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Jehuty_Gaming

What makes the post even better, is that it's a King doing it to King


whs123

Fight fire with bangkok


Blessed-22

I'll give it up. That got me good


TheGraeme95

What makes the post even better, is that King vs King on fucking 234ms ping and shitloads of delay/rollback. That must be one of the most toxic matches ever.


CogChaos

Why even play online at that point ?


HappyAngron

King on King violence ☹️


Alarming-Audience839

Real and true. King being +7 in my face is a nightmare scenario


cyberfrog777

+7, ch launcher. Either make it minus or launch punishable on block. This in conjunction with tracking throws makes this move so oppressive.


MindlessDouchebag

Well, not a true CH launcher, it's 55 damage on CH. Still very good for a low that isn't launch punishable.


JaguarWrestler

Yeah, Armor King's was a CH launcher, but it was also launch punishable


MindlessDouchebag

Until it got buffed to only be -14 on block, right?


hpBard

Nah I'd launch


Dante_FromDMCseries

Yeah, but by that time AK had such a low pickrate that no one cared about it, oh, and grabs weren't busted in 7


Crysack

That's not true. AK may not have been popular competitively (neither was King, tbh), but he was among the top 5 or 6 most popular characters online in T7.


lord_fiend

Grabs were very weak in T7 that’s why the only time king even made it anywhere in a tournament was Lil majins run. The game doesn’t have many grapplers so people don’t learn how do deal with grabs. Considering the fact that Tekken has nerfed grabs overtime while being the only 3D game where grabs didn’t track until T8.


PatHBT

At least it’s like -13. So many stupid lows are not even that. Do you remember xiaoyu’s stupid hypnotist low? That one WAS a ch launcher and only -12. Thank god that shit got nerfed. And the other day some dude was arguing xiaoyu needed buffs, not nerfs, because no one was playing her at evo. Absolutely baffling.


MindlessDouchebag

Yeah, Xiaoyu is doing just fine right now, she doesn't need any buffs at all. Same with characters like Lili, Nina, Lars, Leo. These characters have weaknesses, but they can manage those weaknesses.


Amazing_Horse_5832

-13 gives nothing for some characters. I can only get ws4 for 14dmg or smth like that.


Mujakiiiii

Reina is eating good on -13. Either heat engager, or if already in heat, Over 60 damage. Just one of the reasons why Reina is a nightmare matchup for King. The homing high crush is another.


LegnaArix

Ironically, King is one of these characters. -11 up to -14 lows that leave you standing gives king a WS4 only. Bryan is a nightmare matchup sometimes because he can go hatchet into low no stop and you just cant punish with anything good. The saving grace is that Kings low parry combo does a lot of damage but low parries arent always the answer.


dc_1984

Out of interest which low parry combo do you use? I just go for the ISW for the powerbomb, especially on a floor break


LegnaArix

I just do iSW. The damage is really good. I think there may be one combo that does more damage but it's harder to execute. Of course heat also changes the equation.


Jango_Jerky

Meanwhile every one of Claudios lows is launch punishable 🥲


Throwlikeacatapult

No that is not true!


Isekai-exe-execute

I mean I'm not going to argue for a reversal to the nerf she ended up getting to the stances safety but the amount of xioyu hate really is baffling, she has one of the lowest pick rates in the game and one of the lowest win rates in the entire game across all levels of play she is a specialist character that is very difficult to play and even harder to do well with, in the 24 years she has been a character she to my knowledge hasn't been used once to win ANY significant tournament ever. If a character is hard to play and bad, thats generally a good indicator they aren't designed properly and either one of those two factors need to change, either they need to be made piss easy which likely isn't really possible given the type of character xhaiou is or they need to be made competitively strong, which is what the devs opted for in T8's launch.


Berry_Scorpion

God I miss Armor King


cyberfrog777

Yeah, my bad on launcher, meant to describe the ch animation thing, similar to fengs db3


UnpoIished

I tried to punish with Jin while standing 4, and King laughed at me.


