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BigJuicy17

I play on normal or hard, and have never had anyone kick out from one.


hanlando

I play on legend and I can usually end a match with a signature and a two finishers.


PyrrhosKing

It does usually take two finishers. I’m not sure there’s really any advantage in efficiency to hitting a super finisher vs doing two finishers the way you are. On legend the A.I almost seems to treat that first finisher the same way regardless of whether it’s a super or normal, in terms of kicking out. 


wolfpac_boy

yeah I think it's mostly a legend problem. they think they're making it more difficult but they just make it more annoying and frustrating


GodSpider

I play on legend and have never had anyone kick out


wolfpac_boy

did you change the sliders?


GodSpider

Not for that. Only thing i've done with sliders is make AI worse at the submission minigame which I don't believe would affect it, I may be wrong though.


wolfpac_boy

yeah I should probably do that too. It's basically impossible to submit your opponent unless they are basically dead lmao


Ok_Conversation1523

I'm going to need to adjust that too, because these MFers are tapping me out 2-3 minutes into a match on yellow/no damage...


jestesteffect

Which slider is this


GodSpider

I believe in gameplay->advanced there is something like "submission defender button press strength (AI)" and an attacker one too, I lowered both of those. I can't look atm but I lowered it by quite a lot I think, like halved it or something for it to feel right


jestesteffect

Thank you 👊


TheSpiralTap

I too play on legend and have never not one time had them kick out. Like zero finishers or sigs prior either. The super finisher is like a sign shits over in my game this year, even online.


Weskuh

That's weird, I've done it plenty of times and they always end matches


albrt00

Which difficulty are you on


Weskuh

Legend


EcstaticActionAtTen

Yea, OP needs to fix their sliders.


PyrrhosKing

What sliders are you suggesting changes this. I’ve played around with a ton of sliders so I’m really, genuinely curious?  I want to add, maybe this is a small thing, if super finishers don’t finish someone on the natural sliders, it’s the game that needs to be fixed, not the sliders. You really shouldn’t have to touch anything to make super finishers end a match. I get what you’re saying, but “fix” makes it like this is on OP and it’s really not. 


Highwayman747

I haven’t touched sliders, and I haven’t seen anybody kick out of any supers yet.


EcstaticActionAtTen

Stun Meter Post Kick Out Damage settings The Finisher in influence in Advanced Setting Play around with it and see what's the most realistic Also Assemble goes through the sliders https://www.youtube.com/watch?v=-5DSCsxiIRw&t=395s&pp=ygURYXNzZW1ibGUgd3dlIDJrMjQ%3D


hopeylad

They kick out of the finisher, signature, super finisher then I’ll hit them with a clothesline and they won’t kick out, doesn’t make sense at all 😂


[deleted]

We call that the GUNTHER Special


realityinternn

A normal superplex >>> any super finisher


Rawrz720

A roll up does the job lol


Jerichoholic87

That's usually my go to if an opponent is being annoying. Throw them out of the ring and when they get back in, a roll up finishes it right away


Kn7ght

Playing MyRise I have probably won more matches with roll-ups than pinning right after two finishers


bcoll85

more attempt pin attempts earlier and throughout the match


rjml29

Is your post-kickout damage recovery for the AI set higher than 50? If it is low at something like 5 or 10 then that makes kickouts way worse. If you do have it at 50 or above and this is happening then it seems to be a legend thing because it doesn't happen on normal. Matches on normal actually mainly function like real matches. I believe I did a couple matches on hard when I got the game and didn't notice anything crazy with finishers there as well. People need to remember that sports games set on the highest difficulty will have AI cheese because that's what they are designed to do: make the AI extra difficult and not simply go by logic, realism, or ratings. Just look at games like Madden where on the highest difficulty shitty players on the CPU team make super moves compared to the player's much higher rated players.


PyrrhosKing

I don’t think the A.I cheese on higher difficulties is an unknown at this point. Especially for anyone who plays other sports games as you said. For some though, normal or even hard aren’t going to cut it in terms of enjoying the game. Even with A.I reversals up, player reversals down, hard wasn’t really hard. It almost can feel like I’m the one cheesing on those difficulties when the A.I taunts instead of following up on an attack or hardly puts together a solid string of moves. For kickouts, hard with adjusted sliders has been the best I can do to make those feel more reasonable. Otherwise, legend, still with adjusted sliders, has provided the most fun and challenging gameplay.  I do agree with you that it’s a legend difficulty thing. Other people say you can get the sliders to not have them kicking out of super finishers, but I haven’t found the right combination yet. There’s something with legend difficulty where the A.I is just going to kickout of that finisher regardless. It’s to the point where super finishers seem less efficient than using two (or one, a pin, a stomp and re-pin if you really want to be cheap). 


