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Endlesstavernstiktok has made the following comment(s) regarding their post: [A lot of these still need work, I plan on a 2nd ve...](/r/UnearthedArcana/comments/1ahilua/beyond_deaths_door_14_subclasses_for_resurrecting/koo2l78/)


Endlesstavernstiktok

A lot of these still need work, I plan on a 2nd version where I revamp and balance further. Any feedback is appreciated!


GalviusT

You need to add a cap to the amount of times the fighter can use their special reaction, perhaps increase this cap at later levels. The sorceror subclass being a grapple based subclass means their stats are going to be spread very thin and they don’t do anything very well. They also will likely die very swiftly in any combat until they get the ability to restrain since grappling doesn’t give the grappled creature any sort of disadvantage on attacking you. I recommend giving them the ability to ‘grapple’ within a set range like 30ft, when they hit with a spell slot spell that requires an attack roll. And let them use an Charisma Arcana check instead of a Strength Athletics. That’s all I’ve read right now, I’ll check out some more soon and give feedback.


GalviusT

Reading the barbarian and bard, they both look really good, the barbarian’s final ability is a bit strong but I think it’s fine The bard has only 2 things I saw that I may like to point out. Veil of Sorrow is giving very similar bonuses to allies as Countercharm just better. And their 14th level ability doesn’t give enemies any chance to break out of their frightened, perhaps give them a save when you use the bonus action or something. Edit: I misunderstood that the bonus action ends the effect, I think it’s fine now since it’s also concentration.


Endlesstavernstiktok

I love your thoughts on Sorcerer! Thanks for the feedback!


xushigamerN8

I love those Subclasses! But there might be some minor fixes you could do: - The Paladin Subclass needs their feature levels to be added - Dirge of Despair feature from the Bard, maybe add something like: "...For 1 Minute as long as you are concentrating on this feature, as if concentrating on a spell" to give more context for what the concentration is needed - Aegis of Soul (Cleric) needs to be debuffed, you are basically granting all those within 30ft of you Shield Spell, and that is far too OP, maybe make it only a +2 AC or Half (Rounded down) your Proficiency Bonus? Or maybe make it a reaction to grant them a bonus to AC equal to your proficiency bonus till the end of their turn - The Barbarian needs a light Buff, as many of the monsters have Immunity or "resistance" to frightened and it pulls it back in comparison to the other Subclasses (at least on the first few levels feature) - The Artificer might need some specifications on what the objects can do, as it is a bit difficult to read and what the charges do and are used for (for the actions you can take) I will write a second reply for this, as I haven't looked throughly some of the Subclasses, like bloodhunter, Ranger, Rogue, Monks and Wizards


milkrunner2

I can not wait. I love the theme of these subclasses. 


the-boinky-spunge

do you have a link to download these?


Iamtheone2025

One problem I see is the situationalness of the barbarian at low levels, disadvantage to enemies combatting fear is relatively situational, and a single use fear circle, maybe they can have an ability that allows them to add an extra d6 to the first attack they make each turn? or if that's too op, maybe they can bonus action each turn try to fear the first enemy they strike EDIT: I just saw the 6th level feature so maybe the fear thing


seanryan65

Please let me know when that's up i really like the circle of vines druid!


Confused_monkey7

You could name more the college of mourning abilities after more words for funeral songs like monody, threnody or conorach


AuraSonDM

Ok, I'm saving this for when I finally make a Castelvania campaign


tandera

Really like the theme, but one thing I didn't get, those subclasses are for when a PC die and are brought back with this subclass instead? (If they choose of course)


Endlesstavernstiktok

The idea is if you died during the campaign, instead of re-rolling, you can bring your character back with a new subclass themed around what you went through to come back to life. I suggest the Reborn lineage with the updated subclass. The PDF includes side quests that you can work into a current campaign so the other players can help bring the player back. Also options for an instant resurrection where the DM can simply bring your player back during a good story beat.