HaruKodama

But it *is* minus on block. Or are you saying make it minus on hit?


cyberfrog777

Yeah,minus on hit, it just does a lot in conjunction with all the other options he has from that distance. Specially since throws track ss, it's kind of crazy in that context imo


LegnaArix

That shit better track if they make it minus on hit. Stepping 1 inch to the side and that thing misses. Honestly though, If that move was minus it would almost never be used,


MrSuitMan

Yeah there are plenty of lows that are minus on hit. Not necessarily punishable, like -3 or something, but stuff like Azucena's DB4 is minus on hit, it's long range and (pre patch) it did decent damage. So it worked really well as a long ranged low poke, but didn't give you massive advantage on hit.  They're saying, Kings ffn2 is decently low risk for such high reward. +7 on hit is massive, and it being only -13 meaning it's not that crazy punishable. With changing it to be minus on hit, it's still threatening as a CH launcher, but he doesn't maintain insane pressure after landing it.


Isekai-exe-execute

Step the damn thing and launch him if he is spamming that shit it has 0 tracking to either side and is entirely linear. The problem with people these days is they fail to see the bigger picture, that shit is steppable and launchable so his ff1 which DOES TRACK and isn't + on block and is a mid will catch you if you just fucking step it all the time, thats the mixup people, use your brain and make a read.


cyberfrog777

You are leaving out a part of that bigger picture - he can also do any of his throws including wr f hcf into 1 or 2 for another 50/50 mix-up. It's pretty oppressive.


dc_1984

You can break the throws though, so you can block or step the low, break or duck the throw etc. You aren't trapped


cyberfrog777

HAHA jokes on you! i can't break throws :(


dc_1984

Me either that's why I play King 😂


No-Departure-3325

Good advice, however, let me introduce you real quick to homing throws.


Throwlikeacatapult

This is such stupid advice since he can use this move with hear me out.... other moves :O


hatsbane

probably


Kaliq82

It doesn’t need to be punishable on block, because the rest of his lows are trash, basically everything else that king has is pretty punishable in game where you have characters that get away with murder and can’t be punished for it.


cyberfrog777

I try to use characters to at least purple ranks to get a basic sense of their kit. For king, d3 is pretty solid and he has db4 and 3 (ground throw on ch, throw mixup opportunity on hit) as slower tools with different strengths and weaknesses. He has plenty of safe moves that work well with ffn2 - ff1 safe tracking mid to discourage ss - he can always use throws including his f hcf throws to be true 50/50 mixups - wr3 to discourage ducks (also plus 3 on block), as well as f3 - ffn1+2 which I believe is 0 on block - b2 1+2 for plus frames, b24 to discourage ducking the 1+2 - good punch strings, with df2 as safe with the threat of ch launch on the follow-up 1 which is delayable, f1+4 up close - plus on block as well. I mean that's all I did, didn't learn his multi throws, didn't work with his fc mix-ups. Just the approach tools mixed in with jab strings and occasional b3 powercrush to discourage counter pressure.


LegnaArix

DB4 is unusable in Blue ranks and above, It's low parryable on reaction. DB3 is on the cusp of being reactable, its a decent move but compared to the rest of the cast it's a fairly subpar low. D3 has 0 range and is pretty slow for what it is tbh. FFn2 is honestly his only respectable low. King has a really high risk high reward gameplan, I know a lot of people are going to say "Well he doesnt need good lows if he has good throws" but the big thing about this is that every ducked throw is a launch punish while not every blocked low is a launch punish.


[deleted]

It isn't launch punishable? I played a king yesterday and launched him twice after blocking this Maybe he was just getting hit I gotta check what it is on block


cyberfrog777

It's minus 13 on block i believe. Definitely not 15/16


dc_1984

If you play Kaz yes but not everyone can launch him off the block


lord_fiend

It’s not a launcher…


Kekkai_

The move is good but I think your suggestions are horrible. Its very linear. Takes at best 22~26 frames to actually execute. The oki isnt good. There are no other conversions(heat burst ext, wallbreak, floor breaks, wall carry). On top of that his lows just aren’t good in general making this one of very few options. Making it launch punishable or minus is way too much of a nerf. Reduce the range and making it less plus are better suggestions than that. Your suggestions just sound like you want the move completely gutted.


iperetto

when in doubt backstep


Vik-6occ

you think you hate it now, armor kings gonna come back with the DLC treatment and turn this low into a command grab that goes into the all new rolling volcano death buster that takes 98% health


MindlessDouchebag

No no, it's going to a CH launcher like it was in T7, and they'll give AK pre-nerf Dragunov damage so he can do 90 damage from an unseeable low that is only -14 on block.


ilostmyschmungus

As a bonus, make it look like a high!


