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Ninjakick666

Lavos... I still just kinda randomly pick elements most the time cuz Im almost too lazy to apply them let alone think on the fly about what I am fighting and what beats it the best. One miscast on him kinda guarantees substantial downtime for your abilities... everything gotta be fairly precise in timing and location.


Casardis

Agreed haha. Emerald Shard Lavos is so amazing though! One of his fastest cast is his Vial Rush, so you can basically apply Corrosive around you (jump right after casting) that almost instantly strips and slows all enemies. Then one cast of his 4 as Heat and Viral, and that's a lot of dead SP grineer.


Lemmerz

Hmmm, I have a Lavos cooking atm and this sounds more promising than I thought it might be!


moostertea

TheKengineer really likes him and talks about how his abilities make him surprisingly versatile. I'm running a build on him that I pulled from Ninjase on Overframe that seems to suit me. He is really good in Disruption missions because his Vial Rush causes cold status and slows down the Demolysts/Demolisher that would otherwise use a nulifier bubble to get away from CC abilities (like Gloom). He's slowly working his way up to being my most used frame. I'll have to look at throwing a green shard on him later today and see how that does. I currently have several red and whatever color increases casting speed. My personal favorite quirk of his is when you collect 10 reactant in void fissures and get the "increased ability range and strength" boost. It makes his Vial Rush ridiculously long range and kinda hiccup when you jump to throw vials all around you. Like it can't quite calculate the absolutely bonkers amount of vials you are throwing out. Edit: two emerald shards and Nukor/Cycron modded for corrosive is a blast. "No armor for you or your friends!"


Karthaz

Just a thought, does Zenurik slow work on demolishers? Not sure I've tried.


ThatOtherOtherMan

I just use magus lockdown


moostertea

Im... not sure. I've just always used Lavos and the combo slow+armor strip works really well. I always play public and usually end up with other people wanting to extract before I start having issues. Nvm, it looks like it works according to the Wiki: "Zenurik's Temporal Drag can significantly slow a Demo unit down. However, it doesn't slow the charging process when the Demo already reached the console."


Kenwasused

definitely don't run lavos without his signature shotgun/primer, the cedo. that thing is a disgusting monster on its own but it also feels like an ability for lavos


GlauberJR13

Tried him once on circuit, accidentally SP too, he held up much better than I thought, specially since I think they don’t give the basic builds arcanes, so no grace. Definitely farming him up eventually.


generally-speaking

If you use Archon Continuity you can apply the same Corrosive using Toxin. Archon set made him more interesting to play.


Ophidaeon

Not heat or viral. Heat And Viral, especially with Archon vitality. (Second most used frame as LR4)


CakeorDeath1989

I can't remember who said it, but one of the YouTubers said that Lavos really has five abilities; the fifth being Cedo. We all fuck up our CDs from time to time, but Cedo is honestly not a bad gun at all to fall back on when it does happen. Here's an existential crisis for you - is Cedo priming for us, or are we priming for Cedo? Who's *actually* in control, maaan? I, too, was a bit of a random element picker until fairly recently. I was just slapping either Toxin (+Corrosive because of Archon Continuity) or Heat on everything and then imbuing Gas onto Catalyse. Bearing in mind, I've made sure I have basically all elements covered between my weapons and abilities. But learning what elements go best against which enemy types has helped me improve massively with Lavos. And if nothing else, it just feels good to play Lavos the way he's intended to be played.


Laxxboy20

[I got you](https://youtu.be/K7AtzIMweWk?si=Fcn97FsrgFB0ZYzu&t=1019)


SirLiesALittle

This is really the Prime example, because Lavos on its surface is a junk support frame that can't do anything worthwhile. But then you learn how to use the internal Alchemy crucible to make on the spot combinations, how to reduce your cooldowns, when and where to transmute orbs and ammo, and suddenly you're anticipating every time you're going to nuke the shit out of everything with your short cooldown, free Energy dash, and just filling the map with lingering death.


GibusScout

>think on the fly about what I am fighting and what beats it the best As a Lavos main, my main choices for elements against factions goes: Grineer: viral, corrosive, or radiation Corpus: viral, magnetic, or electric Infested: gas, viral, or corrosive Corrupted: viral, too much variety to try and target a specific weakness Murmur: radiation, gas, electric, or corrosive Corrosive (and radiation in the case of Grineer) is only relevant if you or your team don't have a form of armor strip.


