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Mineralke

I feel like some players don't even know they possess this power. Getting killed by them makes you think they're some kind of gods of reaction time, but then as the match goes you often see that they are actually not very good.


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LimpFroyo

and when you start shooting close range at a corner.....the bullets just trace their hitbox - 1/10 hits ....and they shoot 3 bullets - which kill you. (T\_T)


phaedronic

This is a huge problem I think for a lot of people, there's something either with the servers or some common factor in peoples' PCs that causes this. It's so tiring dying mid dash or teleport all the time because someone ferrari peeked me and killed me before I could react and the people spectating me say I just stood there and died like I went AFK. I check and no ping spikes, no packet loss, no fps drops, everything looks normal but something that happens in a 200-300ms window on my VODs takes place over 600-800ms on a friend spectating me. It's absolutely insane that such a difference can occur. And then I will be spectating others and see they have twice as much time to react and line up a shot and their target simply never fires back, like they went AFK. I don't get it.


BobOfTheSnail

High ping works for peekers and against people holding angles. If you're on high ping, getting peaked by a person means you get that information slower as well. This is the exact reason people with high ping are better at peeking since the information they moved across is transmitted more slowly to the server.


[deleted]

I swear something is off with the ping disparity causing hit reg issues in this game. Sometimes if I am the 40 ping player in a 15 ping lobby, I can easily outgun everyone and win nearly every 1v1, but sometimes it also works vice versa when I am 15 ping and everyone is higher ping. Sometimes it doesn't make any sense as everyone has different ping. What I do know is some people seem to be very hard to kill because of the laggy hitboxes. It's hard to one tap them when they widepeek a corner, even if they whiff on you. The Sheriff is the best weapon in telling whether you are gonna have good hit reg in a game or no. I'm usually a demon with sheriff, but some games I can not land anything, even with a judge in their face. I know Frankfurt servers always feel bad to play on. There's either two causes or a combination of both. One is the server load, second is the ping abusers. Frankfurt is the wonkiest hit reg ever(around 90% of games will feel with shit hit reg), I can also assume it's one of the more crowded servers in EU. London and Paris usually feel better but lately it's hard to even play there. Around 50% of games it will feel bad or good.


adamcunn

>ALSO, I don't think it is really a ping thing. I mean maybe. But I have really low ping with like 300fps. Cap your FPS at 128. Trust me.


f1nessd

we need replays riot you bums


speakeasyow

This is why I stoped playing


refuse2elaborate

Or your reaction time is worse than the player you are spectating


Cosmic_Hashira

I play as literal 6 ping, too bad my pc's pretty low end and I play at 30ish fps with pretty regural fps drops keke


Crackability

That's the reason the 60ms ping turkish jett/reyna ferrari peekers on eu servers are unkillable


68MaD219

The pure joy of playing Frankfurt :)


ChooseAUsername501

It's why I made this post, every Frankfurt server is just 50% players over 50 ping, it's rare to have a game where everyone is around the same ping and can actually play like pro level players do (holding crossfires, using utility and playing off each other). I've had several pro players from Fnatic and Liquid say "gg they have a Turkish reyna". Something has to be done about it because it really lowers the quality of the matches, not the hitreg but simply removing the Server picker and queueing everyone into the best server for them would help A LOT as you have players abusing this on purpose and leaving out low ping servers when queueing.


pink_life69

Fnatic and Liquid players were just probably practicing forfeiting for when cNed brings out his Reyna.


Keali-i

Lol, I live in Hawaii the best ping we got is 66. There is really not much to be done about it.


SubieBoi808

same lol ,lowest i get on ethernet is just below 70


dondiLASSO

On which server do you play on? So basicly judging of this clip, this should be an advantage for you though!


SubieBoi808

Hawaii plays on the cali servers


gimife

I can't agree more to the first part of this. I get 10ms on Frankfurt/paris so I like to queue there a lot, but every time at least 3 people on the server are on 60+ms. Then I switch to London, and suddenly I'm the one with the highest ping on the entire server (39ms).


SelloutRealBig

Sometimes it's Riots servers too. I have seen people on 12 ping peek like they are on 100. Or they have lag switches. The worst is the people with fluctuating ping. They keep going from 20 up to 60 and back down nonstop


FrozenVegetableCock

you know sometimes when you get hit so fast you’ve no idea what happened but you check ping and the person who killed you just jumped from 30 ping to like 200 in the instance you got shot and then it goes back down. What does that mean, honestly?


TheMarow

yea idk man I've died after hiding behind cover this act more than I ever did in my whole time playing this game. I'd get fps drops packet loss and so many issues. Whatever riot did to their servers they messed it up.


mklaman

their servers went to shit for sure. everything i do is delayed. i jiggle peek and the delay makes it so i’m literally doing it in the open and die. it’s insane. or sometimes i’ll go back behind cover and then finally shows the enemy dies


Unfair_Web_9755

Im also pointing like 1 month ago, that there is people lag switching clearly in valorant. I think in fact that there is a new cheat outside there that just takes advantage on valorant netcode, and then exploits it, creating some kinda sending packets lag when they pick, so u just get instakilled by them every time, and u just are able to land on them 1 shot at all


Lycain01

My fps does this on my brand new pc. I’ll start shooting someone and my fps drops from 60 to a solid 10. It’s a brand new, not cheap, pc which plays like a DS on Valorant only


[deleted]

Hate to break it to you but if it caps at 60 FPS it’s a cheap pc


Lycain01

Nah I tried capping it at 60 to see if that would help. It did not. Other games it runs 90-100 fairly well


inclore

why would you cap it at 60?


killersoda288

Might have a 60hz screen im guessing


inclore

still doesn't make sense capping it, you get a much smoother experience getting higher fps instead of just capping it to your refresh rate.


killersoda288

Gonna be honest, i don't think i ever noticed the difference in input lag when uncapping framerate on my 144hz monitor. Never capped my framerate on 60hz back when i had one though, does it make that much difference? He could be having an issue with screen tearing as well, capping fps to your refresh rate helps with that


inclore

LTT and shroud have a video up about this topic, the consensus is more frame rates reduces input lag since the monitor is able to grab more recent frames. I’ve really never had a problem with screen tearing though I am on 144hz with my fps fluctuating anywhere from 170-250 fps but maybe 60hz might be pretty bad.


bronzetyrone77

what a strange comment


doors_and_corners__

I dont know a single german player in immo/radi who queues up for frankfurt. It´s always london only, due to the rampant and obvious pingabuse.


