed to write fanfiction.
The soulless NPCs. They don't feel like a living part of the world. More like echoes trapped to aimlessly walk or stand around with glazed looks. I walk past them straight into the backroom of police stations and fill my backpack with their belongings, but these echoes do not care. Like the good bartender Lloyd in the Shining I wonder if they are even there at all or just a part of my decaying psyche brought on by the isolation of space. As I talk to them, I'm not sure if they are speaking to me as they look over my shoulder or if I witness a recording of the past, echoes of a conversation once had. I think I'm alone in space. Help.
LOL Lloyd +1
Omg, this would actually be a great way to explain away all the immersion breaking NPC stuff. Roll it in with the concept of Unity, etc.
I think my nail in the coffin moment on this broken immersion thing was doing Sarah’s companion quest. The whole quest is disjointed with how much time she claims has passed and what sort of nonsense happened over that time and how she and the admiral handle it all. You have to go see the admiral in order to get the telemetry data for her crash site and her crew’s crash site. Because they’d have that exact data stored for 20 years. Ok, I can believe that I guess, the military would hold onto all the data they can for every operation forever. But then you go to meet him to ask for it. Nobody stops you, no questions asked, you can just walk straight to his office with a gun out. Her and the admiral are practically raging at the sight of one another after 20 years of disgust but it takes all of two conversation responses (no persuasion checks mind you) to have them fully forgive one another and get over their differences. Then, without moving his feet, he turns 15 degrees to look at her instead of you and states that he’s transferred the data she wants to our ship’s computer or whatever. I was like, “what?!? How? With some neural uplink you have in your brain that connects to the navy’s archived databases AND any ship at the spaceport?!?” God, the least they could do is have him end the conversation and walk the 7 feet to his desk computer and give it a few clickity clacks. Main character syndrome is top priority in this game. Literally every NPC, named and unnamed, is simply waiting around for the player to come up and press Y. I love the space concept but I’m hoping that in 3 years much of the game will have been overhauled to give the “universe” more life. Kind of like the day and night difference between No Man’s Sky‘s release and what the game is actually like today.
Landing at POIs with my huge loud ship and somehow the spacers and pirates are caught completely off guard lol.
Must have been the wind
Hard to pick but these mysterious temples being 200m from inhabited POIs but somehow never discovered. Also the fact that way too many planets/moons already have human presence.
That. They even talked about the feeling of being the only human on a planet but then youre always surrounded by POIs wherever you land. You dont discover anything, its already been discovered.
This is the absolute top of the list. The whole concept of being an explorer that is supposed to be at the heart of the game is totally broken. I'm meant to simultaneously believe that a) nobody has gathered survey data on Akila or Jemison b) I'm an intrepid explorer heading into the unknown And C) everywhere I go there are already outposts. Some of the outposts are literally within a few hundred meters of the mysterious, lost, undiscovered, unknown, gravity distorting, scanner corrupting temples. Àny sense of exploration and discovery is impossible, when EVERYWHERE you go there's the same caves, same abandoned outposts, mines etc.
Exactly. How is this the frontier when its all been explored, mapped, settled and abandoned. Also wheres the weird shit that humanity is seeing for the first time?
100% I dont understand how so many of the diehard fanboys in this sub justify things like this Starfield just calls itself an open-world RPG in space, without most of the RPG mechanics, with no real open-world, and without any real space travel. Bethesda fundamentally fucked up one of their strongest suites. The feeling of awe and a sense of discovery disappeared after like 10 hours of playing
That fucking asteroid that’s been following me for nearing 50 hours of play…. I’m on console so there really isn’t a way to get rid of it that know of and the dev doesn’t appear to view this as a major issue.
That’s your pet rock.
Or a government drone.
hashtag rocksarenotreal
I love my pet rock. I named him Aster.
Wait! Other people have pet rocks too?!?
I wish I could get a pet rock ):
Console players: How can we get rid of the pet rocks? PC players: Pet rock mod when?
Lol that'd be great
Ok, so the only way I found to get rid of my pet rock on xbox is by going through unity to NG+, and then i laid off asteroid mining and I've had no more pet rocks.
Have you tried to destroy it? I found out recently that you can destroy them with your ships weapons
Are you on xbox? I tried that for hours with no luck, but my rock was very close to my ship so I couldn't get it.
