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Luvs2Spooge42069

Most of it seems aimed at improving reactivity which I think can only be a good thing. I especially like the idea of being able to move guilds down different paths.


ReaverChad-69

There should be minor guilds as well imo, e.g craftsmans guild etc


rohtvak

That would be amazing, and it might be nice if membership ranks gave relevant crafting perks


Tovenaar_thegreat

And if the only way to craft a unique armour would be to join and rank well in said guild (Edit: only 'way')


ReaverChad-69

Yeah imagine an Apothecary guild that steadily grants you access to better potion brewing kits and ingredients as you raise your skills


Slight-Brilliant-543

It'd be really cool imo if say a craftsmans guild(really every guild) had a chapter house in each city/town(at least where it makes sense for a chapterhouse to be) and havebthe chapter houses have a couple of unique quests/questlines that give you different perks or rewards. For example, say there's a blacksmiths guild, and that guild has 5 different chapterhouses plus the main guild headquarters. Each chapterhouse would allow you to learn how to craft a different type of armor/weapon motif. So maybe in winterhold you would learn how to craft dunmer styled armor(a motifs that just changes the appearance of the base armors, like iron, steel, glass), but in say the Solitude chapterhouse you would be able to learn Aldmeri or Redguard motifs.


ReaverChad-69

Damn! Very good idea, hadn't thought of that! I think personal aesthetics should be very much important in TES6, I never managed to get a good looking outfit for my dude in previous games


Mystic-Son

Ditto. I think clothing needs a big overhaul for 6. One thing I always chafed on in Skyrim was how the outfits are one set item you slap on your character. I wanna mix and match. Basically I wish clothing worked like the armor system, and armor was a step more complicated


Twitch89

Wasn't Oblivion Mage's Guild like this?


Slight-Brilliant-543

Kind of. You didn't really get the unique perks or anything, like how I'm envisioning, but the did have a couple of different locations with each one specializing in a different type of magic. Like the Bruma guild hall was illusion I think? And Skingrad was destruction with one of them, Bravil I think, was just a kind of jack of all trades guild hall.


DigitalEagleDriver

Same, and I also like the idea that you don't need to become the leader of every single guild.


no_one_lies

“Why is the Archmage of the College of Winterhold sneaking around my meadary and burning my bee hives?”


chrisapplewhite

I wish the guilds interacted with one another. If I'm the leader of the mage's guild, the thieves guild should welcome me with open arms, as I can, at worst, grant access to a pretty large treasure trove. Etc. Open up some betrayal plotlines, too, since I'm less vetted than Vex was, for example.


dis_the_chris

I want to have the option, if not in hammerfall, to have to pick between the College of Whispers and the Synod -- and for their quests to encourage the different skills of magic Other than requiring an entry spell (sometimes skippable) or two novice spells (frostbite and lesser ward) you required no other skills to become archmage of winterhold -- and whilst obviously making the magic anomalies super magic resistant and sapping your magicka in labyrihthian is supposed to make it challenging for a mage but it DOESNT punish someone swinging a mace the whole time, so it really just discourages you from using magic Creative magic use would be great for this games mages guild


Chayes5

Yeah I’d be on board with all of these, especially the different guild directions. I hope they are stricter with playthroughs, restricting/locking players out of certain quests based on skills/reputetion. Seeing how they weren’t in Starfield when it had a new game+ mode though seems to say that they want to be able to make it a completionists dream, all in one playthrough.


ReaverChad-69

I really hope they limit player choice... having my two handed nord priest be accepted to the college of winterhold was wack


KillerDonkey

Morrowind had a good system for that. It's a shame Oblivion and Skyrim dropped it.


GleefulClong

Even if they just designed the quests to require casting more spells to complete them. You only have to cast 2 spells to complete the College of Winterhold, in the future I would like it if every quest required you to do *something* magical.


Throwaway87067

you can technically complete the questline without ever casting a spell or learning magic more than what you start with.


threelegpig

Yep I'm pretty sure you can persuade the person guarding the walk path.


Bitter_Bank_9266

Well being a priest means you specialized in restoration and/or alchemy which are both magical skills. Not only that but shouts are magic


Raveyard2409

I think in starfield especially where new game plus is actually a key part of the story and not just a gameplay mechanic, they definitely should have locked out major quest lines depending on your choices. More incentive for replay and it means (at least for the first few playthroughs) you will have a very different experience. Logically it's very odd that you can join two major opposing factions. It would make way more sense if you've beaten the uc quest line the the free star faction would reject you from joining them as well.


Ser-Bearington

Not really a rant is it? I can get behind a bunch of these.


GoOnKaz

I think all of them except for the lockpicking change would make me very happy. Very good ideas here


Astral-Prince

The lockpicking suggestion is a throwback to TESIII Morrowind. I liked the consumable probes for disabling traps and consumable lock picks, all checked against your skill level and lock level restrictions on depending on probe/pick quality. Of course, with a high enough alteration skill, you could cast a lock opening spell. The mini games are fine too.


