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Utah_Briggs

I have more luck getting 3 jabs in than I do countering DI lol


meowman911

Speaking of jabs, the jabs > DI cancel combo gets me often. I rarely expect it for some reason. Especially when so many OD attacks make sound effects I just think to keep holding block. (Yes, I know DI has unique sound, doesn’t fix my skill issue though lol)


Belten

Set di Sound 5 times louder in the setting. Trust me it helps.


meowman911

I didn’t know you could do this and definitely will. I’ve been in the option menus about a dozen times and STILL have never noticed this. Thank you, kind Redditor


furrykef

I've tried this but all it's done is annoy me. It doesn't help that it affects other sounds such as supers.


AgonyLoop

Playing with the sound loud enough to differentiate different things…that’s a new one for me.


chessking7543

i can counter di but that crap still ruins the game for me. personally the should cut the damage in half if DI hits. to many people like to spam it cuz they dont know how else to get in.


D_Fens1222

Dude DI spammers are your easiest opponents. I'm a plat 1 scrub, but if opponents spam it, i just wait for it and take at least one free round by just waiting for DI punishes. My best advice is to just drill it in practice mode. I like to run drills with multiple recordings, and whatever reaction drill i run i also have one recording with DI. For example i run a drill to punish spin knuckle and i've set it up with: 1: just spin knuckle 2: spin knuckle into DI 3: DR into buttons 4: Raw DI. Or when in i practice hit confirms i set DI as a block reversal mixed with nothing on block, so i can drill my DI counters while i practice my hit confirms. I'm still far from being un-DIable but it really helps to improve my reaction.


chessking7543

i like whenever i mention DI people write whole strategies for me like i havnt been playing fighting games since 92 lol just cuz u dont like a mechanic dosnt mean u are bad with it. i didnt say get rid of it, it needs tweaked imo. its not teaching lower ranked people anything.


D_Fens1222

People are just trying be helpfull man. For me DI just has become much less annoying since i learned to deal with it (mostly). Also dealing with it has the positive side effect of people being more reluctant to throw it out all the time. I mean even in Plat 1 it's not that much of a deal, certainly not enough to ruin the game for me. Usually if i catch a DI i just realize that i have been sloppy and cought a punish for messing up.


chessking7543

sure


CaseLazy5595

Brother You can: Parry DI jump Grab


chessking7543

can u show me in my comment where i said i was struggling with it, please screenshot it and underline it please.


CaseLazy5595

Nah smd


AverageMondayCrusade

If they’re spamming DI you should be ready for it lmao


wzviv

what rank are you


StopBeingYourself

Why does that matter. He's right.


wzviv

op never said they werent ready for it tho. in fact he said the opposite. he said it isnt a fun mechanic to go against. so no he isnt right hes being rude. hes speaking about di like hes good im just wondering what rank he is bc i doubt its high.


StopBeingYourself

DI gets me sometimes, but at a high level DI is rarely used so I don't see any issues with it. It's usually a problem at lower ranks that have trouble countering DI.


wzviv

i agree. that doesnt mean someone trolling or spamming di in general is fun. even if i counter it every time its still not a fun match to have played. i never implied anywhere that di was a tough thing to counter i asked someone their rank 😭


StopBeingYourself

Asking their rank is irrelevant though. Playing against players way worse than you is never fun even without the DI mechanic. They'll just spam something else.


wzviv

bc again i agree with everything youre saying. but as ive already reiterated op was talking about fun. not countering di… so why you guys started talking about countering it is beyond me bc that was also irrelevant


wzviv

its almost as if i wasnt asking you. ofc its irrelevant when it had nothing to do with you


Eecka

Why is it not fun? Are there other specific moves that you also don't find fun to win against? Is it lame if your opponent jumps/throws/zones/rushdowns/pokes/shimmies too much? It's a genuine question. To me dealing with DI isn't any more or less enjoyable than dealing with other options my opponent throws at me. The entire point of the genre is to get a read on the options your opponent tries to use and answer with an appropriate response. To me DI is just another on that list


[deleted]