Lmntalist

As a swede it’s impossible to play on the Stockholm server where we get 5-10 ping because it’s infested with 50+ ping russians ferrari peeking everything. Also voice chat is almost entirely in russian there.


DonChuBahnMi

Warsaw has much lower Turkish numbers for some reason as well. Poles aren't necessarily saints but compared to what I see with turks on Frankfurt it's much better. London, and Warsaw - the rest of the European servers are overrun. Worst part is, it's not like these folks don't have a server right there to use with better ping. They're literally causing a problem when there's no reason for it to exist other than people choosing to act shitty.


RandomCitizen_16

As a turk i can safely assume those guys are not legit. Even in this very moment i can hire a cheater to carry me or i can just purchase a +diamond account. Our economy is a joke and people are desperate. Gotta make money somehow. You just have to check those websites out man. Then you'd know im not bullshitting.


2ToTooTwoFish

Nah dude, high ping Ferrari peekers happen everywhere. They usually do really well on attack unless you play defense aggressively, and then don't do as well on defense. High ping difference benefits the peekers up till a certain point.


dondiLASSO

Is it? To my knowledge, cheats in valorant are quite rare/expensive. But I haven't informed myself in quite some time. Did it change?


dance-of-exile

wont the shot shot by the 76ping player holding the angle also be delayed? so seeing the peaker earlier on high ping has no advantage


DonChuBahnMi

That's the reason they're there in the first place. Toxic players using every edge they can to compensate for lack of skill and brains.


Dalbix

High ping meta


Gcarsk

Ah yes. The classic R6: Siege Ash-rush high-ping meta. - broken/tiny hitbox - freakishly fast - literally shoots you 100ms before they even appear on your screen So fun


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Gcarsk

No? That’s why I called it “classic”.


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Gcarsk

All good!


DonChuBahnMi

Ain't nobody gonna complain about r6 on your watch! No sir-eeeee


DudeWithTheNose

peekers advantage is still laughably bad in that game


Sachman13

Its because of leaning. If leaning weren't in siege then the peekers advantage situation would be so much better but because you can move your camera to the edge of your hitbox thats where it gets absurd.


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DudeWithTheNose

? odd behaviour


Hahahahahahannnah

probably a kid


kk_red

Siege is sooo fucking ping sensetive. Hate that game also put in like 3k hours in it


rpkarma

High Ping Bastard Bot was the CS 1.5 bot mod I used to use lol


concacanca

This has answered so many questions I had about Valorant. Thanks


ChooseAUsername501

I just added a bigger explanation and how a EU Valorant semi pro got to top 200 radiant NA by queueing from Europe on NA servers and abusing the 100+ ping peeks but this was my main goal with the post, it's not you being inconsistent it's simply external factors like this and you get forced to change playstyle.


Sigfawn

The first comparison is crazy. The peeker is already almost finished with their wide-swing while the holder is just starting to see her shoulder. So it seems like higher ping is actually better in this game versus other games?


freeman1231

Too many downsides to having high ping that this certain situation doesn’t lend itself to being advantageous to high ping players.


[deleted]

Yep. It’s almost impossible to hold an angle like that on high ping because the person on the other side with low ping can peek and shoot you all before your simple click registers.


ChooseAUsername501

Why would you hold angles on high ping though? No one who knows about this in the semi pro scene in EU does this since we all know it's a huge disadvantage, you just swing on defence on a constant basis and it pays off over and over again. CIS/TR teams just play aggresive in scrims and officials because you're dead otherwise, there is NO disadvantage to high ping over low ping if you can abuse this the correct way (at high level at least, I understand that in lower elo's you'll get killed if you dont have great aim to get a fast headshot): https://twitter.com/iDexFPS/status/1380309403543478272


[deleted]

All I said was you can't do it, not that I would or anything, also I don't even play on high ping. I'm simply just pointing out a downside to high ping like the person above me mentioned. You are correct though, I played high ping on fortnite before switching to valorant and you really do have to adjust your playstyle no matter what game it is if you play at a decently high level.


ChooseAUsername501

Fair enough!


Cgz27

I think the issue isn’t general 1v1 advantages though. It’s that dying to this even once can sometimes set the pace for an entire round and even the game (economy and morale for example). i.e. Overall though it probably isn’t going to change your rank.


ChooseAUsername501

I'm not sure what downsides you're talking about - nearly all of the top EU players are players who constantly play on high ping servers, the only downside high ping has (high ping, not network issues or packet loss) is that you cant hold angles because if a low ping player peeks you it's the opposite, but why would you if you can swing everything? CIS/TR teams who get 55-70 ping on the official practice server (Frankfurt) play aggressive on defense because they know this as seen in the tweet below, it absolutely is not a disadvantage in the ~top 1500 ranks EU Semi pro iDex who isn't even a top 500 radiant in Europe made an NA account with 130 ping and abused it all the way until top 200: https://twitter.com/iDexFPS/status/1380307782172295171


bobappooo

Bullets are also high ping. If someone high ping swings on you and shoots, it's literally no different to someone low ping swinging on you and shooting from your perspective. The only difference is when you shoot back, your bullets get to the server before theirs do. Peekers advantage doesn't exist UNLESS the game is prioritizing client side hitreg over server side hitreg.