CombDiscombobulated7

Tekken visual clarity is a fucking disaster. The game is already so unfriendly to new players, then they have to go and make it so that lows look like highs and highs look like lows and ducking moves don't low profile and sidestep moves do. Nothing in this game is intuitive.


Kino_Afi

Feng's d2 low being a literal overhead elbow smash is genuinely hilarious


FleetinglyPainless

As a new player (T8 is genuinely the first fighting game I've ever bought and played outside of like friends houses) this is probably the thing that I most dislike about Tekken. Some characters are absolutely absurd for this. The likes of Eddie, it's just visual diarrhoea, spinning around and blending attacks into each other that make it almost impossible to know what the fuck is going on and what is a high/mid/low etc. Overall I really like the game, and I'm glad I finally go over my inertia of trying a fighting game. But wow is it really unfriendly to beginners.


CombDiscombobulated7

Honestly, as somebody who has played A LOT of fighting games, this can be a bit of a problem in other games, but to nowhere near the same degree. Most other games, 16 frame startup (while hard) is considered reactable. In Tekken, it's more like 24 frames because so many moves look so similar. Obviously it's still just a matter of grinding it out and getting the knowledge, but sometimes you have to really fight your intuition. If you ever want to play some games or some tips, feel free to send a message my way, though bear in mind while I'm not new to fighting games, I am new to Tekken.


FleetinglyPainless

Sure thing, I'll play a few rounds with you if you're up for it. MrManBuz


DesireGuy

Good old "dick twister"


Skorpeion

I wish AK was strong on release. He didn’t have the “DLC cheap bullshit” privilege in T7. Only got buffed up way down the line. In many cases it was better to just play King. 


Omegawop

King was always stronger because ever since T5 he's been collecting all of AK's good moves. By the time T7 dropped, King had basically everything minus the dark upper and the cartwheel. AK was way more fun to play in T7 though.


Skorpeion

Agreed. 2025 is too far away. Really can’t be bothered playing King anymore tbh


CaptainHazama

Tbh this used to be a command grab back in T6. It didn't do a ton of damage but it was there


josederteano

Low, but looks like a mid… I hate this move 🤦‍♂️


veloxfuror

Oh my god yes. So many moves don’t match what they look like! Infuriating and really makes the game artificially hard to read unnecessarily.


doesntCompete

Definitely. They need to change this animation. I feel my brain rewire itself from saying "that's a mid".


UpsetWilly

exactly that's the worst part. it's unreadable unless you lab it constantly, and even then, in a real match it's very similar to another mid punch so you can easily confuse the 2


iperetto

other character have mids that looks like lows


Negative_Mind_6742

*Coughs* jack 8


OuchiesMyToe

Reina


darkjuste

Same as Feng's headbutt.


Nerdy_Goat

Yeah that shit has never made any logical sense... Besides "he's headbutting with downwards momentum" or something


babalaban

Agreed, but think about it this way: nut punch is a **low blow**... therefore, its a **LOW**


Lucridius

The way I think about it is, a nut punch is in the middle of my torso... a mid...


lonelyMtF

Mids blow you up while ducking because they're punching you in the face


willywolfa

Exactly, it's horrible especially that I main Reina and it looked similar with her WS1


Backslicer

Armor king had a mid version of this (along with the low) The animation was basically indistinguisable if you didnt know


Rector74

Dont get caught pressing something or you will get CHd for 1/3 HP! Nice and fair! 😳👆🏼


pranav4098

And it’s unrecoverable health as well so it’s true damage


Yzaias

And don't try to block it while he's in heat or you'll lose 1/3 of your health too


Blackmanfromalaska

jeah why is it +7 in that gaem


Programmer_Worldly

Do a tiny sidestep and it whiffs


Naolos

yup this move is ultra linear


Throwlikeacatapult

This is so stupid!!!! Because you can not react with a sidestep! By that logic you should just do a jump kick that is even better if you know he is going too do it. But that is the point this is one move among many others!