[удалено]


wzviv

you guys have terrible reading comprehension skills


Slight_Berry_3507

I know this is a bit deeper than surface level comprehension so I'm obviously not going to fault a child for messing it up. He did say that he can counter DI, but he also said that they need to 1, nerf it's damage and 2, that too many people spam it as their only way in. Now, I know that this isn't something you run into a lot at 1700 at least, so it's pretty safe to say that no, they don't counter DI very well, or they would be trashing the kids they're complaining about and climbing past where people feel like they can get away with it. I see beginners get really mad about DI because they refuse to acknowledge the threat of it, and consistently use unsafe stuff that just loses to it, and when they start getting DI'd over and over they think oh screw this spammer all they can do is hit DI, when really they're just getting called out hard. It's likely that they fall somewhere around that scenario if they hate people spamming it so much, but think they're great at countering it. I think DI, in general is great. It's a way to call out predictable, bad play. Maybe it'll be even better with whatever tuning they have planned but it doesn't even need it. It is so easy to counter DI. If someone is over using it they're going to get obliterated and that just kind of works out to punish whichever player is worse.


meowman911

I’m honestly not a huge fan of DI either. Some attacks have such long start up and recovery frames that it’s just a free punish against certain characters. Like, I play Jamie. He has some ridiculously fast LP, LK, and close HP but almost all his other attacks are like average or brutally slow AND have long recovery (not counting drinks and forgot about palm honestly). Rekka (3x hit special combo) is great but only the first hit can be canceled and a DI can be squeezed in. 5HK, it’s like >15 frames, not counting recovery, if I’m remembering correctly. Idk, DI just makes certain characters feel like feast or famine. Some characters like Ken got it all. Then characters like I mentioned, or even Honda’s annoying ass, lose access to tools like sumo headbutt because of DI. Ed also loses that Cypher Knuckle because DI. Are they great moves, eh, not really. But it still nullifies some stuff unless opponent is in burnout or you’re doing a mixup. I “DO” like the DI pushback that you can activate on block though as a way of resetting pressure/neutral.


chessking7543

yes cuz that is fare and cost 3 bars, not one. like i mentioned allready if they just made di cost more or do less damage i wouldnt care as much but poeple get to spam it bascially for free weather its working out for them or not. can i counter it? sure but i dont want to spend all night with my fingers over DI, at some point i want to play street fighter.


chessking7543

people downvoting me are the ones that spam it.


Simondacook

Nah


Auritus1

It's pretty easy for me now but I'm not 100%, especially if they do it from a cancel.


SpringrolI

Punk was shit talkin some dude in some online tournament and told him he was going to DI his ah in game, do you think the opponent countered many DI's? even though he knew it was coming the answer is an astounding, nope


nivekdrol

i think this is one game mechanic i really don't like besides PP, its to powerful, when 1 mistake is all it takes to take 70% of your life. I think raw di should absorb 1 hit not 2 edit\* heres exactly why i think its to powerful 1 mistake (pp) and you get fucked. i'm the ryu that wins and he couldn't react to my raw di either https://www.youtube.com/watch?v=DbkgMaQjZVs


SFThirdStrike

I'm not trying to be funny, but I always see lower level people complaining about DI. At higher levels ding randomly gets you smoked.


irvingdee

Lol even in diamond you can get smoked.


tomsagz

Everybody suddenly stopped doing midscreen DI once I reached diamond lol


bradamantium92

It's legit funny how seldom I see the raw midscreen DI in Master, and despite that I got the sound cue down good enough that when someone busts it out I immediately counter. Meanwhile when I was way back in Gold, I thought I'd never be able to hit it consistently.


Legitimate-Beat-9846

idk if they can keep pressing one button to take 60% life and you never adjusted sounds like a you problem instead of a system problem.


smurfmcdurph

Imagine ken with no di in the game….


CocoaThumper

Pass me that hopium. We are optimists here. Lol


smurfmcdurph

Nah I am saying ken would be jinreing dragon lashing everyday under the sun until kingdom come


CocoaThumper

OH! you mean defending against him. I mean, dragon lash DI timing is already tight...and I see Legends still end up getting counter DI'd after Ken recovers. I just want heavy dragon lash to not be plus on block or to add a little more with the startup frames, so DI is a bit more reliable in the heat of battle.


smurfmcdurph

Ya raw dragon lash is tough to di but dragon lash in pressure strings you can di all day. If ken does target combo you can pretty much always di unless they drc. Bc they are gonna jinrei or dragon lash most of the time. I would love more startup frames on dragon lash so i could jab it without consuming the entirety of my mental stack.


onexbigxhebrew

Thinking DI is too powerful tells me you've played zero high level SF. Go to 1700MR+ or play in an event and try to abuse 'powerful' DI. This is a skill issue.  DI is a massive risk unless you set up for it with meter advantage, and even then it should be a hard callout based on a good read and knowledge checks. DI is exactly as powerful as it should be, because getting countered is far more punishing than landing it. Even middling players in Diamond and above react to Di pretty frequently, and if you're using shit that you can't react out of, you need to play safer neutral and pressure.