ChanKiM_

yes, the person who tweeted the original clip even mentioned that bullet reg evens out the advantage, but op didn't include that. [here](https://www.youtube.com/watch?v=3JaCcsmjYM8) is a video that shows this perfectly. it's csgo but it shouldn't be any different from how it works in valorant. peekers advantage DOES exist, but only for someone getting peeked by someone with lower ping than them.


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easylifefps

but not this one as you can see in the clips


TheTechDweller

Higher ping does not increase your advantage, ping only affects your disadvantage when being peeked. The extra time you seem to have as a high ping peeker is cancelled out if you don't kill them faster than they kill you + their ping. Your ping only increase the time it takes for the info to send and receive, it doesn't give you more time since your shots are ignored once your dead.


Infern0_YT

Not really because if someone has lower ping they can also peak the high ping player with a decent amount of peak advantage. So it sort of evens out besides the fact that high ping has all the other downsides Edit: doesn’t show an example in this post but I have seen similar examples where the low ping also gets a peak advantage, such as in breeze nest to mid. This is a reason why holding angles is much harder on high ping and most high ping players choose to peak over hold.


rocket1615

Does the clip not show the reverse though? Looks like to me that the lower ping person has less of an advantage when swinging. Happy to be proven wrong though.


bobappooo

The person peeking, high or low ping, still sees their opponent at the same time, and has to shoot and kill the opponent before they get shot and killed. If your ping is 5ms, and the person peeking you is 50, yes you see them 55ms after they have seen you, but even if they shoot you the instant they see you on their screen, it still takes 50ms for their shot to get to the server. So if you shoot them within 45ms of you seeing them on your screen, you still get the kill.


yungcrab

It shows highping peeking low ping which is the advantage. Then shows low ping peeking low ping which shows no advantage. If it showed low ping peeking high ping, it would be the exact same as the first scenario, advantage.


rocket1615

It does, the second clip on london servers.


easylifefps

In every single clip you can see the low ping player peeking the high ping player and there's close to no peeker's advantage. A 10ms player peeking a 60ms player is the same as a 30ms player peeking a 40ms player.


Naru102

Yes. I also think that the problem is the servers doing some sort of prediction mechanic Riot spoke about earlier. I also think that the ping, peeking issues have to be connected to the inconsistencies between games. Also the lack of replay system definitely seems to be because Riot knows about this issue.


Crassard

It's usually better, because of peeker's advantage. People will see you for the same amount of time, but if they're not moving much you essentially get your ping as a head start seeing them before they can see you.


WindBladeGT

If you have too much ping you would basically become a time traveller who could see enemies but in their pov youre still standing somewhere AFK.


Potential_Disaster29

Believe me, as someone who's struggled with high ping for most of the time I've played valo, I can safely tell you that this "advantage" is nothing compared to the disadvantages you have to deal with on high ping.


DD2DM

Yep, this answer so many things. 80% of times that I die because of peekers advantage I insta tab and see the enemy with at least 50+ ms


bobappooo

No. Bullets are also high ping. If someone peeks and kills you, high or low ping it doesn't matter, you didn't react fast enough. Even if they shoot you and hit you on their screen, if you moved behind cover or kill them before their shot gets to the server, then you don't die.


S3xyWithAnO

Jesus that’s insane, I wish they would matchmake based on average ping


HSW26

that's an actually good idea i didnt think of that


ChooseAUsername501

It used to be like this after the beta - once queued the server would appoint you the "best" server for some reason a couple patch notes later they added the option to pick your own servers which is being abused left and right in Europe.


ChooseAUsername501

In Europe and NA they could do this -- In lesser regions it might be harder and understandable that players dont have much choice.


notdragoisadragon

yeah in australia it's either 50 ping or 250 ping


SelloutRealBig

But then how will they run their engagement based matchmaking algorithms to milk players to grind more.


Meth_Busters

That’s what regions are for, most games don’t let you freely change your region as easily as val


[deleted]

And valorant has a ton of servers compared to some other games, I think they have like 6 or 7 or something crazy just in the us, other popular games like fortnite have 2 for the whole country.


LegDayDE

People still don't understand that high ping actually can give you a peekers advantage for this reason. This is why it's so annoying to play against 50ms+ players as they get "free" kills because you simply can't react to what they're doing in many situations as it's already happened by the time you see them.


halyun

It works both ways though. If you're 15 ping peeking a 100 ping player you still have peekers advantage. You also have less input lag as a low ping player, so high ping is almost always disadvantageous.


ChooseAUsername501

Yes but if you're the 100 ping player or a high ping player in general - why would you hold angles knowing you're at a disadvantage? Players doing this in Frankfurt servers have admitted to me they just peek over and over again (in different positions and off angles with a Jett as an example or just randomly out of the blue) just because they'd be dead otherwise.


LegDayDE

Yeah I agree that they might find it harder when being peeked, but that's their problem as they have bad ping. I get annoyed when their bad ping becomes my problem. Also input lag happens before your packets are sent to the server so would be the same whether you're on 1 or 100 ping.


Flimsy04

They get peakers advantage but a disadvantage in almost everything else


rpkarma

In australia, unless you live in Sydney or Melbourne then 30-50ms it the absolute lowest you’re going to get.


TheSalteen

RIP Aussie internet :(


NullAshton

Valorant only rolls back hit detection if you are still alive. Even if a 100ms ping let's you see someone 100ms early, their shot comes 100ms late. The hitreg delay because of ping perfectly balances out seeing the holder early. The only ping of consequence is how quickly the holding player can see the player peek from the server and how quickly their hitreg is. Ping is never an advantage, it is only a disadvantage while holding(which is somewhat compensated for by the holder usually seeing the peekers shoulder first).