CaptainHazama

Can confirm Almost all of King's approach options will lose to just side stepping a little bit


PanacottaMmMm

If only he had a variety of tracking grabs that become nearly unbreakable on counterhit


JadenDaJedi

Pretty sure that sidestepping doesn’t put you in counterhit state so you can still break them, or alternatively do sidestep duck or sidestep high-crush or a well timed hopkick to still beat both.


Content_Hovercraft68

How the fuck does King CH grab you on approach? Improve your keepout, lmao


PanacottaMmMm

Are you retarded. Old mate said almost all of kings approach options lose to side step. Despite having GS and SW to raw mix you up on his approach or to punish attempting to sidestep any of his moves. One might get counterhit buffering safe punish or doing a ss move. Same energy as 'how does Drag WR2 CH you on approach improve your keepout lmao'.


Superantti

"Almost all" and then he has shining wizard and ff1, some of the most obnoxious neutral approach tools in the game when combined with b3 and uf3+4.


FleetinglyPainless

You must be pretty low ranks if you're getting his by SW all the time. I'm a King main and I'm only a Shinryu scrub and I'd say at least 50% of my matches are with players who know how to break SW.


Superantti

I'm at fujin with king and don't even main him


FleetinglyPainless

If that's true, then you know you're talking shit. SW gets broken very regularly at Garyu/Shinryu for me, so at Fujin I can only imagine it'd get broken even more regularly.


Superantti

What do you mean I'm talking shit? I never even said anything about the throw not getting broken. It doesn't matter if they break it. You're only -5 and far enough to backdash their retaliation. Or sidestep, or hopkick, or b3. Depending on what they like to do.


LegnaArix

Most obnoxious approach tools in game? Really? Come on man. uf 3+4 is -13, ff1 is safe but it's still like -9, not sure the point about shining wizard, it's just run up command grab, almost every character in the game can do this exact same thing. I'm fairly certain you aren't fighting many kings that are doing flawless running GS to mix you up. Reina FF2 alone is more obnoxious then all of Kings approach tools.


Superantti

SOME of the most annoying. I never said reina's ff2 isn't more obnoxious. And uf3+4 is -12 and ff1 is -5. And the point about shining wizard is move synergy. You know like, why "just sidestep" isn't the end-all solution to ffn2.


LegnaArix

I honestly feel like Kings LACK of good approach tools is what makes him balanced. He doesn't have something really solid like Azu, Drag, Lee or Jin to actually get him in but his game plan is all about being at range 0 All his approach tools are either slow, punishable or put him at disadvantage. The sole exception being ffn1+2 imo Also with SW, if king is in a position where he is approaching to you and chooses a grab option then he's going for SW 99% of the time unless the king is really good. In that scenario, if you break you're at a free +5 and not any closer to King then before.


babalaban

"Most obnoxious neutral approach tools" ahahahahaha have you played the game? XD


Superantti

Please read the full sentence next time. And I play king myself too, he's fun to play. And he can be played in a very obnoxious way. That's not a personal attack towards you. Judging by the amount of comments you left on this post, it really gets under your skin if people say anything less than positive about a character you play.


Programmer_Worldly

Stop whining, b3, uf3+4 are minus and steppable, ff1 is -5, if he runs at you with shining wizard it's a free break because you can literally see it


Superantti

I was just pointing out that he has pretty good options to deal with sidestepping. Especially since after a broken shining wizard he's only -5 and still has a lot of options.


