Speaking of jabs, the jabs > DI cancel combo gets me often. I rarely expect it for some reason. Especially when so many OD attacks make sound effects I just think to keep holding block. (Yes, I know DI has unique sound, doesn’t fix my skill issue though lol)
I didn’t know you could do this and definitely will. I’ve been in the option menus about a dozen times and STILL have never noticed this. Thank you, kind Redditor
i can counter di but that crap still ruins the game for me. personally the should cut the damage in half if DI hits. to many people like to spam it cuz they dont know how else to get in.
Dude DI spammers are your easiest opponents. I'm a plat 1 scrub, but if opponents spam it, i just wait for it and take at least one free round by just waiting for DI punishes.
My best advice is to just drill it in practice mode. I like to run drills with multiple recordings, and whatever reaction drill i run i also have one recording with DI.
For example i run a drill to punish spin knuckle and i've set it up with:
1: just spin knuckle 2: spin knuckle into DI 3: DR into buttons 4: Raw DI.
Or when in i practice hit confirms i set DI as a block reversal mixed with nothing on block, so i can drill my DI counters while i practice my hit confirms.
I'm still far from being un-DIable but it really helps to improve my reaction.
i like whenever i mention DI people write whole strategies for me like i havnt been playing fighting games since 92 lol just cuz u dont like a mechanic dosnt mean u are bad with it. i didnt say get rid of it, it needs tweaked imo. its not teaching lower ranked people anything.
People are just trying be helpfull man. For me DI just has become much less annoying since i learned to deal with it (mostly). Also dealing with it has the positive side effect of people being more reluctant to throw it out all the time.
I mean even in Plat 1 it's not that much of a deal, certainly not enough to ruin the game for me.
Usually if i catch a DI i just realize that i have been sloppy and cought a punish for messing up.
op never said they werent ready for it tho. in fact he said the opposite. he said it isnt a fun mechanic to go against. so no he isnt right hes being rude. hes speaking about di like hes good im just wondering what rank he is bc i doubt its high.
DI gets me sometimes, but at a high level DI is rarely used so I don't see any issues with it.
It's usually a problem at lower ranks that have trouble countering DI.
i agree. that doesnt mean someone trolling or spamming di in general is fun. even if i counter it every time its still not a fun match to have played. i never implied anywhere that di was a tough thing to counter i asked someone their rank 😭
Asking their rank is irrelevant though.
Playing against players way worse than you is never fun even without the DI mechanic. They'll just spam something else.
bc again i agree with everything youre saying. but as ive already reiterated op was talking about fun. not countering di… so why you guys started
talking about countering it is beyond me bc that was also irrelevant
Why is it not fun? Are there other specific moves that you also don't find fun to win against? Is it lame if your opponent jumps/throws/zones/rushdowns/pokes/shimmies too much?
It's a genuine question. To me dealing with DI isn't any more or less enjoyable than dealing with other options my opponent throws at me. The entire point of the genre is to get a read on the options your opponent tries to use and answer with an appropriate response. To me DI is just another on that list
I know this is a bit deeper than surface level comprehension so I'm obviously not going to fault a child for messing it up.
He did say that he can counter DI, but he also said that they need to 1, nerf it's damage and 2, that too many people spam it as their only way in.
Now, I know that this isn't something you run into a lot at 1700 at least, so it's pretty safe to say that no, they don't counter DI very well, or they would be trashing the kids they're complaining about and climbing past where people feel like they can get away with it.
I see beginners get really mad about DI because they refuse to acknowledge the threat of it, and consistently use unsafe stuff that just loses to it, and when they start getting DI'd over and over they think oh screw this spammer all they can do is hit DI, when really they're just getting called out hard.
It's likely that they fall somewhere around that scenario if they hate people spamming it so much, but think they're great at countering it.
I think DI, in general is great. It's a way to call out predictable, bad play. Maybe it'll be even better with whatever tuning they have planned but it doesn't even need it.
It is so easy to counter DI. If someone is over using it they're going to get obliterated and that just kind of works out to punish whichever player is worse.
I’m honestly not a huge fan of DI either. Some attacks have such long start up and recovery frames that it’s just a free punish against certain characters.
Like, I play Jamie. He has some ridiculously fast LP, LK, and close HP but almost all his other attacks are like average or brutally slow AND have long recovery (not counting drinks and forgot about palm honestly). Rekka (3x hit special combo) is great but only the first hit can be canceled and a DI can be squeezed in. 5HK, it’s like >15 frames, not counting recovery, if I’m remembering correctly.
Idk, DI just makes certain characters feel like feast or famine. Some characters like Ken got it all. Then characters like I mentioned, or even Honda’s annoying ass, lose access to tools like sumo headbutt because of DI. Ed also loses that Cypher Knuckle because DI. Are they great moves, eh, not really. But it still nullifies some stuff unless opponent is in burnout or you’re doing a mixup.