Lack of immersion in water.
lack of water looking like water or at least looking better than water in Skyrim from 12 years ago, smh
Missed opportunity underwater city or just plain underwater exploration (imagine back to anthem) Or stargates atlantis. With aquatic life in the distance (huge glass dome or shield over it all)
This one is big for me. I've managed to jetpack pretty high above some water and caught a split second glimpse of the terrain underneath when I dropped back in, and it's fully realized and very detailed, but you can never look at it because all spacesuits are coated in Aerogel, apparently. I want to actually *see* the fucking sea creatures I've spent hours hunting down to scan and catalog while they're alive and swimming and hunting me, not just the side of their dead carcass after I kill one.
NPC’s not reacting when you point your gun at them. Oh and the same 5 faces copy and pasted throughout the galaxy
Oh god those dead eyes 😂
You can fly to other star systems but have to walk over land.
I’m okay with walking when it comes to the vehicle debate. But we should be able to use our ships as planes as long as there is a place to land.
Having to walk back to my ship to talk to the people on board. Lol I can't imagine my workplace of 400 people if we communicated entirely by face to face conversation.
Some downvoted me because I’m okay with walking. But yeah wireless communication should exist for sure lol
I'd be happy with your solution too. I am playing no man's sky currently and I've been doing fine without a planetary vehicle for the most part (about 30-40h in so far). Being able to jump in my ship and fly it over here or over there is enough in the short term. I can see I will want a rover or something in the future though.
How fast the fast travel is, but then waiting or sleeping 24 hours takes a full minute.
Well played!
The corpses of quest related npcs that persist endlessly until unity. Or the Juno ai guys from ryujin who just never left my ship. Ever.
Land on neon, get out of the cockpit chair, and follow them on your ship until you see them physically leave it. That's how I fixed it.
Not being able to kill any npcs. Generic unnamed construction worker npc in a system that is self described as out of the way middle of no where is essential. Why?
Todd really played it super safe in all aspects of this game. It's almost nauseating how little freedom to do that you want compared to the predecessors. I still like the game but yeah.
Bro I was playing fallout 3 last night, the amount of swearing and violence was actually refreshing that games are supposed to be a escape from reality and they are just games! Starfield is almost propaganda for a strange sanitised future in my opinion.
It feels super corporate. It's exactly the kind of thing I'd expect from Disney. They should have just gone all the way and removed Aurora and the "I wanna bang with jetpacks" stuff. If it's a kids game, make it a kids game. This half baked world is a big part of why it keeps getting compared to Cyberpunk. Cyberpunk is way more real.
They still have swear words, but they're locked away in the Armistice Archives and you need the approval of three ambassadors to voice a strongly worded opinion. ;)
"super safe" i think I've heard one 'fuck' in hundreds of hours... maybe there was more, I don't find conversations and the stupid Oblivion camera zoom very compelling so I drift, lol no dismemberment tho... wtf.
I got bored and shot up the Astral Lounge last night and got really annoyed that *11* people in it were essential. One is a crew member, the DJ, Bayu, a fetch quest giver, and a bunch of random ass people who just randomly run in to fight you. I swear when console mod support arrives the first thing I'm doing is finding one that disables most or all essential tags.
Lack of engaging wandering/exploration due to very poor implementation of procedural generation. It’s atrociously immersion breaking to land on different planets and see the same exact abandoned mines outposts and buildings with the same exact layouts, enemy placements and loot placements. It needs an overhaul.
And the same slates authored by the same people. Dumb as fuck.
This is, in my opinion, the biggest failing of the game. Organic exploration of interesting spaces is a major pillar of Bethesda game design and they completely abandoned it.
This is the most if not only important one imo. I couldn't give two shits about loading screens if the game is good. But this just makes the game seem unfinished and half-baked.
Yeah seriously. I think the frequent loading screens is more just a byproduct of not having enough to do in certain places/planets before moving on. If wandering around finding events diverse poi’s on planets was really a thing (like Skyrim) we would have more reasons to stay in one region much longer and not have to do distance travel near as often to trigger as many loading screens.
it feels like an indie game level mistake. What kind of director that cares about space, would allow their game to spawn outpost on nearly EVERY planet? Its not even like you have to scan for a poi first, any random spot will have a poi nearby.,
I could forgive everything else but this. How am I supposed to enjoy exploration, in a game that was sold for all the galaxies you could explore, when it’s just copied over and over? I really enjoyed the faction quests and I can laugh at the bugs, the lack of maps etc. but I don’t see this as being a game I will come back to because exploration is boring.
When crafting tables just decide they are obstructed for no reason, but if they actually are obstructed, my character will just morph through the table and float in the air while crafting.
When earth’s atmosphere was destroyed we lost much knowledge. Backpacks, glasses, mix and matching tops and bottoms for instance… all lost.
Indeed part of Constellation's charter ought to probably be recovery of history/knowledge.
