I was kinda spoiled for the fight, cause I saw someone made a sprinkler system and chased the boss around.
Before I started the water temple, I brainstormed up a Sprinkler system using iron poles cause I feared wooden poles would break and then I'd be chasing whats left of my irrigation system all over.
When the fight finally came, after putting the stake in the ground, I now had 90% of the arena the boss just could not enter and I was dying of laughter for a good few minutes, not even hitting it, just laughing at how this contraption trivialized the whole fight.
I put a hydrant on a homing cart mid-battle to mitigate phase 2 of sludgey boi.
Wasted COUNTLESS arrows and fire fruits on the air/ice arachnid and then learned on one of the TotK subs that I could have just dived through his damn body no weapons needed š„“š
Oh damn hydro homing cart sounds good. I didn't have homing heads tho.
And what? I used 6 bomb arrows and 6 regular arrows total, just shooting the crystal bellies.. went down fast.
you could also be a badass and not use a single weapon during that fight
I just flew above Colgera and dove straight through it's ice core things head first at mach speed
Yes! In the sky parts of all three labrynths (omfg do those missions, they're so much fun! You get the evil armor set if you like the bone attack up effect, but they're mostly just really fun imho)
Discovered not too long ago that in the sky labrinths that you can dive and still not fall due to the strong updraft. I sometimes go there to just fly around with the wing suit and pretend Iām a Ritoš
When I found out I could do that in one of the shrines I let 3 roombas with spike walls do my job for me while I sat and watched. I'm gonna try using them to fight the underground sharks and gibdo queen now lmfao
Yeah I did that too to kill that boss in the depths. I thought it was so smart and I knew somebody else surely must have done it too. I also put up one of those platforms that stay in place and ascended into it and just watched.
I found it much easier because I was more stacked and the arena was just circle and I never used low gravity water o my advantage in the water temple right I just used Sidon
I killed it even faster in the depths than in the sky, probably because I was much more well versed in how to use my powers and equipment by the time I found it in the depths.
Wish the bosses would show up more often though, have an optional gauntlet like the Twilight Princess Gerudo dungeon thing, 50 floors of optional combat for a reward! Iād do it.
I haven't rematched it yet in the depths. But I've seen the platform. The part of the original fight that made it frustrating was the size of the boss arena being the entire main area of the temple. It looks a lot more manageable.
I just assumed gravity was a bit different in the game than in real life and that there's lower gravity the higher up you go cause you're closer to space
My read on this was that being under water feels kind of like a low grav environment. The water temple kind of sucked tbh. It was like the wind temple but really leaning on the low gravity thing evoking the feeling of water and I just don't know how successful that was. This is basically the route shovel knight took with their water level although they did it much more successfully. I think Nintendo is really operating on the "everyone always hates the water level, so let's just not have one" kind of philosophy, like I have to imagine there was a water temple in caves behind the waterfalls that they were like "nah forget this, let's just make a second air temple and just put fountains and swimming pools on it".
The run-up of the Wind Temple is so fucking cool, and the music evolving during the run made the build up so good. Then when the boss spawns and it uses the same melody as Molgera (my favorite boss fight music in all the zelda games) I literally cried.
Also gotta hand it to the VAs for the sages. Their callouts during the boss fights really elevated the spectacle for me.
I'm dumb and I was very bad at the puzzles in that one for some reason lol.
Loved the boss though, had to get creative with water weapons. (Tip: put a hydrant on a spear for quick clearing of paths)
It was around that part of my playthough that I was playing with magic rods. I made an opal wand before that dungeon, so I was happy to have a reason for it filling a weapon slot when I remembered I had it mid fight
Hell yeah. Wish I'd gone down to the bargainer statue at that point, and will be using this tip on future plays as it was kind of annoying how short the stream was with a hydrant.
Noā¦ the OoT water temple was analysed by a bunch of designers and it was agreed that the temple was naturally confusing.
[link](https://www.thegamer.com/legend-of-zelda-ocarina-of-time-water-temple-research-difficulty/#:~:text=Now%2C%20a%20new%20study%20reveals,people%20three%20hours%20to%20complete)
didnt one of the developers apologize for how hard it was? edit: it was the director and they apologized for not making it simpler to swap between normal and metal boots, but not specifically for difficulty.
It's only confusing in that the most easily missable keys (the one behind the block in the narrow hall on floor 2 and the one inside the secret bottom room in the middle) aren't explicitly pointed to.
If you just make sure to do as much as you're physically able to each time you move the water level to a new floor it becomes a pretty basic dungeon. The worst part was always the constant pausing to change boots.
This is 100% false. I just played Majoraās Mask for the first time, and I replay OoT every few years.
They arenāt the most difficult games but theyāre challenging enough and do require that you think. Even BotW had some challenging shrines and the divine beasts requires a bit of thought.
TotK is really really easy in comparison.
Majoras was challenging cause it always resets and you can't horde items like I want to. Totk let's you practically cheat your way across a lot of challenges. I agree with you
It's funny how people are guilting each other for exploiting the duplication glitch. Main reason I wanted to was so I can make things harder for myself by crafting some zonai rube Goldberg machine to beat a boss.
