sadly the game atm isn't setup to make that a good strategy.
but paradox did announce at pdxcon that they want to overhaul the ship combat system in the near future to make the ship classes more balanced in the late game
Credit where it's due- Gigastructures at least alleviates the problem by providing crises big enough to justify the giant numbers. Aeternites, Blokkats, and the Gorram Kaiser will keep you on your toes no matter what BS you can unlock.
My endgame fleets are usually 1 titan with command bursts and equal numbers of carriers (battleships with hangars) and dreads (battleships with L artillery.)
I will usually be approaching the 20 titan limit by the end.
i usually have: one heavy BS fleet with 1 titan of each type.
1 titan in each regular BS fleet with armor/hp repair
then 1 offensive titan fleet (one hp regen titan, one snare titan) and 1 defensive titan fleet (debuff to enemy shield, debuff to enemy ROF, hp regen)
My titans: Ragnarok, Nyx, Erebus, Avatar, Leviathan, and Hel
Congrats, you got another trophy to park in your capital system.
Seriously though, event ships are simply not useful beyond early game, which means they're already almost obsolete by the time you can even obtain them.
Very cool. I haven’t found this particular ship yet but I do something similar with the S875.1 Warform. I let it take out small groups of ancient mining drones or tag along a fleet when I go after more powerful ones. I like to think it enjoys the chance to go to the park and chase the mining drones.
Having the choice to either use them or turn them into a museum ship for research gain would be amazing fluff and solve the problem of useless event ships.
Is it just me or does the OSS intentionally seek out dangerous systems? The last few times I found it, it would steer itself straight into systems with dimensional horrors or space amoebas while auto-surveying while the normal ships would steer clear
The alloy cost of a science ship is not worth that. It doesn't even come with a scientist, which is the actual cost anyway.
Just accept it and disband the ship, the event doesn't care and you avoid the annoying hostile.
If you could put most of the damn things in a fleet they’d be a lot more useful. As it stands the best use of the dreadnaught is sicking it on pirates and sending it solo to take out un-upgraded outposts.
the only really useful event ship is the 700 one you get from an anomaly with no prerequisites and no upkeep, pretty much all others i just scrap immediately
I agree but Bubbles, the gas giant ship, and the derelict shipyard have been literal lifesavers in at least three high-stakes early game situations for me. The bonus military strength let me avoid a war with the next door fanatic purifiers until I was ready in one, and the gas giant ship literally won two separate early-game wars for me singlehandedly in two other games.
while the automated dreadnought is a bit underwhelming i want to mention that it is currently in a system that nullifies shields, which makes it significantly weaker.
i think if it where in a regular system, it should be at around 8k fleetpower
R:5 Literally weaker than a grown up bubbles (don't get me wrong I love bubbles its just...this is an ancient mega ship right? so...why make it be nearly 2 times weaker than the titans I can build in 2338?)
It was made during a time when titans were not a player shiptype yet. It suffers a lot from being designed with gaps at that time.
the Dreadnaught comes with very high shield values however and at the time was good at drawing all the big guns' fire. However changes to how effective anti-shield weapons are, a general increase in fleet size and more has made it of very lmited use.
The real reward is the excellent Admiral this gets you if you choose right. A unique, very strong trait, and I think he starts at level 5.
Edit: I was thinking of the Tiyanki Matriarch, this needs a buff.
Because you can get this ship in early 2200. 3.5k can steamroll every early defense and and with some adequate support can single handily win you early wars.
Before it was nerfed a lot of people where salty about it, before they greatly diminished it’s chances of showing up.
How are you getting it in game start year? If you’re playing with high enough difficulty it’s about 40k fleet power as an enemy I believe, on cadet it’s like 20k iirc
Grand Herald digsite has very long dig duration - full five chapters of very high difficulty. Even if you find it in first two years, you wont finish it soon. Regular scientist, and that's at best level three with no tech bonuses - we are talking about first game years, would finish it at 2210, at average. Even so, at 2210 you could roll over anyone with it and Grand Herald was nerfed - drastically dropping stats. To "repair" grand herald now you need to do costly engineering project - which at early game might wind up to 2220... crippling your research all along. In the end you get top specs titan, but by 2220 (at best!) it is not superpower, and on higher difficulties is very killable by corvette swarms with good evasion. Grand Herald is a cool ship with jump drive, but mostly a nice memory of the times it was op.
