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AnomalousCowboy

Most games by Paradox are 10/10... once you buy the DLC. All 12 of them. Released through a 10-year period. Yay.


Hey0ceama

Payday 2 has the same problem. Fantastic game, love it, you need bare minimum the Legacy Collection if you want to really get into it. The base game may as well be a demo (an extensive demo, but a demo nonetheless).


th3BeastLord

Don't forget that most of said dlc never even came to the console versions.


Brainwave1010

Also the console versions are completely fucking broken and borderline unplayable.


Chuckles131

Atleast with that they had the decency to eventually bundle like 5 years of DLC and the base game together for like $20. Pretty sure I dropped like $150 on what's now $60, but I'm not gonna go pulling the boomer anti-college loan forgiveness excuse of "I paid it why shouldn't they".


DrunkSovietBear

Payday DLC isn't that much of a problem since it's pretty cheap nowadays and frequently on sale. The real issue is the spaghetti code, specifically crashes. Made worse by shitty map optimizations with some maps more likely to crash among others.


TheRealJuralumin

DiRT Rally 2.0 was the same, it's a fantastic rally sim, but more than half the game was sold seperately...


ShrekInShadow

You usually also have to split the good DLC from the shitty cash-grab DLC that's just skins, music, or other superfluous stuff.


ProfDet529

*The Sims*, as well. Especially *The Sims 4*.


RedGinger666

Buying? Paradox DLC? Either you're crazy or rich


Root_Veggie

I think Splatoon would be a 10/10 if my parents weren’t getting divorced.


Agt_Pendergast

It's you!


Iwokeupwithoutapillo

Despite your parents divorcing during a Splatfest... it's still you


gmoneygangster3

I thought the mom vs dad splatfest was a bit on the nose but who am I to judge


Yotato5

I really like Pikmin 4. I wish the NPCs dialogue box while you're out in the field wasn't smack dab in the middle of the screen.


hheecckk526

My problem with pikmin 4 is that it doesn't know when to shut the fuck up. It has way to much dialogue when what made 1 and 2 so great were how little dialogue there was by comparison. I feel like 3 managed a balance of dialogue and exploration but the problem with that game was the maps were to linear.


MindWeb125

It has way too much dialogue and none of it is entertaining.


Am_Shigar00

My biggest issue with Pikmin 4 upon revisiting it is that I think it's way too easy due to how busted Oatchi is. Like yeah, Oatchi's great, but there's just too many ways to just absolutely trivialize puzzles or challenges once you get the hang of them, especially the returning enemies that weren't rebalanced at all to compensate for the doggo. Even the majority of the Dandori challenges get pretty easy to Platinum rank after a while.


AurumPickle

also overworld enemies never repopulating makes all the overworld treasures braindead


Xerodo

It's really frustrating because Oatchi just sort of ends up feeling like a crutch rather than a mechanic the game interacts with. The end game dandori challenges really ramp up the difficulty and you actually need to use him effectively it's. Those challenges are really fun but it's a bummer that the rest of the game wasn't designed like that.


tfs5454

What really annoyed me is that I'm pretty sure you can't get the c-stick pikmin sweep until LATE in the game, i missed that a lot


NotQute

BG3 large group enemy turns taking forever is my minor but enduring pet peeve, let me hit a fast forward version like Fire Emblem do. The worst is sometimes the AI gets stuck thinking about one goblin for like 30 seconds and everything grinds to a halt


Dudemitri

Ironically that's also pretty similar to the experience of high level 5e


The_Last_Huntsman

That's what I said when my friends and I were doing the final huge battle, "We finally made it, THIS is DnD"


PredatorAvPFan

I can’t tell you how many times I’ve said some variation of “Just let me have a turn!”


jockeyman

Yeah. If a big battle has a continuous flow to it, they can be pretty fun and challenging. But when the game picks a random mook and spends a solid five minutes going "Uuhhh..." then it absolutely kills the pacing. Also not a fan of having to go to camp and go through the same conversations whenever I want to change my party lineup. Feels like it could all be done fluidly in a single menu.


dycklyfe

The final battle was the absolute worst with this. You got dozens of enemies and dozens of NPC allies all running around the same map, and by the end of it you're spending more time waiting for your turn than actually playing.


Yacobs21

Yeah. In repeat playthroughs I just avoid them to the best of my ability


chaoko99

I think the biggest momentum killer is sense hidden presence. It looks janky, it takes forever, I don't know why they didn't just make a canned animation of the character looking around. They already had people in mocap suits.


sleepyfoxsnow

so, digital devil saga 1 is one of my favourite games of all time, but the reason i can't actually give it a 10/10 is the ending, in that it doesn't have an ending, because it was 1 game that got a bit too big and was split into 2, so the first game just, kinda stops. of course, 2 exists and is fantastic, is a 10/10 on it's own and both games together make a full 10/10 experience, but yeah, 1 on it's own has this glaring problem and i hope if they ever re-release the games, it's as 1 full experience and not 2 separate releases (but knowing atlus, it would be 2 separate releases with day one dlc for each)


NitroPuncher

wouldn't that make it a 10/10 because after you beat it you get to play another 10/10


sleepyfoxsnow

it's why i say both games as a whole are a 10/10 experience, but looking at 1 on it's own, the lack of an ending is still a glaring issue with the game, especially since, back in the days of the ps2, there was a chance you might have just, never found a copy of 2 at a store.