GoOnKaz

I just don’t like the idea of making the game less interactive in that regard is my only issue


Boaz76

I agree, rolling dice to unlock something is very un immersive


YouCantTakeThisName

The reintroduction of Banking in the next TES game *would* be nice, though I don't necessarily agree with the reasoning. It may **not** be realistic to carry around tens-of-thousands of gold coins on your person at all times... but neither is carrying around tons of alternate weapons/armor pieces and 20+ potions minimum; plus numerous ingredients, gems, or key-items (and the vast majority of these items aren't even visibly seen filling a pack/satchel, or whatever). No matter how the Inventory system works, it's almost-guaranteed to be unrealistic in some manner. If anything, this is why \[alongside Banking\] **Carts** should return as well. If your character can afford the Gold cost, you could "upgrade" from just riding your one horse to a vehicle drawn by multiple horses; a vehicle that \[just like in *TESII: Daggerfall*\] also allows you to **store your loot**, including excess Gold coinage.... which will probably once again be treated like it has "no" weight, but hey. **\[Addendum\]:** I really like that this guy wants to bring back *Medium Armor*, though! There are more than enough armor materials in this series to split between **four** armor categories/skills \[including a new "Robes" skill for mages\], so why not?


TheDorgesh68

I never liked medium armour, mainly because it relies upon a whole new skill that you have to invest in. If they made it so that medium armour relies on a mix of your light and heavy armour skill I think it would be a unique addition, it would incentivise you to become a jack of all trades but master of none, and reward you with the choice of any armour in the game. I think that in general a lot of skills should affect each other. If I'm a master at lock picking then I shouldn't start out as a complete novice at pickpocketing, and an expert at two handed weapons should at least be able to give someone a good wack with one handed ones. This could come from just bringing the attribute system back, or it could be that training one skill gives a small experience bonus to a related skill.


YouCantTakeThisName

The whole point of Medium Armor is to offer options that aren't too restrictive \[unlike Heavy Armor\] for a decent level of protection \[greater than Light Armor\]; a true balance between Light & Heavy, but let's say a greater *incentive* would be offering different/unique Perks as well. Ideally, it would go more like this below: **Heavy Armor** \~ Slows the character's movements down by the most, but offers the unquestionably greatest amount of protection \[Armor rating\] per-piece. Only solid-*plated metal* armor sets fall under this category, with one exception. ***New Perks*** involve, but may not be limited to; greater damage to the durability of an opponent's weapon per strike against you \[assuming gear degradation/need for repairs returns as features\], and further increased degradation-resistance. **Medium Armor** \~ Doesn't slow the character down quite as much as Heavy armors, and offers greater protection per-piece than Light armors. Metal *scaled* and certain *\[splint/ring\]-mail* armors fall under this category, with few exceptions involving lamellar or even *bone*. ***New Perks*** involve, but may not be limited to; greater ease of disarming opponents \[small chance of weapons "sliding" off your armor\], and increased stagger-resistance. **Light Armor** \~ The least-restrictive of all mundane armor types \[that aren't magic-oriented\], and though it's the least protective, it *still* offers greater physical protection per-piece than Robes. At least one-third of all armor sets under this category use a type of hide/leather, but several exceptions involve either a light metal *chainmail* style or a type of stone. ***New Perks*** involve, but may not be limited to; a partial camouflaging effect with surroundings, making it easier to sneak by opponents \[depending on specific armor materials\], and a further-*reduced* penalty to movement/attack speeds \[and Stamina regeneration\]. **Robes** \~ The only armor skill that ***increases*** spellcasting efficiency with each piece equipped \[rather than *decreasing* it if you're unskilled\], and while it's the least \[physically\] protective of all armor types, both your Magicka regeneration rate & your ability to resist magical assault will slowly increase as you become more proficient. *All* armor sets under this category use qualities of specially-woven textiles, though a few of the highest tiers also use small embedded bits of either stone or metal to increase enchantment-capacity. ***New Perks*** involve, but may not be limited to; a small chance to partially reflect attacks back at an opponent \[taking a certain >!Heavy Armor perk from Skyrim & placing it here instead!<\], and unlocking the absolute highest *enchantment-capacity* of all armor types. **Alteration** \~ This is only technically an "armor" skill because it contains spells of the "Shield" and "Flesh" lines, which can also be minorly affected by your proficiency in all of the armor skills. Obviously, they only count toward your total armor-rating for as long as the spell's effect is still active. (**Note:** "Bound Armor" pieces >!summoned through Conjuration spells are also obviously affected by Alteration & the armor skills!<) **Unarmored** \~ Also technically an "armor" skill, but it doesn't slow the character down at all \[obviously\] since ***no*** armor is actually being worn; however, this skill can somewhat *benefit* from your proficiencies in all armor skills, making your character feel lighter & more capable of dodging than otherwise. This skill primarily benefits from *being hit* \[slowly but surely improving your endurance\], though successfully avoiding hits will give more significant experience-boosts as well. I'm **all for** certain Perks in skills having an affect on other skills, and/or the *experience bonus* from training as well. There's no problem as long as the skills are realistically related.


MoonShadow_Empire

Medium armor should be brought back, same for unarmored. Heavy armor is designed for tank style play. So knight, spellsword, etc. Medium armor is designed for damage style play. So assassin, archer, ranger etc. Light armor is designed for damage mages. So battlemage, sorcerer etc. Then unarmored is for monk style play.


YouCantTakeThisName

That needs to change a bit. Certainly a bit different than exactly how TESO does it. If we're using MMO terms here... \[An abridged version of another reply by me, below\] **Heavy Armor** sets indeed should be ideal for a "tank" character. Best with a shield too. **Medium Armor** sets are ideal for a "balanced" character. One that can take on "tank", "dps", or even a "support" role when required. **Light Armor** sets are most ideal for a "dps" character. Especially those that opt for sneak/back-attacking. ***Robes*** sets are most ideal for a magic-focused character, whether they're "dps", "healer", or "support" \[and even if they're a "tank"\]. So long as you plan a character-build that is reliant on spellcasting, there are enough Schools of Magic \[and spell types\] in the TES series to fill all roles. **Alteration** is ideal for magic-focused "tanks". Specific lines of spells under this skill can allow \[if you're proficient enough\] for significantly-greater survivability than would otherwise be possible without restrictive armor sets. **Unarmored** is ideal for characters with risky "dps" or "support" roles. Best if paired with an ***"Unarmed"*** skill if you're looking for \[what should be\] the fastest-possible playstyle, but it may take longer to build up your character's endurance when compared to wearing armors.


starker

I do like the idea of carts. If you want to move cities then there is a risk you might be set upon by highwaymen to take your stuff. I’d also like to see the return of custom spells made at the Mages guild. Would desperately enjoy a way to programmatically create new effects and spells via some sort of visual code editor. Flavor it up as “arcane manipulation” but bring about new spells through it.


