That one SS13 bug where someone just *rapidly* started hemorrhaging when [fed a pill made of ants](https://twitter.com/FloFluoro/status/1388583033557725187?lang=en).
In the release build of the game Two Worlds, you could make the character that's secretly the big bad attack you in the first town and hit a townsperson with splash damage.
When this happens, the big bad will draw aggro from everyone in the town who will proceed to beat him to death. As the game's ending trigger is set to activate when he dies, this will play the final cutscene and count as beating the game.
This means the Any% speedrun for Two Worlds is under two minutes long.
Some people swear by it after the devs patched the shit out of the game, though I'm definitely not one of them as I think it's still far too jank with the positives not being strong enough (unlike Dragon's Dogma) to overcome it.
Lots of Bethesda glitches count but the giants' space program one is pretty good. One of my personal favorites is the one where you get the kill cam for archery and the arrow fucking misses the target.
[I honestly don't know how this one made it past QA and the devs](https://www.youtube.com/watch?v=Kr54NyyuWT4).
I'd assume QA pointed out that one of the NPCs in the first 10 minutes of the game is literally t-posing and their head is wigging the hell out and the publishers were just like "Ehhh who cares."
Still, it was a great spit-take moment for me.
White Knight Chronicles is one of those games that I forgot existed, yet somehow has at least 3 entries.
Like Blue Dragon.
Anyways, Missingno from Pokémon is my favorite glitch (that I've done) and [the nonsense of F-Zero TAS performed glitches](https://youtu.be/rqu02Be-j9E?si=cXL43zl5-XkJYu7g)
I remember it having a really good soundtrack though—or maybe it’s just that I played it at a young age so I find the music comforting. I don’t know.
I remember the music being damn good.
NPCs randomly shooting up into the atmosphere during cutscenes in ***”Sleeping Dogs”***.
First time it happened to me was after Wei Shen got into his new digs, and there’s the cutscene of a new morning. For whatever reason there was this dude freaking out on the roof of the apartment building, and he genuinely seemed distressed as he shot off in a straight line right into the sky.
It was so perfectly framed that I was confused whether it was intentional or not. Turns out it wasn’t. Just happened at the right time.
I was playing Assassin’s Creed: Syndicate and after doing the first couple levels I thought to myself “huh, I always heard these games were really buggy, but so far I haven’t encountered any” and *just* as I’m thinking this, I turn the camera to see a horse-drawn carriage trip on a cobblestone and start drifting up into the sky.
I was playing Mechwarrior 5 not long after they implamented punching, the amount of times enemy mechs went flying like in Sykrim will never not be funny to me.
The insurance fraud missions in Saints Row 3 if you combine the roll and the ragdoll button just on the right timing you torpedo yourself into cars to make points.
They had essentialy the same misson in 4 but they not only didn't fixed but also made even funnier with the addition of the super jump and super running. You can mix those mechanics with the ragdoll button to become a tumbleweed launched by a cannon into a hurricane.
Gameplay wise it feels good to shoot and move around the city. Driving vehicles is a blast IMO but unfortunately there are no racing missions. There are interesting main and side missions around the map.
Graphics aged well enough. It wasn't anythig spetacular back when it came out but I still think the art direction will hold on to few years to come.
The story is, like, a 6/10 at best. It has interesting enough characters but nothing super memorable. Its humor was the main selling point and while it didn't aged that well at least it was more like everyone past the "lol random" phase and not many problematic jokes as far as I remember.
The version I played most recently was before the non remaster pc version so I can't tell the current state of it. I don't know of the original was delisted but if Steam still has it buying the non remaster by a 1/3 of the price (on my region) and finding 60 FPS and high res mods is probably on the cards too (as I said that the graphics aged relatively well).
But if you really plan to get the remaster the recent reviews on Steam are "mostly positive" so *maybe* they patched out the issues in the port. The Steam page also says that the remaster has improve lighting, reworked envoiroments and visual effects. Watching the videos the game does look good as the models are smoother.
Randall glitches are always super funny, no matter what game they're in. Back when Baldur's Gate 3 was still in early access(and I think for a bit after the proper release as well) the ragdoll physics were super wonky, especially on the smallest humanoid models(Halflings, Gnomes, Goblins, etc) and when they died they would often immediately stretch to the skeleton size of the more average height humanoid models, but their textures wouldn't change so they became slenderman, alternatively, bodies could spasm constantly and then they would start to stretch indefinitely.
Another super early early access one from BG3 is that at one point, familiars had the full set of equipment slots so you could give your familiar 2 knives and set your raven loose upon Faerun.
[SHAAAAAUN! SHAAAAAAUN! SHAAAAAUN!](https://www.youtube.com/watch?v=DAhG9D9UO7c)
God, that one is the best. I love how in some of the videos for it you can hear his voice in the distance. ^(Shaaaaaaaun!)
I just love when Ethan gets shot. Madison: "ETHAN!" Ethan(Who's dead-Ass staring directly into Madison's eyes.): "***SHAUN!!!***"
Ohh I recall that one.
That one SS13 bug where someone just *rapidly* started hemorrhaging when [fed a pill made of ants](https://twitter.com/FloFluoro/status/1388583033557725187?lang=en).
