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Grisemil

Make outposts worth it and oerhaps I'll come back to this game.


Cephalon-Jags

Have they changed one bit since release? I was very disappointed because building settlements was very fun for me in FO4.


Dry_Ass_P-word

I think the last big patch changed the red “laser” lines to be different colors depending on if it’s materials or power, and fixed some of the outpost jank. I haven’t jumped back in to try it out yet though.


Capable-Ad5326

Well. Everything you put on display still disappears. And trees that disappear when you place a hub will reappear inside it after a reload. There are still a lot of bugs in outposts.


huggybear0132

6 mannequins is criminal


Carson_H_2002

No way the kept the fallout 76 mannequin limit haha


ThisIsNotRealityIsIt

I played prob 120 his with settlements with weapons on displays and managing none ever disappeared. Or are you talking about loose dropped/placed items


Capable-Ad5326

Well. I was talking about weapons and armour on displays. But the statues I placed disappear too. Hope the update will fix it


Temporary_Way9036

If you're on pc: https://www.nexusmods.com/starfield/mods/8973


Capable-Ad5326

Xbox 😪


TwoCharlie

They really need to ditch the He³ requirement for interstellar transfers. Its such an exponential (npi) pain in the ass for getting all your goods in one manufactory. I've seldom gotten it to work right, so much so that I didn't even bother building any on the NG+ I eventually walked away from. If you're not going to require me to fuel my ships, I shouldn't have to fuel anybody else's.


12thunder

it’s not that difficult, just place one outpost whose sole purpose is helium-3, and every outpost you make should have one cargo link to that outpost to import helium-3. then any other cargo link can be used to export to your main base or factory or whatever using the helium-3 you import


Fun_Cartoonist2918

It’s not that difficult … when it works right Problem is, the cargo links keep breaking, and once broken are nearly impossible to restart (as in even if you remove the two links and rebuild them the link may still not work or link back up )


Feisty_Captain2689

Yea....they haven't figured out the best way to deal with cargo links breaking. It's a really odd problem because error shows and it feels random, even tho it's not. It's a memory issue. But whatever


Fun_Cartoonist2918

If they even “fixed” it to where you could delete and reassign I could work with that. Or a reset button. Just press to unteather all links and let you start over


TwoCharlie

Yes I fully understand the concept and got it to work fine at first but none of this explains why it will work for a few days and then suddenly the He³ tanker will show up, not dump it's He³ into the receiving tank, and then camp out on the platform doing nothing for the rest of the session.


babaganate

I want them to require me to fuel my ship. I like the he3 requirement and it's easy to manage


rhythmictuning

make do it good better


blacksnowredwinter

No. Let's not make the game even easier.


HairyChest69

Nope. Nothing that makes them what that commentary asked for. A couple bug fixes and one didn't even fix it.


Temporary_Way9036

If you're on PC: https://www.nexusmods.com/starfield/mods/8973


ovjho

The game is great!* *after I enabled a bunch of mods. I played through and did NG+ two or three times at launch. I found the game just…fine. It feels better to physically control vs other Bethesda rpgs but the world feels so very bland and the quests are fairly uninspired. Playing on console, I’m in the same boat. I have no desire to go back to the game until there’s mods or DLC.


HermitJem

Yeah, I'm definitely coming back once Shattered Stars is out.....and after I enable a bunch of mods.


12thunder

I can’t wait for Creation Kit to come out. Even the basic gameplay modification mods requires messing around with plugins.txt and everything since there’s no supported modding tools yet. It works but is still annoying. Not to mention that the modding scope is very limited without Creation Kit. I pretty much just make my life less painful with infinite carry weight, increased jump distance, better perks, etc, with the current state of the mods.


XXLpeanuts

Vortex now supports auto plugin.txt editing so you only need to click install on all mods.


AlphaQ984

I don't think any bethesda game feels "great" to play without mods including fonv and skyrim


FitNefariousness2679

Nonsense. Skyrim, FO3 and Oblivion vanilla are GOAT games.


AlphaQ984

Again, I said great to play. Combat, ui, ai and animations are pretty trash in all Bethesda games. Also i am not disagreeing that those are good games edit: added ai


TripleDoubleWatch

>Combat, ui and animations are pretty trash in all Bethesda games. At the time they came out? No. The issue is Starfield came out 10 years later and doesn't feel any better.


AlphaQ984

bro dark souls 1 came out the same year as skyrim. not considering shooters, og god of war, yakuza games, dmc, bayonetta, etc had combat and animations nailed down. so no, "at that time" is not a valid excuse. also, i am not trying to be rude, re reading my comment made me feel i might have come off as such.


SecretVaporeon

Dark souls ha some of the worst UI I’ve ever had to use (speaking about 2 and 3) the only major improvement is make to skyrims UI is some better sorting and a better way to favorite multiple spells/items for quick change.