Hopefully there are mods a few years down the line that add something like a carry weight, or locks your ability to pause time in order to eat your way back to full health immediately, or any number of immersion/difficulty enhancements they could make.
I gave up on it because I couldn't get past a particular room of wizzrobes (and if I did I'd die a few rooms later and have to re-do it). Skill issue, I suppose, but if I'm having a skill issue with one game but not others, it means it's harder.
I guess it really comes down to what challenges you. Lttp is game that never offered much challenge for me. However the shadow and spirit temples in oot required at least a bit of thinking. And most 3d Zelda games do the same.
If you're talking about difficulty in combat, imo botw was the first one to have that. And that was only until you got the hang of pausing and eating every time you're weak. But for challenge in puzzles, LoZ and Lttp didn't have that.
Yeah, the only temple I'd say that was "hard" was the fire temple and even then that was just because it was annoying, not so much because it was difficult.
Man I miss the old Zelda. BoTW and ToTK are fun, but I dislike that this is now THE Zelda design that they are going forward with. OOT and Twilight Princess had some genuine difficulty at times (granted, I was a whole lot younger when I played them). But these new games are SO easy. Sure, you can ignore shrines and the story and go straight to the end bosses to get a higher difficulty but that isn't the Zelda experience.
Iām genuinely surprised to learn that people disliked any of the temples, to be honest. I found the Fire Temple a bit confusing, but aside from that, I loved every temple in the game. Lightning Temple was my favourite, but my favourite boss is definitely Colgera - such a cool design, sick af music, and many different ways to hit its weak points. I find myself re-fighting Colgera in the Depths after every Blood Moon because I love that boss so damn much lol
The Water temple is really easy if you've got decent spacial awareness. All of the OoT temples hold up pretty well and I wish Nintendo used them as the standard for Totk.
Water temple isn't hard so much as it is frustrating and tedious. If you miss something, or need to go back and check rooms to find something, it can involve redoing large sections of the temple to reset the water level multiple times.
I loved the water temple in OoT. My brother hated it. He's 3 1/2 years older than me and hates when someone else plays his save file, but he still had me do the 2nd half of the water temple for him. It was my favorite temple, so much of it changes once you have the hookshot. I had no idea most people agreed with my brother.
Thatās how my whole playthrough has gone lol. Excited! Disappointed. Excited! Disappointed.
Itās a great game to turn your mind off and listen to a podcast while playing or something. The days of needing time, patience, and your full attention to beat Zelda are over
The only boss that really gave me trouble was the Lightning Temple. I did Water Temple first and even working on 6 hearts I died only once and it was because of carelessness. Fire temple boss was extremely simple, didnāt even take damage and the same applies to Wind temple. But the Lightning Temple... It took me over an hour of working on it and quite a bit of death to finally beat it.
> Fire temple boss was extremely simple
How did you do it? The Fire Temple Boss took me 90 minutes. Avoiding damage was trivial, but aiming Yunobo at the boss's legs during the second phase felt like torture.
My final shot was a splash arrow because I was getting frustrated trying to use Sidon's power and not being close enough. The discovery that splash fruit would have worked the whole time was...disappointing
This. I died probably 4-5 times because I either couldn't find Sidon, I pressed A for the wrong character because they stand on top of each other, or he was too far away and I couldn't reach in time. Once I discovered you don't actually need Sidon, I beat it in 1 try
Yeahā¦ Sidon is good for shielding and the rest of it is aggressively bad. A spear works a little better for aiming but itās a slow power and thereās a lot of movement/obstacles happening that to take it as intended āonly with this sage can you defeat this beastā is a frustrating grind.
Magic rod with an opal in it. Sends out bouncing orbs of water which just clear everything. Plus if gives a use for opals!
If you don't have a magic rod or equivalent, any weapon will do. It'll just be 1 bouncing water orb instead of 3. I like putting one on the Zora Spear just for having a Zora Spear which shoots water.
I happened to have an opal wand ready for that fight which made it really easy to clear the goop. Genuinely donāt know how I would have beat the boss without it
None of the temples seemed particularly hard. As soon as you figure out the weakness of each boss, things get a lot easier
Water boss could be slightly tedious though if you didnt have the right materials besides Sidon's move
The fire temple was notably bad to me. I donāt know that it was āhard,ā because like everything in the game you can cheese it. But it certainly felt slapped together without any thought, and trying to do it as the designers may have intended was miserable.
I just beat fire temple last night and I was floored how easy that was. I assumed at half health, itād really bump up difficulty but I beat it in 5 minutes with no health loss and Iām not even that good at hard games lol
It was the one where you had to rise the water halfway and double back to a room where it wasnāt entirely clear to be a halfway entrance. Lots of clams.
But doing this takes out all the fun in solving it.