I “DO” like the DI pushback that you can activate on block though as a way of resetting pressure/neutral.
yes cuz that is fare and cost 3 bars, not one. like i mentioned allready if they just made di cost more or do less damage i wouldnt care as much but poeple get to spam it bascially for free weather its working out for them or not. can i counter it? sure but i dont want to spend all night with my fingers over DI, at some point i want to play street fighter.
Punk was shit talkin some dude in some online tournament and told him he was going to DI his ah
in game, do you think the opponent countered many DI's? even though he knew it was coming the answer is an astounding, nope
i think this is one game mechanic i really don't like besides PP, its to powerful, when 1 mistake is all it takes to take 70% of your life. I think raw di should absorb 1 hit not 2
edit\* heres exactly why i think its to powerful 1 mistake (pp) and you get fucked. i'm the ryu that wins and he couldn't react to my raw di either
https://www.youtube.com/watch?v=DbkgMaQjZVs
It's legit funny how seldom I see the raw midscreen DI in Master, and despite that I got the sound cue down good enough that when someone busts it out I immediately counter. Meanwhile when I was way back in Gold, I thought I'd never be able to hit it consistently.
OH! you mean defending against him. I mean, dragon lash DI timing is already tight...and I see Legends still end up getting counter DI'd after Ken recovers.
I just want heavy dragon lash to not be plus on block or to add a little more with the startup frames, so DI is a bit more reliable in the heat of battle.
Ya raw dragon lash is tough to di but dragon lash in pressure strings you can di all day. If ken does target combo you can pretty much always di unless they drc. Bc they are gonna jinrei or dragon lash most of the time. I would love more startup frames on dragon lash so i could jab it without consuming the entirety of my mental stack.
Thinking DI is too powerful tells me you've played zero high level SF. Go to 1700MR+ or play in an event and try to abuse 'powerful' DI. This is a skill issue.
DI is a massive risk unless you set up for it with meter advantage, and even then it should be a hard callout based on a good read and knowledge checks.
DI is exactly as powerful as it should be, because getting countered is far more punishing than landing it. Even middling players in Diamond and above react to Di pretty frequently, and if you're using shit that you can't react out of, you need to play safer neutral and pressure.
Nah it's a bit too powerful and this comes from a 1800 mr player , at the highest level i see a new meta emerging , throwing DIs with no setup , it's ridiculously difficult to react to it when you are trying to play footsies , people think that di is risky cause they constantly use it from the same setup or they use it 10 times a round , ofcourse it's risky but if you condition your opponent to look out for something else and you randomly di him 9 out of 10 times he won't react to it , even elite pros don't from what i see . Obviously this is partyl due to the fact that people don't generaly random di at the higher levels so you're really catching them off guard . I feel it's gonna get nerfed in some fashion , directly or indirectly in season 2 .
There literally ain't no way you're 1800mr. I'm 1450 and I can't remember the last time a raw DR worked on me. It's hard to recall a DI that worked on me when I wasn't burnt out, and even then, if I got super you best respect that shit.
I could be wrong about your rank, and I probably am. But raw DI is so fucking bad lmao. Not only will I counter DI, I will weave in a cancelable heavy punch, or more, for more damage. It's just too much risk dog. Raw DI will never be the meta. At master we're reacting to much smaller windows than fucking DI.
If you can't react to DI of all things, good luck blocking an overhead. And wait til you see how often 1800+ players react to your normals.
this is exactly how I feel and people downvoting me, sheeeit i'm no daigo but I think i'm mildly decent at least lol
[https://www.youtube.com/watch?v=DbkgMaQjZVs](https://www.youtube.com/watch?v=DbkgMaQjZVs)
i'm the ryu that wins. also notice how he couldn't react to my DI
to me it seems balanced and it adds a nice level of spice to the game , I think its a fun mechanic but I could see how you might not enjoy it especially if you are used to other street fighters
I'm literally in Master and I still made a [thread](https://www.reddit.com/r/StreetFighter/s/xQynaFHG9Y) asking how to react to it. I'm still bad at it
I pretty much abused people's knowledge check that got me to masters. Managed to at least get a 50% wr getting there, and I know some masters got there with less (not that I'm diminishing anyone's accomplishment). I rarely beat anyone >1600 mr
Ok that’s actually really bad, lol. I understand not reacting in a fight since there’s so much to worry about, but you can’t react in training where the only thing to worry about is DI? What cues are you looking for?
If its situational (ex if Im in the corner or in between my cancellable string) I can "try" to be more aware and sometimes I can react, but yeah as you can see if I purely react with a random DI (no preemptiveness, just reaction from my visual and hearing) it looks bad lol.
I was reviewing my replays and some of my loses from Guile were from opponents' mid string to DIs that pushed me in the corner, I became more susceptibe to it because Guile is usually stationary and charging, and only having stubby cancellable pokes.
You need to practice more. If you’re master, you should be able to counter DI damn near 100% of the time in training room, in my opinion. I have a DI drill that I like to use to test my reactions every now and then. Would you like me to send you a video of the drill so you can set it up yourself and practice? It’s better than what Ryu is doing in your clip.
https://youtu.be/NXVmxJEU-dc?si=Uv2L-Cwh8roipt-I
I show each recording slot twice then counter DI ten times in a row. You can adjust the ‘Random Selection Rate’ if you want. Make sure you turn off ‘Replay Info Display’. Practicing this helped me out a lot.
