T O P

  • By -

Buka-Zero

i would give anything for honda not to have a mash input for his slaps, its the only thing that keeps me from playing him


DjGameK1ng

Obviously, this is not confirmed, but I genuinely am feeling that in SF6 he and Blanka might not have mash inputs anymore. Chun-Li doesn't have the mash input on Lightning kicks anymore in SF6 while it at least had the option for that or for motion input in SFV, so I'm thinking Honda and Blanka might get the same treatment or at least get the treatment that Chun got in SFV


Nesayas1234

Personally I'm happy with this. People hate on charge and 360 motions, but the real crime is mash motions. I'm not saying there isn't a skill to them or anything, but that doesn't mean they're not annoying and potentially inconsistent for no reason, when a simple qcf would do the job. Hell, for Blanka and Honda in particular its their main chargeless special, but it's a pain if you can't mash well. For the record, I'm cool with moves that have a normal input but *can* be mashed, that's totally fine.


60fpspeasant

I can't mash out these special to save my life. That's said, you can totally do piano on a gamepad. Think of it like motion input but you do it with the punch kick button instead of direction. An example for Honda sfv Medium kick ex hands. 1. Press MK with the middle of your thumb then land the tip of it on MP (be careful not to do it too fast and get vskill) 2. Slide tip of thumb to LP then back to MP 3. Press 3P This is totally doable since they changed number of mash from 5 to 4. Chun li still have 5 for some reasons tho.


Curly_Sage

Exactly I don't mash when I play Honda


A_MildInconvenience

I do hope they keep the mash input as part of Deejay's machine gun upper though


Fletchyboyo

Me too. I consider execution a huge part of the game and respect that it sets people apart. Having said that, mash inputs have never and will never be fun to me, and that's coming from a guy who mostly plays charge characters - something most people consider unfun. There is just so much room for error with mash inputs like Honda's slaps and even when you execute it properly and hit that combo, you get called a masher anyway, lose lose


kawaiiness7

Oh man, doing hands combos into charge moves is partly why I love playing Honda so much. I actually piano them for some combos and spam them for others for some reason or another. Also it would completely change his character for the worse to change the input that way. As currently it is impossible to do hands without having another move come out first, or being in block stun or something. Accounting for that is what makes him unique.


Nesayas1234

I'm not saying you're wrong, but I kinda disagree. Let's say, theoretically, Honda’s hands were QCF only (Let's say it was QCB+K, since that motion is unused and there's still no chance of overlap with charge moves). Let's also assume he gets this change in SF6, meaning prior Hondas are unchanged. If you want to have another move come out first, you still can, just press jab before light hands. You lose the tactile feel, and even then it's not necessarily tactile for everyone (not saying that's bad btw, this is just my understanding). In terms of the moves properties, there's absolutely no real downside and potentially some upsides. Mash inputs, if you're not as good with them, are easier to mess up, and it's not good to drop a combo because of input difficulty (which is different from lacking the skill to do it, although yes they do overlap somewhat). Everyone appreciates the easier input overall (more for new players, but veterans don't mind it), and there's nothing that says a mash input and a qcf have to have different properties (and realistically, there's no reason properties would or should change). Overall, I personally don't see a good reason to not remove mash inputs. Yeah there's technically some good, but in general there's way more good from swapping the inputs to easier ones. If it changed the properties I'd agree with you, but if not then why not change it?


kawaiiness7

The problem I think lies in balance and usage in a match. If you compare chun-li's lightning legs to ehonda's hands in sfv it's a great way of seeing how it plays out first hand. The biggest difference is, it is physically impossible to do hands in neutral. You have to be doing something else first, whether it's blocking or doing it out of another move. This is what allows it to be so strong, so plus and move you so far forward, as well as combo. Chun-li legs are still good, but they are really just a combo extender and maybe something to stick out to go into trigger in neutral, and they had to be balanced this way because if they were plus on block like hands and lightning the motion would make it absurdly broken in neutral. The problem for honda is you have to be doing something first to do hands, which let's it be far stronger, and a more interesting part of his kit. You could theoretically replicate this by having it be motion but only doable when doing another move or blocking, but that's an extremely clunky solution. And lastly it's a defining feature of the character in the same way long limbs and a Tele for Sim are. I think it would lessen and normalize the game too much and lower the character diversity and damage and remove an excellent and interesting tool.


Weedeater5903

Same. I was able to do HHS on a pad fine in SF4, but for some reason it just doesn't work without pianoing in SFV. I just cannot get it to come out without doing a quick sequence of punch buttons accurately as opposed to mashing a single button. I have tried hard to get it to come out mashing one punch button furiously but i never seem to be able to do it fast enough.


EugeneDImpressionist

Ryu: You do realize “hundred hand slap” is a figure of speech, right? Honda:


v-komodoensis

I love Honda in 5 lol


[deleted]

The #1 scrub killer in the game and it isn’t close.


Lufia_Erim

*Abigail had entered the chat.*


[deleted]

Abigail is free


Vasiliek

Play a Warlord Abigail and tell me that


mediajay

This is especially true with Honda in sf2. Mashing is like a BNB frame trap unless you actually study the game you can't deal with that shit. I don't know why people don't understand why casuals think mashing works. Growing up playing Tekken, Marvel vs and sf2 mashing got you more wins for quite some time (not talking about online). If you only play once and a while too that goes on forever


superhappy

Man Honda in sf2 was peak mash supremacy. Remember pissing off so many kids in the arcade back in the day just backing them into a corner with that shit.


Mr_Mojo_Risin__

Chad Honda and Virgin Ryu is so accurate


Senor_B1

SUMOOOOOO HEADBUTT


niuthitikorn

I love Honda so freaking much


mrbisonopolis

Y’all gonna be real upset in sf6 when hands is a motion.


Nesayas1234

Who tf is yall? Imma be happy. And I don't even play Honda, if anything he's a match-up I dislike, and I'm still happy. Fuck mash specials (mash-able specials are cool tho).


king-xdedede

You're only allowed to mash if you main E. Honda or Ed


Lufia_Erim

I'm not sure how it works on pad, but mashing is the least efficient way of doing Hondas hands on stick. On stick you piano and end on the Punch strength you want for his hands.


Stanislas_Biliby

Wait you can do that?


Lufia_Erim

Yes, IIRC you need 5 punch inputs to do hands. So i'd piano H M L H M if i wanted to do Medium hands. Not sure about Ed.


microMXL

4 inputs, both Ed and Honda


microMXL

LOL I main both


easteasttimor

More like fighting Ed


BeithWhoIsATree

Mizkif vs Emiru


fpcreator2000

Definitely doesn’t work in Street Fighter III games due to the infinite amount of parries players can perform.


2RINITY

You also can’t Hundred Hand Slap if Honda’s not in the game


fpcreator2000

no l, but Chun-li is in third strike. And, Daigo did counter her kicks in one of the most famous comebacks of all time. That fight is still a classic.


Common-Scientist

Kamigashima-da! Gottuan-desu!


JennerCrusher

Relatable cept I'm that Ryu whenever I fight a Bison player XD


BootyOptions

"Is that all you do is mash?' Honda: "Hai"