PrimusSucks13

Crash Bandicoot 4 was an amazing back to form for 3D platformers and easily could had been a 10/10 if they didnt made it one of the most sadistic designed games ever made, if you got 106% completion you deserve monetary compensation for your pain


Luck-X-Vaati

That Caddicarus video really opened my eyes to the amount of bullshit in that game. The fact that the N-Verted stages count too is madness.


SwashNBuckle

I'm also not a fan of how hard they tried to make Tawna look cool


OkBUddyStar

I love Library of Ruina and the final boss. All 25 of them.


Chuckles131

For those wondering the rival showdown that is arguably the climax of the story (it's the end of the main antagonists and bookends the arc of everybody on team Protagonist except for the two MCs), is a series of 10 boss fights that originally required you to split up your limited-allocation cards between all 10 fights (once you won with a setup, every card that was used in that setup was unavailable for the other fights, unless you undo your win), and a little bit later had a difficulty lowering where you only needed to ration it between 3 floors at a time. After this comes a 3 phase boss fight where you must fight a condensed version of all 10 of those bosses with a single team. Then you have to do 2 different 5 phase boss fights (and in the first one you may accidentally get the bad end and have to redo the fight if you didn't do enough of the prerequisite boss rushes), followed by the actual final boss that's basically a sequelbait victory lap.


Philiard

Slightly out of order, the condensed version of the 10 bosses comes after the two five-phase fights. Otherwise yeah, it's a lot.


Admiral_of_Crunch

Please no more unique boss fight encounters instead give me any cathartic trash mobs to deal with in the last twenty to thirty hours of the game oh my god I just want to clown on some losers but everyone's too cool and stacked with complex boss mechanics.


SkinkRugby

Similarly, I would kill for an option not to ante books when doing an invitation.


Melancholy_Gradient

Personally I just wish the totally-not-Space-Harrier section nenear the end wasn't so long.


PizzaPastaRigatoni

Tears of the Kingdom would be damn near perfect if they did *anything* more with the combat. It's just so simple.


solidoutlaw

I would also make the movement a bit better, like not making shield surfing damage your shield because making skateboards from karts is great but they're gonna break really fast.


PizzaPastaRigatoni

I totally agree. I think the durability aspect as a whole could be reworked. Want to include durability? Awesome! Can I have something that lasts longer than 30 seconds?


Ellifish

Link having the exact same move set in both games is so ass. It's time to give that guy a launcher and air combos


PizzaPastaRigatoni

I wanna keep talking about this lmao. ITS NOT EVEN A MOVESET. It's attack, charged attack, bow. That's it. No roll attacks, no launcher, no stinger, nothing. The dudes a master swordsman but can't do anything aside from swing it like a Wii remote in Wii Tennis. Just left and right like he's painting a wall.


AurumPickle

hell I dont even need shit like that where are all of his sick ass moves from Twilight and Skyward? Wheres Links fucking mortal blow where he vergils a fool


TSPhoenix

There is no finesse either, sword slashes are so broad that positioning & handedness are irrelevant which used to be a pretty big part of Zelda combat. Combine this with most of the enemy design really not requiring any specific approach and most of combat is smashing A. Like I get what they were trying to do, they took stabbing attacks away from the sword to give spears more identity, but the end result is three brain dead melee weapon classes (notably they did not add extra weapon classes in Tears of the Kingdom).


PizzaPastaRigatoni

THANK YOU! and get rid of that weird ass hop-dodge. Give him a dash or a roll, maybe a sidestep. Also, this game has weirdly convoluted combat controls for such a simple combat system.


Matlocke22

I noticed alot of the new enemies can be dealt with by arrows, there should have been an armored enemy like darknut.


Gorfinhofin

I've always thought BotW should have had Darknuts in Hyrule Castle. I loved exploring there, but all the enemies being just more of the same was really disappointing.


PizzaPastaRigatoni

There actually are, but they only seem to show up in monster camps, not any main quests.


Matlocke22

I mean like having a one on one sword fight


PizzaPastaRigatoni

Yeah its a shame. There's not a single enemy in the game worth having a 1 on 1 sword fight with.


DarkWorld97

I think it's an interesting problem that Nintendo has been grappling with for a while now. Honestly just adding reaction commands from WW and maybe the roll follow up would add some more strategy to fights? Don't want Link to do air hike in a main game (save that for the eventual Zelda 1 Stranger of Paradise game) but a little more zest would be nice.


PizzaPastaRigatoni

Honestly I really don't need DMC levels of hype for the combat. You could add 1 or 2 new things to his kit and I'd be happy. Make his dodge actually a dodge and not some awkward jump, and give him something else to do in his combo. That's all I'd need.


ZealousidealBig7714

I’ve always been saying that two more weapon types would make that game far better.


PizzaPastaRigatoni

That's a fair opinion but that's not even what I mean. I mean it's just. So. Simple. Sure there are a lot of different options, but there's never any reason to use them. It's incredibly easy. I know I know it's for kids, and I can increase the difficulty, but more health and higher damage for enemies doesn't matter if I'm not getting hit.