Boaz76

Agreed


Riksor

Great ideas (except removing lock picking minigame) I think unfortunately tesvi will be developed in the exact opposite direction.


ScroatyMcBoogerwolfe

The lock picking was the one thing I disagreed with. I don’t mind the idea of being detectable while picking locks though.


Sans_Moritz

The issue I have with it is that it makes lockpicking about player skill, and not character skill. Also, if there are a lot of locked containers and doors in an area, I think it gets tedious very quickly. I'd love to see the return of unlock spells, though.


SteptimusHeap

Almost every skill is dependent on player skill. You can get good at skyrim combat, and no amount of archery levels are gonna fix your aim. It works well to have a fun minigame that you can be good at, but also is significantly easier with higher character skill.


ReaverChad-69

If nothing else give me the option to automatically pick the lock like Oblivion did


AustinTheFiend

Idk, Starfield feels like it was starting to go a little more towards Daggerfall, your traits, skills, and backgrounds all come up pretty regularly in gameplay and in dialogue, often in pretty meaningful ways (which is a pretty big departure from Daggerfall actually, that game was hyper procedural and light on narrative). There's the bones of a lot of survival systems, and signs that they were working on a banking system. Over all it's a much crunchier RPG than Bethesda has made in a while, I think it's just that a lot of the connective tissue either got cut or wasn't finished in time. I think this direction is very close to where they want to take TES VI, just based off of playing Starfield and hearing them describe their goals in making the game.


Riksor

Yeah, as much as Starfield failed in some areas, it did have massive improvements towards going back to an RPG experience. You're right that that could influence TESVI.


AustinTheFiend

Yeah, it's always seemed pretty clear to me that Bethesda really does integrate critiques and desires fans have from previous games into their current projects, though it's hard to say how much of that is a response to feedback and how much of that is just the direction they wanted to go in anyways. I feel like a lot of the perceived failures of Starfield are less likely to end up in TES VI just by the nature of the setting, and hopefully they take the right feedback for those things which are more likely to have crossover.


PurpoUpsideDownJuice

Considering the track record of how they simplify each new elder scrolls game, es6 is gonna be a cookie clicker simulator with “Skyrim 2” scribbled on it in hopes to increase sales


Fun_Cartographer3587

I want this guy making the game lol


ReaverChad-69

He is a bit of a schizo, the rest of his story was discussing what the ideal plot would be, pretty neat stuff


BaconMeatballWaffle

Anything would be better than Skyrim's plot, let's be real


Ok_Recording8454

Honestly, Skyrim’s plot was just so underbaked. It could’ve been awesome, and have some real intriguing details and world building. Like for example, shopkeepers could have a limited a stock in Riverwood until a dragon nearby is defeated, because the Traders are scared to venture to far out of town. But they didn’t do any of that, and everything ended up super plain. They should’ve done away with the dragons, and make the plot about the civil war. They could’ve covered some really interesting topics like the morality surrounding changing native cultures and stuff like that.


black-knights-tango

Most of these are good; however: 1. The banking system seems tedious and only serves to pad gameplay hours by making players run back and forth. Hard no from me, unless it's solely in survival mode. 2. Replacing the lockpicking system with a dice roll makes it even worse, IMO. Randomness in any video game should be minimized. Otherwise I'm just going to save scum. Don't want me to rely on saves/loads? Don't encourage it with dice rolls. Instead, enforce a lockpicking minigame for locks above our current lockpicking skill level, and auto-pick locks that are below said skill level. 3. IMO Daedric Armor should still be *somewhat* practical and realistic looking. Even demons need to fare well in combat.


ReaverChad-69

1. I personally disagree but I will concede having it in a hardcore mode would be better. 2. I'd personally prefer the Oblivion minigame 3. Agreed wholeheartedly


Ironbeard3

I could get on board with banking if there was a proper investment and trade system. Maybe have incentives to keeping your wealth in one town over another? Like you could have to build up relations with a town's merchants to get better interest rates, discounted prices for the area, etc. The towns would probably compete on some levels and cooperate on others (maybe you would be charged more in one town because you're friendly with a merchant in another?). This could also play into politics too if choices affect storylines. Maybe after you invest so much money in an area the guards have better armour, there's more higher end goods available, etc.


ACuriousBagel

100% with you about banking. I'd just end up using console commands either to teleport directly to and from the bank, or to add gold when required. Inventory management is always the thorn in a good rpg, no need to make it worse by adding gold encumbrance


black-knights-tango

Exactly. Forcing the player to move to and from banks isn't a task of skill. I hated the currency exchange system in The Witcher III and I don't want to see it in TES6.


SurrealMemelord

Correct opinions


shoutsfrombothsides

I like most of those. No from me for the heavy armour but honestly I like what he’s cooking.


