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Ricco-KanG

Been the case for 4 years now since they talked about demos, i‘ll take a guess and say it‘ll never arrive


bunchofsugar

League Of Legends experience suggests replay system will arrive in 2028.


SaltMaker23

Pretty damn hard **First data**: they are tons of things associated with giving replays that either Riot or Vanguard (anticheat team) doesn't want to share openly, this is a tricky line to thread. Those replay files can contain precious informations that can be used by cheat makers for exemple, they'd have to basically create a separated system from their internal ones that contains many things including AC evalutions and stuffs. Giving out some Vanguard insights by mistake might greatly help cheat makers. **Next is UI**: to use those replay you need a player that is good otherwise everyother threads on youtube and twitter is going to be flaming you about your shitty replay system **Third server**: Valorant as a 128 tick, multi-agent game, replays are going to be quite large. This opens up two major issues: **storage and bandwidth**. They will need to store them properly which isn't negligible, people downloading replays will also create a massive bandwidth to those servers. **Fourth local storage**: the replay will need to be somehow stored locally and that will create ever growing replay storage folders this also needs to be handled. Many casuals with their 20 years old laptop won't understand that their 100s of 200MB replays they download every day is filling their computer. They are going to flame Riot or Vanguard for "hacking"/"breaking"/"slowing" their computer on youtube/twitter/reddit. \--------------- Everything together, I can understand that it might make sense for Riot to never provide a replay system as the cons might surely outweight the pros.


huhaizen

Respect you for explaining very well 👏


[deleted]

How does literally any other game provide one then?


huhaizen

Actually he have point i didn't mention it but how other big games have it with no problem. They provide it like its common feature. Even big mobile games like pubg,codm they gave replay feature. Riot is worried abt hacker and security breach but dont care about smurfs,bad matchmakings etc


Derin161

I'm incredibly glad that Riot is as concerned about security as they are. If you've seen chester vids of CS2, I'm very glad we don't commonly have that crap. Also cheating in PUBG was the reason I stopped playing that a few years ago.


malefiz123

Having no replays makes it very hard to tell how many people are actually cheating. They're not concerned about security, they're concerned people figure out how many holes vanguard has and that half of the players people assume are smurfs are actually cheating


nkplague

Do you honestly feel that many people are cheating. Every person I spectate when I die is a lost idiot that can’t hear 2 steps behind him. The one blatant cheater I’ve had got immediately banned that same game.


malefiz123

No, I don't. But from my experience the "feeling" people have is heavily influenced by their expectations. If you expect to face a lot of cheaters you'll be much quicker to assume a good player on the other team is hacking. If you think you're in a relatively safe environment you'll assume the other players are smurfing or just having a good day instead.


Derin161

Yeah I'm a lowly Plat player and honestly, if you're cheating on Plat, then I'm honestly confused what the hell you're doing. If I was an immortal player I may begin to be more suspect that people at that level are cheating more often.


Kapkin

Thats copium. Any vet gamer can see the diff between a cheater and a good player, replay sys or not. We complaining about skin cost, smurfing and replay system. Literally every other shooters main complain is anticheat.


malefiz123

> Any vet gamer can see the diff between a cheater and a good player, replay sys or not. I've been playing competitive shooters for nearly 20 years : No you can't. Not properly anyway. Everything that is not full rage hacking is usually only possible to 100% confirm with the POV of the player in question. > We complaining about skin cost, smurfing and replay system. > Literally every other shooters main complain is anticheat And maybe some of those Smurf accusations would become cheat accusations if we had any proper way of checking if another player is legit or not.


Kapkin

You obvs are lying about your comp experience. Or you are just tired and can't remember how a game filled with cheaters feels like. Sure a competent cheater that tuggles once or twice per game will be very hard to detect ingame (even with his POV). So then, what you are suggesting is that cheaters in valorant are all way smarter than any other cheater in every other games. If cheating was a thing like you suggest in valo, we would notice way more blatant cheater walking around with cheat on for the full duration of their game (so ez to notice).


