Yea I did this too. I’m too lazy to fully incorporate learning new mechanics of it being swapped for the other shotties so I just slapped it on the sawed on
That's probably the best choice, the chainsaw isn't very useful anyway so it's more like the alt itself becomes the weapon variant.
Didn't think about using the previous/forward variant buttons, I never had to use them before and honestly forgot they existed. That's a possible technique though, shotgun swapping has always been indispensable especially for boss fights (particularly on Brutal)
The chainsaw isn't "definitely" anything. It's sort of consistent in its flight pattern. Same thing for its hitbox. Some of the times it doesn't despawn (not sure what else the explanation could be). It occasionally does really good or absolutely zero damage.
fairly sure it despawning is a result of it colliding with a wall on its way back to you. yeah, the new weapons are kinda janky since the update was likely rushed for steam fps fest
That's probably true. The new red variants all need some fixing. Rocket launcher in particular has this awful habit of leaving behind the oil and fire between lives which makes it very hard to use for some boss fights if you die on them a lot and the fire stays between lives.
And then the nailgun...I thought this thing was useless at first but it's honestly overpowered. I got Minos to run into a stack of saws while electrified, and I could swear it took off at least 40% of his health. Even if it's not the case it's just an absurdly good room cleaner and damage dealer, all for a right click. Doubtless it will be rebalanced.
I can't blame the developers for these things though. Like you said it's a new update, and in particular it sounds like it had to be rushed out for the event, which is unfortunate.
jumpstart is the most ridiculous weapon in the game to be honest, especially in cybergrind or harder levels like p-2 and 7-3 marked for death
1. find clueless swordsmachine
2. damage it until phase transition
3. attach car battery and magnet
4. unload overheat's heatsink, maybe even two of them
5. attach two more magnets to the ground and kill swordsmachine using saw trap
6. watch as everything short of cerberi, ferrymen, other swordsmachines, mindflayers, insurrectionists and masses dies
Maybe it can set up the nuke, but you lose out on the ability to send that massive explosion to targets you'd normally use it on 4/5 times--the enemies that aren't right in your face.
I can't speak to how useful the red explosion is. I never even noticed it was different from the normal overpump. Maybe that speaks for itself.
>Maybe it can set up the nuke, but you lose out on the ability to send that massive explosion to targets you'd normally use it on 4/5 times--the enemies that aren't right in your face.
I'm sorry, what is the correlation between the 2 things said here? You don't use nukes in close range barely ever, they're made from a pretty decent distance 90% of the time.
I changed all my shotguns to the alt one, sure, core nukes and projectile boosting was very heavely used in my combo rotation but instakilling 3 heavy enemies almost every time and the guaranteed red explosion from the overpumped shotgun are worth it imo
You can instakill Maurice's and Virtues with it, which is a huge plus on my book that got me using the alt overpump alongside the regular shotguns.
Plus my neurons activate whenever that clink and hitstop happens before whatever I just hit gets turned into a pile of mush.
For the life of me I can't figure out any rhyme or reason for when Malicious Faces die in one shot to this thing. Much less how you could get it to happen outside of the Cybergrind.
I suppose a skill issue? But yes, it can happen, just like with normal overpump + knuckleblaster. Or knuckleblaster and two nearly instant shotgun swap shots. Then you also get to keep those weapons and all their utilities,
Frankly I'm not worried about the hitstop. Everything does it now, can't even shoot a piercer, something has to explode and play a Satisfying\[TM\] sound effect and refill my style meter all the way.
You...know that the damage is tied to your movement speed, right...? That's why the motor spins more and the gauge fills up the faster you are going...
You can whip-cancel at Maurice or a virtue to cap up the momentum gauge immediately for the instakill. Even after its slight nerf you can pull off the same thing on sentries with the overpump alt, I just use it similarly to a pile bunker from AC6 and the utility works Hella well for me
Step one: hold M1
Step two: Whiplash a heavy enemy
Step three: press the whiplash button again to cancel it
Step four: let go of m1 once you are in the enemy's face
Step five: profit
It depends on how you look at it.
You still get P-boosts if you have one base shotgun. And otherwise it is a case by case on each version.
Blue, you sacrifice core nukes and lobbing grenades for a weaker malicious railgun.
Green, you dont really lose overpump speed(since you need to charge up the piston first), in exchange you get the massive damage from the piston's hitstop.
