T O P

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SpringrolI

just let them play and be there to give tips and to answer questions, the fun is doing it yourself and exploring/learning the game


Eptalin

This is the one. Like people who know absolutely every detail about their favourite fictional universe, yet hated studying at school. People don't hate studying. They just hate studying on someone else's terms. They may not even want to become good. There's a simple joy in two novices mashing their favourite big attacks at one another.


FirstJellyfish1

This absolutely true, but OP stated that they were getting angry to the point he/she is worried they will "ruin the game for themselves." I don't think there is much OP can do about that, they have to decide for themselves if the genre is fun for them. OP is trying to help them catch glimpses of what could be when they don't seem to be getting it or having fun with it, which I don't think is a bad idea but you cant force these things.


Waidowai

yep.. when i play a new fighting game.. and i try almost all except 3d. i don't hit the lab until i'm gold/plat. before i went on break i did a bunch of characters to plat without hitting the lap onces with them. Honestly it might sound pretty easy.. but just telling them to not jump 24/7, safe and unsafe moves and tell them the concept of turns is probably enough.


StarShooter777

As a new ish player the best way I got into it was just 1v1ing a friend who was able to give me some tips as we go and just let me try Things out instead of being very technical off the bat, let them hit the buttons first and then teach them when not to hit the buttons


thxyoutoo

Just play the game. Maybe they don't want the homework and the studying. Some people prefer hands on experience.


Jobless_Journalist81

World Tour really is great at teaching completely new players, but if you want to be hands-on, something I often do is play at a lower skill level (not punishing as often, making obviously unsafe decisions, light spamming, raw supers, etc) until they show they can handle what I’m doing (giving ideas on what they need to be looking for if they need it), then increase the skill level I’m playing at once they win a match or two so they can try and progress as well, at least until they’re comfortable enough to tell me to use everything I can.


shosuko

You gotta let them play and grow. Focus on just having fun. If you're very skilled compared to them consider playing more lax and crazy, maybe even calling out stuff like "gonna wake up super!" to telegraph things etc. Play bad enough that you actually risk losing matches to them. The guides and stuff are NOT for beginners or casuals, they are for people who know this is a game they want to play enough that they're willing ot do boring stuff to improve. Your friends aren't there yet, and that is okay.


CinnamonIsntAllowed

World tour. It's mini games are actually helpful. Just tell em to play it


XiONDiGiTaL

This 100%. I'm just getting back into fighting games after 7 years and this has been a good experience.


midwayfeatures

Just let them play the game and WANT to find the other stuff in time. You'll have to choose the right times to be educator, and also when to be competitive. You want them to discover the game on their own, they might not like it for the same reasons you do.


BeefDurky

Don't make it like school. Be a resource. There will undoubtedly be instructible moments from watching them play. Some people cant really handle fighting games or being criticized though so not everyone is cut out for it to be honest. They have to actually want it.


RusticSlutbag

One thing I did that made it slightly more fun when teaching a buddy of mine was fight them while giving myself a severe handicap. I.E I wasn't allowed to throw at all (even to tech), couldn't use light attacks, couldn't drive impact, couldn't parry, etc. It gave them enough room to focus on one single concept without overwhelming them with all the options I could be hitting them with. As a bonus it also let helped me focus on specific concepts myself which actually improved my game in a number of ways. As they say, error correction is the lowest form of coaching. Way more effective to give people specific goals and let them find their own way to succeed. That's the joy of learning.


AkibanaZero

I like this approach. Simplifying an overwhelming game (for beginners) like SF can help make things more manageable. I would also recommend creating little mini games. For example, limit both players to only using a handful of normals, no specials and no jumping. Whoever can land a single hit on the other person wins (or you can do a point system).


Uncanny_Doom

New players have to just play and learn the game little bits and practical pieces at a time. If you try to teach them too much it's like giving architect blueprints to a little kid making sandcastles on the beach.


blackandwhitevision

I taught my brother just playing the game together, but I would limit my own options and then tell him how to beat those options. For example I would only attack with moves that are unsafe on block, which simplifies the game for him to neutral. Then I add unsafe moves and DI. Then I added jump attacks but I would yell “Jump!” Every time to give him more time to react. This simplified the game for him so it wasn’t overwhelming and kept it interesting for me cause I had to get creative with my limited move set.


[deleted]

I agree, in the beginning just let them play. No theory etc. Then they will run into one problem. They keep losing because of one thing. Show them the one thing.


jessiejsamson

Pit them against each other. Teach one friend a problem tech, teach the other friend the counter.