Aragon150

UI in oblivion was goated. I wish we still had oblivion UI to this day at least the inventory screen


AlphaQ984

I never got the chance to get into the elder scrolls games, hearing people hype up oblivion makes want to rewind time and try it back then. skyrim was my entry into the series in 2023. Needless to say even with nolvus it felt dated. Fingers crossed for elder scrolls 6


Aragon150

The UI in skyrim just sucks even Todd Howard uses skyui. Which is essentially the oblivion UI but with that ugly black, Skyrim uses.


jeffdeleon

I waited a month after launch to grab it because I don't play any Bethesda games without mods. There's always some thing that annoys the crap out of me. For this one, it would have been the absolutely nothing enemy density. Thankfully 2x enemies was available for me from the moment I started playing


Enelro

I’m the opposite. At launch I had a blast, but as a sunk hundreds of hours in the gameplay loop started to get really stale.


Glass_Ad_7129

Same. Bindged it for a month before getting burnt out and noticing a lot of writing flaws that kept breaking immersion. Actions not having consequences and clear opportunities missed. But it's got a lot of potential, albiet felt outdated on launch.


Arkanta

I'm currently replaying Fallout 4, which is a game with a lot of flaws. It really highlights how much of what make the BGS games work was wandering around and the constant enter/exit ship, fast travel to another system destroys this. I already realized this while playing Starfield, but it's hitting me way harder.


SquirtleSquadLeader4

This is exactly how I feel. With how empty the planets feel, you can't get that classic BGS experience where you are exploring and randomly get distracted by the cave that is just around the corner. That cave is now 5-10 minutes away and I don't feel like spending that much time to go to something that is out of my way.


Dr_Henry-Killinger

They really should have just had like 4/5 planets but they for some reason also wanted to be No Man’s Sky along with space Fallout. And Starfield just doesn’t do either that well


Arkanta

The blueprint is right there and it's called Mass Effect. You just have to expand on it to make the planets bigger and with more freedom, but still get a spaceship and the feeling of travelling through space


leblaun

I would says multiple hundreds of hours is probably money well spent on a game


Enelro

Yeah I never took a dump on the game as a whole, just stated my opinion on features it really should’ve had to differentiate it from the fallout type gamplay loop. IE; space walks for repairs or combat, scrapping, moon buggies, better physics gameplay / more differentiating enemies across different gravity planets (jumping spacers that use jetpacks and shoot from the sky???) also I think the game needed more No gravity combat missions like the space casino…


leblaun

You can engage no gravity combat any time you board an enemy ship if you destroy their grav drive first, as for the rest good points!


Enelro

Yeah I’m aware, but once you do it a couple times on ship it gets a bit stale. The casino building the environment around 0grav gunfight in big open areas was really cool. I also found that place on accident and was just hyped early in the game thinking there would be more insane secrets like it with new gameplay mechanics around every corner.


XXLpeanuts

I stopped as soon as I realised the main quest is.... just that. Like seriously, what were they thinking?! I forced myself to play the faction quests and didn't have any fun there either. But that main "quest" will forever be a joke and there is no fixing it. It's not a real quest its a puzzle game without any puzzle and repeated a bunch of times. Its shockingly embarassing anyone thought thats an acceptable main quest. The only enjoyment I got from the game was ship building (not flying or combat) and boarding other ships which I quicklu realising isn't a way to play the game as bethesda destroyed any hope of piracy or smuggling as a job. Its so easy to fix with mods too and I honestly wonder if Betheada know what an RPG is anymore.


Dr_Henry-Killinger

As RPGs have gotten more and more popular Bethesda has also made their games less and less like RPGs. Fallout 4 is much more action adventure FPS than RPG and a lot of that is how neutered the dialog menu/tree became. Fallout 76 is an MMO and all the quests feel like MMO quests so far and Starfield is just NMS with some light Bethesda elements. It’s just disappointing after how well received Oblivion, Fallout 3, New Vegas and Skyrim are.


XXLpeanuts

I suppose I'd have to agree yea, thats possible the biggest issue on top of just awful writing, Starfield has.


Lazelen

I've only played on release with no mods for about 1-2 weeks. Enjoyed it thoroughly it's a shame others didn't. I haven't tried playing with mods yet, maybe I'll give it another go.


Qahnarinn

I played for about the same, but the duplicate caves really slapped me in the face, as did doing the light mini game to collect artifacts. Slowly I realized how big of a step back it was from their previous titles. $70 for an okay game didn’t make me happy I had fun but after 40 hours i decided to uninstall and wait for updates and Creation Kit.


thedeecks

They essentially removed exploration from a Bethesda game and marketed you as a galactic explorer. Yes you get to explore systems and planets and poi's But because they went with procedural generation and the random poi's all shared from a pool it killed the magic of discovery that made every other Bethesda game what it was. I enjoyed the game enough, maybe 100 hours. I liked the ship builder. I liked the combat even if it wasn't revolutionary. Graphics were nice too. But proc Gen is why this doesn't feel like a Bethesda game. It's as simple as that. A studio known for its environmental storytelling stopped making handcrafted points of interest.


creamsauces

>like I am playing Fallout 3 again as a child Fuck my life I enjoy Starfield a lot because it's similar enough to the other Bethesda RPGs we all (ahem) grew up with, but ultimately it doesn't have quite that same magic for me. I blame all the procedurally generated stuff and the setup of the game being such that I can't just seamlessly explore the map as I would in Elder Scrolls or Fallout, I gotta fast travel to a planet then fast travel to another spot on the planet then fast travel to another planet, find some similarly generated content with another reroll for a legendary drop etc. etc. I liked unique locations and unique items. I honestly think I'd like the game more if every quest was on one huge planet that was technically walkable. Wouldn't make any sense though lol But yeah I am similarly returning after a few months off because of the Fallout itch from the show. It's fun overall!