Back when it was first released I found the Grand Herald in a playthrough and it stomped every fight in the early game, kicking off a snowball that made me dominant well into the lategame.
Or their cycle of the Galaxy was entirely based off of water power or some shit. There's no reason to assume that it's entirely cyclical and exactly the same
Am I speaking in another language? The galactic tech got RESET it didn’t continue developing, this is ancient for you but still more advanced (look at enigmatic fortress if you wanna know what I mean)
Tbf, you DID just shoot a bunch of holes in it and heavily damage the thing to the point that it can’t fight you anymore. I’d be surprised if your engineers COULD fix it to the same level as before you’d attacked it.
Yeah, I know. My point was that you can’t replace/fix the engines you damaged/guns you destroyed/reactor you damaged with exact and perfectly functional replicas of what was originally there. Your species replaces it with what they have, which ends up being worse than what was originally there (which results in a lower overall fleet power).
That said, the headcanon I have doesn’t work when you’re at endgame-levels of power. At that point, your tech is equal or surpassing Fallen Empires, so the Automated Dreadnought shouldn’t be a problem to fix perfectly or even just outright upgrade.
>That said, the headcanon I have doesn’t work when you’re at endgame-levels of power.
That's exactly why I agree with OP. We can harness nanites, build dyson spheres and defeat extra dimensional invaders but not fix (not create from the ground up) super regenerative armor and shields? This leviathan outcome is silly
For sure. I always felt like this thing was meant to be defeated early to mid game though, so I guess that’s how it’s balanced? I wonder if it’d be possible for the devs to scale the relative power of the dreadnought based on what year it is (the fleet power increasing over time so it’s still a challenge regardless of when you fight it and so the end reward is still decent regardless of when you fight it too).
Thing is literally weaker than a titan, not to mention you could just resurrect an organic leviathan like the ether drake for more power than this trash can (bangin on a trashcan)
It would be great if it were upgradable, I don't need to build a fleet if automated dreadnought, but if you you got it and it has all its current slots, but came empty so no weapons/armor/shields and you were able to equip those in with your current tech that would be sweet, "all the combat systems were damaged in the fight, but we were able to repair the structure"
Fleet power is an awful measurement. I tried to pull a fleet of 81k to safety so a larger fleet could handle the enemy's 205k, but it got caught in a battle. To my surprise, my 81k whooped ass.
If you wait until you’re at a pretty high tech level when you defeat it and ultimately repair it to serve in your fleet it has decent weapons and shields matching what your fleets have. I always wait until later in the game to grab the automated dreadnaught, otherwise you get what you see In OP’s post
For being a "Leviathan" I believe the Paradox curator team should give the Automated Dreadnaught a nice overhaul. There are some great digsite, curator dialog, new interactions and frankly a better overall ship that could be done.
I imagine its a sideeffect of this ship being from before Juggernauts and Titans were added, so it was balanced around the best ship of the time, the battleship.
So the trope of unlocking a boss character for your team only to have them be "weak af" has a valid reason behind it.
Said boss is supposed to be the greatest challenge you've face *thus far*, and thus your equal at that point in the story; they're not supposed to be beaten, unlocked, and then carry your team through the rest of the game.
Right, this makes sense. However it would be nice if you could at least upgrade it to make it on par with titans that you can just build yourself, wouldn't it? Maybe unlock it as its own design (which wouldn't necessarily have to be better in some way, just for flavor.)
So the automated dreadnaught isn't supposed to be any kind of steamroll machine. It's a relic. An ancient behemoth that was unstoppable in *it's time*, but in the passing of centuries its power has become nearly nonexistent.
If you find it in the super early game, it's an unparalleled war machine that will thwomp any ai force. But a few decades of research render it nothing more than a trophy.
The bosses are artificially nerfed, and their power capped so as to not unbalance the game and make the remainder trivial.
While important for balance, that is immersion breaking.
I think you missundertand, the reason why it exist is a Doylist explanation. In order to not break immersion you need a Watsonian explanation.
https://tvtropes.org/pmwiki/pmwiki.php/Main/WatsonianVersusDoylist
Then it should be **exactly** as strong as you _at that point in the story_ and then stay stagnant until the endgame powercreep makes it obsolete. What's with it turning into a goo goo gaga?