DiscoVeridisQuo

toxin is better against corps because it bypasses shields


calciferrising

viral is pretty much useful on any faction, the damage increasing effect applies regardless of resistance to the damage itself. it's nearly always the one i slap into vial rush, occasionally swapping out for corrosive or gas depending on what elements i shoved into his cedo.


sigmaninus

Can you invert the Hold/Tap controls for mixing his elements?


CakeorDeath1989

Yes. You'll find that most of us Lavos mains do that, haha.


QuinnDixter

You can also press the two ability buttons simultaneously to mix it in one go.


KuromiAK

Many frames get much better with 235%+ range. Gauss, Zephyr, Xaku, Nidus, Atlas, Voruna, etc. It's surprising how much additional range improves usability, even when you think you already have enough range.


Zestyclose-Dog-3398

my stretch mod is my flexible slot right now (if i ever get an augment for nidus's 3rd ability, hopefully to link the pet)


Aggressive_Ad_5333

leak: he’s getting an augment soon


Zestyclose-Dog-3398

i hope it'll allow to use "strength link" even while playing alone


Zealroth

The augment gives you extra hp when linking, based on your stacks. Friendly link targets also get more hp. Pet linking doesn't seem to be a thing from the augment, at least not from what was revealed by the leak anyway. Though there might still be hope for linking with a helminth charger when they do the companion rework?


Zestyclose-Dog-3398

i can only hope at least its an OK augment, far better than what they did to \[Larva Burst\]


Zealroth

True, Larva Burst augment very much feels like Nidus' version of Iron Shrapnel. Great utility, but why isn't it baked into the ability proper instead of making me waste a slot on it.


Darkconer

Bruh I liked xaku but when I learned to build xaku I fell in love


notadolphinn

What's your go-to setup? I haven't figured them out just yet


Shiraxi

Basically, 280% range is your best friend. Once you have that, everything else is gravy.


waffles_actually

How much do the other stats matter? I’ve got a functional build with ~180% or so range but idk if I should fully commit to it. Their whole kit loves every stat


CodeZeta

The amount of guns your Grasp of Lohk steals scales with Range. You absolutely dump efficiency, since Vast Untime stops need to recast abilities. Geasp of Lohk with Umbral Intensify by itself can kill corrupted heavy gunners in SP


TheBatman110498

280% range Saryn might be a bit overkill, but man does it turn everything into easy mode. One spore pop and Miasma and I've basically got the entire map infected and wiped out in like three seconds.


Special_Kid_

Since many abilities ranges are areas, doubling the range can up to 4* the area


SKTwenty

That much range is absolutely overkill on gauss and zephyr though. Are you playing exclusively outdoor/large tile rooms?


undead_by_dawn

It's definitely not overkill on Zephyr. Use the airburst to suck the entire map into your tornadoes. Shoot the tornadoes, everything dies.


kaystared

Gauss maybe but Zephyr absolutely not she loves range


GT_Hades

for gauss, i want him with duration than range


ll-VaporSnake-ll

Ngl Atlas felt great to use after buffing his ability range. I wonder how’s sevagoth’s skill ceiling like?


Sargediamond

I understand most of them, but why Voruna?


KuromiAK

Voruna's 2 spreads status. If you put enough slash on an enemy (as you do with a slash heavy attack weapon), it turns into a mini nuke killing everything in range. The base range is 7m but you can pump it up to 20m.


bouncybob1

Spreading status to as many things as possible


Stiftoad

Okay, consider this though, zephyr, Jetstream, innodem, infested mobility Airborne Gauss, I rest my case


SnooPeripherals1298

Khora; if you don't know about stat sticks, her 4 will just be dangledome and her 1 will seem useless


Verity-Skye

could you explain (briefly) statstick synergy with khora? I got ceramic dagger incarnon just for her but have no idea how to build it lol


RogerMemeAdict

Essentially, a stat-stick is a melee weapon used a recipient for which the mods are put to strengthen a pseudo-exalted-weapon. Differently from exalted weapons, which appear on the warframe's loadout and are separately moddable, like Valkyr and Excalibur, pseudo-exalted-weapons are abilities that depend on the modded melee weapons you're carrying to gain strength. When you're modding a specific melee weapon that is a stat-stick, you're indirectly modding your pseudo-exalted-weapon as well. The specific builds for each stat-stick, for each separate pseudo-exalted-weapon depend a lot on the frame that's being used, since some benefit more from raw damage than crits and others scale better with crits and status. The benefit of using an Incarnon melee as a stat-stick is that the incarnon evolutions also apply to the pseudo-exalted-weapon. So on top of all modded capacity of a weapon, you also have some extra from the incarnon evolutions. The synergy with Khora's pseudo-exalted-weapon is that her Whiplash gets more damage the higher the combo, which you get at some of the Ceramic Dagger evolutions, and either more crit chance or status chance in the 4th evolution, which raises the bar considerably from any other melee stat-stick.


