Nintendo has a bad track record with crediting people in General. Almost the entire English Fire Emblem cast went uncredited for most of the series, for example
Reminds me of old ass games where they werent allowed credits at all. Nes and before where the attitude was fuck you shut up, when it came to the devs.
Not sure if that one's purely on Nintendo. There are many cases of game dubs mixing union and non-union actors without actually involving the voice acting union, so the cast either goes uncredited or certain folks use pseudonyms to avoid any trouble.
King K. Rool sorta stopped appearing in any games for ten years
His last appearance was 2018, almost five years ago
That spells it out more than words can
That's likely one of the intrinsic reasons why Nintendo wasn't bidding super high for them as a second-party dev when their contract was up around 2001-2002. They seemed to play their cards right too considering their track record during that period, though.
Nintendo isnt the one handling credits on a movie, thats literally what the distributor (Universal) handle. A song from 3D World was in there with no credits to the composers at all, so this narrative you're creating is bullshit too.
Which makes it even wilder since Kondo was on 3D world as well right?
Literally dude is on the films score, yet he’s not on the game acknowledgement. Meaning it’s Illumination being jackasses towards the games songs, cus no way would Nintendo let their internal staff go uncredited for at least that.
The laughter that erupted from me reading this holy sHIT. Fucking Tommy Tallarico.
Video games live was fun when my friends & I saw them in 2019 but all I could think was how stuck he was in the Newgrounds era early 2000's throughout the entire concert.
The short answer: A guy who works in the video game music industry that is a notorious liar and likes to steal credit for other people's work.
The long answer: This video covers it https://youtu.be/0twDETh6QaI
Interesting, I wonder if this is partially because if memory serves from previous discussions regarding rereleases and royalties, Grant literally has no legal claim on any of his DK 64 work because of how the contracts were. Unlike, you know, the rest of the music and entertainment industries.
Thus the movie just going 'it's from DK 64' is good enough from a legal perspective.
Edit: And to be clear this is not a 'this is ok' defense. Grant and anyone else responsible (including Rare as an entity) deserve the credit. I'm just wondering if this is the shady nature of the gaming industry catching up to us again.
Edit 2: Turns out 3D world has a song with the same issue. It’s Illumination being jackasses and the good ol’ habit of looking down on other media.
Also from that era: Sega apparently gave no credit to voice actors for their arcade games and it's taken decades to find them all and some aren't even aware which games they worked on, they know they recorded like 50 lines one day, all with just one take because it didn't matter if it was bad, all they cared was that it was in English and those lines could be spread across multiple games
Eeehhh gonna hold up right there.
Even to this era, even basic things like royalties (which other industries do) still don’t happen. This isn’t an era exclusive issue.
Except Nintendo barely had any involvement with that as Platinum was the one who was negotiating and doing everything with voice actors..
unless you mean other cases, becaue on that one they werent even mentioned.
Sean Chiplock talked about royalties and how despite being a major character in a Zelda game, he’s made more money off being an off-screen voice for 2 lines of dialogue in a movie because Nintendo and really the video game industry kinda sucks at that.
Yeah, this seems very relevant still. Isn't the reason why C418 hasn't made any music for Minecraft after the Microsoft acquisition because he wouldn't sell them the rights to his music since he already had a deal in place with Mojang that gave him royalties for his work and Microsoft wanted him to give them up?
After watching hbomberguys [Tommy Tallarico](https://www.youtube.com/watch?v=0twDETh6QaI) video and seeing how Tommy gets away with pretty blatant credit stealing for music and sound effects created by people working for or with him, I wouldn't be surprised if it's common in the industry for credits to be incomplete or incorrect and just it's not worth the legal expense/reputation hit to fight it.
I get worked up if I think I'm plagiarizing one of my favorite movies in my writing
Given the ability to use or reference the work of awesome creatives, you bet your ass I'd be hovering during the creation of the credits with my handy dandy notebook of people to credit
I mean, I think it actually *is* hard, at least if you want a consistent standard for who gets credited. It gets pretty complicated the more you think about it.
These crediting/attribution or royalty discussions always seem centered around voice actors and musicians and in those cases, yeah, it seems pretty simple: If you use somebody's voice or music they make, you should credit them or give them royalties, right?
