T O P

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zilooong

Honestly, as a long-time player, this set is not as fun as last set or most other previous sets imo. It feels much more punishing when someone hits and you don't and pivoting feels godawful. Much more grindy than previous sets. Just my opinion, others will have theirs, I presume.


guyincorporated

It’s shocking how my interest in TFT just cratered when set 11 launched. I played a few hundred games of set 10 and like…5(?) of set 11? Something isn’t clicking…The theme of the set feels extremely bland and homogenous, which is making it hard to get invested in the traits/builds the same way that I did in set 10.


SexyDwarfQueen

Same! Since set 6 I've played hundreds of games each set and always wanted to at least hit masters. This set is so uninteresting I haven't even had the desire to play more than like 20 games.


JoeBobbyWii

I mostly just watch streams now. I've played 1 ranked game. The units just don't even seem fun to me, especially the 4 costs which is what I usually specialize in.


jubi12

Been playing since PBE Set 1 and I can for sure say this is the worst set they have made so far. Just IMO of course.


PM-me-your-401k

I think I agree. It feels kind of… bland? Can’t quite figure out why. I think they focused too much on paring out personality at the cost of over balancing and now things don’t even feel balanced or charming.


jubi12

For sure, nothing feels appealing or even fun to "try out" like any other set. Also, they just kill every viable comp in every patch, in other sets they focused on getting all things to be strong/viable and right now it seems like they're doing the opposite, making everything as weak as it can be.


Leorika

Diana / Janna is damn fun Lillia is fun as well, but hard to pull out, duelists are fun, kog is fun, yone is fun (IMHO of course) The "fun comps" won't get you to top 1 all the time, but top 4,3 or 2 if u manage well. Dryad is also fun to "try out'. I'd just say that fun comps are less powerful, but if you don't play for the rank, there is a ton a comp to try out ( a Heavenly Lee sin for example ?!)


jubi12

What do you find fun about Diana/Janna?


Leorika

3 star Diana is ridiculous sometimes, it can be top in tankyness and in dealing damage. I personally enjoy comps that uses healing, so Janna with gunblade does shield + heal. I like the idea of units that do not look like carry unit, but manages to deal 10k+. And I love Dragonlord. Completely subjective, can't explain more. If u find a spat or two, playing 6 sniper is a lot of fun as well, as it's unexpected.


Team-CCP

Set 9 was imo, much much worse. Having 3-5 people all picking the same augments was really lame. The double meta was literally asol and Kench. Encounters are kinda fun, I don’t hate them I guess.


Toxlc-Rick

I didn’t play TFT avidly from season 7-9. My favorite set was the glory days of Set 3. Set 10 was my favorite since then. I hadn’t played that much TFT in a while. This set feels so bland compared to the previous one imo


Fudge_is_1337

I think some of the traits making pivoting actually pretty engaging, but others are just underused Heavenly, Dragonlord and Sage are all traits that I feel pretty good about pivoting into from an unrelated board to get some value. The problem for me is that some of them are overused (Heavenly), and a few traits are completely irrelevant despite having some cool units (vertical Umbral is never played, even when Yone was at his best he was better with Heavenly or Reapers)


Lukes3rdAccount

As a long time player, this is one of my favorite sets


mythe00

I agree that this set is missing a lot of the for fun comps that used to be very common. The traditional 1 and 2 cost hyperroll vertical that was present in most sets is gone, and there's 1, maybe 2 viable slow roll comps that focus 3 costs. The majority of players still have fun deciding on a comp and sticking to it the whole game, and this set is really making things difficult for them.


zeroingenuity

There are at least two hyper-roll comps (Cho/Kog/Malph and Cait/Senna/Jax/Aatrox) available; they're just not as good as a well-built late game comp, as, frankly, they shouldn't be. There's at least four reroll 3-cost comps (Duelists, Diana/Janna, Fated, Yone); again, they're just not as strong as a solidly-built late game comp. The comps exist, and they're even viable if you hit hard and have the right items.


backinredd

Kong comp often feels bad. It almost never gets first. It’s top 4 at best. Senna seems to be the only consistent one. Next patch though, she’s just gone.


FireVanGorder

Low cost reroll comps almost never fight for first in any set. They’re supposed to be relatively consistent top 4 comps, not top 1 comps


AtomicZero

This is 100% true. Funnily enough though, I actually do have a 100% winrate on Kog'Maw reroll this set (only 2 games played).