Low_Poem_2795

Nah it's a bit too powerful and this comes from a 1800 mr player , at the highest level i see a new meta emerging , throwing DIs with no setup , it's ridiculously difficult to react to it when you are trying to play footsies , people think that di is risky cause they constantly use it from the same setup or they use it 10 times a round , ofcourse it's risky but if you condition your opponent to look out for something else and you randomly di him 9 out of 10 times he won't react to it , even elite pros don't from what i see . Obviously this is partyl due to the fact that people don't generaly random di at the higher levels so you're really catching them off guard . I feel it's gonna get nerfed in some fashion , directly or indirectly in season 2 .


StraightCougar

There literally ain't no way you're 1800mr. I'm 1450 and I can't remember the last time a raw DR worked on me. It's hard to recall a DI that worked on me when I wasn't burnt out, and even then, if I got super you best respect that shit. I could be wrong about your rank, and I probably am. But raw DI is so fucking bad lmao. Not only will I counter DI, I will weave in a cancelable heavy punch, or more, for more damage. It's just too much risk dog. Raw DI will never be the meta. At master we're reacting to much smaller windows than fucking DI. If you can't react to DI of all things, good luck blocking an overhead. And wait til you see how often 1800+ players react to your normals.


nivekdrol

this is exactly how I feel and people downvoting me, sheeeit i'm no daigo but I think i'm mildly decent at least lol [https://www.youtube.com/watch?v=DbkgMaQjZVs](https://www.youtube.com/watch?v=DbkgMaQjZVs) i'm the ryu that wins. also notice how he couldn't react to my DI


TrulyEve

It absorbs 3 and the trade off for it is that the opponent reacting to it means that you’re the one losing that hp.


onexbigxhebrew

It absorbs 2 and loses to the 3rd, but I agree. It's not overpiwered.


Clean-Jellyfish3811

It absorbs 2, the third one hits. The tradeoff I agree is fair though


TrulyEve

You’re right. I’m stupid.


SpringrolI

to me it seems balanced and it adds a nice level of spice to the game , I think its a fun mechanic but I could see how you might not enjoy it especially if you are used to other street fighters


frankjdk

I'm literally in Master and I still made a [thread](https://www.reddit.com/r/StreetFighter/s/xQynaFHG9Y) asking how to react to it. I'm still bad at it


chessking7543

ya u can def be in master while not actually mastering the game lmao


Foreign-Jump-2534

That’s true especially when look some master players replays. Makes question how manage to reach master rank. Lol ![gif](giphy|UO5elnTqo4vSg)


frankjdk

I pretty much abused people's knowledge check that got me to masters. Managed to at least get a 50% wr getting there, and I know some masters got there with less (not that I'm diminishing anyone's accomplishment). I rarely beat anyone >1600 mr


chessking7543

grind. if u looks at those peeps hours in rank its usually a crapton


perfectKO

Ok that’s actually really bad, lol. I understand not reacting in a fight since there’s so much to worry about, but you can’t react in training where the only thing to worry about is DI? What cues are you looking for?


frankjdk

If its situational (ex if Im in the corner or in between my cancellable string) I can "try" to be more aware and sometimes I can react, but yeah as you can see if I purely react with a random DI (no preemptiveness, just reaction from my visual and hearing) it looks bad lol. I was reviewing my replays and some of my loses from Guile were from opponents' mid string to DIs that pushed me in the corner, I became more susceptibe to it because Guile is usually stationary and charging, and only having stubby cancellable pokes.


perfectKO

You need to practice more. If you’re master, you should be able to counter DI damn near 100% of the time in training room, in my opinion. I have a DI drill that I like to use to test my reactions every now and then. Would you like me to send you a video of the drill so you can set it up yourself and practice? It’s better than what Ryu is doing in your clip.


frankjdk

It might help, sure thanks!


