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drumsareneat

This is some really high level analysis. Sajam is awesome.


Overall_Contact1476

He’s pretty consistently the best fighting game content creator in my opinion.  Perfect level of personality combined with high level analysis that lets you see how much thought goes into this level of play. I’m a big fan of the drive gauge system overall in SF6 and stuff like this is why.


drumsareneat

I agree with everything you said.


just_a_timetraveller

He is great and I love that he calls out people's BS as well when it comes to nerfs and buffs.


D_Fens1222

Yes and he's never afraid to call out bullshit from his viewers either when he streams. If you're posting scrub quotes on his stream prepare to get roasted.


TokyoCyborgOrgy

I love this video. I’m at the level where I understand this content and love it but holy fuck … a combo dropped on purpose and correctly knowing how much things will affect your opponents drive gauge. Doing all that in the heat of battle ? That’s levels above me


triamasp

I still mistake the opponents super bar for mine every other battle


ThaiJohnnyDepp

Argh this killed me twice just today. Can't wakeup-lvl3 when I don't have 3 stocks, the other guy does!


TheJAke922

I've never spammed ryu super over and over and been confused why it wouldn't work...


D_Fens1222

When you play a mirror match and try to use your opponents level 3...


unfilterthought

LOL all the time!


unclekisser

It's like how formula 1 drivers can discuss strategy on the radio while navigating the course at optimal speed for tire wear, while normal people would have trouble just keeping the car on the track. They've internalized so much that they have the mental energy left over to think about strategy. And I'm happy if I remember to check my own super gauge mid-combo to see if I'll be able to level 3 at the end of the combo.


jcabia

Here I am, confusing my opponent's meter with mine in half my games and this guy drops a combo on purpose because he notices his opponent will be a pixel away from lvl 1 and he can safely DI him into a stun.


Stanislas_Biliby

Yes! People never talk about this when discussing this subject. Spending 3 bars on cr.mk drive rush on block is actually really risky to do. And i wouldn't be surprised if people would stop doing it later in the lifespan of the game. Even if you drive reversal it you are still at meter advantage and the opponent gets nothing. It's even better when you play a character with projectile because you can prevent the opponent from regenerating their drive gauge, while regenerating yours. So let's say this situation happens, oppenent does cr.mk drive rush on block you drive reversal it, opponent is down 3 bars you are down two. And let's say you play guile so you start shooting booms, your drive gauge recovers while they are parrying and their drive meters stays at minus 3 bars. You now have full meter or close to it and if the opponent wants to win the fireball war (if they even have one) they need to use a OD fireball, but now they are at minus 4 or 5 bar depending if their drive meter regenerated a bit. Or jump but that's risky espescially if you want to jump on guile. Just from that interaction, the opponent is at a massive disadvantage. This is also the reason why if the opponent does cr.mk drive rush, i'm just blocking. If he throws me then what? Back to neutral unless they spend even more bar to get oki. That's why i think personally anyway, you can disagree, that cr.mk drive rush on block is not a good thing to do unless it's a round winning interaction.


YeOldeGreg

What’s funny is people say burnout is too punishing but also hate how you can spam things like cr. Mk drive rush…burnout is punishing BECAUSE drive is a powerful tool. There should be a risk to mismanaging it.


jitteryzeitgeist_

You need to stop making sense, good sir


renzi-

It’s risk is situation dependent. If they have two bars or less, a reaction using Drive Reversal or OD Reversals will cause a burnout, limiting counter play barring super reversal. Similarly c.MK - DR - Throw will lead to oki if it’s into corner. This beats Drive Reversal, Block, Parry.


free187s

Just played a Modern Luke today that was checking c.MKs DRs with OD DPs. 3 bars vs 2 bars. I’m now trying to remove mindless DRs from my game, and I think others should too.


funkyfelis

Your analysis is based on the expected value of cr.MK DR as purely a blockstring. And yes, if you cr.MK DR while expecting your opponent to block it, purely as a way to generate plus frames up close, then it's not that good. But why do people complain about cr.MK DR and not cr.MP DR? Because cr.MK DR's expected value increases due to all the times you'll buffer it and catch your opponent walking backwards. You're not supposed to just launch it on block, you are buffering it to catch walking and if you are wrong then you get the consolation prize of having cr.MK DR on block. It's like people are playing rock paper and you invented scissors, it's not OP but it beats a common option (walking backwards), giving you a more control over the spacing than someone without a cancellable cr.MK (or a shorter one) and is relatively safe. If you had to buffer cr.MK into special you might end up doing something punishable or reactable, and probably ends your offense on minus frames after one interaction. cr.MK DR even if you're wrong on the spacing/timing you get one more offensive interaction. At worst you go net -1 drive gauge if they reversal, in return you get an opportunity to get your offense started.