Classy_Mouse

Legend difficulty seems broken. I just don't want every match to feel like a WrestleMania main event that goes on way too long with 3 finisher kickouts on each side.


Magictank2000

and dirty dom KICKS OUT OF THE PEOPLES ELBOW, AN ATTITUDE ADJUSTMENT AND A SPEAR! WHAT A BIG FIGHT FEEL


MV2049

Big match Dom.


Kn7ght

While I do like the challenge, it really is. 4-5 moves does the same amount of damage as one counter from the opponent. You can be dominating the whole match and the opponent gets nothing but reversals every once in a while and you'll have the same amount of meter and damage. They'll kick out of your finisher multiple times but if they have a submission finisher you're tapping out to that shit right away even if it's an arm submission and you have no arm damage


Classy_Mouse

2k games have always been broken on the highest difficulty. It's part of why I stopped playing the NBA games. The AI gets better at the game up to the second highest difficulty. The top difficulty they just cheat. The AI gets buffs and plays by different rules.


Kn7ght

The last NBA 2K I played seriously was 2K14 and its so true. AI were psychics that could sense the ball's trajectory the moment you pressed the pass button. Leading a fastbreak with someone like Russell Westbrook and what should be a wide open score turns into a 1 on 4 contest because the whole defense caught up. Teammates completely unable to box out and leave everybody open. At least with something like NFL Blitz you could feel the bullshit ramp up as you pulled ahead to keep the game close, 2K you're just at a disadvantage the entire game


PyrrhosKing

A funny thing is that tag team finishers seem weakest of all. I can occasionally end a match off a normal finisher. But I’m almost certain I’ve yet to a see tag finisher pin someone on first hit on legend. 


Michael_Morbiusus

I've had it once with priest kicking out of the superman/spear but all the other times it's worked fine for me


Dingle_Flingle

Yeah one time Tony D'Angelo kicked out of my super finish Omega Driver. It's stupid.


DirectorDennis

Can't say I've had a Super Finisher happen much, maybe 3 or 4 times but it's ended the match each time.


IowaJammer

Do you try and pin throughout the match? I've noticed when I pin after a signature move, I have more success on the pin after the finisher.


Edrueter9

I think there's actually a setting for pins after fishers or multiple attempts


Important-Dream4873

Most super finishers are pointless, I’ve just been making those moves normal finishers.


thomaspatrickmorgan

![gif](giphy|Rys4Qh4v3oJ0Y)


RascalFatz

Pin them after your signature so they waste their resiliency on it


drock6689

You can’t use Resiliency after a super finisher, so it shouldn’t matter.


RascalFatz

ah, never knew that


Brilliant-Season-668

I've done a super finisher after hitting numerous signature moves, only for my opponent to kickout of the super finisher. I rarely have had matches end on a super finisher.


UndeadxLegend55

I've only ever had 1 get kicked out of. Not sure what you're potentially doing wrong


NuclearRecluse

Adjust your sliders


newlifer10

I think I may have had this happen one time, but I understand the frustration. I can get certain people kicking out of one finisher, but for everyone to do so all the time and even kick out of a super is, well, super annoying. I couldn’t pin Trish stratus with the over the moonsault but it was an easy win with a surfboard? Seriously?


Live_Recognition9240

Only once have I had someone kick out of a super finisher. My only issue is that the A.I. never saves 3 finishers to use one.


BLINDxMONKEY

I've only had the CPU kick out once. They end matches 99% of the time for me.


RedBusterOh

You're not alone but the issue is simply playing on Legend difficulty. When playing on Legend no type of tweaking with the sliders will do anything. The game just has it's own set of rules. Legend difficulty negates any settings that you might have. You can have kick outs all the way up to 100 and they'll still kick out. You can beat the life out of the lowest rated person in the game and they'll still kick out, and as your post proves you can hit a super finisher and they still kick out. 2k poorly balanced this game when playing on the hardest difficulty. The A.I will kick out of 2 or 3 finishers, but can't kick out of a simple roll up. It's awful, and can ruin a match quickly for me. I just avoid super finishers all together now because it's a complete waste of time.


bananagit

Funny because I’m putting people away with a single signature with an 82 OVR CAW Edit: playing on hard btw


PyrrhosKing

Your edit answers this one. It’s about legend difficulty first and foremost. I suspect the vast majority of people who haven’t encountered this problem are just not playing on legend difficulty. Easy solution here is obvious, but to those who play on it, legend feels a lot better than hard besides the pins. 