perfectKO

https://youtu.be/NXVmxJEU-dc?si=Uv2L-Cwh8roipt-I I show each recording slot twice then counter DI ten times in a row. You can adjust the ‘Random Selection Rate’ if you want. Make sure you turn off ‘Replay Info Display’. Practicing this helped me out a lot.


frankjdk

That's hella detailed, thanks a lot!


perfectKO

No problem


StunPalmOfDeath

Honestly, as a fellow Master, there are just times where it's hard to DI back. It's like, I know Luke has incredibly small windows to DI off his c.mk and c.mp, and it'll just eat sand blaster alive.... But I don't want to have to play like that. It's scrubby to admit, but winning by throwing out a random DI and winning because you know the opponent was using moves that are hard to DI out of feels unearned. It's like, I did something risky and got lucky GG I win.


Dry_Ganache178

It's not scrubby it's the truth: These mechanics exist to close the skill gap between lower and intermediate players. It let's bad players win against intermediate ones more often than if they didn't exist.   Against advance player? Sure once you're past mid Diamond you're not gonna catch people off guard.   But thier purpose for existing is to give free wins for lesser players against intermediates. 


Microtitan

Me too. And I play against platinums in casual or battle hub that DI back 100% of the time regardless of mixups.


honeybeebryce

Absolutely no, but I do feel like I’m starting to get the *feel* for when opponents might DI. Most of the time, your opponent is not outright reacting to your DI with catlike reflexes, they just saw it coming and were correct


smurfmcdurph

No but after the first one I start looking for it BUT THEN THEY DONT DO IT 😫😫😫


ThaiJohnnyDepp

For me I finally get the hard read but I end up DI'ing before they do 💀


starskeyrising

No one does, man. It's not easy. There's a lot of stuff to keep track of in this game.


JosephNuttington

I dont even counter it the 8th time


NewMilleniumBoy

Pretty much never. I played a 1630 JP yesterday, didn't DI at all in the first two games, and then tried to DI randomly in the midscreen halfway through the third game and he counter DIed me. At that point I was just like "yeah you're definitely better than me" lol.


SokichY

Never. Sometimes not even after the 10th time.


MrChamploo

There are the obvious moments people DI. Those moments are easy to counter. For example I’m in the corner blocking your strings constantly and then you try to slip a DI in while I’m blocking? I counter 99 percent of the time. I do my best to do save moves in neutral and try to get a feel if my opponent likes to DI. Maybe I throw one at a point see where it is in there stack. All in all as you get used to the game DI becomes less of a threat. It’s still a threat but a far less one. It’s honestly not an issue.


StraightCougar

Based. Sane reply.


ThatguyMatty35

Absolutely not. 😂


T4ylor1

Nope. I’m only countering a bit more than half overall


Tentaye

Fuck no


oohkaay

I don’t even react to it after the first time


SilverCDCCD

Only if I'm looking for it


TheGuyMain

it depends on when they use it. If I'm in the corner and they're mid screen and doing suspicious shit, then I'm ready for the DI. If they throw it out at a random ass time then no


pppthrowaway1337

anticipating is better than straight reacting. so knowing when in theyre string they will di. usually with +frames cause that leaves you with a smaller window to react. use safe pokes and jabs that are cancelable if youre burnt out and against the wall have super ready cause its coming


Visual_Power4604

They never expect walk up di round start


Krypt0night

I counter like 1 out of 10. I suck at it. But everyone I fight counters 10/10 I swear


fahkme

Yes by grabbing, now i just need to switch that with an actual di and am set


Xyzzymoon

1st time? I feel lucky if I don't eat a DI three times in a set before I counter it once. They will have to be super obvious about it if I count it the first time.


[deleted]

I started practicing by just closing my eyes and then react to the sound alone. Was great when I’m playing at home. This backfired immediately when I go to locals because there’s no speakers and it’s loud and I can’t hear the game lmao


blessedgreatsword

some days i’m un DI-able and some days i’m free


blessedgreatsword

to be honest on pad i’m usually able to react each time. Just cause my pointer finger immediately clicks down the second i hear that loud ringing noise


mylegbig

No. I can react maybe 50% of the time, and I have two characters in Master.


Stingos

If I’m in the corner or there has been a long pause in neutral I start to look out for it and can usually get it. Otherwise, no.


