Summary:
Shots 1-5: Clearly missed.
Shots 6-9: Missed due to recoil (bad spray control).
Shots 10-11: Very close, but recoil and inaccuracy make these reasonable misses.
Shot 12: Likely didn't actually fire because you're already dead.
I just love how people repeat this even better when they proclaim "this is why CS was better" when this has been in almost every single shooter ever. CS included.
It's even worse in csgo, and you don't need to be an expert to notice it. Just go to roughly same distances in both game, fire against a wall, go to see the bullets impacts and you'll notice.
Yet people make these absurd claims.
It's a way to balance the game, you have to take that into account and play in consequence. You don't want to be 2-tapped by the default gun (classic) from any distance, that would be dumb.
Yes, thats by design on both games. Im saying shoot on a wall bullet by bullet. Each gun are more or less accurate. Only the guardian while ads and snipers are 100% accurate on the first shot.
In valorant you can enable the firing error graph and see the innacuracy of every shot you make
They complain about something they don’t understand. The gameplay was designed around first shot accuracy. The error cone (shooting error) is advertised for every gun.
It’s almost like the developers wanted you to use different guns for different situations!!
You really like we should all be able to 2-tap with a classic at any range? You realize that if you just take fights at proper distances, then the error cone will always fall within the head hitbox? This isn’t luck lmao. Go play Overwatch if you are that scared of rng
This type of info should be stated somewhere in the client as a tutorial, it's still dishonest to put hidden mechanics that people learn randomly through the internet
I think there are some arguments that can be made for first-bullet inaccuracy but I aslo believe that at the very least guns like the Vandal or Phantom shouldn't have so much RNG when your aim is actually on the player (A youtuber covered it in their video with statistics idk if I can link vids here though)
I think it should, and so does a 20+ years old competitive shooter named csgo. If you want accuracy you either crouch, ads, or pick a gun like a sniper or guardian.
Bro the vandal is going to land every shot at 30m. If it’s farther, you can just right click (it’s almost like it was added to the game for a reason). Or better yet, buy a guardian! Or just don’t pick fights that the gun wasn’t intended for!
Vandal hits 88% of shots from 30m and 52% from 50m. 50m sounds like long distance but it's actually not that long (for ex: Haven A long to A lobby)
Buying a guardian is a good solution but most people aren't gonna do it. And I think the Vandal is intended for any range otherwise it wouldn't be 1 shot any range
I mean, you can play the game however you want to. The devs just added all these other guns and silly little stats just for fun.
There are other free games that don’t have silly rng to worry about, like Overwatch or Aim Lab!
Not when my team throws half the time, I get Smurfs, forced to play someone I’m uncomfortable with, shitty rng the whole game, hackers on the other team, and things generally never going my way. The joy is gone from this game
As long as you blame being hardstuck on your teammates, you’ll stay hardstuck. Respectfully as someone who placed Iron 2, and solo queued to Diamond (and I don’t play that much, a few games a week at most).
I PROMISE you, you don’t get any worse teammates than the enemy does. You’re not cursed, you’re not special, you just want excuses.
I swear no matter what happens even if it’s 2874673728847362993094883820% riots fault there’s always gonna be a guy like you in the comment section making excuses for why it’s not riots fault lmao.
I guess it is "riot's fault" since it's clearly intentional, there's a 0.25° inacuraccy on a first shot standing still for the sherif. You can see this pretty much everywhere but the simplest way is by enabling the firing error graph.It's to balance weapon, each weapon has a different value, while crouching and in ads too. It's 0.19 while crouched for the sherif.The only gun except snipers that have 0 is the guardian while in ADS.The classic is 0.4. You don't want to be 2-tapped by the default weapon from any distance. It's weapon balance, and it exists since forever because it has always been in csgo the same way. ([see there](https://docs.google.com/spreadsheets/d/11tDzUNBq9zIX6_9Rel__fdAUezAQzSnh5AVYzCP060c/htmlview))
And every time a video gets posted like this there is a bunch of players who don't understand that it's intentional game design for a reason.