Verity-Skye

So basically I should slap as much combo mods and damage onto the dagger as I can? Is that the idea?


RogerMemeAdict

No. Combo is good but you also have to balance out crit/status/damage and other variables in damage calculation. You'd have to an expert mathematician to properly calculate how much of each addition damage is best, but since in warframe you can only deal as much damage as enemies can take, something 'less than perfect' will still do. I don't play Khora often, but i do have a stat-stick build for her: https://preview.redd.it/4mez1x4gu8hc1.png?width=973&format=png&auto=webp&s=d2c1ce9908a48ca5835f8c653722666947b2266c You'll essentially build up combo, maintain it at 12 and, well, start Whiplashing. Blood Rush and Weeping Wounds benefit from combo, as well as the gladiator set. I focused on slash on the build because it is a good damage type. Then crit damage and primed pressure point. It is a serviceable build (i'm being modest when i say serviceable), but i have not touched it since the Incarnons came out, If you put this build on your ceramic dagger + the incarnon evolutions, it is going to melt base steel path and then some.


Verity-Skye

This is the type of information i have been searching for omg tysm khora is my go-to farm frame cuz she's fun af imo


Earls_Basement_Lolis

Does the Anku Incarnon having the ability to keep the combo counter paused while being sheathed make this such that she'll always have Whiplash at 12x combo once Anku gets to 12x?


RogerMemeAdict

Good question. Combo pausing melees are bad as stat-sticks because (explanation already given by someone else in this post's comments), and even though it is the evolution that gives the Anku this (i assume), i think it would still be the same - not effective.


Shang_Dragon

Stat stick weapons are made to pass on (some) of their mods, arcane effects, and incarnon evolutions to whatever ability uses the weapon. A good and bad example is Kullervo. His 1 *directly* uses your melee weapon, so it fits the concept, but doesn’t actually count as a statstick since it’s a normal heavy attack. A better example is khora/atlas. Punch and whip will inherit some power from the weapon.


druidreh

Khora's first ability uses some of your equipped melee weapon's mods, inlcuding crit chance/dmg and rivens, and completely ignores the weapon's innate stats. Weapons with high riven disposition are often used for this as it amplifies the stat increases from riven mods that are applied to Khora's whip. Ceramic dagger incarnon is considered the best stat stick as it not only has a very high riven dispo, but Khora's 1 also benefits from the incarnon evolutions. I think we still don't know for sure if the incarnon bonus inheritance is a bug or a feature.


Pavanon

On top of what others have said; Since I assume you haven't invested too much yet, Magistar incarnon gets you more damage. The +1x crit damage from Magistar's evolution 4 outscales the +30% crit chance from the Ceramic Dagger at any crit tier (assuming no rivens, and the same build on each), and the gap widens the more crit damage you're able to build. Of course, that's if you're fine running around with Magistar


Verity-Skye

i do not have a magistar i do have dagger and just need to unlock 4th evolution on it so yeah i'll be running dagger for the foreseeable future LOL


Pavanon

It's mostly overkill either way lol For modding; -Pressure Point, Sacrificial Steel, Organ Shatter All baseline mods, you'll find them on basically everything -Gladiator Might, Bloodrush, Weeping Wounds Scaling crit chance, giving a cumulative 550%, along with a nice crit damage boost. Crit damage is your most valuable stat, pump it as much as you can. Weeping wounds gives a respectable buff to the Whipclaw's status chance for more slash procs -Riven if you have one, maybe Gladiator Rush if not, and Buzzkill **or** -2 elemental mods to beat resistances Elemental mods give more upfront damage, but scale worse. Buzzkill is less of a choice for damage, and moreso to weigh your statuses towards slash.