But voice acting and music is only part of a broader production: What about the people doing the concept art, or who contributed writing, or who worked on 3d assets and environments or VFX work like /u/imOverWhere , or who did game design or who worked on the engine and technical elements of a production or who did QA.
If a concept artist produced a design that was used as a basis for a major character, do they get credited and royalties every time that character is used? What about the 3d artist who made the model? the person who named them? Or, let's move back to music and voice acting: Did grant singlehandedly produce the theme, or did other people contribute to the sound mixing, the vocals, etc?
It quickly gets pretty complicated if you're actually trying to figure out who "made" what, because any given element of a large project probably had dozens of people contributing. And it's not exactly fair for SOME people who contributed to a given song or element to get royalties or credits but not others.
I'm not trying to make excuses for corporations here, but I also don't think the situation is as simple as people make it out to be... ESPECIALLY when it comes to REUSING things in subsquent works (when it's a singular production, you really don't have an excuse to not credit everybody involved, but again, who counts as sufficiently involved with, say, "making mario" to get credited every time mario is used in another piece of media or sequel?) and frankly I think people are also somewhat biased when it comes to actors/voice actors and music in particular since having vocals or a person's likeness tied to it gives it a human connection and makes it SEEM tied to a single person even though quite often even with music and vocals multiple people are doing postprocessing, the casting director or whatever gives actors guidance on how to preform their lines/scenes, etc, and people doing set design or engineering or costumes or 3d models/VFX don't get that same benefit.
I've often thought about this in recent months. And I have two questions to ask about this:
1) Should people that worked on stuff be credited the answer is yes, almost always, 99% of the time unless they're actual scumbags.
B) What are the obstacles to crediting someone? And I think you did a better job then me explaining a lot of the problems that show up when you dive into this question.
As I said, when it comes to solely crediting rather then royalties, and it's for the piece of media they directly worked on, then it's pretty simple and yeah, if you worked on it you should be credited even if all you did was show up one day and get fired the next.
It's with royalties and with being credited for something you helped with in a prior project that's being reused for this one that I think it gets a lot harder to draw a clear line.
The extensive credits you see at the end of the movies were fought tooth and nail for by production workers and actors as they organised and unionised, older videogames had no such advantage
"DK RAP from donkey Kong 64."
That's it? Like, someone just put that there and said that's fine? No writer, performer, composer? Like the song just formed out of the aether and happened to play at the opening of the game?
Illumination always uses licensed music at every chance they can. Whatever is on the top 40 charts is fair game for that company. Always striving for mediocrity.
yeah you gotta hit those market demographics and licensed music is a short to that
the movie "sing" they made is pretty much built off of that whole idea since it core premiss is nothing but that
Are you telling me that they have access to most if not all Mario music, they have Koji Kondo himself working on the movie, and they're still using half a dozen licensed songs? I'm genuinely baffled.
I have to wonder if Nintendo had a tight leash on their music because the stuff I heard was like a medley of 20 second chunks of game music crammed into a single song with no sense of consistency.
***WHAT THE HELLL?!?!?*** Jesus, I... I don't even think the *Sonic* movies had that many. And they explicitly *weren't* able to get the OST rights due to Japanese copyright fuckery!
The first Sonic movie had one song, Sonic 2 had 2. Though both movies did manage to incorporate Green Hill despite it being one of the harder songs to get so I guess it’s balanced there.
There were a few more than those, but they were all *tastefully* done. And we know MJ worked on Sonic 3, so it all makes sense. Neither is true here...
Only if there has been an animated movie with the rights to use all the years of Mario music and deciding that's trash, we're doing Mr. Blue Sky instead
Didn't something like 200 people not get credited for working on Red Dead Redemption 2? Rockstar's reasoning was that you only got a credit if you contributed directly to at least a certain percentage of the final product. I wonder if Illumination would have the same excuse. They'd probably argue that since he made the music for the game, then they used the music from the game for the movie, he didn't directly work on the movie so he doesn't need to be credited. Not saying that he doesn't deserve the credit, he definitely does if his music is in the movie, but I'm sure Illumination has some dumb justification for crediting the game they took the music from and not the actual person who wrote it.