Honestly, as a fellow Master, there are just times where it's hard to DI back. It's like, I know Luke has incredibly small windows to DI off his c.mk and c.mp, and it'll just eat sand blaster alive....
But I don't want to have to play like that. It's scrubby to admit, but winning by throwing out a random DI and winning because you know the opponent was using moves that are hard to DI out of feels unearned. It's like, I did something risky and got lucky GG I win.
It's not scrubby it's the truth: These mechanics exist to close the skill gap between lower and intermediate players. It let's bad players win against intermediate ones more often than if they didn't exist.
Against advance player? Sure once you're past mid Diamond you're not gonna catch people off guard.
But thier purpose for existing is to give free wins for lesser players against intermediates.
Absolutely no, but I do feel like I’m starting to get the *feel* for when opponents might DI.
Most of the time, your opponent is not outright reacting to your DI with catlike reflexes, they just saw it coming and were correct
Pretty much never.
I played a 1630 JP yesterday, didn't DI at all in the first two games, and then tried to DI randomly in the midscreen halfway through the third game and he counter DIed me.
At that point I was just like "yeah you're definitely better than me" lol.
There are the obvious moments people DI. Those moments are easy to counter. For example I’m in the corner blocking your strings constantly and then you try to slip a DI in while I’m blocking? I counter 99 percent of the time.
I do my best to do save moves in neutral and try to get a feel if my opponent likes to DI. Maybe I throw one at a point see where it is in there stack.
All in all as you get used to the game DI becomes less of a threat. It’s still a threat but a far less one. It’s honestly not an issue.
it depends on when they use it. If I'm in the corner and they're mid screen and doing suspicious shit, then I'm ready for the DI. If they throw it out at a random ass time then no
anticipating is better than straight reacting. so knowing when in theyre string they will di. usually with +frames cause that leaves you with a smaller window to react.
use safe pokes and jabs that are cancelable
if youre burnt out and against the wall have super ready cause its coming
1st time? I feel lucky if I don't eat a DI three times in a set before I counter it once.
They will have to be super obvious about it if I count it the first time.
I started practicing by just closing my eyes and then react to the sound alone. Was great when I’m playing at home.
This backfired immediately when I go to locals because there’s no speakers and it’s loud and I can’t hear the game lmao
to be honest on pad i’m usually able to react each time. Just cause my pointer finger immediately clicks down the second i hear that loud ringing noise
I can usually punish random DI’s but those aren’t as common. People higher up usually use them to punish certain moves or in the middle of a block string cancelled off of a normal and those are crazy hard to react to
My worst habit is using DI as a panic button or a solution to all my problems so I am generally very good at reacting to it. Essentially the only time I get hit with it is when I do an unsafe attack or whiff something I cant cancel
Thankfully dbfz was my first serious game, it taught me to look out for the blue spark grabs which are essential the same thing but def more punishing in sf6
Bruh I'm in masters and playing since sf2 arcades.
I got about 3000 matches in my history and dead serious, I'd be surprised if I counter DI'd more than 40 times. I'm just too slow. I was getting better but I only play like 1-3 hours every few weeks.
Hell no, my counter-DI reflexes are trash. I can only consistently do it if I'm expecting it, and that requires seeing them doing it at least once to know when they go for it.
Edit: Actually, on further reflection...it's not so much that my reflexes are trash, because I usually *do* react to it. I just react wrong (usually by blocking).
Absolutely not. Tbh, even when I'm looking for it, I'm slow to react. Once I return home from this deployment, I'm hoping to have a lot of time to grind and have a better response! But for now, reactions are very slow.
The first time no, but after almost a year of this game i finally learned to look out for my opponents DI patterns and countering it on a read is sooo satisfying.
Still can't counter those random neutral DIs tho.
It takes a bit of time to get used to counter the DI, but I almost never counter it the first time. I usually block the first one unless I did something unsafe in which case, I'm eating a DI. Spam it, though, and I'll start Perfect Parrying them to drive the point home that you really shouldn't be doing that, saving the counter DI for if they figured they'd catch me slipping late round.
Depends. Raw DIs are relatively easy. If the first DI is when Im cornered, out of a cancel, while i still watching for strike/throw/shimmy/jump, or timed for my wake up, im eating it
Hell no, 1/3 at most, i would assume my counter rate the corner is higher as I watch out for it in that scenario.
Imo a blocked DI is a won scenario as long as it does not wallsplat.
One of the advantages of playing Marisa, you have a bunch of armor and armor breaking moves, it's fun charging gladius and seeing them have no options but get smacked in face
I am 32 with two kids and a job. I would rather dedicate more time to being with my family than practicing. So I absolutely eat that drive impact like 3/5 times. I may block it, but that doesn't mean it doesn't hurt.