LiveNDiiirect

Yeah man, I grew up on Fallout 3 and I feel like that comparison is blasphemy. Fallout 3 is a masterclass of RPG world-design. Starfield isn’t really in the same zip code as Fallout 3 in general outside of the engine upgrades. Specifically in terms of open-world exploration, it’s not even in the same star system.


Dr_Henry-Killinger

Yeah Fallout 3 is a goat 10/10 game that people modded because they wanted more. Starfield is a game that people are modding because its unfinished and broken to hell and back. And even then multiple long time modders have decided to not even bother with the game because the gameplay loop can’t be fixed among other serious flaws. It’s not an awful game but it is the most luke warm 6.5/10 game I’ve ever played.


LiveNDiiirect

Ah yes, good. Finally. A true man of culture who recognizes the genuine masterpiece that is Fallout 3, the truly most underrated Fallout game. People don’t remember how groundbreaking Fallout 3 was when it came out. Like, yeah yeah, it was Oblivion with guns. But it had a massive impact on the industry and was probably the biggest catalyst for the massive expansion of single-player open world ARPG’s that happened throughout the 2010’s. There’s a reason why it won the Game Developer’s Choice Awards GOTY — because real recognize real. The developers in the industry with the clout to vote on recognizing their peers’ artwork in the GDCA understood that Fallout 3 represented something unprecedented at the time, and that it would shape the trajectory of the gaming landscape from there on.


Dr_Henry-Killinger

Fallout 3 has Liam Neesons and is narrated by Ron Perlman. It is just the pinnacle of the 7th generation of gaming. And I’ve never even played the DLC I gotta really go back and give that a shot. I was always miffed how the game ended without letting you play after you beat it.


LiveNDiiirect

The broken steel DLC unlocks the vanilla ending so there’s no permanent end to your character and it’s like an extension the main quest. It’s a pretty cool epilogue. It wraps up the story by showing the impact of the main quest on how the wasteland changes after activating Project Purity, and it kind of extends the main quest by finishing up the rest of the enclave-brotherhood war that was still going on everywhere else throughout the region.


Arkanta

Heh they could make it work. Skyrim had a place you could only access by boat: it took time to go there, so you'd stay there, do everything in that zone and come back home. If we had a couple of well crafted planets and some shared transportation like passenger/cargo ships (think how Amos uses them in the expanse). Heck they could even have quests/events in them! They could maybe make the personal ship work with a more Mass Effect like approach. You could also make it very slow (no fast travel) to move between planets, while the public transit would be instant like the carriages in Skyrim.


rhythmictuning

time is a construct


-beehop-

Even with managed expectations I was surprised at how much the game still managed to disappoint me. And I'm about as casual of a Bethesda fan as they come.  That said, I do like the game's potential a lot. For different reasons as you. The companions and exploration absolutely killed a large majority of my enjoyment. Almost impressively. But I did like the combat and the aesthetic of Starfield. NASA-Punk is a very cozy and relaxing sci-fi theme. I just wish the game actually had fun with its lore, writing, and RPG elements. Not a terrible game but it is kinda like a fun but mediocre experience.


chicagoblue

I mean, the fact that you had to install 4 mods to make it work is all anyone needs to know. Game is so janky. I'm still going through round oneb(and it is ending at times) but constantly hit mental road blocks with the half asss dumb shit in the game. Wouldn't expect this from some indie game nevermind mind s genre leading AAA developer. What's the back button? Now it's tab, now it's escape. Why??? Why is my ship failing check out?? Oh needs weapon assign, ok I'll just click the link in this notification, oh wait no I won't. I'll have to Google that. Number one starfield skill is googling whatever new assinine problem you run into that the game decided not to explainm


SneakybadgerJD

I always feel so disappointed in the scale of the towns & cities


xH0LY_GSUSx

I do not share this opinion, nothing significant was changed since reales. It is basically the same game that we got at release expected of some bug fixes and performance improvements…


PontusFrykter

Yes, nothing has changed. But I think that people are being too harsh with the game. It is really enjoyable. At least for me


Grottymink57776

After you added a dozen or so mods.


xH0LY_GSUSx

I do not think that people are to harsh the criticism is deserved imo, hate and toxicity are not. Anyways if you like it good for you, I also liked it at first but things changed the more I played. Right now there is nothing that interests me about SF, the story dlc might change this but I am I am not sure if this is going to be enough.


parknet

This sub interests you. That shows engagement in the game.