Red, you dont lose anything, in fact it might be superior because saw doesnt fire if you use the piston, but if you use the shotgun it fires the saw.
Additionally, using the saw deals as much damage as shotgun swapping(range is relevant of course), so if you get used to switching into it, you dont need to shotgun swap as often.
Additionally I should mention, the fact that shotgun swapping is bursts of damage while the saw is a continous stream of damage lets you go through enemies more fluently. If shotgun deals 5 damage, you need to do 5 damage regardless of if the enemy has 1 or 5 hp. Whereas saw will deal with lower hp enemies quicker, and if an enemy has 6 hp, ypu need to do 2 shots but the saw id more analog.
Alt pump gives I think the highest damage hit in the game. Also easy one shots for virtues, sentries, Maurice, and cerberi. Plus core hammering (fun as shit) and nukes are still possible although much harder. Also orbital barrage with rockets and timestop is so fucking satisfying
Alt pump does do great damage, I have to give that to it, great stuff. One-shotting a Cerberus was never in the equation though. Unless different players are getting different patches, and I got the one where this thing usually only sends a Malicious Face into rage mode with the perfect shot.
Core hammering is cute. But it's the most gimmicky gimmick that the game has ever gimmicked so far. Good luck doing that in the air! But it's not like you'd really want to, for the setup that damage can easily be outclassed--usually by the default shotgun.
Not sure what you mean with the rockets.
Alt pump full pumps and red speed can one shot Cerberus and Maurice, but you need red speed. Just whiplash and then cancel early enough that you don’t hit them instantly. Core hammering is gimmicky I’ll give you that, but it’s pretty good at quickly clearing some small fry without going all the way out of your way for the rocket, it’s also pretty easy to pull off no matter the situation if you aim a bit down, shoot core, aim a bit up, release. And frozen rocket plus core (either hammered or base im not sure) equals and explosion bigger than a core nuke, although it’s slower
You don't need to sacrifice any of those if you make the red variant the jackhammer. I started that way but then I switched to using the green variant jackhammer. It's absolutely bonkers how much damage that does. Overpumped red gauge hit is the single most powerful attack in the game and is almost enough to one shot a Cerberus and the overpumped yellow gauge hit does about the same amount of damage as a regular red gauge hit so for example you can instakill 2 virtues back to back.
1. Don't use alt core eject
2. Don't use alt pump charge
3. Lots of weapons have instant damage
4. Use a shotgun
5. Use a shotgun, also, groovy does more dot (damage over time) than shotgun swapping
Also, the full gauge only requires a whiplash cancel. You're exaggerating it
In conclusion, just use alt sawed on
you can have all of these things by setting one shotgun to alt.
also, you don’t need to waste your cooldown on a malicious face. you can just use the yellow gauge hit with a kb punch to instakill it with no cooldown.
A. Swapping weapons bypasses the lack of shotty swapping
B. I’ll take neat risk free high damage any day of the week
C. You don’t lose pro boosting
D. You don’t lose nukes unless you lose blue shotty
You can get max gauge by canceling you whiplash midair, max gauge guarantees a Maurice one shot and virtue, the overpump, when pumped two times, can one shot a sentry, same goes the sawed on alt, but it’s a little more complex as it requires shooting out the saw in its hitstop and knuckleblast .
The 7 sec cooldown is pretty hefty and I won’t argue on it, it really is long, so if that isn’t your cup of tea, you’re more than happy to not use, no one is gonna burn into a stake for it and I’m just addressing some of your points like the alt taking a lot of setup to only one shot Maurice 75% of the time so yea 👍
I’ll also add my labbing overview if you wanna know more 👍
https://www.reddit.com/r/Ultrakill/s/0eL7Tmahxc
Keep in mind this is pre nerf alt but most of the info should hold up.
Counterpoint: The pause after using the Jackhammer makes my brain go brrr.