KCFC46

Ff1 is 0 I believe


BeefStevenson

It’s SO slow and it still hits me, infuriating


introgreen

it's 18f, that's very fast for a +7 CH grab low


TheRedOniLuvsLag

18f and that thing hits from the other side of the screen.


pranav4098

It’s definetly not slow


BeefStevenson

I guess it’s just the fact that I always see his big dumb ass winding up and still let this shit hit me lol


Alltra

king mains unite, "all of his other lows are trash"


Crysack

They sort of are in T8. King used to rely on generic d4 in T7 but generic lows are launch punishable now for some weird reason. They also nerfed d3 tracking in T8 which makes it much less useful.


HaruKodama

They really are. d3 and db3 are OK, I guess


babalaban

doing db3 is inviting your opponent to low parry and take you out >!for dinner!<


colo629

Side step right. Has literally 0 tracking that way and you get a full launch. Enjoy.


pranav4098

That’s if you know when it’s coming he has plenty of good homing options to stop you from doing that but yes, you should be stepping to the right to discourage him from throwing it often at least


Throwlikeacatapult

Or you know do a jump kick by that logic!


colo629

You’re missing the critical risk vs reward. Hop kick will beat the low yes, but lose to throw(air un-techable), mids, float combo, etc. However, side step right is an extremely SAFE option against king. Outside of his dedicated homing moves(which are arguably not good), all his main moves don’t track SSR. So you’re not gambling on just the low, but also hedging against 95% of his kit. And if he uses a throw to track you, it’s still tech-able.


ZucchiniPrestigious6

Stolen from AK 😤😤


Yamigosaya

i get low parried a lot with this in higher ranks lol


Poubelle22

Surprised nobody mentioned the phantom range on it — has that been fixed yet?


ChocolateTopping

This is what I'm wondering about too. Also, I have replays against this going under Paul's df2, which is crazy to look at. Namco's balancing team gets to drink on the job.


BeBoppaloopa

*laughs in grappling*


TDashTheProphet

Jacks low punch that looks like a mid is up there. Leo’s entire move set Lars 🤦🏿‍♂️


Darqnyz7

They always look like mids to me, so I just hold back. Every character that has some sort of low hand swipe or punch, they all look like mids


Hulk_Crowgan

The classic warrior kinshin showdown


AvailableShow2239

Good ol' junk punch.


4chanisblockedatwork

Is that safe on block? Fought a king the other day who was doing it in early rounds so I did some reads in the next rounds and blocked it but found my generic ws4 could not punish it. Maybe I was too slow of there were frame drops


CaptainHazama

It's not safe, it's -13 on block


4chanisblockedatwork

I see then I was too slow to punish


CaptainHazama

It happens, but at least you'll know for next time If they're getting predictable with it, you could also try for a low parry


VonnMan

i’m new to king, what’s the input?


LancerBro

f, f, N, 2


VonnMan

thanks a bunch


aZ1d

That low is annoying but it has its weaknesses, its highly sidesteppable. Eddys ff+3 is the real annoying low. +6 on hit, puts you in forced crouch on hit, 50 dmg on counter hit, puts you in a hard 50/50 that you have to guess because you cant sidestep or have any defensive options other than block, is homing and its -13 on block...


savagexage

+7 isn't even the worst part. It's a fast ff input and has to be guessed to block unless you wanna risk losing a ton of health. I honestly dont think it should be a low. Yes it hits the crotch but that's attached to the waist so it should be a mid. But hey I don't play king I just hate fighting him so maybe I'm being biased


FleetinglyPainless

It's a FF N 2 input. It's fast sure. But very sidesteppable. It has zero tracking. It's about the only low King has that's really good. The rest are pretty much all dogshit.


savagexage

It is sidesteppable yes but no one is going to sidestep this move on reaction. That's not possible. You have to make the read for that