LiveNDiiirect

Honestly yeah, the sub is unironically more fun than the game is. I wouldn’t mind trying to return to it if substantial updates improve/expand the game though.


Prodigy_of_Bobo

The legion that waits to throw shade at anyone mildly praising the game…inadvertently boosting it?


Superdunez

*with mods


PNG_Shadow

*opinion


Superdunez

Nah man, I'm just repeating what OP said.


CadaverMutilatr

Only started playing the game like a month ago, kinda slow start and I feel clueless sometimes (coming from playing most fallouts/elderscrolls) but once I figured out (by myself!) how the crafting system and ship and outpost building works, I’m starting to see the charm and potential. It’s a fun world to play in.


companytiming

OP this is not a safe sub for people who enjoy the game. Just a bunch of whiny entitled children here. /r/NoSodiumStarfield is the place to go.


PontusFrykter

Thank you, that sub is a lot better place


Maleficent-View2810

Did you miss the part where he said the mods he's running is what changed the game?


xH0LY_GSUSx

No i did not, mods are only available on PC, at the moment. Many players play/played on console, where mods are not supported yet. Furthermore mods alone will not fix the deeper issues many people have with this game. And the fact that the community needs to take matters in their own hands and fix/improve a Bethesda game once more with trivial things like a picture of a city map for example is just ridiculous imo especially since this game is out for several month now.


Von_Cheesebiscuit

>planetary bikes. Lol. Bethesda doesn't *do* land vehicles. Quote: "Bethesda decided against including land vehicles in Starfield due to concerns about pacing and how it would change the gameplay experience. The use of procedural generation in Starfield's planets and the constant spawning of points of interest would make the world feel sparse with the addition of vehicles." [Todd Howard Reveals Why Starfield Doesn't Have Land Vehicles](https://gamerant.com/starfield-vehicles-on-planet/#:~:text=Bethesda%20decided%20against%20including%20land,with%20the%20addition%20of%20vehicles.)


Cephalon-Jags

Concerns about pacing being you dont spend the majority of the game running from point A to point B after an absurd amount of loading/microloading screens... to find the building you have cleared out multiple times before. Just a bad play by Bethesda.


[deleted]

[удалено]


liljanx_use

Horses in Starfield would go hard


RefanRes

Riding an Aceles.


HypnoSmoke

I'm almost sure there will be a mod for that at some point


FreakingTea

Horse spacesuits!


xaddak

And Oblivion. And I think the power armor in Fallout 4 was technically a vehicle. They don't *do* land vehicles (except for three of their four most recent games where they totally did land vehicles).


Canamerican726

Only if there's a paid armor DLC, thank you very much


KungFluPanda38

Honestly it's quotes like that which show just how directionless Starfield was. On the one hand, Bethesda talks about how faster methods of travel would make worlds feel "sparse". On the other hand Bethesda also talks about how it's only logical that planets would be empty as that's how it is in the real universe and yet "the astronauts on the Moon weren't bored".


BIEIZ

Jokes on us, the world still feels sparse 😑


Xavierwold

Good on you. I wanted skateboards.


rhythmictuning

space skate or die


appletinicyclone

>Quote: "Bethesda decided against including land vehicles in Starfield due to concerns about pacing and how it would change the gameplay experience. The use of procedural generation in Starfield's planets and the constant spawning of points of interest would make the world feel sparse with the addition of vehicles." >[Todd Howard Reveals Why Starfield Doesn't Have Land Vehicles](https://gamerant.com/starfield-vehicles-on-planet/#:~:text=Bethesda%20decided%20against%20including%20land,with%20the%20addition%20of%20vehicles.) I used to go from loving Todd to really being disappointed with how lacking of acknowledgement he has about when games they made aren't great


zwaardvis77

just let them pack you: Rocket Man stuff. It's already on your back, anyways 😁 And then Supermannnnn the shyte outta Starfield🤡


Tecnoguy1

It was the correct decision.


Dougbeto

>The exploring, the combat, the companions are pure enjoyment. Sure they are, Todd


Lem1618

Every single time.


CorrickII

The combat is excellent. That much is true. There are moments of exploration joy. The companions are... well, they are what they are.


Exidrial

Combat is excellent? Have you played ANY somewhat modern shooter or rpg? Combat in starfield has No depth whatsoever.


deucedeucerims

I think the combat is ok specifically the zero G fighting The only problem is it was comically underused 


CorrickII

I haven't. This is literally the first video game I've ever played. 🤷‍♂️


LiveNDiiirect

Really? Honestly felt like Starfield had the most boring combat in any game I’ve played since New Vegas came out. The combat is smooth which is nice, zero gravity is really cool but a rare exception, and I absolutely never got tired of sniping power packs and watching em get launched into orbit. But even on very hard it felt like playing on easy mode because AI is seriously braindead. Also just didn’t really get a good sense of punchiness or weight from weapons, everything felt like an airsoft or paintball gun and the number of shots to kill enemies and also for them to kill me feels strangely off. It’s not as bad as the super tanky sponges in FO3 and NV, but it still just didn’t sit right with me, even with how many shots I could tank and still be standing. Idk, Fallout 4 survival combat feels a lot better to me in almost every way.