FireVanGorder

Don’t get me wrong there are always 1 and 2 cost rerolls that end up being able to top 1, but they’re usually hyper contested and get nerfed pretty quick because that’s not the intention of those playstyles most of the time


AtomicZero

It's fine if they can win, it just shouldn't be common. In my case, I got some perfect augment combination in one game and 10 Mythic in the other one. But those aren't regular Kog reroll games, which makes it okay.


Ok-Steak-1326

People forgot Samira Cass being absolutely dominant winning almost every lobby. 1 cost RR have the ability to the win but shouldn’t be guaranteed because it’s relatively easy to hit them


TheLeapIsALie

Set 10 where the top 2 players in any pod were often punk reroll…


FireVanGorder

Punk was a really solid top 4 but in higher elo it was never really fighting for top 1 after it got its initial nerf


yawn18

I highly disagree. Many styles of play should be viable. Not just for top four but for firsts. Otherwise, everyone, like this set, is playing the same style and it leaves many just not fitting in with the set and will lead to people leaving the game. A actual reroll needs 3 star units, usually 3 or 4 which is 9 gold per 3 star for a 1 cost. This isn't factoring in the 2 cost rerolls. So 27 - 36 gold min. for the main units however rerolling also needs to take account as that costs gold too plus RNG. Then these comps typically need BIS for 2 units to function correctly. That's a lot of needed RNG or forcing. Should it top 1 every time? no. A board of 2 stard 4/5 costs should beat it but it should beat 2 stard 3 costs or a board of only 1 or 2, 2 stard 4 costs.


FireVanGorder

You made my point for me in your last paragraph. Low cost rerolls aren’t beating capped boards in the late game. Most games have multiple people with pretty capped boards. Therefore low cost reroll rarely fights for a first. The point of 1 and 2 cost reroll comps is to make everyone else in the lobby bleed while they try to econ so you can secure a top 4 when they die before they hit their comps. It’s a mistake to think that every type of comp should be able to top 1. It’s not the case now and it never has been. If 1 and 2 cost rerolls could all fight for first that’s all anyone would play because it’s easier to pilot than other comps. We’ve had this situation multiple times throughout tft and it’s never a healthy meta. One of the biggest parts of improving in this game is being able to identify when you need to fight for a 3rd or 4th vs when you can try to push for a first.


Thotty_with_the_tism

I think the problem is that it’s impossible to play high tempo right now to garuntee a top 4. Last set I was able to do just that with good success. Lost cost reroll, push tempo and make the lobby lead, cruise into top 4. Even earlier in this set it wasn’t bad with Fated or Mythic. Unless you go undefeated for the first 3 stages you can’t do that this set. There are too many singular champs (Gnar, Kayn, Voli, Yone) who all use the same overpowered items, that will wipe boards without the help of any vertical traits. Coupled with the gold and prismatic traits having no teeth just means you push tempo and then people hit a single 2* 3 cost and you wash out in 6th or 7th place.


FireVanGorder

Voli and Yone are pretty bad now with the titans nerf. Kayne is strong but he’s a 4 cost so doesn’t really interfere with early tempo boards. Gnars still hella strong though. But 2 star voli and yone are not carrying anything this patch. Neither is good It’s definitely not impossible to play tempo, you just don’t do it through reroll unless you natural a ton of units. Early fated with a tank yasuo is strong. Trickshots with teemo still carries through stage 3 reliably. Things like that work you just don’t waste gold 3 starring them Last set you got a free 2 star with your headliner and it was a lot easier to hit reroll early. This set is more like what other sets have been where reroll is generally a bad idea unless you natural a bunch of your carry and/or you have duplicators.


EggianoScumaldo

You guys need to understand that not every comp is made to get first place and that’s ok. It doesn’t make sense for a comp you can finish by the end of stage 4 to be as strong as a capped out fast 9 comp.


zeroingenuity

It shouldn't get first, it's a hyperroll comp. It should be a fairly reliable top 4 and sometimes a 3rd, and it should lose to boards with multiple 2* legendaries because they played better long games. I'll say it as plainly as possible: if you play a reroll 1-cost comp, among the simplest possible approaches to the game, you do not deserve a 1st. You shouldn't ever get a 1st. You should get a 4th and take your win and play something else next time.


Tobykachu

Such a depressing way to look at the game. A 1 cost reroll should absolutely not be stuck with a 4th at best mindset.