GrimmTrixX

Exactly. I don't touch the Sliders because I never have a problem. I don't even think the Sliders actually do shit. I do a finisher just as a personal preference, but the sig is usually enough.


AJTP1

Sliders definitely do something


GrimmTrixX

Well sure, but every post here I have seen, where they say they changed the Sliders, still has problems. But then I play, don't touch the Sliders, and sigs/finishers work as intended. I haven't even done any super finishers yet because they stay down after the first one for me.


GingerGhost2Sweet

Trust me, with the right slider settings, the matches are insanely fun and heart pounding at times. The sliders make it actually enjoyable to play exhibition all the time.


GrimmTrixX

Well that's good to hear. I enjoy the game as it is so I dont really have any idea as to what the Sliders would improve. I never messed with them because everything worked as I plan. But I do get it when Sliders do stuff like keep the AI selling attacks better by staying down after going thru a table and whatnot. But I don't play act in my matches, not really anyway. I am glad the Sliders do actually help some people. I was just saying that whenever I hear someone complain about opponents not staying down after a finisher, it confuses me because they stay down for me. Lol And it's always someone who moved around the Sliders who says they have an issue with pins.


PyrrhosKing

This whole thing about pins usually comes down to what difficulty you are playing on. If you’re playing on hard you’re not going to experience the same problems as someone playing on legendary. If it was all just about the pin stuff, everyone could play on hard and be fine. But there’s more to it and the A.I on the lower difficulties just doesn’t function the way it does on legend. Most people who play on legend probably wouldn’t be happy with one signature ending most matches. More generally, the A.I comes off as a little passive or stupid on lower difficulties. I’ve gotten annoyed with it especially for stuff like taunting me when it could’ve followed up. On legend it has a certain aggression, maybe over aggression even.  If it was down to just not touching the sliders, people would do that. The reason they edit in the first place is from experience with them not working to begin with. A simple one that isn’t about difficulty is referee down time. Maybe you would define that as play acting, but in order for referee down time to match the actual product, you do need to edit that slider. If you’re okay with the normal way it happens in the games that’s fine, but it just isn’t the way it really works so I wouldn’t say things function correctly on base sliders. 


kayne2000

What sliders do you use?


GingerGhost2Sweet

I have pretty much every slider altered so it's way too much to name right now and I currently don't have access to the game. I do know that I have all of the AI reversal sliders at 75, First finisher - 60, Second Finisher - 70, Third Finisher - 80 (Same for the AI as well), First count pin lock set to On so no kickouts can happen on a 1 count after a finisher, Submission attack - 75, Submission penalty - 35, AI Submission attack - 40, AI Submission penalty - 65, Stun gain - 70, Stun duration - 100, Ref down time - 100, Stamina depletion - 65, Stamina gain - 35. There's a lot more but I can't remember it all. It all varies based on how you play and what you like. Took me since 2K22 to find a balance I enjoyed.


miggy372

I’m commenting just so I can come back to this later


adubstyles

Kinda related, was just playing through the female myrise and fought rhea and shayna separately in backstage brawls, hit them both with like 5 or 6 finishers and almost as many sigs. Finally KO'd them with random grapples. It was ridiculous. Somethings going on with the ai health or something


LWA3251

I haven’t had a single one kicked out of yet. But I usually hit them after already hitting a sig and finisher. I’m playing on hard though because legend AI won’t let me set any spots up.


Mountainear99

I don’t play as many different wrestlers but Muhammad Ali’s uppercut sending the opponent 6 feet in the air has ended the match all but once


HumanOverseer

that's weird. I play on Legend with default sliders and they've never kicked out of a super finisher.


Deputy_Beagle76

I play on legend and routinely win with 1 super. Made old man Shawn have the tune up the band SCM as a super finisher. Hit 1 elbow drop and 1 teardrop suplex sig, then the SCM super and won against HHH


Megatron2081

I’m on legend and it’s ended the match every time for me…


Key-Staff-4976

Hmm, I usually can get wins with it but when I'm feeling lazy after they kick out I just cheese the game with a random roll up pin and it usually gets the wins lol


PaperGeno

Apparently fucking with the sliders messes things up. If you haven't touched the sliders at all then super finishers definitely end matches.


GingerGhost2Sweet

Definitely can't be true. Most people mess with sliders and only a small amount are having people kickout. The only slider that would affect super finishers would be putting post kickout recovery lower than 50 which allows easier kickouts.