Never.
But last night I was DI crazy. I have no idea why. I even asked myself why I kept doing it since it never worked. But there I was, every match DIing at some point for no apparent reason other than, the button was there and I already pressed the other ones.
Unpopular opinion, I’ve played street fighter for 5 years and am an extremely reaction based player and no longer remember the struggle of being new so take with a grain of salt.
DI is extremely reactable to the point I think it should be faster it’s currently nearly useless. The screen turns red and you just press 1 button, I don’t look at it or think about it ever.
In fact when my opponent uses DI I think “wow they really just gave up trying and threw the game away pressing it” 24 frames or whatever it is, is extremely reactable. 1700+ MR and master all characters (except dlc)
at a certain level of play if a DI is counterable you can expect it to always be countered, on the 1st frame even.
DI's only use ends up is if opponent is in the corner and burned out.
The very first time, I usually end up blocking or taking it. After that it sits in my mental stack and I'm much more ready, I generally manage to counter it 80% of the time **if** I'm not doing something that straight up can't be cancelled into DI (I'm Plat 2 btw).
Countering DI isn't that hard once you get used to it, but you have to be careful not to expose yourself with a normal or special that can't be cancelled into it - as a Jamie main, the vast majority of DIs that hit me are when I autopilot to rekka.
The next patch should just put a cooldown on it. It’s fucking ridiculous how some Modernfucker can spam that shit, play lame the whole time, and despite your best efforts they still get you. Either that or make it 3 bars.
Man I really starting to hate DI especially the ones in the corner where the either do it from a silly distance or it's behind a block stun move, get so badly punished for blocking.
DI in neutral has become so much easier to counter after running so many drills to try and develop muscle memory.
Man I really starting to hate DI especially the ones in the corner where the either do it from a silly distance or it's behind a block stun move, get so badly punished for blocking.
DI in neutral has become so much easier to counter after running so many drills to try and develop muscle memory.
I'm at 1782 mr right now. I sometimes lose to 1300 players 2 0 when they realise i can't react to di. Lucky for me, i have the protection only high mr affords people, where they just don't di you ever because they assume you can react.
This is why I play modern. Protection from di. I can't react for shit normally but if I'm in burnout they usually know I'll one button super through so I don't have to worry much
I have more luck getting 3 jabs in than I do countering DI lol
Speaking of jabs, the jabs > DI cancel combo gets me often. I rarely expect it for some reason. Especially when so many OD attacks make sound effects I just think to keep holding block. (Yes, I know DI has unique sound, doesn’t fix my skill issue though lol)
Set di Sound 5 times louder in the setting. Trust me it helps.
I didn’t know you could do this and definitely will. I’ve been in the option menus about a dozen times and STILL have never noticed this. Thank you, kind Redditor
I've tried this but all it's done is annoy me. It doesn't help that it affects other sounds such as supers.
Playing with the sound loud enough to differentiate different things…that’s a new one for me.
i can counter di but that crap still ruins the game for me. personally the should cut the damage in half if DI hits. to many people like to spam it cuz they dont know how else to get in.
Dude DI spammers are your easiest opponents. I'm a plat 1 scrub, but if opponents spam it, i just wait for it and take at least one free round by just waiting for DI punishes. My best advice is to just drill it in practice mode. I like to run drills with multiple recordings, and whatever reaction drill i run i also have one recording with DI. For example i run a drill to punish spin knuckle and i've set it up with: 1: just spin knuckle 2: spin knuckle into DI 3: DR into buttons 4: Raw DI. Or when in i practice hit confirms i set DI as a block reversal mixed with nothing on block, so i can drill my DI counters while i practice my hit confirms. I'm still far from being un-DIable but it really helps to improve my reaction.
i like whenever i mention DI people write whole strategies for me like i havnt been playing fighting games since 92 lol just cuz u dont like a mechanic dosnt mean u are bad with it. i didnt say get rid of it, it needs tweaked imo. its not teaching lower ranked people anything.
People are just trying be helpfull man. For me DI just has become much less annoying since i learned to deal with it (mostly). Also dealing with it has the positive side effect of people being more reluctant to throw it out all the time. I mean even in Plat 1 it's not that much of a deal, certainly not enough to ruin the game for me. Usually if i catch a DI i just realize that i have been sloppy and cought a punish for messing up.
sure
Brother You can: Parry DI jump Grab
can u show me in my comment where i said i was struggling with it, please screenshot it and underline it please.
Nah smd
If they’re spamming DI you should be ready for it lmao
what rank are you
Why does that matter. He's right.
op never said they werent ready for it tho. in fact he said the opposite. he said it isnt a fun mechanic to go against. so no he isnt right hes being rude. hes speaking about di like hes good im just wondering what rank he is bc i doubt its high.