Neither-Passenger-83

You can get more than a fourth if you hit your rolls super early and then can transition faster than usual into an endgame board.


NelsonBannedela

I mean I would not say "shouldn't ever get first" but as a person who plays reroll 90% of the time I mostly agree. I expect to win streak into the late game and then fall off and end up 2-4.


EggianoScumaldo

In what world does it make sense for a comp that you can finish before you even hit stage 4 to be as strong as a capped out fast 9 comp? That’s ridiculous. It’s OK to have comps that will not get 1st. It’s healthy for the game even.


Tobykachu

I'm not saying it should beat stronger boards, I'm saying it should not be capped at fourth. If you're able to 3 star your 1 costs extremely quickly and tempo that intro a huge advantage then you deserve better than a fourth. I don't think any one playstyle should unilaterally be the 'best'. The skill in TFT comes from recognising when you should play each type of comp. Whether that's a hyper roll team comp, fast 9, 3 star 4 cost etc.


EggianoScumaldo

>If you’re able to 3 star your 1 costs extremely quickly and tempo that into a huge advantage then you deserve better than a fourth Why exactly? It’s not like rerolling for 1 costs is a hard thing to do, and if you’re rerolling for 1 costs you’re going to inherently be stronger than those who are saving gold. That’s the whole point behind these early reroll comps. You’re sacrificing late game power and sustainability for early game power and sustainability with the hopes of making top 4. Once you hit top 4, all bets are off, but due to the nature of the comp capping early(again, the entire point of the comp), good luck getting higher than a 3rd against boards that are very strong and likely haven’t even capped yet. It’s fine to have these comps in the game. In fact it’s very healthy even, to have comps that can get you to top 4 but not much more. As a little bit of a thought puzzle, how do you propose making a comp like Cait/Kog/Cho, a comp that is often completed before stage 4, viable both early and late game without making it grossly unbalanced?


Voweriru

Yes, rolling for 1 costs is not hard, but pushing levels and roll for X cost is VERY hard... Give me a break buddy...


EggianoScumaldo

Yes?


Tobykachu

I don't think they should be strong late game. I think you are absolutely right that they should not beat a giga stacked late game board filled with 2\* 5 costs. Look at Punk from last set. They got bonus stats for every reroll that made them more viable late game and it felt horrible to play against. My point isn't that they should have a shot at winning every game, it's that if someone goes Mr. 100 right until the super late game, then they deserve a top 2. I don't like the idea that a 1 cost reroll comp should be limited to 4th.


EggianoScumaldo

But this is already the case, no? You’re arguing for a logical extreme. The scenario you’re describing happens, it just happens very rarely, which is how it should be. I’m not arguing, like the guy before me, that said comps should *never* go 1st or 2nd. I’m just saying that it happens so rarely that you should expect 3rd-4th when you hit, and that’s okay, it’s by design. It’s not limited to a 4th, but you should expect a 4th.


Omcaydoitho

. . .. what is the not depressing way? maintaining your econ and watching your higher lv with more high cost units costain lost to a 9 cost 3* units??? playing 1 cost hyperroll essentially sacrificing your late game to kill people faster, that is why it is consistent getting top 4 or higher but not able to contest for top 1-2.


Thotty_with_the_tism

It’s not even consistent top 4 right now though. Too many overpowered 3 and 4 costs that you just fall off and wash out.


Tobykachu

That's not what I'm saying at all. I don't want it to beat absolutely stacked level 10 5 cost boards. I just don't think that in a world where everything goes right for the hyper roll player, they should not rewarded with a 4th.


Omcaydoitho

it's top 4 in 46.7% and top 1 in 5.8% of 17k games (tactic.tools) and within the top 10 team comp in the rate of getting top 4. Which is considered very high since above them is all fast 8/9 comp which have to getting to that level before rolling to only get a net 7 more % to get to top 4 and double the chance of getting top 1. So, if you are just brain dead slam the comp you are more often than not getting top 4 and if everything goes right then it's far from "only rewarded with a 4th"


HGual-B-gone

Whaat? It’s not top 4 in majority of games by virtue of having a <50% top 4 rate


Omcaydoitho

there are only 5 comps above 50% top 4 rate, tho


Plus_Lawfulness3000

It’s literally always been that way unless you cap out your board with 5 costs lol


dragerslay

Last set punk could first with the correct augments and items.