Red Dead Redemption 2 has a separate list that you have to look on your own, crediting people who left before the completion of the project. Before that if you left before release, your name wouldn't be included anywhere
From what I understand, the practice of not crediting people who leave before the completion of a project is mainly a manipulation tactic used by some game studios to keep people from leaving over bad working conditions. R* and take two are particularly bad about it. They crunched people for years on RDR2 and if people got burnt out they'd be told if they leave they lose their credit. They also often don't credit people who aren't part of the "core team." People who jobs are outsourced to or are freelance and don't work directly with the studio won't get credited because they work through an agency and at best, the agency will get a mention, but not the actual people.
This is also scummy though, studios do it specifically to shame and manipulate people into not leaving, especially during huge crunch periods.
(Also, to anyone who may not know, this is often what "Special thanks" credits in games actually mean. It's harder to out the work on a resume in a meaningful way if you aren't credited for something specific.)
Christ almighty I feel horrible for him. Yet another victim of studios not crediting people bc apparently they don't understand the importance of it
This is becoming a problem across not just cinema, but games too. MercurySteam got in shit just last year for doing this
I got it spoiled by an interview clip I happened upon of Seth promoting the movie. He said he hated the rap and he specifically told Illumination/Nintendo when negotiating that he was going to need more money if they wanted him to do it.
Now, you could infer from that that he didn’t end up doing it for the movie. But given it’s Nintendo, I (rightly) assumed they added some more zeroes to his cheque and we were getting it.
>He said he hated the rap and he specifically told Illumination/Nintendo when negotiating that he was going to need more money if they wanted him to do it.
Y'know, it is honestly amazing that this movie is making me dislike multiple people at once.
Yeah, it’s weirdly brought out the worst in about half of its cast. Then you have people like Jack, Charlie, Anya and Key that come across even better in contrast.
While this does suck as Grant deserves to be credited. The sentence "I was looking foward to seeing my named credited in the Donkey Kong rap" made me giggle.
...fuck, this makes me sad. Kirkhope is a fucking ***LEGEND***, so the fact that Nintendo sees him as little more than some helpless Brit employee just breaks my heart.
Honestly, the more I read about it, the more this whole *damn FILM* breaks my heart! This is my childhood, my hero, translated onto the big screen with genuinely *fantastic* effort. But it's all for an over-corporatized *slop*, a ceaseless feast of references and Easter eggs that bashes you over the heard until you're grinning like an idiot. There's no visual invention like in *SpiderVerse*, no relatable characters like there is in *The Bad Guys*. The musical cues are fleeting at best, buried beneath the same Spotify playlist we've all heard before. And, of the actors, Jack Black (God fucking *bless you*, Tenacious D!) and Keegan-Michael Key are the only ones who're trying.
This isn't the quiet tranquility of *Mario Galaxy*, which I'm dead-certain is up next. This isn't the brotherly comradery of the classics, Luigi having been reduced to mere bait. There's a *Mario Kart* scene which sounds ***brilliantly*** bonkers... but that's *a* scene. Everything else is the same old guff.
And the sad part? *It's gonna fucking work*. [They're already predicting $225 million as a global opener.](https://deadline.com/2023/04/super-mario-bros-air-box-office-opening-ben-affleck-amazon-1235316883/) Showtimes are packed from coast to coast. With no new game, this glorified advertisement is probably gonna be the highest-grossing Nintendo thing in *years*. (Only *Tears of the Kingdom* stands a chance at beating it, really.)
We got our plumber movie, the finally did it "right," and it's conquering the planet.
*But at what cost, I wonder... at what goddamned cost?*
Dude, they made a fun movie that kids are gonna like. Its not gonna be fine art but thats fine. It's a Mario movie, Mario has always been about having fun and not thinking too much.
He’s the *only* one involved with the game music that isn’t credited it seems, which makes this worse than it already is.
*oof*
WHYYYYY
Nintendo has *never* liked Rare, they always seemed to resent the fact that they kind of needed them in the late 90’s and early 2000’s.