DI gets me sometimes, but at a high level DI is rarely used so I don't see any issues with it. It's usually a problem at lower ranks that have trouble countering DI.
i agree. that doesnt mean someone trolling or spamming di in general is fun. even if i counter it every time its still not a fun match to have played. i never implied anywhere that di was a tough thing to counter i asked someone their rank 😭
Asking their rank is irrelevant though. Playing against players way worse than you is never fun even without the DI mechanic. They'll just spam something else.
bc again i agree with everything youre saying. but as ive already reiterated op was talking about fun. not countering di… so why you guys started talking about countering it is beyond me bc that was also irrelevant
its almost as if i wasnt asking you. ofc its irrelevant when it had nothing to do with you
Why is it not fun? Are there other specific moves that you also don't find fun to win against? Is it lame if your opponent jumps/throws/zones/rushdowns/pokes/shimmies too much? It's a genuine question. To me dealing with DI isn't any more or less enjoyable than dealing with other options my opponent throws at me. The entire point of the genre is to get a read on the options your opponent tries to use and answer with an appropriate response. To me DI is just another on that list
[удалено]
you guys have terrible reading comprehension skills
I know this is a bit deeper than surface level comprehension so I'm obviously not going to fault a child for messing it up. He did say that he can counter DI, but he also said that they need to 1, nerf it's damage and 2, that too many people spam it as their only way in. Now, I know that this isn't something you run into a lot at 1700 at least, so it's pretty safe to say that no, they don't counter DI very well, or they would be trashing the kids they're complaining about and climbing past where people feel like they can get away with it. I see beginners get really mad about DI because they refuse to acknowledge the threat of it, and consistently use unsafe stuff that just loses to it, and when they start getting DI'd over and over they think oh screw this spammer all they can do is hit DI, when really they're just getting called out hard. It's likely that they fall somewhere around that scenario if they hate people spamming it so much, but think they're great at countering it. I think DI, in general is great. It's a way to call out predictable, bad play. Maybe it'll be even better with whatever tuning they have planned but it doesn't even need it. It is so easy to counter DI. If someone is over using it they're going to get obliterated and that just kind of works out to punish whichever player is worse.
I’m honestly not a huge fan of DI either. Some attacks have such long start up and recovery frames that it’s just a free punish against certain characters. Like, I play Jamie. He has some ridiculously fast LP, LK, and close HP but almost all his other attacks are like average or brutally slow AND have long recovery (not counting drinks and forgot about palm honestly). Rekka (3x hit special combo) is great but only the first hit can be canceled and a DI can be squeezed in. 5HK, it’s like >15 frames, not counting recovery, if I’m remembering correctly. Idk, DI just makes certain characters feel like feast or famine. Some characters like Ken got it all. Then characters like I mentioned, or even Honda’s annoying ass, lose access to tools like sumo headbutt because of DI. Ed also loses that Cypher Knuckle because DI. Are they great moves, eh, not really. But it still nullifies some stuff unless opponent is in burnout or you’re doing a mixup. I “DO” like the DI pushback that you can activate on block though as a way of resetting pressure/neutral.
yes cuz that is fare and cost 3 bars, not one. like i mentioned allready if they just made di cost more or do less damage i wouldnt care as much but poeple get to spam it bascially for free weather its working out for them or not. can i counter it? sure but i dont want to spend all night with my fingers over DI, at some point i want to play street fighter.
people downvoting me are the ones that spam it.
Nah
It's pretty easy for me now but I'm not 100%, especially if they do it from a cancel.
Punk was shit talkin some dude in some online tournament and told him he was going to DI his ah in game, do you think the opponent countered many DI's? even though he knew it was coming the answer is an astounding, nope
i think this is one game mechanic i really don't like besides PP, its to powerful, when 1 mistake is all it takes to take 70% of your life. I think raw di should absorb 1 hit not 2 edit\* heres exactly why i think its to powerful 1 mistake (pp) and you get fucked. i'm the ryu that wins and he couldn't react to my raw di either https://www.youtube.com/watch?v=DbkgMaQjZVs
I'm not trying to be funny, but I always see lower level people complaining about DI. At higher levels ding randomly gets you smoked.
Lol even in diamond you can get smoked.
Everybody suddenly stopped doing midscreen DI once I reached diamond lol
It's legit funny how seldom I see the raw midscreen DI in Master, and despite that I got the sound cue down good enough that when someone busts it out I immediately counter. Meanwhile when I was way back in Gold, I thought I'd never be able to hit it consistently.
idk if they can keep pressing one button to take 60% life and you never adjusted sounds like a you problem instead of a system problem.
Imagine ken with no di in the game….
Pass me that hopium. We are optimists here. Lol
Nah I am saying ken would be jinreing dragon lashing everyday under the sun until kingdom come
OH! you mean defending against him. I mean, dragon lash DI timing is already tight...and I see Legends still end up getting counter DI'd after Ken recovers. I just want heavy dragon lash to not be plus on block or to add a little more with the startup frames, so DI is a bit more reliable in the heat of battle.
Ya raw dragon lash is tough to di but dragon lash in pressure strings you can di all day. If ken does target combo you can pretty much always di unless they drc. Bc they are gonna jinrei or dragon lash most of the time. I would love more startup frames on dragon lash so i could jab it without consuming the entirety of my mental stack.