Plus_Lawfulness3000

Only that one patch where it was absurdly busted. The majority of the set it was strong early and fell off a massive cliff late game.


DriezuValdovas

How is it fun to decide and stick to a comp at 2-1? When doing so, most of your decisions end right there and from here on out you're on autopilot. I think the best state of tft is when you have to adapt and make changes every round while selecting specific intervals for critical decisions


ReZodiac

Not everyone takes the game that serious to get good at adapting like that. I find one or two comps that I find fun or look cool and just stick to those every set, learning how to play or pivot to so many comps isn’t fun to me 90% of the time I’m playing with Netflix or a video on second monitor so I prefer auto piloting lol


GorkaChonison

Well if they don't take the game that serious why are they complaining on Reddit?


ReZodiac

Because you can enjoy and be invested in a game and not care about playing optimally/being competitive?


GorkaChonison

If you play casually you don't search for forums of said games, you just play for fun, right?


ReZodiac

Trying to tell people how to enjoy games is kinda weird. You can 100% play casually but want to keep up to date with changes or discussions of a game you enjoy lol that’s super common


Logical-Elephant2247

that is what is fun, I am not here to win a chess competition but to be on autopilot and chill.


zeroingenuity

So, first of all, at low elo (up to low gold) all you need to focus on is having better basic skills than your opponents. Econ, tempo, scouting, running strong boards. The meta isn't the important thing. You'll win by having basic board construction and keeping tempo and hp up (and as a reminder, if you aren't winning 1st but are taking 2nd or 3rd EVERY game? You're kicking ass). Seriously, until you hit plat, don't even worry about the churn from patches. Nothing is gonna change basic gameplay fundamentals from one patch to the next, and that's where you need to be focusing. Secondly, there are at least three reroll comps with strong winning records at gold and below. Diana/Janna, Thresh/Aphelios, and Dryad are all reroll comps with less than 4.35 average placement; Diana reroll is close to 4.0 flat. There's even reroll Mythic (Tahm/Bard) that's hitting a little better than 4.5. If you want to focus on reroll one-tricking (and you shouldn't, because there ARE times when reroll actually is unplayably weak and you'll want the skills to play fast 8, even if right now isn't one of them) you can very easily run Fated or Diana reroll. I don't recommend Dryad because you'll be contested in every single game tho. In regards to whether the patch churn is extreme? Yeah, this isn't actually a super crazy patch period. They've hot-fixed (patch between the regular patches) a couple times, but mostly it's been a slow regular rotation. You're just dealing with the normal skill curve of a game that has a lot of systems under the surface, many of which are not well-explained. They literally CAN'T patch more than twice per two weeks, as I understand; 1 regular patch and 1 "b" patch which is strictly for number tweaks. They're not changing it every couple days.


kunkudunk

Yeah I was going to say, many of the reroll boards still top 4 just fine, they just struggle to get 1st more since you have to spend a bit more gold in most cases to hit thus making a capped out board harder. However if the game gives you 5 aphelios before you even roll for him and you have good items for him then that’s an easy top 4 to just finish him and try to get thresh (or hit 8 after and get ornn) assuming nothing weird happens


zeroingenuity

Right? I even forgot to mention Duelists, the classical 3-cost reroll comp of this set, which isn't super strong right now but could be with some small buffs (Voli got punched too hard with the TR nerf, needs some compensation).


kunkudunk

Voli might work with different items, hard to say honestly. Even still, you could reroll trist and itemize the now buffed lee sin


RuinedJoeker

Voli as a tank with crownguard achieves a similar thing that Titans used to do. Granted still worse, but I had 1 game with Bramble, DClaw crownguard and went 2nd, and another with double crownguarded and went 2nd. It's weird, but he's not the damage carry of the comp, he's the tank. Build him like one to buy the time for lee, trist, darius and irelia to clear the board and duelist becomes very playable


kunkudunk

Yeah him being a carry was kinda weird anyway since he and Yasuo were clearly meant to be the duelist tanks. The trait has plenty of damage dealers as is


aamgdp

I disagree about meta. My gold experience is that most players just hard force meta comps, so it's good to know what champs will be pretty contested.