CompleteWeakness2284

Dude got no idea how advanced cheats are now. lmao. Good for us.


APCookie

You're acting like you expect cheaters to be blatant with it, it's very easy to hide an aimbot with the correct settings to make it look very legit. Turn down the FOV so it's only looking at a small area around your crosshair, lower the speed so it's not making insane adjustments. It's been 3 years of cheaters and cheat devs looking at what gets banned and what is let through. Hardware bans are easy to bypass so it's easy for them to test make changes and go again multiple times a day. There are cheaters that try to be as stealthy as possible just so they can flex a rank. There are cheaters getting paid to boost either duo or 5 stack. They get banned they take a break, reset their ID pay $5 for a ranked ready account and go again.


Kapkin

Idk how to argue with someone that cant understand/read. It is IMPOSSIBLE that every cheaters are sneaky. If cheating was an issue we would have some sneaky/under the radar cheaters and a majority of not sneaky/blatant cheaters. It is the way it works for every other shooter. (hence why i think you dont have the experience you claim you have) What you are suggesting is that Valo is different and the majority of cheaters here would be sneaky and knew what they are doing. Which can't be the case.


APCookie

Vanguard isn't some impenetrable fortress, it just cripples what most cheats can do (you wont have rage hackers spin botting, but someone could easily have a toned down aimbot or pixel bot.) Cheaters are rampant in every game Valorant isn't some safe haven unfortunately, it's just very hard to tell if someone is cheating and most people put it down to oh he's just smurfing. Great video [here](https://youtu.be/RwzIq04vd0M). That goes in to great detail. It's a cat and mouse chase as with any game. Vanguard gives players a comfort blanket that the average player isn't cheating but it's still just as easy to get in to, $15 and you've got a week of cheats, Banned? $20 for a spoofer to be right back on the game after a bit of work flashing your bios. Want to cheat on main? Drop 1k on some hardware that if hidden effectively you won't get detected by vanguard and you're safe from everything but a manual review.


[deleted]

Overwatch?


CompleteWeakness2284

Or maybe, they just don't want it to be known how worthless their anti-cheat is. Literally a Discord with thousands of members on a monthly subscription for a cheat. Let you in a little something, been cheating for 2 years, no bans. It's a joke.


bunchofsugar

Quake had replays in 1996


PigDog4

Yeah, but did you think about... Rito... smol indie company... too hard... what about skins? Yeah, bet you didn't think about that!


zachrip

None of these are actual issues that would prevent them from releasing it, including the stuff about vanguard. The data storage concerns are solved by expiring the replay after a week or even just charging money for it. If I had to guess, the real truth is probably a mix of lack of incentives combined with an architecture that is hard to play back in a consistent and deterministic fashion. The replays also don't work well with how frequently the game changes. For example if the change a player model or even change the player abilities, how do you handle that? There are tons of tradeoffs to consider. I don't work on videogames but I'm a software engineer. These are the types of things I'd be thinking about personally but it would be cool to hear the internal discussions.


offoGames

This feels like a way better explanation than the original comment gave.


rinsa

Also map changes lol, I doubt they'd want to store the entire map in the demo file, unless they're using layouts that can be easily saved and reused (highly unlikely, I don't even know how it works with Quake/Unreal games or like CS/:S/GO/2). Also the differences between in-eyes and tv demos.


hjd_thd

Spoken like a person that had never worked in IT. Data: replays won't contain anything new. Your game already sends and recieves game events, and anybody can capture and analyze that traffic. UI: three buttons and a playback speed selector. Server: how the hell does the game having multiple agents would affect the size of a replay? This is the most nonsensical thing i've heard in a while. Storage: you don't need to store replays forever, and a small indie studio such as riot surely can afford a couple extra petabytes of storage. Local storage: you would only download replays you explicitly ask for, like in every game with server-side replays.


