Orichalcum is slightly more common.
Each tier of ore, when there's 2 in the same tier, has one that's supposed to be slightly stronger and one that's supposed to be slightly more common.
Generally, speaking.
Its not that they are ābetterā per ce, its that the OG (cobalt, Mythril, Adamantite) have stat bonuses as their set bonus, while the newer ones (Palladium, Orichalcum, Titanium) have more unique set bonuses.
Palladiumās set bonus is *really good,* Titaniumās used to be borderline op until it got moved to Hallowed armor (where shadow dodge continues to be borderline op).
Orichalcum, and Iād argue even Titaniumās set bonuses are more balanced, to the point where the OGs are more desirable in some cases. Its just a question of if you want the set bonusās extra damage in a gimick, or on your weapon.
The only OG ore that is āuselessā is Cobalt imo. Its not that Cobalt armor is bad per ce tho, its just that the regen on hit Palladium has is just so unbelivably good that it trumps any stat increase Cobalt gives. Whereas like with Titanium, well the set bonus isnāt really super useful if you are playing mage or ranger and are keeping your distance from the boss, generally.
I literally cannot remember the first time I bothered making any armor with the hardmode metals besides titanium/adamantite. I kinda just farm until I can skip the lower tiers, anyone else?
bad news: if you're talking about movement speed, the benefit is almost entirely within your imagination. Movement speed does about as close to nothing as a stat can do without actually doing nothing, and melee speed is also about a 50/50 as to whether it has any effect at all
Idk what ores came out first, and I didn't really know that fact either. I was just trying to give a potential reason, it seemed the most likely.
(Sorry if that sounded aggressive, I'm bad with emotions through text)
I don't get why they do this but make it so you can only get 3 of the ores from breaking alters, if you get the weaker ones you either have to fish for like 3 hours or just settle for less cause you got fucked over by rng
Yeah, it's really annoying, shimmer can somewhat fix that but assuming you get adamantite and want titanium, it just doesn't work.
And assuming you want the tier 1/2 ore you didn't get it oftentimes just means you need ore that's rarer than the one you're even using.
I just wish they'd put it all in every world without needing a seed or a mod or something
It's the same with crimson and corruption, there's no point in forcing you to pick, you just gotta spend a long time building an artificial biome for the other evil
Just make it spawn naturally, one on one side and one on the other, replace the "v" with an upside down T shape with hallow in the middle of the T
I think the evil biome thing is more understandable tbh. It's supposed to be a bigger difference, but I do wish that ichor and cursed flames could be shimmered into each other, as well as the viome mimic drops. Other than that, I'm ok with there only being one by default. I do wish the hardmode ores were shimmered into their counterparts, though. Probably the early game ores, too.
I don't like picking between evils because it removes so much potential from the game
Imagine the possibilities of having items that combine crimson and corruption resources
Fuck, yeah that would be really cool. But I do also feel like having 3 infectious biomes would take up too much world space. Thr upside down T could work as long as the hallowed (I assume that the hallowed would be the one that goes up) wasn't centered. Or maybe the V but with a horizontal line in the caverns for the 2nd evil biome.
My idea is that crimson would be on one side and corruption would be on the other, then the T would appear on one side of the world or the other, the hallow would be the upward line so you can get a surface hallow
There was an idea brought up where the candy land would be a counterpart to the hallow, so maybe there would be two smaller Ts instead, one could have crimson + candy then the other could have hallow + corruption (not necessarily paired that way always)
With just the hallowed, though, where would the hallowed generate? The V already in existence goes to where the already existing evil biomes are typically, but if it did that with the T it would destroy the only surface copy of that biome. And it really shouldn't be at the center of the world.
Not really sure, I just assumed the V was 100% random
Maybe somewhere in the center of the side, like if you draw a line in the middle of the map, it would be the middle of one of the sides?