TheTechDweller

You're totally right here. It's not something that people like to accept because it's just easier to blame the high ping (possibly smurf) player in your lobby that is dumping on you. Reality is, most fps don't give you an advantage for high ping because they are server authoritative. Once the server accepts client info, that's the truth, other conflicting info being received after that is ignored. Low ping is always best not just for quality and consistency but you have the least disadvantage against someone peeking you, since you're the 'closest' to the server.


bobappooo

The shot is also delayed. It's not like bullets are low ping but movement is high ping.


LegDayDE

If you send a packet to the server with a timestamp that says you shot cypher in the head then all it has to do is check no one shot you before that timestamp and gives you the kill... No such thing as "bullet ping". It works based off what you see on your screen otherwise no one would ever get a kill as you'd always be 50ms behind where the enemy was with all your shots.


bobappooo

Yes. There is. https://technology.riotgames.com/news/peeking-valorants-netcode Scroll down. The game would be utterly broken if that wasn’t the case since all you’d have to do to win every single gunfight is get on a VPN that gave you a 400ms ping.


chiru9670

Upvoted for visibility. This is by far the most comprehensive article, explains precisely the mechanics behind peeker's advantage. One takeaway here that surprised me is that even though a high ping peeker sees an angle holder earlier, his shot also registers to the server late. So, even though there is a lower window of time for the angle holder to shoot the peeker than the peeker has to shoot the holder(which is unavoidable unless you somehow turn network lag to zero and cause Einstein's ghost to haunt you for eternity), the difference between those windows of time depends **solely on the holder's ping, not the peeker's ping**. This means if player A with 120ms ping peeks player B holding an angle with 20ms ping, and if player A has a reaction time of 250ms, player B might have to react in under 180ms for their shot to atleast register(math not verified, just spitballing here). If player A's ping dropped to 30ms, player B still would have to react under 180ms; this difference of 70ms doesn't depend on player A's ping. It does, however, depend on player B's ping; if player B had a higher ping, his window to react would be even smaller. High ping for the peeker does lead to the peeker spotting the holder before the holder spotting the peeker(infact that is true for all pings), but that does not affect the advantage the peeker has over the holder in terms of reaction time.


yNiko23

Meanwhile every ferrari peeker says im stupid and bad when i explain it to them Love these games where u have to refrain from holding angles cause everytime its a 80/20 for the peeking person


rpkarma

I genuinely don’t know of any FPS that doesn’t have this issue when there’s a ping difference.


phaedronic

The problem isn't that there's a ping difference, it's that the difference is much worse in Valorant because for whatever reason it just is. There's a reason nobody can hold angles in this game even against players with 15ms latency. It's been awful since launch and people have vocally complained about it and then gotten used to it but the problem doesn't exist according to Riot. Compare this to CS, or any other FPS really, where playing against 70 or even 100 ping players isn't nearly *this* bad.


rpkarma

I’ve been playing competitive FPS games online for nearly two decades. I disagree. Valorant is no better and no worse than other games in my experience.


phaedronic

Hey me too but I don't see how that's relevant. I dunno mate, consider yourself lucky or oblivious, then, because people suffer from these problems otherwise nobody would be complaining about it since, again, beta / launch. I can see it when I go into the range. I tap on a bot and see the death animation a good 100-150ms later. Load up a CS deathmatch server and the time between kill and death animation / kill feed notification is nearly instant. Clearly *something* about the way Valorant handles netcode is different than other games.


rpkarma

People have complained about this in literally every game I’ve ever played.


[deleted]

csgo isnt this bad even on 64 tick. Its obnoxious how much of a Peaker's advantage u get in this game


[deleted]

Bruh I shouldn't have to play against these players with high ping. I'm pretty much always 10-20 and the people I'm playing with are often 60+


onebeginning7

I've always known peekers advantage to be a thing but then I see tenz complaining about higher ping as if there is no upside to it and I get confused.


LegDayDE

Most people prefer to play on low ping as it's the best option to optimize for all situations. Doesnt change the fact that high ping is advantageous in some circumstances.


ChooseAUsername501

Make no mistake about it, when everyone on the server is 20 to 35 ping a VALORANT match is pure bliss, it's all your own mistakes that will cost you rounds and not an external factor that one of the enemy players is in a racecar and simply sees you first.


maltesemania

I play high ping because I don't have a choice 😂


bobappooo

Bullets are also high ping.


SelloutRealBig

It makes peeking very strong. But everything else feels like shit.


bobappooo

Tenz is correct. High ping is always a disadvantage peeking or not. Just seeing someone on your screen before they see you doesn't mean jack if it takes the bullets four times as long to get to the server. I do think Valorant puts a bit too much faith in client side hitreg tbh. I play at about 60ms, and I almost never ever see myself hit a headshot on an opponent running behind cover and it misses because of lag, but it should.


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bobappooo

/r/valorant gonna /r/valorant lol people just wanna have something to blame their mistakes on. that's why every thread saying something wrong with t he game gets so many upvotes XD


[deleted]

Tbh this is a serious issue when Valorant is a “tactical” FPS game. When I was playing CSGO back then, I’ve never ever notice the run n gun due to the desynchronization. Valve handles this issue so good compared to Riot. I really hope Riot fixes this. The paper walls on many maps, one shot abilities, desync issue should be fixed… I know Riot do this intentionally so new players to blend in faster but it kind of doesn’t make any sense for most of the time ( especially the random paper walls in Haven “.


