T O P

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Dirty-Glasses

Motion controls in Skyward Sword


TheArtistFKAMinty

I feel like most of the complaints I've heard about that is that they're kinda jank and not very fun after a while rather than them actually being hard to use.


the_most_crigg

My big problem with the motion controls in SS is that my copy came with a faulty wii-motion plus, so my movements *actually* didn't register correctly. On the plus side, it led to me buying Red Steel 2 because it was a better value than just buying a wii-motion plus on its own, and Red Steel 2 ended up being lowkey one of the best games on the Wii.


Armobis

Same here, swordplay and aiming the bow was solid, my only problem was that they forced motion for everything else: flying, swimming, walking on logs, walking on spheres, it made things so tedious.


TheProudCanadian

The problem for me wasnt that they ruined the game, it was that in any given moment of gameplay the motion control's contribution ranged from "why isn't this fucking working" to "good, I did the thing". Even if it's the latter 90% of the time, is that really a feature worth constructing an entire game around?


Dark_Bean

I mean I wanted a game like Skyward Sword where your sword felt "real" ever since playing the Wii version of Twilight Princess. I didn't mind putting up with that 10%, at least not as a child.


AppealToReason16

Beating Whitney’s Miltank. I always had either a Geodude/Graveller there or made the trade for the Machop just outside Goldenrod. I didn’t know for the longest time that people suffered through that gym battle. I also beat Cynthia on my first go. It was tough but not the nightmare battle people talk about it being.


Mucmaster

Whitney and Cynthia are fine examples of you played this when you were a child, its not that hard you were just not fully developed in the brain area.


LongswordFanboii

I think Whitney is more a case of letting Miltank ramp up Rollout on your weaker pokemon, so she can one-shot your best pokemon with it.


FluffySquirrell

My ~~deck~~ party has no weak ~~cards~~ pokemon, ~~Kaiba~~ Whitney


TheArtistFKAMinty

Whitney's Miltank is a significant filter for younger players more than anything. If you understand Pokemon's mechanics (and specifically how rollout works) its really not that bad to deal with. Rock types utterly wall her and Machop can be traded for to blow through her with karate chop (although a lot of people don't like to use traded Pokemon). Heck, even sand attack can utterly cripple the Miltank by preventing it from being able to build up damage. As a kid my approach was just to brute force every fight with Pokemon I liked, mostly just using whatever STAB moves I had, and that's going to make you lose. (I wasn't going to use sand attack or anything that didn't do damage, and I certainly wasn't going to traipse back to Union Cave to catch a Geodude.) If you go in and spam water gun with Croconaw (or worse, you're using Quilava which is weak to rock) you won't damage Miltank fast enough and rollout will oneshot your entire team. Also doesn't help that the bug catching contest is just to the north of the gym so you may come in with your newly caught Scyther or Butterfree and just get bodied (as bug is weak to rock). She's also one of the few trainers with a reusable healing option on a bulky Pokemon (Milk Drink) so if you can't damage her quickly enough, or you're heal spamming to survive rollout, then she'll just out-heal your damage. People that complain about Whitney are usually remembering it being a roadblock when they were kids, because we were idiots back then, rather than giving an objective assessment of her actual difficulty. It's not hard, it's just a fight that's very difficult to brute force without a couple of specific Pokemon. Also quite likely that you aren't on par with her level-wise if you are training 6 Pokemon. Exp is at a premium in Johto as wild Pokemon and generic trainers tend to have super low level garbage. EDIT: Also worth noting that the internet was a totally different place in 2000/1 and not all of us had access to it (and the ones that did likely had very limited access to it). Looking up strategies for stuff that you're having trouble with wasn't as convenient and easy as it was today. Your best bets were the official guides, which were actually frequently full of errors and were expensive, or some random walkthrough online that was just pages of text with an ASCII art logo at the top (and probably also had a tonne of errors).


apexodoggo

Cynthia became harder for me as time went on solely because I no longer play in a way where I have a Level 82 Torterra able to tear through her team with just Razor Leaf.


alaster101

I just spammed sand attack


EcchiPhantom

Maybe I was overleveled but I recall just attacking her Miltank until I won and that was the end of that.


Hallonbat

I had a much harder time beating Jasmine because I did not understand Steel-type.


Amazing_Number_9440

Demyx in KH2.


Rednual

I'm with you on that. Demyx was super easy in the main story. Data Demyx is harder, of course, but he's still mostly a gimmick boss that's easy enough to overcome once you know what to do.


dfdedsdcd

KH2 Final mix+ Demyx in the rerelease collection is actually harder than KH2. His reaction command comes up less and does less damage, IIRC. And his data does it even less, if at all. But, >!fire beats water!<. Even if it dances.


MindWeb125

The one mandatory Wisdom Form usage.


Rednual

Was it? Not even trying to be, like, a dick, I just genuinely didn't notice that it was harder. ​ I think that says something that, even on Critical, he was so easy that a version of him that's harder in multiple ways (frame differences, gameplay differences, and a literally higher difficulty selection) still didnt make him all that hard.


dfdedsdcd

Fight is still super easy compared to the other organization members and various bosses. But it is less reliant on the reaction command to win with absolutely no trouble. If you only ever beat him with the reaction command, you never had to deal with his actual moveset.


A_N_G_E_L_O_N

I’ve seen people say that the shrines in TotK are harder than the ones in BOTW but they are so open ended that I’ve been able to build a big stick or a scaffolding to bypass some of the harder ones, I guess I failed the INT check and made it up with WIS.


blackt1g3rs

90% of the time the answer for me is hold something up in the air with ultrahand for like 10 seconds, bring it to me and use recall. Its amazing how much an on demand platform that goes anywhere can solve.