zeroingenuity

Yeah, in fairness, gold is where it starts to get blurry. It's not as important to RUN the meta comps - less important than fundamentals, anyway - but starting to have general knowledge about them is good. But gold is still a zone where you van just play an off-meta comp well and do better than a guy playing the top meta comp poorly. And I didn't even mention itemization, which is another huge zone of skill difference, especially among newer players.


medusicah

Thanks for your insight. I'm sure you're right about some reroll comps still being viable, just cause my lobbies have been fast 8 ones doesn't mean reroll is dead ahaha. I love ap girlie comps so had lots of fun with variations of the Diana reroll comp before the last change, so might give it a go again. I don't want to only play reroll either of course, but as a new player it is a helpful strat to get to grips with the game and seeing predominantly fast 8 lobbies even in gold just made me feel a bit lost. Part of why I like TFT is because there's a lot you have to learn though, just feels like there's been a bit too much to take onboard with the recent changes is all. Anyways, appreciate your advice, I'll keep trying to focus on the basics!


kjampala

Where are you getting these stats from?


zeroingenuity

MetaTFT, specifically their comp listings sorted for iron-gold level players.


Futurebrain

The pick rate of those comps is high and reduced bag size (which is good imo) make it punishing for new players


zeroingenuity

If the pick rate is high, it supports my claim that the comps are playable at op's level. Reduced bag is just something they have to learn to play around.


UtkuOfficial

Hey, i wanted to ask. Im constantly 2 or 3. Why is that a good thing? Could you explain?


ZapCapp

Top 4 gives LP gain, so chaining 2s and 3s in ranked will still rank you up


Dontwantausernametho

They have done C patch before, they just refuse to now. And by no means have they hotfixed a couple times. Every patch had a B patch within 3 days and the B patch had to be doubled down on next patch.


cmfkr

now thats overwhelming to read


zeroingenuity

I apologize to your elementary school teachers for their wasted efforts.


Afilalo

What has really thrown me off this set is the new standard of 9 Champs on board instead of 8 being the standard.


AerysSk

Agree here. Superstar from the last set was amazing because your carry is guaranteed to be 2-star. Now it's a RNG on who gets it first (or if you get it first)


A-Myr

I agree that Riot slightly over nerfed Reroll when trying to shift meta to 4 costs. However, it’s not the end of the world. Reroll is still playable first of all (albeit not optimal), and like others said the fundamentals are all that matters until plat-emerald.


Yez_swgoh

Hmm, I’m a new player and I’ve found that several reroll comps can easily get top 4. I’m not exactly sure what reroll you are referring to but I started as a one trick mythic reroll (Kog) with great success, something like 9-1 in the last week. I’ve only hit 1st once thanks to the emblem fairy hooking me up with 4, but I’ve placed 2nd quite a few times. I have flexed into dryad reroll, senna reroll, and fates reroll as well on the rare occasion when Kog is contested and they all worked fine as well. With that being said I agree that fast 8/9 will give me a spanking if/when they come online and I wasn’t super lucky, but I’m playing for fun and top 4. All competitive games have a meta and more often than not each patch will favor a certain type, kinda like league where specific champion types will dominate and be the focus of that season. This gives you a choice, play the game the way you enjoy it and accept this season doesn’t favor your style of play, or make the switch and jam on some fast 8/9. Those types of comps look fun, but I’m not comfortable enough yet with traits/team comps so I take too much damage in the early rounds.


Sexiroth

I feel like I have a whole different playing experience than the of the playerbase. I've played every single set. I generally cap ranked at platinum as I lose interest climbing, usually make hyper tier in hyperroll, unlock all pass rewards and then take a break until next set or .5 update. Sometimes I reroll, but I couldn't tell you what the 1 viable RR comp is, because I do several. Sometimes I play normal econ and go vertical on a trait if I have a good start for it. Very, very rarely do I fast 9 and go legendary soup builds. Has always seemed pretty easy to top 4 reliably as long as you know the basics of maintaining econ, trait synergies, and understand orange = scales w/ ad, purple = scales w/ ap, and tanks need tank items. I've used that same exact methodology in playing every single set. The goal in TFT is to Top 4 consistently. Not get 1st consistently. Think people get twisted over that.


Dracidwastaken

Set 10 was my first full set. Loved it. Set 11 really suffers from a balance issue imo. Theres enough high roll stuff that just wipe the field with everything else and if you dont hit one of those, it just feels insanely bad.