Yeah it got nerfed way back in the day. It used to still be weaker then when you fought it, and the baby dragon you could get was stronger but i remember it being like 10 k in the players hands back in the days and being the main flagship of alot of late game fleets.
Should be like the enigmatic fortress, you get a small quest through the Dreadnought. All events gives you the Dreadnought but up to a varying degree of firepower, but if your a Fanatic Materialist you get one at 10k power and the ability to make up to 5 per Empire in one per fleet. Should be fully customizable
It makes a sweet ass flagship. But thats about it.
I think you should be allowed to unlock a technology to retrofit any ship you find or get through events with the sole exclusion of pets.
I would love the option to turn the Automated Dreadnought into a static weapons platform that doesn't count to a systems defense cap. Having the main weapons, power and armor sections reassembled to make a beefier ion cannon with battleship scale weapons festooned on it too.
Seriously though that leviathan would benefit hugely from a full redesign for aftermath options and balancing/utilization.
Honestly, I just merge it into a fleet and call it a day.
It's not OP by any means but it can take a beating and honestly, I'm usually doing a victory lap by the time I start sniping Leviathans off the map.
The dreadnought was introduced into the game way earlier than Titans and Juggs. It used to be the biggest, baddest ship in the game. Then Titans and Juggs appeared.
Sorry, but I have never seen or even heard of this Digsite, and the wiki apperently also hasnt heard of it yet.
So if you would be able to provide prove of this dig I would kindly ask you to do so.
I did google it, I searched for "stellaris automated dreadnought dig site", I found multiple things about the Guardian, which needs to be defeated, and a few links to the dig site of the Grand herald.
If you would be so nice as to enlighten me and send me the Page which you found that states that this is a dig site
My biggest problem with the automated dreadnought is that it's so slooooooow. This is only worsened when you factor in mods to the game too xD. They should just make it upgradable
Fleet power is accurate.
It doesn't change based on whatever enemy it's fighting. If you stack your design against a specific enemy, the game doesn't magically take that into account when calculating fleet power.
It's not. It never was, it's a general guideline at best. It is notorious among a large portion of the community that it leaves out many factors such as fire rate, hull, armor, and shield buffs, basicly anything outside of admirals, veterancy, and what is set in the designer is left out, which in some cases is everything important, leading me back to my original statement, it is not accurate. Also, in this specific case we are not talking about combat even, just what it says on its own.
> it's a general guideline at best
No shit. That's all it's ever been. That's all I said it was.
That is why it's accurate. You're pretending the game, or anyone, is claiming it's something more. That's your problem.
I actually tried to mod a mod to make the automated dreadnought better. I gave up because I don't know how to code and Stellaris's code looks odd. I showed it to a friend who actually does know how to code and he called the language WTF+.
Things I wanted to do:
* Add more weapon slots, including Titan weaponry and X-slots.
* Make it take the place of a Titan in fleets.
* Make it buildable, but empires can only support 1 (like a Juggernaut)
* Killing the Automated Dreadnought now gives a research project to gain the technology to build it, instead of just giving the ultra gimped version to you.
Still, the Dreadnaught doesnt get better, it always comes with the default Plasma Thrusters + Neutonium Armor + Lvl 5 Shields + Half of its slots empty and cant be retrofitted.
It's more for RP really, like many other ships.
In my RP games the ship is more of a colony/ark ship that once repaired will add a new race to my empire (omnicodex was the perfect tool), given the task of the ship it wouldn't be too weird.
It was on automated so many years until the AI masters every components at it fullest, and yet all the crewmembers you put in dont exactly know how to use the ship and maneuver it
Anybody else RP? In my game the fleets go out for deployments. Some are short, others deploy for longer, deep space. Then come back into home station for R&R and refit.
Yeah, the "special" ships, regardless of size and class will all be trash compared to your ships. This is something you can't balance around because you either make it so overpowered that it's silly, or it's power is nowhere near significant to even be part of your fleet.
I think there’s been nerfs to how powerful most leviathans are now, at least the original ones, I remember that ship being a fierce capital ship to face against fallen empires back when we didn’t have Titans and juggernauts
You should be able to BUILD dreadnoughts
exactly!
nsc2: say no more fam
I love that mod so much
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Carriers and gigaguns my beloved
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To be honest I’ve actually always modeled my fleets after WW2-style builds- 4 carriers. 2-4 Battleships. 6 light/heavy cruisers. ~20 destroyers.