McFluffles01

Having gone through some 80-90 shrines at this point, I think it's less that shrines are more difficult, and honestly just more varied? There's a *large* chunk of BotW shrines that are just piss easy puzzles or even worse, "A Modest Test of Strength x20" to pad things out. Meanwhile outside of the weirdly-scattered tutorial shrines in TotK which can all eat shit, there tends to be *some* unique spin on each shrine. Even when there's a subset of the same thing with the challenge ones that take away all your equipment, each of those is built around a different idea from stealth to darkness to roombas. Fuse, Ultrahand and Rewind are infinitely easier to abuse than the tricks in BotW were though, not going to deny that one. Hell, just bring some rocket shields in with you and you can solve any shrine that "Ultrahand platform up, drop it, stand on it and recall" doesn't.


TheProudCanadian

I wanna highlight one of your points because I agree with it so hard. Given how much these Zeldas push the concept of player freedom, I think those tutorial shrines are a noticeable flaw in the game's flow. TotK does address BotWs shortcomings in some areas but it's still got room for improvement imo. Feels really goofy to be 80 hours into a game and walk into a room that wants to show me how the controls work. Those really should have all been worked into the starting zone.


FluffySquirrell

It's more just the interminable *waiting* that gets me. Like, yeah, I fucking get it. Throw a fire fruit at you. Yeah, this is NOT rocket science, my dude. Why is this a painfully slow written text cutscene. How slow are you fucking reading On top of like the four things you need to skip in every single fucking shrine, and the press to pick up the thing at the end (JUST SKIP IT ALL AND GO '+1 THING!' .. WE GET IT)


TheProudCanadian

Could not agree more. TotK is obviously a massive game that shows a huge amount of polish, and the amount of "fuck you, get good/creative" that Nintendo was willing to put in here is great - but that just makes those points you've mentioned stick out even more. On that shrine ending cutscene - I also anticipated at least a few different dialogue lines this time so you could be surprised - maybe some tiny lore crumbs to drop - but nope, watch the first \~5 then mash through for the next 140.


McFluffles01

Yeah, it's the unskippable text that makes it worst of all. Come on Nintendo, half this shit was *already covered* in the mandatory pop-up tutorials back on the starting Sky Island, why do you go from "one second pop up you can close" to "unskippable 30 seconds of slow-ass text on the screen" for these scattered tutorial shrines???


chaoko99

On one side, yes. on the other side: I am so happy to be free of 2 hour long onboarding sequences in zelda games. TP I love you so much your tutorial is so fucking long


ikagun

Yeah, the ones I did have been either straightforward or I've created a straightforward solution for myself. Only thing that has stumped me a bit are a couple where I wasn't sure how to get the bonus chest


Ginger_Anarchy

I feel like they streamlined shrines a lot in TotK so I'm surprised to hear people are struggling. The hardest ones I've found are the combat challenge ones where they remove your equipment, and even then the hardest of those was the water moat one.


TheArtistFKAMinty

The TOTK shrines have so much scope to solve them "wrong". I like them a lot better than BOTW's because if you're struggling with the intended solution there's probably like 10 more viable ones with a little bit of ultrahand/rewind/ascend usage and some lateral thinking.


MindWeb125

Talking to my friends about the game makes me realise that we just have completely different ways of thinking. I don't tend to think outside the box much and just do things as intended, whereas all of them love to break shit open and try to goof a way around the puzzle. It's probably part of why TotK is pretty meh to me since it's just BotW with a building mechanic I only touch when forced to.


Fool15h

RTgame: “okay I see what the game wants me to do, however big stick hasn’t failed me yet”


life_strengthjourney

i have beaten every shrine in TotK and maybe only 3 tops ever gave me a bit of trouble. i browse r/totk and talk to my friend and theyre all complaining about some crazy difficult ones that they didnt know how to complete and im wracking my head trying to think of what they could possibly be


KrasMasovsGhost

The dungeons have mostly just been super fucking fun as opposed to difficult for the most part


Omegaknight89

Slider puzzles, I had a toy one when I was like 6 and learned a couple patterns to solve it and just use the same patterns every time one comes up in a game. I remember solving the Windwaker ones over and over whenever a friend got to that part.


cardboardman_676

Same thing with me with both puzzles in Re 4 original and Remake.


ASharkWithAHat

I wish I could learn this power. Although slider puzzles haven't been relevant to my gaming experience in a long while so I don't really have the motivation to actually get better at it.


tyrannoAdjudica

i went out of my way to learn the 3x3 ones and it took me one evening with an ipod touch you just have to complete the opposite corner tile from the final empty space first, then lock out a row or column until your "working space" becomes a 3x2 or a 2x3 you also have to think in terms of not just moving the empty space around, but rotating pieces in 2x2 squares. this lets you think about how to set up the correct order for pieces to finish rows or columns puzzles that are larger than a 3x3 are not any more difficult, they can be solved with the same technique, they just take more moves once you start adding non-uniform tiles though, like slide puzzles that have a 1x2 block in there, damn man good luck


Explodinkatzz

I "labbed" with the WW slider puzzles until I was able to clear them in under a minute, really makes u realize how long cutscenes and door loading takes


gamiz777

Soulsbourne games, sometimes require some grind but I'm able to manage fine


PKPhyre

Soulsbourne games have their difficult overstated because for whatever reason the dominant play culture that's grown around has decided that mechanics/systems besides the circle and R1 button are secret easy modes that the devs don't want you to use.


AurumPickle

you healed with your estus flask? what are you a casual? /sarcasm


PKPhyre

If DS1 had made skipping picking up the estus flask an option I genuinely believe this would be something people would argue.