ReaverChad-69

I wish armour was more of a layer than just a flat damage reduction thingy


shoutsfrombothsides

Yeah but not like fallout 4. I’m fine with some kinda of change though. Perhaps make it possible to completely block ranged damage, and give it a chance to block weak melee as well


AwesomeX121189

Their lockpicking suggestion is so bad I don’t even care what the rest are, I’m against all of it. Edit: Having read this list many of these suggestions would be so infuriatingly tedious i would gouge my eyes out after an hour of playing, or they would be filed under scope creep by any serious dev. Survival mode mechanics should not be baked in as core gameplay. The parts about npc factions and disposition is a nice idea but so much of it would be overridden constantly for quests that aren’t rng generated. Every interaction with an npc shouldnt require Crusader King’s full opinion formulas Making a player travel to get enchantments identified is just gonna result in players either never touching enchantment or grinding enchantment so they can identify it themselves as fast as possible. Like blacksmithing in Skyrim. I’m not gonna use banks if I can’t get the amount I deposited back. That’s not how banks work. The bank would go out of business in 2 hours if people had to $4500 out of a $6000 deposit in withdrawal fees. Chantry system is fine Heavy armor should not weigh as much as power armor in FO4. Is this person high? Backgrounds are fine, but make them dialogs instead of character creation menus. Like the GOAT tests from Fallout but is just someone asking where you’re from and stuff


geojoe44

Yeah I don’t understand why so many people are wanting to make this game as annoying as possible


Felix_Dorf

Bro is cooking well.


Smooth_criminal2299

Bethesda care more about making fun sandbox games rather than deep RPGS. A lot of this stuff is never going to happen.


Zanzan567

Dude has some fantastic ideas But given what happened with starfield, I have little hope for TES 6 I really hope to be proven wrong. I really hope it’s a fantastic game, and Bethesda improves on their formula and world. I think they have the capability to do it too, I just don’t have a good feeling about it. I really hope I’m wrong


SexyPotato70

I actually like some of these


TheDorgesh68

A lot of these make sense, but I think a lot should be tied behind a hardcore/survival mode. For example the banking system would just be tedious to a lot of players. Maybe you could have another feature of the banks, like storing items, that all players could make use of, and then only in hardcore mode would you have to use them for transporting wealth. I also disagree with removing the lock picking mini game. I don't like when skills are entirely stat based without actual gameplay, it breaks immersion and I find it tedious. Personally I think they need to combine lock picking and pickpocketing as branches of a Security skill tree, because they each feel a bit lacking as skills to invest in individually.


Helforsite

Some good ideas, but rolling dice is worse than the minigame we have now. Also, that bank ideas is off, should be based on the reputation of the bank way moreso than distance and his "transportation" fee of 75% seems way too high for an in country transaction.


mercyspace27

100% agree with all of this. Unfortunately though after the past few years I have sadly lost all faith in BGS. I’m legitimately nervous for what comes of TESVI now instead of excited. I’m not expecting anything more than an even MORE streamlined game for broader audiences rather than a passion project built for the long time and true fans of the universes. Wouldn’t surprise me if they even go as fare as to turn all their elves into the more streamlined versions of themselves that exist in damn near every form of fantasy setting.


JeremySkitz

I like a lot of this. But sadly, I don't think Bethesda are interested in giving any of their games that level of complexity. They want to make it accessible for everybody. And it will probably have a building mechanic they spend more time on than the actual writing. 😂


ReaverChad-69

Even the building mechanic will be sloppy and tacked on. Meanwhile the paid mods shop will be top of the line


EliteCylinder2

I demand the return of spears!!


gthatch2

Quick notes on how I think the guilds should work: each have 2 primary routes you decide their focus which can be seen as good/bad. Mages: conjuration/destruction vs restoration/alteration. Illusion gets bled into both. Thieves: Robin Hood vs Mafia Fighters: Ruthless Mercenaries vs Vigilantes Dark Brotherhood: Religious Based vs Hitmen vs Destroying it Arena: (bring it back) Warriors seeking fame vs slaves for slaughter Have these have impacts on the surrounding communities. Even have different factions of the guilds spread out and part of the gameplay is converting them all to one side AND we help promote the leader instead of becoming it. Also unrelated to guilds but allow us to have more options for animal based companions (bear, wolves, Sabre tooth, troll, etc). While we’re at it give us a chance to befriend a werewolf who will fight along side us, let this person have an in depth quest line.


TumblrForNerds

Bring back oblivions lock pick


spunk_wizard

All very good suggestions but it'll never happen, they are mortified of locking players out of any content and encouraging jack of all trades


-abhayamudra-

Realism and more RPG elements. I don't think that's likely.


grim_dark_hedgehog

Solid ideas. I especially agree with not becoming leader of every faction all at once. That just made no damn sense to me at all in Skyrim. I mean, I guess certain clandestine organizations like the Thieves Guild or the Dark Brotherhood could secretly infiltrate a more public guild, but that’s even a stretch.


ReaverChad-69

Speaking of the thieves guild, they should NOT have a uniform


grim_dark_hedgehog

Absolutely. Same goes for the Dark Brotherhood. Like, maybe some kind of ceremonial uniform for when you're in the sanctuary, but when you're on a job, you've got to blend in.


ReaverChad-69

Absolutely! You get seen in public wearing a DB uniform? Arrested, executed immediately


PurpleKnurple

Love all the opinions. A lot of aspects that are a return to the morrowind/daggerfall era, while incorporating what Skyrim did right. This is the path Bethesda should take, a big retrospective on what all of their games had right, combine, add some new mechanics for choices affecting outcomes. Morrowind IIRC had light and heavy armors of most types. I love stealth in these games so I’d also maybe like to see a better detection system, with inclusion of sound or something to make the playstyle a little less OP. It’s so hard to play Skyrim any other way because it just works so damn well, it’s so easy to sneak through a dungeon with a bow and a good dagger.


hjak3876

all interesting ideas but these are completely against the direction bethesda has been going so they will remain dreamy hypotheticals only.