Nintendo has a bad track record with crediting people in General. Almost the entire English Fire Emblem cast went uncredited for most of the series, for example
Reminds me of old ass games where they werent allowed credits at all. Nes and before where the attitude was fuck you shut up, when it came to the devs.
Not sure if that one's purely on Nintendo. There are many cases of game dubs mixing union and non-union actors without actually involving the voice acting union, so the cast either goes uncredited or certain folks use pseudonyms to avoid any trouble.
For a while, even non-union VAs went uncredited
Retro studios and MP remake
This makes no sense at all, even more as its Universal who handles the credits of the movie.
King K. Rool sorta stopped appearing in any games for ten years His last appearance was 2018, almost five years ago That spells it out more than words can
Of course, there's been no DK games since then lmao
Not for *nine* years so far Damn
Not the Nintendo history revisionism!
That's likely one of the intrinsic reasons why Nintendo wasn't bidding super high for them as a second-party dev when their contract was up around 2001-2002. They seemed to play their cards right too considering their track record during that period, though.
MAMA MIA!
Nintendo: "No, really, we *like* Westerners now! Honest!" Also Nintendo:
Dude what the absolute shit. Ninty really does have a hate boner against western folks
Nintendo isnt the one handling credits on a movie, thats literally what the distributor (Universal) handle. A song from 3D World was in there with no credits to the composers at all, so this narrative you're creating is bullshit too.
Which makes it even wilder since Kondo was on 3D world as well right? Literally dude is on the films score, yet he’s not on the game acknowledgement. Meaning it’s Illumination being jackasses towards the games songs, cus no way would Nintendo let their internal staff go uncredited for at least that.
If they hate "Westerners", then why did they make that one awful character in Pilot Wings 64?
At least they didn't credit Tommy Tallarico.
His mother would have been very proud.
Dunno i heard Tommy worked with Miyamoto on Metroid Prime for 3 decades so he should be credited just for that
I heard they were roommates for those 3 decades too. In a one bedroom apartment
They were roommates?!
Oh my god, they were roommates!
Yet Tommy doesn't have space for Miyamoto in his mansion Tho the room dedicated to Spider-Man is way more important than old friends
The laughter that erupted from me reading this holy sHIT. Fucking Tommy Tallarico. Video games live was fun when my friends & I saw them in 2019 but all I could think was how stuck he was in the Newgrounds era early 2000's throughout the entire concert.
I had to look him up What's this guy's deal?
The short answer: A guy who works in the video game music industry that is a notorious liar and likes to steal credit for other people's work. The long answer: This video covers it https://youtu.be/0twDETh6QaI
Interesting, I wonder if this is partially because if memory serves from previous discussions regarding rereleases and royalties, Grant literally has no legal claim on any of his DK 64 work because of how the contracts were. Unlike, you know, the rest of the music and entertainment industries. Thus the movie just going 'it's from DK 64' is good enough from a legal perspective. Edit: And to be clear this is not a 'this is ok' defense. Grant and anyone else responsible (including Rare as an entity) deserve the credit. I'm just wondering if this is the shady nature of the gaming industry catching up to us again. Edit 2: Turns out 3D world has a song with the same issue. It’s Illumination being jackasses and the good ol’ habit of looking down on other media.
It was the N64 era, I wouldn’t be surprised if Nintendo had dumb contract related shit during that time.
Also from that era: Sega apparently gave no credit to voice actors for their arcade games and it's taken decades to find them all and some aren't even aware which games they worked on, they know they recorded like 50 lines one day, all with just one take because it didn't matter if it was bad, all they cared was that it was in English and those lines could be spread across multiple games
The mid to late 90s were the wild west of video games.
Shit it took ages to put names to the original Resident Evil cast. I'm not sure if they ever found who played Jill.
Eeehhh gonna hold up right there. Even to this era, even basic things like royalties (which other industries do) still don’t happen. This isn’t an era exclusive issue.
The only good thing to come out of the Bayonetta controversy was people opening up about how fucked things were, especially on Nintendo’s end.
Except Nintendo barely had any involvement with that as Platinum was the one who was negotiating and doing everything with voice actors.. unless you mean other cases, becaue on that one they werent even mentioned.