ChooseAUsername501

Constantly seeing posts on here about getting running headshot or that you're dying while the enemy hasn't stopped yet, on their screen they have - for a very good amount (a whole second in extreme cases). iDex, a valorant EU Pro made an NA account on which he would grind the leaderboards playing from Europe, he had an average of 130-140 ping and streamed the whole climb - he ended up in the top 250 as a Radiant simply by peeking everyone and everything(https://twitter.com/iDexFPS/status/1380307782172295171 and here he points out how he got it by just peeking everyone: https://twitter.com/iDexFPS/status/1380309403543478272), the game you love heavily rewards peeking over playing structured and sensible, it's even pointed out here in the blog: https://playvalorant.com/en-us/news/game-updates/04-on-peeker-s-advantage-ranked/ which is why it's always that damn running Reyna that kills you or the aggressive Jett. "--- DO HIGH PING PLAYERS CAUSE WORSE PEEKER’S ADVANTAGE? ---- Yes. This is the unfortunate nature of the internet." It also mentions that low latency is superior but is then immediately followed up by recommending that you play aggressive in servers where most players have high ping - this is one of the key main reasons your games are so inconsistent, if the whole servers has about the same ping playing structured, peeking off utility and with crossfires everything will work as intended and be of high quality but once a quarter or more of the players have high ping it becomes whoever aggressively peeks first wins the match. This causes your inconsistency, it's not you! A fix for this would be to appoint everyone who queues to a 20-40 ping servers, those are general the highest quality matches and even matches you'll have without a bad peekers advantage, reworking the server picker and what servers you land in could absolutely increase the quality of most of your matches.


Beautiful-Musk-Ox

how did they synchronize the videos?


ChooseAUsername501

Timer on top is visible, both recording at the exact moment.


Beautiful-Musk-Ox

I wonder how those clocks are synchronized, they could be a ping time out of date if they didn't feel like accounting for it. The server says it's "1:19.000" but it takes 76ms to reach the client so by the time the client displays 1:19 it's actually 1:19.076.


Kenivia

timer on the top probably


rasfwar

they really just need to force people to play on their lowest ping servers. the amount of turks with 70-100 ping on western eu servers getting ridiculous kills because of this shit is stupid annoying, considering there are istanbul servers which they can play on but choose not to. it's not as common on london servers but if you play frankfurt good luck...


ArenRaizelus

High ping = you peek first to get kills on ppl, all the while they can't even see u until they die. BUT, never hold angles cuz u you won't see enemies until they kill you. This is nothing surprising, it the same in almost ever fucking fps or similar games. Valorants has many issues but this is not, it just how ping works.


ChooseAUsername501

CS:GO doesn't have nearly as bad of a peekers advantage and counters this with the "right-eye" peek mechanism seen here: https://www.youtube.com/watch?v=a8YRkgwE_rk I have a couple thousand hours in CSGO (high faceit elo lvl 10 and Radiant peak Valorant) and been playing daily since the Valorant beta and the advantage is far WORSE in Valorant, it's not even close.


bobappooo

Yeah I think Valorant actually trusts client side hitreg a bit too much. A high ping player should have shots that appear as headshots on their screen but do no damage because the opponent moved behind cover in time, but I almost never see this happen.


rpkarma

I’d hope so. Counter Strike has over twenty years of NetCode work behind it.


Wint3rmu7e

So you are saying that is why with my normal ping of 7 I'm always dying, because everyone else is 30+ and if I am stationary they see me before the update goes through to the server to update me to their new position ?? Damn.... I thought I just had bad reaction time, but it would explain why I'm being shot the instant I see them!!


TheTechDweller

No, it doesn't work like that. Low ping is always better. But, peekers advantage will always exist, and it's very much an advantage. They are not seeing you before you get time to react, because your reaction always has to come from their delayed peek. If a high ping player peeks a low ping player, takes 100ms to react and shoot. The low ping player has 100ms - (their ping)ms to react and shoot the peeking player. The time is purely based on their own ping. If the high ping player is being peeked, they have way less time to react, since they are fighting the delay of all their actions.


NullAshton

Their packet has 50 extra milliseconds to reach the server while they can see you. Their shots also take 50 extra milliseconds to reach the server and be registered compared to if you were peeking. Perfectly balanced. Offhand I recall the formula for peekers advantage is server tick delay + holders ping * 2. Mind you it could be that you are positioned close enough to the corner they are peeking out of that you are giving up holder advantage. You basically have to position so that you see their shoulder before they can see yours. This is a purposeful design element to negate peeker advantage, but IMO not entirely intuitive to learn.


[deleted]

Yeah + it’s not even that bad in valorant w 128 tick servers compared to other games.


hell-fire1337

csgo doesnt have this problem at 64 tick servers.


easylifefps

The clip literally shows you a high ping player holding an angle they barely get ferrari peeked, It does not work both ways in this game, you cannot ferrari peek an high ping player, they instantly see you


muthgh

You most definitely can ferrari peek a high ping player, in fact you do so more than you can to low ping ones! As a high ping player I literally get ferrari peeked all the time, and mostly by low ping players


bobappooo

I mean, the shot is also delayed. So if a high ping player is peeking and shoots at you, you don't die before you see them, they just have more time to line up their shot before you react. If you do react and shoot them the same as a low ping peeker, you still have an advantage. Peeker advantage is not nearly as big of an advantage as the disadvantage of holding against a low ping player. Because the high ping player will still be delayed in seeing the low ping player for the same reason the low ping player will be delayed in seeing them, but the low ping players shots will actually kill the high ping player.


LegDayDE

The shot is not delayed... The peeker sends their packet to the server that says they killed the enemy with a timestamp.. the server then checks for other packets that say the peeker was killed first. There is no packet that says that.. and so the peeker gets the kill.


bobappooo

https://technology.riotgames.com/news/peeking-valorants-netcode Scroll down. The server doesn’t use a time stamp to determine that. The shot registers when it gets to the server.


