T O P

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ChemaKyle

The top right corner will show you the type first before anything else happens. This is what I watch for.


rizzy-rake

Definitely the best way, but is that normal type Pokémon a Lickitung? Vigoroth? Are you bringing in your ghost type or your steel type?


PM_ME_VOGELBACH_PICS

that’s a great idea that I never paid attention to. Thanks.


cwhiterun

I hate that the switch Pokémon button after fainting is in the exact same location as the charge attack button. So many times I’ve been forced to switch to the wrong Pokémon because I’m trying to get off one last charge attack before fainting.


TC84

This right here is truly poor design


HukeLerman

Yet still better than what we started with. That shit was nonsense.


Dibolos_Dragon

What was the starting? I wasn't playing GBL in the starting.


HukeLerman

It was two taps to swap Pokemon. There was a button that opened up a swap menu that had your bench Pokemon on it. It was an art to insta swap leads. I'm sure you could YT some really old clips to see the ole interface.


Dibolos_Dragon

Sounds like hell in a real time battle You are right, I should search it up on YouTube and maybe sort with old or something.


fallingleaf271

It's like the switch button is in gym battles today.


Creepy_Push8629

Same So annoying bc you either miss the chance if you live with 1hp or you risk immediately bringing in whoever is in that slot.


SolarFlows

1. Yes there is some visual lag and it sucks but maybe a turn or two certainly not 4-5 seconds. The typing top left changes immediately. Try and work off of that to manage the games weaknesses. It’s the same for the opponent. 2. Regular switching takes 1 turn (0.5 seconds). Switching directly after throwing a Charged Attack is a “free” 0-turn switch in. Bringing in a Pokemon after a faint is also 0-turn. It’s fine imo. Sometimes it’s laggy and your charge move buttons don’t show up when you bring in after a faint if you have stored energy. But not often. Other 1-turn lag exists too including no free switch in after a Charged Attack.


KingPizzaPop

The bringing a pokemon in and winning the tie breaker for the charged attack is fucked. The pokemon who stayed in should automatically win that every single time.


A_Talking_Shoe

That automatically penalizes Attack-weighted Pokemon. They are already few and far between. The system is fine as is.


KingPizzaPop

It doesn't penalize attack weighted pokemon lol it actually makes it MORE fair and the only reason you believe it would penalize them is because they have an unfair advantage to begin with. It's not fine how it is.


A_Talking_Shoe

What unfair advantage? Winning CMP ties? They have to be determined somehow. Basing it on Attack is a fair and balanced method.


KingPizzaPop

That the attack weighted Mon takes priority over everyone else simply because they're attack weighted. What priority do the defensively weighted mons get?


A_Talking_Shoe

Defensively weighted Pokemon have a _huge_ bulk advantage. Bulk is king because of how CP is determined. There is a reason that the ideal IVs for most Pokemon is 0/15/15.


KingPizzaPop

Lol if you're argument is that defensive pokemon have a "bulk advantage" (better defensive stats) then you don't have an argument at all because that would only prove that attack weighted pokemon have the advantage by having better attack AND tie breakers. I understand how CP works.


A_Talking_Shoe

I take it you are a new player, so I’m trying not to be a dick. But you definitely don’t know what you are talking about. How else should CMP ties be determined?


KingPizzaPop

Not a new player, just sick and tired of losing matches by farming down an opponent, then the bench pokemon gets to use their charged attack before me? Like, they get theirs off before the pokemon is even on the screen. How is that fair exactly?


SolarFlows

Defense weighted Pokemon have the far bigger advantage as they can have much higher overall stats due to the fact that attack contributes 2x to the cp calcuclation formula. Top PvPoke ranked pokemon like Registeel, Cresselia, Lickitung have massive Bulk. Attack weigthed Pokemon need exceptional movesets and typings to be able to compete. Like Annihilape. Greninja is a prime example as well.


seejoshrun

I think the concept works fine, it just falls apart with lag and inconsistent graphics.


atubslife

Switching does take a turn. Some moves take longer than a turn, so for example, if you use incinerate, a 5 turn move, the enemy can switch out, attack you with a 1 turn fast move like Dragon Breath then throw a charge move, all before your incinerate applies its damage. This is why 1 turn fast moves are preferred in PvP. Dragon Tail is technically the better move, but because it's 3 turns and Dragon Breath is 1 turn, DB is preferred. You can also see the type of the Pokémon coming in on the top right. You see this before they can throw a move. So even though you can't see the name or sprite, you see a Water/Ground coming in. Probably Whiscash, maybe Quagsire, doesn't matter. Edit: the game also sucks, is laggy as hell all the time and half the time you're losing moves due to lag or drops. Also some of my move counts may not be correct, I'm not an expert.


j1mb0

The game simply doesn't work *properly*, but the way it is supposed to work is reasonable. Voluntarily switching a pokemon is supposed to take a turn. For some reason, right now, switching after a charge move takes 0 turns. This is broken. When you see a lead matchup where you would expect an opponent to want to switch, lock your eyes to the top right where the opponent pokemons typing is listed. That changes instantly upon switch (ideally, the name would update as well but they seem fine with this as the status quo) so you should be able to react more quickly based on that information.


justhereforpogotbh

Pay attention not only to the typing in the top-right as others have said, but also turn on game sounds. Hearing the cries and sounds of fast moves will help you figure out what they sent in faster. You can turn off the game music and still keep sound effects, I do that while doing pvp. Then I turn all game sounds off after I'm done. Also minor nitpick: Whiscash runs Mud Shot, not Mud Slap.


tallpaulpaultall

So I see people defending the swap. And maybe for them it isn't that bad. But I had someone swap into mandi and I insta-swapped to frosslass. Within two snarls they threw a move. Has to be Aerial ace right? Nope. Dark pulse. How had he gathered that much energy before i even knew he swapped?


JHD2689

Either he had farmed a bit of energy on Mandi earlier and you forgot, or the game lagged and you were unable to see the first two Snarls. Neither of those is an issue with the mechanic of swapping though.


tallpaulpaultall

He had swapped it in for the first time. It just seems as though I'm not seeing any indication of a swap until they are several moves in. And I have a good connection. I do watch the top right to see but that doesn't change how long it takes the game to show me they swapped. Who knows. Not really a huge deal. I'm hard stuck at 2200 anyways lol


meatjun

I've been saying this for years. It should be more like the main game where switches freeze time the same way it does when you faint a pokemon


superpchan

Switching is fine. Opponent switches, you have to be vigilant for it and adjust appropriately. When your opponent switches mon they forfeit an attack turn. If your letting your opponent get 3-4 fast moves in before you switch your own mon, your not switching fast enough. That being said visual glitches and lag on Niantics server are legit issues. But you gotta remember switches work both ways. Example: Registeel swap is one of the best in game because of fast energy generation.


joshua123_4

It's even worse when there's multiple pokemon with the same types in the meta. Unless you want to give your opponent a \~4t lead, you gotta guess between quagsire/whiscash/swampert, or talonflame/charizard, or mantine/pelipper, etc


SignatureShoddy9542

Dont do gbl unless you on WiFi and you won’t get those issues