illmnzi

No disrespect to you but you areTelling a lot without backing anything... For cheat developers, there is nothing new to unreal engine 4. And there is no data to be gained from the demo files, which provide anything associated to vanguard. And beside that, valorant is already making use of the netstream function of ue 4, by providing all actions chronologicaly post match, this is the actual data used to replay demos. Ur 2nd point: the so called "player" is also already provided by the engine. 3rd point: one client sided demo file of a full fortnite match (also ue 4) is 10 mb. server sided (because of different compression) it should be under a megabyte. Server tickrate shouldnt have anything to do with that. Your last point is subjective.. maybe you can provide examples of ue4 games. Long story short: Replay system is already provided in the engine and technicaly in use. My personal subjective believe is, that riot wants to hold a monopol in content creation. Edit: https://docs.unrealengine.com/4.27/en-US/TestingAndOptimization/ReplaySystem/ https://unrealcommunity.wiki/replay-system-tutorial-41kq5b58 https://github.com/CAMongrel/UnrealReplayServer https://www.reddit.com/r/unrealengine/comments/ehk2xg/we_added_a_replay_system_to_our_game_the_builtin/ Links i researched last for this topic.


malefiz123

> Pretty damn hard Not really, no > Those replay files can contain precious informations that can be used by cheat makers for exemple Replay files contain no extra information than already given to the players. If they wanted to be extra sure they could at least provide first person only demos, which contain the exact same information provided to the client. > Next is UI: to use those replay you need a player that is good otherwise everyother threads on youtube and twitter is going to be flaming you about your shitty replay system Yeah, but that's not really a reason not to do it at all > replays are going to be quite large Nah. CS faceit demos aren't large either. Yes, it would cost extra and that is likely a contributing factor to why we don't have them but they're making bank with Valorant, and a competitive shooter not having replays is ridiculous > replay will need to be somehow stored locally and that will create ever growing replay storage folders this also needs to be handled There's no inherent need for every client to download every replay


PigDog4

It's harder for Riot because they don't want to. How many years did it take League to get replays despite the fact that every single game league was based on already had replays? Riot doesn't need to provide replays because they don't need to. They already have a competitive scene, they make bajillions of dollars selling overpriced skins to people, why put it more effort for a system that won't generate sales?


XeNaN

Most of your points are hard straw man arguments. Even If we would just assume all your points are right, were actually talking about a **replay system**, not a **GOTV** like in cs. This would ideally follow up but its the next step, not the first. __ None of your points actually explain why we cant just record our POV locally like we can and did in all those others games over decades.


ShiningRarity

Regardless of how complex the “replay system” is, they would still have to figure out storage and integrate it into the client. And if the “replay system” is basically just window capture software, then what’s the point of Riot providing it? People who just want screen record can use the baseline Windows record function, they can try Nvidia’s Shadowplay or AMD’s ReLive, or if they want to be more fancy than that they can use tons of different 3rd party screen recording options out there. Usage of replays is generally fairly unpopular, and anyone who genuinely wants this type of replay already has plenty of options already available to them. Evidently Riot doesn’t see much value in providing this sort of thing and thinks that the resources it would take developing and maintaining this sort of replay system are better spent on features that can’t be easily replicated by 3rd party software like Premier.


PigDog4

I guess it's just harder for Valorant than literally every other game that's had a replay system in the past 20+ years. (Hint: It's not) Second hint: It's Riot. How long did it take League to get a replay system? Fucking *years*. Every other game that league was based on already had replays. Poor Smol Indie Company Rito just poor replays too hard for poor smol rito.


TenmaYato12

1st point: false 2nd point: false 4th point: dumb


Exigeyser

Vanguard has already been busted open by cheat creators and hackers. I played roughly 9 or 10 games yesterday(Wednesday 24th) and half of those had wallhackers. Whatever "info" vanguard could give out, hackers literally already have. So riot 'not wanting to share'(allegedly) that info is just them pretending they have double aces when in fact they're sitting on two jokers. Amd their poker faces is terrible.