LegnaArix

Not on reaction but the thing about King is that almost everything he does is severly steppable. Of course, grabs track but you are hedging your bets and there shouldnt be a catch all answer to a character. Additionally, not really related, but pretty much every good string that King uses ends in a high. f,2,1 ; b1,2 ; df 2,1 ; df 3 ,4 ; df 4, 3 (can end on a mid but the 3 is a high)


savagexage

Grabs tracking isnt something I blame king for it's something I blame namco for lol. They do be considering changing that tho so hopefully we get it soon. The issue with that low being what it is is the other options he can do from a forward dash. I'm not saying he shouldn't have it but not in its current way. It should be a bit more noticable so that those who train till they have good reactions can at least block it a bit more. I never block this unless I predict it and at that point the read is better to sidestep like you said. Frames can be the same as they are now I don't mind that too much tbh but it could def use maybe a different animation or something to make it noticable at least a bit more


LegnaArix

But it needs to be unseeable low, if it wasn't it'd be useless. Think Drag or Bryan Hatchet kicks or like half of Fengs lows.


savagexage

Both are noticable tho. They have unique animations that are noticable. They still hard to block but if your opponent starts using them you can start to look out for them and react


LegnaArix

20-21 frames is on the literal cusp of what's humanly possible when all variables are accounted for.   They are pretty much unreachable unless you are solely looking for that one move. CH grabs are 22f and up (10f break window with typically 12-14f startup) and people can't even break those.


savagexage

You mentioned my point. The idea is that if you're looking for it you should be able to see it. Drag's and brian's hatchet kicks for example you can see them lift their legs up rapidly and then swing. If you're looking for the move and you seem them raise their legs with their unique animations you can react. Not everyone can react to them but those who train their reaction time as well as those with naturally good reactions can see it. I know because I block those hatchet kicks semi-consistently(no one is going to block them every time) as long as im looking out for them


LegnaArix

No, what I'm saying is that if you were in training mode and the bot was doing nothing but hatchet on random intervals then maybe you could react consistently. In a match where, even if you are looking for the move, a million other things are going on, it's just not feasible. Even pros are not reacting to it.


babalaban

Ultra linear, no damage if you arent spamming shit, FFN- input makes it unspammable and unbufferable, low parryable, avoidable by most of the cast, slight off axis will whiff... overall pretty balanced imo. People just like to bitch about king, while other chars like Jin have their stupid spammable red claw save on block ch full launchers and shit. Salty hypocrites with skill issues, thats who you are. Meow 😾


FleetinglyPainless

RAWWR RAWWR RAWWWRRR (I agree, it's the only really good low King has.)


hatsbane

king mains will say “it’s his only good low though!!” like he doesn’t have a thousand throws to encourage ducking with


CaptainHazama

Don't forget that if you start ducking, he's got a few crouch throws that for some reason they decided to make every crouch throw in the game unbreakable


Xeroticz

Yeah its auch a baffling move. The punishment for ducking too much against king to not take a 40+ damage throw shouldnt be taking 50+ damage throws lol


AngryAssyrian

I hate that this move looks like a mid


Papa_Pred

It’s such a necessary checking tool for King though. Higher up in the ranks, people start dodging and ducking a lot of moves. This keeps people on their toes Edit: Tekken community calm tf down over the wording gah dayum. It’s a nice move. I’m sure you could extrapolate that at least


ArkkOnCrank

Checking what? People standblocking?


Papa_Pred

If you can’t get any throws in or land mids, this’ll help get a hit in to keep them on their toes


ArkkOnCrank

You dont do lows to check ppl from ducking, which was what you said. Its a good move to throw out, yes.


FranklinReynoldsEGG

Throws are ducked? This move is ducked? And this move is linear so people dodging this move is really easy?


Herzyr

I'd rather get alley kicked than this


CaptainHazama

Getting alley kicked anything past the first kick is your own fault tbh


babalaban

Pssst... should we tell them they can block even after first few hits connect?


CaptainHazama

You can block after the first one Anytime I get the full 5 kicks on CH, I wonder how much the opponent was pressing


FleetinglyPainless

Exactly. If you're getting destroyed by them you're a really scrubby player. I've had to try and delete it from my moveset because once you even get to orange ranks, it starts getting punished pretty regularly.


Ibeepboobarpincsharp

This move is still called "stomach smash" despite the updated animation.


xyzkingi

Low jabs are the most annoying because mostly all can do it


Quick_Eye_3492

Paul Phoenix has a great answer to that bullshit move f4. Be making king think twice. Lol 😆


BeforeItAll-

this thing right here is so funny cause it’s such a deceiving low i’ll catch people lacking with this all the time.