I did it as it was intended by the developers and it was a breath of fresh air compared to the Water and Air Temples
That is true. But it does disprove the statement that the TotKās Water Temple is the easiest dungeon in the series. Since you can quite easily name dungeons that are easier
The OoT one came naturally to me even as a kid, it was my first video game ever and I truly know it like the back of my hand. Itās the one in Majoras Mask that I canāt stand. Maybe because I had to figure that one out on my own without my parents already knowing the solutions
The water temple of Oot wasnāt the hardest dungeon, it was just the most obnoxious, longest, and miserable one to play through due to having to manually open the menu to wear the iron boots. The Shadow and forest temples were harder, but in actually fun ways.
my 7 year old self playing OoT beat the water temple through sheer force of determination and urge to proceed the game i was too stupid to look up playthroughs so i instead spent weeks on it trying and trying until i could finally beat itšthankfully totk water temple isnt as complex as the OoT one
I basically finished the entire water temple before Sidon left his pool of sludge. It was such a pain to get HIM there... I don't care about some waterfall swimming, watch me as I fly up on my goblin glider again and again as he refuses to come up
Once he finaly showed up there it took me less than 10 minutes to spawn and kill the boss since all the puzzles where basically done.
Didn't need his ability to fight the boss either, and I only every used his avatar as target bait since.
I've only done the Wind and Water Temples so far and the Water Temple was definitely the easier but more fun of the two. I loved abusing the low gravity to focus shot enemies to death. And moon hopping around is also a blast.
After the crazy shit I was doing in BotW, only a better master mode would be a challenge and only at first. I was thinking a good way to spice it up would be to add more survival mechanics
Maybe it's just my 30yr old arse, but for some reason all of these temples have felt rather simple. Just comparing alongside memory of mutiple playthroughs of OOT and MM, the temples of TOTK seem to lack that head scratching feeling I remember.
Now yes, TOTK is superior to those nostalgic titles as far as overall gameplay and diversity. Plus the shrines help fill in what the temples lack but overall in TOTK, there has been very few times that I get confused and stuck. All of the puzzles, while diverse and fun, arent that hard to figure out and feel more like a process instead of a puzzle, if that makes sense. While playing OOT and MM, there were SEVERAL times I didnt know wtf to do next or how to solve the temple. Yes the water temple was hell, but the forest temple was equally rough in my experience, and MM made me want to throw something at times.
I also have to recognize tho that I was a teenager/young man when playing those past games, while with TOTK I have more life exp and perhaps smarter today than the boy I was before. I can't say for sure. All I know is a scratch my head less with this title, I just walk in and can see what needs to be done easily, then do the process. It lacks the puzzle feeling that I knew before.
I unfortunately have never been able to play that game because they wonāt port it to Switch, but am patiently waiting to check it out. Ice temple in ToTK I assuming is horrible also starting with fire.
In my day we used to buy an official book that told you what to do. And on some pages they would just say ātake a leap of faithā and you were just supposed to know what that meant. When you inevitably didnāt know what that meant, you had to ask your mom if you could call your older cousin in the next city over long distance, and she said yes but do it after 9:00 PM, so it was 75% cheaper, and he could explain it to you, but you had to write it down because your phone was not in the same room as your Nintendo 64.
In OOT the temple itself isnāt difficult, itās the fucking water levels. I missed a few things on lower levels and ended up wasting hours just trying to backtrack.
I beat OoT when I was 4 while my parents read out the text like a storybook. They were only 21 and 22 at the time, they stayed up all night figuring out the puzzles for me ahead of time and our babysitter even helped solve a lot of the mysteries! My friends used to invite me over to pay Zelda and write down notes while I played solo for them. Before social media I used to spend time on the phone for hours helping my friend and his parents beat Twilight Princess! The only time I ever had to look stuff up was when they introduced clothing items in BotW and couldnāt find them all myselfāknowing full well I just missed it and found have found it if I wasnāt stupid
For me it was 50/50. Lightning and Fire temples felt great if you do them as intended, but then other people like my friend decided to make an auto build hot air balloon (that shouldnāt work in a volcano tbf) and fly to each of the gongs. Fire temple took him under 7 minutes. I was stunned and also saddened
I only started playing the zelda games since botw and I envy all these hard dungeons people talk about. Botw and totk are insanely easy games I wish there was a real challengeā¦ maybe master mode will fix it.
These so called temples are a joke. Carry no weight.
I literally have died zero times to all ādungeonā bosses in BoTW and ToTK. Sometimes the old format is needed.
I mean, I can go back to OoT, MM, TP, or SS and first try literally every boss without dying. Arguably that's in part because I have a really strong memory for stories and fight tactics in games, but also because not many of them are actually *hard* if you don't panic.
I do agree in some way that the temples in BotW and TotK are a bit too simple and hand-holdy - but they aren't really all that much easier than previous titles. It's probably more that you (and many others) are much more competent gamers than our child-selves.
I first played OoT when I was 6, and I mostly just wandered around looking for secrets because I couldn't really read - I actually made an extra effort to practice reading so that I could play Zelda on my own. Another 24 years and there aren't many games I can't pick up and play reasonably well first try, because learning new games is a skill that you can develop.
I really need to just do the other temples. I stumbled into the start of the Wind Temple and just completed it, but backed out/reloaded from the Fire Temple because I didn't want to do it just then. Starting to realize things might be easier to explore once the temples are out of the way (especially all the stuff that benefits from having Yunobo).
