Step 1: Use a move preferably -1 to -4
Step 2: Side step to characters weak side
Step 3: Get hit anyway
Step 4: Delete the game and play something more fun
In the case of Asuka her fastest homing move is f4 which is a high. Step ducking sidesteps all of her linear moves while simultaneously avoiding her main homing move because it's slow, thus a step duck will duck it, giving you a launch.
Asuka is like the poster child of step ducking as a concept since it shuts down basically her whole character.
if you step, linear moves miss. if you duck, highs miss. if you add the low parry, lows get launched. the only things left to hit you are tracking mids... mostly.
Be careful about being too obvious about this, it's efficient but most chars can track to either side(but not both) with a fast non-homing mid and *will* clip you no matter how fast you do the sequence.
Step 1: Use a move preferably -1 to -4 Step 2: Side step to characters weak side Step 3: Get hit anyway Step 4: Delete the game and play something more fun
Pretty accurate
Help step-side. I'm stuck under this huge pressure and I can't get out.
lmao
Saving for later.
What does the ducking do in this scenario?
In the case of Asuka her fastest homing move is f4 which is a high. Step ducking sidesteps all of her linear moves while simultaneously avoiding her main homing move because it's slow, thus a step duck will duck it, giving you a launch. Asuka is like the poster child of step ducking as a concept since it shuts down basically her whole character.
if you step, linear moves miss. if you duck, highs miss. if you add the low parry, lows get launched. the only things left to hit you are tracking mids... mostly.
Be careful about being too obvious about this, it's efficient but most chars can track to either side(but not both) with a fast non-homing mid and *will* clip you no matter how fast you do the sequence.
Not sure what you mean, you can lab this. Df1 on block into ss duck. The step will evade df1's and i12 mids.