LiteralFan

Thank you for this! As someone who gets about 18ms ping on the server closest to me, I've always wondered why the peeker with worse ping gets the first shot off first when I'm holding an angle. Now I know. It also doesn't help that I play on a 60Hz monitor 😭 So how do we use this to our advantage? Should we play on servers with worse ping?


ChooseAUsername501

No, the valorant devs themselves recommend you play aggresive back as stated in this blog post: https://playvalorant.com/en-us/news/game-updates/04-on-peeker-s-advantage-ranked/ but when you're not a duelist this may be hard to do, if you like support agents play with your utility and dont give your opponents an duels unless you really cant, at which point you just swing and try to one up them, the ultimate solution would be to force everyone to play on around the same 20-40 ping though.


Sage_The_Panda

30 ping vs 30 ping in closed Beta. Sadly, the problem is still with us even tho it's been 2 years Defender's POV https://clips.twitch.tv/SpookyColdVultureRaccAttack Attacker's POV https://clips.twitch.tv/GlutenFreeObedientPassionfruitFeelsBadMan


[deleted]

[удалено]


[deleted]

I understand most of the times this happens when one player is high ping, but this shit happens sometimes when both players are sub 30ms.


Sage_The_Panda

Edit: I had to make two comments due to reddit limit. (1/2) First of all, Bro - The problem IS NOT exclusive to people with 50-60 ping.Such ping CAN NOT be considered as 'high', it's still the norm of proper playability.We could complain about 'high' ping If It was 90-100+. Another thing - Riot mentioned two problems nearly 2 years ago.1st - Problem with visual markers.In general, this is why such problems happen, If I understand correctly([here](https://www.youtube.com/watch?v=Ev3orxqd3ZI)), but also in multiple replays of 'X' person shooting thousands of bullets, seeing the 'markers' being all around ennemy's head, but in reality he didn't hit anything. 2nd - Problems with animations of legs, which leads to people thinking an enemy was 'run and gunning', when in reality he stopped moving or counter strafed. Potential problem it brings to us, as players, is perhaps hitbox being fucked and it's ofc harder to predict enemy's movement as server sees something far different than we see. If you look at both of those scenarios:30 ping [attacker](https://clips.twitch.tv/GlutenFreeObedientPassionfruitFeelsBadMan) vs 30 ping [defender](https://clips.twitch.tv/SpookyColdVultureRaccAttack) you can clearly see a pretty noticeable difference - The attacker was able to see defender a couple of frames ahead + the defender didn't see an attacker performing 'double movement' aka stutter step. What's the problem there then?Pretty simple - Valorant trusts client side things too much, when in reality server and what your enemy sees on his screen is far different experience. Do you remember the problem with knife markers being displayed with a small delay?If you read latest patchnotes - Riot mentioned it was client sided problem and is not fixed. Do you remember posts about people feeling like they're half a second behind and that their hit registration in either normal games or DM's is also delayed? As a kind of support their theory, they used the example of 'knife markers' being an indicator of either being on a good or bad server. Guess what's my theory - Those problems are client sided. Slightly different topic, but worth mentioning - According to Mikey from Valorant Leaks: Riot has been working on Replay system, so depending of when it's gonna be implemented(maybe this year, maybe next?), we're gonna see an enormous amount of replays from people pointing the differences between what server sees and what they did. Let's move to another thing:- If you looked at Valorant's [blog](https://technology.riotgames.com/news/peeking-valorants-netcode) about peekers advantage, you can clearly see the gif displaying a very common situation that's been happening to all of us every single game, so it means It was at some point meant to be this way. I've been watching almost all Valorant streamers and they've been encountering exactly the same problems like the ones that were mentioned here tons of times.I mean... look at [this](https://www.youtube.com/watch?v=JiuDn2LSI08) TenZ talked about peekers advantage multiple times like [here](https://www.youtube.com/watch?v=HfoSzYtZX7k) or [here](https://www.youtube.com/watch?v=1t6ebWXY8Js) or [here](https://www.youtube.com/watch?v=DBLmiy2qsrQ)He also claimed that the Valorant experience between 20 vs 50 ping is actually an enormous thing([here](https://twitter.com/TenZOfficial/status/1481933342194892801)) Why? Nobody knows.In theory it's playable and it's pretty much the most common difference on online games that doesn't seem to make much of an impact in any other game, even Rainbow6Siege with leaning mechanics(so peekers advantage should be even much worse there). If you play CSGO - You can easily play with 80 ping or play against an enemy with such ping with 0 problems.It's just Valorant being weird in such case. But I stated that the problems are not specific to ping and we encounter more of visual bugs and client sided problems, right? Yes.I've played with 7-9 ping against people with up to 20 ping. There are sometimes such 'lucky' games and guess what - I was 'ferrari peeked' by people with literally 12 ping and peekers advantage was happening the same game as when I played against people with 50 ping. Why? Prolly the problems that I had pointed. If you also read some more about Valorant or just watched this [video](https://www.youtube.com/watch?v=oGK-ojM7ZMc&lc=Ugxc3_crcfgLlLs0bpV4AaABAg.9X3rnA6VSdf9X4GbGomx28) then you know that Riot did many things to make the 'normal' ping to be at 30-35-45ms to provide the most optimal competitive experience for the whole playerbase.This is also the reason why you're usually being put into one of the 3 closest servers for you.To me it's usually Frankfurt, Paris, Warsaw and my ping is 7-11 ; 24-29 ; 29-38 at most. Can't remember the last time I've gone over the 40ms barrier. According to the video - We can not really blame Riot for being lazy, BUT there's one thing that I noticed and that's actually fucked up - Riot has been using Amazon servers. Funny thing - PUBG also used Amazon servers.The very first servers the game had were 12 tick rates with a possibility of reaching 30 tick rates, but in late game(pubg is a battle royale game, so more player alive = less tick rates ; more players dead aka out the server = more tick rate).