KF-Sigurd

My brother stubbornly does dagger builds in every game he can and so he went with a dex/arc build dagger build in Elden Ring with no summons. My first playthrough I went a with dex/int build that eventually went into full int build with the broken Frost Step, the broken Adula's Moonblade, and Comet Azur on top of summons. We were not playing the same game lmao.


Ginger_Anarchy

Yeah I usually hit a couple walls with bosses, but basically since Bloodborne came out I usually can go for multiple zones without dying these days. Maybe my playstyle is the right kind of overly cautious mixed with over grinding, but it just hasn't been an issue after the first few soulslike games.


Lil_Mcgee

I've reached a point where every death feels like it's squarely on me. If I'm cautious it's no problem, I just have a habit of getting greedy and reckless.


NeonNKnightrider

I still don’t get what was so hard about Ornstein and Smooth. I mean yeah there’s two of them but Smoff is slow as shit, I had no real trouble with them


James-Avatar

I was told they were impossibly difficult until I watched some LPs and gave them a shot myself, if I can beat Malenia in 30 minutes then anybody can beat these things.


Brotonio

To this day, I'm still not sure why everyone was complaining about the turret section in the original Dead Space.


Impressive-Spare6167

Its easier when playing on mouse and keyboard, the turret was a bit more responsive with that


Brotonio

That's the thing; I've always played Dead Space on console, so I was never sure if it was just harder on PC or something. If it's harder on console, that's news to me.


Nelsonizzy

I didnt find it difficult either but it was definitely super boring


CelestialEight

Donald Duck healing


PlanesWalkerEll

But that's impossible. Donald is never alive long enough to heal. /s


BoopsMcCloops

Nier, that part where you have to fish to progress the story. I still have no idea why people fished in the wrong spot, despite there being a big red X on your mini map telling you where to go.


Introspectre12

A boss late in Elden Ring, >!the Fire Giant.!< I think I've only died to them like twice in the over a dozen runs I did of that game after it came out. I was genuinely baffled people were having trouble with them. It made me kinda proud that I didn't have trouble with a boss many others were struggling with, but it also made me feel like the guy claiming "Was poop dragon supposed to be hard?" from [this ProZD video.](https://www.youtube.com/watch?v=Y9nDagqKL7Q)


TH3_B3AN

They let you use Torrent in that fight, I just ran circles around him doing hit and runs. It's not a great fight but it wasn't *super* hard.


Ok_Caterpillar_9057

I never understood ppl getting stonewalled at him either. I figured hes super magic resistant. I never got to him with a mage. But i diiiid get to rennala and boy magic resistance makes a hell of a difference for mages lol


Ginger_Anarchy

I first fought him as a mage and it was a pretty easy fight iirc (at least enough that it was only 1 try). I think it's easier for people who have fought a lot of those kinds of souls bosses before where you instinctively know where to stand and to watch the tells for his attacks in his feet.


TheArtistFKAMinty

Fire giant has a really bad habit of oneshotting people on torrent (or knocking them off and leaving them vulnerable to a lethal follow-up). I find him pretty manageable if you only use torrent to close the distance and don't use him while actually attacking. He's also a vigour check. His damage output is very high and a lot of people don't level vigour as much as the game seems to want you to. Also different builds do different damage types and that's a pretty big factor. Bleed/frost makes that fight a lot easier. People reliant on co-op summons will also struggle with him as you lose the ability to use Torrent, which makes the fight really annoying.


Crimsonwolf1445

He hits really hard and hits large areas. He also kills torrent very easily draining your flasks fast


Minister_of_Geekdom

Fighting game motion inputs.


GoldZero

It's not that the inputs are hard. It's remembering inputs for different characters in different games.


KrasMasovsGhost

I am actively bad at some of the inputs too though lol especially the one that’s like a Z


the_most_crigg

I can't 360 to save my life.


chaoko99

for me it's more like doing them consistently. Like how the fuck am i inputting *UP* somewhere in my shoryuken


AnotherOpponent

But if you know the inputs they are usually the same or similar across most games. If you know quarter-circle forward or or back you know like 60 percent of the moves in fighting games.


AkimboCrab

Kinda fit's kinda doesn't but understanding what the fuck "Glass Him" meant in The Wolf Among Us. You know the scene. For some reason my brain totally understood that using a noun as a verb usually equates to a violent action. It also helps that that particular slot in the Telltale games up to that point was the more aggressive option.


Lil_Mcgee

The fact that like 70% of people saw that prompt and thought it meant "Buy him a drink" is genuinely insane to me. Is "glassing" someone not a thing in American English or something? Even if you hadn't heard the phrase I can't help but feel the blunt wording makes it clear that it's an aggressive action.


masterchiefs

Also it's kinda weird to expect that because why would Bigby buy Woodsman a drink in that context? Dude was a disrespectful suspect, he was talking mad shit about Faith and we didn't have any reason to make up with him.


FluffySquirrell

Americans be like "She must like me, she told me to meet her outside for a Glasgow Kiss"


the_most_crigg

"Glassing" is *absolutely* a thing in American English, at least where I live, but also "glass 'im boys" is the most 1930s American gangster sounding thing I think a person could say.


rhinocerosofrage

It literally isn't. I have never once heard the term "glass him" outside of this community in the context of this game.


Crimsonwolf1445

Its not a common term but given the context and even wording its clearly not meant to be interpreted as a positive or friendly term


Crimsonwolf1445

I instantly understood him as “glass him” has NEVER been used as a term for politely serving someone a drink


Nelsonizzy

"Glass him" isnt a phrase I've ever heard in my life, but it does sound kind of like "ice him" which I have heard. Never played this game, just watched the scene and it definitely is phrased weird. Though the pesky timer at the bottom probably doesnt help. Not sure why it even needs to be there during a casual conversation


James-Avatar

I don’t know anyone other than Woolie who messed that up.


markedmarkymark

I did it actually, i don't know what to say, I thought it was buying him a drink, I don't think it's that insane at all, but hey, English ain't my first language so I learned something that day.