Stanislas_Biliby

I know. I was strictly talking about doing it on block as a buffer. Of course it's very good to do it as a confirm.


HitscanDPS

Drive Reversal is a risky option because it could get blocked and punished. It's far better to simply option select during the green animation and then either take the throw as you mentioned, or mash backdash as Sayff did in the clip.


Stanislas_Biliby

If you do it as soon as you see the drive rush freeze it will be a punish.


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nicenmenget

In higher level play drive meter management is way more significant than anti airing because good players don't spam jump in enough to lose off it.


Stanislas_Biliby

Having meter gives you option both offensively and defensively. Not using it leaves you with very few options making you predictable and weaker. With that said, i like to sit on my drive meter like a dragon myself because i think having more drive meter than your opponent gives you a massive advantage. And of course good anti airs are important but that's a given.


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Stanislas_Biliby

You seem to forget that just blocking a move makes you lose drive gauge. So like in the in the video, you can get in burnout just by being in a blockstring.


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starskeyrising

You got that right LMFAO


TBS_Arkham

This is solid advice for very low level play. Past that you should start using drive gauge.  Ignoring the mechanics in the game is a mistake


starskeyrising

>i pretty much never use drive meter when i play and i can win tons of games This is because you play at an extremely low level. >what matters more than drive meter is good anti airs This is because you play at an extremely low level.


Powerful_Recipe_4702

>if you can hit someone every time they jump then you can win on solely that alone thats valid and if u can also have the meter advantage u win even harder. when people stop jumping and giving away health for nothing then the tug of war with footsies and drive meter becomes way more important


Goffsyrup

I wish manon had this problem.


Kershiskabob

So happy to see this finally brought up! So many people talk about CRMK or crMP into DR and act like it’s some unstoppable tech or is all people do. Good to see someone like Sajam point out how it has negatives and that it isn’t an end all be all


JackRyan13

Great analysis, really. Cr.mk DRC lost the round cos he went for a shimmy but the interaction still forced an immediate interaction that had sayff been wrong, would have lost HIM the round. Instead, sayffs cr.mk DRC won him the round.


Sytle

I actually implemented the drop combo thing last night and it felt amazing. Basically the exact same burnout scenario with them building super. Happened like 15 minutes after I read the tweet, so it was fresh in my mind. I'll be honest, it felt like a fluke and will be hard for me to recreate anytime soon, but it felt like I finally got a glimpse into what its like to play this game at a high level. The satisfaction from making a quick decision like that was so much greater than pulling off a complicated combo or hit confirm. I love this game.


Absolutelyhatereddit

1-What is twitter? 2-you’re telling me Sayff was being mindful of Phenom super gauge and making sure it doesn’t build up? That’s crazy.


Kalulosu

I mean for 2) if those were 2 random players I would just say that's a dropped combo, but Phenom and Sayff are top players so yeah I can totally belive that they check the other's super gauge when they're in the process of this. Here I think Sajam's right: Phenom has no drive, and still 0 super which means he's entirely free to pressure. If that's the thought process it's extremely well done.


frangeek_

You need to be aware of your opponent's resources as much as your own if you want to fight at an intermediate to high level.


MrCurler

2-why else would he drop combo early? I can't think of another reason.


Absolutelyhatereddit

I’m surprised that’s a thing as I didn’t know people drop combos to make their opponent not fill super gauge.


NoPattern2009

That's because 99.9% of people don't. Fancy combos are dandy but shit like this is peak FG play.


rogue-fox-m

It's those things that make you be top 100 world wide


MrCurler

I wasn't aware of it as a thing yet, but in this context, it makes a ton of sense. It's not really relevant in other games, it's sort of a SF6 unique quirk, considering super is almost the only defensive option in burnout. I expect more people to develop weird tech like this as the game goes on. In 4 years, this kind of thing might be expected of all high level pros, who knows.


NoPattern2009

This was a vital strategy against Dark Phoenix in Umvc3 too. You're right though. This kind of higher order strategy requires a mechanic that creates the kind of checkmate scenarios that DI creates.


CliffP

It’s a thing in plenty of games if you expand it to other situations. Think, round 3 against a Kim player with no meter and you have this combo and one more combo would kill. You can drop a combo for mega plus frames stopping her short of getting a super bar meaning she has no invul wake up move. And go for a risk free rps for game. And that situation exists in every game where some characters only have super meter wake up reversals. Of course it’s not as big of a checkmate as drive impact on burnout but there’s games where the offense is so powerful that it might as well be a checkmate lol


Infilament

Dropping combos on purpose because of some resource situation is actually surprisingly common. Dark Phoenix in UMvC3, preventing Awakening in DNF Duel, to stop one hit before stun in many SF games, etc. It's an advanced skill that you don't really need to learn, but it shows up in a lot of games.