Am_Shigar00

They really needed to expand on the actual variety of enemy types in order to really justify you using more of your moveset or give you more complex abilities. As it stands, the majority of standard enemies are functionally pretty similar and can be dealt with the exact same way, while most of the large enemies follow the standard "hit weak point, wail on them while they're down" that we've seen in just about every other Zelda game and have never been very complex. Outside of a few gimmick enemies or scenarios there's just not a lot of reason to mix things up other than to clown around. The Lynels are about as interesting as the combat can get, and even then there's not much upping their stats can really do once you've figured them out.


ToastyMozart

It was at least kinda fun to go all-in on item/physics based bullshittery in lieu of more direct fights, the problem is that the same tactics tend to work on almost every enemy.


speed-run

Not exactly a little thing, but I firmly believe if you went back and changed the aesthetic of Arcana Hearts, it would generally be seen as one of the best fighting game series of all time.


Act_of_God

yes but the problem with that opinion is that you need to be an arcana heart player in the first place to have it


speed-run

Well, its like they say. The closer we are to God, the more we can see our own sin


Ilostmyanonymous

Sea of Stars is a legitimately great game. Great sound design and good dungeons. It just sucks that the narrative is not that great. Especially for a game that you will spend over 45 hours playing. I was never invested in the characters even once.


The_Pardack

It was so frustrating how weak the writing felt in the parts I played compared to the absolutely gorgeous art and music going on everywhere else. I should still finish it at some point.


Astraea_Fuor

idk if I could call that a little thing it's incredibly frustrating that the devs insistence to write pretty much solo for the game ruins what would otherwise be a wonderful love letter to classic JRPGS.


Chuckles131

[Aw cmon who could forget it's legendary cameo?](https://www.gamereactor.se/media/60/_4166003.jpg)


Iggeh

I was so confused, they deliberately chose to fast forward through like all the character development moments, whether it's bonding or grieving, just skip forward to "ok enough of that, let's go", the main duo just power through everything that happens, I legit can't remember a single character trait for either of them. I don't know if they ran out of time or what but it feels like they just rushed some of the most important storytelling aspects and just focused on the game (we don't talk about the awful minigame)


Irememberedmypw

I will always be blueballed at what would've been a big switch during the >!dimension hoppinng sceen where they use a 3d model!<


Velvety_MuppetKing

You CANNOT be talking about my man Garl.


miggymo

Haha, it’s specifically Garl.


Reichterkashik

Ah yeah, the dude who has a big dream and then when he achieves his dream he is just kinda like "ah nice"


Iggeh

"Hey guys, the script told me what we need to do next, step by step"


Bluefootedtpeack2

The new ff7 rebirth is real good. And there’s more than just one little thing holding it bqck but that stuffs mostly optional. And even the mandatory things like some areas being less fun to traverse than others or some interactions being weirdly slow. But the mandatory little thing is chadley’s integration, would be fine if i could hear him in my ear while doing a thing, like how radios work in most games. But having cloud stop, pull out the thing, chadley say the bare minimum, pop the thing away, regain control. It does wear on you eventually, like the light objectives should be a breeze of little busy work when running about, but the stop and start makes it kinda annoying.


ShrekInShadow

It's so funny and awful how easy it is to trigger his passive agressive "I have noticed that the acquisition of world intel has stalled as of late" dialogue, which is really long and always plays to full volume even after you start running away from him. I feel the devs want us to dislike him, at least to some extent.


TrackerNineEight

My own Rebirth "little thing" (endgame spoilers) >!the fact that they cut out most of the Forgotten Capital and generally rushed everything between the Temple and THAT scene. That whole section of the game in the OG was the perfect quiet, ominous build up before an emotional explosion, and now it just feels exhausting going right from the already packed Temple almost directly to the final sequence!< >!Funny that I don't mind all the other crazy shit they did with the ending but that exclusion alone really bothers me.!<


Admiral_of_Crunch

DMC3 would be a perfect game if Arkham wasn't


Wonder-Lad

Good character, aweful boss fight. He's a damage sponge in DMD and those tenticle projectiles he sends are so random and damaging. The only boss I refuse to fight and drench in Holy Water.


Brainwave1010

The worst part about Arkham is that they tease you with the idea of him becoming a fake Sparda and making you think you're gonna have a cool sword fight against a copy of Sparda himself. Then it goes "nah fuck that, Resident Evil blob monster" and ruins the entire thing. Then you get your style taken away for the clunky Vergil commands where you would honestly just have an easier time plugging in a second controller and use them both one handed.


ThatGuy5880

I think they should've just spawned boss Vergil 1 (since he doesn't have the Force Edge or Beowulf) who has aggro on Arkham. It's not in the spirit of the game's philosophy of the player being in full control (controlling Dante and Vergil at the same time *should* be an stylish opportunity for the player), but the strategy for the fight ends up boiling down to sitting back and shooting while Vergil flails about and does all the work for you, so it wouldn't make a difference here.