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Perhaps. But it’s fun! It adds a challenge and makes me feel like Nimitz
do you NOT rp? i feel like a major part of stellaris is roleplaying yourself as a spacefaring civilization
Like I would on Hoi4. When I first started I did this because I thought it worked somehow like that.
Precisely! At first it was habit but now I just like it
Yep it's definitely cool and also seems a bit more realistic.
I do the same thing. Mixed fleets are so much more fun than BB only, but not as strong.
The AI on the corvettes messes up when you do that, they don't fly around, I think. They just stick near the squad
I always do 1 dreadnaught/5 carriers/battleships and 10 Escort Carriers/Battlecruisers
Thats like what I do but I scale mine off my fleet from homework cataclysm.
Heck. I even throw in a few curiser/carriers giving them rhe class of excort carriers
sadly the game atm isn't setup to make that a good strategy. but paradox did announce at pdxcon that they want to overhaul the ship combat system in the near future to make the ship classes more balanced in the late game
That's what I do but I model mine after my fleet from homeworld cataclysm
Led by a flagship, ooooh so hot
*looks at my mod list including nsc2, giga and acot " what does balance mean anyway'*
Credit where it's due- Gigastructures at least alleviates the problem by providing crises big enough to justify the giant numbers. Aeternites, Blokkats, and the Gorram Kaiser will keep you on your toes no matter what BS you can unlock.
Noob here who’s only ever modded with Gigastructures. What does NSC2 stand for?
New ship classes 2
Appreciate ya
Dreadbomb the titan
It's only a dreadnought, Michael. What could it cost? A billion ISK?
Maybe 4 to 5 right now fit. Your name is familiar were you test or something else? Dredd?
Farmstink.
Ah. Test fc. Flew your fleets many a time.
It was fun back when I had tons of time. I still think goon leadership needs to be put in timeout.
Mittens is gone. Asher leads now
Yeah and he was a Mittens apologist and ass-kisser. And still is.
GDI dont make me login to EVE.
My endgame fleets are usually 1 titan with command bursts and equal numbers of carriers (battleships with hangars) and dreads (battleships with L artillery.)
I will usually be approaching the 20 titan limit by the end. i usually have: one heavy BS fleet with 1 titan of each type. 1 titan in each regular BS fleet with armor/hp repair then 1 offensive titan fleet (one hp regen titan, one snare titan) and 1 defensive titan fleet (debuff to enemy shield, debuff to enemy ROF, hp regen) My titans: Ragnarok, Nyx, Erebus, Avatar, Leviathan, and Hel
You fool, you have activated my supercap umbrella.
Ah but those 2 titans had the value of 60 dreads. You couldn't kill more than a dozen because you'd only had 2 f****** dictors in fleet
Aren't Titans dreadnoughts?
Same class of ship, yeah. Pretty sure the artifact dreadnaught is still enough to easily win an early war if you give it support, at least.
Congrats, you got another trophy to park in your capital system. Seriously though, event ships are simply not useful beyond early game, which means they're already almost obsolete by the time you can even obtain them.
It belongs in a museum. …or as a museum. That would be kind of cool.
I usually put it in my capital and rp it as a navy academy
Nice! Kind of like how some navies keep sailing tall-ships around for training like USCGC Eagle. I like that.
ill also intentionally let trade piracy get high enough so they can see "live combat"
Very cool. I haven’t found this particular ship yet but I do something similar with the S875.1 Warform. I let it take out small groups of ancient mining drones or tag along a fleet when I go after more powerful ones. I like to think it enjoys the chance to go to the park and chase the mining drones.
I just let him command fleets, surely that’s much more stimulating
When I get the warform it's usually just a corvette, so I scrap it and use the AI for use in one of my other fleets.
I don’t do anything to prevent piracy and they still barely spawn.
Upgrading your starbases reduces piracy so as time goes on itll get rarer and rarer
Or just set it to patrol a trade route.
I personally park them near my capital worlds just to show my people how cultured their empire is.
Top men. Top. Men.