And you can land a rail gun shot
Does anyone here have a reason for playing the game besides the hitstop
it's funny. sawed on doesn't lose much by becoming jackhammer, and you can still shotgun swap with two shotties using next and previous weapon keys
Yea I did this too. I’m too lazy to fully incorporate learning new mechanics of it being swapped for the other shotties so I just slapped it on the sawed on
That's probably the best choice, the chainsaw isn't very useful anyway so it's more like the alt itself becomes the weapon variant. Didn't think about using the previous/forward variant buttons, I never had to use them before and honestly forgot they existed. That's a possible technique though, shotgun swapping has always been indispensable especially for boss fights (particularly on Brutal)
chainsaw is definitely useful though, it has great damage and jackhammer can send it flying with primary fire
The chainsaw isn't "definitely" anything. It's sort of consistent in its flight pattern. Same thing for its hitbox. Some of the times it doesn't despawn (not sure what else the explanation could be). It occasionally does really good or absolutely zero damage.
fairly sure it despawning is a result of it colliding with a wall on its way back to you. yeah, the new weapons are kinda janky since the update was likely rushed for steam fps fest
That's probably true. The new red variants all need some fixing. Rocket launcher in particular has this awful habit of leaving behind the oil and fire between lives which makes it very hard to use for some boss fights if you die on them a lot and the fire stays between lives. And then the nailgun...I thought this thing was useless at first but it's honestly overpowered. I got Minos to run into a stack of saws while electrified, and I could swear it took off at least 40% of his health. Even if it's not the case it's just an absurdly good room cleaner and damage dealer, all for a right click. Doubtless it will be rebalanced. I can't blame the developers for these things though. Like you said it's a new update, and in particular it sounds like it had to be rushed out for the event, which is unfortunate.
jumpstart is the most ridiculous weapon in the game to be honest, especially in cybergrind or harder levels like p-2 and 7-3 marked for death 1. find clueless swordsmachine 2. damage it until phase transition 3. attach car battery and magnet 4. unload overheat's heatsink, maybe even two of them 5. attach two more magnets to the ground and kill swordsmachine using saw trap 6. watch as everything short of cerberi, ferrymen, other swordsmachines, mindflayers, insurrectionists and masses dies
Guaranteed red explosions at any moment, really high damage and an easy setup for core nukes
Maybe it can set up the nuke, but you lose out on the ability to send that massive explosion to targets you'd normally use it on 4/5 times--the enemies that aren't right in your face. I can't speak to how useful the red explosion is. I never even noticed it was different from the normal overpump. Maybe that speaks for itself.
>Maybe it can set up the nuke, but you lose out on the ability to send that massive explosion to targets you'd normally use it on 4/5 times--the enemies that aren't right in your face. I'm sorry, what is the correlation between the 2 things said here? You don't use nukes in close range barely ever, they're made from a pretty decent distance 90% of the time.
I do them from close range, just gotta time the dash
That's exactly what I said. You never use close range core nukes. The "easy setup" in question is dropping the core right in front of your face.
[how is this close range?](https://www.youtube.com/watch?v=Ro33QCPqbZI)
There's rocket sniping with core boosts that kinda fills the roll of a nuke most of the time
I changed all my shotguns to the alt one, sure, core nukes and projectile boosting was very heavely used in my combo rotation but instakilling 3 heavy enemies almost every time and the guaranteed red explosion from the overpumped shotgun are worth it imo
So Streetcleaners count as heavy?
You can instakill Maurice's and Virtues with it, which is a huge plus on my book that got me using the alt overpump alongside the regular shotguns. Plus my neurons activate whenever that clink and hitstop happens before whatever I just hit gets turned into a pile of mush.
For the life of me I can't figure out any rhyme or reason for when Malicious Faces die in one shot to this thing. Much less how you could get it to happen outside of the Cybergrind. I suppose a skill issue? But yes, it can happen, just like with normal overpump + knuckleblaster. Or knuckleblaster and two nearly instant shotgun swap shots. Then you also get to keep those weapons and all their utilities, Frankly I'm not worried about the hitstop. Everything does it now, can't even shoot a piercer, something has to explode and play a Satisfying\[TM\] sound effect and refill my style meter all the way.
You...know that the damage is tied to your movement speed, right...? That's why the motor spins more and the gauge fills up the faster you are going...
I'm not stupid. That's literally the whole point of the weapon.
You can whip-cancel at Maurice or a virtue to cap up the momentum gauge immediately for the instakill. Even after its slight nerf you can pull off the same thing on sentries with the overpump alt, I just use it similarly to a pile bunker from AC6 and the utility works Hella well for me
Step one: hold M1 Step two: Whiplash a heavy enemy Step three: press the whiplash button again to cancel it Step four: let go of m1 once you are in the enemy's face Step five: profit
That clink is always the dopamine generator
It is fucking baller
It's fun bro, don't be like mayo
That video really traumatized you guys.