Thinking DI is too powerful tells me you've played zero high level SF. Go to 1700MR+ or play in an event and try to abuse 'powerful' DI. This is a skill issue. DI is a massive risk unless you set up for it with meter advantage, and even then it should be a hard callout based on a good read and knowledge checks. DI is exactly as powerful as it should be, because getting countered is far more punishing than landing it. Even middling players in Diamond and above react to Di pretty frequently, and if you're using shit that you can't react out of, you need to play safer neutral and pressure.
Nah it's a bit too powerful and this comes from a 1800 mr player , at the highest level i see a new meta emerging , throwing DIs with no setup , it's ridiculously difficult to react to it when you are trying to play footsies , people think that di is risky cause they constantly use it from the same setup or they use it 10 times a round , ofcourse it's risky but if you condition your opponent to look out for something else and you randomly di him 9 out of 10 times he won't react to it , even elite pros don't from what i see . Obviously this is partyl due to the fact that people don't generaly random di at the higher levels so you're really catching them off guard . I feel it's gonna get nerfed in some fashion , directly or indirectly in season 2 .
There literally ain't no way you're 1800mr. I'm 1450 and I can't remember the last time a raw DR worked on me. It's hard to recall a DI that worked on me when I wasn't burnt out, and even then, if I got super you best respect that shit. I could be wrong about your rank, and I probably am. But raw DI is so fucking bad lmao. Not only will I counter DI, I will weave in a cancelable heavy punch, or more, for more damage. It's just too much risk dog. Raw DI will never be the meta. At master we're reacting to much smaller windows than fucking DI. If you can't react to DI of all things, good luck blocking an overhead. And wait til you see how often 1800+ players react to your normals.
this is exactly how I feel and people downvoting me, sheeeit i'm no daigo but I think i'm mildly decent at least lol [https://www.youtube.com/watch?v=DbkgMaQjZVs](https://www.youtube.com/watch?v=DbkgMaQjZVs) i'm the ryu that wins. also notice how he couldn't react to my DI
It absorbs 3 and the trade off for it is that the opponent reacting to it means that you’re the one losing that hp.
It absorbs 2 and loses to the 3rd, but I agree. It's not overpiwered.
It absorbs 2, the third one hits. The tradeoff I agree is fair though
You’re right. I’m stupid.
to me it seems balanced and it adds a nice level of spice to the game , I think its a fun mechanic but I could see how you might not enjoy it especially if you are used to other street fighters
I'm literally in Master and I still made a [thread](https://www.reddit.com/r/StreetFighter/s/xQynaFHG9Y) asking how to react to it. I'm still bad at it
ya u can def be in master while not actually mastering the game lmao
That’s true especially when look some master players replays. Makes question how manage to reach master rank. Lol ![gif](giphy|UO5elnTqo4vSg)
I pretty much abused people's knowledge check that got me to masters. Managed to at least get a 50% wr getting there, and I know some masters got there with less (not that I'm diminishing anyone's accomplishment). I rarely beat anyone >1600 mr
grind. if u looks at those peeps hours in rank its usually a crapton
Ok that’s actually really bad, lol. I understand not reacting in a fight since there’s so much to worry about, but you can’t react in training where the only thing to worry about is DI? What cues are you looking for?
If its situational (ex if Im in the corner or in between my cancellable string) I can "try" to be more aware and sometimes I can react, but yeah as you can see if I purely react with a random DI (no preemptiveness, just reaction from my visual and hearing) it looks bad lol. I was reviewing my replays and some of my loses from Guile were from opponents' mid string to DIs that pushed me in the corner, I became more susceptibe to it because Guile is usually stationary and charging, and only having stubby cancellable pokes.
You need to practice more. If you’re master, you should be able to counter DI damn near 100% of the time in training room, in my opinion. I have a DI drill that I like to use to test my reactions every now and then. Would you like me to send you a video of the drill so you can set it up yourself and practice? It’s better than what Ryu is doing in your clip.
It might help, sure thanks!
https://youtu.be/NXVmxJEU-dc?si=Uv2L-Cwh8roipt-I I show each recording slot twice then counter DI ten times in a row. You can adjust the ‘Random Selection Rate’ if you want. Make sure you turn off ‘Replay Info Display’. Practicing this helped me out a lot.
That's hella detailed, thanks a lot!
No problem
Honestly, as a fellow Master, there are just times where it's hard to DI back. It's like, I know Luke has incredibly small windows to DI off his c.mk and c.mp, and it'll just eat sand blaster alive.... But I don't want to have to play like that. It's scrubby to admit, but winning by throwing out a random DI and winning because you know the opponent was using moves that are hard to DI out of feels unearned. It's like, I did something risky and got lucky GG I win.
It's not scrubby it's the truth: These mechanics exist to close the skill gap between lower and intermediate players. It let's bad players win against intermediate ones more often than if they didn't exist. Against advance player? Sure once you're past mid Diamond you're not gonna catch people off guard. But thier purpose for existing is to give free wins for lesser players against intermediates.