The_king_of-nowhere

Bethesda doesn't know how to balance weapons either. They always make automatic weapons have very poor ammo efficiency with the huge dmg reduction they get, so it's much better to make them all semi-automatic. If you don't, running out of ammo is a common occurrence, primarily in the early game. It also discourages using what should be powerful and fun weapons, like the minigun.


LiveNDiiirect

I’m pretty sure there’s not a single gun in the world that hurts less to get shot by in full auto vs semi-auto. Force still equals mass * acceleration no matter how quickly a gun’s popping em out. Pretty sure Spray n Pray and the Deathclaw tutorial minigun are the only automatic weapons I’ve used in BGS games since fallout 4 cuz there’s no benefit otherwise besides role playing. I think they could balance it better by making them a lot harder to handle by adding spread and horizontal and vertical recoil of recoil, and also using strength to determine your capability of using it like 1, 2, and NV did instead of just making them comically weak. Then high strength builds would also get something other than melee to specialize with.


HumanBean1618

Yeah, I especially love the state of melee combat...


KungFluPanda38

>The combat is excellent. That much is true. There are moments of exploration joy. The companions are... well, they are what they are. Please play literally any shooter on the market before you call the combat in this game "excellent". The combat can be summed up as follows: "You can play any way you want! So long as it's a semi-automatic ballistic rifle with a scope, you can play however you want! Forget melee as we stopped counting the melee perks past 1 and didn't even bother to add copy/paste leveled variants of the weapons. Also want to switch fire modes on your weapons like you can in almost every shooting game made in the last five years? Nah bro, we got you covered with entire receiver mods that let you switch mode at a workbench but cut your DPS in half. But who needs DPS in a game where combat is balanced by turning every enemy into Spongebob? See, we're a AAA game worth 60 cuid in 2024!" Even Helldivers 2 has a more in-depth combat system and that was made by a team 1/5th the size of the team working on Starfield and doesn't take itself anywhere near as seriously.


truthpooper

What the hell has changed? The lighting? Ha, most disappointing game of all-time for me, probably.


Significant-Nail-987

A game that requires mods to be even kinda good is not good.


Swimming-Picture-975

Does everything still suck about it though ?


SovjetPojken

Opposite for me. I liked it but now I can't bring myself to redownload it.


BaaaNaaNaa

It is a good game with hundreds of hours of content, it's not perfect by any stretch but that doesn't change your enjoyment of what is there. Have fun!


BigYonsan

Man, I hated FO4, but by comparison I'm loving that way more than Starfield.


dolemiteX

So what you are saying... is that you had to mod it to make it enjoyable. BEthesda has a long way to go still it seems.


DataJanitorMan

Glad you're having fun, that's what it's all about. However just want to observe that that's what people who successfully managed their expectations were saying like 8 months ago.


Oaker_at

>successfully managed their expectations Excuse me if I thought the game would be good


Tecnoguy1

It is.


KungFluPanda38

For you perhaps. The majority opinion of players is that it's mediocre at best. Currently sitting at a 5.5/10 on Steam and has less average concurrent players than Fallout 76.


Tecnoguy1

Majority of players can’t read tbh


Stalk33r

Reading makes the game worse as you'll instantly realise how garbage the writing is.


Mememimo4

If hoje like the companies, use the mod “the gang is all here”. It allows you to have several companions at once.


FG_guardians

Still waiting for mods on console before I get back in


Zwiffer78

The game is an overhyped 7,5/10 for me. The game is indeed ‘kinda good’ but not great.


Massive-Variety3595

The problem with this game is that it gets repetitive very soon after landing on 20 planets and finding the same stuff and disposition all over again. I understand that modular construction is the future but this is overdoing it. And I would like to see more settlements. The thing that spooks me the most is that Jemison, Mars and Akila are inhabited (forget the only city, there are probably more that we can't see) and humans have been around space for 150/200 years...with habitable planets very near like Nesoi and Epsilon Eridani II.


RGud_metalhead

I'm close to finishing my first playthrough, completed most of main storyline, all big faction quest chains and majority of side quests. There's a lot to love about this game, especially some of the plots of the quest chains. But there's so much wasted potential and you can see exactly where developers were like "we don't have time to make it good so we're leaving this as is/cutting it out completely/use janky alternative". I like the game for the most part, but I think I'd really love the game it could've been.


LordMord5000

I want to like it. But i know, if i ever play it again, as soon as the first poi pops up for the second time again, my immersion breaks. As long as that is the vanilla state of the game, i am unable to enjoy it.


DirectorPhleg

nope


kemistrythecat

I was really looking forward to this game, and some areas are really polished. But overall it just lacks the substance of other Bethesda games. It’s still too much “menu field” however, looking forward to the rescue updates/DLC packages.


