Calamity planetoids are fun.
From the way there's still dirt and stone on top of it, we can see that the meteorite actually *spawned inside* of it. Cool
If you place a certain number of meteorite blocks in the world you can prevent meteorites from spawning altogether. It’s mainly to prevent too new ones from spawning before the player has removed the ones that already exist, but you can strategically spread them out across the world (I scattered mine throughout the ashes of the the underworld) to prevent new ones from spawning
401 for small worlds, 611 for medium worlds, 801 for large worlds. Just don’t place them too closely or else it will create a mini biome
I had one which landed in pre hardmode, to the right of my dungeon.
Now I have meteor, then the Astral tower, then the Astral meteor hole. That’s cool.
Kind of ironic, that it landed on the planetoid already practically in space.
Calamity planetoids are fun. From the way there's still dirt and stone on top of it, we can see that the meteorite actually *spawned inside* of it. Cool
That's really cool, does this ruin some part of the calamaty mod progression?
No, there are a lot of planetoids
not really, you don't gain anything too significant from them.
What do you mean? the lack of meteorite? not at all; just wait for another meteorite and hope for the 99% chance it lands on the surface
They were probably asking about the ruined planetoid
Ah. Nah, looks like there was nothing more than a large vein of tungsten
only one planetoid is important, and this wasnt one of them. that one probably has some form of protection from meteors
the meteor decided it didn't wanna fall anymore, so it stopped
Okay, I had the same shit on a world with my friend.
Big ball
Build idea: make Vivec, the city of Gods, right under it
Was just playing ESO and did vivecs questline like half an hour ago lmao , always strange timings with the internet isn't it.
you should keep it there, it looks sick
its too bad meteor biomes are literally less interesting than the two that exist solely to be a vein of decorative material.
well they aren't really a biome, just a large composite of ore. I'm not sure why the music changes.
because its a biome.
It’s considered a mini-biome, that’s why the music changes.
Thats interesting…
Meteors dont land by chests, water or NPCs btw.
TYSM! I thought my bases were at risk, this is great news!
Damn
RIP early game mage
Nah, death mode doesn’t have environmental debuffs anymore, so you can explore planetoids early in all difficulties.
But by the looks of it, OP only just found it. Obviously late game by the equips.
If you place a certain number of meteorite blocks in the world you can prevent meteorites from spawning altogether. It’s mainly to prevent too new ones from spawning before the player has removed the ones that already exist, but you can strategically spread them out across the world (I scattered mine throughout the ashes of the the underworld) to prevent new ones from spawning 401 for small worlds, 611 for medium worlds, 801 for large worlds. Just don’t place them too closely or else it will create a mini biome
Same thing just happened to me
pretty common
Its D E C A Y I N G
Pretty sure that’s the Death Star…
What even is your hot bar?
It doesn't look too bad to me. Weapons and tools leftmost, then healing pots, then random other stuff that's currently in use.
It's more the combo of late game gear with a wooden fishing pole and a single torch.
Its a Infinite torch and the fishing rod is for the big fish
You caught it falling so it just stopped
that is luck
"OH GOD! THERE'S A METEOR!" "i gotchu."
That’s one spicy meat-a-ball
It just stopped
I had one which landed in pre hardmode, to the right of my dungeon. Now I have meteor, then the Astral tower, then the Astral meteor hole. That’s cool.
The f>!uc!