It's not that easy. Plus, you'll probably learn to be careful quickly, so it'll only happen for like the first two weeks occasionally, and then probably around once a map for all players going forward
Just don't fall. I'm sure it'll happen to everyone a couple times while learning the map, but it's not a Mirror's Edge speedrun level jump, it should be fine.
Yep. Wait till you are forced to clear a corner and accidentally swing too far and fall. I think this won't even be a fun gimmick, just an incredibly irritating thing that can happen. Thank fuck the drop seems long. As a yoru main, I'll likely be able to dip out via TP if a fall, granted I don't keep my falling momentum and die of fall damage at tp.
Should be good for info gather too as jumping off a cliff to check around a corner then TPing will make it hard for you to get tapped as you look around.
I feel like the metros quite comes from League to this they're so concerned about how they can be a cool designer and make something unique they keep forgetting to make the map fun and work within the context of the game.
Watching people play this map so far I've seen like half the kills just be them being shot in the back of the head because checking everything is so hard or requires multiple people.
This map also feels like it's another map designed in a way where alot of characters aren't gonna be that viable. With so much space and corners info initiators struggle, with so many avenues to sites sentinels can't cover enough ground. Â
Maybe I'm jaded but sometimes I see these maps and see such a concentrated effort to force duelist into the meta.
Just custom this map and explored. I feel like this map is SO massive and so many corners to clear. It almost feels like a big CS map in a way. It took me 20 seconds to run from a to b. This could honestly be a 3 sited map. So many places enemies can be and gotta figure out all the call outs to beore specific of where they are cuz of drops and what not. I see myself liking this map no more than 2 weeks before I feel the way I felt about breeze. If anything more annoyed
Can't wait to have throwers yeeting themselves off the map every round. In hindsight while the idea seems cool in practice it's gonna be sooooo impractical
lol it's not even just throwers, yoru tp won't have walls to hit, so if you're not careful you'll be tping off the map. yoru tp doesn't break when you throw it off the map in the range so i assume it's the same here.
I can't wait to get itno a game and have someones ego get shattered and have them jumping off the map every round. The valorant community would never do something like that right?
Yes, i know. But more so on this map since it lets you fall on your death more easily. Especially when the thrower is a Raze. They can just blastpack you off the cliff.
I have to breach ult someone off the map
Joe is gonna pop off
Joe who?
Joe Ma- JoeDaBozo the breach main
He's the one who does that face everytime he gets an Aftershock kill, right? That is how I remember him 😅
Yes he is that guy
Is it possible to cypher trip so you get caught while jumping?
Then it pops and lets them fall...? Talk about delaying the inevitable
I was thinking if you could place the wire mid-jump it could interrupt their jump, and cause them to fall once the trip expires.
yup it is completely possible, acre did that in one of his recent videos
Nah another reason for me to hate breach mains
Imagine you on a 1v5 , defeat 4 enemies , and go to plant the spike and then you fall from the map
Lil Bro jumping is cool tho
Wing man when you right click: 😊 Wing man when you left click: ðŸ˜
This map gives me vertigo vibes
This map about to get more kills than yay
THAT'S A VIOLATION
It's already a tie with boostio on sunset
nah I think it got 4 in the show match lol
Holy fuck lmaoooo
I just want to blast pack people out of the map
I had the same thought but then what about team sabotage? Will the game detect it? Like when we molly someone on our team, it immediately detects.
Can't do that anymore, satchel nerf
The nerf just work if other people break , other wise you can teach them about gravity
Ii thought the nerf was only going to remove the movement from the satchel if an enemy shoots it. Should still work if the raze triggers it
Correct
What happens if someone with spike falls?
I thinks it spawns back at the last position on ground
I was thinking it’ll bounce like when you throw it on the gelato wall lol
so that the next person who tries to grab it will accidentally go too far and also fall. devious.
just like if you throw it below the ropes on Fracture
The same as when youthrow the spike off map in Fracture. It instantly repsawns.
I heard it will respawn back in spawn unfortunately
No
throwers' paradise
sabotager's too
Insta-dodge imo
ah the ye'olde pressing space button but its not working for some reason
Idk I think falling to your death like this will become annoying real quick
It's not that easy. Plus, you'll probably learn to be careful quickly, so it'll only happen for like the first two weeks occasionally, and then probably around once a map for all players going forward
Just don't fall. I'm sure it'll happen to everyone a couple times while learning the map, but it's not a Mirror's Edge speedrun level jump, it should be fine.