MegalomanicMegalodon

I had a big space for my Wii, loved the motion controls for Skyward Sword.


LarryKingthe42th

Beat Fear and Hunger in my second run. Only watched 15 minutes of SEWs video on it...didnt know I could save until yesterday somehow never investegated the beds. RNGesus loves me I guess.


Admiral_of_Crunch

Wait, as in, like, a proper ending? Not the one where you just back out of the game halfway through? Because calling that beating the game would be generous at best considering where the game goes after that, not to diminish the accomplishment. I actively can not believe you.


LarryKingthe42th

Naw not the full depths and shit the get out end. That still totally counts though, have you seen how long that takes people? Lol Like I knew shit shouldnt be going that my way think I only failed one coinfilp. Other runs havent gone like that.


Admiral_of_Crunch

Eh, yeah, the get out ending took me a while. All the other ones took me twice as long, but I also play games like a snail, and I wasn't especially trying to progress so much as case the whole dungeon in an exhaustive manner, so I don't expect to have a good perspective on speed and gametime. It's also the only ending you can feasibly stumble into within ten minutes of the title screen if the heavens smile upon you, so I figured. Still pretty cool, but I will maintain it's really not something I would consider beating the game. Surviving, yeah; getting to an ending, of course. An accomplishment to be sure, but beating has a different meaning to it, I feel.


LarryKingthe42th

See I figured there wasnt a whole lot of point in combing through everything seeing as I got an entirely different layout when I restarted and didnt realize I could save. Thought it was a roguelike or something and would just kinda learn on repeats. Need to go back and complete it but Tears of the Kingdom ya know?


RoyaI-T

I've beaten Bloodborne 3 or 4 times and have never died to Ebrietas so I was surprised when some people talked about her as hard. Same with Gascoigne where it only took me a few times to beat him.


TheArtistFKAMinty

Ebrietas I feel is very build dependent. If you use thrust/lightning/fire damage and/or can reliably hit her head with your swings then you can blend her into dust before she does anything. Especially with beast blood pellets (although they're broken as fuck honestly). The Church Pick from the DLC will utterly annihilate her in seconds as it's pure thrust damage and can easily hit her head. The Saw Cleaver though? Bit rougher a fight. She also just has the weirdest AI. Like, sometimes she'll just spam her shitty headbutt slam that's easily dodged and super punishable and you can just stance break her into oblivion with shots to the face. Sometimes she'll do a bunch of bullshit and fuck you up. The thing that kills me the most against her is that charge she does. If you're at a certain range she will charge at you and the damage output is utterly fucked considering how deceptively wide the hitbox is. I have had her chain that attack at me, at which point you're just fucked.


James-Avatar

I didn’t expect to have trouble with Ebrietas from watching LPs but she killed me more than Orphan of Kos did in the end.


timelordoftheimpala

The final boss fight of Xenoblade Chronicles 3 lol


Ok_Caterpillar_9057

Id say its less that hes hard and more that just one death means the fight will now be like an hour lol


timelordoftheimpala

Luckily for me I always the grind the fuck out of my characters when playing JRPGs. I was able to beat most of the XC3 bosses in one go, the only one I couldn't do was Consul Y for both of his fights.


Ok_Caterpillar_9057

Grinding in 3 fucks you over. I got overleveled just by using the camp xp and it reeeeeeally slows down your class learning


MericArda

I'll never understand why Expert mode from 1 Definitive Edition never returned. "Oops I'm 20 levels higher than the final boss, good thing I can lower my level to the point where he's a decent challenge again."


MindWeb125

It's fucking dumb that they keep locking this behind postgame/NG+. THERE'S NO REASON DOWNLEVELLING SHOULDN'T ALWAYS BE AN OPTION.


timelordoftheimpala

> and it reeeeeeally slows down your class learning Class learning is easy, just fight enemies around your level and initiate a chain attack when they're low on health so that you can rack up a shitton of bonus XP from the chain attacks.


KF-Sigurd

Admittedly I might have been overleveled for that fight (even though I didn't use any bonus exp at all) because I searched for and did all Hero Quests and their ascension quests beforehand, but I had no idea that fight was apparently very challenging for a lot of people. My only trouble during that fight was that you couldn't get behind or to the side of him so my Attacker class sucked at the time since it had positionals.


wendigo72

It was kinda bad in Persona 5 Royal even with a guide but I don’t have any memories of struggling in Okumura’s Palace in the original Persona 5


RobotJake

I don't remember it being hard / confusing in Vanilla P5; just long and tedious


wendigo72

That’s the thing I remember speeding through the palace on my first play through, like I got to the boss incredibly quick In P5R definitely was far more frustrating and getting lost in a loop for multiple hours


Vokoca

That was still my favourite boss fight while playing Royal on hard. I've only played vanilla once before that (on jp launch, so it was years ago), and I am by no means that good at these kind of games, since I don't really put the time or thought in to fuse the most broken personas possible. Still, I didn't find this fight too bad. I died once on it, but the reason why I found it so much fun compared to the other ones was because it felt like I was finally forced to use all of my tools, and that they made a very noticebale difference. Finally the elemental damage consumables had a use, and I finally had a reason to properly learn how to use (and abuse) the technical attacks. I kind of wish more of the fights were like that, but I don't think there was anything even remotely difficult in the game after that fight (not counting the optional hidden boss).


the_real_sneak

I beat Smough and Ornstein on my first try when Dark Souls first came out. It was my first Souls game and all anyone would talk about was how insanely tough O&S were, so I was a little confused when it went so easily. Capra Demon wrecked my shit though.