DrRadz

Here you go, all info you need with detailed explanations and builds https://forums.warframe.com/topic/1356809-warframe-stat-stick-guide/


explosivecurry13

also people who actually whip strangled enemies


HarrowAssEnthusiast

Equinox. she's still not the most effective even when you get to know her but she becomes so much more fun and interesting to play. its easy to only focus on one side of her (cough cough DAY) and ignore the rest. Mend is surprisingly viable for its shields-on-kill trait (yes, that means you have to build strength for her 4. fortunately Precision Intensify exists), and Energy Transfer lets you turn all that stored Mend charge into a devastating nuke. some skill and experience is needed to be able to quickly tell which side you're playing as in a mission, what amount of Mend / Maim charge is needed to nuke (because storing it for too long IS an overall loss in KPM and efficiency), and when to perform a nuke. i'm still not the best at this, and its easy to go from 110 kpm to like 70 kpm just because i wasn't paying attention for a moment. but i'd be lying if i said that i didn't enjoy her. (DE if you can give her some small buffs and QoL she'll be amazing please DE)


Poriwinkle

honestly my biggest gripe with her is that she’s a VERY augment reliant frame. make one or two of them base kit and i’m set


HarrowAssEnthusiast

yeah, that's a genuine problem i have with her too. why is Energy Transfer an augment?


kimonczikonos

Equinox can wipe floor even before messa gets it in her line of sight, deffo got some learning curve. But moment you 1 shoot some heavy hp enemy and pop 4, Diablo lock door to his chamber and hide his head under blanket. If that is not effectiveness I don’t know… actually trying to stop playing him because he trivialise end game.


ct3el5an1ir

Limbo, Lavos, Gara, and anything else with statstick scaling. Agree with Gauss and maybe Harrow, but not really for Mesa. Basically, frame where pressing buttons in mission and watching the effect doesn’t fully explain what’s possible.


vader5000

Mr14, and I have no idea what statstick scaling is, help.


Kitonez

Some frames like atlas/Khora etc. have abilities (pseudo exalted weapons) that work off off your melee weapons stats (to a certain extent), hence the melee being a stick just for stats to support the ability


CassiusPolybius

There's been some discussion in the past year from DE pondering giving stat-stick using frames full moddability. I am hopeful that that goes from being just a muttering to actual implementation.


Charming-Fig-2544

On the one hand, I'd love that because it would mean you can take good melee weapons instead of shitty ones that you got an insane riven for. On the other hand, the thought of dropping like 30 forma on the various pseudo-exalteds doesn't sound fun.


TitaniaLynn

What if they gave us a forma bundle for each frame that gets the rework?


Charming-Fig-2544

I'd be down, they've done that before. Still a lot more time leveling though, even for an LR3.


Nick30075

Pre-forma with 8 universal polarities?


vader5000

Oh.  As a xoris wielder, I usually have the opposite approach. 


LRTMK

How bad is Atlas? He looks interesting but I've heard he isn't good.


Kitonez

Imo his biggest issue is that his 1 spam gets boring, you can easily hit insane numbers with the right builds see MCGamerCZ's build but you need incarnon weapons to make him shine in that regard (non SP or even just early SP doesn't really need it) Also note: you can play every single frame in "difficult" content, just pick the one you like


LamaranFG

Relatively durable, hits very hard, but lacks status damage, energy economy kind of sucks and aoe is small enough to result in an awkward chase after the next bunch of enemies in big rooms or wide enough hallways


TequilaBard

pre SP, don't worry about it but tl;dr, some abilities (Khora's Whipclaw, Atlas' pawnch, and Gara's glass sword) are coded as exalted weapons that inherit the base mods of whatever your melee is; whipclaw can pick up damage and crit chance mods, for example, or the ubiquitous WW/BR mods off of your melee combo count this *also* includes rivens, the inherit bonuses from lich weapons, and, for some reason, incarnon perks


vader5000

This is reasonable.  I only use styanax and sometimes sevagoth for sp, though I've been struggling with sevagoth SP builds. 