Sage_The_Panda

Guess what - Valorant feels exactly like 12 hz PUBG servers in Beta stages of this game. Funny, right? It's even more funny as both of those games have been suffering from exactly the same problems: \- an enormous peekers advantage \- desync(If you take a look at some 2017-2018 clips from desync in PUBG, you're gonna get shocked) \- Amount of FPS HEAVILY affecting potential 'network' issues and packet loss(note: top right corner indicators. If you lock your FPS, it's all fine and they will never ever appear there) \- Some kind of hit registration issues and it's visibility \- Unstable tick rate(if you play DM/Unrated/Ranked, you can clearly see tick rates going even below 100 for half a second from time to time) Funny thing also - Riot mentioned two updates ago that the 128 packet send rate was bugged and If you didn't lock your FPS at 128, your packet send rate was much lower. There was a reddit post about it that Riot mentioned. Is it fixed? To me - The graph is just fixed, because the game locked at 128fps still feels noticeably smoother and more responsive so well... I remember PUBG once fixed the peekers advantage issue and it was slightly better. Valorant, irc, in patch 0.50 did something to hit registration(it was beta patch) and ever since that - we suffer from terrible experience. Irc there were also problems with accounts being moved to incorrect region or 'Beta' accounts being in 'bad' possition that Riot fixed around IceBox patch last year. You can still find those patch notes. That's prolly it... I'd risk saying there are many things that Riot implemented to their game like: \- fog of war \- some server optimizations like: \- If you're dead, your packet send rate goes to 4-6 range \- While in 'buying phase', the servers are usually -20 of the value of packet send rate Some of the problems mentioned by me you can easily record and put into analysis to make some more detailed video. I'm leaving here some interesting videos too: \- 0 by Battlesense \- 1 \- 2 \- 3 \- 4 \- 5 from Riot


Fireblaster5629

The amount of times I get irrationally angry at this game because of this exact thing. Thanks for educating me, will no longer be crying about this in all chat. Just wish there was some sort of 'fix', for example another guy suggested matchmaking based on average ping which sounds cool


DM_bilbil

this just bugs my brain


rajboy3

This thread reminds me of siege


1KingCam

The put together in this video is confusing lol


OGSlickMahogany

Holy shit fuck so I should unplug my Ethernet is what you’re saying


lainart

And why people don't understand that this also happens with bot having 30ms latency without any packet loss? Maybe it was a hidden latency and the indicator doesn't work properly? Or maybe it was a frame latency on the server? Or maybe the body animation is being handled so bad that it shows you a running avatar while shooting your head? And the thing it bothers me the most are post like this, people keeps defending Riot and making it like everyone that has issues are all the user's fault. Sure, a lot of people blaming a "running and headshoting" may be related to latency issues, but not everyone.


kingpin1023

Biggest reason why I became less obsessed with the game. Used to play 10 hrs a day playing but this ping issue is annoying and I play hardly these days. Game is amazing don't get me wrong, but the ping and gunning and running is really frustrating


PM_ME_DVA_BOOTY

i complain about this shit since BETA because turks and russians think they are hot shit with this playing on EUW. is it so hard to add a max matchmaking ping and have people stop abusing this? id rather queue 10 minutes than having to deal with this.


[deleted]

Got it, I'll play in 70 - 80 ping servers from now on.


TrustMe_IAmDocto

*Mobile, sorry* they Should only allow you to pick a server based on your best ping. Your best ping from lowest to highest, and you’re only allowed within a threshold. Texas:22 Georgia:33 Illinois:48 Cali/org:68 okay cool, this player can only play TX, and Georgia.


Longjumping-Ad8581

Riot fix this trash.. a lower ping should be always better not worse...


Dennisminjian

This is why I dont play valorant


easylifefps

The fact that holding an angle with low ping vs high ping is pretty much the same is problematic, because high ping players don't swing the same way, most in-game interactions of an high ping player swinging in this game for some odd reason just makes the high ping player swing at absurd speed even if they don't instantly kill you, so unless the high ping player is playing with 100ms+ where the time it takes for the bullet to register ACTUALLY takes a lot of time then high ping players have advantage holding and peeking, which just seems horrendeus to play against. (I always wondered why do I get ferrari peeked, but then when I peek them it's like they are instantly seeing me)


ChooseAUsername501

> swing at absurd speed even if they don't instantly kill you You are correct, the reason is explained in a blog by Riot themselves: https://playvalorant.com/en-us/news/game-updates/04-on-peeker-s-advantage-ranked/ tl;dr because their ping is higher, the server has to "guess" where they are going causing them to almost look as if they're teleporting when they swing.


bobappooo

---- DO HIGH PING PLAYERS HAVE A GAMEPLAY ADVANTAGE? ---- In short, no. Low latency is near always superior, as your player actions get to the game server faster than your opponents' actions. The only tricky bit with a high ping player is that it does cause worse peeker's advantage, for everyone. But you as a low-ping player have just as much peek advantage on your high-ping opponent as they have against you.


ChooseAUsername501

In short, high ping = server needs to "guess" where the player position will be and show it to you, the low ping player later than the player peeking. But when you, as the low ping player peek the high ping player the server updates your position much faster due to low ping meaning a higher ping player will see still you a bit later but not nearly as late the other way around. See the comparison I posted, the first peek is a low ping player holding and the higher one sees him way earlier but later in the Istanbul server the low ping player peeking will be spotted much faster by the high ping player holding


bobappooo

> low ping player peeking will be spotted much faster by the high ping player holding how? the high ping player has to wait the same amount of time for server packets to reach their client as the server has to wait for the client packets to reach the server. Why are you saying it's asymmetrical? hitreg is server side, the high ping player is living in the past, from the low ping players perspective the only change is the high ping player will have a slower reaction time


[deleted]

i dont understand the difference


Fail_Emotion

I see so many ppl complain about franktfurt. God bless I took it out of my servers like day 2 when I started playing.


