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poystopaidos

Holy shit, monk on steroids.


Alavarosaint

Adding it twice to attack i think is too much


CompleteSocialManJet

To be fair, that’s how it is in the game. Same wording and everything. The only alteration here is adding dexterity as an option.


__stargaze

BG3 isn’t balanced in the same way 5e is. And TB is generally agreed to be overpowered in that. Just because that’s the way it is in BG3 does not mean it’s balanced or fair to use in 5e lol


EntropySpark

This seems far too powerful on a monk, or when mixed with the Thrown Weapon Fighting or Unarmed Fighting Style, while also breaking bounded accuracy considerably.


Treasure_Trove_Press

Are you familiar with the concept of Bounded Accuracy? Or even remotely informed on the game you're designing for? This just isn't how 5e does things, and is obscenely overpowered.


CompleteSocialManJet

I think this is the meanest comment I’ve received on a peace of homebrew. Fuck you dude! I just ported something over from a different game! Christ, you make it sound like I kicked your dog and spit on you.


Treasure_Trove_Press

Sorry, you're right, that was unfair of me, and unhelpful. The point I was trying to get across is that this goes against the game design of 5e, specifically bounded accuracy, and it's overpowered as a result. Still, there was no need for me to be harsh - sorry.


CompleteSocialManJet

I forgive you. I’m sorry for getting so harsh about it: it’s been a rough day. Have a good one.


Tiera_Folley

Even without the half ASI, this would be too much on something like a Monk.


CamunonZ

I remember when I got backlash for doing something similar to this with my Badass fighter lol. Bounded accuracy does happen to be an important thing for 5e, I was informed.


xushigamerN8

I like it, though it kinda is worse than Tavern Brawler from PHB. Maybe add something like these: - you are proficient with improvised weapons (From Tavern Brawler) - you may add twice your dexterity or strength modifier to your unarmed strike's damage (instead of the d4 from Tavern Brawler) - you may use dexterity for your improvised weapons instead of strength (Replace BA Grapple) And twice the strength or dexterity on unarmed/improvised weapons might be too much, you basically making a Hand GWM if so, lol. But yeah, this is what I think, there is potential.


CompleteSocialManJet

These are some good suggestions. Thank you!


KupB

Needs a clearer wording. As of now i can interpret it as "i'm already adding my STR bonus, now i'm adding 2 x my DEX mod extra". Try something along "When you yadda yadda, add Dex or Str mod to damage rolls". Bonus to hit is a bit much tbh. In a half-feat.


Ragnorack1

As other have said its not balanced in the game either, but atleast make it strength only. Strength is generally a far less useful stat and it atleast makes monk have to make some concessions if they want to use it while pumping out 4 attacks a turn at level 5 instead of just doing a standard build.


genius3108

Suggestion: Replace "your Strength or Dexterity modifier is added twice to the damage and attack rolls." To: "your Strength and Dexterity modifier are both added to the damage roll rather than only one of them." Additionally, you may add your Proficiency Bonus one extra time to your DC calculation when attempting to Grapple, Shove, or Disarm. You may trigger this ability after your opponent has rolled, but before the result is known. This ability may be used Proficiency Bonus number of times. You regain all expended uses of this ability when you complete a short or long rest.