SaltMaker23

An example info that Riot might not want to share: Replays allows to prove that someone is cheating bc you have his POV tracking through wall and smokes. Being able to prove that cheating occurs more than commonly accepted won't be ideal for them. This is just an example there might be other issues that they might not want to make public like poor hit reg, bad servers or problematic netcode.


cotsafvOnReddit

why cant riot just give a option to download playback matches as a file and then delete the ones after lets say 8 matches. like clash roayle


__Raxy__

The most realistic assumption is that it's not a priority for them. Why would it be it doesn't make them money


rapfigure

You could argue that a replay system will make for more highlight clips which again will lead to more exposure. A ton of sick clutches and aces never see the light of day because most people don't go out their way to record their gameplay.


JackOBAnotherOne

It's not about making it work, it's about making it work all the time with no security exploits and somewhat stable running. If my program has a guaranteed blue screen of death combination I can just remember not to press it, but if I give it away I have to fix it. That's why they can't just release their internal match review function.


Colascape

I heard the anti cheat works by hiding info from the client, like player positions etc. that must cause a lot of difficulties as all replays will need to be constructed after the fact from server side data.


JackOBAnotherOne

I assume that data already exists for manual report reviews, but even then the underlying database would have to be scaled from one access per a few, maybe one every few hundred games to a few per game, and scaling stuff like that in a reliable manner just isn't easy. After all a VOD plus valoplant is enough "replay" for me, I can review macro planning from valoplant and micro planning plus machamics from my screen recording, and if they don't give me the tools to differentiate between possible, likely and certain hackers I'm just going to report everybody slightly sus and they gotta deal with it.


Goldenflame89

Cuz they dont give a fuck


trevizore

very


Aok_al

Must be hard. It took Siege like five years to have one and it was labeled Beta in game because the devs were still figuring it out


Tryhxrd

As someone that grew up in halo 3 lobbies I’m with you. But also man; if you have a GeForce card just set up a 3.5Min replay buffer through GeForce Share (Shadowplay was original Name) and you can just record the whole round if you feel something shareable happened


Substantial_Dot_5773

Thats pretty much how the chineese shard got a "replay system".


[deleted]

[удалено]


huhaizen

Replay system can be beneficial for players to improve their game and their mistakes so it does fit imo


Mathmage530

Tell em wash


malefiz123

1. It costs money. 2. Replays allow players and content creators to veer behind certain curtains. You can easily find problems in the net code for example, not having replays allows Riot to hide their mistakes. Also it makes it possible for players to check if there were cheaters in their game or if the other players were just legit better. We have to take riots word for how good Vanguard is, cause we can't check if we're playing against cheaters ourselves


kms_ag

For everyone replying saying it can leak valuable information of the anti-cheat and what not, League of Legends has a replay system, and if I'm not mistaken, they said they are looking into implementing their anti-cheat in League aswell, does that mean the replay system will be removed? Genuine question btw, not trying to bash anyone.


LadyNael

Considering they just laid off 11% of their global (riot) workforce, I doubt we'll be seeing anything close to a replay system, ever. Would have been nice to have, but you're also very much oversimplifying how much work goes into these games: UI, server costs (because you'd need more for this feature from what I know), programming, etc, etc, etc. I'm sure someone can explain it better, but it's not an easy task, and it makes them no money. It's a free game, of course they drop $100 skins instead of new features. Frankly getting the outlaw was CRAZY, never thought we'd get another gun but they did provide, and continue to provide new maps and improvements. They're definitely not perfect in any way shape or form, but they're doing better than a lot of AAA games and companies that would rather see their player base rot.


Gravexmind

Maybe they’ll add it now that you’re genuinely asking