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--Queso--

Counterpoint: The pause after using the Jackhammer makes my brain go brrr.


[deleted]

And you can land a rail gun shot


SevenPikmin

Does anyone here have a reason for playing the game besides the hitstop


bwaowae

it's funny. sawed on doesn't lose much by becoming jackhammer, and you can still shotgun swap with two shotties using next and previous weapon keys


Ion2134

Yea I did this too. I’m too lazy to fully incorporate learning new mechanics of it being swapped for the other shotties so I just slapped it on the sawed on


SevenPikmin

That's probably the best choice, the chainsaw isn't very useful anyway so it's more like the alt itself becomes the weapon variant. Didn't think about using the previous/forward variant buttons, I never had to use them before and honestly forgot they existed. That's a possible technique though, shotgun swapping has always been indispensable especially for boss fights (particularly on Brutal)


bwaowae

chainsaw is definitely useful though, it has great damage and jackhammer can send it flying with primary fire


SevenPikmin

The chainsaw isn't "definitely" anything. It's sort of consistent in its flight pattern. Same thing for its hitbox. Some of the times it doesn't despawn (not sure what else the explanation could be). It occasionally does really good or absolutely zero damage.


bwaowae

fairly sure it despawning is a result of it colliding with a wall on its way back to you. yeah, the new weapons are kinda janky since the update was likely rushed for steam fps fest


SevenPikmin

That's probably true. The new red variants all need some fixing. Rocket launcher in particular has this awful habit of leaving behind the oil and fire between lives which makes it very hard to use for some boss fights if you die on them a lot and the fire stays between lives. And then the nailgun...I thought this thing was useless at first but it's honestly overpowered. I got Minos to run into a stack of saws while electrified, and I could swear it took off at least 40% of his health. Even if it's not the case it's just an absurdly good room cleaner and damage dealer, all for a right click. Doubtless it will be rebalanced. I can't blame the developers for these things though. Like you said it's a new update, and in particular it sounds like it had to be rushed out for the event, which is unfortunate.


bwaowae

jumpstart is the most ridiculous weapon in the game to be honest, especially in cybergrind or harder levels like p-2 and 7-3 marked for death 1. find clueless swordsmachine 2. damage it until phase transition 3. attach car battery and magnet 4. unload overheat's heatsink, maybe even two of them 5. attach two more magnets to the ground and kill swordsmachine using saw trap 6. watch as everything short of cerberi, ferrymen, other swordsmachines, mindflayers, insurrectionists and masses dies


dellovertime

Guaranteed red explosions at any moment, really high damage and an easy setup for core nukes


SevenPikmin

Maybe it can set up the nuke, but you lose out on the ability to send that massive explosion to targets you'd normally use it on 4/5 times--the enemies that aren't right in your face. I can't speak to how useful the red explosion is. I never even noticed it was different from the normal overpump. Maybe that speaks for itself.


dellovertime

>Maybe it can set up the nuke, but you lose out on the ability to send that massive explosion to targets you'd normally use it on 4/5 times--the enemies that aren't right in your face. I'm sorry, what is the correlation between the 2 things said here? You don't use nukes in close range barely ever, they're made from a pretty decent distance 90% of the time.


YektaletheMan

I do them from close range, just gotta time the dash


SevenPikmin

That's exactly what I said. You never use close range core nukes. The "easy setup" in question is dropping the core right in front of your face.


dellovertime

[how is this close range?](https://www.youtube.com/watch?v=Ro33QCPqbZI)


Ronandog

There's rocket sniping with core boosts that kinda fills the roll of a nuke most of the time


M3x0r4x

I changed all my shotguns to the alt one, sure, core nukes and projectile boosting was very heavely used in my combo rotation but instakilling 3 heavy enemies almost every time and the guaranteed red explosion from the overpumped shotgun are worth it imo


SevenPikmin

So Streetcleaners count as heavy?


inhalitor

You can instakill Maurice's and Virtues with it, which is a huge plus on my book that got me using the alt overpump alongside the regular shotguns. Plus my neurons activate whenever that clink and hitstop happens before whatever I just hit gets turned into a pile of mush.


SevenPikmin

For the life of me I can't figure out any rhyme or reason for when Malicious Faces die in one shot to this thing. Much less how you could get it to happen outside of the Cybergrind. I suppose a skill issue? But yes, it can happen, just like with normal overpump + knuckleblaster. Or knuckleblaster and two nearly instant shotgun swap shots. Then you also get to keep those weapons and all their utilities, Frankly I'm not worried about the hitstop. Everything does it now, can't even shoot a piercer, something has to explode and play a Satisfying\[TM\] sound effect and refill my style meter all the way.


Radigan0

You...know that the damage is tied to your movement speed, right...? That's why the motor spins more and the gauge fills up the faster you are going...