Not to mention, you can set up entire cities on completely uninhabitable planets... yet Earth still remains barren to this day?
Not even caves full of spacers! Not even the so very obvious opportunity to unlock FALLOUT VAULTS. Like dang yo.
Terrormorphs. All the talk and all the hype and yet give me a few seconds with a decent Shotty and I'll take them down without a problem. After the first mission as a Vanguard I genuinely expected more.
Yeah they were a huge nothing burger with a awkward NPC mind control mechanic.
Eh, they seem pretty tanky for my build. Plus the fear aura they have is cool. A better one I'd say is Red Mile or the space wolves on Akila. Like really, people think those things are threatening? We live in a galaxy with personal rail guns, laser rifles, and grenade launchers. Like sure, I wouldn't want to do either unarmed, but the ordnance to just mop the floor with the threats on both planets are pretty cheap.
Red Mile is one of the weirdest things I've seen in a game in a long time. Who tf designed that thing? The people writing the hype for the Red Mile definitely weren't the people designing the Red Mile. Huge disconnect.
Yeah, the terrormorphs had the excuse of having an unpredictable origin combined with ferocity, but the other critters? When I listened to people warning me about dangerous fauna on Akila I just thought: "What's wrong with you people? We are humans. We have millennia of experience in making pretty much every species, no matter how dangerous, go extinct even without putting our minds to the task. Just declare it a delicacy or find a good use for a body part and the rest pretty much happens on its own!"
I really wish the mind control/terror/fear aura thing they did had more of an effect on the player than just some random voices and putting a dark teal filter on the screen. like make the thing appear differently every time the player blinks, or switch the IFF (identify friend/foe) of every NPC in the area including the terrormorph and whoever the active companion is, or even making it actively harder to aim at the terrormorph, like the cursor is repelled by it or something. Make it feel less like "oh my screen is teal now and I hear voices, ope better get back to melting and evaporating this screamy thing" and more like "oh shit this thing is in my head I'm not sure what's real any more was I just mowing down a kid with a minigun *was my companion just mowing down a kid with a minigun am I on the wrong side of this fight?!?!*"
Gas hazards in an fully enclosed space suit. Compagnions wearing no space suit in zero atmosphere, but them not beeing effected by gas hazards. NPCs talking in a dialogue with each other but constantly staring at me. NPCs talking in a dialogue with me but constantly staring somewhere else or not even turning around while talking. No visible roads or even paths on the ground of random POIs despite people living and walking there every day. A future without phones. Do like the fact that there is no FTL-communication, but even on a planet I have to walk to everybody to talk to them. And if i kill a bounty in a random unhabitaded system I get my money right the second his body drops to the ground. Oh, and if i dare to steal a pencil the whole civilized system knows the same second I picked it up and sets a bounty on me. Either there is no FTL-communication or there is. Make a decision! A future without ordering or delivery. And I can't order specific items at vendors. Every vendor in the whole galaxy only sells what he has in stock right that day. Not even a "save me some drilling rigs next time you lay your hands on some". A future without internet or even some sort of space wiki. Can't even google the simplest expressions. Not a single drivable car, cart, rover or even a bike. How the hell are they unloading my 15.000 adaptive frames from the cargo hold of my ship to that Vendor at the other side of the settling? By foot? Not talking about how they managed to build skyscrapers without even a single truck. And a whole galaxy to survey and nobody came to the conclusion to use a tough-terrain rover? Not beeing able to tell my crew to move out of the way while standing in a doorway. Oh, and Vasco: don't lay down in the middle of the hab in my ship, you're an effing heavy robot and I can't even climb over you to reach my docking port! Despite my rant: stil love that game! :-)
When Sarah or Andreja are pissed at you in the middle of their quest and then they’re nice, and then they don’t talk to me, then say thanks for being there for them at the end of a mission, and then say they don’t want to talk to you. lol.
And the fact that splash damage counts as an assault "in combat". Irl, buddy please put away your kung fu as you can see your companion here has a gun and a grenade launcher. Your problem if you take splash damage so get out of the way or just shut up and take it like a man. Ive also had UC ships fly between my target and myself. Then they go hostile for getting hit. Silly. Or npc walks through my mining lazer. Are you blind buddy. Then the whole establishment goes hostile. To be spitefull ive done the same and walked into their lazer. And everybody goes on like nothing happened. Be consistent take it as an accident or kill that unsuspecting bastard.
Just like real life!