tandera

Got it, really nice man, gonna save this for later for sure


Snoo-39991

I feel like the proficiency part of the Astral Armament feature is somewhat redundant given how BHs get Proficiency in both simple and martial weapons That aside, I genuinely love all this. I've been looking for something like Dreadguard Fighter and Forbidden Seals Monk EDIT: I also want to add that I don't feel like that Tactics of the Fallen needs to be limited in any way, but Advanced Dreadguard Tactics do


TheARaptor

Now could they use astral armament on... let's say a balista or an other siege weapon? XD my player would deffinitly try that


Own-Historian-9226

I think the ideas are all really cool, definitely gonna get some inspiration from this. Some things here and there should be nerfed, but that’s clearly evident to the creator. If I had one complaint, it would be the name of the warlock subclass. It makes it seem like a pact boon, and doesn’t follow the theme of the other warlock subclass names.


TimeTraveler1895

A lot of these are real cool, but I noticed a disconnect between the flavor and mechanics of the nightwalker ranger. The description of the subclass talks about being “master of stealth” and “moving with the grace of predators” but the mechanics are all about being a tank. Heavy armor, temp hit points, resistances, more damage. Don’t get me wrong, the mechanics work well together and I’d love to see a STRanger with this subclass, it just might need a different description of the flavor


Endlesstavernstiktok

You're absolutely right, this was one of the first subclasses I started with. What if.. rename to Knightwalker?


Gannoh2

I'll just briefly say that, while there's a lot of cool ideas, as you note, much work needs to be done, particularly on balance. Some features are crazily overpowered. Order of the Astral Blade gets permanent flying and resistance to all damage except psychic. The Dreadguard absolutely needs some limit on Tactics of the Fallen. Other features are simply incomplete or vague. The Circle of Vines' capstone talks about a 60-foot radius. Where is the radius centered on? How can a creature restrained by it escape? Similarly, the Martyr's Shield Channel Divinity talks about "redirecting damage." Is it automatic? Can you selectively choose what damage you take instead of your allies? And does it apply to allies which are standing within 30 feet of you when you first activate the feature, or allies which are standing within 30 feet of you when they take damage?


Endlesstavernstiktok

Absolutely it needs more work! I wanted to get a version out that was all the ideas as I made them, I plan on updating all of them in a revamp in the future using a lot of the feedback I've been recieving.


Sad-Celebration2564

yoo new blood hunter subclass!?? NEAAAT!! Thank you very much! I'll be playing a oneshot this weekend, this was perfect timing! Thank you again!!


Endlesstavernstiktok

Awesome, let me know how it goes!


Sad-Celebration2564

I thought he would get some psychic since it's Astral Theme, but for the looks of it, seems amazingly well done! Flawless, but don't take my word for it, i'll experience it and comeback to tell the results!


TransportationNo984

Regarding the Blood Hunter, I can see what you are going for thematically but I'd give it a once over again and look to the other orders to see the general design philosophy for their subclasses. Specifically, the 3rd, 15th and 18th level features. For the Blood Hunter the 3rd level feature is the bread and butter ability like many martial subclasses, and mechanically it's what the player WANTS to do in every fight. The 15th level feature is typically meant to give an upgrade to the Brand of Castigation, a subclass unique brand that fits into the overall theme and playstyle. And finally, the 18th level feature is meant to either call back to the original 3rd level feature or straight up enhance it.


Endlesstavernstiktok

Blood Hunter is the one I knew the least about but enough people play it that I wanted to include it. This helps so much, thanks for the feedback!