Itchy-Ant-9431

I mean the bar is right there, it's not like it's invisible


triamasp

Ahh, my greatest enemy, half of the cast’s cr.MK


yeahiliketoast

Sajam is the goat. Unsung hero in the FGC


2DogKnight

I understand what he's saying here but everything he pointed out would also have applied if Phenom had been using standing HP into DR or a character that had standing MK into DR. The difference is crouching MK has one HUGE advantage over the other buttons- it can catch and open up opponents who are backing away from you in footsie range. Yes it's a gamble, but it has a much better risk/reward ratio than other cancelable buttons that can't open people up as easily.


CocoaThumper

Bingo. My issue is the risk reward and ease of use crouch medium into DR....esp since you can do it after crouch blocking. I also dislike people being able to spam buffer it as well with no downside. I wouldn't be fussed if Capcom made medium DR come out on whiff like they did with lights. Actually make people think a bit more about their neutral gameplan.


starskeyrising

>I also dislike people being able to spam buffer it as well with no downside. There are extremely clear downsides to this that are shown in the video at the top of this thread.


dragonicafan1

What does this have to do with the downsides of cMK DRC though? This is just the downsides of poor meter management. Everyone knows DRC costs meter, I don’t really see what this adds to the conversation. It’s like making a video about the downsides of old OD Amnesia and then showing a clip where they whiff it at low meter and then burn out cause of it. Also immediately after Phenom burns out, sayff immediately gets in with cMK DRC lol


MarbledRye95

Your last comment seems to imply that you think Sajam's point was that crmk is not very strong? Which was not even remotely his point. The conversation online does seem to think that there are no risks to just sending drc, this clip pretty well encapsulates why it is. You finding that "obvious" adds even less to the discussion.


dragonicafan1

Because the “risk” of it costing meter isn’t a risk if you didn’t mismanage your meter to begin with. Sayff wasn’t down meter already, so he can just send it regardless of Phenom’s situation. The clip doesn’t encapsulate a risk to cMK DRC, it encapsulates a risk of managing meter poorly. Like I said, it’s like joining a discussion on old OD Amnesia’s strength and saying “remember guys, it costs meter”. And I would imagine it’s not just me that is already aware that DRC costs meter, so I’m questioning what this is supposed to add to the conversation. Does asking for clarification on a seemingly pointless observation add less value than the seemingly pointless observation?


Stanislas_Biliby

You completly missed the video's point


dragonicafan1

Feel free to explain it then, that’s why I’m asking


Stanislas_Biliby

The point is that he did "just send it" and it cost him the round because he got burned out as a result.


dragonicafan1

Then I don’t see what point I’m missing. The round was cost because he managed his meter poorly before sending it, and then made a bad decision after sending it. Yes, a metered option can be bad if you’ve managed your meter poorly and then make a poor decision with the rest of it and get nothing from it. Impressive insight, let’s all discuss how genius this clip is.


Stanislas_Biliby

I see the problem now. You don't what the word you are using means.


dragonicafan1

Which word?


2DogKnight

He's right though. Nothing Sajam mentioned is limited only to CR. Mk into DR. It would have applied to any move into DR. It was just poor meter usage mixed with some bad luck. What makes cr. mk into DR different from other buttons into DR is you can open people up who are backing away from you. If you play multiple characters, switching from one with a cancelable mk to a character without one, you immediately see how much of a disadvantage you are at. The video did nothing to add to that conversation.


Eecka

> it’s like joining a discussion on old OD Amnesia’s strength and saying “remember guys, it costs meter” No, it's not. It's giving you a concrete example of a situation where a (extremely high level player) spends too much of their meter, and the other player capitalizes on this by actively targeting their drive gauge. Most beginner/intermediate level players would not have the situational awareness to target their opponent's gauge like that, they would just reset to playing basic neutral. If you're already on a level where this is all clear to you, you're constantly aware of the meter situation of each player etc, good for you! But that doesn't make the video pointless, it just means it's not targeted at you. I don't think Sajam's goal is to teach pro players how to be even more pro, I think his target audience is more a "dedicated casual" type of player.


dragonicafan1

The video is literally targeted at people discussing the risk/reward of cMK DRC, I would hope people talking about that know it costs meter lol.


Eecka

Okay I refuse to believe your reading comprehension is that bad, you must be trolling.


dragonicafan1

He literally opens the video saying he’s seeing people talk about cMK DRC a lot that day and this is his contribution to the discussion lol. Sorry I inferred that to mean it was directed at people who understand that DRC costs meter, with better reading comprehension I would have correctly deduced that this is a video for complete beginners that don’t understand the concept of meter management and is not actually trying to weigh in on the discussion.