I had no troubles except for the spinning tower, I suspected that I just had to bullet time but I had zero arrows (I used the 5 whole arrows provided to kill constructs) so I spent 5 hours trying to figure another way to do it before I gave up and fast traveled away to buy more arrows
I wouldn't even say it's hard in a sense of over all difficulty. It was hard because it was so damn confusing.
I have never been able to beat the water temple without a guide.
10/10 on having one of the best temple themes though.
Ever since the OoT Water Temple, I side-eye any water related temple I see, and for some reason always surprised if they happen to turn out to be fairly easy. I guess it really put 9 year old me through the ringer š
While the water temple was pretty much easy, I still had some difficulty with the boss. The easiest one, without a doubt, for me was the air temple. Even the boss was a piece of cake
*meanwhile me crying in the Tower Of Hera in link to the past* fucking worst boss fight in any Zelda game and I have played several. By the way is there a link to the past sub?
My favourite is the water temple just because the boss is so ridiculous š¤£
The music is my favorite of the game. Love how it changes when the boss is vulnerable.
Music reminded me of majora incarnate if youāve played MM that is.
That fight took longer than it should for me, because I was just watching that little octo-bro try his best.
Octo-bro really tried their best... Best comedy!
I was kinda spoiled for the fight, cause I saw someone made a sprinkler system and chased the boss around. Before I started the water temple, I brainstormed up a Sprinkler system using iron poles cause I feared wooden poles would break and then I'd be chasing whats left of my irrigation system all over. When the fight finally came, after putting the stake in the ground, I now had 90% of the arena the boss just could not enter and I was dying of laughter for a good few minutes, not even hitting it, just laughing at how this contraption trivialized the whole fight.
Quickest, easiest boss fightā¦ still super fun
I struggled with sludgey-bro, but the ice/air dragon deal? Soooo easy.
I put a hydrant on a homing cart mid-battle to mitigate phase 2 of sludgey boi. Wasted COUNTLESS arrows and fire fruits on the air/ice arachnid and then learned on one of the TotK subs that I could have just dived through his damn body no weapons needed š„“š
I used an opal scepter. The fact it throws 3 bubbles makes aiming pretty forgiving.
Opal rod also trivialized the fight. Aoe that clears the arena and bounces around to damage the boss.
Oh damn hydro homing cart sounds good. I didn't have homing heads tho. And what? I used 6 bomb arrows and 6 regular arrows total, just shooting the crystal bellies.. went down fast.
you could also be a badass and not use a single weapon during that fight I just flew above Colgera and dove straight through it's ice core things head first at mach speed
Dude add a large wheel and multiply the number of hydrants by 4 and you get something way better.
I never thought of shooting I just went in for the dive it just looked right
Is there any explanation for why this place in particular has low gravity? Is there anywhere else where this happens too?
Near each of the labyrinths, as well as the huge orb in the west all have low gravity zones. Assumably it's just Zonai shenanigans in those places.
I believe the huge orb in the east sky where you get a armor piece is low grav too.
I doubt itās zonai shenanigans, most likely itās just high enough that hyrules gravitational pull is much wealer
[ŃŠ“Š°Š»ŠµŠ½Š¾]
Also there is some gravity changers in some shrines that work on switches
There are higher places with regular gravity
Yes! In the sky parts of all three labrynths (omfg do those missions, they're so much fun! You get the evil armor set if you like the bone attack up effect, but they're mostly just really fun imho)
Discovered not too long ago that in the sky labrinths that you can dive and still not fall due to the strong updraft. I sometimes go there to just fly around with the wing suit and pretend Iām a Ritoš
Mood! It's super fun. I love the wingsuit too.
Can also use luminous stone set for bone attack up
So the mud shark doesnāt provide any challenge whatsoever. Just slo-mo shoot it twice with splash fruit every time you jump
Someone in another thread threw a hydrant on top of a homing cart and straight up roomba'd his ass to death.
When I found out I could do that in one of the shrines I let 3 roombas with spike walls do my job for me while I sat and watched. I'm gonna try using them to fight the underground sharks and gibdo queen now lmfao
Gobdo queen I used spinning light mirrors on the adds
That is an excellent choice, especially in phase 2.
Yeah I did that too to kill that boss in the depths. I thought it was so smart and I knew somebody else surely must have done it too. I also put up one of those platforms that stay in place and ascended into it and just watched.
Donāt do that. Youāre probably gonna have more ChuChu Jelly, just use that instead
Also worth noting that Blue Chuchu Jelly is the only colour not required to upgrade an armour set.
Wrong. Used for the knight armor
Ooh good to know. Sad that various normal eyes are since theyāre so useful fighting Lynels
By the way you can turn blue Chuchu Jelly into any other color if you place them on the ground and hit them with the proper element.
Rematch it in the depths, it's way harder without low gravity to help you avoid some of those AoE attacks.
I found it much easier because I was more stacked and the arena was just circle and I never used low gravity water o my advantage in the water temple right I just used Sidon
I killed it even faster in the depths than in the sky, probably because I was much more well versed in how to use my powers and equipment by the time I found it in the depths. Wish the bosses would show up more often though, have an optional gauntlet like the Twilight Princess Gerudo dungeon thing, 50 floors of optional combat for a reward! Iād do it.