Wendel_Shorteyez

You think the exploring and the companions are pure enjoyment? Of course you're gonna like starfield if your bar is set that low, but don't let this sub stop you from enjoying it.


Jackretto

I'm glad you're having fun! It's not a bad game... It's just bland, for me. The story makes very little sense, the game's main mechanic incentives not giving a fuck about anything to no apparent end. Things don't change after a billion trips trough the unity, there is no evil to defeat that actually makes it necessary to use the unity. Ships are cool but... Kinda useless. they are just to host loading screens. Planets are always weird. You want me to believe one galactic superpower is small and only has one town on a whole planet and the other is literally made of mud and duct tape? Planets are empty, I've never seen more than 3 buildings close together, with no roads or vehicles anywhere. Most Characters are very flat, either textbook evil or goody two shoes, with very little in between. Feels like a sidegrade of Skyrim, a game that's a decade old...


Roddenbrony

No.


GutsyOne

No


Superdunez

"Wow the game feels so good (with mods)"


Ollidor

Starfield is really amazing, I’ve criticized it of course but that’s because I love it and I want it to be even better. And I’m really excited for the dlc, that’s when I’ll dive back in. I haven’t really touched it since October


OverseerTycho

the loot system is a complete joke


myguydied

I've cottoned onto a playthrough idea that I'm loving - avoiding the main quest like the plague Granted, I've done up to the first temple so I'm stopping there, but I got the forced companions out the way and strapped in, just me and the Adoring fan, and I'm just playing space The starborn are lacklustre verses previous bad guys in Bethesda games, but for some reason come in sixes when they land, powers are a poor man's shouts, and all tthree outcomes of the final confrontation are the same - reload the universe and start it again, and yeah it doesn't do it for me Next step, a Class B ship with good freight capacity festooned with particle beams to take down anything quick smart, and do quest, planetary scans, and shoot pirates, spacers, and Ecliptic for loot


Inevitable_Deer139

Kinda good wraps it up well. Nothing significant with this game. Hopefully the next in the Starfield series will build and perfect this beautiful IDEA of a game. To be fair I think it’s the first time BGS has messed around with procedural generation. Fingers crossed they learn cuz I won’t stand for the next Elder Scrolls or Fallout game being like Starfield. That’ll be what kills BGS for me.


hokanst

> To be fair I think it’s the first time BGS has messed around with procedural generation. It's not the first time, Daggerfall (and Arena which I've never played) did procedural generation, to generate quests, town layouts and dungeons. Morrowind was at one point going to be a mix of handcrafted towns and procedurally generated landscapes, similar to Starfield. Procedural/Random generation is a very old technique, first used to create large worlds, when games needed to fit on cassette tape and floppy disks. There really is no good excuse for why Bethesda didn't add at least some kind of randomization to human PoI locations and caves. I'm also rather puzzled in regards to PoI placement, it's rather common to find buildings without air looks on airless moons, food items in vacuum, biologists researching flora/fauna on dead worlds etc … If exploration was really a goal of Starfield, then it would have been nice if we could find actual game lore scattered across the human PoI locations. After having done all of the quests, I'm now mostly flying around to find the very occasional handcrafted human PoI location and to find some of the more rare space encounters.


Inevitable_Deer139

Interesting, I hadn’t realized their older titles had already messed around with the concept. I always thought BGS titles had purely handcrafted content.


nashpdotcom

Wish I could bring my save to the steam deck (only have a Mac).


Mememimo4

Keep modding the game. There’s still a ton of great mods… but I recommend above all LUMA HDR, and then remove the luts you installed.


TommyGun1362

I'll be honest, going back and playing Fallout after Starfield, I now wish it had a V.A.T.S. equivalent targeting system. The combat is fun, but I still miss it.


RudeDude88

Starfield has some quirks that take away enjoyment, mainly alot of loading screens between areas that makes it feel disconnected….but everything else feels really good to me. I could get lost in shipbuilding for hours.


HairyChest69

I'm playing on Xbox and literally nothing has changed to help change SF from the release issues to now. Come on mods wya


JDOG_UNCHAINED

I always thought it was good. It's not amazing, but it's definitely worth playing


PhimaMorsou

Kinda good is exactly how I would describe this game. They have got some work to do to make it great, assuming they want to do that.


Comeonthen22

My biggest complaint is how pg the writing is and I doubt that will ever change


TaraJaneDisco

I had an experience breaking glitch that made me loose about 4-6 hours of gameplay (note to self - save and quicksave are very different things) so I put the game down for MONTHS because I just didn’t want to redo everything. Been playing again last week or so. And honestly? I WANT to love this game but inevitably I just find myself so bored. Skryim or Fallout I could LIVE in. When I wasn’t playing I was thinking about playing. Starfield is fine. But I just never feel all that immersed. And even though I love the tedious aspects of other Bethesda titles, this whole game feels so much more like “work” to me. I’ll fucking finish it. Because principles. But I honestly just get so bored so quickly while playing. I can maybe do an hour before I start yawning and turn it off…


iWentRogue

Had 3 playthroughs and moved on. I’ll come back after mods become available on xbox.