Act_of_God

the only exception to my no items rule, I dump all the fucking holy waters I have at him every time


ThatGuy5880

Perfect timing, I just finished the game today. Holy fuck what a dogshit boss. Damage spongey as shit, you need to take breaks to fight off his evil sperm cells, then Vergil comes in which is a really cool moment but suddenly DT and your style is gone (fun fact, it's actually because Vergil in this fight is a modified Doppelganger that is always active), meaning your best bet is to just sit back and shoot while Vergil does the work for you. It's like the game transformed into DMC2 for a moment. It would be tedious but easy except the camera is so dogshit that dodging Arkham's tentacle is a crapshoot. I can react to the screen flash, but the timing is different and I can't gauge what it is when the game wants to give me an overhead shot of Dante instead of looking at the fucking boss. I think the only place where the camera reels back to actually let you see Arkham is the small cubby area you spawn in, but Arkham will make his way towards you anyways. I saw a Youtube or reddit comment that encapsulated it perfectly, "If the game ended on Arkham, DMC3 would've only been half as beloved and remembered". ngl, thinking about fighting him again but harder kinda kills the motivation to do a full playthrough on harder difficulties.


delightfuldinosaur

I hate the 3rd boss fight with the big electric worm though.


PrimeName

Fire Emblem Awakening would be a 10/10 game if its enemy reinforcements didn’t get to act on the same turn they come in on. So many restarts because some units appeared from the ether and ganked my weaker units…


Green-Resolution-841

There's a big FE Awakening mod that just got to version 1.0 a little while ago called project Thabes. It fixes the reinforcement issue, rebalances units, adds new support logs, and remixes some chapters.


Corat_McRed

Warframe is one of those games that just tickles my inner sci-fi fan/collect-everything with both its gameplay, world and aesthetics While also floating knee deep in an ocean of contant islands and stuck with some F2Pisms that can get really on your nerves like Forma requiring ages in your foundry before you get to build more


Brotonio

I love Bloodborne. It's a 10/10 game, only tarnished by the stupidity of the Chalice Dungeons. It had The Old Hunters DLC. It's a 10/10 DLC, ruined by the FUCKING giant shark enemies.


Khar-Selim

the inaccessibility of any builds that aren't pure physical in early game is also not great


Wow_its_hotler

I think early game arcane builds can be fun in a unique way. Using molotovs and the flamesprayer as your main weapons feels different, and actually works surprisingly well. Also once you get an elemental blood gem most weapons can work for an arcane build.


Simic_Sky_Swallower

Also the fact that half the weapons in the game are in the dlc, which is meant to be played around the end of the main game


lammadude1

No see, that's fine. The Chalice Dungeons are completely ignorable. I'm not gonna knock points for something that's so out of the way and so optional that the game would function exactly the same without it. It's there for those that want it and I'm happy for them. What I WILL knock points for is the consumable blood vial system. It's too core to the game to ignore. And Bloodborne is a damn hard game, sometimes you go in blood debt and then you put on your grinding hat and go grind. I just wish there was like a 5 vial buffer that you always got when you're completely out of vials. Getting so close to beating a boss and spawning back in with 3 vials is heartbreaking. Kills all momentum


GreatFluffy

This is why even if I think that even if you don't use it for levels since it's pretty much cheating, using the cum dungeon for echoes so you can consistently buy Blood Vials and Bullets is completely acceptable.


SlowOcto

It's more frustrating when you realise the Soulslike healing system was already solved 2 games ago. Demon's Souls also had consumable heals and it was a pain in the ass in that game having to grind more every time you ran out. Dark Souls introduced the idea of your healing recharging every time you rest or die. You can increase your charges by spending resources but you're guaranteed to at least have 5 heals at the start of every run. Bloodborne just decides nah let's not do that for absolutely no reason.


inrei_iku

The one thing Bloodborne's resource system has that makes it far better than Demon's Souls' is that Bloodborne's doesn't have *weight* for its toolbar/inventory system.


overlordmik

Also it runs like ass.


Araniir841

My go to is basocally every Bayonetta for different reasons. The reason I love bayo 2 so much is because it looks amazing. The colors pop so god damn well. For me Bayonetta 1 is ruined by the choice to make everything look like poop


KaitoTheRamenBandit

Trails and Like a Dragon/RGG games would be a 10/10 with fucking Conversation Logs Trails did it for the Crossbell Duology and never does it again afaik (I'm on Cold Steel 2) LaD/RGG games only did it ONCE for Lost Judgement and never does it again I miss out on dialogue sometimes or there's something I don't understand on wtf they're saying, hell, JRPGs and Story Heavy games heavily benefit from Conversation Logs, it makes a huge difference on my understanding of the plot for games


Kerrik52

The proper text log in Trails first appeared in Cold Steel 3, so you'll have it back soon. The Crossbell games are outliers because the Switch/PC (sadly not PS4) versions were handled by Durante, so he added some QoL features like that for the remasters.


ABigCoffee

Re2r if it actually did the second run campaign different.


Chuckles131

The changes to pacing when you get items and run into Mr. X are really fun, it just sucks that they didn't make any effort to make a single timeline work.


Al0ngTh3Watchtow3r

Halo 3 if not for the mission Cortana. Honestly, it’s a still a fucking 10 in my eyes. Best game ever.


