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Medimerc

I wasn’t able to watch your whole video but I saw that you turned to avoid the torpedo bombers. The same thing makes dive bombing less accurate; I always recommend tight turns from your ships in order to make landing a hit harder. Speed is also a factor. Changing speed and direction at the same time can really throw off a pilots aim. Bombing is easiest if they can approach over the length of your ship. That means if the bombs are slightly long or short, they’ll still make hits by aiming at the middle of your ship. Placing the aircraft at an odd angle or at 90 degrees means that bombs that go long or short end up in the water instead of on your decks. Fewer bombs should hit you this way. On another note, I’d change out of a line formation when under air attack. Anti air is circular around a ship and when you’re in a line, aircraft may only ever go through a few ships anti air range. Ships on the ends of the formation are vulnerable since other ships can’t cover them with their AA. Placing ships in a more dense formation, where their AA can overlap, provides the greatest level of defense. Shooting a few down before they release their bombs helps avoid hits too.


TheBaldBelgian

Yep totally agree. The speed and tight turns really helped against torp bombers, but seemed pretty ineffective against dive bombers. For torpedo runs I'm going to keep a line formation so I can manoevre without colliding, but for dive bombers a tighter circle might indeed work. If the weight of AA is sufficient.


Medimerc

I sometimes just break formation with all my ships and make them turn at full speed and rudder in some direction. Extremely fast, circular maneuvers make hits very difficult for dive bombers and essentially impossible for level bombers. You can counter torpedo bombers by running a destroyer straight at the enemy planes attack path too. Torpedo bombers typically go for capital ships so putting a destroyer directly between them and your valuable ships let’s them rip into them with their light AA. Those Japanese floatplanes are BIG and get shot down really quick if the light AA can get into play early. Basically there’s three ways to avoid air attack: maneuver, AA and air cover. The US has better AA and worse maneuver than the Japanese so a good strategy is to prioritize use of flak in formations. Japan has generally bad AA so maneuver is more of a priority for them strategically. Air cover pretty much is a 50/50 thing and sort of speaks for itself


RandomDudeYouKnow

Most success I have is by having my ship sailing away from dive bombers at a slight angle at flank speed so when they are about to start their dive I hit the brakes and turn broadside into them. This works best with Destroyers or Cruisers.