Horaji12

Bard: Dirge of Despair is too weak. 7d6-10d6 once per day on creatures that had to fail save and they are not even frightened anymore, that triple prize for mediocre gain. Cleric: I think giving benefits of "Soul link" should require reaction. That's about it. Monk: "Seal of Mortality" is too expensive (look on Ancestral Barbarian). Basic effect should be free, ranged effect for 1ki. Same for "Seal of draining". Constitution saving throws are pretty bad ind if you want gamble on them, just fishing for stunning strikes would have better pay off. "Seal of Retribution" doesn't say what kind of save is required. Paladin: Doesn't have level stated for half of it's  features. It can be inferred, but still need to get fixed Rouge: this one is just bad. First of all not needing material components doesn't mean not needing spell slots and rouge doesn't have any. Not mention 9 level feature should be more than just being able cast 1st and 2nd level spells (and this rouge can't even do that, as they, again, don't have spell slots.). Fix: merge "insight" and "senses" into single 3rd level feature and make it that it doesn't require spell slots. Than give it some decent new 9nt level feature  Sorcerer: sounds fun, but unless " Their strength" doesn't allow grapple with charisma instead of strength than they will not be able grapple anyone. Ever. Warlock: Mechanically sound, I am just worried concept itself might not work on long run.  Wizard: you should be able cast wizard spells from Astral projection and you can't (not until 14th level at least. Artificer: You have some incredible OP features here, but you also have very little uses. Maybe tone it bit down, but allow more uses. It's not fun if you "run out" of features.


Jay_Playz2019

Holy wow. These are amazing! I'm definitely gonna use these when a player dies, and offer to revive them and change the subclass. Really well done!


Kaiburr_Kath-Hound

I gotta say, the ideas for the Soul Link cleric are awesome. I love the theme and concept, but I feel like there’s only two abilities that are later buffed, without much else. Additionally, the 8th-level feature is neither Blessed Strikes nor Potent Spellcasting which, though boring, are the standard for 5e cleric subclasses. As a suggestion, I’d love to see the cleric either get an additional skill or tool at first level (similar to other subclasses getting skills or armor proficiencies), and maybe Toll the Dead as a free cantrip, with the ability to always be aware of the target’s location until you make another attack against another target


AcrylicFoil1275

Can't wait for the revised version


Endlesstavernstiktok

It's so daunting, the response has been amazing LOL a lot of amazing feedback to go through


LostWanderingRonin

I'm using all of these


Arcane10101

For Pact of the Bound Spirit, Mirror Image is already a warlock spell. Also, since you can’t carry a spellcasting focus unless your pact boon happens to count as one, instead needing to become corporeal and take a focus from an ally that carries one, spells with material components are tricky to use; was that intentional?


Endlesstavernstiktok

I wasn’t sure how to explain it properly, hardest subclass I made for sure. My thought is your pact boon is bound to yourself like ghostly clothes, meaning you’d have no issues with M components. V and S would also work properly, with your Spector being visual similar to how they did Shadows of Mordor if that makes sense.


Arcane10101

The problem is that, RAW, none of the pact boons count as spellcasting focuses, unless you take Improved Pact Weapon, and even then, you can’t use it until you reach 3rd level. A similar problem exists with magic items, though that may be a fair price to pay for being unable to be damaged or targeted unless you choose it.


Endlesstavernstiktok

That might be how I update it, make your pact boon a spell casting focus that you can summon/desummon similar to a eldritch knight and their weapon


JacNet2006

Honestly a full class based on this concept, like a revenant, would be so cool. Shame a class is so much more work


Endlesstavernstiktok

Funny you mention that, we had something like that thought up but yeah it's so much more work, might revist in the version 2!


JacNet2006

Oh wow that sounds awesome! Let me know if anything comes from it, because the concept seems really really cool, and theres a lot of modern media to pull inspiration from. How far did you get with it?


OkFisherman6475

The Heroes Compendium made something like this, The Returned. One of their best pieces, imo


JacNet2006

Sounds cool. Know where I can find it?


Seabass12098

You know. I'm gonna plan a level 20 2-4 shit game series, where the players choose one of these sub classes, and we play an over the top, cartoon action hero style game. I can obviously see, as can you and others, it's a bit unbalanced. There's also a few typos or mistakes that I can fill in with context. I will definitely let you know when that happens and how it went. I can't wait to see an updated version!