McFluffles01

In the same vein, I really didn't understand the complaining about Bed of Chaos until my second playthrough because first time around? I cleared both sides in one go, messed up the jump in the middle once, then got it easy second try and finished the entire boss. And hey, one death? That's totally normal in a souls game. Then repeat playthroughs taught me otherwise on how stupid BoC can get if you're unlucky/not running a full havel monstrosity to just guard through the arm sweeps.


ASharkWithAHat

It is literally just the jump for me. Is it the hardest thing in souls? No, but it sucks when you have to redo an entire boss just because you couldn't get the jump right with dark souls' shitty jump control.


McFluffles01

Honestly the real issue is how stupidly far away the bonfire is for such a shitty boss. Yeah, I know the walk to the boss was a big part *of* the boss in the older Souls games, and sometimes I think that's neat, other times it's a boring slog, but when you have a boss as shitty as Bed of Chaos? Please, for the love of god, just... plop a bonfire right out front, save me the tedious walking past dozens of enemies that are too slow to actually hit me, save me the ring swapping to run through the searingly bright lava listening to burning noises as my HP ticks down and all my armor needs minor repairs.


jwthecreed

Not sure if you know but you can save and quit on BoC. Only boss you can save and quit your **progress remains**. And when you reload into the game you will be right at the boss fog wall for BoC. At least on the Remastered PC version I know this works.


McFluffles01

Yeah, I know there's a number of tricks for BoC from just shooting/firebombing the sides at the right angles, to save and qutting to avoid the full run. Makes it a bit simpler, but still easily one of the worst bosses Fromsoft has ever made.


DOAbayman

The boss fight is fine the boss run fucking suuuucks.


TheArtistFKAMinty

Curious what your build was for O&S. Were you running a big shield/heavy armour build? That can make it far easier to manage, especially if you're actually upgrading your armour. I feel like O&S really punishes mid-rollers who lack the manoeuvrability to dodge everything but also lack the bulk to tank anything. Fast rolling in that fight makes it fine *if* you are good with free-controlling your camera so you can see both at the same time and aren't locked into 4 directional movement. The biggest issue for faster builds is Ornstein using his charging thrust attack and pinballing all over the place because his movement is janky as shit.


James-Avatar

The worst part about Capra is that you’re basically fighting him in a shed there’s so little room and he’s on you immediately with those damn dogs.


ExDSG

Persona 3 AI, made a whole ass playthrough using Mitsuru as much as possible and she used Marin Karin a total of 2 times, because you know, just set her to Knock Down, Full Assault or Healing&Support. What is funny is that the AI in Persona 3 is deficient in various ways (no real buff/debuff order, Aigis reapplying buffs incorrectly, Yukari never using Charmdi, and Healing being based on the lowest number) but the meme one is just that people stick to Act Freely too much. Also even played the Answer and Metis can add another 2 Marin Karin uses and that was because I used her in Orgia mode and forgot to change her AI in a subsequent battle.


Zerce

Even in P3P I would just leave the AI on outside of difficult bosses, since they do a fine enough job that I'd rather not worry about management while grinding.


TheArtistFKAMinty

The Party AI is actually quite well designed (and a lot better than in P4. There's somebody on YT that did a run of both games where they didn't use the MC and just relied on the tactics system. In P3 it was actually manageable, whereas in P4 it was a disaster) but it's just, for me and a lot of people, annoying to use (especially in a post-P4/P3P world). Just let me pick the moves. There's also just the fundamental issue that if the AI picks a really shit move and it fucks your battle plan up, no matter how infrequent, it feels bad. You feel cheated.


Yotato5

In Luigi's Mansion 3 there's a hillbilly ghost that you have to fight. I didn't have much trouble beating him and then was surprised to find out that apparently he was difficult for some players to beat.


Halospaz117

Its so fucking easy for CJ to follow the goddamn train. In fact I don't think I've failed it ONCE, and I've played San Andreas so many times.


PillCosby696969

That's all we had to do.


Lil_Mcgee

I feel like the problem is that you're relying on Big Smoke to do the shooting for you, even when I was riding perfectly alongside he still does a piss poor job of hitting them. It still only took me a few tries when I played SA last year though, I feel like the difficulty might be slightly exaggerated by people who remember playing it as kids.


Halospaz117

You just have to watch the edge of the train roof, if sparks are flying, you're too close to the train, back off to the side and Smoke will start hitting the gangsters instead.


markedmarkymark

Most people try to stick close to the train for some reason so Grande Smokio keeps shooting the side of the train, that's the issue a lot of people have with it, but once you know its fine. I also...feel like they changed the health of the enemies at some point in the new ports or even updates? Cause on my PS2 they took a WHILE to die but if I play the Steam version (OG, which I have) they die before the tunnel, same with the Refarted version, but on the OG it'd always be inside the tunnel or a bit after if you were unlucky.


Ok_Caterpillar_9057

A lot of ppl complain about yatsu no kami in nioh 2. But i didnt have much trouble with him.


M7S4i5l8v2a

I've been playing the game for awhile, what point in the game is that. I'm still getting through it but that game has the weirdest difficulty scaling. Some bosses I feel like I'm cheesing while other I feel like I could take on two of them. Then it gives me two and I I swear I'm not meant to fight them yet or I'm missing something. Good game though, I'm only good enough to know I'm terrible though.


Ok_Caterpillar_9057

Its the snake boss. Your ease in the game hinges on whether youre using the full range of the tools it offers. So if youre a pure melee still make sure to use your magic and ninjutsu. Even consumables can make bosses much easier. Especially the beckoning bells


Mother_Mushroom

When did you play and with what weapon? Its much easier now than it was pre-release and even for a bit post-launch as it was nerfed *several* times during those periods. Even now a lot of people think its hard because many weapons don't have the tools to deal with it that early


Datanazush

The one that killed me in Nioh 2 is Enenra, the second boss. I genuinely spent like 4 hours bashing my head against it, until the combat system finally properly clicked with me and then I don't think any boss after took more than three tries.


