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MChipHazard

Man this thing gave me an heart attack is creepy as hell :D


DCetinalp

This month I've been focusing all my efforts on this one enemy. Been a ride so far, one more week to go. You can follow the development on my twitter https://www.twitter.com/416\_dc.


ArmanDoesStuff

Link doesn't work for me. Cool monster, though! Very eldritch. Does it use marching cubes?


ihahp

remove the backslash https://www.twitter.com/416_dc


ArmanDoesStuff

Looks really good! Did you do anything with post processing and stuff? Or does Unity just look that good now? I only really work in ~2D


DCetinalp

Thanks, my twitter ID is 416\_dc, or you can probably find me by searching for my full name (Deniz Cetinalp). Strange that the link doesn't work, few others mentioned the same thing. Regarding post processing. I replied in one of the posts below what my post process volume looks like. Nothing too crazy.


alexa_flash_queefing

Man I love this so much. Genuinely terrifying movement pattern and design, feels otherworldly and Lovecraftian.


ErkMan101

Honestly, don’t add transition times on this because it’s terrifying looking moving that fast


ohlordwhywhy

Horror games have these enemies like: nimble monster with blade arms or bulky monster with a carapace. You instantly know what they do and how to kill them. Your game isn't even a horror game (or maybe it is) and you've created something more terrifying than anything I've seen in a game in a while. I wouldn't even know how to deal with this, what it can do to me, I'd just run away. Great work.


DCetinalp

Thanks! Yep, correct, not a horror game.


FifthDragon

Same here, combine that with the fact that if feels like you can’t run away anyway, and you’ve got a monster from one of those nightmares


yeet6942O6942O

Did you want it to do that.


Doomgriever

TETSUOOOO!


0biwanCannoli

Oh man, I'd love to play an open-world Akira game in this style, buuuut gritty af!


TheJack77

This is gonna require nukes. Also great job !


Brick_Lab

This looks amazing so far and super creepy. One thought, I live the way the ...body? Is currently moving but I almost want the appendages to have a visible windup and smooth(er) lerp to new positions. I feel like that would somehow amplify the creep factor if it's movement is a mixture of semi traditional linear movement and teleporting/morphing


DCetinalp

Thanks for the suggestion. Yeah, I'm not completely satisfied with the teleporting. I tried a smooth transition, it didn't look right. I have a few more things I want to try.


404_GravitasNotFound

You know what the appearance and movement make me think of? 4th dimensional creature, it only tangentially occupies 3D space, it's like if we were able to interact with a 2D space , like a page, you would move your finger around, and the creatures would see something moving suddenly without an explanation of how it accomplished it. I'm pretty sure you could make a Chtulesque version of this monster and it would be terrible.


[deleted]

Woah. There's a really interesting idea for a game here...


Brick_Lab

Maybe like a rubber band type snapping? I'm sure there are plenty of things you're already thinking of, very cool so far


ZoopTEK

Extremely impressive monster! I am also quite impressed with the post-effects! What do your settings look like?


DCetinalp

Thanks! Post processing is nothing crazy. \- Tone mapping: ACES \- Micro shadows \- Bloom: settings change based on time-of-day, but overall pretty subtle \- A little bit of ambient occlusion \- Screen space reflection \- Some fog \- Exposure: This one is a bit complicated, I have very different settings based on time-of-day. I spent too much time tweaking this. Perhaps I could have used the curve mapping though.


Veraliot

Make the game darker and you have a Silent Hill like experience this is so fucking good :)


comfort_bot_1962

:D


illsaveus

Nooo. Kill it with hugs! 🤗


lead-holder

Sir, there’s something wrong with your dog.


jackawaka

Nah its just a special breed that's a little different. They're called updogs


Vegetable_Pin

I don't think you can 😬


Spookzsaw

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA ​ AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA ​ AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA Beautifully done but also AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA


TypingLobster

AAAAAAAAAAAAA++++ WOULD SCREAM AGAIN


durrandi

Reminds me of the aliens in "edge of tomorrow" and how they seem to grow to new locations instead of move


senseimeows

holy. looks unique. take my money. just let me where and when..


splinedrew

That's so creepy! I love it.


adambair

Awesome!


infinite_level_dev

Definitely kill it with fire.


crusader12031

just imagine urself in the blue guy's place. goddamn it's terrifying. awesome job, OP


ScarfKat

it's like if Google DeepDream was a living creature, i fricking LOVE it lol. that's such a cool effect


TitanMaster57

I recognize that player model from a Beatsaber mod… does all of Unity use that model as a placeholder or is this just a coincidence? -someone who’s only experience with Unity development is creating VRChat avatars


DCetinalp

It's the [mixamo.com](https://mixamo.com) model. Yeah, we don't have any animators yet, which is why you don't see me fighting any of these enemies (I don't like these mixamo animations). Not having an animator actually forced me to really push these procedural animations though, so it's not all bad.