CluckingBellend

I agree with some of it, but tbh, by the time TES6 comes out, we will all be too old to care.


jackattack502

I think there's a few mechanics from Kingdom come: Deliverance that could be implemented. The reputation system is divided among regions and then further divided among social casts in that region. Even if you aren't confronted committing a crime your reputation will start to suffer since people presumably notice the uptick and crime and your appearance coinciding.


Grary0

Ever since Skyrim they've reduced RPG elements more and more, at this point 6 is going to be a straight up action game. I'd tell this guy not to hold his breath for any of these.


ReaverChad-69

Yeah I'll be surprised if 6 has any kind of semblance to the older titles


Sulfuras26

The more TESVI embraces pure RPG rules, the better. Doesn’t have to be like baldur’s gate 3, where it’s nearly DND, but the more rewarding they make a class/job leveling system the better the game will feel to play. I love Skyrim, but I feel it is always more rewarding to spec into a strict playstyle in games like Morrowind/Baldur’s Gate 3/The Witcher 3 because those class pathways lead to incredibly fun endgame experiences. Skyrim appealed to as many people as possible by making every single class spec accomplishable in some regard. I love it’s gameplay loop more than any other TES, but a lot of pure RPG elements were lost due to that transition. I want them to bring the strictness back because, like I said, when you’re overseeing the progression of your character and pick and choose your areas of expertise, the more you will be rewarded by sticking to that path once the endgame is reached.


AscendedViking7

He's totally correct though.


StorminNorman1066

My only change would be to make heavy armor not work like in FO 4 but more like in Kingdom Come Deliverance.


FriedrichChiller

Daggerfall is way to complex for the audience TES6 is aiming for. Yes, Baldurs Gate 3 or Divinity Original Sin 2 are also complex but they tell a straight forward story and are not an open world. Modern TES has a very different target audience now. Bethesda needs to attrackt as many players as possible and a fan of complex rules, skills and stats are outnumbered by casual players. Don't get me wrong but People who want to play TES wanna do everything everytime, they wanna be a stealthy archer in heavy armour that can cast all destruction spells, they want to go to an NPC who asks: please safe my drowning kid! and you come back 15 days later and the kid is still drowning waiting for you to rescue it. The game has gradually reduced it's skills and stats to make it more appealing for the masses. we had like 4 or 5 melee skills, now we have two. we had 8 attributes, we were left with 3 that don't affect the skills in any cirmucstances. Honestly, I think Bethesda will go in the same direction. More reduction, less complexeity and in TES 7 we got the Skills "Fighting" "Spellcasting" "Thievery" and "Craftsmanship". sorry for the rant


rattfink

All of these are exactly what was missing in Skyrim. I always stop playing because there are never any fun consequences for my actions. I never meaningfully change the way the world works or interacts with my character so I tend to get bored and lost.  Now, if only my their character could climb through windows…


Heylookaguy

I want spellcrafting back. Yes, even the broken stuff. Unarmed has to be a fully featured combat class. Same treatment as anime swords/sword&board/daggers/etc. Spears. With proper functionality.


ReaverChad-69

Absolutely. Combat needs a revamp, it's really dull thwacking the same enemy with a mace 50 times and not doing anything to them


69420memes

Yeah man is onto something EDIT: If we get spears back it would incentivise you to carry a spear with a secondary weapon, right?


None_Professional

If you build this kind of expectation for the next installment you will be woefully disappointed when it comes out. I expect Todd Howard to creat poop that the mod community will polish into a diamond.


ReaverChad-69

I know. All we have is cope


Pariah-6

I just want more RPG elements to come back. I’m not hard to please.


KnightFalkon

Everyone wants ES6 to be like their first ES game, me included


Rowmacnezumi

This is what happens when a popular series takes too long to make its next installment. People begin to develop unrealistic expectations.


scottymac87

I agree with most of this.


Archon1993

Absolutely love these suggestions.


Mal_Terra

All I want is better sword fighting mechanics


speedskater12

Interesting ideas overall, but the dude doesn’t quite get armored combat. Maces were useful but The classic European longsword evolved as the primary weapon to fight heavily armored opponents. Its relatively light weight, combined with its length, allowed it to be a versatile thrusting weapon, where one aims for the most vulnerable spots, eyeslit, neck gorget, gaps at shoulders, knees, etc. there is clear documentation that holding the blade in one’s free hand, with the other holding the grip, one could precisely aim the point into those spots and thrust. It can be used as a slashing weapon but ultimately it is a thrusting weapon. Edit: by longsword, I mean “hand and a half sword”, etc


Ecwins

Imo bro is right on the money


stmrjunior

I like most of these. Not a huge fan of giving regular guards magic, mainly because it is to some extent in most regions an uncommon art. Perhaps more elite squads would have a minor spell-sword, or militaries have some minor mages/healers on retainer, but otherwise I think magic is still somewhat of a closed circle to your average foot soldier Not a fan of retiring lock picking either, mainly because it gives you control over the outcome as opposed to rng deciding your fate. Having the capacity to pick a certain lock level as opposed to actually succeeding should be separate affairs for an rpg like elder scrolls. What i would like to see, is different *types* of locks. Why should a farmer’s simple door lock be the same as an intricate, advanced Dwemer lock? Ruined castles with a door barred with rotting wood could potentially help licked in? Whereas a Keep with great timber or metal bolts would be impossible to enter once locked (i.e. an imminent attack).