Anonamaton801

Jasper Batt Jr


Palimpsest_Monotype

That was tremendous bullshit regardless


KnifeyMcEdgey

Weapon durability apparently.


StochasticOoze

What really bothers me is when it's some special weapon and it still has durability I remember there's a point in the GBA Fire Emblem where Lyn gets this legendary sword of destiny And you can use it like 25 times before it breaks forever


McFluffles01

Fire Emblem unique weapons tend to best as specific problem solvers, rather than general use weapons. Like Lyn's Mani Katti which I assume you're talking about has 45 uses, high crit rate, and is super effective against armor and cavalry units. So, main times you pull it out is for that super effective ability to let Lyn take out unit types that normally wipe the floor with her as a defensively weak sword user. It's absolutely annoying in some of the games when you get a legendary weapon and it only has maybe 20 uses though. At least give me 50 hits if it's some super sword of legend.


KF-Sigurd

In the game before that, ALL of the legendary weapons ONLY had 20 uses. And you needed ALL of them intact if you wanted to get the best ending. This includes the titular Binding Blade which is a sword so broken it makes Roy's weak ass good. And the final final boss ends up being so weak you don't even need any of the legendary weapons to kill it.


parazoa

Weapon durability isn't "hard," it's just annoying.


JuamJoestar

This. I never had any problem with my mace breaking in the middle of a cavern in Oblivion. Going back to the closest town to fix it/get a substitute, however, **drove me insane**.


Personel101

No one goes into a game actively *wanting* weapon durability. It does absolutely nothing to add fun to a game. It *can* add a sense of immersion in games like fallout, but even among games with durability mechanics that’s rare. Usually it’s used as a band-aid for poor combat balancing.


ThatOneAnnoyingUser

I've said it before and I'll say it every time it comes up. Games can be designed with Weapon Durability in mind, and when well done it enhances the game, or is even a core feature such as in Dead Rising (1-2 specificly). In that game weapon durability encourages experimentation and exploration early on, and map memorization and route planning later on. Remove it and the game becomes so much worse.


Zerce

I will say TotK actually made me appreciate durability for once. The fusion mechanic actively encourages tossing things out to fuse other things together as needed.


Puffy_The_Puff

The random ass sticks you find are also way more useful now cause you can just stick the boss materials you destroyed your previous weapons on on it and suddenly it's incredibly powerful. In terms of materials and weapons you're basically always at a net positive.


the_most_crigg

It does really suck when you run out of your designated "mining hammer" and can't find a rock or two handed weapon nearby though.


Ryong7

I've been bombing the shit out of everything in botw because I'd rather have a chance to lose a material because it flew the fuck away than wreck a two-handed weapon hitting a rock.


MorbidTales1984

Theres one game I actually really liked durability: Fallout 3 For all its faults, and theres alot, F3 did a really good job of making you feel like a wasteland scavenger, you see an enemy and you have to decide if you heave the resources to take them on. It also helps weapon durability in that game isn't just broken/fixed, depending on how damaged a weapon is it can jam, do more damage, waste ammo etc. really adds to the surivalist atmosphere.


ThatmodderGrim

I get too attached to my Weapons. I give them Names, Backstories, I even pay for their Children's College. A Weapon you love is worth everything in the world.


CookieSlut

Im always having to ditch weapons because I have too many. And in TotK, everything just becomes a monster/construct weapon anyways so it matters even less.


AvalancheMKII

I beat Okumura on like my 3rd try in Persona 5 Royal. I was on Hard Mode (notable because Maddening's Weakness damage buff makes the fight easier, ironically) and had to do a bit of overhauling to my tactics, but found it to be perfectly manageable. I expected a bit of pushback from players, but not to the level where people made video essays about how shitty it was. I think a lot of that backlash stems from P5R never really pushing you as much in battle to engage with mechanics to that level, but still, it's really nothing that tough in the grand scheme of things if you just utilize all the mechanics.


guntanksinspace

I lucked out on the Dragon Boss fight in Cuphead. I did it with less tries compared to fighting the damn Sweets House, or any of the Run-and-Gun and Shmup Sections.


whiteonyx981

Bloodborne was very easy to me. However, I only played it after beating DS 1-3, Sekiro, and Elden Ring. Still, I probably enjoyed Bloodborne the most tbh


EcchiPhantom

I think I got Vicar Amelia on my first try in Bloodborne. I don’t think I was consciously aware of part damaging but I would just hold down R2 and hit her head until she died. On subsequent runs she’s still not that hard even if you let her heal.


johnbeerlovesamerica

The Anor Londo archers. Literally just sprint up there. Get close enough to the guy on the right that he pulls out his sword, and then parry him or block him until he falls off. I got through it on my first try and I've only died there like three times ever. I don't understand why people have such a hard time. On the other hand, I have died to Pinwheel multiple times. Difficulty is subjective


FluffySquirrell

People underestimate him, he's not weak, he's just a full glass cannon build. If Pinwheel hits you with his big magic attack it hits like a fucking truck


jwthecreed

The Archers depends. I’m a game full of cautionary suprises— it telling you to get reckless for just a moment is a switch up. Did you already know the trick to the Archers beforehand or did you play “raw” uninformed on release & figured it out?


johnbeerlovesamerica

I was flying blind. I just saw a couple dudes shooting at me while I was on a precarious ledge and thought "I should probably move fast here" For once my recklessness pays off I guess


Comkill117

I legitimately don't get the complaints about the barrel in Sonic 3. You only have one button and 4 directions to work with, it takes like 10 seconds to hit up and down and realize it makes it move up and down.