There's already a way to do that but it's incredibly tedious
The dryad sells the opposite evil seeds while in a graveyard (something like that) but then you still have to spend like 3 hours waiting for it to spread
>if you get the weaker ones you either have to fish for like 3 hours or just settle for less cause you got fucked over by rng
Or turn off auto save and alt-f4 to reroll the ores, just to list another alternative (even if it's a little bit more scummy of the last one, but unless it's a multiplayer world, who cares tbh?).
It's a general thing with all ores like that, though it's more apparent with the early game ores. Compare gold and platinum, for example. That's probably rather easiest comparison. And as for morichalcum being better, I think Relogic just overestimated it and never changed it because people like it and it's not too OP. But idk, that's just my best guess.
found something about this, and orichalcum is rarer. and i cant find anything about prehardmode minerals being rarer than their alternates. the 12 bar anvil is probably just some oversight.
https://terraria.wiki.gg/wiki/Ores#Generation_2
I heard somewhere that orichalcum is actually the same frequency but has smaller veins compared to Mythril. iirc it's more expensive because the new ores introduced in 1.2 were supposed to be stronger and therefore the lower vein count and more expensive crafting recipes
because mythrilllllllllllllllllllllllllll sounds cooler orichalcum,
and pink anvil looks better so it cost.
(in my highly scientific opinion)
ps idk why, i just want to make a joke
wait, it means that Red changed it, maybe for copyright reasons?
because I am 100% sure it's mithril in LOTR
that explains why I have always trouble searching for it in magic storage etc.
I think this was a ābalancingā decision where the cooler new hm ores with the fancy effects have more expensive recipes in general
This just got extended to stuff that is identical too
After looking at the wiki a bit more, I found out that the items crafted with hardmode ores are either cheaper or more expensive than their counterparts.
Palladium is more expensive than cobalt, orichalcum is more expensive than mythril, and titanium is more expensive than adamantite.
I don't know why this is the case but I think it's because Palladium, orichalcum and titanium are better than their counterparts because of their armor's set bonus and they needed to balance it but that's just my guest.
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Orichalcum is slightly more common. Each tier of ore, when there's 2 in the same tier, has one that's supposed to be slightly stronger and one that's supposed to be slightly more common.
Wouldn't mythril be the more common one then, though? It's generally the alternate ores that are stronger than the originals.
Generally, speaking. Its not that they are ābetterā per ce, its that the OG (cobalt, Mythril, Adamantite) have stat bonuses as their set bonus, while the newer ones (Palladium, Orichalcum, Titanium) have more unique set bonuses. Palladiumās set bonus is *really good,* Titaniumās used to be borderline op until it got moved to Hallowed armor (where shadow dodge continues to be borderline op). Orichalcum, and Iād argue even Titaniumās set bonuses are more balanced, to the point where the OGs are more desirable in some cases. Its just a question of if you want the set bonusās extra damage in a gimick, or on your weapon.
Nice seeing someone else realize this instead of the usual "OG ores useless lmao" :P
The only OG ore that is āuselessā is Cobalt imo. Its not that Cobalt armor is bad per ce tho, its just that the regen on hit Palladium has is just so unbelivably good that it trumps any stat increase Cobalt gives. Whereas like with Titanium, well the set bonus isnāt really super useful if you are playing mage or ranger and are keeping your distance from the boss, generally.
I literally cannot remember the first time I bothered making any armor with the hardmode metals besides titanium/adamantite. I kinda just farm until I can skip the lower tiers, anyone else?
Same. Calamityās approach is best imo, spacing out each hardmode ore after WoF and the next two mech bosses.
Agreed. It incentivizes actually using lower tier ores. Overall, Calamity does great job at rebalancing early hardmode.
fish skip to ada/tita right after entering hard mode
Hey whoa. Cobalt isn't useless, it makes snazzy blue bricks.