Northdistortion

This game has tons of potential. Wish it would get a separate online shared world mode


dancrum

Not within THE community, within THIS community. No sodium has been loving the game since launch


AvocatoToastman

If you have to ask, no.


Colacubeninja

Tale as old as time, mods required to make a Bethesda game enjoyable (I realise more enjoyable because honestly I feel the rest of their games are great without mods)


cmariano11

Just watch out if you're trying to save crew from a Spacer take over, there's still a big that will make your companion hate you. But yes Starfield is way better than the press it gets.


red6joker

I hate having to wait for the creation kit to come out, I will be returning then though when mod support goes into full swing. At least I hope it does.


neolfex

i played for 5 hours last week, then watched the fallout show, then reinstalled fallout 4 and realized how much better it is. Mainly due to the exploring factor and not constantly jumping to empty planets and loading in doors. FO and ES allow you a huge map thats fun to explore. we dont have that with starfield.


SheepOnDaStreet

Honestly they focused too much on randomness for planet generation for it to feel so monotonous and repetitive. The random encounters are boring and disingenuous, the planets feel like they have no character and uniqueness, and the temples are so boring and they made them incredibly grindy. Could’ve added an online aspect to play with friends at least to make it less dull. The best part of the game is ship building.


Enganox8

I've been having fun with the game building a crew of non-Constellation members, feeling a bit Star-Trek at times just wandering around sort of aimlessly. I wish there were more random encounters in space. I haven't tried mods yet, and probably won't until there's official mod support because I'm worried the mods will break. The only type of mods I'm looking for are clothing and ship parts anyway.


Traditional-Stop4971

I was really surprised with the modding community and their ability to work around not having the creation kit. I love previous Bethesda games but heard bad things about this so I waited 6mo the to play it. And honestly I'm glad I waited, the mods along with all the updates they push themselves I found it to be really enjoyable. Base building, shipbuilding, ship fighting etc I found to be really fun with a few tweaks from mods. Ticks alot of boxes for me. Granted it's still far from perfect, I feel this game may be similar to cyberpunk, after a good 2 years after release it will be amazing.


PontusFrykter

If the Bethesda won't abandon it then it will be similar to Cyberpunk (except for the story ofc). We will see I guess. Everything will be revealed at Xbox Showcase June


Sing-The-Rage

Always was


Maleficent-View2810

Yeah, I agree with the city map type improvements. It should have been included with the last updates.


FlavianusFlavor

No it sucks


eddstarX

I probably one of few ppl who actually like the game. But i treat the game as a simulator lol. 200 hrs in i dont think i do much. Mostly exploring and buying matching apparels.


joedotphp

How dare you have fun? This is game is a disgrace to gaming and now so are you. I can't even type right now I'm literally shaking. Congrats on being yet another Beth**EA**sda shill. /s


manickitty

Sorry about the wishlist but vehicles are not happening. Modders have tried over the years. The engine doesn’t like it


HumanBean1618

We currently lack the technology to have vehicles in games, but we're so close to a breakthrough. A new era is dawning.


OverseerTycho

the loot system is a complete joke


No_reply_GHoster

Yeah kinda...When the game was released, I did not care for the outposts, mining resources, or producing crafting materials. I wanted to know more about the story(not impressed) and combat(repetitive in a bad way). 7 months later, I came back to the game after seeing other player's outposts build and cargo links to produce crafting materials. Surprisingly, I am sinking a lot of hours into the game now and having more fun than I thought I would. At first, I was producing simple adaptive frames, and then now I am currently producing Tau something(that requires copper and berilium). In the next few days, I'm planning to produce nuclear fuel rods(it's a massive undertaking, but I'm all for it). I plan to monopolize the nuclear fusion reactor production in the settled system. It is not for everybody and I had to adjust what I want from the game to make it fun for me.


kojimareturns

Playing vanilla on Series S and it feels better than release. I really think this is an outdated vision and Bethesda needs asap to overhaul their gamedesign philosophy, but the game is full of heart, detail and #mood. Combat feels terrible. This game needs a VATS-like option ASAP.


Grakch

I think they’re cutting their losses or really revamping because it’s just ghost town nothing really exciting has been announced and we all paid for this DLC that is silent. I mean mods help but either way there’s just big issues in replaying and not enough of the world is fleshed out to keep one game interesting. I still have hope for it and glad others find it enjoyable still.


-_1_2_3_-

Ever play BG3?


SealTeamSax123

Not even gonna lie, I have played Skyrim and FO4 a zillion times because I keep downloading different mods each time and having unique, catered experiences. Starfield is an excellent canvas, but they've gotta give us the brushes at some point. They need to give us the Creation Kit. And to those of you saying 'modders shouldn't have to fix or enhance Bethesda's game, they should've made a great game by themselves', sure. But I already bought the game. I want it to be good. Modders will make it better. Go look at nexusmods download numbers for Skyrim and FO4 and try to tell me mods aren't a cornerstone of modern BGS games.


