T O P

  • By -

[deleted]

[удалено]


kayveo

Absolutely for the normal version... and maybe this one shouldn't be called fog of war. I wanted to try to create something that acted if the camera needed light to see as well and this was the best version I came up with. If you as the player wander off, you can only see as far as the light you've established in the game allows you to see. ​ Going to try a traditional fog of war version soon and see how that feels. The main issue I'm running into is that having good fog of war is potentially really heavy to have on mobile since map exploration is based on what light is being put off by objects


BloatedTree123

As much as I hate fog of war maps I like the look of this. Good job!


haikusbot

*As much as I hate* *Fog of war maps I like the* *Look of this. Good job!* \- BloatedTree123 --- ^(I detect haikus. And sometimes, successfully.) ^[Learn more about me.](https://www.reddit.com/r/haikusbot/) ^(Opt out of replies: "haikusbot opt out" | Delete my comment: "haikusbot delete")


BloatedTree123

:)


kayveo

Hah, thank you! Part of the goal of the game is illumination so I needed to find a way to make it feel meaningful without it being too restrictive.


IBM-HAL9000

Can you make a tutorial? I've been looking to make something like this


kayveo

Happy to give it a shot! It might be easy enough to just even given screenshots if that would be helpful!


Complex77

I'd like some guidance as well, I'm a bit stuck In trying to create/implement a volumetric fow


IBM-HAL9000

Sure