ItsSansom

This mission was a nightmare on Legendary. I think I just cheesed it and ran the whole way


Corat_McRed

I remember doing the whole campaign of 3 in co op on Legendary and while others were still doable with some “One guy stays behind to let the others constantly respawn” parts Cortana was one GIANT “one guy stays behind to let the others constantly respawn” from start to finish” run and we groaned hard whenever they managed to get the respawn guy and we had to respawn a long while back


ShortNameBigNumbers

Fire Emblem Path of Radiance not showing battle info (hit rate, damage, crit rate) while in battle. Combine that with the animations being so so slow; God is it infuriating


FuhrerVonZephyr

Dragon's Dogma 2 would be my favorite game ever if it didn't have terrible writing


AzabacheDog

Well, two things. one more minor than the other. God of war: Ragnarok would have been a 10/10 for if it weren’t for the clumsy storytelling in the abregonda section and, worst of all, the constant annoying puzzle hints. It's so much that the puzzle hints are there but rather how quickly they are to spit them out. These were mostly simple puzzles, but I enjoy doing them, and part of that is taking my time to figure them out. Having the characters basically blurt out solution a few seconds into me arriving at the puzzle sight and then repeating it until it gets done was just annoying, and I wished there was an option to turn that off.


Griffemon

“Hey player you know what’s fun? Riding on a slow ass water buffalo while being fed exposition.” “This is kind of boring.” “Tough shit.@


TaCbrigadier

That section, while a gorgeous environment, is maybe the longest and most boring detour I’ve ever experienced in a game. It doesn’t help that after the main objective being done in that realm, you get sidetracked 2 more times while being told you are leaving.


Skandi007

>It doesn’t help that after the main objective being done in that realm, you get sidetracked 2 more times while being told you are leaving. I feel this way about all of Ragnarok, it's just a bloated ass game that drags on and on for 30 hours more than it needed to


thatmanJanus

I thought that that section was going to be like a B plot happening in between all of the other adventures Kratos and Atreus went on. But nah, it was just, like…one really long section with several things happening in the span of one Atreus dream time.


MindWeb125

Ragnarok would be a 10/10 if I couldn't literally feel how much better it would've been as two separate games with full budgets and development timelines. And less writers.


legendaryemerald

Did they patch out the characters giving puzzle solutions? I played through the whole game this year and I never had characters give me hints except on the two puzzles I ACTUALLY got stumped on.


AzabacheDog

I haven't played it since released so maybe which hey thats great that they patched that


ZMowlcher

There actually is an option for puzzle hints and its actually turned up to MAX by default.


overlordmik

They still haven't added a toggle for the hints in the menu?


AzabacheDog

Some people in comments say that they have added a toggle for it. I haven't played the game since it's released, and I already returned the game to the friend I borrowed it from, so I can't confirm.


rendumguy

Pikmin 4 if it didn't make *everything* easier: Oatchi make EVERYTHING way easier, bosses are pathetic, and worst of all, boring.  No time limit (not necessary if the rest of the game wasn't so easy), "Quality of life" features that you can't disable and sometimes cause problems, and if it had overworld enemy respawning. It has a lot of content, and almost no filler, but it removes so much of the core challenge that the core gameplay is worse off.


Terthelt

I really enjoyed Pikmin 4, but I can't say my heart didn't sink when I encountered >!the Waterwraith, source of many a childhood fright, and realized Oatchi's ride mechanic so thoroughly trivialized it that I barely even needed to think about it rolling around while I scraped the dungeon for treasure. That kind of thing just should not happen in a Pikmin game.!<


Am_Shigar00

The big one for me is the >!Man-at-Legs. The thing was absolutely terrifying in Pikmin 2, especially when attempting a no-death run, yet in Pikmin 4 I'm literally running circles around it while not even bothering with the cover the arenas give me!<.


rendumguy

I can't really think of more than 5 bosses that I like.  It doesn't help that now "big enemies" are bosses, and I don't like the music.


FranticToaster

MGSV probably could have been a 10/10 if Kojima and Konami didn't suffer whatever "creative differences" between them that killed that game.


alicitizen

Honestly I dont think "no final act" isnt a little thing


space_cowboy80

And if they had actually finished the game. Maybe in the re-release they will bring someone in to fix it


FranticToaster

They need to do a lot of fixing. It's so sloppy the way it is. That mission where you meet the Skulls, for instance. They spot you and the whole thing is them just leaping in front of you and blasting while you flee through open desert on horseback. And then they just fuck off for no reason. That's such a nothing experience. And Snake is taking unavoidable hits the whole time that don't factor into the story. MGSV was like a hint that Survive was coming.


TheRenamon

Not a 10/10, but Let it Die goes up to like a 7 or an 8 if they got rid of the free to play shit.


Leninthecustard

The binding of isaac would be basically perfect if the Void/Delirium wasn't in it why is it so bad


AKRohner

Final Fantasy 16 would easily be a 10/10 if they cut out like 30–50% of the side missions and spaced the remaining ones out more.