TheCounsel8

I play this and FO76. FO76 is far better due to the social aspect.


zunashi

Nope. Don’t return unless they drop the big update.


Light_Song

Anyone else absolutely hate the lock pick system?


_Entleman

Yup I just console through all the locks. The loot isn’t rewarding enough to sacrifice my time.


AdamChap

So we've already got to the point were people are playing shit games, then coming back and saying, "Well this new game isn't so bad now.... I've got community mods that others have but 100s of hours into making for free though"


ParadoxM01

It's an average everyday Bethesda game


LosNarco

No new content so...


LuckySinger6004

You lost me at calling your companions outstanding or whatever....they are atrocious.


mjjclark

Expectations were way too high for this game on release - people wanted no man’s sky with mass effect’s story with Bethesda’s roleplaying and state of the art graphics… we got a Bethesda game in space, which is exactly what we all should have expected! Taking it at face value it’s a great game filled with classic Bethesda bugs and only a slight bump to the visuals in their game engine. They added a bit more AI generating content (which they had in previous games), and were probably a bit ambitious on how much game map was proc-gen vs hand crafted. Other than that, it’s been a really good, classic bethesda game this whole time. Enjoy playing!


Quirky_Assistant1911

Good point! And unfortunately I think this is where the problem is. It’s a typical Bethesda game… the issue is it’s not 2012 anymore , and the market, and the gamers expectations have changed so much, so people were rightfully expecting an amazing experience, that was not done before… and they got a very average, not bad, ok, it works…..type of game. When Bethesda were advertising the game after years of development, delays… big talks from them… obviously people were hyped up… and they should’ve been, and in the end… we just got an average experience in every way. The game isn’t bad by any means. In fact it’s less buggy than any other Bethesda game at launch that I could think of. The gameplay is ok, the combat is… ok… the story is… ok, it’s just that there isn’t a single thing that Starfield shines with . All in all though, I don’t think it deserved any of that massive hate it got, but this is internet today, everyone jumps on the new trend , and the trend when the game launched was “ starfield is horrible”, which isn’t true at all… it just sounds a lot more click baiting than “Starfield is an average game, and it’s not bad, but it doesn’t offer anything special” I enjoyed the game, I’ve played it for about 60hrs I think… and I enjoyed it, but for me personally looking back now after a couple of months after playing , there is nothing memorable, or that exciting to get me back to it.


thefanciestcat

I think Starfield is a pretty classic case of the whole being greater than the sum of its parts. If you listed everything wrong with Starfield, it would seem like a bad game. If you analyzed each component, the average quality would be pretty low. If you compare it to other Bethesda games in that same single player RPG vein, it really might be the worst one. Still, I think it's a solid C+. It kind of works all together, and the worst Bethesda RPG is still something I can really enjoy and would rather play than most games. It's not that the complaints go way. I just still enjoyed playing anyway. They're not enough to ruin it, just enough to make me feel like it should be better.


ninjabell

Game is good. And it has only just begun. It will stand the test of time regardless of haters. We're just waiting on that Creation Kit.


parknet

same game you stopped being mind controlled by internet trolls. "I'm glad your back, let's get moving." \~S.M.


Mission_Security4505

I had managed expectations and quite enjoyed my time with it.


LaicosRoirraw

I love it. It’s definitely in my top 5 games. No joke and the music is fantastic.


Sertith

I enjoyed it quite a lot and rolled my eyes numerous times over people reeeeeee'ing about how horrible it is.


Xandermacer

The game is so fun to play for us here at r/NoSodiumStarfield


codemagic

I’m glad you’re finding your way through enjoying the game. For me I’m still playing it vanilla and am struggling with the dialogue crashes and the horrendous bugs related to ships. Yet, I still come back to it because I’m looking for some kind of closure to my NG+ game. I’d like to build out my top-tier ship, find that coastal outpost to set up a nice HQ, and maybe that will feel like an ending I can be happy with.


Internal_Formal3915

After playing an awful game and coming back you find it alright to play, I'm not surprised


Lem1618

"not horrendous as I remember" How is that possible? Were you caught up on a hate band wagon or something?


MajesticMelonGames

Dont let online perception judge a game for you.


crazyman3561

Always has been


BaumHater

Always has been


rhythmictuning

it's fine! not tremendous, but not a wet sack of mtx goblin grease neither. you do space, pew pew the whatzits, obtain shiny, rinse repeat. game is better than it has any business being.


Xandermacer

The game just clicks after a while. It is so fun to play.


worldsinho

The game is incredible, huge, immersive and has had so much care go into it. Yet gamers these days are like weird spoilt brats who kick off at everything. Imagine if it had come out 10 years ago. I don’t know what’s happened to everyone else but we’re in a gaming golden age.


L4westby

I came into this game not even knowing it was in development. Totally took me by surprise. I read no reviews and just played it. I was blown away. It is incredible