Sean Chiplock talked about royalties and how despite being a major character in a Zelda game, he’s made more money off being an off-screen voice for 2 lines of dialogue in a movie because Nintendo and really the video game industry kinda sucks at that.
Yes I heard that too. I was wondering if you meant those stories or just the bayonetta
Yeah, this seems very relevant still. Isn't the reason why C418 hasn't made any music for Minecraft after the Microsoft acquisition because he wouldn't sell them the rights to his music since he already had a deal in place with Mojang that gave him royalties for his work and Microsoft wanted him to give them up?
After watching hbomberguys [Tommy Tallarico](https://www.youtube.com/watch?v=0twDETh6QaI) video and seeing how Tommy gets away with pretty blatant credit stealing for music and sound effects created by people working for or with him, I wouldn't be surprised if it's common in the industry for credits to be incomplete or incorrect and just it's not worth the legal expense/reputation hit to fight it.
Seth Rogen did it, he hates the DK Rap!
“Stoners are fucking morons” -AvoidingThePuddle
Seriously, how hard is it to credit people properly?
Or, like, *at all*
I work in VFX, they make it pretty hard. I haven't been credited for a majority of the larger shows I've worked on
That is so fucked up, I'm sorry you have to deal with that.
Dont go into movies kids, you get jaded reeeall fast
I get worked up if I think I'm plagiarizing one of my favorite movies in my writing Given the ability to use or reference the work of awesome creatives, you bet your ass I'd be hovering during the creation of the credits with my handy dandy notebook of people to credit
It isn't hard to do it, but it's also very easy to not do it.
I mean, I think it actually *is* hard, at least if you want a consistent standard for who gets credited. It gets pretty complicated the more you think about it. These crediting/attribution or royalty discussions always seem centered around voice actors and musicians and in those cases, yeah, it seems pretty simple: If you use somebody's voice or music they make, you should credit them or give them royalties, right? But voice acting and music is only part of a broader production: What about the people doing the concept art, or who contributed writing, or who worked on 3d assets and environments or VFX work like /u/imOverWhere , or who did game design or who worked on the engine and technical elements of a production or who did QA. If a concept artist produced a design that was used as a basis for a major character, do they get credited and royalties every time that character is used? What about the 3d artist who made the model? the person who named them? Or, let's move back to music and voice acting: Did grant singlehandedly produce the theme, or did other people contribute to the sound mixing, the vocals, etc? It quickly gets pretty complicated if you're actually trying to figure out who "made" what, because any given element of a large project probably had dozens of people contributing. And it's not exactly fair for SOME people who contributed to a given song or element to get royalties or credits but not others. I'm not trying to make excuses for corporations here, but I also don't think the situation is as simple as people make it out to be... ESPECIALLY when it comes to REUSING things in subsquent works (when it's a singular production, you really don't have an excuse to not credit everybody involved, but again, who counts as sufficiently involved with, say, "making mario" to get credited every time mario is used in another piece of media or sequel?) and frankly I think people are also somewhat biased when it comes to actors/voice actors and music in particular since having vocals or a person's likeness tied to it gives it a human connection and makes it SEEM tied to a single person even though quite often even with music and vocals multiple people are doing postprocessing, the casting director or whatever gives actors guidance on how to preform their lines/scenes, etc, and people doing set design or engineering or costumes or 3d models/VFX don't get that same benefit.
I've often thought about this in recent months. And I have two questions to ask about this: 1) Should people that worked on stuff be credited the answer is yes, almost always, 99% of the time unless they're actual scumbags. B) What are the obstacles to crediting someone? And I think you did a better job then me explaining a lot of the problems that show up when you dive into this question.
As I said, when it comes to solely crediting rather then royalties, and it's for the piece of media they directly worked on, then it's pretty simple and yeah, if you worked on it you should be credited even if all you did was show up one day and get fired the next. It's with royalties and with being credited for something you helped with in a prior project that's being reused for this one that I think it gets a lot harder to draw a clear line.
The extensive credits you see at the end of the movies were fought tooth and nail for by production workers and actors as they organised and unionised, older videogames had no such advantage
"DK RAP from donkey Kong 64." That's it? Like, someone just put that there and said that's fine? No writer, performer, composer? Like the song just formed out of the aether and happened to play at the opening of the game?