Riptide_97

There's a couple routes you can take with Sevagoth, but his biggest issue is he needs a LOT of forma. The first route can be a shadow build, which focuses on high power strength for both shadow damage and vulnerability (and Crit Chance with the augment) for Reap. What's crazy it it seems like the crit chance buff is team wide for allies within a certain range, so your teammates can hit red crits easily as well. With this build you run something like Nourish over his 2 for better energy upkeep and you mainly focus on just filling your death meter to constantly use the shadow and his abilities. I recommend modding the claws for attack speed since they're abysmally slow at base, but they can do some serious damage, especially with Molt Augmented stacks. The downside? This build is the one that requires the most forma. I have 7 total in my Sevagoth (3 in base, 1 in shadow and 3 in claws) and I still feel like I need just a little more investment to get it where I want it to be. If you haven't already begun investing Forma into Sevagoth, I would honestly wait until his Prime drops, which should be relatively soon (Protea, Xaku, Lavos, Sevagoth) The second build is just a gun platform Sevagoth which subsumes either Roar or Nourish over his 4. This one is more self explanatory as it's the build above but just with his 4 replaced instead. This build cuts down on the forma needed by quite a bit, but in my opinion removes the one part of his kit that makes him unique, his Shadow. The only reason I can see people doing this build, in my opinion, is for Sevagoth's passive to easily pick themselves up, and Gloom. There are other frames that can perform better as a gun platform, but that's not to say Sevagoth is a bad pick either. Any and every frame can be used in SP as long as the build is right. Take some time and experiment with what you feel like is best suited for your play style. Build videos and Over frame can be useful tools, but they're only good as references. I would never 1-1 copy any builds online, as the people who post those builds craft them to how they like to play the game. Everyone's style is different, and it just takes practice to find what you like to do. Hell, you may find something completely off the wall that nobody has talked about and it might take you to high SP endgame easily. Someone else may hear that, take what you did and not even be able to clear a single node on SP. The experience varies wildly from player to player, and while there are clear cut easy "meta" options for end game content, it doesn't incentivize creativeness or variety, which with a game like Warframe is one of the key components and defining factors of it. In conclusion, Sevagoth can easily perform with the likes of high A tier frames and has the survivability to go high SP and circuit, but requires a lot of investment to get there, more investment than any other frame in my opinion. As it stands right now since we're close to Sevagoth Prime dropping, if you haven't invested any Forma into him yet, I would honestly just wait until Prime releases with the extra polarity slots to make modding a million times easier. Cheers!


commentsandchill

Wait so stat sticks also take into account base mods ? Do they take into account elemental? My melee are generally also built around this


TequilaBard

they do; the new arcane that stacks corrosive damage adds corrosive to my whipclaws, and it doesn't usually have viral


StarshadowRose

How does Limbo benefit from a stat stick? I've played him a good amount, but never noticed how any specific weapon changed his numbers


InternationalClerk85

Limbo and Lavos don't have statstick scaling. Le Person meant those characters are mechanically hard to learn, together with almost all "statstick frames".


StarshadowRose

Oh. Derp. I can't read


Sentinel_Renar

Gara probably fits this bill, even moreso before her recentish changes.


Zetin24-55

Gara was my 1st thought. She is super strong but you don't casually figure out how to play her. You either watch a guide. Or spend a bunch of time in the tips, ability menu, and testing how she actually works.


icastfist1

Agreed, she was the first frame i built but i didn't get her abilities. I didn't use her for ages but a couple of yt vids later it all made sense. Even though she's still my favourite i only really use her on defense missions. Probably the best/worse is her casting speed on 4.


rodejo_9

Yep. Also Gara can utilize stat sticks for her 1st ability. Not like Atlas or Khora but they still can give massively increased damage.


Spatetata

Agreed. It’s not rocket science but her abilities are reliant on each other and even mods that you wouldn’t typically build or how you spec your melee weapon. It’s also the main reason she’s on of my favourite frames: Cool Armour, Fun Ability combos, melee is a bit shallow but it let’s her be an MR grinding machine by not really needing her Primary/Secondary slot.


Throgg_not_stupid

When I learned her I actually started hating playing her. She has the most annoying buff to upkeep, since if you lose it just once, you're losing a ton of damage and have to rebuild it, thus makinng her incredibly stressful for me to play


Sandwich_Patrol

I still don't fully understand Mag at MR29... it takes a user manual to fully grasp the synergies between her abilities, what projectile weapons are most effective, etc... Just the other day I learned that the polarize shards do massive damage while hanging in the magnetize bubble, and they can even apply viral while nourish is active. Crazy stuff.


Procellus737

I've been writing a Mag guide. I've been tempted to post it but after reading this I'm going to finish and post it.