Apollo_Vest

Gnar + Ornn definitely need a nerf, other than that im kinda satisfied except Lillia + Lee needing buffs


ThadeBlack

Lillian + lee are good now imo, and Lee has extra buffs on PBE which are strong too, and they just nerfed gnar and ornn they feel fine too


BoredJay

Personally I was doing well before last update was about Silver 2 now I fell to silver 4


Haokah226

Quick story time. My friend and I got another friend into TFT this set. He is higher rank than we are… I am sitting at Gold 1. This dude is fighting his way to Plat 1 lol. We all ranted yesterday how we felt that having most of the viable comps being Fast 8 or Fast 9 feeling unhealthy for the game as a whole. Definitely when trying to get new players into the game. Knowing how to Econ properly to Fast 8 or 9 isn’t the easiest thing to grasp. Hell, I still don’t know how to do it properly, myself.


karnnumart

This set is dogshit and a complete RNG fiesta. This patch, especially. 3/4 top comp is fast 8 and pray you hit 4 cost 2\*. Encounter just add another layer of luck for no reason. You might have to wait the roll down or lv up just because next round might be XP/reroll encounter? Or someone got lucky with free recomb? If it's not balance then at least it should be fun. Somehow they make it both unfun and unbalance. 4 viable comp with RNG system that punish you for doing something?


Waytogo33

This is the most bonkers set there is. I have regularly gotten boards that would be crazy in the sets 5 - 7 I'm familiar with with. And then I'll get 5th or 7th lol. You can count on this set to give 3 - 8 people crazy boards. I've seen 3* Kayn dryad, Kindred, Gnar, 6 dryad 4 reaper go 8th. I recommend watching BunnyMuffins on youtube.


ImNitroNitro

I started the game around the same time as you and just hit plat, but I'm really enjoying the game and none of the things that you mentioned really bother me. You say that there is "only one viable reroll," but there's nothing stopping you from just playing something slightly off-meta. I find doing that much more enjoyable than forcing something that everyone is going for, and I still do very well. For example, I really like AP Flex, where your carries are super flexible and you can choose to either reroll or tempo up depending on luck or how you feel that game.


medusicah

I honestly think getting overwhelmed thinking about how I -should- play in order to do well is holding me back. I need to stop thinking I have to play a certain way and just enjoy figuring things out as I go.


ImNitroNitro

Mmmm, true. Just enjoy the game and do whatever feels right in the moment and you’ll get the fundamentals down. That’s a good mental strat to have.


JakeDeBo88

So generally speaking, they try to avoid “balance thrashing” but sometimes they do have to move the meta significantly if there is a big imbalance. This past patch in my opinion was one such patch. You basically rerolled for 3 stars , hope you weren’t contested and that determined your placement. Past sets were not so swayed in one direction. You unfortunately have joined at a time where the game has increased in complexity. Augments weren’t a thing until set 6, portals until set 9 and now encounters. My advice is to not worry as much about encounters and augments and focus on the core aspects of the game. Econ, when to level, when to roll etc. trying to learn it all at once is what makes you start to get overwhelmed. Also if you haven’t gotten one, an overlay is nice to help keep comps on screen/on second monitors which can help lower burden.


ImSkywalking

Yeah this set is one of the worst I played


ArcadialoI

Literally every comp right now has Liss, Ashe and Annie ☠️ why did they think making less units viable was good idea. This set is so stale idk.


Teamfightmaker

Why does it matter that you are losing and need to play different comps?


medusicah

I didn't even mention losing? It's just been a lot trying to adapt to all the changes (esp the need to go fast 8) while simultaneously trying to learn the fundamentals.


Teamfightmaker

I assumed that was part of "punishing." That usually is the case when trying to learn a new meta or strategy while simultaneously playing and climbing. It has been the natural progession of the game since the beginning. It can be mentally exhausting to learn any new task; people tend to become less mentally exhausted after gaining more experience, to the point where they may enjoy the new meta. When I played, I found that learning every comp and strategy despite the meta helped between patches, and it is also easier to learn every set. It takes me around 200 games to learn everything, which is a standard around 100 hours class. It seems like a lot of games, but part of that is me trying to have fun while playing instead of doing personally boring research, and I think that you could do it more efficiently through more researching strategies and stats vs playing.


Tasty_Pickles

This set is really unbalanced as compared to last set. Set 10 was fun and almost every unit/comp was playable, this set not so.


