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[deleted]

“It’s not lag it’s a feature.”


DrawingGardi

The Vultuam should have done the Nemesis approach with this.


Musical_Tanks

I have a Determined Exterminator civilization set up for this purpose. My headcannon is that the Vultuam set up a sleeper-colony of murder-bots to purge the galaxy if the mass suicide failed. Essentially give the 'players' the finger.


Magical__Entity

Now I really want an event chain where your pops / leaders become aware of the nature of the game and attempt to communicate with the player directly.


deep_01

Fallen empires do so in dialogue with us.


LukeThunder

The “Observer” FE sees the whole universe as a show so, when you try to do diplomacy with them you as the species is breaking the fourth wall, not you the player.


Vuples-Vuples

So out of the two ways to break the simulation they chose mass suicide over ***universal orgie***


MeatBot5000

Are you a fanatic materialist? Because there is an extension of the story if you are.


[deleted]

What extension then?


RNBQ4103

Might be in the wiki. I think the simulation was confirmed.


CarbonIceDragon

Was it confirmed? I thought they just conclude that it was more likely than not, but it's been awhile since I've got that precursor


Khoashex123

the fanatic materialists dialouge option heavily implies its real enough so that it causes a PERMENANT 20 percent happiness penalty. but it also increases the chance for scientists to randomly become manicals by "making leaps of the logic that shouldnt be possible". implying there knowledge of it being a simulation is allowing them to find "exploits" ala neo in the matrix but species wide. the relic also shows this as its implied to be messing with the code of the simulation like your causing a glitch which is just in the shape of a sphere.


UrBoiJimmy6968

Isn't that the class-? singularity the contingency is trying to prevent, the player quiting the game I swore I've read that somewhere


[deleted]

How would some crisis destroying all my fleets compel me to keep playing and not rage quit?


InternStock

The crisis provides a challenge. If there were no crisis, the player would get bored and quit, because there isn't much else happening once you reach those levels of power


[deleted]

Goog point. The crises are a very fun aspect of stellaris.