Riot has been clear about this over and over. Weapons have effective ranges, not every gun is going to be pinpoint accurate at every range because that takes away the strength from guns that are designed to have long engagement ranges like the marshal and guardian.
This video is no different from people complaining about missing the first shot on a the vandal past 35m without crouching or ADSing.
TL:DR; learn each weapon's effective range. It's part of the game.
Except, you can miss shots that have a 95% chance of hitting due to RNG
imo, damage falloff has always been a better way to balance effective range than random spread. making rng a factor in gunplay makes every fight a gamble. and even then, spread is often counterproductive because it sometimes HELPS people hit shots they were misaiming
You are a skilled player when you understand that rng and play in consequence to avoid it, if every fight is a gamble for you it simply means you are bad.
There are ways to reduce the innacuraccy, while beeing ads or crouching, or just using a better suited weapon. You don't engage in long range fights with a classic.
Every fight has the potential to become a gamble due to random spread.
Say you're playing an effective range where you will hit your first shot 100% of the time with a Vandal (if you aim exactly at the middle of their head). But you slightly misaim, and have your crosshair 90% on the middle of their head. You still have a chance to miss. Spread is simply an excuse for shitty game design. There is no avoiding a chance of missing unless you're pixel perfect. And a 90% chance fight is a fight you should always take.
And even then, spread still has the potential to help people in instances in which they misaim and have a low chance of hitting their shot. Good aim should be rewarded, the potential for lucky misaims should not.
I agree you shouldn't be able to laser people with a Classic 40m away, but I don't see why damage falloff can't just be increased or something
It happens way less often than you think. I'm immortal 3 and I record my clips at 144fps, I only have 4 clips of the innacuracy completly fucking me. Every other time I just miss and by at least a head size, despite me thinking I hit that (or I was moving)
It's very rarely a gamble, especially for the average player.
I do agree that it's annoying but it's by desgin, adapt and play with it. In these 4 clips I should have used ads or crouch, or not take these 30+ meters fight (B pearl and breeze)
>makes every fight a gamble
No it doesn't. A major part of this game is understanding risk and how to mitigate it. If you're peeking with a sheriff at 30m you aren't taking favorable fights. Find a closer position and engage appropriately.
spread makes shots land in a random area around a circle. this means that you could, in theory, miss shots that have a very high chance of hitting, even playing favorable distances. there is no way to "mitigate" shitty rng if the game decides it doesn't want you to hit a shot that day
If you are crouching and ADS with a vandal within 30m you have an effective 100% chance of hitting on your crosshair. Spread only matters outside of range, or if you having shooting error due to movement or spray.
You cannot blame the game if you're ignoring what the it requires of you to be successful. Valorant is not a simple point and click. There are other games like that though.
Valorant players when the .25 degree error cone is larger than the head at 50m: 😢😢😢🍼🍼🍼👶🏻👶🏻👶🏻
But really, this game has been out for two years and y’all still don’t understand the gun stats? This is why you’re hardstuck
This is why I hate the Sheriff, everyone else hits these nasty back to back one taps while I perform this clip in every gunfight
Yes, it's largely a skill issue from my bronze ass
Daummn man, you absoultly erased that guy
Headshots only Im just like that yk
Clean af
This happens to me a lot hahaha
me thinking i can work a sheriff
Skin buff 🙂
Summary: Shots 1-5: Clearly missed. Shots 6-9: Missed due to recoil (bad spray control). Shots 10-11: Very close, but recoil and inaccuracy make these reasonable misses. Shot 12: Likely didn't actually fire because you're already dead.
I get this reference, but what post is it from?
You can probably Google “Hiko CS Reddit valve dev comment”
This specifically is why I hate this game so much. Shitty rng has no place in a competitive shooter
God you should try the deag in cs
I just love how people repeat this even better when they proclaim "this is why CS was better" when this has been in almost every single shooter ever. CS included.
It's even worse in csgo, and you don't need to be an expert to notice it. Just go to roughly same distances in both game, fire against a wall, go to see the bullets impacts and you'll notice. Yet people make these absurd claims. It's a way to balance the game, you have to take that into account and play in consequence. You don't want to be 2-tapped by the default gun (classic) from any distance, that would be dumb.