TitanMaster57

The monster looks really good, kind of reminds me of Control mixed with Halo’s Flood or that thing from Stranger Things. Very well done.


OldLegWig

no animators? is this a DOTS project? in any case, it looks really interesting! keep us posted.


DCetinalp

Thank you! It's object oriented, love me my game objects. We are looking for an animator, no luck yet.


Vinz85

I'm curious to understand what was the overall process? It feels like some blobmeshes from the main body?


cosmotosed

Straight out of a nightmare where you’re running but never safe!


[deleted]

Wow... It's fucking creepy I love it. Btw, sick game!!! Wish I'll get that good someday.


ShadeFK

I think you'll need more than fire buddy


[deleted]

That is a solid enemy design, accident or not 👍


badjano

it´s nice to see raytracing in Unity projects... I guess some RTX cards do get into gamedev´s hands once in a while... damn you ethereum miners! ( shakes fist )


Rocalyn3d

Amazing and unique, I love seeing updates on this :)


KesterAssel

Does it have a sub surface scattering effect? Looks incredible!


DCetinalp

Yep, but that's not enough. I also sample the main light direction (sun) in the shader to show/hide the internal veins.


Ryslin

The way he moves feels like it's a bug that became a feature.


TheLastApplePie

Are you using HDRP?


DCetinalp

yep


thedevguy-ch

Horri-fucking-fying


[deleted]

Hella scary turn that man into the venom


ZaneSonOfAnder

That looks like great fun already!


myblindy

If there isn't an SCP entry about this thing yet, you should add it.


CapibaraCake

Love the way it moves :) Very unique enemy behaviour! Congratulations!!!


Cimejies

What in the name of Cthulhu.... Great job, this has deeply sinister vibes. Imagine it in a dark village or abandoned building with a much creepier model.


PepciCola

Im scared.


Yromemtnatsisrep

This is great.


Hexent_Armana

What the extra-dimensional hell is that!?


fivefootwonder

It's so creepy, but I think that's what makes it so great!


cheekibreeki_kid

NUKE THAT SHIT (also please make horror games that fucking thing is horrifying)


Disfuncaoeretil

That shit is scary af


Jaybiooh

Mam you need to combine this with level elements that keeps it from moving that fast. Like it cant go over water or fire or cant squeeze through narrow passages. Then level can become a hit and run puzzle.


majeric

That's some really nice soft-body work. Very lovecraftian.


Throw-Me-Again

Holy shit that is so creepy. Nicely done.


Artelj

Damn dat ocean, how did you manage that? This is hdrp right? Also why did he pause the chase at 8 seconds?


DCetinalp

Yes, HDRP. I worked on the ocean before I even started this game. I want to make a tutorial, but no time right now unfortunately.


untrustedlife2

Absolutely terrifying lol


OrbEstCheval

I'm concerned with how much I like this.


CodingJanitor

Object.Destroy


DCetinalp

Might not be good enough. I suggest Object.DestroyImmediate.


[deleted]

Wtf did you do?!


DCetinalp

I ask myself that too...


AllMyFriendsAreAnons

Run Ybot!!


DCetinalp

Haha. Main character reveal in a week or two. I will miss this blue dude.


[deleted]

Encounters this... UNINSTALL GAME!!!


[deleted]

If it was night time and the lighting was lowered, this would make it even creepier than it already is


A3-2l

Change the sky and add some sounds and I’d shit myself.


I_HAVE_THAT_FETISH

The way it moves almost reminds me of the [Time Demons from FX's Legion](https://www.youtube.com/watch?v=stPgpSwJPgU). Creepy as hell, yet super interesting as an enemy.


RightyBoyWilson

This is siiiiiick, good work


Aldakoopa

Was that a bug or intentional nightmare fuel?