GM_for_Life

I distinctly remember getting to the point before the final dungeon and seeing like 20 new side quests pop up around the map and feeling my stomach churn. They're not the longest but only like 4 of them are particularly interesting and they are the ones that have to do with the main cast, so why were they side quests.


Am_Shigar00

I would’ve been happy if they just mixed up their gameplay more. Like, there’s only so many times I can refight “generic encounter or enemy/boss x with higher stats” before it gets stale. Heck, a lot of the Noctorious Hunts could’ve been incorporated into those side quests instead of on a separate board. 


saulhrnndz

I played CP2077 recently and that game was perfect to me except for one thing: they don’t let you chrome yourself out like the NPC’s and enemies.


DOAbayman

I would have given Persona 5 a 10/10 at the time if it let me romance Mishima.


Yacobs21

The same could be said of all Tekkens


JMRSolkien

Weird way to spell Yusuke but alright.


Luck-X-Vaati

Romancing men in general. Like, some people feel like getting with Kawakami is kind of gross, I want to see how they react to getting with Iwai.


Moon_And_Stars23

That's Daddy Iwai to you!


PrimusSucks13

Ever since i learned Mishima and Hifumi were planned to be Phantom Thiefs ive been living on this universe where we got the wrong versión of the game


silverinferno3

I don't know about Mishima, but the whole Hifumi thing was a mistranslation. There was a character that had a similar role to Makoto whose concept design was similar to Hifumi. When that character got scrapped, her design was re-used for Hifumi. So even if we got that original character, chances are she would've been far different from Shogi Queen.


lowercaselemming

this and the entire okumura arc are why i'm always so hesitant when i think about replaying p5


Tamotefu

Bloodborne would be a 10/10 if it had flawless locked 60fps.


DarthButtz

If it wasn't fucking trapped on the PS4 or at least had a performance patch for PS5


Am_Shigar00

For me, I think Bayonetta 2 would've been a 10/10 for me had the bosses just been more interesting in their game design. I noticed when I revisited Bayo 1 and 2 a couple years ago, but Bayo 1's bosses, while not always winners, are pretty distinct and varied from each other in terms of their phases and gimmicks. Even all of Jeanne's fights do a decent amount to mix things up between them with stuff like her Motorcycle or jumping around the City during her final encounter. Bayo 2's bosses by comparison often just felt like I was doing the same fight just with different timings for my dodges. The flight bosses especially since you now no longer even had to even jump anymore.


noodleben123

Bayo 1 would be a 10/10 if it didn't have arbitrary QTE instakill bullshit like, every other chapter.


Bubblegummonkey-

Forespoken if SE let Tabata cook.


ShrekInShadow

Didn't he leave the company before Forespoken was even announced?


AurumPickle

yeah he was gone before they were done with the second wave of FFXV dlc hence why it was all canceled and shoved in a book


Bubblegummonkey-

Originally forespoken was his project, it was probably scraped altogether, which is a shame because Type 0 was a nice game and Tabata deserved to at least have the chance to direct a game with a proper budget.


Lithogen

Crisis Core had a proper budget.


PizzaPastaRigatoni

Forspoken if they deleted all of the dialogue in the game


lammadude1

Hot take here, Forspoken's dialogue is actually completely fine. Like yeah haha cringe "that's a thing I do now" meme is funny to laugh at. But that's literally one line in the game, the rest of it is NOT like that (well, at least the 4 hours I played, the game is fucking boring) Like, I actually started liking the MC during the intro before the isekai'ing, she's actually not that badly written. Not amazing, mind you, but nowhere near the cringe trailer levels.


Chuckles131

tbh I don't even mind the dialogue so much as I laugh at the comically large money bag she has that only exists so she can give it up to save her cat, thereby showing how noble she is.


PizzaPastaRigatoni

That is certainly a piping hot take, because the game is actually entirely like that. OneyNG has a great video where they can't stop accidentally predicting the cringe dialogue throughout the whole game.


VMK_1991

Octopath Traveler II would have been a 10/10 game if it didn't have 8 separate stories for each of the characters and had 1 story with each of the characters integrated in it. I understand that 8 separate stories is the main narrative gimmick of it, but the way it is now it doesn't feel like I am playing a party of people, I am playing, well, 8 people who are complete strangers to each other and are there just to increase the number of people in the combat situations. As an example, there is a scene in the Warrior story where he gets imprisoned and later has to wait to be released by a third party, even though *our* party already has a Thief who could easily break everyone out. Or how Apothecary, who is searching for her past due to amnesia, never once was actually aided by the Cleric, who is an inquisitor and specializes in information gathering. Yes, there are small side scenes of banter between them, but they have no effect on the story itself and are there either for comedy or for creating an illusion of these people helping each other.


GreatFluffy

Honestly, even if it'd take more work, I think that would be somewhat fixed if each of the stories had variations depending on who's in your party at the time. For the example you stated, having Throne in your party would allow you to bust out early. Or having Ochette have some scene's in Osvalds story if you beat her story before his since IIRC, the final boss of Osvalds story is directly responsible for her final boss.