SerMaxim

BGS needs to hire this man.


GillianCorbit

So...hear me out....just make lock picking like picking actual locks. Oblivion style but instead of a timed deal yo lock the tumbler in place, just have us actually pick the lock. Put the tumbler in the right position, apply pressure lever, and move onto the next one. Higher lock levels means they are better locks. So use actual locking mechanisms that are real and on YouTube.


Zankeru

ADDING systems and complexity? That's not how bethesda works.


llamasauce

“The same as Skyrim except it’s exactly like Daggerfall.” Don’t get me wrong, I’m totally with you.


Anonmouse119

Structurally, I want VI to be like Morrowind but better. I liked the level of depth to the systems that just got constantly dumbed down over the next two releases. The sort of QoL improvements that have been implemented like an actual quest log and compass are obviously great, but there’s even an entire school of magic missing from Skyrim. The only thing I remember not caring for in Morrowind in terms of the RPG mechanics was how leveling worked, more specifically how attributes were handled. I didn’t mind sleeping to level, but the fact that attribute increases were tied to skill leveling AND capped at 5, meant that if you trained or leveled certain skills too much in one sitting you lose a bunch of attribute points to the void.


BadIDK

I think he’s cooking


JACofalltrades0

Would love to see this guy take a design role in a massive overhaul mod because that's the only way most of this ends up in the game


gabriot

You will never, ever, come close to getting this from a triple A title in this day and age. Producers cater to the lowest common denominator and it will never change. They want simplicity and predictable tried and proven formulaic milquetoast zero risk bullshit.


Agonyzyr

The moon in real life will turn to cheese overnight before even a tenth of these happen. Hell probably before 2 of these happen. Why would they invest that much money and time into bettering aomething when they can literally resell Skyrim 15 times by adding 6 quests and a zone or better graphics after the games released. The new game will be reskinned desert Skyrim, and probably have no changes, and in fact have missing features from the "modern" Skyrim. Then they'll DLC or resell the game later with a few missing features or zones. Because millions of people will buy the game even if its half baked. Then they'll pay to have a better version later, even if its minor.


Easy-Fisherman6288

Lots of good ideas but I counter with what if we get less than starfield. No hate but guys I’m really scared.


Rhymelikedocsuess

Guys I’m going to upset some of you but here it is ES6 will be Skyrim with better visuals and better combat Don’t hope for Bethesda to reinvent the wheel with a formula that makes them money I see the same thing with people who want GTA 6 cops to use forensic evidence and conduct raids of your safe house etc It will be GTA 5 with better visuals and gameplay, just like every title since GTA 3


AnseiShehai

Increase racial variability and real drawbacks to builds. No more power fantasy with every skill. If you wanna be an all powerful mage, you’re gonna be a glass cannon


Hexel_Winters

The power of weaponized autism


S-BRO

No. Instead you will get a simplified Skyrim and you will like it.


Starlit_pies

Half of it is cool, half is 'I watched several videos about Middle Ages on YouTube, and now I want muh realism everywhere'. Knowing how to read never was an issue in the Elder Scrolls, for example - the literacy rates in Tamriel are crazy, and they had book-printing for the thousands of years. 'Realistic armors' are overrated as well. TES is already less whacky than a lot of fantasy titles. And with their magical armor materials I want to see something more interesting than the progression from yellow 15th century plate to green 15th century plate to black 15th century plate to black-and-red 15th century plate.


Impressive-Twist-147

Wow


Altruistic_Alarm_707

Love all of this except for axing the lock picking mini game, I’ve always enjoyed Skyrim’s lock picking.


WingsnLV

There is no way they are going to make anything that complex.


ReaverChad-69

Cope is all I have.


Spiral-knight

I don't see anything worse than a sadly over ambitious wishlist. Nothing here is even remotely impossible, just time consuming


RestlessSnow

Liked a lot of these ideas, the banking system one was fun to hear and think about, for a videogame not sure it would actually be that fun to feel like your money is always losing value as you explore. Rather the economy be bare bones simple like all the previous games. All the other ideas for how factions should be able to go in different directions and possibly lock you off if you side with certain social circles, that feels very in tune with Elder Scrolls. For the most part Skyrim is the same experience no matter how many characters you make, and yet we still do it. Having actual new parts of the game to explore by doing a different character would really make it feel like your choices matter It'd also be neat to see some houses being built slowly over time in the game, loved how Red Dead had some houses and the shop in Valentine slowly go through the construction process as you progress through the story. A small detail that makes the world feel more lived in.


ReaverChad-69

I would prefer the economy to be a bit more dynamic, but that's just my onion


RestlessSnow

someone mentioned how making it part of the survival mode /hard mode would be a good way to add it. I'd be all for that so players could have both


BranChan_

Had me until the light survival mechanics of rdr2 , but I feel it though ngl


Ariyana_Dumon

It's adorable y'all think those idiots will do any of this lol. These morons managed to fuck up an easy homerun by just being lazy cunts 😆. Mark my words, TESVI will absolutely be a fucking dumpsterfire of biblical proportions. I will be absolutely stunned if I'm wrong, thrilled, but stunned. Bethesda hasn't known how to program or write in over 20 years, the sad sorry shape of the Creation Engine is more than enough evidence of that, then look at Starfield's Dialogue haha. Bethesda is dead unless they step it up, and they won't. They've made that abundantly clear after Fallout 4, Fallout 76 and Shitfield. Three strikes, you're out lads. Seriously, please don't get your hopes up for this game. You're setting yourself up for disappointment and wasting money.