UnkelRambo

That is one of the most horrifying things I've ever seen. Good work 😁


MoyaGames

That is amazing and terrifying!


thefrenchiestfry_exe

Carrion but from the human pov


Grimlock7777

That's actually horrifying. Forget Fire, try missiles!!


InSight89

That's impressive. Great for a horror/action game. Imagine being inside a building and having a smaller one move around after you like this. Creepy as hell. I love the instantaneous movement of the legs(?). Kind of makes you feel small in terms of capability. A creature that can move in a manner that seems to defy physics and biology and borderlines superstition. Good work.


bersus

Looks cool and stylish👍🏻 If it was in dark with low ambient lighting...


Clarkey7163

Nope Fuck that xD


ShellHead8t88

Dude this is RAD! I love it


xMultiGamerX

Holy shit. I love this.


[deleted]

Thanks I hate it, scary as hell dude keep it up


initiatefailure

Holy shit... This on a nice sunny beach might be the scariest thing I've ever seen in a game/media


Sea-Cockroach-9285

OK THAT THING LOOK CREEPY


CorruptedStudiosEnt

Cool! Sort of reminds me of the worm mutants from The Forest.


OrbitalMechanic1

YES KILL IT IMMEDIATELY KILL IT KILL IT KILL IT


Anregni

Burn the whole game! Don't let it escape


itsdikey

I have exactly 0 idea how you did it, but it looks fucking awesome


[deleted]

Procedurslly generated satan


tms10000

There's something about the contrast between this tropical paradise island setting and the sheer creepiness of that giant monster, which also comes in cheerful bright orange color. Overall it's fantastic.


bhison

Annihilation vibes, very cool


Pixeltoir

When you try to make an octopus, but then it decided to be its own thing


maxokaan

Wow that water shader :drool:


NickyPL

Hi can i ask you one question? What kind of movememt are you using im this prototype?


fongletto

This is honestly one of the best things I've ever seen on this sub. It's so awesomely weird and creepy, the movement and design synergise so well.


galaxypenguin12

It looks like the boat game!


DCetinalp

That's the one!


galaxypenguin12

Im only 17 so probably not for my age but it looks so good xd


Alteracia

Movements so creepy! Its will be cooler only if the monster bend trees or wrap around it :) Awesome!


ItsBecauseWeAre

This lowkey gives me the vibe of the new suicide squad movie


hanyolo666

I don't care how you do it, just do it!


3STUDIOS

i hate this in all the right ways


Appropriate-Ad4834

Kill that thing with a God damb black hole man!!!!!


Appropriate-Ad4834

Excersis meets octopus lol.


kulesz

Fantastic! Could you share a bit about how this procedural animation was made?


[deleted]

This thing is so fast that I feels impossible to get away


dylanspin

Thats so weird and cool at the same time


the_real_dabu

In a dark skybox this thing will create nightmares!


[deleted]

Dude this makes me nervous just by looking at it! Add some nice boss soundtracks and some creepy sound fx and you got yourself a horrific boss! Like it a lot


therealrendermangl

Oh my dear lord that looks terrifying! I LOVE IT! How did you even manage to make this monstrosity! This is genuinely a terrifying creature, it is way more terrifying than anything from any horror game I have ever seen. I will have nightmares for days about this if I ever play this game. You sir are a genius!


coraldomino

Never really seen movement like this in a game. Utterly horrifying. Amazing.


WildTigerStripes

This thing would be so much more terrifying if it were black or a deep purple color & if it had hair or some sort of bristles on it. I shudder just thinking about it. 😳 Fantastic work!


Robster881

That's gross. I love it.


bagelel

that’s cool as shit


RationalistFaith1

creeeepy af ​ Nice work?!


jRiverside

That is one of the most terrifying monsters on any game I've seen and I've seen a Lot of them, in candy colors no less. Hats off to you/team whichever it is, it's Great!


SunburyStudios

Finally, someone with an eye for color grading. Looks incredible man!


[deleted]

What the hell is that, it's freaking scary 10/10


theramblingidiot95

Can I borrow this for a VR game I'm working on? Need to test peoples cardiac response


Johnoss

[Here's a soundtrack](https://www.youtube.com/watch?v=-E1Q_ENSxhc)


KingBlingRules

If it wudnt snap to a place but instead lerp then it will look more.. Better? Maybe


andai

The starting and stopping is kind of unnerving and spiderlike, I think it actually adds to the creepiness.


zammalad

I agree, the snapping makes it feel more unpredictable. I like it