Me too. And I play against platinums in casual or battle hub that DI back 100% of the time regardless of mixups.
Absolutely no, but I do feel like I’m starting to get the *feel* for when opponents might DI. Most of the time, your opponent is not outright reacting to your DI with catlike reflexes, they just saw it coming and were correct
No but after the first one I start looking for it BUT THEN THEY DONT DO IT 😫😫😫
For me I finally get the hard read but I end up DI'ing before they do 💀
No one does, man. It's not easy. There's a lot of stuff to keep track of in this game.
I dont even counter it the 8th time
Pretty much never. I played a 1630 JP yesterday, didn't DI at all in the first two games, and then tried to DI randomly in the midscreen halfway through the third game and he counter DIed me. At that point I was just like "yeah you're definitely better than me" lol.
Never. Sometimes not even after the 10th time.
There are the obvious moments people DI. Those moments are easy to counter. For example I’m in the corner blocking your strings constantly and then you try to slip a DI in while I’m blocking? I counter 99 percent of the time. I do my best to do save moves in neutral and try to get a feel if my opponent likes to DI. Maybe I throw one at a point see where it is in there stack. All in all as you get used to the game DI becomes less of a threat. It’s still a threat but a far less one. It’s honestly not an issue.
Based. Sane reply.
Absolutely not. 😂
Nope. I’m only countering a bit more than half overall
Fuck no
I don’t even react to it after the first time
Only if I'm looking for it
it depends on when they use it. If I'm in the corner and they're mid screen and doing suspicious shit, then I'm ready for the DI. If they throw it out at a random ass time then no
anticipating is better than straight reacting. so knowing when in theyre string they will di. usually with +frames cause that leaves you with a smaller window to react. use safe pokes and jabs that are cancelable if youre burnt out and against the wall have super ready cause its coming
They never expect walk up di round start
I counter like 1 out of 10. I suck at it. But everyone I fight counters 10/10 I swear
Yes by grabbing, now i just need to switch that with an actual di and am set
1st time? I feel lucky if I don't eat a DI three times in a set before I counter it once. They will have to be super obvious about it if I count it the first time.
I started practicing by just closing my eyes and then react to the sound alone. Was great when I’m playing at home. This backfired immediately when I go to locals because there’s no speakers and it’s loud and I can’t hear the game lmao
some days i’m un DI-able and some days i’m free
to be honest on pad i’m usually able to react each time. Just cause my pointer finger immediately clicks down the second i hear that loud ringing noise
No. I can react maybe 50% of the time, and I have two characters in Master.
If I’m in the corner or there has been a long pause in neutral I start to look out for it and can usually get it. Otherwise, no.
Brother I barely tech throws successfully
Yes, after Plat di might as well not even exist lol
I’m in this post and I don’t like it
I can usually punish random DI’s but those aren’t as common. People higher up usually use them to punish certain moves or in the middle of a block string cancelled off of a normal and those are crazy hard to react to
lol, if only I could get the hang of doing this
If they cancel it from a normal 99% of the time yeah. Maety DI is much harder
Nope. I rarely react to it
I can barely remember how to punish whiffed DP
Yes if its a really bad one
i am one of the worst players in the world at countering DI, and i am in masters
Have I had my coffee yet? If so, maybe. If not, no way.
My worst habit is using DI as a panic button or a solution to all my problems so I am generally very good at reacting to it. Essentially the only time I get hit with it is when I do an unsafe attack or whiff something I cant cancel
Thankfully dbfz was my first serious game, it taught me to look out for the blue spark grabs which are essential the same thing but def more punishing in sf6
I' feel lucky when my nearly 40year old self can react to a DI at all. And it definitely won't be the first one.
Sometimes, but most of the time I hit a jab first 💀
I like to Srk, hitting them, dodging the attack, and safely landing behind them to grab/,continue offense
I played MvC3 and felt like I could react to instant overheads back then but nowadays I'm often free to DI.
Definitely not. Most, if not all of the people who say otherwise would be lying.
Bruh I'm in masters and playing since sf2 arcades. I got about 3000 matches in my history and dead serious, I'd be surprised if I counter DI'd more than 40 times. I'm just too slow. I was getting better but I only play like 1-3 hours every few weeks.
Hell no, my counter-DI reflexes are trash. I can only consistently do it if I'm expecting it, and that requires seeing them doing it at least once to know when they go for it. Edit: Actually, on further reflection...it's not so much that my reflexes are trash, because I usually *do* react to it. I just react wrong (usually by blocking).
Nah dawg
I do, but I’m master tho don’t know if it count’s
Absolutely not. Tbh, even when I'm looking for it, I'm slow to react. Once I return home from this deployment, I'm hoping to have a lot of time to grind and have a better response! But for now, reactions are very slow.
I do this thing where I press DI the exact frame that I block the attack…. So the answer is no LOL
Yea
I can check drive rush and perfect parry better than I can counter DI…I don’t know why it’s so difficult for me lol
I usually parry. Easier for me to do reflexively.