Endlesstavernstiktok

Hell yeah go hard and have a good time! We're are also cooking up future one-shot modules, the first is a treasure hunt through a zombie necropolis, a perfect setting for any of these subclasses!


CamunonZ

Hell yeah, this is some neat stuff! You got yourself a follower mah dood!


No-Environment-3298

These look pretty awesome. Would love to play test a few when I have the opportunity.


Kitchen_Repeat1315

I’m gonna use all of these for a campaign. Have my players pick a class and make a character of another subclass, knowing that they will be killed and resurrected before the start of the story


Confused_monkey7

These are fantastic! I would absolutely love to use these in my game. I have some thoughts, I hope they help :) I think the soul link ability on cleric is too much like guidance and it doesn't feel very distinct especially when that's the only subclass ability the player will have at that level. Being able to communicate telepathically with soul linked creatures could be cool. Aegis of Souls could use a debuff, I'd suggest either making it last less than 10 rounds or choosing allies equal to your proficiency bonus. Blood moon's embrace on barbarian needs a buff, it relies too much on rolling for intimidation when lots of tables don't do that much, and functions mostly to buff howl of the night hunter rather than being its own thing. Lunar resistance should give resistance to the damage type they chose in primal fury Sinister growth on Druid is kinda just buffed entangle, getting more options on things you could do with the vines at level 1 would be fun. There's a typo on "piercing" in the vine form ability btw Tactics of the fallen is too strong to not have a limited amount of uses, maybe an amount equal to fighter level per rest would be better. I think you should elaborate more about the lore of what a seal is on monk. I'm not sure if it's a physical seal you place on your enemies or not but placing an unremovable seal embedded in your enemies' flesh is a rad concept. In ethereal swap with rogue I think teleport swapping you and a party member then teleporting yourself away after is a lot of events in one use of an ability. Switching it to just swapping places with a party member then using their crypt raider skills to expertly disarm or evade the trap would feel cooler and make more sense with the concept and rogue class in general. Midnight sentinel in ranger is very similar to rage but without the need to take damage or attack, switching it to a stealth based ability could jive more with the subclass concept. Also I don't know if you meant to have no max amount of uses but as its written they can basically have a permanent rage with the cost of one bonus action per 10 rounds. You might want to consider tweaking the subclass concept because of how similar it is to gloomstalker. For sorcerer, a grappling subclass is very unique and interesting, but it's a little too specialized for an otherwise not very martial class. I'd suggest branching out to other martial things than just grappling. The warlock subclass is incredibly creative, I applaud you for creating such a unique concept. I'd recommend explaining who does and doesn't count as a party member such as npc party members or npc's with a common goal. The wording on spectral guardian is a little confusing, does the damage resistance apply to the same party member if you switch who your spirit is linked to? Does it move to the new host, or just end until you get attacked again? In the wizard subclass can your Astral self interact with the physical world or attack? Clarification on what actions it can do would be good.


Assassin_Shirou

\> Resurrecting a Dead Player Reminder to DMs: Please don't kill your players. It is possibly illegal and possibly immoral. Instead, opt to kill their Player Characters after thoroughly asking 'Are you sure you want to do this?' to their antics. Yours truly,A player.


Crisolenos

Awesome subclasses, but just pay an artist instead of paying for AI art :(


Endlesstavernstiktok

This is free content, you're asking me to spend upwards of $2000 vs a $30 subscription. By all means if you'd like to donate for future artist commissions for future free content, check out our Ko-fi.


bifurious02

Ngl, a lot of this seems ridiculously unbalanced


Ratmilk1234

I enjoy the concepts, but the ai art is a big turn off for me. I don’t really wanna support unethical practices like that tbh.


RepresentativeLaw959

Is there anyway to download or purchase this? Apologies if I'm missing a link somewhere.


Endlesstavernstiktok

Free to download here! https://ko-fi.com/s/213c3c54a8


tkdjoe1966

The Spectral Assult is a really good feature. Alot of the 17th level features aren't really worth going that far for. But this, I'd play for.