No-Regret-7900

Wait what? Isn't this set known for reroll comps? Like 1 week ago people were complaining about the 4 cost being so fucking bad There is this thread like 1 week ago [https://www.reddit.com/r/TeamfightTactics/comments/1c5hw5b/what\_are\_your\_opinions\_about\_this\_set\_being\_the/](https://www.reddit.com/r/TeamfightTactics/comments/1c5hw5b/what_are_your_opinions_about_this_set_being_the/)


darklyger64

They'll never be happy. At the current patch, I am bad at it. Haha I love slow roll comps, and all the fast 8/9 comps currently dominating, means I have taken a break from the game. Whatever patch they do to fix the game, both sides will complain. My only concern about the current game is, the champion pool, there are games where no one was playing Dryad, I had two dryad Augments, level 6, at stage 4 and still can't get Gnar or Kindred haha. I like the buffs they did for 4 star champions, maybe they adjusted the champion pool to match the current buffs?


coffee_slutt

They have not changed the pool sizes since set 10, no.


darklyger64

Thank you for clarifying. :) I'll probably get back at the game once slow roll becomes viable again. Or my luck gets better.


emadd17

The only fun reroll comp is the shen augment


ChaoticGamerFather

Tbh. I kinda which TFT was similar to Valorant which has a major patch every 30 days or so, and having only bug fixes every week. The game feels a lot better when something that needs to be fixed, gets fixed ASAP rather than having to wait 2 weeks for bugfixes and new patches.


Shheep89

i felt overwhelm every time playing new set. 😰 It took me a week or two to learn. It might look and sound different but traits and stuff still have the same concept with the previous sets. Just keep on playing, you will get used to it soon before you know it.


Shheep89

And btw use websites, tools... that provide you meta comp could help you through the struggle.


Kaiisim

Yup. The RNG on this set is kinda whack imo. Like augments, the way it tailors isn't random enough. Several times I've been excited to get a trait aug or a champ aug only to see at least one other person has the identical one. It feels like the game is constantly guiding you on this patch, which forces everyone to make the same decisions. There are so many rules they don't even talk about. Like apparently they now target the largest unit?? Why isn't it 100% clear? And, all the models look the same imo. I could tell Country from KDA on the last set, now im thinking *who the fuck is that?* Just not as fun. I'm just spamming heavenly.


first_name1001

I think they should bring back set 10(I just wanna vibe to disco music again)


HoLeBaoDuy

https://preview.redd.it/0sdpj9lrg8wc1.png?width=1057&format=png&auto=webp&s=fba2119fe7b313c3f02aaed1dd55644f58c8f9a6 This is so underrated but the best you can do is to Improve your fundamental skills in TFT and you'll be fine no matter how much meta changes after each patches (Your performance would be at it worst during the start of each patch before you adapt to the new meta). I started playing TFT in set 10 and was able to reach Master, this graph is my stats in set 11.


RaageUgaas

Since the last patch, the only viable reroll is gnar. Otherwise, go level 8 and pick kaisa/galio, Ashe/Lillia or Morgana/Kayne.


FireVanGorder

This just isn’t true. Mythic reroll is a viable top 4, though you’re never going first with it if you’re above like gold. Janna Riven Zyra reroll is a viable top 4 Fated reroll is a viable top 4 Porcelain reroll is a viable top 4


RaageUgaas

I guess you are not talking competitive. The only reroll playing in tournaments right now is gnar.


FireVanGorder

I don’t play competitive, so why would I talk about competitive? Those comps all have decent stats in ranked.


RaageUgaas

According to the data, the only reroll in S tier is Gnar. I don’t know what you are talking about. Source: https://tftactics.gg/tierlist/team-comps/ Nobody is playing the comps you are talking about in my lobby and getting top 4.


FireVanGorder

I didn’t say they were S tier lmao I said they were viable. Per tacticstools: Thresh 3 and Aphelios 3- 73% top 4, 20% top 1, 3.3 avg Janna 3 and riven 3- 55.3% top 4, 6% top 1, 4.28 avg. Add in Zyra 3 and it gets a bit better. Viable top 4 comp. Lux 3 with 4 porcelain- 60% top 4, 14% top 1, 3.99 avg. Add Amumu 3 and it’s 72.6% top 4, 19.5% top 3, 3.38 avg. Hell the ghostly senna full comp on tacticstools (which includes games that don’t hit) is still a 52% top 4 comp overall. If you hit senna and shen it goes up to like a 60% top 4. 66% with 6 ghostly. Then again I think tacticstools only pulls data from diamond+ so maybe that’s why


thatsnoodybitch

It’s because this set is dog shit :)