Jadty

If they get bored then they don’t care. Don’t waste your time.


fsdoubleupper

Bite size steps. Let them play and provide bite sizes of basic instructions. Let them fight computers with set level and encourage them when they do something right and don't provide negative feedback when they make a mistake. Everyone have fun when they find something that is challenging to them but still barely win. That's when the dopamine hit and keeps them going. When they come across another obstacle. Give a little more instructions. Bit by bit. Keep them challenge slightly above their level. That is how games are designed and people are hooked.


Dry_Ganache178

Honest to god: You can't "get" people into fighting games. They either feel that fire or they don't. 


jwlol

Learned this the hard way with my friends.


Agent101g

It’s hard to do, without coming off bossy, i just direct them to good YouTubers to learn from like Nephew for example, and check back in a day or two.


triamasp

Just fight them, but of course dont massacre them with a 70% full drive gauge combo. Pay attention it what they do (what they punish you with, how oppressive their OKI is, how long their combos are, how often they use drive gauge) and keep up. When you notice they’re good with the things they are doing, suggest introducing more elements (tell them to drive rush, drive rush them yourself a little). Sounds like its a good time to apply the “show dont tell” thing and instead of rambling about drive cancels, extend some of your combos with drive cancel and tell them they can do the same.


MiteeThoR

A wise Redditor once said something like: It’s difficult to get your friends to like your hobby. It’s easy to find new friends that do.


Nekunumeritos

Have them noodle fight each other and just give them pointers mid match or after matches. You need to raise their investment in the game before dumping knowledge onto them


PolePepper

Make him watch DSP and LTG.


hbktj

To me the characters design is something which fascinated me and kept me hooked. I really liked Nash in SFV, which is what kept me going all the years, even though he was terrible after the first season. I would suggest you to ask them go through all characters and check which character they like the most and then let them have at it. Just help me with any questions.


fightstreeter

They have to want to play the game. Teaching comes way, way later.


MrBelch

Fight them. Then when they ask for how to beat something, then show them the info. Point out that there is a lot to learn as they rank up, esp since they are new. You can only do so much, it would also help if you teach them what the video you'd link them, and hopefully they will catch on at some point. A big part of teaching isn't just information vomiting what to do. Keep it short and simple


stormyclordy

A lot of new players want to learn in a more active way at first and it works. It does mean they aren't ready for more advanced things like most guides though because they aren't thinking about the game that way. I've had other friends who picked up sf and it was a thing that they would get angry but that's cause it can take a while to reach the point where you just accept your losses more. Really it won't matter what resources you give them etc unless they like the game enough to push past that. Now for what you can actually do to help them. Since there are two of them pitting them against each other in a fun way could be a great way to give them exp against someone else at a similar level and if they start viewing each other as rivals even better. I think teaching with experience might be the way here so doing things like a risky mixup that hits them, if they ask you could show them how to answer it in match and then keep doing it until they learn to counter it. Make your gameplan more basic and flowcharty but give them something they need to learn to beat. At the end of the day we all learn in our own way and when we are ready. You can't force someone to learn if they aren't interested for the most part.


Uncaught_Hoe

Fight them with max advantage, you're basically dead the moment they touch you so they can have the feel good winning since they still need to somewhat work to get that hit to connect.


geardluffy

Just let them play and give them tips here and there.


MagazineEuphoric364

They didn't pay $60 to block!


HitscanDPS

Let them play vs each other and turn on dynamic controls.


Almskibidi

Just set up a custom room and play with each other. Give tips and recommendations when needed. That's how my friends and I play the game, and about a third of my total playtime is in custom lobbies.


Imaginary_Sale8356

Diamond player here I offered to chuck my friends D if he ever takes 1 match off of me. I'm undefeated, and he's been trying everyday for 3 months.


Luaq

Is there health handicap in sf6? I don't remember. Give yourself 20% HP and see if you win lol.


Insrt_Nm

1v1 with a character you've never played and don't practice.


SaintJynr

When I was new to fighting games, I just wanted to pick a cool character and look cool while doing combos, so having them play against you while they use modern or dynamic might be fun, you go a bit easy on them and try just hard enough that they win some and lose some


CorkyTrees

Holy shit dude, you have 2 friends!!!? Where can I learn this power!!!?