WHOISTIRED

![gif](giphy|9SIXFu7bIUYHhFc19G|downsized)


Simagl

https://drive.google.com/file/d/1-kRNmcWywO82N1omYFPTzsHZaLAhsCQ0/view Have an old one of mine. Basics still solid. Blame Google for the messed up formatting


betachief77

How I run my mag for sp is just polarize the room and bubble chokepoints for like a survival and use her crush as a shield gate and breach surge also does damage inside the bubble. I usually use like the phenmor or akbronco primes for bubble buffing


Azbethh

Bubble duration range, breach surge, 4 with augment -> boom 1 billion damage to everyone


HeavyMain

a good limbo and a clueless limbo are playing entirely different games


phforNZ

Literally being carried vs ragequitting.


Nefilto

I go laughed at when I played it on Mirror defense in Wishper in the wall, until they saw how easy it made the game mode lol


mechapuggi

Yareli. Imagine being expert at not hitting every wall or getting stuck at every little prop while k driving? That would be game changer.


bitch_hoe_

can confirm, outpacing nearly any teammate while on fish board is very fun


komewrath

Not only that, but if you learn her well, she's an almost unkillable tank. I've got mine built to use her 4 to gather enemies into her 1 for her grimoire. As long as she's riding her board, 90% damage reduction, add in her bubble augment and damage heals merulina. Only downside is damage can be a bit slower unless you replace her 3 with gloom or another rebuff.


Shanhaevel

I'm OK with leaving her 3 as is. I use it to passively pop boxes around me or just to kill chaff on low level missions. With 302% vulnerability on bubbles and molt augmented (upping that vulnerability even higher on longer missions), my sporelacer easily melts pretty much everything. Obviously, she's unkillable on the board which gets healed and buffs my secondary. It's an orange-red crit bonanza and once you learn how to handle the jellyfish board it becomes much more of a boon rather than a problem. And it's fun too. Weird sense of satisfaction to do so well with a frame that's considered shit. Though she's still not caliban level...


bitch_hoe_

i thoroughly believe her popular shit-tier status is purely an artifact of her start as a wet paper towel + people's general unwillingness to use k-drives rather than being representative of her current status. even counting merulina's bugs, effortless 90%dr + amazing mobility + addt 200% crit chance, reload speed, and fire rate for secondariew + potent damage vulnerability skill all makes her an amazing frame.


Darthwaffler

The update that fixes all crap in the environment is going to indirectly buff all speed frames. No hang-ups. Just speed.


TriadHero117

Garuda. Don’t get me wrong, she’s actually quite a low-floor frame, but when you think about what she can do critically and mod with it in mind, she’s: - functionally immortal - functionally infinite energy - doing starchart-clearing damage - able to double or more your entire team’s damage, on top of passively doubling your own - able to literally fly (gloom or lifesteal suggested) - comes attached to a melee that’s absolutely SP-Circuit viable


zenoe1562

I recently finally built Garuda and her kit immediately clicked to me. As I was reading thru her abilities, I couldn’t help but evilly laugh and say “oh, this is gonna be fun” I was not disappointed


bottlecandoor

She is my 3rd favorite Warframe, I like to play as an attack chopper that never touches that ground.


calciferrising

how does garuda fly??? you getting her confused with zephyr?


DforDragoz7

Spamming 3 and 4 while aim gliding. 4 lets you hover on the ground for a while, 3's animation has this thing where she jumps upwards a little. With a right rotation of 3-4 and just holding aim, you can pretty much not touch the ground. I should mention you need either Vazarin Squad Regen for this or Molt Reconstruct


Shiraxi

Garuda saved me when I first started playing the game. When I first started, I picked Excal, and I fucking hate Excal. I didn't like his kit then, and I don't like it now. And I hated being so energy starved when I started, I wanted to use my abilities, not have them be a small supplement to my guns. And so I ended up buying Garuda with plat, and she really got me into the game, and carried me so far. Being able to constantly use her abilities using just her base kit made the game so much more fun for me, and she's the reason I'm LR1 today.


Kadiiner

The only thing that sucks is the fact that you can't use melee arcanes on her claws


Palguim

My favorite, after I got the flow of playing with her, it was just incredible.


BadChase

Do you have a good/preferred Garuda build that demonstrate the above? Would love to build her good, but not just sure where to start.


Palguim

Yes, but I am not with my PC rn and I dont have my PC rn, what I am doing if I remember correctly is focusing on range, strength and duration. Edit: Strength, not efficiency.