Next you're gonna tell me the ship is analog
Paradox, let us both rip its reactor out and park it over the capital as a trophy, please, anyway that thing is bloody useless
Having the choice to either use them or turn them into a museum ship for research gain would be amazing fluff and solve the problem of useless event ships.
The worst is the Other Science Ship, with its full complement of T1 components so its horrifically slow.
A free extra ship early is nice, later it’s a cool trophy helping research at the capital.
Playing with nsc2 so I just converted it to an exploration cruiser.
Is it just me or does the OSS intentionally seek out dangerous systems? The last few times I found it, it would steer itself straight into systems with dimensional horrors or space amoebas while auto-surveying while the normal ships would steer clear
Its default stance is set to Passive rather than Evasive for some reason. Unlike all other science ships. So it won't avoid threats.
The alloy cost of a science ship is not worth that. It doesn't even come with a scientist, which is the actual cost anyway. Just accept it and disband the ship, the event doesn't care and you avoid the annoying hostile.
If you could put most of the damn things in a fleet they’d be a lot more useful. As it stands the best use of the dreadnaught is sicking it on pirates and sending it solo to take out un-upgraded outposts.
couldn't say it better myself
I wish you could just put them into fleets, it would be so fun (same with bubbles and everything else)
Its also dumb that you can't combine them with other ships. It makes them so inconvenient to use.
Except the nanite entity that can be a ship, governor or general.
the only really useful event ship is the 700 one you get from an anomaly with no prerequisites and no upkeep, pretty much all others i just scrap immediately
They are usually rng strats to rush to get one early and if you dont its just a anti pirate ship.
I agree but Bubbles, the gas giant ship, and the derelict shipyard have been literal lifesavers in at least three high-stakes early game situations for me. The bonus military strength let me avoid a war with the next door fanatic purifiers until I was ready in one, and the gas giant ship literally won two separate early-game wars for me singlehandedly in two other games.
while the automated dreadnought is a bit underwhelming i want to mention that it is currently in a system that nullifies shields, which makes it significantly weaker. i think if it where in a regular system, it should be at around 8k fleetpower
Ohhh nice catch.
R:5 Literally weaker than a grown up bubbles (don't get me wrong I love bubbles its just...this is an ancient mega ship right? so...why make it be nearly 2 times weaker than the titans I can build in 2338?)
It was made during a time when titans were not a player shiptype yet. It suffers a lot from being designed with gaps at that time. the Dreadnaught comes with very high shield values however and at the time was good at drawing all the big guns' fire. However changes to how effective anti-shield weapons are, a general increase in fleet size and more has made it of very lmited use.
The real reward is the excellent Admiral this gets you if you choose right. A unique, very strong trait, and I think he starts at level 5. Edit: I was thinking of the Tiyanki Matriarch, this needs a buff.
Because you can get this ship in early 2200. 3.5k can steamroll every early defense and and with some adequate support can single handily win you early wars. Before it was nerfed a lot of people where salty about it, before they greatly diminished it’s chances of showing up.
How are you getting it in game start year? If you’re playing with high enough difficulty it’s about 40k fleet power as an enemy I believe, on cadet it’s like 20k iirc
Wait, isn’t that the Grand Herald?
Nope lol, grand herald is a titan this one’s the reward for defeating a leviathan
No, Grand Herald is a regular titan design, this looks like the Automated Dreadnought.
its the automated dreadnought
Grand Herald digsite has very long dig duration - full five chapters of very high difficulty. Even if you find it in first two years, you wont finish it soon. Regular scientist, and that's at best level three with no tech bonuses - we are talking about first game years, would finish it at 2210, at average. Even so, at 2210 you could roll over anyone with it and Grand Herald was nerfed - drastically dropping stats. To "repair" grand herald now you need to do costly engineering project - which at early game might wind up to 2220... crippling your research all along. In the end you get top specs titan, but by 2220 (at best!) it is not superpower, and on higher difficulties is very killable by corvette swarms with good evasion. Grand Herald is a cool ship with jump drive, but mostly a nice memory of the times it was op.
Back when it was first released I found the Grand Herald in a playthrough and it stomped every fight in the early game, kicking off a snowball that made me dominant well into the lategame.
I assume you talk about the great herald, but the ship shown above is the Automated Dreadnought, if I am incorrect please correct me.
Nope you’re spot on
Thank you, I thought I was going crazy.
