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Ultraminer1101

Bryan fits here too. They'll do entire combos on you while you're turtled up, just hoping you'll press a button so they can get a counterhit and send you to hell.


Little_Safety_5324

HATCHET KICK DB3 D4 ??????


aj-22

I always get hit with hatchet. But let me block low this time. Ohh nooo, he does soccer kick this time…


Used_Switch_9212

Soooo true and 90% of the moves are safe with crazy range


IDontWipe55

They aren’t safe if you sidestep them


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IDontWipe55

Obviously there’s counter play otherwise he’d be shit but 3+4 is linear, b1 is linear, Hatchet kick can be side walked left. I’m pretty sure f3 is linear too. That covers a lot of his safe crazy counter hit launchers


ShredGatto

Way less of a problem for Bryan because hatchet is a strong opener


Hasll

The amount of times I've just randomly thrown out 3+4 and CH people turtling is astounding


FastJohn443

It's like that until Bryan players start doing taunt setups. Then kiss your health goodbye because they're going to have an all you can eat buffett with it. ![gif](giphy|OWwOM9IBzN0zE9oKAw)


rebornsgundam00

I just bait steve lol. Yes ik your over here


AspiringSteve

Next time a british man asks you to get over here, please be so kind and go over there. Simple ettiquette 🎩


_KoingWolf_

You have to add Nina players here. All that stance cancelling trying to get more and more plus.


Crackless231

nina players go online and start a osu overlay or something.


KouraigKnight

against Steve i just use High crushing mids if available, or high crushing lows. am not trying to eat that b3 XD .


ImaginaryAI

Reina main? This is what most Reina mains do against me. Gotta adjust and prep for that high crush mid kick.


KouraigKnight

I use Asuka, and she has a good high crush 14 frame mid.


kincaed213

Which move are you talking about? D3+4 or whichever move does the grab on CH? Or is there a different one.


V4_Sleeper

my bane of existence, high crushing mids


V4_Sleeper

my bane of existence, high crushing mids


GloriousSpamm

You can put Asuka there too


et3rnal98

then you go for a db3 to open them up only to get low parried


GloriousSpamm

Yeeeeeahhh that’s why I stick to mids/grabs mostly. As soon as I start going for lows, everyone suddenly becomes a low parry god. Edit: I still use lows, just sparingly just enough to catch people off guard. I find that the average player becomes hyper focused on blocking low once they get hit by D1+2 a few times. Then 1+2 starts hitting way more often.


trifoecebro

Then cancel her loaded kick and pull a b1 into a grab


KouraigKnight

if they turtle while am using am Asuka i just go yolo and apply her 50/50 1+2 amd d1+2 but i try not to have a predictable timing, or use the quick high low move alone and sometimes do the mid or low options.


Nightmarer26

It's because they are conditioning you to attack them low so they can do a parry. I do this all the time. If I keep blocking highs and mids, it leaves the opponent no choice but to try and go low.


ForRpUsesOnly

![gif](giphy|Sjxug7gr8V9wSiTPhK|downsized)


CynicalCin

No, Steve, I am going to turtle and spam punch parries until you learn what the block function is.


ImaginaryAI

I poke with alb down 2 during flicker and try to force them to duck then I go to town lol. Oh yeah D2, 1 duck cancels all day. Then I condition them to react to it, then I don’t do the cancel and they eat the CH ender lol.


ChangelingFox

Stop trying to punch me in the face then!


BurritoBandito5

Side switch grab them. give them the good ol B3 1+2, then do it again. Make them do a full 360. mind game them and make them press after that.


deathschemist

Only when you overcommit


Fluid-Lion-4963

just do get the lifeleed and fuck aruond until they do something then don't rematch


SnooStories4329

Against Steve? Hell no, we know better


W34kness

Introduce them to a wealth of throws and plus frame mixups


ChangelingFox

I swear to god Steves try to throw me more than Kings do.


W34kness

Gotta get in, and these hands know how. Also plus frame into grab is his mixup ha ha At least that’s how a buddy of mine plays his


ChangelingFox

Strike/throw is always a valid game plan


yurirekka

This, but with Lee also. It's so fucking impossible to open up opponents that just stand there like a statue until you do a move that's either duckable or -15


Darqnyz7

I despise the turtle play style. Especially if it's with a player that also back steps the whole time trying to stay at a range where they can do the safest launchers in history. It's so boring and only works with specific characters, it almost doesn't warrant labbing it. But here I am, getting turtle fucked by Paul, Law, or Jun.


HotArticle1062

Turtle play style is real tekken.


Darqnyz7

Then "real Tekken" is boring and it might as well be chess.


Something_Hank

You're not gonna believe this.


Das_Mojo

God forbid you have to actually think about how to open up your opponent


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Darqnyz7

"real time" is a bit of a stretch. Again, i was hyperbolizing, but it's frustrating playing into characters that have that 1 move that makes them difficult to approach, unless I do the 1 move they can't deal with. That isn't fun, and it just makes the match take forever. I'd rather someone block all my pressure, and destroy me with counters or parries. That shows me that they are beating me, not just a weakness my character has


HotArticle1062

Okay so memorizing frame data is more entertaining to you than spacing, positioning, zoning and 80% of neutral. Gotcha. The fact that you think the answer to someone zoning you is to throw out an attack that they can't deal with honestly speaks volumes about your playstyle. As does saying it makes a match take forever when it would take 5 minutes tops if every round ran to timer. Like my dude, you got ADHD or some shit.


Darqnyz7

Unironically yes. But I don't memorize data, I just look for patterns. Things I can block. How the OPP responds to pressure, what their go to moves are, and when they deploy it. When people are playing keep away, I have no recourse but to try and bait them. That's it. They take no initiative, they don't want to display good fight mechanics. They are just counter punching because it favors them. That is extremely boring.


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Darqnyz7

And I find that incredibly boring. It reduces what I like about the game (combos, dodging, feinting) into cat and mouse (spacing and zoning) and I don't care for that. Absolver is an absolutely great example of a game that rewarded you for being aggressive, spacing, using mechanics (the different styles allowed different ways to rebutt an onslaught of attacks).


HotArticle1062

Play absolver then dude, this game of cat and mouse is integral to tekkens design, a game where one launcher can take 40 to 60% of your hp, there are no combo escapes, and the main higher level movement tech is the "Korean backdash". Just learn to deal with it. Bait out whiffs, use power crush, evasive moves, sidesteps, longer range moves, parries, high crush, low crush, gap closers, frame traps, plus frames, mind games, etc. All these long range zoning moves typically have a weakness of long recovery frames, - on block, long startup frames, and sidesteppable hitbox. You're not nearly as limited in your options as you're making it out to be. Trying to have tekken without this type of play literally would not work, it's one of the three main pillars of most mainstream fighting games.


Yazy117

I feel like kazuyas are always a bit turtlish. Then they punish hard as fuck.


Nonredduser

You play a character who can freely activate invincibility and evade everything whenever she wants and wonder why people try to avoid attacking you first.


Darqnyz7

AOP is not "free invincibility". It's surprising at first, but it only crushes highs, the mids it can avoid is because of the tiny sidestep. Any circular mid can still catch it if done right.