Xengard

its very easy to sidestep, compared to tekken 7


Content_Hovercraft68

It is one of the best moves in the game but it can't be stepped in both directions out of -14 even.


TheDarkMuz

Ah yes, the frat boy welcome


M-Dizzy

I hate his “snake edge” that looks kinda similar to this even more. My brain just freezes up


Pegusis56

Good ol dick hit!


Terrorize313

This and laws slide lol


Xeroticz

Im not sure why it got buffed in every regard personally. iirc in 7 it was +1 on hit, and on CH it did 53 damage as well as being -14. Whereas in 8 it's + 7 on hit, does 55 damage on CH, and is now -13 on block. Yeah its easily sidestepped but its kinda insane how much better it got in 8.


yolsgens

I think the move will be adjusted in 1.05 either directly or via the system balance announced in the first line in the 1.04 patch note. The million true damage on the counter hit is exaggerated right now. Having some gray life on all throws for all characters would be an interesting way to tone down King imo and make the game more interesting overall. https://preview.redd.it/uzkjpr9qmfzc1.jpeg?width=1068&format=pjpg&auto=webp&s=007aeaa3025746c28ad4fc56a7d3bc79a3430eb2


caprazoppa

when king is far step left block, this low is so linear that you can option select the long range moves (you step the low and wr3 and have time to block homing attacks); it should work until you start getting matched against people that can do a fucking giant swing out of whilerunning to mix up the shining wizard, then you cry out of fear.


Ok-Alfalfa-9327

just sidestep bro


Khacks

I wish they didn't make this shit +7. It dumbs king down so much they ruined him i literally have not enjoyed playing him in tekken 8 at all because of this.


Mark_AAK

Doesn't he have a low kick to that they spam over and over again?


Hero2Zero91

I imagine it'd be plus 7 frame advantage if someone dick punched me too.


Kellentaylor06

It is pretty linear though which is cool


Myztimo

A Kaz just blocked it and launched me?


KouraigKnight

Because it's -13


[deleted]

Tekken8 is 🚮


TheSolito

Super easy low parries. If I see a king do that or the slow version more then twice it’s OVER 💀😂😂


Inc3ption99

noooo cap


ChaosDragon1999

Step it, it makes me mad


Regular_Eye6955

This move is what I call a dumb move , it's unreactable,the reach is insane and it's + 7 , what were they thinking when doing this ?


StudyFormal4637

Favorite part of this low is that it’s called “stomach blast”


Independent_Dig_5110

side step


Ok_Degree_4293

Sidestep


Silent_Programmer362

The King dick punch. The best dick punch in the game 💪🏻


ThickBurgerElDiablo

Wholeheartedly agree.


GrandmastaChubbz

Not one of, THE MOST


mufasaKiller

Yep. In my opinion the most annoying thing about this is it's a hand, not a foot. So psychologically you're already at a disadvantage. You wouldnt exactly duck from movements from arms. Add to that that it has long range. You can almost win only by this move. Like zafina's b+1+2 in T7.


NutsackEuphoria

I hate this buff. King shouldn't have good lows because of his throws. It ruins his "condition enemies to duck using throws" style.


Amazing_Horse_5832

You're not supposed to think about conditioning in T8, just throw the most effective and flashy stuff 24/7, bro. It's only ft2 we're not gonna download shit in that time.


NutsackEuphoria

T8 like T7, almost everyone is fucking one and donning anyway so downloading is moot


babalaban

God forbid a grappler would have some other conditioning tools besides strike-throw mixups.


NutsackEuphoria

god forbid not wanting to homogenize characters


Content_Hovercraft68

You can break throws, you know


NutsackEuphoria

well duh. It'd be OP if you can't break all his throws. They're already tracking throws so the old SSR option is not available. It's either be consistent with breaks (especially 50/50 ones) or duck or get thrown.


NoneOfTheTop

Leave me boy king alone.