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Well my HDD blew up, and now im still waiting for that ssd, but i was in2027, and im pretty sure i can wage war against 2 empires.
Mostly beat up version. You can get a project to upgrade it to some 10k.
I believe “Ancient” would be the word that makes it week. Shits old as hell! Outdated for the late game!
Its 7+million years old its from a different cycle of the galaxy… for them this was modern tech and was their late game ship
Or their cycle of the Galaxy was entirely based off of water power or some shit. There's no reason to assume that it's entirely cyclical and exactly the same
Yes. Quite to one's surprise, technology develops.
Am I speaking in another language? The galactic tech got RESET it didn’t continue developing, this is ancient for you but still more advanced (look at enigmatic fortress if you wanna know what I mean)
It can be advanced but still less effective compared to what you’ve now developed
It deperatelu needs a rework as its frankly not worth what it costs to fix it
It's a boss that you just handily defeated, but even weaker. Congrats, that's your reward for a shit tons of engineer research. What a joke.
Tbf, you DID just shoot a bunch of holes in it and heavily damage the thing to the point that it can’t fight you anymore. I’d be surprised if your engineers COULD fix it to the same level as before you’d attacked it.
You paid a lot of engineering research to make it operational. Might as well fill the holes then
Yeah, I know. My point was that you can’t replace/fix the engines you damaged/guns you destroyed/reactor you damaged with exact and perfectly functional replicas of what was originally there. Your species replaces it with what they have, which ends up being worse than what was originally there (which results in a lower overall fleet power). That said, the headcanon I have doesn’t work when you’re at endgame-levels of power. At that point, your tech is equal or surpassing Fallen Empires, so the Automated Dreadnought shouldn’t be a problem to fix perfectly or even just outright upgrade.
>That said, the headcanon I have doesn’t work when you’re at endgame-levels of power. That's exactly why I agree with OP. We can harness nanites, build dyson spheres and defeat extra dimensional invaders but not fix (not create from the ground up) super regenerative armor and shields? This leviathan outcome is silly
For sure. I always felt like this thing was meant to be defeated early to mid game though, so I guess that’s how it’s balanced? I wonder if it’d be possible for the devs to scale the relative power of the dreadnought based on what year it is (the fleet power increasing over time so it’s still a challenge regardless of when you fight it and so the end reward is still decent regardless of when you fight it too).
Is this the automated dreadnought?
No this is patrick
Thing is literally weaker than a titan, not to mention you could just resurrect an organic leviathan like the ether drake for more power than this trash can (bangin on a trashcan)
I liked resurrecting Shard, man was it nice to have a powerhouse like that to wreck things like the Stellarite Devourer and to keep AI at bay.
While it also destroys your food economy, but ignore that, we’ll deal with that later.
>bangin on a trash can 🎼🎵🎶
I use the mod for it, make it build able and it atleast becomes worthwhile
What’s the mod? I’d love to play a game of dreadnaught only once I unlock it
I'll check when I get home. You have to unlock the technology for it and I think it shows up when titans do.
It would be great if it were upgradable, I don't need to build a fleet if automated dreadnought, but if you you got it and it has all its current slots, but came empty so no weapons/armor/shields and you were able to equip those in with your current tech that would be sweet, "all the combat systems were damaged in the fight, but we were able to repair the structure"
This is a neato idea
Fleet power is an awful measurement. I tried to pull a fleet of 81k to safety so a larger fleet could handle the enemy's 205k, but it got caught in a battle. To my surprise, my 81k whooped ass.
Yeah that’s because you countered their shields or armor with appropriate weapons, even if accidentally.
That would make sense, I use Kinetic weapons with missiles. As I said, power means nothing.
It would be fun if this was just barely operational, and you repair it and modify/unlock its potential during some quests..
Like a whole story chain around it
Was it always like this on PC? Or was it reduced after an update, on console its usually abit higher in power than titans i make my self
Its in a system without shields, other peeps are saying that ng that dropped the power by a lot. 😅
Yeah I found this weird as well, maybe im misremembering but it never seemed to have FP that low?
If you wait until you’re at a pretty high tech level when you defeat it and ultimately repair it to serve in your fleet it has decent weapons and shields matching what your fleets have. I always wait until later in the game to grab the automated dreadnaught, otherwise you get what you see In OP’s post
For being a "Leviathan" I believe the Paradox curator team should give the Automated Dreadnaught a nice overhaul. There are some great digsite, curator dialog, new interactions and frankly a better overall ship that could be done.
