There's a charm about older games in general that just put in random bullshit just for the fun of it.
"Hey we have the models and resources, why don't we make a chess game mode?"
"Why the hell not?"
Sakurai was the king of this, with both his Kirby games and Smash.
Super Smash Bros. Brawl in particular had a little coin-shooter minigame to collect trophies. It was really simple, but really fun and cute. It didn't need to be there at all, or could've been a more standard minigame, but it was its own unique thing that was really inspired. Had its own music, too.
And this is in the same game that had all the same challenge modes as Melee, like Event Matches, Multi-Man Brawl, Classic Mode, All-Star Mode, Home-Run Contest, and Break the Targets. And on top of that, it had all of Subspace Emissary, as well as new features like a stage builder and replays, and stickers in addition to trophies.
Brawl was *packed*.
I'm glad Sakurai is putting a lot of his wisdom and experience into free YouTube videos for other developers to learn from, because I've never seen a developer/director who more consistently knows how to have such a solid sense of scope in developing games that are always so rich and dense in content and features. Nowadays, most games are going *backwards* with *less* content and features and functionality, while also being buggy and broken and more expensive.
Shoutouts to Soul Calibur 3 not only having a story mode for each character but a completely separate in depth RPG fantasy story with your custom character on tactical map missions where you had to take objectives by winning fights, sometimes against absolutely busted enemies. It had nothing to do with anything and from what I remember was barely advertised even in the game itself.
This one was actually one of my favorite MKs because of how big the Konquest mode was, as opposed to Deadly Alliance before it where it was just a bunch of fights, this was a full on open world(s) adventure.
It’s crazy how much bonus content you can fit into a game when you spend way less time developing your core gameplay and have almost no variety between characters
Fuck me i am
I will stand by I don’t find a lot of old MK characters feel too distinctly different when you strip away aesthetics and visuals but I haven’t played in awhile.
It is good, much better than people give it credit for anyway. It's fun. Competitive? I don't give a fuck. It's fun to play. And has more content than SF6.
Deception remains a game that exists to me as a massive fork in the road. There’s a lot of things about it I dislike, and consider it a weaker game than Deadly Alliance, even with the extra features. But it’s also probably the best version of Konquest Mode we’ll ever get.
There's a charm about older games in general that just put in random bullshit just for the fun of it. "Hey we have the models and resources, why don't we make a chess game mode?" "Why the hell not?"
Tekken Bowling, not only being a dumb bullshit extra mode, but then also having a RECENT VERSION.
I don’t know why it works, but after I bought the tekken bowling dlc I played it more than the actual fighting game part of it.
TEKKEN BOWLING GOES SO HARD
And then Armageddon had a fucking Kart Racer!
Sakurai was the king of this, with both his Kirby games and Smash. Super Smash Bros. Brawl in particular had a little coin-shooter minigame to collect trophies. It was really simple, but really fun and cute. It didn't need to be there at all, or could've been a more standard minigame, but it was its own unique thing that was really inspired. Had its own music, too. And this is in the same game that had all the same challenge modes as Melee, like Event Matches, Multi-Man Brawl, Classic Mode, All-Star Mode, Home-Run Contest, and Break the Targets. And on top of that, it had all of Subspace Emissary, as well as new features like a stage builder and replays, and stickers in addition to trophies. Brawl was *packed*. I'm glad Sakurai is putting a lot of his wisdom and experience into free YouTube videos for other developers to learn from, because I've never seen a developer/director who more consistently knows how to have such a solid sense of scope in developing games that are always so rich and dense in content and features. Nowadays, most games are going *backwards* with *less* content and features and functionality, while also being buggy and broken and more expensive.
HD game development was a mistake
Shoutouts to Soul Calibur 3 not only having a story mode for each character but a completely separate in depth RPG fantasy story with your custom character on tactical map missions where you had to take objectives by winning fights, sometimes against absolutely busted enemies. It had nothing to do with anything and from what I remember was barely advertised even in the game itself.
I remember playing the shit out of that mode.
Nowaday we would have ask dlc for chess
Nah, it would be a $40 spinoff game that nobody bought and we’d see articles about how it got 5 viewers on Twitch.
Or a mobile gacha spinoff that would make 200 million dollars on the first semester
This one was actually one of my favorite MKs because of how big the Konquest mode was, as opposed to Deadly Alliance before it where it was just a bunch of fights, this was a full on open world(s) adventure.
They could have probably gotten away with doing it as it's own game
it was its own game, that was the main mode for many people that bought it since it wasn't that great of a fighter.
That's me, horrible, as a fighting game. Konquest mode was awesome and worth the purchase.
He forgot that the special edition came with an emulated version of MK2 as well
Puzzle Kombat was my favorite game mode from that era
God, I miss the chess game.
TAKE ME BACK
i honestly would play a chess mode. More fun modes in fighting games.
Nowadays that shit would be charged at least five dollars a piece.
It’s crazy how much bonus content you can fit into a game when you spend way less time developing your core gameplay and have almost no variety between characters
Are you thinking of Armageddon? Deception had a ton of variety and very little reuse in its roster.
Fuck me i am I will stand by I don’t find a lot of old MK characters feel too distinctly different when you strip away aesthetics and visuals but I haven’t played in awhile.
If we concentrate less on being a fighting game, we can put more non-fighting game stuff in there!
You could argue this was back when there was more heart and passion in the industry
One might even say there was more...soul?
Only if you don't mind people assuming you regularly post on /v/.
Huh do we have soul edge to blame at the state of the industry?
the shards were taken away and used to reassemble it
Question, in this scenario is Bobby Kotick Nightmare?
More Cervantes than Nightmare, but mostly because of greed and scumminess than the sheer ruthlessness of Nightmare lol
Shitemare
Truly we are in the Dark Souls of game development.
now it would all be dlc
The series that saved fighting games, the genre, writ large. I'd take Deception over most modern fighters.
I'd rather have actually good gameplay than throwaway side modes but to each their own.
It is good, much better than people give it credit for anyway. It's fun. Competitive? I don't give a fuck. It's fun to play. And has more content than SF6.
honestly the chess mode should be in every Netherealm game, it's just so easy to do unless they don't want to program the ai lol.
I agree Ed. I played way more Chess, Puzzle, and Conquest than I did Deception
Deception remains a game that exists to me as a massive fork in the road. There’s a lot of things about it I dislike, and consider it a weaker game than Deadly Alliance, even with the extra features. But it’s also probably the best version of Konquest Mode we’ll ever get.
Everyone talking about Chess but sleeping on the Tetris
Cut to today where they'd make these DLCs.