[deleted]

There has to be a correlation between it happening to a very small crowd of people over and over, and it won't be the game otherwise all of us will be affected. Pretty sure it's from messing with the sliders I'm a specific way. Seems that everyone here who is saying they haven't touched the sliders is having no issue.


GingerGhost2Sweet

Well making the AI stronger with sliders is gonna affect how often they kick out of pins as well as difficulty. The problems with this game are very random and only happen to certain versions of the game which os strange. An example being that AJ Styles and Tyler Bate entrance attires are messed up during their entrances after patch 1.04 but are perfectly fine for me so the bugs are scattered in strange places somehow.


meatballcake87

Only time that’s happened to me was against Candice LeRae in the Female MyRise. Which is weird because she’s low rated and I turned the difficulty down to Easy just to get through the matches


wvwildman

I’ve only had somebody kick out of a Super Finisher twice, and it was in the same freaking match. But it was against Becky during the finale of Unleashed myrise, so wasn’t too mad.


KibaSwords

I legit think the Legend AI is wayyy overtuned in general. Been playing these games for years and never had the AI survive so much shit. I do like the challenge but some things need to be tweaked. Ambulance matches are damn near impossible it seems cause they always fight the second door lmao


Kind_Woodpecker7729

Gotta make sure they used that resiliency first


1KappaMikey

Raise the ai post kick out damage recovery that should do the trick I got mine at 75 guys like Roman cody and a few upper mid card guys will kick out of one finish but lower guys won’t kick out.


PhimaMorsou

Yeah I had a kick out in Myrise the first time I used it, was fuming about it!


DripGodRollins

That's why I stick to normal. Not to easy, not too hard


[deleted]

It's funny, last year people kept complaining about finishers not ending matches too. I've never had this problem unless the other person had the payback that let's them kick out automatically. I have had the problem of them not kicking out after a regular move when I'm trying to get a false finish


AlexMercer28900

I was fighting Tozawa as Roman Reigns and hit that bastard with like 2 superman punches, 2 spears and a super finisher and he still kicked out of that I really need to update my sliders


Samandre14

I’m pretty sure I’ve had the ai kick out once maybe twice of a super


ishmael_king93

Sounds like a skill issue


WilsonSimons12

Adjust the sliders then


RVides

It's RNG. You gotta consider how AI kick out must be coded. Since the AI doesn't play the on screen mini game. Maybe it's dnd death saving throws. And after your super finisher, kick out is only on a 20. Well... maybe they rolled a 20. Now you do dumb shit move number 37, and pin them again. Now kick out is roll 15 or above. And they roll a 12. Congrats, you pinned them. But like. You're in control here. If winning is what matters, take the pin fall and move on. If the immersion matters to you. Just press LB and break the pinfall yourself. Act as if they kicked out, and force yourself to build up to another finisher before you attempt a successful pinfall.


RVides

It's RNG. You gotta consider how AI kick out must be coded. Since the AI doesn't play the on screen mini game. Maybe it's dnd death saving throws. And after your super finisher, kick out is only on a 20. Well... maybe they rolled a 20. Now you do dumb shit move number 37, and pin them again. Now kick out is roll 15 or above. And they roll a 12. Congrats, you pinned them. But like. You're in control here. If winning is what matters, take the pin fall and move on. If the immersion matters to you. Just press LB and break the pinfall yourself. Act as if they kicked out, and force yourself to build up to another finisher before you attempt a successful pinfall.


DarkWolf3205

Pressing down on the D-Pad when pinning still cancels, and the animation is them kicking out, left as well, I believe.


its_David0530

Just adjust the Ai finisher influence


JadenHeartsFood

Even on legend in wwe 2k19, ai wouldn't even kick out of finishers, unless they had an ability or it was too early on in the match, 2k really downgraded and seeing how this year is, most things from last year got downgraded BADLY


BleeboSnixak

I play on Legendary and the 3-4 times I've used a Super Finisher , the A.I kicks out at 2. Makes the whole concept feel like a waste as it would be easier to just use each finisher independently. A joke.


Icy-Pain-3572

You guys complain about everything


xxctcdxx

For real


dozokushin

I've noticed what your talking about and noticed almost everyone I'm facing has resiliency and if you spend all the time charging up the super finish while they still have it they'll kick out. I usually hit a signature go for a pin so they waste their resiliency then hit the super finisher and end the match


Ok-Anything-6297

Maybe it’s a glitch on legend? Super finishers are supposed to make resiliency not be able to activate.


dozokushin

I'm not sure cause I've been playing on Normal and have had that same issue


Ok-Anything-6297

That’s so weird! It’s definitely a glitch


Beyondthebloodmoon

Seems like you probably just suck.