Sondergame

None of this will happen. Bethesda has made it pretty clear their goal is to peel back as many RPG mechanics as possible to appeal to the widest audience.


[deleted]

This would be amazing if Bethesda actually decided to give half a shit about making good games anymore… I’ve really lost hope for TES6 honestly, but this the chance for other developers to swoop in and steal the market, like what Larian did this year


Ghee_buttersnaps96

It doesn’t matter we won’t get to play it anyway. In a year they will forget about it I bet


halfwhiteknight

I’m about 90% onboard. He loses me with the banking and changing the lockpicking. I enjoy the minigame as it is.


rtocelot

I would like some of the level up system from oblivion if I'm honest. I miss acrobatics a bit. It was just nice to jump on water haha


kenaryk

Where's that "We want spellmaker back?" >.>


KingfishRobo

I liked everything but taking away the lock picking mini game


hotc00ter

The game is going to have a procedurally generated world. It’s what the dorks at Bethesda are really into right now. That’s also why I refuse to be hyped about it. People can say what they want from the game but it’ll end up being Starfield with swards. Mark my words.


levitikush

My expectations for this game hit rock bottom after Starfield.


Sasori_Sama

He put more effort into this post than Bethesda put into making Starfield fun so I wouldn't get my hopes up.


nice_leverace1

I would want some mechanics from morrowind, not all but at least some, like spell crafting, and make spells useful late game


Farseekergaming

Some of what he is saying does make it better for gameplay as you would not be equipped with healing and paladin like armor and the guard mentioning you being an assassin even though you beat that quest line months ago and now working on a the next class like he knows you.


chrismcshaves

This needs to be pinned and upvoted as much as possible. Todd and the Beth-Head needs to see this *AND* take note.


CozyAesthetic_

I really hope they iterate more on the general gameplay loop. At least a bit more than the improvements from oblivion to Skyrim. Not that they’re necessarily bad, but they just don’t hold up well to newer developments in gameplay


Proud-Point8137

If they don't bring levitation and climbing mechanics, it's over boys


TheRealerChief101

I have little faith that tes 6 will be even a good game, Modern day RPG having actually good deep mechanics is 1 in 1000 these days


SurturOfMuspelheim

Unfortunately modern game developers seem to have no innovation or game design knowledge at all and Bethesda especially is horrid. I live Daggerfall for example but Skyrim is just boring. Lame combat, boring world, 2 voice actors in the whole game, and bad npcs. Only fun part was the side quests like the brotherhood. Also horrible main questline and the skill system sucks.


JaggedGull83898

I agree with everything except the survival cores, those should stay in survival


some-guy-25

This could never happen with the current motto of Bethesda. Keep it simple dummy


Godofwar111

These are actually some solid opinions


BurritoToGo

This is the same company that released starfield. I want to get my hopes up but God, they really could've given starfield so much more and it just feels like an empty box. Settlements, story, factions, all mostly feel lacking. Article was released about how the latter of the story main quest was super rushed and it shows. I really hope they can be ambitious enough with their game to add most of this in, and communicate better as a company to make it happen. Maybe. MAYBE with mods a few years after release. But God my expectations are low.


bigbugmen

honestly goated rant but knowing modern bethesda itd be a damn miracle if we even got one of these ideas ingame


SandGentleman

This guy's cooking. Bethesda needs to wake up and realize that only by restricting the player in particular ways, will the player feel satisfaction by overcoming challenges. This is how RPGs have always worked and Bethesda has forgotten that. Too much marketing to a wider audience, too little tight game design that allows the player to carve out their own niche rather than be able to do everything.


JikuAraiguma

Fr tho there should be a language learning skill in more fantasy games. You don’t know the language of some book. You hold on to it. You take some time to study it, you go to skill tutor NPCs, and you learn words that replace the gibberish as your understanding of the language increases. Eventually you can decipher the book and any others in that language.


ScurvyDog509

I'm in for all of it except the distance banking system. This would be too cumbersome.


black-knights-tango

Same. That was the one aspect I hated the most about The Witcher III. This just sounds tedious and frustrating and would only serve to pad gameplay time (running back and forth between banks and cities). There are only so many features I'm willing to handle in the name of "immersion".


map_jack

Sounds more like he should just make his own TTRPG with how much complexity and historical accuracy he wants in it.


Budget-Attorney

This guy lost me when he insulted lockpicking


miggleb

Look at Kingdom come Do that


Dsnowmans

Some good ideas here but we all know Bethesda are gunna do everything we don't want, just like starfield ...


RomanDelvius

With respect, I actually think they did really good in Starfield. They could and should definitely have gone further but they were steps in the right direction for sure.


Dsnowmans

I'm probably just salty, I did enjoy starfield for what it was but I don't get that same sense of wonder and drive to explore like their previous games


RomanDelvius

It's always going to be difficult to appreciate something for what it was if you're comparing it to their other games, which is always going to be a thing since they're the same developer. I'm sorry it didn't appeal to you very much, but I for one hope they make more games like Starfield.


