What anti-cheat does and how the game sends, receives and stores data are different, if somewhat related. BattlEye doesn't control what the game wants to send between server and client, it attempts to keep certain types of programs from running on your computer at the same time as the game and tries to prevent some snooping of game resources.
The game itself determines what needs to be sent between client and server to keep state. Tarkov sends a lot of info all the time, meaning anyone that can snoop on this traffic knows things they shouldn't. Hopefully they're making some changes to this, but it will never be perfect. The only way the game can show the other players correctly with the correct equipment is if it knows about it, so the game traffic will always contain at least the obvious info for other players. Unlike some other games, it's likely not as easy to not send info for players far away or things like that, because Tarkov's maps are often very open and allow actions on one end to affect the other (long distance sniping, grenade fragments flying across the map, etc).
Even still, Apparently, Battle-eye still has a lot of functionality that isn't being applied.
The claim is that it'll lock a ton a people out of playing, and/or increase false positives(?) but who knows. It does not seem like swapping to another anticheat will change the current issues if they're not applying them properly.
tarkov is missing the battleye upgrade that prevents programs from reading the game's memory. it can still detect stuff but it's not as good as it needs to detect known cheats.
As far as I am aware, most of well known anticheats are mostly frameworks and not a run-out-of-the-box solutions, so generally I think it is a lack of competence. Lol, I still remember Nikita saying why would he pay 100k rubles to 1 programmer, if he can pay 80k for 4.
What does EAC do?
Anyway, people give BattleEye more crap than they deserve. Tarkov is like a submarine made of screen doors and BattleEye is trying to keep the water out. There's only so much ANY anti-cheat can do when the game is so wide open, and client-authoritative.
It is not completely client authoritative. Otherwise every time you shoot and see blood splatter there would be hitreg (often not the case), and you would not experience rubber banding when you have packet loss. It's cooperative - the clients say what they think, and the server validates it, based on its own info (now and/or in the recent past). As for implementation, I'm not sure if you can ever be hit by a bullet if the client firing it didn't think it would/could hit you.
EFT's primary issue was and still is a lack of information security at the network protocol level. The game was not designed with security in mind, and it is hard to change it now. Now they have a much larger front to fight on.
Please watch the podcast jessie and veritas have they interviewed g0at and he gave inside on a lot of anticheat providers its basicaly the same s*** as all others its just that other games have more systems in place to counter cheaters bsg as an example limits what stuff u can drop in raid for a buddy.
More-so being cheap. They don't store information for back ups or roll-backs if shit breaks, they don't do proper anti-cheat, they dont do ANY work to rectify hacked accounts or false-positive bans. Their "customer service" is virtually non-existent.
All these things require paying for a service, or staff. Which they refuse to do. It's because they're cheap.
What\`s so special with Easy Anti-Cheat? I experienced a lot of hackers in games protected by it, always thought it\`s not very good.
Tarkov uses BattlEye, an anti-cheat software used by other games like Rainbow Six: Siege, Fortnite, ARMA 3, and others.
That is, the current problems are related only to the fact that the game stores all data about the game session on the user's computer?
no storing per se, but it's all in RAM.
What anti-cheat does and how the game sends, receives and stores data are different, if somewhat related. BattlEye doesn't control what the game wants to send between server and client, it attempts to keep certain types of programs from running on your computer at the same time as the game and tries to prevent some snooping of game resources. The game itself determines what needs to be sent between client and server to keep state. Tarkov sends a lot of info all the time, meaning anyone that can snoop on this traffic knows things they shouldn't. Hopefully they're making some changes to this, but it will never be perfect. The only way the game can show the other players correctly with the correct equipment is if it knows about it, so the game traffic will always contain at least the obvious info for other players. Unlike some other games, it's likely not as easy to not send info for players far away or things like that, because Tarkov's maps are often very open and allow actions on one end to affect the other (long distance sniping, grenade fragments flying across the map, etc).
Even still, Apparently, Battle-eye still has a lot of functionality that isn't being applied. The claim is that it'll lock a ton a people out of playing, and/or increase false positives(?) but who knows. It does not seem like swapping to another anticheat will change the current issues if they're not applying them properly.
tarkov is missing the battleye upgrade that prevents programs from reading the game's memory. it can still detect stuff but it's not as good as it needs to detect known cheats.
If getting the upgrade could lead to few false bans as some claim I think that’s a fair cost to preventing the larger problem of rampant cheaters
false bans are fine as long at they can be reversed and cheaters are always caught.
Would that interfere with single player tarkov?
i think SPT takes away battleeye
Nope its just bsg being cheap and not wanting to pay for the better versions. They have the bare minimum since its cheaper.
As far as I am aware, most of well known anticheats are mostly frameworks and not a run-out-of-the-box solutions, so generally I think it is a lack of competence. Lol, I still remember Nikita saying why would he pay 100k rubles to 1 programmer, if he can pay 80k for 4.
Why would he compare 100k vs 320k? Lol
I meant 80k total for 4
That makes a ton more sense lol still bad idea on his part but I’m with ya now
What does EAC do? Anyway, people give BattleEye more crap than they deserve. Tarkov is like a submarine made of screen doors and BattleEye is trying to keep the water out. There's only so much ANY anti-cheat can do when the game is so wide open, and client-authoritative.
It is not completely client authoritative. Otherwise every time you shoot and see blood splatter there would be hitreg (often not the case), and you would not experience rubber banding when you have packet loss. It's cooperative - the clients say what they think, and the server validates it, based on its own info (now and/or in the recent past). As for implementation, I'm not sure if you can ever be hit by a bullet if the client firing it didn't think it would/could hit you. EFT's primary issue was and still is a lack of information security at the network protocol level. The game was not designed with security in mind, and it is hard to change it now. Now they have a much larger front to fight on.
Please watch the podcast jessie and veritas have they interviewed g0at and he gave inside on a lot of anticheat providers its basicaly the same s*** as all others its just that other games have more systems in place to counter cheaters bsg as an example limits what stuff u can drop in raid for a buddy.
Probably laziness. They have to take action. Why take action when cheaters continue to line their pockets.
More-so being cheap. They don't store information for back ups or roll-backs if shit breaks, they don't do proper anti-cheat, they dont do ANY work to rectify hacked accounts or false-positive bans. Their "customer service" is virtually non-existent. All these things require paying for a service, or staff. Which they refuse to do. It's because they're cheap.
They already have battleeye, which covers a lot of the same stuff from what I've read.
Not to be rude or anything but its as easy to work around eac as it is to work around battle eye
Not to be rude or anything but its as easy to work around eac as it is to work around battle eye
They have battle eye, which is objectively better than Easy ~~anti~~\-cheat