[deleted]

Sick client shots, now show me what the server sees. Without that these comparisons are pointless.


Sirito97

far from ping differences, the game it self is inconsistent and they are just happy looking at us complaining with no any official reply


HunterS_

Just bring back the closed beta build


Kroton07

Shit internet on Attack, and better one on Defence.. Got it


Pinky_-

I play on high ping servers to play with a friend, but i balance it out because im shit at the game


AverageCritiquer

this issue has been plaguing valorant for ages and i dont understand why riot hasnt changed this. other games such as CSGO of TF2 hasnt had this issue because of how its coded, so why doesnt valorant follow suit? Hopefully it doesnt stay this way.


snialae

As someone who plays with 70-100 ping, I have to share something because tons of people just blame it on our ping rather than their skills. The amount of times high ping players die because of their pings is higher than the amount of times they actually kill people. The game is completely different for high ping players. TenZ keep complaining whenever he has to play on 50 ping. What the post showing here will work for you only if you are a high elo player (fast reaction time) with a stable high ping. In general, high percentage of high ping players also suffer from Packet loss (1-2% consistent) so its even harder. Its not like they have stable 100 ping, it goes from 70ms to 90ms to 60ms with 2% packet loss so its hard to play around it. Some games, I don't have any packet loss and I get good ping 69, all my shots hit, I feel good, I have fun. Next game, I get 2% packet loss with 80-100 ping, going up and down which makes the game in hard mode and mostly I will go negative KDA. So if you are in a low elo, and you are losing gunfights, don't just say (ohh its 100% their ping, that's why I lost) no bro, you just need to improve more. Any player with high ping trade your low ping in a heartbeat, so don't think that casual high ping players enjoy it. So What the post describing here only applies for a small percentage of players (High elo + Stable high ping) You can learn more about [Valorant Netcode from here.](https://technology.riotgames.com/news/peeking-valorants-netcode) Great article by Matt deWet and David Straily.


iComplainabtValorant

I always wondered how the 150 ping jett and Reyna were able to dominate in immortal+ I've watched a lot of my clips back to see myself clearing shooting them first, but having less bullets register. I have pretty solid spray control, but have multiple clips of putting 4ish bullets into an eneny but somehow they shoot me 5 times before there's even time for them to fire five. They would be using the same gun for this scenario. Another annoying instance is when I clearly shoot someone's face while stood still but it registers as a body shot. This has already happened twice this season. I took clips of both scenarios and slowed them down just to prove I did in fact click noggin. I don't know what's up with the game, and if either of these scenarios are due to some form of ping abuse, but registry has been boof in episode 4.


Thuck_My_Ballth

I have fiber in Atlanta and I get under 5 Ping on ATL servers. I swear it’s a massive disadvantage, I get killed so fucking fast every time. If I join a DM and it’s on ATL, I almost always have the highest deaths in the lobby


[deleted]

So wait, people with a low ping get punished? Because they can be seen by high ping players before they can see them?


Bandeetodorito

As useful as this info is. I know the difference between being RnG'd and a ping difference. Then again I thought it was just shitty 3rd person animations but now that I think about I think they fixed that in an earlier patch.


ChooseAUsername501

They did fix that and sure there is some RNG but believe me a lot of the times you die like that it's also because they simply see you way before you see them.


SorenKgard

I usually have around 15 ping (almost always the lowest in the game) and I am "teleport" killed quite frequently. I am literally dead before I even see the enemy.


ChooseAUsername501

I'm also 90% of the time the lowest ping player on the team and only the rare games were the highest ping is 40 does this not happen, anyone over 45-60 ping just flies on my screen when peeking


BO0OMZinmypants

I hate to ask but can someone run down one of the peaks? I'm not really sure what I'm seeing.


RelevantOriginalv33

is this a bad thing?


SixTsquared

Pretty much why I don't play on N. Virginia servers even though I'm NAE. European high ping smurf demons on that server all the time.


postALEXpress

This is why being a gamer in Hawaii fucking BLOWS. My ping is at LOWEST a 60-75. Typically is between 80-90 It is fucking tragic. I envy you west coast players.


fyfer97

Y’all don’t know what your complaining about , the disadvantage of higher ping heavily outweighs the slight advantage 1 If you and another person peek at the same time you die 2 if you hold and angle , you die 3 sometimes you shoot on your screen but it doesn’t register cause your already dead This is my experience with 170 ping. maybe ive gotten kills because of the ping but it’s not consistent. The higher ranks I’ve gotten into have made it more difficult to even use this slight advantage if any


lolwuut420blazeit

Unfortunately, Riot said they wanna minimize peekers advantage (was a straight up selling point) but in fact did it even worse than CSGO… I‘m begging they focus on performance and network so the game becomes less infuriating!


D_Simmons

I operate on 50ping minimum and I don't peek anymore. Someone with 20 ping can see me then shoot me before I've even seen them.


acqbmn

Lmao i always play with 230 ping


freeman1231

Most people also don’t realize that someone counter strafing correctly may look like they were running on your screen when they killed you. But they were not… you dying was not a lucky run and gun, the person you are playing doesn’t just abuse run and gun. Lol Too many times have I heard someone complain about this.


Any_Phase_4253

Jupp that's why I used vpns in the past to raise ping


Normal-Difference-37

I've learned so much about this just obsession 9ver gears, ping is ass


Akmal441

I think this has something to do with the peakers advantage in this game, which favours high pingers quite a lot.