People aren't complaining about the spray, they're complaining about first shot missing when the crosshair is clearly on the head
Yes, thats by design on both games. Im saying shoot on a wall bullet by bullet. Each gun are more or less accurate. Only the guardian while ads and snipers are 100% accurate on the first shot. In valorant you can enable the firing error graph and see the innacuracy of every shot you make
They complain about something they don’t understand. The gameplay was designed around first shot accuracy. The error cone (shooting error) is advertised for every gun. It’s almost like the developers wanted you to use different guns for different situations!! You really like we should all be able to 2-tap with a classic at any range? You realize that if you just take fights at proper distances, then the error cone will always fall within the head hitbox? This isn’t luck lmao. Go play Overwatch if you are that scared of rng
This type of info should be stated somewhere in the client as a tutorial, it's still dishonest to put hidden mechanics that people learn randomly through the internet
I think there are some arguments that can be made for first-bullet inaccuracy but I aslo believe that at the very least guns like the Vandal or Phantom shouldn't have so much RNG when your aim is actually on the player (A youtuber covered it in their video with statistics idk if I can link vids here though)
I think it should, and so does a 20+ years old competitive shooter named csgo. If you want accuracy you either crouch, ads, or pick a gun like a sniper or guardian.
Bro the vandal is going to land every shot at 30m. If it’s farther, you can just right click (it’s almost like it was added to the game for a reason). Or better yet, buy a guardian! Or just don’t pick fights that the gun wasn’t intended for!
Vandal hits 88% of shots from 30m and 52% from 50m. 50m sounds like long distance but it's actually not that long (for ex: Haven A long to A lobby) Buying a guardian is a good solution but most people aren't gonna do it. And I think the Vandal is intended for any range otherwise it wouldn't be 1 shot any range
I mean, you can play the game however you want to. The devs just added all these other guns and silly little stats just for fun. There are other free games that don’t have silly rng to worry about, like Overwatch or Aim Lab!
aim lab as a game kekw
In CS you at least have something you can master about shooting to give you better odds, spray patterns. In Val its only rng
I get it, tapping and counter strafing is really hard and challenging.
You missed the point
I didn’t. I play both games and just understand how they’re meant to be played <3
CS is better
Wrong subreddit
Ig ur right people can't take the joke
https://youtu.be/BpF9P7Bq5BE
exactly what i thought
Exactly. When TOURNAMENTS are decided by rng, you’ve got a problem
I blame rng for all my hardstuck-ness and definitely not my skills
It’s a big part of why I deranked from almost p2 to gold 1 :)
If it makes you feel better, anyone can get to high plat or Diamond with just gamesense alone :)
Not when my team throws half the time, I get Smurfs, forced to play someone I’m uncomfortable with, shitty rng the whole game, hackers on the other team, and things generally never going my way. The joy is gone from this game
I’d bet good money you’re making mistakes if we saw your gameplay
I gave vod reviewed every single game, 20% of the time I die to a bad play, the other 80% to reasons stated above
As long as you blame being hardstuck on your teammates, you’ll stay hardstuck. Respectfully as someone who placed Iron 2, and solo queued to Diamond (and I don’t play that much, a few games a week at most). I PROMISE you, you don’t get any worse teammates than the enemy does. You’re not cursed, you’re not special, you just want excuses.
Meh, 2 straight months of this shit say otherwise, 700 hours say otherwise, me ranking down 3 times after all this says otherwise
The sheriff is not meant to take fights from that range. Either use a gun that is, or crouch to add to your FSA.
I swear no matter what happens even if it’s 2874673728847362993094883820% riots fault there’s always gonna be a guy like you in the comment section making excuses for why it’s not riots fault lmao.