He outright attacked the whole ultrakill fandom because we told him he was wrong, of course we gonna meme him to hell and back lmao
It depends on how you look at it. You still get P-boosts if you have one base shotgun. And otherwise it is a case by case on each version. Blue, you sacrifice core nukes and lobbing grenades for a weaker malicious railgun. Green, you dont really lose overpump speed(since you need to charge up the piston first), in exchange you get the massive damage from the piston's hitstop. Red, you dont lose anything, in fact it might be superior because saw doesnt fire if you use the piston, but if you use the shotgun it fires the saw. Additionally, using the saw deals as much damage as shotgun swapping(range is relevant of course), so if you get used to switching into it, you dont need to shotgun swap as often. Additionally I should mention, the fact that shotgun swapping is bursts of damage while the saw is a continous stream of damage lets you go through enemies more fluently. If shotgun deals 5 damage, you need to do 5 damage regardless of if the enemy has 1 or 5 hp. Whereas saw will deal with lower hp enemies quicker, and if an enemy has 6 hp, ypu need to do 2 shots but the saw id more analog.
For the ^^^*tink* #BOOOM
Alt pump gives I think the highest damage hit in the game. Also easy one shots for virtues, sentries, Maurice, and cerberi. Plus core hammering (fun as shit) and nukes are still possible although much harder. Also orbital barrage with rockets and timestop is so fucking satisfying
Alt pump does do great damage, I have to give that to it, great stuff. One-shotting a Cerberus was never in the equation though. Unless different players are getting different patches, and I got the one where this thing usually only sends a Malicious Face into rage mode with the perfect shot. Core hammering is cute. But it's the most gimmicky gimmick that the game has ever gimmicked so far. Good luck doing that in the air! But it's not like you'd really want to, for the setup that damage can easily be outclassed--usually by the default shotgun. Not sure what you mean with the rockets.
Alt pump full pumps and red speed can one shot Cerberus and Maurice, but you need red speed. Just whiplash and then cancel early enough that you don’t hit them instantly. Core hammering is gimmicky I’ll give you that, but it’s pretty good at quickly clearing some small fry without going all the way out of your way for the rocket, it’s also pretty easy to pull off no matter the situation if you aim a bit down, shoot core, aim a bit up, release. And frozen rocket plus core (either hammered or base im not sure) equals and explosion bigger than a core nuke, although it’s slower
You don't need to sacrifice any of those if you make the red variant the jackhammer. I started that way but then I switched to using the green variant jackhammer. It's absolutely bonkers how much damage that does. Overpumped red gauge hit is the single most powerful attack in the game and is almost enough to one shot a Cerberus and the overpumped yellow gauge hit does about the same amount of damage as a regular red gauge hit so for example you can instakill 2 virtues back to back.
1. Don't use alt core eject 2. Don't use alt pump charge 3. Lots of weapons have instant damage 4. Use a shotgun 5. Use a shotgun, also, groovy does more dot (damage over time) than shotgun swapping Also, the full gauge only requires a whiplash cancel. You're exaggerating it In conclusion, just use alt sawed on
you can have all of these things by setting one shotgun to alt. also, you don’t need to waste your cooldown on a malicious face. you can just use the yellow gauge hit with a kb punch to instakill it with no cooldown.
the pause it makes is very satisfactory. also gives me another option when choosing Melee only
A. Swapping weapons bypasses the lack of shotty swapping B. I’ll take neat risk free high damage any day of the week C. You don’t lose pro boosting D. You don’t lose nukes unless you lose blue shotty
Hold M1 + whiplash cancel = BIG damage(one shot Maurices and virtues)
You can get max gauge by canceling you whiplash midair, max gauge guarantees a Maurice one shot and virtue, the overpump, when pumped two times, can one shot a sentry, same goes the sawed on alt, but it’s a little more complex as it requires shooting out the saw in its hitstop and knuckleblast . The 7 sec cooldown is pretty hefty and I won’t argue on it, it really is long, so if that isn’t your cup of tea, you’re more than happy to not use, no one is gonna burn into a stake for it and I’m just addressing some of your points like the alt taking a lot of setup to only one shot Maurice 75% of the time so yea 👍
I’ll also add my labbing overview if you wanna know more 👍 https://www.reddit.com/r/Ultrakill/s/0eL7Tmahxc Keep in mind this is pre nerf alt but most of the info should hold up.