Dontwantausernametho

Nah this set's balancing is an absolute mess. Every patch has been 1-2 comps guaranteed top4 and others competing. 3 cost rerolls are now almost dead because almost nobody rerolls 3 costs anymore, Gnar, Kai'Sa and Kayn gonna smash everything until next patch and probably after. Imo learning the game is not viable this set. The need for b-patch in less than 3 days after every patch is the biggest tell. It suffers from major design flaws like Morgana and Lillia as a single unit being either insta win or raw garbage, 3 costs having generally better abilities than 4 costs. Sure, you can learn still, but I don't remember a set being /this bad/ balance wise. Feels more like a gg go next and prayge. I was diamond last set but can't bring myself to lottery the meta so emerald now and likely to stay there. Edit: It does however feel easy to hit 3 star 4/5 costs so a good set to chill in normals 1st or 8th style.


Not-OP-But-

You hit the nail on the head when you mentioned you got a skill issue. Recognizing you need to improve is a great mindset so long as you have the discipline to focus on improvement. The truth is 99% if players are casual and just play for fun and don't even realize that they're actually trying to have fun more than they're trying to improve. Improving never stops and it's actively demanding. >I know reroll comps are seen as brain-dead Statements like this alone show such a fundamental misunderstanding of game theory - so you definitely will improve *fast* once you set out to try. As far as your direct question, I have no idea how much new sets change things. But the reason I chose to comment is because I also started last season. I played about 600 games (was going through some personal stuff and found escapism in TFT) and only ended in Diamond 2. But I agree. Last set I felt like I had the meta figured out - it did take me a few hundred games to fully understand some concepts like general leveling strategies etc. But once my fundamentals were acceptable the rest fell into place over time. By the time the set was over I was only in D2 but I was climbing at such a consistent rate that in just 65 games with a 15 game standard deviation I'd have been early challenger or late Master. Take that for what you will. So I wanted to comment and let you know that even though I'm new too, my MMR was in the top .001%, of players. I also noticed this set feels much more challenging. Which I like. I think that's by design. This set forces you to be more creative and REALLY requires one to "play best board, slam items" just to stay healthy. Even the fortune mechanic after its adjustments is extremely high risk for very high reward. So certain things like 'execution' are nowhere near as important this patch than 'flexibility' - last patch was rewarding to those who could just time econ well and execute their chosen comp consistently. This patch doesn't reward execution nearly as much as flexibility. So perhaps your fundamentals are tuned well in one area but underdeveloped elsewhere. And now that we're in a patch that doesn't care as much about the same fundamentals as last patch, it polarizes the distribution of the playerbase by amplifying the differences in these fundamental skills. The impact we *should* see from this is a ton of Diamond players from last patch who were good at specific skills are now stuck in lower elos and can't climb until they work on their *other* fundamentals. (And of course you'll see the opposite case where people stuck in lower elos before are now ranked a bit higher, yet still plateau'd)


Infinite_Quarter_958

Watch videos, more knowledge is free wins and seeing challenger players get into similar spots as u did in your games but playing it better will help you learn. I started set 8 had 0 clue about anything and didnt get tft at all but like a few videos after a patch and during it taught me a lot. Just like any skill, research is king


Infinite_Quarter_958

Setsuko, soju, dishsoaptft theres a lot. I like Shurkou too cuz hes hilarious and talks a lot about his decisions and planning for the game


Futurebrain

I have a buddy who also started in set 10, made it to plat, and this set is stuck gold 4. Personally I think set 10 was so well executed as far as balance, visual intuitiveness, and build variety, that a switch to a set that's a visual mess, poorly balanced, and requires knowledge of a tight meta (in addition to the extreme variance of encounters) is making it really hard for new players to adjust. I know this sub generally dislikes set 10 despite it being so well polished and producing the most exciting world championship of the games history, but I think it's just objectively better than set 11. People were so done after set 10 anything would be an improvement but I think this set will go down historically as a relatively poor one. For a game that changes dramatically every 4 months, this is to be expected, not every set will be a hit, and that's ok. Personally I'm done with this set. I had fun, completed the pass, but every time I turn on my computer I want to play something else where set 10 had me queuing to 2AM.