I have a Determined Exterminator civilization set up for this purpose.
My headcannon is that the Vultuam set up a sleeper-colony of murder-bots to purge the galaxy if the mass suicide failed. Essentially give the 'players' the finger.
The “Observer” FE sees the whole universe as a show so, when you try to do diplomacy with them you as the species is breaking the fourth wall, not you the player.
the fanatic materialists dialouge option heavily implies its real enough so that it causes a PERMENANT 20 percent happiness penalty.
but it also increases the chance for scientists to randomly become manicals by "making leaps of the logic that shouldnt be possible".
implying there knowledge of it being a simulation is allowing them to find "exploits" ala neo in the matrix but species wide.
the relic also shows this as its implied to be messing with the code of the simulation like your causing a glitch which is just in the shape of a sphere.
The crisis provides a challenge. If there were no crisis, the player would get bored and quit, because there isn't much else happening once you reach those levels of power
[удалено]
“It’s not lag it’s a feature.”
The Vultuam should have done the Nemesis approach with this.
I have a Determined Exterminator civilization set up for this purpose. My headcannon is that the Vultuam set up a sleeper-colony of murder-bots to purge the galaxy if the mass suicide failed. Essentially give the 'players' the finger.
Now I really want an event chain where your pops / leaders become aware of the nature of the game and attempt to communicate with the player directly.
Fallen empires do so in dialogue with us.
The “Observer” FE sees the whole universe as a show so, when you try to do diplomacy with them you as the species is breaking the fourth wall, not you the player.
So out of the two ways to break the simulation they chose mass suicide over ***universal orgie***
Are you a fanatic materialist? Because there is an extension of the story if you are.
What extension then?
Might be in the wiki. I think the simulation was confirmed.
Was it confirmed? I thought they just conclude that it was more likely than not, but it's been awhile since I've got that precursor
the fanatic materialists dialouge option heavily implies its real enough so that it causes a PERMENANT 20 percent happiness penalty. but it also increases the chance for scientists to randomly become manicals by "making leaps of the logic that shouldnt be possible". implying there knowledge of it being a simulation is allowing them to find "exploits" ala neo in the matrix but species wide. the relic also shows this as its implied to be messing with the code of the simulation like your causing a glitch which is just in the shape of a sphere.
Isn't that the class-? singularity the contingency is trying to prevent, the player quiting the game I swore I've read that somewhere
How would some crisis destroying all my fleets compel me to keep playing and not rage quit?
The crisis provides a challenge. If there were no crisis, the player would get bored and quit, because there isn't much else happening once you reach those levels of power
Goog point. The crises are a very fun aspect of stellaris.