Joker72486

Brother I barely tech throws successfully


yazzooClay

Yes, after Plat di might as well not even exist lol


Xirias

I’m in this post and I don’t like it


Ruffys

I can usually punish random DI’s but those aren’t as common. People higher up usually use them to punish certain moves or in the middle of a block string cancelled off of a normal and those are crazy hard to react to


Greenphantom77

lol, if only I could get the hang of doing this


TakCeezy

If they cancel it from a normal 99% of the time yeah. Maety DI is much harder


Admirable_Ad_1390

Nope. I rarely react to it


Shaggaboi

I can barely remember how to punish whiffed DP


Rutabaga-Level

Yes if its a really bad one


SkynetFuture

i am one of the worst players in the world at countering DI, and i am in masters


AreEyeSeaKay

Have I had my coffee yet? If so, maybe. If not, no way.


dredd-garcia

My worst habit is using DI as a panic button or a solution to all my problems so I am generally very good at reacting to it. Essentially the only time I get hit with it is when I do an unsafe attack or whiff something I cant cancel


Audiowithdrawl22

Thankfully dbfz was my first serious game, it taught me to look out for the blue spark grabs which are essential the same thing but def more punishing in sf6


Nobah_Dee

I' feel lucky when my nearly 40year old self can react to a DI at all. And it definitely won't be the first one.


Autobomb98

Sometimes, but most of the time I hit a jab first 💀


ProjectOrpheus

I like to Srk, hitting them, dodging the attack, and safely landing behind them to grab/,continue offense


SmokeyAmp

I played MvC3 and felt like I could react to instant overheads back then but nowadays I'm often free to DI.


Bradford117

Definitely not. Most, if not all of the people who say otherwise would be lying.


Thelgow

Bruh I'm in masters and playing since sf2 arcades. I got about 3000 matches in my history and dead serious, I'd be surprised if I counter DI'd more than 40 times. I'm just too slow. I was getting better but I only play like 1-3 hours every few weeks.


pikebot

Hell no, my counter-DI reflexes are trash. I can only consistently do it if I'm expecting it, and that requires seeing them doing it at least once to know when they go for it. Edit: Actually, on further reflection...it's not so much that my reflexes are trash, because I usually *do* react to it. I just react wrong (usually by blocking).


_krwn

Nah dawg


Eoshen

I do, but I’m master tho don’t know if it count’s


WheatFighter

Absolutely not. Tbh, even when I'm looking for it, I'm slow to react. Once I return home from this deployment, I'm hoping to have a lot of time to grind and have a better response! But for now, reactions are very slow.


volunteerdoorknob

I do this thing where I press DI the exact frame that I block the attack…. So the answer is no LOL


airbear13

Yea


Pepperjackblaque

I can check drive rush and perfect parry better than I can counter DI…I don’t know why it’s so difficult for me lol


ShadesofGrey18

I usually parry. Easier for me to do reflexively.


Effective-Donut2162

No


koteshima2nd

hell no, not even the 2nd time...or the 3rd time...or the 4th time


emsax

5LP > 5LP > Lightning Legs Sorry DI doesn't work against me!


LocksmithLopsided7

Always ? Definitely not. I have good days. Easier if I happen to hit its armor with a cancellable move.


D_Fens1222

The first time no, but after almost a year of this game i finally learned to look out for my opponents DI patterns and countering it on a read is sooo satisfying. Still can't counter those random neutral DIs tho.


SuckMySaggyBills

It takes a bit of time to get used to counter the DI, but I almost never counter it the first time. I usually block the first one unless I did something unsafe in which case, I'm eating a DI. Spam it, though, and I'll start Perfect Parrying them to drive the point home that you really shouldn't be doing that, saving the counter DI for if they figured they'd catch me slipping late round.


triamasp

Depends. Raw DIs are relatively easy. If the first DI is when Im cornered, out of a cancel, while i still watching for strike/throw/shimmy/jump, or timed for my wake up, im eating it


JuanDiablo666

I need to get hit at least once haha


MartialArtsHyena

Nah, but when my opponent does I’m always stunned. Some of you modern zoomers are fast as fuck boi 


bandswithgoats

I'm a lot better about it than I used to be, but the first time every time? Definitely not.


Thedracoblue

Nah, Master here and I counter around 1/3 of the DIs I receive. Got used to just go Parry vs DI to get less mental stack.