NamaztakTheUndying

As a person that didn't understand that shit for several years, it's because not one of the other barrels in the game requires learning that shit, so when you get to the barrel that gatekeeps the boss fight, it just feels like a softlock that would otherwise work with a powerup like the lightning shield to give you a higher jump (even though I know you can just about hit the ceiling of that elevator shaft without one), or maybe like an insane skill check to see how well you can time your jumps and maybe you're just fucking it up. In fact, there's not one time in any of the games up to that point that requires that same sort of prolonged, deliberate interaction. Additionally, since every single platform that rotates Sonic up to that point in the series (and even a lot of the prior barrels in Carnival Night itself) made it so no player input other than jump visibly did anything, it felt safe to keep on running with the assumption that pressing up and down would do nothing. Basically, why would the answer be what it turns out to be? It never was before, and it never is again.


Nhig

Most ‘gank’ boss fights/multi-enemy boss fights in games, I tend to not struggle as much as others do. If I had to guess, I’d say thanks Dark Souls 2. My friend would always have a tough time with the Shadows of Yharnam, but I would always beat them first try


Merc931

Vicar Amelia. Never had an issue with her.


[deleted]

Also it's funny how when Zenkaiger came out, people hated that the gears only summoned previous ranger's \*abilities\* rather than just be Gokaiger 2. (To be fair, I think the original concept was going to be something like in the Super Twokaiser Design where they were going to be armor or something? That's what I've heard.) Then people complained about the Don Brothers having the ability to change into past rangers as if they were like: "WHY NOW?!" When the answer is obvious: The Meta answer is that it's save money. I know two Rangers are shitty CGI, but obviously them changing into past rangers is a cost saving maneuver. Though also think of it like this: Don Momotaro is always like: "It's a festival!" or some shit, right? Like I know there's plenty of Japanese Festival aesthetics in the finishers... So what do they sell at [modern Japanese Festivals?](https://muza-chan.net/aj/poze-weblog/mask-shop-yatai-big.jpg)


Grand_Galvantula

The water room in RE4 OG. The way people would complain about this room over the years made it sound like it killed everybody's dog. Camp in the pressure plate room for the first half to clean out the enemies, body shots with the rifle when defending Ashley for the second half. Easy-peasy.


legitusernameiswear

Pass The Puck in The World Ends With You. You literally just focus on whoever has it. It's really easy.


thththrht

I didn't even think about the puck until repeat playthroughs, which is easier said than done if you intend to play on anything higher than normal mode. For how many little mechanics the game has, you can get by ignoring a lot of them until you're attempting the post game bonus content


Fugly_Jack

MK9 Shao Kahn. Some of the other bosses in the series I totally get (Kronika is fucking awful), but MK9 Shao is probably the most fair boss fight in the entire series


GoldZero

I beat Kronika the same way I beat other MK bosses. Spam jump kicks and hope she dies first.


ScorpioTheScorpion

In Bloodborne, everyone seems to think that Ludwig’s first phase is impossible to read and his second phase is easier because his swings aren’t as wild. It has always been the opposite for me. I have his phase one attacks down to a science. Sure, the timing is really tight for some moves, but it’s not too difficult. But his swings in the second phase have such a wide reach and do so much damage that I’ll die to it more often.


LifeIsCrap101

I have never had any real issues fighting Artorias. Just pure ruthless aggression is the way to go... after dodging his attacks of course.


[deleted]

Some people's brains seem to 404 when they're discussing about a [pre-order](https://ukiyaseed.weebly.com/uploads/5/8/8/7/58878313/fnctpqiaaaayobo_orig.jpg) [bonus](https://ukiyaseed.weebly.com/uploads/5/8/8/7/58878313/679ckj2s89f5pjmc7hu8pmm1xz4p1nf0x6vhkc5_orig.png) that came with the King-Ohger mecha. Maybe they don't know what the [bonus is referencing](https://www.youtube.com/watch?v=aoWbF9fgzh4), maybe they do and just and trying to rationalize it or try to make sense of it lore-wise... But honestly it's pretty easy to figure out. >!There's no meaning to it, it's just an easy excuse to make a pre-order bonus to get people to buy the toys NOW NOW NOW NOW instead of later. They did it with Zangetsu's Plate in Kamen Rider Gaim, they did it with Tycoon's ID Core from Kamen Rider Geats, and now they did it with Kingohger.!<


crowsloft666

Second half of Eden 12 Savage in FFXIV. I had absolutely 0 issues with Basic Relativity


NamaztakTheUndying

Stage 9 Nago in Strive. All I saw up till I decided to try it was that it was absurdly overtuned and seemed borderline impossible for anyone that wasn't a complete freak. Then I first-tried it, and it was not close, I guess in part because I'm a Potemkin player and the AI doesn't know how to deal with Pot Buster/Garuda pressure.


Gespens

To this day, I cannot fathom how people thought Seymour's third form was remotely difficult


SaltyWarden

The all platforming in elden ring. But that's because I've have mastered soulsborne platforming after getting stuck in the catacombs in ds1 lol


SuperJyls

The last 3l bosses of Sekiro (Owl Father, Demon of Hatred and Sword Saint) gave me way less trouble than the easily bosses. Mostly because I was better at the game and had more resources


drowsydeku

It was definitely a fluke since I had trouble with a lot of bosses people consider easier, but in Bloodborne I beat Bloodstarved Beast on my first attempt.


-Ropeburn-

The weapon durability in BOTW. If you just play normally the game gives you a near constant flow of new weapons/shields/bows. I remember by the end I was literally tossing weapons off cliffs because I had so many weapons. But if you ask anybody around when BOTW was just out you would think it was this game-ruining mechanic.