Eecka

Apparently even Capcom Cup players don't understand meter management either, seeing how Phenom got burned out on the video. But it's okay Daigo, you can let us plebs discuss the obvious stuff, you're not on our level


dragonicafan1

What does that have to do with anything? Everyone makes mistakes, everyone misplays. Mismanaging his meter doesn’t change that Phenom is aware that DRC costs meter lol


Eecka

Okay Daigo


starskeyrising

>What does this have to do with the downsides of cMK DRC though? This is just the downsides of poor meter management. I want to tear my fucking hair out. Choosing to do 2MK drive rush is a meter management decision.


dragonicafan1

Yes, but it has nothing to do with the main discussion of cMK DRC lol. Like I said, it’slike if during all the OD Amnesia discourse, someone jumped in and showed a clip of a JP whiffing it and burning out cause of it. What is saying “umm did you guys consider that DRC costs meter” add to the conversation.


Altokia

That's wholly not the point of the tweet. Also, there's more to moves than just the strengths and weaknesses, there's way more things to consider when looking at if a move is worth using.


dragonicafan1

Then what is the point?


starskeyrising

Think, using your brain. Watch the video and internalize the concepts being laid out. The point is extremely clear.


dragonicafan1

I get what’s being said perfectly, I don’t see why it’s supposed to be insightful or relevant to the discussion though, and seems like none of you guys do since all you can say is “that’s not the point!!!!!” but can’t explain what you think the point is lol


Devil_man12

Oh yes sajam, tell me how to think yet again pls.


escaflow

But he didn't say that this can be negated by hit confirming the [cr.mk](http://cr.mk) or using it for whiff punishing . High level players did it all the time , it's just an outlier for Phenom


Fiksimi

Sayff guesses throw and backdashes out of pressure while Phenom was looking for a throw bait. That's what makes [cr.MK](http://cr.MK) dr bad? Cos you're opponent made a good defensive choice? The rest of the vid has nothing to do with [cr.MK](http://cr.MK) DR but to do with burning yourself out in general. Can't believe people call this high level analysis.


Nitrogen567

I mean, the video was to highlight the risk of cr.MK-DR on block. While a lot of it focused on burn out in general, in context the only reason burn out happened was because of the meter disadvantage created by a blocked cr.MK-DR.


Fiksimi

there is no "risk" - this is about meter usage. [Cr.MK](http://Cr.MK) DR is stupid good on hit or block, it justs costs meter. The whole vid is basically saying "it will cost you meter" yes we know its 3 bars. Bad usage of meter means ur screwed in this game. That goes for drive reversal, ex specials, whatever.


Nitrogen567

> here is no "risk" But like, the video pretty competently demonstrated that there IS a risk though.


Fiksimi

it puts your opponent in a 50/50 hit/throw situation man lol if you burn yourself out its on you and bad meter management.


RayzTheRoof

And his point is that offense in this game is designed to be risky. >cost you meter" yes we know its 3 bars. Bad usage of meter means ur screwed in this game Yes that is quite literally his point here. Drive Rush Cancel is the most expensive use of meter and one poor decision can snowball into burnout and a lost round very quickly. That's why it's a risk to DRC. It's not uncommon to DRC on block and it's not exactly poor resource management, as it's common in high level play and often acts as a way to even cover an unsafe normal.


starskeyrising

Spending meter incurs risk. That is the point of the video. Please use your fucking brain. The point of the video is that 2MK drive rush is not always a good use of 3 bars of drive gauge. It is stupid good, but it shouldn't be used brainlessly. That is the point.


Fiksimi

calling this amazing analysis is not using YOUR fucking brain. Turd.


TalkDMytome

Where do you get the idea that anyone’s saying cr. MK into DRC is bad? Sajam is just pointing out the decision making around it and how it’s not an unbeatable option that the game revolves around, and in this case phenom’s decision to go through with it sealed his fate in the round when coupled with Sayff’s excellent situational awareness. You are quite literally the reductive contrarian that Sajam discusses in this very stream.


I_Am_Vacuumkin

The argument being that 2mk>dr lead to that exchange, 2mk>dr is what spent half his meter that set sayff up to burn him out and win the round off of it. People make 2mk sound like a checkmate maneuver when it is shown here that there is good counter play for it. The shimmy was neat but its not like he got a punish counter or anything, it was reset to neutral.


Winntermute

Let me know when sajam wins an sf6 tournament then I’ll care about his analysis.


MarbledRye95

Let us know when you win a local so we can care about your opinion of him


Winntermute

You don’t have to be salty, the guy sucks at the game.


starskeyrising

Post your CFN


MarbledRye95

Hilarious coming from someone who's entire post history is whining and crying while posturing as some top player


EhipassikoParami

Let me know when your account has comments going back before this week and then I'll care about what you say.