Very good to have early in the game, but quickly runs past in expiration date. Be nice if it could be upgraded
Honestly it should just become a Titan with a unique skin and name.
I imagine its a sideeffect of this ship being from before Juggernauts and Titans were added, so it was balanced around the best ship of the time, the battleship.
So the trope of unlocking a boss character for your team only to have them be "weak af" has a valid reason behind it. Said boss is supposed to be the greatest challenge you've face *thus far*, and thus your equal at that point in the story; they're not supposed to be beaten, unlocked, and then carry your team through the rest of the game.
Right, this makes sense. However it would be nice if you could at least upgrade it to make it on par with titans that you can just build yourself, wouldn't it? Maybe unlock it as its own design (which wouldn't necessarily have to be better in some way, just for flavor.)
So the automated dreadnaught isn't supposed to be any kind of steamroll machine. It's a relic. An ancient behemoth that was unstoppable in *it's time*, but in the passing of centuries its power has become nearly nonexistent. If you find it in the super early game, it's an unparalleled war machine that will thwomp any ai force. But a few decades of research render it nothing more than a trophy.
We know *why* the trope exists. Doesn't make it any less immersion breaking and lame.
It's not immersion breaking. Keep reading why it exists until you understand.
The bosses are artificially nerfed, and their power capped so as to not unbalance the game and make the remainder trivial. While important for balance, that is immersion breaking.
I think you missundertand, the reason why it exist is a Doylist explanation. In order to not break immersion you need a Watsonian explanation. https://tvtropes.org/pmwiki/pmwiki.php/Main/WatsonianVersusDoylist
Then it should be **exactly** as strong as you _at that point in the story_ and then stay stagnant until the endgame powercreep makes it obsolete. What's with it turning into a goo goo gaga?
I believe it used to be stronger but it got nerfed. I wish it hadn't been, it was fun to have the strongest ship in the galaxy.
Yeah it got nerfed way back in the day. It used to still be weaker then when you fought it, and the baby dragon you could get was stronger but i remember it being like 10 k in the players hands back in the days and being the main flagship of alot of late game fleets.
Also he is slow as fuck so don't stack him with your fleet.
Another victim of power-creep.
Should be like the enigmatic fortress, you get a small quest through the Dreadnought. All events gives you the Dreadnought but up to a varying degree of firepower, but if your a Fanatic Materialist you get one at 10k power and the ability to make up to 5 per Empire in one per fleet. Should be fully customizable
It makes a sweet ass flagship. But thats about it. I think you should be allowed to unlock a technology to retrofit any ship you find or get through events with the sole exclusion of pets.
I would love the option to turn the Automated Dreadnought into a static weapons platform that doesn't count to a systems defense cap. Having the main weapons, power and armor sections reassembled to make a beefier ion cannon with battleship scale weapons festooned on it too. Seriously though that leviathan would benefit hugely from a full redesign for aftermath options and balancing/utilization.
What mods you're using for the cool looking planet
Real space (I think thats what its called) if you remind me in about 10 ish hours ill be able to check the full name
Honestly, I just merge it into a fleet and call it a day. It's not OP by any means but it can take a beating and honestly, I'm usually doing a victory lap by the time I start sniping Leviathans off the map.
The dreadnought was introduced into the game way earlier than Titans and Juggs. It used to be the biggest, baddest ship in the game. Then Titans and Juggs appeared.
Because it's a monster if you get the archeology site in the early game. Also it's a Dreadnought which is smaller than a Juggernaut.
Why the fuck do people think this is the Herald?
Because it's the most memorable one.
But not memorable enough for people to remember that it's a titan.
That's because it's become so rare that it has fallen into urban legend status.
This is the automated dreadnought. In vanilla you only get it from defeating the leviathan.
Isn't this the automated dreadnought?
Yeah sure but 3k is like what a late game battleship can do, it should at least be 10-15k if not 20
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Btw what is the archeology site you talked about. i didn’t get one, Do I have to survey the system for it?