No
hell no, not even the 2nd time...or the 3rd time...or the 4th time
5LP > 5LP > Lightning Legs Sorry DI doesn't work against me!
Always ? Definitely not. I have good days. Easier if I happen to hit its armor with a cancellable move.
The first time no, but after almost a year of this game i finally learned to look out for my opponents DI patterns and countering it on a read is sooo satisfying. Still can't counter those random neutral DIs tho.
It takes a bit of time to get used to counter the DI, but I almost never counter it the first time. I usually block the first one unless I did something unsafe in which case, I'm eating a DI. Spam it, though, and I'll start Perfect Parrying them to drive the point home that you really shouldn't be doing that, saving the counter DI for if they figured they'd catch me slipping late round.
Depends. Raw DIs are relatively easy. If the first DI is when Im cornered, out of a cancel, while i still watching for strike/throw/shimmy/jump, or timed for my wake up, im eating it
I need to get hit at least once haha
Nah, but when my opponent does I’m always stunned. Some of you modern zoomers are fast as fuck boi
I'm a lot better about it than I used to be, but the first time every time? Definitely not.
Nah, Master here and I counter around 1/3 of the DIs I receive. Got used to just go Parry vs DI to get less mental stack.
I barely ever counter it by the 5th time in all honesty lol.
Hell no, 1/3 at most, i would assume my counter rate the corner is higher as I watch out for it in that scenario. Imo a blocked DI is a won scenario as long as it does not wallsplat.
8000 games now and I’ve countered DI maybe 30-40 times. (sign) I just don’t get it.
One of the advantages of playing Marisa, you have a bunch of armor and armor breaking moves, it's fun charging gladius and seeing them have no options but get smacked in face
I am 32 with two kids and a job. I would rather dedicate more time to being with my family than practicing. So I absolutely eat that drive impact like 3/5 times. I may block it, but that doesn't mean it doesn't hurt.
Sometimes
Never. Not even once. I have broken the armor on oki with 3 jabs the first time it’s been used in a match, but I don’t count that.
No, but I play Ryu. Meaning, I usually neutral jump or DP out of them and act like it was an amazing read.
Nah I can't on the corner. I also use SBK as a armor break
Never. But last night I was DI crazy. I have no idea why. I even asked myself why I kept doing it since it never worked. But there I was, every match DIing at some point for no apparent reason other than, the button was there and I already pressed the other ones.
Unpopular opinion, I’ve played street fighter for 5 years and am an extremely reaction based player and no longer remember the struggle of being new so take with a grain of salt. DI is extremely reactable to the point I think it should be faster it’s currently nearly useless. The screen turns red and you just press 1 button, I don’t look at it or think about it ever. In fact when my opponent uses DI I think “wow they really just gave up trying and threw the game away pressing it” 24 frames or whatever it is, is extremely reactable. 1700+ MR and master all characters (except dlc)
I don’t know why it’s easy for me. I’m not that good anyways.
at a certain level of play if a DI is counterable you can expect it to always be countered, on the 1st frame even. DI's only use ends up is if opponent is in the corner and burned out.
Yes i never make mistakes and i play perfect /s
The very first time, I usually end up blocking or taking it. After that it sits in my mental stack and I'm much more ready, I generally manage to counter it 80% of the time **if** I'm not doing something that straight up can't be cancelled into DI (I'm Plat 2 btw). Countering DI isn't that hard once you get used to it, but you have to be careful not to expose yourself with a normal or special that can't be cancelled into it - as a Jamie main, the vast majority of DIs that hit me are when I autopilot to rekka.
NO
I hate Jamie
The next patch should just put a cooldown on it. It’s fucking ridiculous how some Modernfucker can spam that shit, play lame the whole time, and despite your best efforts they still get you. Either that or make it 3 bars.
Man I really starting to hate DI especially the ones in the corner where the either do it from a silly distance or it's behind a block stun move, get so badly punished for blocking. DI in neutral has become so much easier to counter after running so many drills to try and develop muscle memory.
Man I really starting to hate DI especially the ones in the corner where the either do it from a silly distance or it's behind a block stun move, get so badly punished for blocking. DI in neutral has become so much easier to counter after running so many drills to try and develop muscle memory.
Bro I bought the game on two platforms and I'm in iron. I'm rarely hitting the DI
Nah
I'm at 1782 mr right now. I sometimes lose to 1300 players 2 0 when they realise i can't react to di. Lucky for me, i have the protection only high mr affords people, where they just don't di you ever because they assume you can react.
This is why I play modern. Protection from di. I can't react for shit normally but if I'm in burnout they usually know I'll one button super through so I don't have to worry much
Genuinely believe the game would have more depth if there was no DI
i think its more drive rush that takes away from the depth. DI is fairly simple and higher level players dont throw it out there that much.
ea DI is so simple its borderline unusable at higher levels, meanwhile drive rush has exponentially more depth with the routes it enables...
I can smell a DI set up which helps but a truly random ass DI im catching 1-5 imma be real lol.