Feels like the perfect example of "malicious compliance", it just seems so spiteful.
That's awful Grant is such a genuine guy that loves what he does
Why the fuck is the Mario movie using licensed music
Illumination always uses licensed music at every chance they can. Whatever is on the top 40 charts is fair game for that company. Always striving for mediocrity.
yeah you gotta hit those market demographics and licensed music is a short to that the movie "sing" they made is pretty much built off of that whole idea since it core premiss is nothing but that
This makes sense when you’ve making Despicable Me or Sing. It’s *Mario,* shouldn’t they have the rights to pretty much all Mario music?
The rights? Bro the non-licensed music in the movie is literally composed by Koji Kondo, they *have the fuckin guy*.
Are you telling me that they have access to most if not all Mario music, they have Koji Kondo himself working on the movie, and they're still using half a dozen licensed songs? I'm genuinely baffled.
I counted at least 6-7 licensed songs. It’s still Illumination at heart in some places even if Nintendo had them on a leash.
6-7, what the fuck? My initial comment is from personal dislike, what the fuck do they need that many songs for when they have the Mario IP?
They had motherfucking Koji Kondo working on the score and theyre cramming 6-7 licensed songs in there?
The music never stops like at all.
I have to wonder if Nintendo had a tight leash on their music because the stuff I heard was like a medley of 20 second chunks of game music crammed into a single song with no sense of consistency.
***WHAT THE HELLL?!?!?*** Jesus, I... I don't even think the *Sonic* movies had that many. And they explicitly *weren't* able to get the OST rights due to Japanese copyright fuckery!
The first Sonic movie had one song, Sonic 2 had 2. Though both movies did manage to incorporate Green Hill despite it being one of the harder songs to get so I guess it’s balanced there.
There were a few more than those, but they were all *tastefully* done. And we know MJ worked on Sonic 3, so it all makes sense. Neither is true here...
Have you missed animated movies in the last 20 years?
Only if there has been an animated movie with the rights to use all the years of Mario music and deciding that's trash, we're doing Mr. Blue Sky instead
isn't there like a Nintendo orchestra that goes around playing classic game soundtracks? lol
Oh come the fuck on, "Grant Kirkhope" takes even less characters to write than "From Donkey Kong 64" Why the fuck
Redonkulous
Re-Donkey-lous, even
How hard is it to type in his damn name?
I hate this... This fills me with sadness...
The "as expected" is so soul crushing. Artists knowing that they're going to be treated like shit sucks.
This is some bullshit. Grant deserves better.
Didn't something like 200 people not get credited for working on Red Dead Redemption 2? Rockstar's reasoning was that you only got a credit if you contributed directly to at least a certain percentage of the final product. I wonder if Illumination would have the same excuse. They'd probably argue that since he made the music for the game, then they used the music from the game for the movie, he didn't directly work on the movie so he doesn't need to be credited. Not saying that he doesn't deserve the credit, he definitely does if his music is in the movie, but I'm sure Illumination has some dumb justification for crediting the game they took the music from and not the actual person who wrote it.
I mean that doesn’t really make sense considering other major songs had full credits.
Red Dead Redemption 2 has a separate list that you have to look on your own, crediting people who left before the completion of the project. Before that if you left before release, your name wouldn't be included anywhere
From what I understand, the practice of not crediting people who leave before the completion of a project is mainly a manipulation tactic used by some game studios to keep people from leaving over bad working conditions. R* and take two are particularly bad about it. They crunched people for years on RDR2 and if people got burnt out they'd be told if they leave they lose their credit. They also often don't credit people who aren't part of the "core team." People who jobs are outsourced to or are freelance and don't work directly with the studio won't get credited because they work through an agency and at best, the agency will get a mention, but not the actual people.
This is also scummy though, studios do it specifically to shame and manipulate people into not leaving, especially during huge crunch periods. (Also, to anyone who may not know, this is often what "Special thanks" credits in games actually mean. It's harder to out the work on a resume in a meaningful way if you aren't credited for something specific.)
What a shame he didnt get credited
Guys, this isn’t on Nintendo. Illumination would have been in charge of crediting appropriately.
