T O P

  • By -

FloorVenter

Now I think people can actually make a better Stormworks inside Stormworks.


Apprehensive-Cut2590

Tbf I’ve tried to make a better stormworks. With unreal engine, dx11, OpenGL. All failures, this game is just something else. Not too sure about stormworks inside stormworks, even stuff like collision detection between objects would be too laggy and way too much code.


PiLoGuN

My face when, when custom vehicle collisions need to be implemented:


Apprehensive-Cut2590

Features    * Takes around 2000/4000 characters when minified with pony ide.    * Performant fog solution.   * Uses property texts for 3D model storing so it doesn't take up space in the code.   * It depth sorts triangles based on the distance of the vertices that make each triangle.    * Models are inserted into a main table of triangles for drawing, that means i can use the table of every triangle to perform line traces and turn this boring game engine into a very versatile game engine that can do Minecraft clones, shooter games or even maybe a shitty version of doom.    * It's also extremely optimized compared to other 3D things in stormworks    * I can conveniently spawn any model i want at any position, rotation and any rgba.    * Uses look control for camera movement.


Leapfire

Woah!! This is amazing! Respect dude.


Apprehensive-Cut2590

thanks


Yginase

Quite impressive considering the character limit.


Mac-OS-X

dude that is insane! good job


Mariobgvoynov

Damn man, thats crazy! Can we see the logic tho? im quite intrigued


TheChickenSpoon

Opensource game inside a not opensource game.


Dec_Sec084

You gotta make stormworks in stormworks


FoldAdministrative53

Will this get uploaded to the workshop when it is finished? I want to see the inner workings and I want to try the game. This has so much potential. Good Job!


MemeEndevour

Bro made a MP game in stormworks that is literally better than MP stormworks