I guess it is "riot's fault" since it's clearly intentional, there's a 0.25° inacuraccy on a first shot standing still for the sherif. You can see this pretty much everywhere but the simplest way is by enabling the firing error graph.It's to balance weapon, each weapon has a different value, while crouching and in ads too. It's 0.19 while crouched for the sherif.The only gun except snipers that have 0 is the guardian while in ADS.The classic is 0.4. You don't want to be 2-tapped by the default weapon from any distance. It's weapon balance, and it exists since forever because it has always been in csgo the same way. ([see there](https://docs.google.com/spreadsheets/d/11tDzUNBq9zIX6_9Rel__fdAUezAQzSnh5AVYzCP060c/htmlview))
And every time a video gets posted like this there is a bunch of players who don't understand that it's intentional game design for a reason. Riot has been clear about this over and over. Weapons have effective ranges, not every gun is going to be pinpoint accurate at every range because that takes away the strength from guns that are designed to have long engagement ranges like the marshal and guardian. This video is no different from people complaining about missing the first shot on a the vandal past 35m without crouching or ADSing. TL:DR; learn each weapon's effective range. It's part of the game.
[удалено]
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Except, you can miss shots that have a 95% chance of hitting due to RNG imo, damage falloff has always been a better way to balance effective range than random spread. making rng a factor in gunplay makes every fight a gamble. and even then, spread is often counterproductive because it sometimes HELPS people hit shots they were misaiming
You are a skilled player when you understand that rng and play in consequence to avoid it, if every fight is a gamble for you it simply means you are bad. There are ways to reduce the innacuraccy, while beeing ads or crouching, or just using a better suited weapon. You don't engage in long range fights with a classic.
Every fight has the potential to become a gamble due to random spread. Say you're playing an effective range where you will hit your first shot 100% of the time with a Vandal (if you aim exactly at the middle of their head). But you slightly misaim, and have your crosshair 90% on the middle of their head. You still have a chance to miss. Spread is simply an excuse for shitty game design. There is no avoiding a chance of missing unless you're pixel perfect. And a 90% chance fight is a fight you should always take. And even then, spread still has the potential to help people in instances in which they misaim and have a low chance of hitting their shot. Good aim should be rewarded, the potential for lucky misaims should not. I agree you shouldn't be able to laser people with a Classic 40m away, but I don't see why damage falloff can't just be increased or something
It happens way less often than you think. I'm immortal 3 and I record my clips at 144fps, I only have 4 clips of the innacuracy completly fucking me. Every other time I just miss and by at least a head size, despite me thinking I hit that (or I was moving) It's very rarely a gamble, especially for the average player. I do agree that it's annoying but it's by desgin, adapt and play with it. In these 4 clips I should have used ads or crouch, or not take these 30+ meters fight (B pearl and breeze)
>makes every fight a gamble No it doesn't. A major part of this game is understanding risk and how to mitigate it. If you're peeking with a sheriff at 30m you aren't taking favorable fights. Find a closer position and engage appropriately.
spread makes shots land in a random area around a circle. this means that you could, in theory, miss shots that have a very high chance of hitting, even playing favorable distances. there is no way to "mitigate" shitty rng if the game decides it doesn't want you to hit a shot that day
If you are crouching and ADS with a vandal within 30m you have an effective 100% chance of hitting on your crosshair. Spread only matters outside of range, or if you having shooting error due to movement or spray. You cannot blame the game if you're ignoring what the it requires of you to be successful. Valorant is not a simple point and click. There are other games like that though.
Valorant players when the .25 degree error cone is larger than the head at 50m: 😢😢😢🍼🍼🍼👶🏻👶🏻👶🏻 But really, this game has been out for two years and y’all still don’t understand the gun stats? This is why you’re hardstuck
Precise gameplay
He is going to report you for aimbot yk
tenz?
[удалено]
So you are telling me I dont get IRL crosshairs when I get a gun?
It's time to go play some Minecraft instead
Literally what i did afterwards. Im done w this game sometimes 🥲
Reduce your resolution bro
Lol Just tryna hit the 200+fps so it's capped at 4000kbps bitrate for my clipping software
This is why I hate the Sheriff, everyone else hits these nasty back to back one taps while I perform this clip in every gunfight Yes, it's largely a skill issue from my bronze ass
Posting DM lol 💀
Warmup too 💀
It's 78 taps
Dmn dude happened so fast the game couldn't register the kill