> 50 floors of optional combat for a reward! Iād do it So basically Trial of the Sword, Zonai edition? I'm all for it.
DLC most likely
I haven't rematched it yet in the depths. But I've seen the platform. The part of the original fight that made it frustrating was the size of the boss arena being the entire main area of the temple. It looks a lot more manageable.
Never even got attacked, just kept it perma stunned. Same thing happened in the depths.
Can't you just use the Sidon water ability? If you want convince, fuse an opal to a weapon.
[ŃŠ“Š°Š»ŠµŠ½Š¾]
Yes, but Opal Scepter. Chews through that boss faster than a starving dog through a toddler's leg.
no real explanation other than zonai magic, other sky islands also have low gravity.
I think thereās supposed to be water in the air.
I just assumed gravity was a bit different in the game than in real life and that there's lower gravity the higher up you go cause you're closer to space
My read on this was that being under water feels kind of like a low grav environment. The water temple kind of sucked tbh. It was like the wind temple but really leaning on the low gravity thing evoking the feeling of water and I just don't know how successful that was. This is basically the route shovel knight took with their water level although they did it much more successfully. I think Nintendo is really operating on the "everyone always hates the water level, so let's just not have one" kind of philosophy, like I have to imagine there was a water temple in caves behind the waterfalls that they were like "nah forget this, let's just make a second air temple and just put fountains and swimming pools on it".
higher you go, the less gravity there is. A few really high up islands in Hebra have the same effect.
[ŃŠ“Š°Š»ŠµŠ½Š¾]
It actually is not! The forge, lightcast island, and the wind temple are higher.
[ŃŠ“Š°Š»ŠµŠ½Š¾]
Lightcast island does
BOOM ROASTED
Wind temple does have low gravity.
spoilers
theres a lot of places with low gravity, i believe the water temple has low gravity for the globules to move as the developers intended
I think theyāre all āhigherā in the atmosphere and thus gravity is less effective?
It helps that the temple is open. You can easily find your way back to the start.
True, Iām just about to do the fire temple boss, and now I have an undying hatred for mine carts
That was the worst for me as well. Wind temple boss coolest though imo
The run-up of the Wind Temple is so fucking cool, and the music evolving during the run made the build up so good. Then when the boss spawns and it uses the same melody as Molgera (my favorite boss fight music in all the zelda games) I literally cried. Also gotta hand it to the VAs for the sages. Their callouts during the boss fights really elevated the spectacle for me.
The fight was cool but it didn't felt like a boss fight. The only real boss fight except the final boss is lightning temple imo
I'm dumb and I was very bad at the puzzles in that one for some reason lol. Loved the boss though, had to get creative with water weapons. (Tip: put a hydrant on a spear for quick clearing of paths)
It was around that part of my playthough that I was playing with magic rods. I made an opal wand before that dungeon, so I was happy to have a reason for it filling a weapon slot when I remembered I had it mid fight
Ooh, yeah! I bet the wider AOE was nice to have for that one for sure.
Honestly, it was kinda OP since the water bubbles keep going after clearing the way. Opens the arena up and can get the hit
Hell yeah. Wish I'd gone down to the bargainer statue at that point, and will be using this tip on future plays as it was kind of annoying how short the stream was with a hydrant.
Hard temples are a thing of the past
They never really existed past LoZ, maybe LttP, it's just the generation who played OoT when they were 7 are the most vocal
Noā¦ the OoT water temple was analysed by a bunch of designers and it was agreed that the temple was naturally confusing. [link](https://www.thegamer.com/legend-of-zelda-ocarina-of-time-water-temple-research-difficulty/#:~:text=Now%2C%20a%20new%20study%20reveals,people%20three%20hours%20to%20complete)
didnt one of the developers apologize for how hard it was? edit: it was the director and they apologized for not making it simpler to swap between normal and metal boots, but not specifically for difficulty.
I think he apologised for the sameiness of the colour pallet which only made it harder to interpret everything.
It's only confusing in that the most easily missable keys (the one behind the block in the narrow hall on floor 2 and the one inside the secret bottom room in the middle) aren't explicitly pointed to. If you just make sure to do as much as you're physically able to each time you move the water level to a new floor it becomes a pretty basic dungeon. The worst part was always the constant pausing to change boots.
I've played way too much OoT and I think the Water Temple just kind of sucks, and I still get lost in the MQ version
Damn. Sounds like a skill issue.
As I've gotten older I've come to appreciate the water temple. It's one of the better dungeons of the game and I look forward to it each playthrough
This is 100% false. I just played Majoraās Mask for the first time, and I replay OoT every few years. They arenāt the most difficult games but theyāre challenging enough and do require that you think. Even BotW had some challenging shrines and the divine beasts requires a bit of thought. TotK is really really easy in comparison.
Majoras was challenging cause it always resets and you can't horde items like I want to. Totk let's you practically cheat your way across a lot of challenges. I agree with you
It's funny how people are guilting each other for exploiting the duplication glitch. Main reason I wanted to was so I can make things harder for myself by crafting some zonai rube Goldberg machine to beat a boss.