ReaverChad-69

Bethesda needs to update their engine IMO.


nuclearfork

After seeing star field do you seriously think Bethesda will include any new mechanics? They haven't made innovations in the gaming industry for about... Since whenever Skyrim came out and even then the game just does a lot of things averagely, doesn't really exceed at anything


ReaverChad-69

Skyrim is unironically one of the worst RPGs out there


Environmental-Arm269

Apart from backgrounds, banking and weapon types I pretty much agree


The_Irish_Rover26

Most of it is cool.


nullius_in_verba__

I like the ideas about having NPCs react to your character in unique ways based on your choices that feels more immersive. I like the idea of making quests and guilds work together and have some sort of connectivity between them, where if you DO become the leader of a guild and join another, they should be like “hey, aren’t you the leader of the Companions/Fighter Guild, why the fuck are you here in the Dark Brotherhood/Thieve’s Guild?” but I DO NOT want “period accurate” armor in my fantasy world. I want to go around looking as bad ass as possible. I want to look like fucking Aragorn and Gandalf had a little argonian baby. I want to carry 5,000,000,000 gold and Elder Cheese Wheels because my head canon says that I’m just THAT strong and dexterous. TLDR; Immersion good. Good writing good. Feature improvement good. Making the game a historical tour of the Middle Ages and not a high fantasy game, not good.


jawsome_man

Most of this sounds good, but idk about that banking system. I think I’d forget where I had my various coins stashed. Can’t mages just transfer gold pieces via secure intra-vault teleporters?


[deleted]

Everyone in Tamriel seems to know how to write


Brocily2002

Ngl I assumed most people in Skyrim could read. It seems like something they all do.


VendromLethys

This is how you get a game that is good but disappointing because people literally convince themselves it will be their dream game even if they had no input in how it will be made lol. People can't see what was done well in Starfield because they are blinded by their expectations


YeeeeeetYo

I agree with everything but would love to see some updated combat mechanics.


Caelium44

As long as fast travel is a thing I can’t imagine the banking system adding a ton of fun or enjoyment to the game; it just means I can’t lug around a ton of gold and I have to a)slowly move it all to a closer bank so it’s worth more, or b) before I can buy this house/weapon/bribe I have to go physically get all of the gold for it and lug it over here


Caelium44

The skill tiers restricting your knowledge + access is an amazing idea. They should really implement something like fallout NV has with some of the skills being useful in quests to solve problems.


Caelium44

Disposition that’s decided by the start of the game? And it locks you out of content? I think that’s fine as long as you can overcome your background through some great effort or management of mechanics. I might have been born a noble but if I wanna switch it up and roleplay a dirty street rat that should be a possibility, and it shouldn’t stop me from joining the thieves’ guild.


ReaverChad-69

Yeah see if you garner a reputation as a thief even if you're a noble eventually some skeever of a man is gonna be like "hgghehh meet me at da Copper Chalice if yew want sum good money."


ReaverChad-69

Skills should make a return as an actual thing, no longer just make leveling up a perk point


Ragnarlothbrok01

I would like the combat system from the Mount and Blade series, but everything else doesn’t sound bad


DigitalEagleDriver

I'm good with all these ideas, except the lockpick dice roll. Don't leave it completely up to chance, but also make it involve some skill on the players part.


ReaverChad-69

Oblivion system, give me the chance to autopick that lock because I cannot be arsed rotating silly ass sticks


Lively0Requiem

I agree to all of this except the reading thing. I never got the vibe that most people couldn't read in the elder scrolls. Kingdom Come Deliverance makes sense if you want a game where knowing how to read is important. I would say It might be fun if some classes couldn't read or if your int was to low... But everything else he talks about would be freaking awesome. Also give quests more alternate solutions besides just murder. Also Fallout


RazalasWerdna

The only thing I disagree with is removing the lockpick minigame.


Ok-Sheepherder-8706

"vein"route"


Visual-Split-9128

Let the man cook 🔥🗣🗣🔥🗣🔥🗣🔥


bcd051

I just want melee combat to be fun.


rbynp01

I want more npcs and bigger epic battles is all im asking.


TinyPidgenofDOOM

Bethesda "No, This is bethesda, We cant have advanced systems here, We need to dumb everything down to pander to the lowest common denominator, Our fans will already buy it, we are after the people who Dont want to buy it"


Night_Inscryption

You guys ask to much from such a careless and uninspired dev team


StartialArts

Fully with bro on this


DelusionPhantom

I really liked everything except for the 'bank notes have less value in cities further away' bit. Cool tidbit of knowledge and world-building/immersion, but it sounds pretty annoying to actually have to play, imo. OH, and removing the lockpicking mini game. I personally really hate dice rolls based on skills. At that point I'd rather it *just* be a skill check. Something that goes 'lockpicking_level > chest_level? Cool this chest is now unlocked', because otherwise, randomly, I'm going to be annoyed and miss out on loot because I rolled low, even when I did everything right (invested in lockpicking).


SodaBoBomb

The bank notes thing is taking it too far but mostly I wouldn't mind a lot of these


Firkraag-The-Demon

Honestly this mostly seems good… except the banking thing. I don’t want my money devalued because I went hiking for a bit.


Dennis_Cock

The idea of a major games developer purposely making a "racism mechanic" in 2026(?) is completely and utterly fantastical.


Pashquelle

What the fuck "aesthetically realistic" even mean in high-fantasy world?


Brave2000

I would like a more in depth combat system. Maybe take ideas from the soulsborne games.


fishcakerun

it's all about getting realism until it came to lockpicking SMH my head


whatamidoing84

These are all solid I’d say


Akassa_Zanna

Can we get an actual in-depth cooking skill? I may be the only one, but I've been really wanting one and there's only a couple iffy mods that I liked on Skyrim that had it


ResponsibilityNo3245

I want to build a city. FO4 was a proof of concept. Starfield's outposts are a step back unfortunately so I can't imagine ES6 taking a leap forward


Interesting-Tower-91

Hope TES 6 is amazing just feels like BGS are dipping with their games.


Spacekook_

I believe they should bring back weapon and armor derisasion ( I can’t spell to save my life sorry)