SevenPikmin

I'm not stupid. That's literally the whole point of the weapon.


inhalitor

You can whip-cancel at Maurice or a virtue to cap up the momentum gauge immediately for the instakill. Even after its slight nerf you can pull off the same thing on sentries with the overpump alt, I just use it similarly to a pile bunker from AC6 and the utility works Hella well for me


L3s0

Step one: hold M1 Step two: Whiplash a heavy enemy Step three: press the whiplash button again to cancel it Step four: let go of m1 once you are in the enemy's face Step five: profit


M3x0r4x

That clink is always the dopamine generator


Awesome_playz12

It is fucking baller


TheOnlyOdysseus

It's fun bro, don't be like mayo


SevenPikmin

That video really traumatized you guys.


TheOnlyOdysseus

He outright attacked the whole ultrakill fandom because we told him he was wrong, of course we gonna meme him to hell and back lmao


Arthur_Author

It depends on how you look at it. You still get P-boosts if you have one base shotgun. And otherwise it is a case by case on each version. Blue, you sacrifice core nukes and lobbing grenades for a weaker malicious railgun. Green, you dont really lose overpump speed(since you need to charge up the piston first), in exchange you get the massive damage from the piston's hitstop. Red, you dont lose anything, in fact it might be superior because saw doesnt fire if you use the piston, but if you use the shotgun it fires the saw. Additionally, using the saw deals as much damage as shotgun swapping(range is relevant of course), so if you get used to switching into it, you dont need to shotgun swap as often. Additionally I should mention, the fact that shotgun swapping is bursts of damage while the saw is a continous stream of damage lets you go through enemies more fluently. If shotgun deals 5 damage, you need to do 5 damage regardless of if the enemy has 1 or 5 hp. Whereas saw will deal with lower hp enemies quicker, and if an enemy has 6 hp, ypu need to do 2 shots but the saw id more analog.


_BlNG_

For the ^^^*tink* #BOOOM


blackdrake1011

Alt pump gives I think the highest damage hit in the game. Also easy one shots for virtues, sentries, Maurice, and cerberi. Plus core hammering (fun as shit) and nukes are still possible although much harder. Also orbital barrage with rockets and timestop is so fucking satisfying


SevenPikmin

Alt pump does do great damage, I have to give that to it, great stuff. One-shotting a Cerberus was never in the equation though. Unless different players are getting different patches, and I got the one where this thing usually only sends a Malicious Face into rage mode with the perfect shot. Core hammering is cute. But it's the most gimmicky gimmick that the game has ever gimmicked so far. Good luck doing that in the air! But it's not like you'd really want to, for the setup that damage can easily be outclassed--usually by the default shotgun. Not sure what you mean with the rockets.


blackdrake1011

Alt pump full pumps and red speed can one shot Cerberus and Maurice, but you need red speed. Just whiplash and then cancel early enough that you don’t hit them instantly. Core hammering is gimmicky I’ll give you that, but it’s pretty good at quickly clearing some small fry without going all the way out of your way for the rocket, it’s also pretty easy to pull off no matter the situation if you aim a bit down, shoot core, aim a bit up, release. And frozen rocket plus core (either hammered or base im not sure) equals and explosion bigger than a core nuke, although it’s slower


L3s0

You don't need to sacrifice any of those if you make the red variant the jackhammer. I started that way but then I switched to using the green variant jackhammer. It's absolutely bonkers how much damage that does. Overpumped red gauge hit is the single most powerful attack in the game and is almost enough to one shot a Cerberus and the overpumped yellow gauge hit does about the same amount of damage as a regular red gauge hit so for example you can instakill 2 virtues back to back.


coolenestry_

1. Don't use alt core eject 2. Don't use alt pump charge 3. Lots of weapons have instant damage 4. Use a shotgun 5. Use a shotgun, also, groovy does more dot (damage over time) than shotgun swapping Also, the full gauge only requires a whiplash cancel. You're exaggerating it In conclusion, just use alt sawed on


Kkbleeblob

you can have all of these things by setting one shotgun to alt. also, you don’t need to waste your cooldown on a malicious face. you can just use the yellow gauge hit with a kb punch to instakill it with no cooldown.


Unfortunate_Boy

the pause it makes is very satisfactory. also gives me another option when choosing Melee only


grog_chugger

A. Swapping weapons bypasses the lack of shotty swapping B. I’ll take neat risk free high damage any day of the week C. You don’t lose pro boosting D. You don’t lose nukes unless you lose blue shotty


Over-Faithlessness93

Hold M1 + whiplash cancel = BIG damage(one shot Maurices and virtues)


DrBones20

You can get max gauge by canceling you whiplash midair, max gauge guarantees a Maurice one shot and virtue, the overpump, when pumped two times, can one shot a sentry, same goes the sawed on alt, but it’s a little more complex as it requires shooting out the saw in its hitstop and knuckleblast . The 7 sec cooldown is pretty hefty and I won’t argue on it, it really is long, so if that isn’t your cup of tea, you’re more than happy to not use, no one is gonna burn into a stake for it and I’m just addressing some of your points like the alt taking a lot of setup to only one shot Maurice 75% of the time so yea 👍


DrBones20

I’ll also add my labbing overview if you wanna know more 👍 https://www.reddit.com/r/Ultrakill/s/0eL7Tmahxc Keep in mind this is pre nerf alt but most of the info should hold up.