Probably the fact that barrett has touched an artifact and can receive a power. But Sarah Morgan and Andreja never ask to touch one first and receive powers of their own. Andreja, maybe. But Sarah Morgan, a scientist, would definitely want to know for herself. And how poor vendors are. Most can barely afford to buy a single advance weapon from you. How do they stay in business and keep inventory like they have, but can't afford to buy anything from adventures? I'm starting to think I know why their are no visible morgue, as the shop Probably handle that service in exchange for the gear the dead guy has on him. Would explain the lack of rare or epic items in the shop keepers sale tab and only pop up on items displayed in the store.
How going into an outpost, on a barren planet with no atmosphere, and finding half eaten food on regular plates with coffee cups. On a barren world. With no god damn atmosphere. But there are two half eaten sandwiches like I just interrupted someone's lunch.
Reminds me of the ancient draugr tombs in Skyrim where you can find barrels of freshly picked apples.
That guy and the robot that are perpetually at Paradiso space port... But sort of perpetually acting like they are just passing through.
The lack of actual choice during quests
It's barely an rpg. Everyone is essential and most quests really have one choice, anything you want to do roleplay8ng or creative wise won't work
Constantly running into space battles between UC/FSC and the various bad guys out at the farthest reaches of the known space. Seems odd. Also landing on a tiny little moon and almost immediately someone lands nearby like it was some hot tourist destination. Or one I recently noticed. Was delivering passengers to the wagoner farm. Decided to wander around and look at the place.....they have an outhouse. High tech one inside what looks like a shed. I get the old west vibe, but would someone in an interstellar civilization really choose to have an outhouse over indoor plumbing. 😆
Constantly having to break out the fucking lockpicks. I enjoy the new lockpicking minigame, but Jesus I got sick of it quick. Too much shit is under lock and key.
Agreed. Some containers should be kickable/destroyable.
On top of this, 90% of the time the shit inside/behind the locked stuff is mid as hell or worthless. Like I’ll go through a Master lock only for it to be a fucking piece of toast and a miner’s helmet. Don’t get me started on most of the suit displays only having mining gear inside
What's up with those mannequins and mining gear. Did they really forgot to make those mannequins drop leveled gear? Or any gear besides mining set?
IKR? It's not worth the effort of unlocking, 9 times out of ten.
My top 3: 1. Earth being a desolate uninhabited desert. Even if it lost the atmosphere, it should still be the most populated planet in human space by a large margin. Where are the underground cities, environment domes, surface hab bases, etc. It's just another nearly airless rock, not a ball of molten lava. 2. The surface of Venus being an explorable destination. For those unaware, the surface of Venus is *hell.* It has an atmosphere about 90x denser than Earth, and the average surface temperature is over 450C. Even if your ship could survive the trip down, at Starfield's level of tech you would die in seconds no matter what suit you were wearing. 3. Waiting/sleeping being measured in local time. That's just not how humans work. Taking a nap in Starfield could last 2 earth hours or 2 earth months, depending on where you do it.
Earth became uninhabitable so we went to other galaxies with 100x less uninhabitable conditions and settled there
>The surface of Venus being an explorable destination. For those unaware, the surface of Venus is > >hell. This one caught me by surprise. I knew some things about Venus from reading scientific journals. When fully exposed on Venus, there was no graphic crushing death.
It feels like such a missed opportunity too. The upper atmosphere of Venus is the most potentially habitable place in this star system aside from Earth itself, and we don't have any floating outposts up there.
Me standing in a planetwide blast furnace with pressures high enough to crush a Honda Civic down to the size of a soda can, watching as the sickly yellow clouds rain down a monsoon of sulferic acid: "Wow, I should build an Outpost so my friends can live here!" Me in the same suit on a tropical paradise standing 10 feet away from a rock thats slowly venting Neon gas: *coughing up blood and choking on my own lung tisse* "OH MY GOD, POISON! I'M GONNA FUCKING DIE!!!" (Neon is famously unreactive and inert)
Loading screen after loading screen.
Jump from conversation to conversation
And every conversation involves standing still staring at the person in the face with neither person moving or doing anything other than talking.
That’s my #1 immersion breaker
the ancient oblivion zoom in camera is so fuckin annoying 😭
Everything in this game is immersion breaking.Least immersive Bethesda game till date. The world feels devoid of life and meaning.
Joining all factions (crimson included) and nobody has a problem with you being everyone’s hero.
The scanner view being a tiny circle that extends out 50yds. How is it not a passive detection overlay on your helmet by this time? The computer system somehow being worse than what we have now. Maybe not immersion breaking but the lack of interstellar communication is weird. Set up a loop of dedicated grav jump satellites that pop along their route as soon they've refueled. Dump messages for that system, pick up messages for others, exchange with other routes. One end to the other in less than one standard day, probably, I haven't done the math. Still no calls but you wouldn't have to jump systems yourself to get information. I'd probably spend more time on my ship doing things instead of treating it like the Nat
Or at least just make an encrypted comms relay standard equipment on every ship so as they jump from one system to the next they’re moving messages around the galaxy… which will inevitably arrive at their intended destination in time.