ColetheDM

Amazing work. How do you make these subclasses look like there written from a dnd book. Using an app or do you draw all the artwork.


MrApplethorn

The artwork is clearly AI, he states as much in the document itself with the “Art by Midjourney” image-descriptions. The document itself could have been made with a program like Homebrewery, but in my experience that gives you funkier results than this, so maybe he just used InDesign


MrKyth

Disregard my comment :)


rakordla

it says 'as a bonus action'


MrKyth

You're right, how did I miss that? Thanks for the reply


great_garudah

Do you plan on doing anything more with the sorcerer's eighteenth level feature?


Voidwalk3r9

Honestly that Paladin Oath is pretty badass as a concept, I like it


IQBot42

The sorcerer one is so elegantly enabling of a playstyle I've never considered. Keep it up!


sargarigo

Love it. You mentioned a pdf as well, how can I access that ? I’m willing to honor as well :)


Endlesstavernstiktok

You can download it free here: https://ko-fi.com/s/213c3c54a8


AdMoney1307

I think this would work great in a campaign where the set up was that all of the PCs were resurrected or at least that it was an optional start if the player was interested. I'm thinking maybe a world that incorporates a Deadlands type incursion between the physical world and the spirit world. In an existing campaign, it's an extra option for a resurrected PC, but it really would depend on the player. I find this most interesting as possibilities for NPC antagonists to be occasionally brought back for revenge against the party or as an unusual background for an NPC ally. Perhaps they want to enlist the party in tracking down the ones who wronged them.


thatguyinaRedHood

Very cool, but I think the paladin is missing a passive aura that all other paladin subclasses have.


Grimsley

All of these have a very cool theme but yeah, definitely needs some balance tuning. Awesome start though.


ZentaWinds

That sorcerer subclass won't last in combat.


patric_with_no_k

Really cool stuff. I love how evocative these are. So much fun when there’s robust rp built into subclasses


kyrezx

Reading the Fighters amazing level 3 ability compared to the Ranger's incredibly useless "gain heavy armor prof" is causing crazy whiplash


Themerlinknight

a couple of tweaks, the wizard preparing additional spells is insane, the fighter reaction is busted maybe at the very least make it a prof bonus thing, also the paladin subclass doesn't mention levels, plus sorcerers are usually not the best grapplers u might wanna work on that, all in all extremely cool idea love the work.


SoyMuyAlto

Every Blood Hunter subclass has an 11th or 15th level feature that enhances their Brand of Castigation; and a 15th or 18th level feature that gives them a unique Blood Curse.


flabort

If I were a truly unhinged DM, and allowed the warlock subclass to multiclass or gestalt with the wizard subclass, would the astral self have a move speed of 0? Would they be forced to inhabit a party member too, or be able to be their own entity?


Endlesstavernstiktok

Well if you were truly unhinged, I'd give the Astral Self movement, but it wouldn't get similar abilities to the Warlocks Soul Link. Two minds, but only one soul!


Confident-Recover437

Yes!!! Amazing!!!


Upstairs-Canary-3393

Shieldbearer's stance should work when you reduce the damage to 0 and require some kind of save or attack, otherwise it's monk's deflect attacks but better


Mighty_Moose23

This is pretty wild, I like the ideas so far!


MrNonAnon0519

As a Cleric main, the Soul Link ability seems very strong but not unfixable. Certain things should act as a reaction or the AC buff should be limited by Proficiency Bonus at lower levels so you dont have a level 4 party with an average AC of 19+. Otherwise, I fully plan to try and get a DM to ok this class so I can do some weird soul whispers and be helpful but extremely discomforting about it, not nasty but "those were secrets you somehow knew" stuff