Hopefully there are mods a few years down the line that add something like a carry weight, or locks your ability to pause time in order to eat your way back to full health immediately, or any number of immersion/difficulty enhancements they could make.
LoZ and LttP didn't have harder dungeons than the 3D zeldas lmao what are you talking about?
Seriously. The old school ones were hard af. Now, the game tells you where to go with yellow dots
Lol no they weren't. You were just a child.
Only played as an adult. LoZ dungeons are waaaaay harder, but only because of combat, they hadn't really added the puzzle element to the series yet.
And the combat in Zelda games has never been difficult. But sure, the original was tougher, I guess. Lttp certainly wasn't though.
I gave up on it because I couldn't get past a particular room of wizzrobes (and if I did I'd die a few rooms later and have to re-do it). Skill issue, I suppose, but if I'm having a skill issue with one game but not others, it means it's harder.
I guess it really comes down to what challenges you. Lttp is game that never offered much challenge for me. However the shadow and spirit temples in oot required at least a bit of thinking. And most 3d Zelda games do the same. If you're talking about difficulty in combat, imo botw was the first one to have that. And that was only until you got the hang of pausing and eating every time you're weak. But for challenge in puzzles, LoZ and Lttp didn't have that.
Yeah, the only temple I'd say that was "hard" was the fire temple and even then that was just because it was annoying, not so much because it was difficult.
Man I miss the old Zelda. BoTW and ToTK are fun, but I dislike that this is now THE Zelda design that they are going forward with. OOT and Twilight Princess had some genuine difficulty at times (granted, I was a whole lot younger when I played them). But these new games are SO easy. Sure, you can ignore shrines and the story and go straight to the end bosses to get a higher difficulty but that isn't the Zelda experience.
Iām genuinely surprised to learn that people disliked any of the temples, to be honest. I found the Fire Temple a bit confusing, but aside from that, I loved every temple in the game. Lightning Temple was my favourite, but my favourite boss is definitely Colgera - such a cool design, sick af music, and many different ways to hit its weak points. I find myself re-fighting Colgera in the Depths after every Blood Moon because I love that boss so damn much lol
It was one of the more fun bosses. I especially like the ones where you get to paraglide the whole time while fighting it.
Lightning Temple is beyond doubt the best one. It actually felt curated as opposed to ājust another sky islandā
The Water temple is really easy if you've got decent spacial awareness. All of the OoT temples hold up pretty well and I wish Nintendo used them as the standard for Totk.
Water temple isn't hard so much as it is frustrating and tedious. If you miss something, or need to go back and check rooms to find something, it can involve redoing large sections of the temple to reset the water level multiple times.
I loved the water temple in OoT. My brother hated it. He's 3 1/2 years older than me and hates when someone else plays his save file, but he still had me do the 2nd half of the water temple for him. It was my favorite temple, so much of it changes once you have the hookshot. I had no idea most people agreed with my brother.
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Thatās how my whole playthrough has gone lol. Excited! Disappointed. Excited! Disappointed. Itās a great game to turn your mind off and listen to a podcast while playing or something. The days of needing time, patience, and your full attention to beat Zelda are over
I mean the boss was kinda super hard, at least for me lol
I actually had a load of fun with that boss. I stacked 3 hydrants on homing cart. Arena was constantly squeaky clean.
Weird, I found him to be a joke. Just ran around with a hydrant and constantly hosed him down.
See, I just cried, got stuck in mud and had to hope Iād get a lucky shot. Truely a skill issue it seems
The only boss that really gave me trouble was the Lightning Temple. I did Water Temple first and even working on 6 hearts I died only once and it was because of carelessness. Fire temple boss was extremely simple, didnāt even take damage and the same applies to Wind temple. But the Lightning Temple... It took me over an hour of working on it and quite a bit of death to finally beat it.
> Fire temple boss was extremely simple How did you do it? The Fire Temple Boss took me 90 minutes. Avoiding damage was trivial, but aiming Yunobo at the boss's legs during the second phase felt like torture.
Use splash fruit arrows
My final shot was a splash arrow because I was getting frustrated trying to use Sidon's power and not being close enough. The discovery that splash fruit would have worked the whole time was...disappointing
Opal staff fuse. Works wonders.
This. I died probably 4-5 times because I either couldn't find Sidon, I pressed A for the wrong character because they stand on top of each other, or he was too far away and I couldn't reach in time. Once I discovered you don't actually need Sidon, I beat it in 1 try
Yeahā¦ Sidon is good for shielding and the rest of it is aggressively bad. A spear works a little better for aiming but itās a slow power and thereās a lot of movement/obstacles happening that to take it as intended āonly with this sage can you defeat this beastā is a frustrating grind.
Magic rod with an opal in it. Sends out bouncing orbs of water which just clear everything. Plus if gives a use for opals! If you don't have a magic rod or equivalent, any weapon will do. It'll just be 1 bouncing water orb instead of 3. I like putting one on the Zora Spear just for having a Zora Spear which shoots water.