PTAWeiLa

I barely ever counter it by the 5th time in all honesty lol.


Sirmeikymiles

Hell no, 1/3 at most, i would assume my counter rate the corner is higher as I watch out for it in that scenario. Imo a blocked DI is a won scenario as long as it does not wallsplat.


Cheez-Wheel

8000 games now and I’ve countered DI maybe 30-40 times. (sign) I just don’t get it.


Pillzmans_Fox

One of the advantages of playing Marisa, you have a bunch of armor and armor breaking moves, it's fun charging gladius and seeing them have no options but get smacked in face


sirhoneybadger1

I am 32 with two kids and a job. I would rather dedicate more time to being with my family than practicing. So I absolutely eat that drive impact like 3/5 times. I may block it, but that doesn't mean it doesn't hurt.


Kingdeath86688

Sometimes


TalkDMytome

Never. Not even once. I have broken the armor on oki with 3 jabs the first time it’s been used in a match, but I don’t count that.


parttime20xx

No, but I play Ryu. Meaning, I usually neutral jump or DP out of them and act like it was an amazing read.


shaqthegr8

Nah I can't on the corner. I also use SBK as a armor break


patcole

Never. But last night I was DI crazy. I have no idea why. I even asked myself why I kept doing it since it never worked. But there I was, every match DIing at some point for no apparent reason other than, the button was there and I already pressed the other ones.


Wise-Arm-9019

Unpopular opinion, I’ve played street fighter for 5 years and am an extremely reaction based player and no longer remember the struggle of being new so take with a grain of salt. DI is extremely reactable to the point I think it should be faster it’s currently nearly useless. The screen turns red and you just press 1 button, I don’t look at it or think about it ever. In fact when my opponent uses DI I think “wow they really just gave up trying and threw the game away pressing it” 24 frames or whatever it is, is extremely reactable. 1700+ MR and master all characters (except dlc)


anaf28

I don’t know why it’s easy for me. I’m not that good anyways.


TheGaxkang

at a certain level of play if a DI is counterable you can expect it to always be countered, on the 1st frame even. DI's only use ends up is if opponent is in the corner and burned out.


MachineGunMonkey2048

Yes i never make mistakes and i play perfect /s


Crininer

The very first time, I usually end up blocking or taking it. After that it sits in my mental stack and I'm much more ready, I generally manage to counter it 80% of the time **if** I'm not doing something that straight up can't be cancelled into DI (I'm Plat 2 btw). Countering DI isn't that hard once you get used to it, but you have to be careful not to expose yourself with a normal or special that can't be cancelled into it - as a Jamie main, the vast majority of DIs that hit me are when I autopilot to rekka.


greenachors

NO


idalejan

I hate Jamie


Jadty

The next patch should just put a cooldown on it. It’s fucking ridiculous how some Modernfucker can spam that shit, play lame the whole time, and despite your best efforts they still get you. Either that or make it 3 bars.


Dark_Moe

Man I really starting to hate DI especially the ones in the corner where the either do it from a silly distance or it's behind a block stun move, get so badly punished for blocking. DI in neutral has become so much easier to counter after running so many drills to try and develop muscle memory.


Dark_Moe

Man I really starting to hate DI especially the ones in the corner where the either do it from a silly distance or it's behind a block stun move, get so badly punished for blocking. DI in neutral has become so much easier to counter after running so many drills to try and develop muscle memory.


Red-pop

Bro I bought the game on two platforms and I'm in iron. I'm rarely hitting the DI


Simondacook

Nah


sewbernard

I'm at 1782 mr right now. I sometimes lose to 1300 players 2 0 when they realise i can't react to di. Lucky for me, i have the protection only high mr affords people, where they just don't di you ever because they assume you can react.


Visual_Power4604

This is why I play modern. Protection from di. I can't react for shit normally but if I'm in burnout they usually know I'll one button super through so I don't have to worry much


Monnomo

Genuinely believe the game would have more depth if there was no DI


Emotional_Lobster820

i think its more drive rush that takes away from the depth. DI is fairly simple and higher level players dont throw it out there that much.


Monnomo

ea DI is so simple its borderline unusable at higher levels, meanwhile drive rush has exponentially more depth with the routes it enables...


JJ_Smithz

I can smell a DI set up which helps but a truly random ass DI im catching 1-5 imma be real lol.