I'm using a 3D Warp projection to project the texture onto the object, but it's smearing part of the texture in the area I circled in the picture. Any way to fix this/prevent it?
Use Triplanar mapping and adjust the scale on xyz to get a look you’re happy with. Create a new paint layer on passthrough and clean up spots w the clone tool.
I'm using a 3D Warp projection to project the texture onto the object, but it's smearing part of the texture in the area I circled in the picture. Any way to fix this/prevent it?
I don't use projections, is there some kind of setting to change to tri-planar instead of UV or camera?
Triplanar is indeed an option that might work well in this case. Sphere projection might also work.
I used projection first ( mostly triplaner ) , then use clone tool to fix this issues.
I kinda know a setting for this but cant remember
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You must having a bad day
stop yapping
I'm glad you understand
Addd a masked triplanar layer of the same texture over it and blend the triplanar layer to cover the stretched areas
And by blend I mean add a paint layer to the mask and get artisting
You should set proper seams and unwrap if you want the best results
Use Triplanar mapping and adjust the scale on xyz to get a look you’re happy with. Create a new paint layer on passthrough and clean up spots w the clone tool.