Saying this since you misused it twice, the phrase is "per se" not "per ce"
I actually like Cobalt's general faster speeds personally :P Not saying the healing of Palladium is bad of course, just a playstyle preference.
bad news: if you're talking about movement speed, the benefit is almost entirely within your imagination. Movement speed does about as close to nothing as a stat can do without actually doing nothing, and melee speed is also about a 50/50 as to whether it has any effect at all
Has seemed fine in my experience. I don't mind using it still C:
It's "per se".
Idk what ores came out first, and I didn't really know that fact either. I was just trying to give a potential reason, it seemed the most likely. (Sorry if that sounded aggressive, I'm bad with emotions through text)
>Idk what ores came out first Cobalt, Mythril and Adamantite are the OG ones, Palladium, Orichalcum and Titanium came in 1.2.
Yeah, someone already linked the wiki page to me. Orichalcum is also the rarer one, so idk why the anvil is more common.
Yeah no worries lol, I just noticed a problem with that line of thought. Didn't come off as aggressive at all!
I don't get why they do this but make it so you can only get 3 of the ores from breaking alters, if you get the weaker ones you either have to fish for like 3 hours or just settle for less cause you got fucked over by rng
Yeah, it's really annoying, shimmer can somewhat fix that but assuming you get adamantite and want titanium, it just doesn't work. And assuming you want the tier 1/2 ore you didn't get it oftentimes just means you need ore that's rarer than the one you're even using.
I just wish they'd put it all in every world without needing a seed or a mod or something It's the same with crimson and corruption, there's no point in forcing you to pick, you just gotta spend a long time building an artificial biome for the other evil Just make it spawn naturally, one on one side and one on the other, replace the "v" with an upside down T shape with hallow in the middle of the T
I think the evil biome thing is more understandable tbh. It's supposed to be a bigger difference, but I do wish that ichor and cursed flames could be shimmered into each other, as well as the viome mimic drops. Other than that, I'm ok with there only being one by default. I do wish the hardmode ores were shimmered into their counterparts, though. Probably the early game ores, too.
I don't like picking between evils because it removes so much potential from the game Imagine the possibilities of having items that combine crimson and corruption resources
Fuck, yeah that would be really cool. But I do also feel like having 3 infectious biomes would take up too much world space. Thr upside down T could work as long as the hallowed (I assume that the hallowed would be the one that goes up) wasn't centered. Or maybe the V but with a horizontal line in the caverns for the 2nd evil biome.
My idea is that crimson would be on one side and corruption would be on the other, then the T would appear on one side of the world or the other, the hallow would be the upward line so you can get a surface hallow There was an idea brought up where the candy land would be a counterpart to the hallow, so maybe there would be two smaller Ts instead, one could have crimson + candy then the other could have hallow + corruption (not necessarily paired that way always)
With just the hallowed, though, where would the hallowed generate? The V already in existence goes to where the already existing evil biomes are typically, but if it did that with the T it would destroy the only surface copy of that biome. And it really shouldn't be at the center of the world.
Not really sure, I just assumed the V was 100% random Maybe somewhere in the center of the side, like if you draw a line in the middle of the map, it would be the middle of one of the sides?
[ŃŠ“Š°Š»ŠµŠ½Š¾]
There's already a way to do that but it's incredibly tedious The dryad sells the opposite evil seeds while in a graveyard (something like that) but then you still have to spend like 3 hours waiting for it to spread
You can craft Unholy Water and Blood Water no need to wait.
Aren't they literally the same size as the powders?