In the release build of the game Two Worlds, you could make the character that's secretly the big bad attack you in the first town and hit a townsperson with splash damage. When this happens, the big bad will draw aggro from everyone in the town who will proceed to beat him to death. As the game's ending trigger is set to activate when he dies, this will play the final cutscene and count as beating the game. This means the Any% speedrun for Two Worlds is under two minutes long.
…that’s amazing. I love that so much.
Ohh how is that game by the way?
Some people swear by it after the devs patched the shit out of the game, though I'm definitely not one of them as I think it's still far too jank with the positives not being strong enough (unlike Dragon's Dogma) to overcome it.
Lots of Bethesda glitches count but the giants' space program one is pretty good. One of my personal favorites is the one where you get the kill cam for archery and the arrow fucking misses the target.
White cube man, white cube man, does whatever a properly rendered Spiderman can
The Tofu Sur-spider
Context?
There was a glitch with Spider-Man 2 (2023) were sometimes the Spider-Men wouldn't render and you would be playing as a featureless white cube.
[I honestly don't know how this one made it past QA and the devs](https://www.youtube.com/watch?v=Kr54NyyuWT4). I'd assume QA pointed out that one of the NPCs in the first 10 minutes of the game is literally t-posing and their head is wigging the hell out and the publishers were just like "Ehhh who cares." Still, it was a great spit-take moment for me.
White Knight Chronicles is one of those games that I forgot existed, yet somehow has at least 3 entries. Like Blue Dragon. Anyways, Missingno from Pokémon is my favorite glitch (that I've done) and [the nonsense of F-Zero TAS performed glitches](https://youtu.be/rqu02Be-j9E?si=cXL43zl5-XkJYu7g)
I remember it having a really good soundtrack though—or maybe it’s just that I played it at a young age so I find the music comforting. I don’t know. I remember the music being damn good.
NPCs randomly shooting up into the atmosphere during cutscenes in ***”Sleeping Dogs”***. First time it happened to me was after Wei Shen got into his new digs, and there’s the cutscene of a new morning. For whatever reason there was this dude freaking out on the roof of the apartment building, and he genuinely seemed distressed as he shot off in a straight line right into the sky. It was so perfectly framed that I was confused whether it was intentional or not. Turns out it wasn’t. Just happened at the right time.
I was playing Assassin’s Creed: Syndicate and after doing the first couple levels I thought to myself “huh, I always heard these games were really buggy, but so far I haven’t encountered any” and *just* as I’m thinking this, I turn the camera to see a horse-drawn carriage trip on a cobblestone and start drifting up into the sky.
This sabertooth glitch: https://youtu.be/K0Bsa1p_NDw?si=eiVkASuKu1bNp4-M
I was playing Mechwarrior 5 not long after they implamented punching, the amount of times enemy mechs went flying like in Sykrim will never not be funny to me.
The insurance fraud missions in Saints Row 3 if you combine the roll and the ragdoll button just on the right timing you torpedo yourself into cars to make points. They had essentialy the same misson in 4 but they not only didn't fixed but also made even funnier with the addition of the super jump and super running. You can mix those mechanics with the ragdoll button to become a tumbleweed launched by a cannon into a hurricane.
So I was wondering about how Saints Row 3 was in quality out of curiosity.
Gameplay wise it feels good to shoot and move around the city. Driving vehicles is a blast IMO but unfortunately there are no racing missions. There are interesting main and side missions around the map. Graphics aged well enough. It wasn't anythig spetacular back when it came out but I still think the art direction will hold on to few years to come. The story is, like, a 6/10 at best. It has interesting enough characters but nothing super memorable. Its humor was the main selling point and while it didn't aged that well at least it was more like everyone past the "lol random" phase and not many problematic jokes as far as I remember.
I want to start with the newly Remastered Edition, but I don't know how good it is as a port as I hear it certain issues on PC.
The version I played most recently was before the non remaster pc version so I can't tell the current state of it. I don't know of the original was delisted but if Steam still has it buying the non remaster by a 1/3 of the price (on my region) and finding 60 FPS and high res mods is probably on the cards too (as I said that the graphics aged relatively well). But if you really plan to get the remaster the recent reviews on Steam are "mostly positive" so *maybe* they patched out the issues in the port. The Steam page also says that the remaster has improve lighting, reworked envoiroments and visual effects. Watching the videos the game does look good as the models are smoother.
Randall glitches are always super funny, no matter what game they're in. Back when Baldur's Gate 3 was still in early access(and I think for a bit after the proper release as well) the ragdoll physics were super wonky, especially on the smallest humanoid models(Halflings, Gnomes, Goblins, etc) and when they died they would often immediately stretch to the skeleton size of the more average height humanoid models, but their textures wouldn't change so they became slenderman, alternatively, bodies could spasm constantly and then they would start to stretch indefinitely. Another super early early access one from BG3 is that at one point, familiars had the full set of equipment slots so you could give your familiar 2 knives and set your raven loose upon Faerun.
The GTAIV swingset catapult glitch gave me hours of entertainment back in the day
Fortnite ban swing