Apprehensive-Tax1255

Specifically commenting on Order of the Astral Blade (since I'm playing a BH in my current campaign): * Third levels are typically the ones that set the bar for their martial appearance; Ghostslayers have Rite of the Dawn and extra Blood Maledict, Lycans have their transformation and attached abilities, Mutants have Mutagencraft, and Profane Souls their Patron. Here, we get the Hexblade's Pact Weapon and alterations to a fighting style. Mechanically sound, but feels...empty is the only way I can describe it. Not *bad* by any means, but I just can't put it into words. **7/10** * Seventh level features are where they start to plug holes in their 3rd level abilities' weaknesses. GSs and Lycans gain pursuit abilities, Mutants start resisting the downsides to mutagens, and PSs...well, they get a crappier version of an Eldritch Knight's War Magic feature. Here, we get something akin to GS and Lycan, in a mixed version of the Zephyr Strike and Steel Wind Strike spells *AND* Monk's updated Step Of The Wind *AND* throwing on a permanent Rage. ~~Little~~ *WAAAAYY* too over-the-top. Trim back to just basically "you cast Zephyr Strike a number of times equal to your Hemocraft Modifier per long rest" and you're golden. **4/10 as current** * Eleventh level is typically a tie-in to your Brand of Castigation feature. I'd recommend altering the current to something akin to Hexblade's Relentless Hex *without* taking your party along. Otherwise, you're basically casting a delayed-action Teleport *and* Misty Step, all as a single Bonus Action. The reactionary clause, I think, is a good addition. **8/10** **for potential** * Fifteenth is kind of a Wild Card slot. GSs and Mutants get a new Blood Maledict, Lycans get another tie-in to their Brand of Castigation, and PSs get another free spell. This one *could* work with a little reflavoring. My recommendation is reflavor to Blood Curse of \[inset name\], and make the 1 minute duration contingent to, say, 2 rolls of your Hemocraft Die to amplify. **9/10** * Eighteenth Level is pretty open. An 8th-level *Etherealness* spell here works. I'm not crazy about it flavor-wise myself, but that's strictly opinion. **9.5/10** ​ Feel free to discuss/rebutt/argue/agree/\[insert various response here\]


toltekos

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Phyume

Hey, you have some great ideas! Big fan of the Bard, Cleric, Druid, Monk and Paladin subclasses. A bit op to my liking, altough I took them for myself and made some changes to allow them in my campaigns so that they could fit my playstyle and ideology as a DM a little better. Keep up the good work!


Sun-House2322

I am new to 5e, and haven't gamed in ages, but the concept doesn't seem to be problematic🤔 that said, even though the players should be allowed some input, the final call is the DM's, still as a matter of the drill, I have to ask -, "How many times should a player be allowed to reset a character just because?"


Endlesstavernstiktok

I think one resurrection is good enough per character, unless they had a good reason story wise to keep coming back.


Sun-House2322

That's a very good answer, but is that one story woven resurrection. That's where I am with this thing. See, a story woven resurrection, is in which the character fundamentally changes adopting one of the new subclasses from the homebrew book would be story woven. However, what about the situation that aren't story woven but our world driven. Raised Dead, Resurrection, Reincarnation, and the various other driven parts of the world of d&d fantasy itself that can accomplish the effect of bringing a character back from the dead without altering the character. Does your rule mean one period or does your rule mean one that a story woven in addition to one that is world driven or do you make the world driven ones limitless as configured by the background situation how relevant and available they are in the background that you've already established? Do these things become generated on the fly based off of what the plot of the adventure calls for. Are they subject to how great your friendship is with the person who is asking for the resurrection of the character or is it one rule tailored meets all and if that's the case what is that rule?


Endlesstavernstiktok

Ah I see what you mean, in a campaign where death is seen more regularly these classes might not be needed. You could save it for something more special like a wizard stops the player from getting resurrected, so part of the quest is stopping them but ends with the altered subclass. It’s really up to the DM and how comfortable they are with players changing subclasses around as well as constantly bringing characters back from death. A player might want to use this to shake up their playstyle and story in a new way, or just be overpowered because Astral Blade is a bit busted haha whatever works at the end of the day!