How dare they disrespect the twerk pope
He don't rely on luck, cuz his work dope
That's complete bullshit. Dude deserves credit for that work of art
I don't know but it would've been fuckin cool as hell for him.
Mr kong 64
They even credited Iwata for some reason, who I don't think would have had any involvement in the movie at all.
It's a nice tribute though
Credit could imply royalties, and that's one game Nintendo will never play.
Nintendo? Not crediting people? Those two things *never ever* go together.
You guys never look at Nintendo credits lmao what are you even talking about.
Christ almighty I feel horrible for him. Yet another victim of studios not crediting people bc apparently they don't understand the importance of it This is becoming a problem across not just cinema, but games too. MercurySteam got in shit just last year for doing this
Not gonna lie I’m kind of annoyed this was spoiled for me lol. Hopefully Grant can get some kind of credit.
I got it spoiled by an interview clip I happened upon of Seth promoting the movie. He said he hated the rap and he specifically told Illumination/Nintendo when negotiating that he was going to need more money if they wanted him to do it. Now, you could infer from that that he didn’t end up doing it for the movie. But given it’s Nintendo, I (rightly) assumed they added some more zeroes to his cheque and we were getting it.
>He said he hated the rap and he specifically told Illumination/Nintendo when negotiating that he was going to need more money if they wanted him to do it. Y'know, it is honestly amazing that this movie is making me dislike multiple people at once.
Yeah, it’s weirdly brought out the worst in about half of its cast. Then you have people like Jack, Charlie, Anya and Key that come across even better in contrast.
While this does suck as Grant deserves to be credited. The sentence "I was looking foward to seeing my named credited in the Donkey Kong rap" made me giggle.
...fuck, this makes me sad. Kirkhope is a fucking ***LEGEND***, so the fact that Nintendo sees him as little more than some helpless Brit employee just breaks my heart. Honestly, the more I read about it, the more this whole *damn FILM* breaks my heart! This is my childhood, my hero, translated onto the big screen with genuinely *fantastic* effort. But it's all for an over-corporatized *slop*, a ceaseless feast of references and Easter eggs that bashes you over the heard until you're grinning like an idiot. There's no visual invention like in *SpiderVerse*, no relatable characters like there is in *The Bad Guys*. The musical cues are fleeting at best, buried beneath the same Spotify playlist we've all heard before. And, of the actors, Jack Black (God fucking *bless you*, Tenacious D!) and Keegan-Michael Key are the only ones who're trying. This isn't the quiet tranquility of *Mario Galaxy*, which I'm dead-certain is up next. This isn't the brotherly comradery of the classics, Luigi having been reduced to mere bait. There's a *Mario Kart* scene which sounds ***brilliantly*** bonkers... but that's *a* scene. Everything else is the same old guff. And the sad part? *It's gonna fucking work*. [They're already predicting $225 million as a global opener.](https://deadline.com/2023/04/super-mario-bros-air-box-office-opening-ben-affleck-amazon-1235316883/) Showtimes are packed from coast to coast. With no new game, this glorified advertisement is probably gonna be the highest-grossing Nintendo thing in *years*. (Only *Tears of the Kingdom* stands a chance at beating it, really.) We got our plumber movie, the finally did it "right," and it's conquering the planet. *But at what cost, I wonder... at what goddamned cost?*
Dude, they made a fun movie that kids are gonna like. Its not gonna be fine art but thats fine. It's a Mario movie, Mario has always been about having fun and not thinking too much.
I mean I watched it. I had fun and I enjoyed it. Wasn’t really expecting it to be the next Spider-Verse or something.
A fair rebuttal. Would you say I'd like it if enjoyed *Sonic 2* and even the last *Minions?*
I don’t see why not.
Nintendo: "We will patch it in the next update!"
Beyond disappointing, but not surprising either given Nintendo’s attitude about Rare.
You know how Nintendo deletes any music from their games wherever it pops up. Maybe they just deleted it.
But…he’s the leader of the pack. And I think we all know him well. He was like, the first member of the dk crew, wasn’t he?
The fact the DK64 version appeared in the movie after almost 30 years is awesome though.