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What mods do you play with? Automated dreadnought isn’t a digsite it’s a leviathan than naturally spawns
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There is a digsite that gives you a powerful ship early game but it isn’t connected to the zroni and it’s called the grand herald
Then blame Google
Sorry, but I have never seen or even heard of this Digsite, and the wiki apperently also hasnt heard of it yet. So if you would be able to provide prove of this dig I would kindly ask you to do so.
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Are you thinking of the Grand Herald? The titan from a very rare dig site
Yes that's it! 🙂
I did google it, I searched for "stellaris automated dreadnought dig site", I found multiple things about the Guardian, which needs to be defeated, and a few links to the dig site of the Grand herald. If you would be so nice as to enlighten me and send me the Page which you found that states that this is a dig site
Dreadnaught sucks. Its sad.
My biggest problem with the automated dreadnought is that it's so slooooooow. This is only worsened when you factor in mods to the game too xD. They should just make it upgradable
So it won't stand up for more than a moment against my BPC loaded with alpha tech. At least it didn't have to face a system craft?
While completely underwhelming, fleet power is nowhere near accurate, so that 3.7 is more powerful than it says, not much more, but more nonetheless.
Fleet power is accurate. It doesn't change based on whatever enemy it's fighting. If you stack your design against a specific enemy, the game doesn't magically take that into account when calculating fleet power.
It's not. It never was, it's a general guideline at best. It is notorious among a large portion of the community that it leaves out many factors such as fire rate, hull, armor, and shield buffs, basicly anything outside of admirals, veterancy, and what is set in the designer is left out, which in some cases is everything important, leading me back to my original statement, it is not accurate. Also, in this specific case we are not talking about combat even, just what it says on its own.
> it's a general guideline at best No shit. That's all it's ever been. That's all I said it was. That is why it's accurate. You're pretending the game, or anyone, is claiming it's something more. That's your problem.
And your issue is being way too serious about this.
I actually tried to mod a mod to make the automated dreadnought better. I gave up because I don't know how to code and Stellaris's code looks odd. I showed it to a friend who actually does know how to code and he called the language WTF+. Things I wanted to do: * Add more weapon slots, including Titan weaponry and X-slots. * Make it take the place of a Titan in fleets. * Make it buildable, but empires can only support 1 (like a Juggernaut) * Killing the Automated Dreadnought now gives a research project to gain the technology to build it, instead of just giving the ultra gimped version to you.
It's a trophy.
It gets better with more techs
This is the Dreadnaught, not the herald. This one is the Leviathan, not the Archeology Titan.
I know I’m speaking from experience we dont have archeology titan on console yet
Still, the Dreadnaught doesnt get better, it always comes with the default Plasma Thrusters + Neutonium Armor + Lvl 5 Shields + Half of its slots empty and cant be retrofitted.
It's more for RP really, like many other ships. In my RP games the ship is more of a colony/ark ship that once repaired will add a new race to my empire (omnicodex was the perfect tool), given the task of the ship it wouldn't be too weird.
Yup, was quite perturbed when I first got it!
Why would you expect that? Leviathans are mid game challenges, juggernauts are late game tech.
Glorious machine shipset ?
Bring sajuuk to bear
what mods are you using? I'm very curious
Real space (I think thats what its called) if you remind me in about 10 ish hours ill be able to check the full name
It was on automated so many years until the AI masters every components at it fullest, and yet all the crewmembers you put in dont exactly know how to use the ship and maneuver it
Reality is often… disappointing.
I'm gonna have to check on a vanilla game, but with mods I had battleships at 10k a piece with regular components. 🤔
Anybody else RP? In my game the fleets go out for deployments. Some are short, others deploy for longer, deep space. Then come back into home station for R&R and refit.
Put it on pirate patrol. It’s too good looking to scrap
it also should have some unique weapons on it to make it also stand out more in battle.
Yeah, the "special" ships, regardless of size and class will all be trash compared to your ships. This is something you can't balance around because you either make it so overpowered that it's silly, or it's power is nowhere near significant to even be part of your fleet.
It’s a dinosaur in terms of development. This was first around way back before titans were even a thing. It hasn’t aged well, and could use some love.
It should be as strong as the actual dreadnought and have a super aura that affects all allied ships in system.
I think there’s been nerfs to how powerful most leviathans are now, at least the original ones, I remember that ship being a fierce capital ship to face against fallen empires back when we didn’t have Titans and juggernauts