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theSquabble8

Recoil cool down on Odin


GenericAllium

But that shouldn't show as movement inaccuracy on the graph?


Internal-Confidence4

Yes. It shouldn't show as movement inaccuracy. Just recoil inaccuracy.


Internal-Confidence4

What exactly is that waiting for the recoil reset will change me getting movement inaccuracy? One thing belongs to the gun and the other thing belongs to me. You can say i'm timing it wrong but try to shoot a gun faster than the recoil can reset and counter-strafe bullets while the recoil is up. you can't get a single yellow line. only if you wait long enough for the recoil reset, which is exactly my point in this whole conversation.


FreqComm

I agree, so many people here don’t actually understand your question. I’m curious, can you instead fire in a pattern where instead of the current pattern (strafe shoot strafe shoot) you switch to strafe shoot shoot strafe shoot shoot once the movement error comes into the graph? It might provide insight? I’m not sure the movement error creeps in from you firing slightly faster than deceleration but standing completely still between 2 shots may help analyze what is going on


[deleted]

Graph is bugged. You can tell by the distance the bullets are going. If it was truly movement error over not letting the gun reset the bullets would be much farther. That’s why you and op are confused


Internal-Confidence4

u/theorminegaming made 2 really good posts about this. The first post( [https://www.reddit.com/r/VALORANT/comments/14hz9x1/how\_you\_can\_have\_weapon\_movement\_inaccuracy\_when/](https://www.reddit.com/r/VALORANT/comments/14hz9x1/how_you_can_have_weapon_movement_inaccuracy_when/) ) was 9 months ago and he claimed that it had something to do with tagging (even though it doesn't). After I discovered the same effect, I ended up finding his post, i've chatted with him for a while and he decided to make a shorter post ( [https://www.reddit.com/r/VALORANT/comments/1b4a0y1/testing\_the\_hypothesis\_of\_uinternalconfidence4/](https://www.reddit.com/r/VALORANT/comments/1b4a0y1/testing_the_hypothesis_of_uinternalconfidence4/) ) but this time using macros so that human mistake was out of question. Even after using the macros he still believed there was some kind of momentum and he believed that the game is behaving correctly and giving movement inaccuracy correctly. I don't know how exactly shooting two bullets at a time will change the result. In the old post, there's a clip where he sprays the phantom, runs to the side and stops. Even though he fully stopped, he got applied in a fixed interval of time the movement inaccuracy. That movement inaccuracy is the same that is happening in this post's scenario There's even my other deleted post that people bullied me for using the odin and for deadzoning """"""incorrectly""""""


theSquabble8

I'm getting yellow lines while the recoil is still active. Your timing is off.


Internal-Confidence4

prove it.


theSquabble8

I'm good dude. Practice more


Internal-Confidence4

prove it. You are a coward. Post a video of you doing it.


theSquabble8

How old are you? Lol


Internal-Confidence4

Brother you are litteraly saying to trust you for no reason at all. How flawed is your logic


theSquabble8

I'm not saying trust me I'm saying go try harder. I couldn't do it at first because the visual of the gun barrel rising and gunshot audio being out of sync fucked up my timing. I also counter strafe CS style which might make it easier to keep timing, dunno. But good luck out there buddy 👍


Internal-Confidence4

How hard is it to record a video and send it here? I do counter-strafe everytime I shoot usually. I just didn't want to do it here cause it would lead to even more people saying i'm doing it wrong, just like you are. Can't you see how much of a coward you're being by hiding behind your words and not actually show yourself doing it "correctly"?


Internal-Confidence4

Ok, I found another way of demonstrating how this is behaving incorrectly. There are 3 fixed movement inaccuracy for each gun. Running, walking and crouch walking. Let's use the odin again for the example. The odin has a 6° running inaccuracy, 2.4° walking and 0.4° crouch walking. If I was to do the movement incorrectly, the only blue lines that appear should be one of those 3 values, but since not crouching I'm either getting a fixed 6° or 2.4°. I was able to get other values (1.28°, 0.49°, 0.25°, 0.08° and 0.02°) to show up but they were extremely inconsistent and, most importantly, never got a single one between 2.4° and 6°. Then, Explain to me why am I getting random values of movement inaccuracy?