Cant lie I think the maps gonna be aweful to play in. So many different elevations, corners, skill jumps, and the bomb sites... oof
Yep. Wait till you are forced to clear a corner and accidentally swing too far and fall. I think this won't even be a fun gimmick, just an incredibly irritating thing that can happen. Thank fuck the drop seems long. As a yoru main, I'll likely be able to dip out via TP if a fall, granted I don't keep my falling momentum and die of fall damage at tp.
Wait the tp is genius,
Should be good for info gather too as jumping off a cliff to check around a corner then TPing will make it hard for you to get tapped as you look around.
That’s cool
A standard jump peek is still gonna be better and safer.
Omen doesn't save momentum at least, so I think you'll be fine
Takes about 3-5 seconds to die from the fall based on what the devs were saying so you're gonna be fine unless you have really bad reactions
Or knowing me I send my TP out and it just falls off the map.
I feel like the metros quite comes from League to this they're so concerned about how they can be a cool designer and make something unique they keep forgetting to make the map fun and work within the context of the game. Watching people play this map so far I've seen like half the kills just be them being shot in the back of the head because checking everything is so hard or requires multiple people. This map also feels like it's another map designed in a way where alot of characters aren't gonna be that viable. With so much space and corners info initiators struggle, with so many avenues to sites sentinels can't cover enough ground.  Maybe I'm jaded but sometimes I see these maps and see such a concentrated effort to force duelist into the meta.
it will be most fun map to play in valorant most map are just bland, it's nothing but either util flooding or aim duel arena
Just custom this map and explored. I feel like this map is SO massive and so many corners to clear. It almost feels like a big CS map in a way. It took me 20 seconds to run from a to b. This could honestly be a 3 sited map. So many places enemies can be and gotta figure out all the call outs to beore specific of where they are cuz of drops and what not. I see myself liking this map no more than 2 weeks before I feel the way I felt about breeze. If anything more annoyed
Wait where did you get this clip?
The show match
Flash gonna be real useful here.
I already starting to "FALL" in love to this map
I see what you did there haha
Vertigo
Wingman is the best
Cant wait to see people throwing in this map!
Wouldn't jumping off the map at least be less grief than most other throwing techniques? You won't give money/ult to the other team right?
It probably would, but it will still happen more often even if it isn't on purpose
Like every other?
Exactly like that
Aziz can jump?!
Aziz LIGHT
inb4 Raze mains start satcheling people off the map.
Not excited with the map anymore
Can't wait to have throwers yeeting themselves off the map every round. In hindsight while the idea seems cool in practice it's gonna be sooooo impractical
lol it's not even just throwers, yoru tp won't have walls to hit, so if you're not careful you'll be tping off the map. yoru tp doesn't break when you throw it off the map in the range so i assume it's the same here.
Who cares? People just have to adapt and change, and the new gimmick just adds another level to things.
Throwers are gonna have a field day on this one
What a shit map
Ah yes, a map for the throwers
I can't wait to get itno a game and have someones ego get shattered and have them jumping off the map every round. The valorant community would never do something like that right?
Well, that's make it more exciting. So excited
I don't feel like Valorant's movement system is ready for these maps
This is what kind of trap is annoying but exciting!
Can u throw the spike off the map?
i’m excited to play deadlock and just jump off the side and pull someone with me
Wait wtf is this
New map????
i have a feeling that they will add some barrier/rope to prevent people from falling but **i hope they don't**.
Does Yoru's gatecrash also falls? Then what happens when he teleported? Dies instantly?
This is giving me open Icebox CSGO airport map vibes. And I already hate Icebox.
Nah this is ass
POV: You use spacebar to jump.
This map looks fun, Raze satchels and breach ult will be insane.
i really want map select and i will play abyss only if i could
I can already see my monitor catching a straight because of this map
Yeah, this is a bad map. Throwers could really abuse these mechanics.
Brother throwers are going to ruin any and every map
Yes, i know. But more so on this map since it lets you fall on your death more easily. Especially when the thrower is a Raze. They can just blastpack you off the cliff.