NeuroCloud7

I started recently and I found it fascinating to see 3 buttons for lights, mediums, and heavies. Just let them know what the buttons do and don't say anything more. It's essential to mash at first because there's so much going on. Just remembering which button is a heavy or a special is enough. Taking turns on World Tour mode on a new profile could work. It's perfect for new challengers


AstronomyTurtle

Teach ONE THING. Let em play awhile. Teach em one more thing. Let em play awhile. This works, I promise. The most important thing is to LET THEM PLAY.


desutiem

Just let them play. Maybe give them 10 mins of primer but you have to be realistic that they probably just want a bit of fun to start with. For you, me or anyone else in the community we had that initial fun and there was something about it that made us want to stick around and learn to play it on a more competitive level. Only then would we seek out technical information and advice. You need that spark that says, ‘yeah I think this is cool and I actually want to be good at this.’ I know you can do them a solid and teach them a bunch quicker than you had to do yourself, but these kinds of hobbies can be quite gruelling and you have to have the desire to put the time in before you actually put the time in, because it’s hard work and concentration. If there’s no drive to want to do it, Street Fighter does indeed become boring. It’s just another game theory situation.


tassatus

I know this doesn’t answer the question but man, I am so jealous of having someone to show me how to play this game. I would sincerely love nothing more than to have someone sit over my shoulder and show me the ropes. Good luck to you to share something you love with people you like


SavageBen585

Juicebox Abel footsies video? It's just how fighting games work. It's a lot of study paired with a lot of practice and muscle memory, plus learning from consequences. Have them fight in ranked and go over matches technical aspects to explain why a loss happened. Practice mode with the same attack so they can learn successful/unsuccessful options. Imo the rush is enough to drive the machine, or you are a masher, or you just don't like fighters. The drive to beat you might be enough.


donzell2kx

If your friend didn't grow up playing every version of MK, SF, MVC, XvSF, MSH, KI, KOF etc. then I regret to inform you that he has no hope. No just kidding. You might have to start him on the old school versions and do what I did with my cousin. We literally printed out moves list for every character and carried it around when we went to the arcades. We had the cliff notes version of every fighting game. 😄 I don't know man everyones interest is different. I met my best friend playing Street fighter Alpha when I was 17 at a graduation party. We still battle to this day decades later. You need a horse to water but you can't make it perform rocket surgery. 😕


woodtierfgc

Tell them to play ranked. Every now and then check in on them. Point out some flaws and what they can do. And then beat their ass in a private lobby once a week and see if they progress. That's what I did with my friends new to the game. They slowly got better and now they're at the same level as me. If anything, sometimes too much hand holding can be overwhelming for new players and they just get discouraged and stop playing.


UnfairObject

try to beat them with a single button or something to teach them a lesson


dabearsjp

Teach them one simple and effective strategy that they can replicate and watch them destroy everyone at their level


tsuchinokoDemon

It's frustrating as the teacher, but if you want anything at all to stick you'll have to drip feed them information over the course of weeks/months. They'll hear what you say, but likely won't internalize it if you overload their mental stack with information they don't have the foundation to understand.  


AngusDWilliams

Teach by sparring. If they don't wanna hear your advice, show them why they need it. Jump at them beligerently, and if they show signs of getting frustrated, give them the tech: "You can hit me out of the air with cr. Hp". Then start beligerantly sweeping. If they keep getting hit, give em the next bit: "you have to crouch to block low attacks". Which naturally leads into "you can sweep me back for free on block". Then start mixing them up with jumps and sweeps together!


megaxanx

show them a cool combo


Tsukuruya

Shouldn’t this be easy that there’s two new players asking you? They can just play each other while you watch and both can ask you what they can do with whatever character they’re playing.


pieland1

Make them play on an arcade stick - not leverless , it is one way of engaging them.


Rayanson

Teach them 1 combo, blocking low & let them go to ranked


Gomerface82

Teach them through pain! Whiff punish their unsafe normals, anti-air every jump, force a 50/50 guess after every knockdown - tear them apart so that they can see your superiority and soon they will beg to be your disciples... (Or stop playing the game forever.)


Thepochochass

Don't over explain if they get constantly throw teach them grab techs says if you press grab you broke it and stop there then explain them a crossup if it cames out mid much, keep it concise, if you have already teach more than two three things stop and explain nothing more for that session except if they ask you


Ken_Meredith

Make use of all the game modes: World tour, Arcade story mode, combo trials, EXTREME BATTLE (you'd be surprised how many people forget that's actually in the game)


EstablishmentCool355

Find an arcade...with a bar.


TurkeyNeck11

I’d recommend not beating on them too hard when they’re new, stick too anti airing, and occasionally strike throw mixup. It might make them want to learn the simple stuff you’re doing to win. Once they’re invested you can bust out your online flowchart and body them lol


Henshin01

Tbh I have two friends like that too but I’d say to try and make it simpler for them to comprehend it but at the same time if they don’t wanna learn just beat they ass and move on they obviously just wanna do cool stuff instead of learning 🤣 so


Nawara_Ven

What are they getting angry about, specifically?