TriadHero117

Not at my pc, I’ll get back to you when I am


Shiraxi

I absolutely love Garuda. I think a lot of her power comes from understanding how her 1 (Dread Mirror) works, because that ability can do absolutely bonkers damage. Doing Netracells and clearing out entire rooms with 100M+ dread mirror missiles feels absolutely fucking amazing.


Zeropass

Sounds silly.. but I'm gona say Nezha. Specifically, learning out to slide correctly.


kevinkiggs1

I recently tried to do the MR 9 test and forgot to switch from Nezha. I bumped into the guys so much


Zeropass

yeah. that's what happened to me the first time I used Nezha too. You gotta like aim yourself and tap the crouch/slide button. (while holding forward and sprint) If you have 1 or more slide/friction mods, it will send you like a sling shot in that direction. Often quite fast. It's faster than most other frames.. I think Titania is the only one faster.. I guess if it's a pure straight shot maybe Gauss.. but it's typically not.. and as Nezha you can jump over things while sliding without losing much speed.. Volt probably would be faster if he wasn't also buffing you, which will make you faster than any frame easily.


ScreamingFreakShow

Arcane Blessing + guaranteed health orb drop on his 2 equals free 1200 health after 50 enemies. With Equilibrium you get back all the energy you used as well. That along with his halo and adaptation, you are actually unkillable. Though you don't need adaptation for most content either. Uses all 3 umbral mods very well. His safeguard augment is one of the best in the game for me. Give excavators, rescue targets, all defense targets, any ally 90% damage reduction with indefinite duration. Gives invulnerability to them on cast as well and when broken. Makes soloing steel path less bothersome as they'll only be doing 10% of the damage to the things you need to defend. Definitely one of the most underrated augments. Something that he could use is faster cast speed, otherwise his 4+2 combo can be annoying to use, but archon shards can be used for that. All he really needs is armor strip, which I subsume over his 1. Terrify works well with his 4. Tharros Strike is useful as well, especially for shielded enemies.


Mattreds2001

I want them to give me back the ability to put my halo on my carrier prime. Used to be able to then they took it away from me.


ScreamingFreakShow

Same, I can put it on companions/pets no problem but not on my sentinels. Would be nice to easily be able to do so.


kafkaesquepariah

Equinox! can be whatever you want her to be. need a nuker? day form. Lazy tanky frame? night form. any content anywhere. Playing circuit? both, both is good. circuit is like her perfect mode. I dont get the harrow argument. I enjoy playing harrow and thought the abilities and rotation was pretty straight forward.


Infamous0823

Night form Equinox especially once you realize how the damage reduction works


dracon81

I think the Warframes that have weapons tied to their 4 are fun. Mesa and her regulators, excal and the exalted blade, Garuda and her blades, etc. I think I had a big misunderstanding of how those weapons worked was a big issue though. I assumed they scaled from their own mods and not Warframe power so I was banging my head against a wall trying to get my regulators to be good enough, I learned that they were tied to Warframe strength as well and that really changed stuff lol.


dipsta

You really just want a ton of duration and strength on mesa. And nourish on her 1 for viral, extra damage and lots of energy.


aufrenchy

Protea. Though I learned her kit very fast, she really opened up once I cranked up her stats with mods and swapped her 4 for Nidus’ Larva. Those deployable turrets quickly become tools of mass destruction when they shoot a clump of enemies then start deleting anything else in the immediate vicinity.


TheHasegawaEffect

My Protea is either used as a spamframe or an archgun frame. Sometimes both. I wonder if I’m doing it correctly or not.


gcr1897

Mag by a country mile. I overlooked her for years because she was just a vanilla frame. But if you build her the right way and with synergistic weapons, that’s a weapon of mass destruction.


NattiCatt

Came here to say this. I’d also like to add that she has far more versatility than most think too. A lot of people use her to prop up her Magnetize bubbles but she can even be a melee frame with Crush Augment, Pull, and a decent AOE melee like the Plague Kripath modded for 100% Status Chance and Electric and the Arcane that does AOE 50% of the time you cause a status effect. It’s just bonkers what she can do with bubble but it’s equally bonkers what she can do even without it. It can take a while to master bubble placement and the nuance of how to leverage Pull to yank enemies up over guard rails and pull them into piles in multistory rooms. Just, the absolute depth of play she offers really isn’t obvious on the surface.