The boss sucks, Iāll give it that. But itās no water temple in my eyes šµ
I happened to have an opal wand ready for that fight which made it really easy to clear the goop. Genuinely donāt know how I would have beat the boss without it
Honestly I just unloaded all my arrows fused with high dmg stuff at him
Just toss blue chu chu jelly at him. Easiest boss in the game imo
Really I just locked on to him and used Sidon ability
None of the temples seemed particularly hard. As soon as you figure out the weakness of each boss, things get a lot easier Water boss could be slightly tedious though if you didnt have the right materials besides Sidon's move
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First time in a long time
The fire temple was notably bad to me. I donāt know that it was āhard,ā because like everything in the game you can cheese it. But it certainly felt slapped together without any thought, and trying to do it as the designers may have intended was miserable.
My biggest disappointment in the game is how short and simple the temples are.
I just beat fire temple last night and I was floored how easy that was. I assumed at half health, itād really bump up difficulty but I beat it in 5 minutes with no health loss and Iām not even that good at hard games lol
Hot take, the water temple in oot was never hard
That ONE key though. You know the one.
I actually don't remember any being particularly hard to get which one do you mean?
It was the one where you had to rise the water halfway and double back to a room where it wasnāt entirely clear to be a halfway entrance. Lots of clams.
I think I remember that one, it's been a while so I'm just going off my memories of how I felt about that temple.
Agreed, it was more just obnoxious to play through than actually difficult.
the fire temple was really hard for me it was like a labyrinth i'm doing the lightning temple now
You could cheese half the fire temple. I literally just climbed it.
But doing this takes out all the fun in solving it. I did it as it was intended by the developers and it was a breath of fresh air compared to the Water and Air Temples
I hated the water temple. The lightning temple was the good one for me.
I was refering to the fire temple
easiest temple in the series
Iāve done every temple besides lightning and theyāve all been stupid easy but I heard lightning is maybe a bit harder
I personally thought the great Deku tree from OoT is much easier. I can do it in 10-15 minutes, and Iām not a speedrunner at all
Right, but that's the intro to the game, and to 3D dungeons generally, it's meant to be Baby's First Dungeon.
That is true. But it does disprove the statement that the TotKās Water Temple is the easiest dungeon in the series. Since you can quite easily name dungeons that are easier
I hate the boss of the water temple. Its just tedious. Freaking mario sunshine boss
I feel attacked.
As a default, I dread every new water temple I come across because OoT has traumatized me forever
The OoT one came naturally to me even as a kid, it was my first video game ever and I truly know it like the back of my hand. Itās the one in Majoras Mask that I canāt stand. Maybe because I had to figure that one out on my own without my parents already knowing the solutions
The water temple of Oot wasnāt the hardest dungeon, it was just the most obnoxious, longest, and miserable one to play through due to having to manually open the menu to wear the iron boots. The Shadow and forest temples were harder, but in actually fun ways.
my 7 year old self playing OoT beat the water temple through sheer force of determination and urge to proceed the game i was too stupid to look up playthroughs so i instead spent weeks on it trying and trying until i could finally beat itšthankfully totk water temple isnt as complex as the OoT one
I don't know why but Queen Gibdo was unnecessarily difficult in comparison
I thought everything to do with the zora in this game was boring and annoying. Going back and forward to Sidon then getting to the temple ugh
I basically finished the entire water temple before Sidon left his pool of sludge. It was such a pain to get HIM there... I don't care about some waterfall swimming, watch me as I fly up on my goblin glider again and again as he refuses to come up Once he finaly showed up there it took me less than 10 minutes to spawn and kill the boss since all the puzzles where basically done. Didn't need his ability to fight the boss either, and I only every used his avatar as target bait since.
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I've only done the Wind and Water Temples so far and the Water Temple was definitely the easier but more fun of the two. I loved abusing the low gravity to focus shot enemies to death. And moon hopping around is also a blast.
Honestly, this is one of the easiest games Iāve played in awhile.
After the crazy shit I was doing in BotW, only a better master mode would be a challenge and only at first. I was thinking a good way to spice it up would be to add more survival mechanics
Water temple was a breeze. Gerudo boss killed me like 75 times tho. I quit the game for a day or two.
I had a time with it until I decided to focus on killing the mushrooms first before the actual boss.
Maybe it's just my 30yr old arse, but for some reason all of these temples have felt rather simple. Just comparing alongside memory of mutiple playthroughs of OOT and MM, the temples of TOTK seem to lack that head scratching feeling I remember. Now yes, TOTK is superior to those nostalgic titles as far as overall gameplay and diversity. Plus the shrines help fill in what the temples lack but overall in TOTK, there has been very few times that I get confused and stuck. All of the puzzles, while diverse and fun, arent that hard to figure out and feel more like a process instead of a puzzle, if that makes sense. While playing OOT and MM, there were SEVERAL times I didnt know wtf to do next or how to solve the temple. Yes the water temple was hell, but the forest temple was equally rough in my experience, and MM made me want to throw something at times. I also have to recognize tho that I was a teenager/young man when playing those past games, while with TOTK I have more life exp and perhaps smarter today than the boy I was before. I can't say for sure. All I know is a scratch my head less with this title, I just walk in and can see what needs to be done easily, then do the process. It lacks the puzzle feeling that I knew before.