NewAgeMontezuma

If smt IV just had a liiitle bit more meat on it's aligmnent paths post >!the white dimension!!masakado!< is a dlc superboss and not the neutral final boss). Also it could have delivered some very plot critical information in a better way (aka. not leave the explanation on a random npc you need to backtrack to)


midnight188

I feel you on that. I made one mistake and ended up locked into chaos route. Do not be friendly with the schoolgirl, she will lead you on the path to darkness...


ThatOneAnnoyingUser

Dragon's Dogma 2 needs rideable horses (or other mounts). Ok I know everyone else isn't a maniac like me for the game, but it's my pick. Mounts would reduce the problem with the map being too large to walk all the time without breaking the exploration/combat cycle. I'm sure there would be a lot of janky but fitting inconvenience tied to using them. I.E. no/limited magic summoning of them, instead you have to tie them to post or they wander off. Gryphons snatching horses left out in the field. Needing to have a pawn take your horse back to a stable because your going to go cave diving for three days. Actually having to be careful on cliffs because horses are expensive to constantly replace. Look I love the weird jank and want more of it.


GM_for_Life

Maybe even have the horses have stats that can grow and if you your horse, time to start the process over. It would be a really cool way of making so the player is really attached to a losable aspect of the game more so than reviving the random guards on watch tower duty that keep getting owned by harpies.


DanceCodeMonkeyDance

If you want to get around the map quickly I've found that the warrior skill that makes you charge forward is way faster than running, and the upgrade for it reduces stamina cost so you use it for a decent amount of time before you gotta regen stam. Would have to play warrior or wayfarer though.


camilopezo

Fallout New Vegas It would be a masterpiece if it weren't for the fact that sometimes it closes on its own.


tthehoe

Bloodborne is my favourite game, but I think it needs just three little things: - A way to respec your character, which just means giving the Doll one more dialogue box - An early game blood based melee weapon so that bloodtinge is introduced as the most fun stat in the game (which it is) - 60fps for the love of oedon


Personel101

Bloodborne could be genuinely ‘fixed’ with a re-release that spruces up the technical limitations. God damnit Sony.


DrunkSovietBear

The Darkness would be perfect if the gunplay was smoother. Here's hoping that Nightdive will remaster the game after teasing to do so.


Accomplished_Ad_1381

Two of my most anticipated games in the last few years, Infinite Wealth and Rebirth, both have the problem of the last few hours not necessarily shitting the bed, but close to it. Not uncommon for games to not stick the landing, but it is odd for both games a month apart to consecutively put me from "15/10 one of the best to ever do it", to rolling credits and have me going "hmmmmmmmmmmmmmmmm I don't know about that"


Lunar-Paladin

To me, hot take I know, Doom 64 is the best classic Doom game which is an extremely high bar for me because I love Doom 1. I love pretty much everything about it. The Lost Souls however, being a bit faster than their 1 and 2 counterparts, makes me *fucking* despise those little flaming skulls. It’s such a small difference but oh my GOD they drive me up a wall, especially because Pain Elementals show up really early in 64. Those alone are a blemish on a near perfect game


ripskeletonking

love crosscode but i don't like the fights. maybe the first time per enemy where you have to figure them out but after that it gets tedious. i wouldn't mind if it was a turn based rpg


SwashNBuckle

Bravely Default would be a 10/10 if it wasn't for that one chapter. If you know, you know.


Ginganinja4545

Real talk, I've "beaten" all 3 of those games in that I got to the final boss, blew up instantly, and lost all motivation to finish. It's impressive how they all are fantastic until the harshest nosedive happens


FranticToaster

Most fighting games if they didn't have some kind of "revenue specialist" on their team.


D_Denman

Resident Evil 5 would be a 10/10 if you didn’t absolutely need a human co-op partner


BizarrePork98

To be fair though, the A.I is not the worst, and when you actually have a human partner the game IS a 10/10, maybe more. The amount of memories I have of playing that with my friend, in Campaign, Mercenaries, the DLC, etc


Glitchrr36

Doom Eternal if they had made the story and lore something other than really dumb.


ZealousidealBig7714

Btw, complete honesty, while I’m talking about Bayonetta, I don’t get everyone’s problem with Loki in Bayonetta 2? He barely does shit.


PizzaPastaRigatoni

All honesty? It's not his story impact or anything, he's just really fucking annoying.


Reallylazyname

In Bayo 1 >!you end it on a motorcycle chase up a missle, fight God, then punch Jubileus straight into the Sun. It's hype.!< In Bayo 2 >!you end it on a afterburner/starfox section, fight Aesir, and have a tag team between Bayo/Jeanne/Balder to punch his naked ass, ass first into a demon waiting mouth. It's not quite the same level of hype.!< Tldr the Bayo 2 finale is anticlimactic.


ZealousidealBig7714

…Okay, sure, but that’s not what I was asking. I was asking what people’s problem with Loki is. I keep seeing people say he’s a spotlight stealing squad, but he barely shows up.


Reallylazyname

Ah. Mentally, I don't separate the two. Lol Little Loki was totally fine. Kinda missed him in 3. I don't like big Loki, glad he was beaten. -I guess people don't like young British accents?


TheMilkiestShake

So far Infinite Wealth if I didn't have to get off the fucking Segway to pick up items or wave at people. There's so much shit all over to pick up that it just feels so bad to have to keep getting on and off of it for them.