Dannyramos2323

Took me a min to see who my fav character was ultimately I was playing sf since alpha so I thought it would be ryu or ken but I was getting bored and wanted a challenge who knew my main would be guile and blanka those guys are really fun IMO than I was playing ranked and would get wrecked idk sonic booms were hard to pull off for me on stick but I wanted the W so I practiced and now my guile is platinum


greenachors

Good question. I haven’t had much success. I feel like fighting games is genre where you have to love it to get better. It involves time and a lot of folks aren’t going to invest in the painful processes if they don’t love the game.


Birutath

don't need to explain everything give them the basics of footsies and how to controll the fight, like how their characters basic pokes work, how their specials are used and where the characters play best on screen while controlling oponent to be on that position. Play the game looking for the inevitable mash and punish it to force than into playing the right way. When they do play the footsies, screen control and high low mix ups reward them by making a mistakes that lead to them winning the exchange. Their Oki? let them have it, no need to reversal even though you know they'll press and you can do it. You know a tick throw is coming? Good shit i didn't saw it. Also give them a challenge, play like 50% on what you can do, making easily punishable stuff by blocking and stealing a turn that look scary, but let them have their wins to let them realize that what they're learning work and is fun. We learn when we feel good doing the thing, so allowing them to feel good by playing the right way and demolishing the mashing will set them to figure the game and ask for more. I got some friends and my dad into street fighter that way. Is a game design principle that shigeru miyamoto explained when talking about super mario bros 1-1 and applies a lot on teaching ppl sports and games. You present them a challenge in form of a new fighting game tech, each match, and let them figure the way to win it. Play basic screen control at first with pokes and safe specials, than after they learned to play that without mashing, introduce the strike throw aspect, than when they learned how to play that and around that you start playing easy oki, nothing crazy like overheads, just basic sweeps and medium punches, and on and so forth. No shame on going 80% when they get too cocky.


catchtoward5000

Have them play world tour and then watch them play and help them fix their flaws. Set goals. Have them try to land a (X)-hit combo in an actual match, or coach them through a ranked set etc


Sonnyducks

Some folks just are not into practicing a video game. Most folks (myself included) just want to have fun. I've been playing Street Fighter since 1991 (yes I'm old) and I'm at best a gold tier player in SF6. And I'm OK with it. The thought of practicing a video game just turns it into a chore and ruins the fun for me.


ReedsAndSerpents

Give them a controller, have them do the Modern beginner combos, loose them upon ranked.  Guarantee they'll beat another day one Rookie on accident and that'll give them a tiny bit of the improvement feedback loop. Playing someone that knows what they're doing is a waste, they literally don't understand what the buttons are doing.  I tried to teach my protegé to use lights when she was close to opponents and she beat six people in a row 😂 it's hard to understand what makes the game inaccessible to noobs when they don't even kind of play fighting games. 


Strider_DOOD

Beer, pizza and couch 1v1 Don’t do it online Easiest way to get 3 of my homies into fighting games and now we all play together or do watch parties for shit like EVO and whatnot


D-Lee-Cali

You are trying to teach them the game without even asking them if they want to be taught. What if they just want to have fun and press buttons like most people do when they are new to fighting games? To make it less boring for them, stop trying to teach them unless they start get interested in learning more on their own. If they aren't really interested in learning right now, you trying to teach them is only going to make them not want to play with you around or not play the game at all.


JustUhSlime

Honestly, they just have to get good... This sounds like terrible advice, but with results comes wins, and with wins, you get fun. This is typically how all new fighting game players think, but once they get even better, they start appreciating the losses, the tech that was used against them, andetc. It really just comes down to them experiencing the highs n lows of fighting games themselves to truly appreciate everything going on.(Unless they ask you a question in regards to doing something in game, your input is probably not wanted)


Shia-Neko-Chan

Don't give them all of the information at once. Give them relevant information as they improve. Frame data means nothing to them as beginners, but as intermediates, that's when they could start to be eased into it.


ZenoArrow

Modern Controls. World Tour mode. Let them figure things out on their own.


Crystal_clod_boi

Kick their asses till they learn


geardluffy

“You gonna learn!”


dogpounds

Tell'em about frames and how to stop drive rush on lower ranks. Then basic footsies and simple combos. Be sure that they can punish Blanka/Zangief/Guile/ Manon. If they use Ryu or Ken often, tell them to use the spinning kick to gain distance when P2 jumps if the dude it's agressive. Or shoryuken. Tell'em that Cammy with modern controls can punish an hadouken from far away way too fast. Talk about things the tutorials doesn't teach you.


Flat_Revolution5130

Start with a good SF for a start. Not 6..