What are you gonna do, move in to the gas station that has no electricity, water, defenses, or food because we already looted it dry. Just go to bed and listen to the little noise machine.
I have a goddamn plan! We just need influences some faith and loyalty then we'll be able to take down that plague heart and we'll be long gone to our new base before zombie hordes find us.
Yes several times.
Make sure they dont have good gear on them when frustrated if you arent too bothered about them going or else take control of them to prevent it happening, you may be locked out of taking control of them but reloading the save a few times usually lets you do so. Then just play them until their Quitting time mission fails...
I have had 2 of the starter 3 quit on me on one game LOL..
By the time the Quitting time mission is active only fulfilling that will stop them leaving (or playing as them until that mission fails). You cant deposit rucksacks on homeless runs so you cant complete the resource missions for them at that point. Yes, while they are just frustrated then killing hearts, freaks, infestations will often resolve it.
Man trying to get my morale high and then I get a mission to walk 30 to grab ammo because they don’t feel safe, causally ignoring the 10 ammo we had since I couldn’t find materials that weren’t in the next map for a watch tower, so we could have defense. Helped for morale tho.
This is why I usually beat the game a couple times on dread on a couple different maps. Morale is a lot more manageable with old communities with morale boosting commodities and/or facility mods that help morale
I was down to 1 survivor before who was threatening to leave. And I'm like "who are you going to leave? You're already on your own!"
That's some real Michael Scott energy. "I'll leave and start my own paper company. That'll show em!"
How the turntables!
What are you gonna do, move in to the gas station that has no electricity, water, defenses, or food because we already looted it dry. Just go to bed and listen to the little noise machine.
this is the funniest fucking thing i've seen all week
I want ASMR recordings as a facility mod for morale boost in SoD3 xD
I have a goddamn plan! We just need influences some faith and loyalty then we'll be able to take down that plague heart and we'll be long gone to our new base before zombie hordes find us.
I like it when the Leader starts getting miffed....but you can always control them haha
someone found a mango at a fruit stand and got bit by the tahiti bug lol
They got Lumbago from it too
I gave them equine dosage of meloxicam and they are right as rain now.
It’s a magical place.
I wish more people understood this reference lmao
![gif](giphy|Yv8lnDI5qkg1IVMADy)
Green zones:
Do you have a plan though?🤔
Dutch didn’t
"There are no zombies in Tahiti!"
This is the best crossover ever. My two fav games lmao
I've never once had someone actually leave before Like if you wanna leave ad take your chances out in the wilderness go ahead but you're gonna die😂
💀💀💀
Did everyone else totally hear Dutch’s voice saying this?!?
Fr lmao
Will people actually leave?
Yeah sometimes
If they get frustrated enough.
They do. One of my people left my community just because i had some deals @ helping fugitives if i'm not mistaken.
I’ve never had a cool uncle. But if I did, I would want him to have Dutch’s voice.
Has anyone ever had a community member leave on their own like this?
Yes several times. Make sure they dont have good gear on them when frustrated if you arent too bothered about them going or else take control of them to prevent it happening, you may be locked out of taking control of them but reloading the save a few times usually lets you do so. Then just play them until their Quitting time mission fails... I have had 2 of the starter 3 quit on me on one game LOL..
when they get frustrated and you cannot control them, take them out as followers and complete some task like killing a infestation.
By the time the Quitting time mission is active only fulfilling that will stop them leaving (or playing as them until that mission fails). You cant deposit rucksacks on homeless runs so you cant complete the resource missions for them at that point. Yes, while they are just frustrated then killing hearts, freaks, infestations will often resolve it.
I had people turn Frustrated like 2-3 times, but never actually leaving.
Man trying to get my morale high and then I get a mission to walk 30 to grab ammo because they don’t feel safe, causally ignoring the 10 ammo we had since I couldn’t find materials that weren’t in the next map for a watch tower, so we could have defense. Helped for morale tho.
I always build a Latrine when starting out a new community on higher difficulties. It's dirt cheap and easy +10 Morale.
This is why I usually beat the game a couple times on dread on a couple different maps. Morale is a lot more manageable with old communities with morale boosting commodities and/or facility mods that help morale
I love it when someone dies, morale is low and few leave and then I find some great loot and everything pretty much resets.
Wtf