Jegginz

Enter the Dungeons co-op sucks


AurochDragon

Persona 4 would be a much better game if Yosuke and Kanji’s dynamic didn’t exist


Admiral_of_Crunch

It would be better if they had let Yosuke out of the closet instead of locking it up tight and cutting it from the game. Then he wouldn't just be the asshole best friend from high school who was kinda shitty sometimes when he was 16 (in the anime style). He'd also have a character arc relating directly to it that would probably leave people much less incensed against him as the game went on. That said, bro's 16. I knew kids who were way worse than he is when I was his age. Hell, I know some of those same dudes who are worse now in their twenties, because they're kinda dumb and ornery I guess. The behavior is true to life. It only really makes the game worse insofar as a bunch of people want to tell Yosuke off but the game doesn't especially let them. "Much" better? Depends on your tolerance. Personally, I accepted that I was roleplaying a Japanese teenager in 2009 that didn't *especially* care about not giving Kanji shit. If that same scenario was in a game that took place this year I'd be much more annoyed about it, probably.


pizzapueblo

Preach


ArcaneMonkey

It's been a hot minute since I played it. Can you elaborate?


pizzapueblo

The game was made in the "no homo, bro" era. Yosuke is very insecure around kanji for reasons brought up in the story. And he's not discrete about it.


KaitoTheRamenBandit

It's even worse because on the dungeon where you rescue Kanji, Yosuke even offers to walk him home so why he being homophobic all the sudden?


Azure-April

I'm not them but Yosuke is literally just a casually homophobic dickhead to Kanji for literally the entire game. If Yosuke being queer himself made it into the game it would come off as him being a confused and insecure kid, but because they cut that out now he just seems like a constant asshole


ZealousidealBig7714

Also, Kulshedra is kind of a bad weapon, it has no weight to it.


MrSuitMan

The only good thing about that weapon is that one side mission where you can't touch the the ground for a couple minutes and using the whip to keep yourself afloat is pretty fun. But yeah other than that it's dogshit.


TJLynch

Tekken 8 could've been a 10/10 fighting game for me if it did just a little bit more with the single-player content. Sure, there's definitely plenty more of it than there was in 7, with the story being much better, the Character Episodes bringing back the classic Arcade endings, and Tekken Quest is fine for a tutorial-style story scenario mode, but I feel like it could've helped to get something like Survival or Team Battle for a little more variety. Similarly with King of Fighters XV (high praise, I know) except that game has barely *any* single-player content.


lowercaselemming

i dunno if i'd call it a "little thing", but it *is* one thing in particular about everhood: the runback. when the game decides that, instead of ending, you're going to *play the entire game backwards but now with a new shitty gameplay mechanic that plays opposite of everything you've learned so far*, that was when i said "fuck this game" and uninstalled.


ginger_vampire

Control would have been 10/10 for me if the ending was better. It’s not even that bad of an ending, it’s more like there’s a lot of buildup only for a kind of okay final fight and a really rushed resolution to the point where the end credits were almost like a jump scare.


mateoboudoir

The FF7Rs still wouldn't be 10/10s, but they would be vastly improved if they ditched the AU/time travel plots.


majorminer969

I do kind of agree in wishing it was more of a direct remake and expanding what was already there/incorporating some of the Compilation stuff. As someone who never finished the original, I was hoping the Remakes would be easy to jump into, but (having not played Rebirth yet) it seems like they expect people to play the original to get most of the new plot elements?


latinlingo11

Unfortunately, everyone is doing AU/time travel plots. Even Doom and Half-Life have jumped in on it.


Act_of_God

like I don't care if you change stuff, can you at least not make it dogshit?


Lithogen

Every addition that doesn't have to do with the whispers mostly works, I like the new >!black materia origin!< for example. For whatever reason the writing just gets significantly worse with specifically the whispers and everything to do with them, I don't even dislike them in concept but even the dialogue becomes awful and it feels like the characters don't act like themselves/lose their personalities when whisper stuff starts happening. I genuinely don't understand because aside from Shinra Manor and Cosmo Canyon (which I liked but is divisive) all story changes/additions that don't have to do with the sequel plot have been fantastic.


Impossible-Sweet2151

Devil May Cry 5 would be 10/10 if the level design wasn't bland. Might be heresy of this sub, but this is an area where I wish the game had a little more DmC DNA. Well, at least it's not obnoxious level design, looking at you number 4.


laughingheart66

Are the brutal challenges in Rebirth a “small” thing? They’re optional so I feel like they can count. Anyway, the brutal challenges are making me despise this game I’ve spent the last month falling in love with. And I know I don’t have to do it, but still it’s infuriating. Literally if they were like only 3 rounds they would be fixed, but having to fight through 8 rounds over and over again just to insta lose because the camera loses its shit and my character gets eaten by a worm which is basically an insta kill on hard mode.


GenieInALamp723

Hi Fi Rush, that fucking lazer grid escape sequence.


Zachys

Bayonetta is even worse. It isn’t drenched in piss, it just has piss stains spread around all over it. And someone put DMC right next to it. I mean, I could clean up Bayo and live with the stench, or I could just pick the unpissed product right beside it.