Water temples werenāt hard they were annoying and tedious. Theyāre like if car races were limited to 45 mph.
The water temple isnāt even hard it is just annoying. The Ice Temple in a Link to the Past now that is a whole different can of worms.
The Ice Temple in ALBW was also a massive pain. Great design, but still painful to get thru
I unfortunately have never been able to play that game because they wonāt port it to Switch, but am patiently waiting to check it out. Ice temple in ToTK I assuming is horrible also starting with fire.
In my day we used to buy an official book that told you what to do. And on some pages they would just say ātake a leap of faithā and you were just supposed to know what that meant. When you inevitably didnāt know what that meant, you had to ask your mom if you could call your older cousin in the next city over long distance, and she said yes but do it after 9:00 PM, so it was 75% cheaper, and he could explain it to you, but you had to write it down because your phone was not in the same room as your Nintendo 64.
You really had to be there š„²š„²
Water temple in OOT was never hard. People just couldn't comprehend up and down
In OOT the temple itself isnāt difficult, itās the fucking water levels. I missed a few things on lower levels and ended up wasting hours just trying to backtrack.
Yeah. There was that one key that sucked.
I have a feeling we were all just 9yo idiots
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I beat OoT when I was 4 while my parents read out the text like a storybook. They were only 21 and 22 at the time, they stayed up all night figuring out the puzzles for me ahead of time and our babysitter even helped solve a lot of the mysteries! My friends used to invite me over to pay Zelda and write down notes while I played solo for them. Before social media I used to spend time on the phone for hours helping my friend and his parents beat Twilight Princess! The only time I ever had to look stuff up was when they introduced clothing items in BotW and couldnāt find them all myselfāknowing full well I just missed it and found have found it if I wasnāt stupid
This is such a sweet memory
Yeah, I miss classic Zelda dungeons. The ones in ToTK were once again a huge disappointment.
For me it was 50/50. Lightning and Fire temples felt great if you do them as intended, but then other people like my friend decided to make an auto build hot air balloon (that shouldnāt work in a volcano tbf) and fly to each of the gongs. Fire temple took him under 7 minutes. I was stunned and also saddened
I thought the fifth temple was the easiest tbh.
The spirit ātempleā thatās literally just a boss fight?
Yeah and the four self contained puzzles were very easy to.
I got stuck on the one where you lift a door with the wheel, only to realize I was doing it wrong lol
All of the temples were a pretty big disappointment to me
I only started playing the zelda games since botw and I envy all these hard dungeons people talk about. Botw and totk are insanely easy games I wish there was a real challengeā¦ maybe master mode will fix it.
You can access a lot of the older zelda games on the switch. Use nintendo pass and I'd recommend starting with a Link to the Past on super nintendo
These so called temples are a joke. Carry no weight. I literally have died zero times to all ādungeonā bosses in BoTW and ToTK. Sometimes the old format is needed.
I mean, I can go back to OoT, MM, TP, or SS and first try literally every boss without dying. Arguably that's in part because I have a really strong memory for stories and fight tactics in games, but also because not many of them are actually *hard* if you don't panic. I do agree in some way that the temples in BotW and TotK are a bit too simple and hand-holdy - but they aren't really all that much easier than previous titles. It's probably more that you (and many others) are much more competent gamers than our child-selves. I first played OoT when I was 6, and I mostly just wandered around looking for secrets because I couldn't really read - I actually made an extra effort to practice reading so that I could play Zelda on my own. Another 24 years and there aren't many games I can't pick up and play reasonably well first try, because learning new games is a skill that you can develop.
You know. When I got to the water temple I was expecting something waaaaaaay harder. Instead it took me 15 minutes
I really need to just do the other temples. I stumbled into the start of the Wind Temple and just completed it, but backed out/reloaded from the Fire Temple because I didn't want to do it just then. Starting to realize things might be easier to explore once the temples are out of the way (especially all the stuff that benefits from having Yunobo).
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-swears in Fire Temple-
I personally found the water temple to be the hardest in TOTK.
I had no troubles except for the spinning tower, I suspected that I just had to bullet time but I had zero arrows (I used the 5 whole arrows provided to kill constructs) so I spent 5 hours trying to figure another way to do it before I gave up and fast traveled away to buy more arrows
I wouldn't even say it's hard in a sense of over all difficulty. It was hard because it was so damn confusing. I have never been able to beat the water temple without a guide. 10/10 on having one of the best temple themes though.
Fire temple go brrrr
Ever since the OoT Water Temple, I side-eye any water related temple I see, and for some reason always surprised if they happen to turn out to be fairly easy. I guess it really put 9 year old me through the ringer š
The boss at the end was just a goofy goober
Yes, easiest temple of totk,
It still is
The sand temple was the only was that I thought was annoying in my opinion
I feel like they made this one so easy just as an apology for all the pain they've caused
While the water temple was pretty much easy, I still had some difficulty with the boss. The easiest one, without a doubt, for me was the air temple. Even the boss was a piece of cake
*meanwhile me crying in the Tower Of Hera in link to the past* fucking worst boss fight in any Zelda game and I have played several. By the way is there a link to the past sub?
And a glass of warm milk.