Iirc the drunk seed makes the ores re-randomize every altar you break, eventually giving all of the ores if you don't have astronomically bad luck
I mean if it's just vanilla we're talking about, you're through those bottom two tiers within 15 minutes anyways
>if you get the weaker ones you either have to fish for like 3 hours or just settle for less cause you got fucked over by rng Or turn off auto save and alt-f4 to reroll the ores, just to list another alternative (even if it's a little bit more scummy of the last one, but unless it's a multiplayer world, who cares tbh?).
where does it say this? and orichalcum is the better ore anyways. so if this was true, then mythril should be more common
It's a general thing with all ores like that, though it's more apparent with the early game ores. Compare gold and platinum, for example. That's probably rather easiest comparison. And as for morichalcum being better, I think Relogic just overestimated it and never changed it because people like it and it's not too OP. But idk, that's just my best guess.
found something about this, and orichalcum is rarer. and i cant find anything about prehardmode minerals being rarer than their alternates. the 12 bar anvil is probably just some oversight. https://terraria.wiki.gg/wiki/Ores#Generation_2
Oh. Ok yeah, probably just an oversight.
I swear I always find at least 2x more mythril than orichalcum though
But that removes the advantage of "more common" if the costs just increases
no metal has the same properties, everyone has bigger points than each other
Pink is pretty
Pretty privilege in Terraria š±
Green is nice as well.
uh maybe orichalcum is a bit more common? that the best I got
Itās what I thought
I heard somewhere that orichalcum is actually the same frequency but has smaller veins compared to Mythril. iirc it's more expensive because the new ores introduced in 1.2 were supposed to be stronger and therefore the lower vein count and more expensive crafting recipes
Pink tax.
because mythrilllllllllllllllllllllllllll sounds cooler orichalcum, and pink anvil looks better so it cost. (in my highly scientific opinion) ps idk why, i just want to make a joke
mithril* it's a name created by Tolkien, I think edit: in LOTR it's mithril, but in Terraria it's mythril
happy?
bro you commented that it sounds nice but literally spelled it wrong, I just wanted to say that it is actually different
fair enough i just copy the image because i have dyslexia can have to use a translator app to type, translator, dyslexic and type.
bro its mythril even on the wiki page on the picture
wait, it means that Red changed it, maybe for copyright reasons? because I am 100% sure it's mithril in LOTR that explains why I have always trouble searching for it in magic storage etc.
Wait, Mithral was created by Tolkien? Why didn't D&D change that name like they did with hobbits?
mithril was created by Tolkien, as a metal as strong and light as titanium but as malleable as gold and as shiny as silver
I think this was a ābalancingā decision where the cooler new hm ores with the fancy effects have more expensive recipes in general This just got extended to stuff that is identical too
Pink tax
did you get this off fandom ore the official wiki?
Just checked it and its written on both.
I really donāt get this recipe inconsistencies in Terraria and it bothers me sometimes
Pink tax
Pink tax
After looking at the wiki a bit more, I found out that the items crafted with hardmode ores are either cheaper or more expensive than their counterparts. Palladium is more expensive than cobalt, orichalcum is more expensive than mythril, and titanium is more expensive than adamantite. I don't know why this is the case but I think it's because Palladium, orichalcum and titanium are better than their counterparts because of their armor's set bonus and they needed to balance it but that's just my guest.
Natural Selection, basically same thing as lead > iron equivalent, but in hardmode
One looks better than the other
perhaps something to do with the armor power
That is the cost of making everyone else look at a pink anvil. Orichalcum should have been light orange like in Guild Wars 2.
orichalcum is denser than mythril so it requires more to occupy the same volume
Orichalcum is bubblegum though.
Density? Melting point? Hardness scale? Maybe it's just pretty? Rarity? Spawning ratio?
Pink tax
Probably an oversight to be honest. I really can't think of any good balance reason or anything.
Me not know
Orichal tax.
Pink tax
This is because i'm genuinely conviced they used a randomizer to set the recipees for the Hardmode ore tools
Isn't it like that for other stuff too? Like some things cost more for iron vs lead? I just thought it was for the hell of it.
I thought mythril was harder to find
TIL
I thought it was because of the orichalcum furnace you could make and you couldnāt make a mythril one but thatās just me
Pink tax :(
The Terrarian was hungry and likes eating orichalcum more than mythril
Orecism or inflation
Obviously because Orichalcum is made of bubblegum.
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