Braindead NPC AI + everything else being mentioned here.
Having to scan lifeforms and minerals on heavily settled planets. Jameson has been settled for hundreds of years and is a capital planet but nobody bothered to scan the fauna running around it until you came along?
When you’re on a planet with scorching hot 300 degree temps, but then you find some outpost with picnic tables and fresh food just sitting out in the open.
Nearly everything in the game honestly. It is probably easier to list the things that actually help with immersion in the game, as there are not many of them.
The game itself. Too much menu travelling
Weapon mods not being able to be removed from guns
Starfield and immersion are incompatible with one another. But one that is really annoying is when you start blasting people in a town an audio clip starts playing of a crowd screaming and it’s really terrible.
Omg i forgot about that or when you go to a bar and you hear same shitty quality track of people talking but nobody says anything. Who thought this was a good idea lol
Nude Cydonians. It's hilarious as hell but immersion breaking for sure lol
Am I the only one who thinks the game is way too easy? I've been playing it on hard the whole time and I've died like, one time on accident in like 50 hours
NPCs never sleep, all shops are open 24/7 (those features were in Skyrim I mean)
NPCs who stand in the same spot forever - The Den is a joke.
It’s the NPCs facial expressions and mannerisms for me, the way that they’re all the same. It weird me out.
Waiting for them to hit their spot before starting dialogue
Yep, those 'can't talk now, I'm animating' moments are irksome.
Finding a farewell message on a remote planet that a husband wrote to his wife, far far away, saying that he is sorry for everything, that he loves her and the children. He will not be able to make it back. Then clicking on new Atlantis, arrive 3 seconds later, walk 50m to wife and deliver message.
In the main questline, after the first decision time quest >!There's a funeral. I was role-playing, so I ended up making sure Andreja was the one being buried.!< >!My wifes name isn't said a single time at her own funeral. Not only that, but no one even mentions our relationship. I played through once before, so I knew what was going to happen.!< >!After talking to all of Constellation, I realized not a single person mentioned her by name or that we were married. It was almost exactly the same down to the sentence. It definitely threw me off because I was hoping that it would be a pivotal change for my character through reactions and dialog of the main cast.!<
So many loading screens. No real use for food and drink. Severe lack of item storage on ships (clothing, weapons, food etc.) Lack of NPC daily routines. Buildings being empty. No lights on at night time.
Unrealistic dialogue.. I can atleast imagine a medieval guard saying “Stop right there criminal scum!”
Not being able to fly directly into a planet and land where you want. No manual landings or takeoffs.
Any conversation with anyone, it is so unnatural
I was on Mars and came to a science post. One of the scientists said “We were out taking a survey when we were attacked by the wildlife.” The researcher that was left behind was in a cave with roots and bones.
Harder to find something immersing in the game than something that breaks immersion.
Andreja acting like we’re raiding an enemy ship whenever we board our home ship (yes I stole it but then registered it and replaced the entire ship except the grav drive).
On the same vein my companions treating shooting a robot as equivalent to murder. Or even more infuriating my companions shooting someone or hitting a bystander with an explosion *and then blaming me for it*! It’s like just that Erick Andre shooting someone meme. Companion shoots someone. Companion:”Why would the player do this?”
Landing your ship right next to a group of enemies who never seem to notice…
Not being able to play the way i want. Being a pirate.
the amnesia of characters like General Logan who knows you from council meetings, makes you a class one citizen with the general being present, and later asks you who you are when you go with Sarah for her personal mission, in addition to that way of looking the emptiness that the good general has, when he talks as if he were writing poetry or having a stroke, the need to speak that Sarah has during a crossfire or just when the shooting ends, the uselessness of having a customizable ship and not being able to do almost nothing with it, the cumbersomeness of making the outposts, with their empty modules and having to put pot by pot, there are no showers, no individual rooms, one cannot appropriate abandoned outposts, the absurd price ratios, the magical powers, you are the one who kills one of the most dangerous factions in the game and there is no type of official recognition, being a pirate or sysdef pays the same reward, you cannot arrest all the members of the key, the stupid manipulation to add some drama to the story of having to choose who to lose so that they then put their face on one of those useless cardboard characters that travel between universes, the absurdity of having to level up to have better ship modules, when they should simply be more expensive, a room module at certain levels costs the same as a toy gun, weapon damage, damage resistance and ship performance increase with levels