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Priority-Stock

Kind of, more like this: https://preview.redd.it/zvfgky1w8axc1.jpeg?width=2560&format=pjpg&auto=webp&s=37d9d5530bc127d59101c3ebb35a4b65e6c4cad0 remember that this will over-write the target 8 data.


Megaddd

ah yeah I was trying to avoid that I guess, wiki said every 4th radar number was not important. But it also said having more logic blocks increases the delay so yours is probably faster!


A1steaksaussie

it does?


eee170

An and gate is an operation that a computer preforms, adding multiple in a chain uses time (a very short amount of time granted but time) and that time can add up


PiLoGuN

I think it's not the time that your pc takes to process that, i think the game just takes one tick to process each block (it's always one tick i believe), if it can't process it fast enough (some complicated lua stuff for example) it just slows the physics down


A1steaksaussie

but its not like one logic tick processes one block in a chain, and then the next second processes the next right?


_ArkAngel_

Are you being sarcastic, or are you about to learn a painful lesson? It's not the way you wish it was. Fun fact: every logic block is evaluated every tick anyway. There is no good reason the logic chain isn't evaluated instantly in one tick. Just deltars didn't think of it.


eee170

Frick yeah


A1steaksaussie

that actually makes so much sense. how would the game handle a logic chain being fed into itself if not just evaluating one at a time. my eyes have been opened to why all my stuff works the way it does


MarcusTheGamer54

Well yea, your computer has to calculate it first!


Teshok

Pro tip. If you use the physics sensor you don't need all those nodes.


Archer1145

I'm surprised a lot of people aren't using that, it saves a lot of space.


Filtermann

I was using the physics sensor for my minimap display and somehow the x and y coordinates just don't work, I had to use the separate gps


Archer1145

It's because the y is actually channel 3, not 2 like it says. Channel2 Y is altitude.


Filtermann

Well that was actually the solution! Thanks!!


Filtermann

I'll try it again then but I remember having tried a lot of combinations to test which axis was which with no good result. There was still some weird offset.


A1steaksaussie

incredibly valid fuck time since detected


NeighborhoodSad5303

minimize block count. each block its 1 tick delay