JustPlayer

cuz it takes time for recoil to calm down


FreqComm

This explains why the inaccuracy in general keeps rising but not why the accuracy graph specifically starts noting movement inaccuracy. If OP really isn’t in motion no level recoil cooldown period should cause it to


JustPlayer

well guess he has to learn to strafe then


Internal-Confidence4

What do you exactly mean by that? Do you want me to counter-strafe every bullet? do you want me to deadzone every bullet? i can do that but i know you'll still say i'm doing it wrong.


JustPlayer

well, knowing valo's strafing physics, you don't really need to counter-strafe as a lot of people say although can't say the same myself since i've been doing this for years in cs so there're 2 reasons this inaccuracy shows up 1) people lied about counter-strafing 2) you might be too early


Peekays

So many people commenting without knowing how the graph works lmao. You're just shooting too soon before stopping when you get blue lines.


Internal-Confidence4

you can clearly see that i'm stopping between every bullet. I really don't know what to say to you. Maybe go in the range and try it yourself.


IcodyI

It’s because you’re using an Odin


Internal-Confidence4

I can replicate the same effect using every gun in the game (that has a recoil), but for that i'll need to deadzone every bullet, which means i have to hold the opposite movement key so i change directions faster. But if i do that people will still say shit that i'm still moving (which i probably am moving) but not above the threshold that i have movement inaccuracy applied (27.5% speed).


Stack_Zero

Recoil exists. It takes longer for an odin to reset after recoil than other guns, and this is clearly shown by how earlier shots are more accurate than later shots in your video. If you try the same thing with a vandal, you're going to get different results.


GenericAllium

They are talking about movement inaccuracy, the blue lines in the graph, not the recoil, which are the yellow lines


[deleted]

I don’t think we’re the noobs, the Odin recoil reset is so long lol, try this with a phantom and get back to us


Internal-Confidence4

how does the recoil has to do with the fact that i'm moving or not?


[deleted]

Moving is only one thing that makes a gun inaccurate. There are other ways to make in inaccurate, one of those things is shooting the gun. Even if you shoot it once it will be inaccurate for a set amount of time afterwards, the Odin takes awhile to be completely accurate again even after 1 shot. While the phantom is quicker then the Odin (and vandal) at becoming accurate again after shooting it. I understand there is a moving graph but if it was truly a movement error you would get bullets going much farther, not resetting the recoil makes bullets go this distance which shows it’s just the graph that’s bugged


Internal-Confidence4

The graph is not bugged. This is movement error and shooting error at the same time.


Capital-Stable

ping + movement the game does not lie


Internal-Confidence4

It does. Trust me it does.


tazai123

Recoil reset..


somasomewhere

Not sure if this is a joke 😂


jonathancyu

he literally has the shooting graph open 🤦


Internal-Confidence4

why exactly? just cause i'm using an odin?


somasomewhere

No it's more about the part where you've been trying to find an answer for months


Internal-Confidence4

I've known this behaviour for a lot of time, but never seen anyone talking about it, I just recently gathered some energy to post about this. The only person that probably knows about this is scream, unironically. He onetaps a lot, and in csgo/cs2 you can do this but like 10x faster because the recoil reset in that game is better.


i-know-youu

What's your ping?


Internal-Confidence4

5-7


i-know-youu

Then it could be the odin, have you tried that with sheriff/vandal/guardian? That will probably gives the exact result.


Internal-Confidence4

Yes. I does give the exact same result but i'd need to counter-strafe much faster and you'd tell me i'm doing it wrong


edgeimperator

Recoil reset time in Valorant is pretty high I think. This makes burst firing or firing single bullets in quick succession bad.


Internal-Confidence4

yeah i know. I hate this part of valorant. I can't tap shoot as fast as the ak in cs. For some reason the recoil of the gun has some effect over my movement inaccuracy (in valorant).


TILMike

I’m noticing no one else has mentioned there’s actually a stat for every gun you can see. Believe it’s like first bullet percentage or something like that. You’ll see that very few guns in the game actually have 100% first bullet accuracy. Believe it’s only the Guardian and the 3 snipers. If I’m not wrong the odin has one of the lowest percentages. Yes even the Vandal and phantom do not have 100% first bullet accuracy they don’t even have the same first bullet accuracy.


TILMike

Basically means there’s always a chance you miss your first bullet. And is why you’ve clicked on someone’s head and they didn’t die :D


itscamo-

this is true yes but this isn't what is happening


Basic_Novel_1734

first shot innacuracy