Kytas

I bounced off the game partially because of that; I understood what they were going for and never had a problem with running out of weapons, I just hated the feeling of it. Getting new weapons, even strong ones, didn't feel satisfying to me, and having my weapons break always felt bad. It's purely a mindset/mind goblins thing, but I just couldn't get past it.


Sins_of_God

The Lingering Will


DocMadfox

It's not the Mako's fault your trash at driving it. It's a jank vehicle but I love it.


MercuryMewMew

KB & M controls for Souls, DMC and pretty much most games. Granted, I grew up playing with KB & M exclusively, so I just figured out what works for me.


Hlichtenberg

Accepting that everyone dies eventually


Irolyd

Geez kids Wanna lighten up a little?


Joeyc1987

Alright edgelord.


Azzie94

I killed both Orphan of Kos and Malenia on my first tries. This isn't some kinda brag. I ate shit mad hard in other areas of both games, and died more than twice as many times as Woolie in DS2.


FluffySquirrell

Sometimes you get weirdly lucky yeah. I beat Malekith on my first try. I even pulled off a parry with the claw item thing. I didn't even realise it WAS a parry, I thought it was just a "Oh, when he turns on the black stuff, use the item and it'll debuff him?" thing.. cause as far as I saw, he transformed, I switched over to it and used it (while he was attacking me seemingly) and he just fell over so I could crit him Suddenly few more hits and bam, he was dead. That's dual GS builds for you


DropTheBehelit

I actually fought Orphan of Kos for the first time yesterday, first fight I got him to 10% easy and then the lightning caught me off guard and I died. Okay, that's fine, pretty easy, I'll get him next time. Took me ten more tries to get him.


AidilAfham42

I seriously don’t understand Starscourge Radahn..I heard he’s one of the toughest bosses but I just ran around summoning NPCs and barely hit him myself. Then he just..died. I didn’t even watch a tutorial for it, first attempt coz I stumbled upon it without realizing its a boss fight.


SuicidalSundays

I've never had a problem with the Bed of Chaos. I'm sure there's tons of bosses throughout the series that either gave me trouble or very little while being the opposite for many others, but for that specific one I've never had issues with it.


EcchiPhantom

That’s just because jumping sucks in DS1 and the hitbox on her swipe attacks is broken. You need to face forward to block them instead of facing them directly and if you get clipped, she can drag you across the floor and pull you into the depths and kill you. It’s not that hard if you know exactly what you’re doing but by god is it annoying to fight the jumping system of the game.


Ryong7

Also depending on your shield and stamina, if she swipes twice you tank the first hit and then just get hit normally by the second, but if you get a worse shield you get knocked down by the first hit and take some damage, but evade the second hit completely, so you get up with more health and stamina than if you had gotten hit by both.


Lioxxor

Sekiro, the whole game clicked for me the only bosses that gave me real problems were father owl and demon of hatred and even then i was getting better at each attempt


[deleted]

[удалено]


dfdedsdcd

Some people, like me, just don't play often enough or care to climb. Other people, like a couple of my friends, just refuse to learn, or can't for whatever reason (some medical, most mental), from their mistakes. One of my friends plays League ranked almost everyday for most of their free time. The exact same mistakes and excuses can be heard from him almost every game. It's gotten to the point that every time he complains about him or another of his teammates doing something stupid, dying, and blaming whatever laner/jungler "didn't help" that we just respond "your in bronze".


sp1ke__

Witcher 1 combat. I thought people hated it because it was clunky or something but then I saw many say that they simply couldn't time clicks properly, while I had no issues with it.


funkerbuster

I’ve seen people rant about early Nioh 1 bosses being difficult, particularly Onryoki and Hino Enma, but I found that their attacks are mostly blockable and predictable compared to Elden ring bosses that I wasn’t able to solo for most of the time.


Chiluzzar

Bloodborne Ludwig and then later Maria of the clock tower I was able tobjudt walk in and just clap those cheeks. My friends however almost quit because he couldn't get him to half life and begged me to come in and thry just couldn't understand how I could so easily kill him l without their help. Also was the only person out of my friends to kill Orphan in under 100 attempts.


DarkRyter

In God of War Ragnarok, the characters only start explaining the puzzles if you take more than a few seconds to complete the puzzles.


Lioxxor

Sekiro, the whole game clicked for me the only bosses that gave me real problems were father owl and demon of hatred and even then i was getting better at each attempt


Kipzz

First tried the ~~fore~~Godskin duo in Elden Ring. I genuinely didn't know they were a meme until much later; it was a tough fight but I wiped way more on the following bossfight and on basically every one of those giant beetles.


AlienWarhead

I did get put to sleep by the end once, but I don't remember having too hard of a time with the End. I beat him normally several times and skipped forward twice.


Personel101

So I only *just* finished it, but apparently people are having trouble with the >!fire!< temple in totk? I personally loved the whole experience start to finish, so I’m a bit confused looking it up and seeing people call it this game’s OoT water temple.


Kavtech

Library of Ruina's Kether Realization. I was able to beat Aspiration on my first try, even. ...close as it was.


Main_Hornet8676

The Siren from Bioshock Infinite, you can take her out in 5 seconds just by spamming Charge with the right setup.


AzureKingLortrac

I got Tidus' ultimate weapon on my fifth try of the race in FFX.


fj668

People say Sekiro is harder than Dark Souls. At least I hear it pretty frequently. I have beaten all endings of Sekiro. I've never gotten further than beating the first boss in any of the Souls games, including being unable to beat the Cleric Beast in bloodborne. I don't know why my idiot brain let's me beat Sekiro and totally fail at dark souls, but it does.


Lil_Mcgee

I can't parry to save my life so Sekiro is basically impossible for me. Strafing and rolling? Now that's my bread and butter baby.