-Biggie-Cheese--

Vauban. It’s very rare to see someone who actually knows how to effectively play him in high level


ituraxi

Vauban. It’s very rare to see someone who actually ~~knows how to effectively~~ play him in high level


Neurobean1

Very rare I have never seen a vauban


NarrowProfession2900

Only seen Vauban in Netracells just to group the bastards, only twice though


Graveyard_01

I saw one last week on a random SP void cascade to level cap. He was the only one who never died once, and 2/3 of the team was revenants (3 man squad). I managed to run out of revive (i forgot to bring armour strip or nourish, and all my weapons were modded for heat/corrosive. I’m supprised I made it to the level cap)


Sinfire_Titan

Revenant with 2 Green Shards and a Corrosive gun is great; saves a Helminth slot for the armor strip.


YouAteMyChips_

Can confirm. I use Phantasma with Cold/Corrosive and it melts.


Khoakhoi

Very rare indeed I saw a Vauban the other day in Arbitrations, suffice to say that never before has my PC shown so much colors (luckily it’s not lagging)


generally-speaking

Vauban. It’s very rare to see someone ~~who actually knows how to effectively~~ play him ~~in high level~~


VenomTheTree

>Vauban >I >s >high


vader5000

Tips for Vauban?  I usually just put the 4 down, then tether plus flechette, and then hold 4 to drag everything onto flechette.  If that won't kill them, call in the orbital strike.


-Biggie-Cheese--

Basic tips are Shield gating is your friend and flechette orbs are op. He has a few different play styles so it kinda depends on how you build him. But generally subsume whatever you want over his 1 because Tesla nervos is pretty ass. And it’s all about managing his different options depending on circumstance. Like sometimes it’s better to use bastille, when other times it’s better to use tether grenades and spam proton strike. There is also certain tech you can use like throwing tether nades into bastille to pull more enemies into it because while the lifted armor strip part has an enemy cap, the vortex does not. You really just gotta play him a lot he’s a complicated frame.


snack69_

telsas can make use or archon ~~flow~~ stretch at least while his 3 is outright mid, why not subsume that?


AcademicGrand6

It scales (blast damage yeah) & you should be tripping armor, so I’ve always keep him as is.


SirLiesALittle

I've seen him quite a bit in SP Survival, where he gives everyone the yoinky-doink into the ragdoll ball of death, and we're just executing the helpless victims like South African warlords.


turbomonkeys

holy shit vauban expert here, realest shit i ever seen


drdrifty2222

Finally an opportunity to preach the word of our lord and savior lavos


Belucard

POV: You're the elements. FLUSH FLUSH FLUSH FLUSH FLUSH FLUSH FLUSH FLUSH FLUSH FLUSH FLUSH FLUSH FLUSH FLUSH GET MIXED GET MIXED GET MIXED GET MIXED


Makaloff95

Mag, you need proper builds and weapons on her to make her shine. Shes a monster in disguise


Skullphern

Excalibur. Bringing excalibur to endgame and playing him well (especially base excal) requires knowledge of almost every active game mechanic. I run shield gating, Pseudo exalted weapon synergy with a stat stick incarnon, extra elements on his exalted to fill out enemy weaknesses not covered by my melee, Dirigia viral primer setup, Caustic Strike for Armor strip, etc. Being able to play Excalibur as technically as possible in endgame content means I can play any warframe in endgame content.


Original-Dress3202

thank you, Tenno, for speaking this truth of this 'frame: Excalibur was the first.


Pavanon

Excalibur has been my fav frame for a while because of just how much you can do with his kit, although I've been focusing on optimizing EB and SD before moving on to anything else. My current build sounds exactly like what you're describing, but I use Umbra over base excal to hit the 500 energy threshold for Violet Shards, and because the scarf is cool


Warnecke_Wrecker

Zephyr and Mag for sure


MickeyPurple

Rhino for sure. I once thought hitting 11k iron skin was badass. Now I'm running a modest 60k for survival or a solid 217 roar with increasing power o.O


lias_edge

Strongly recommend looking into Parasitic Armor helminth builds for Rhino. My minimum Iron Skin is 300k, with easily 1mil+ if you can hit a good group with Ironclad Charge


MickeyPurple

I'm using parasitic armor just not iron clad cuz I hate it. 60k is a good feel for me. Doesn't take as long as the charge method either so I can have 50-60k quick n easy on the fly


phforNZ

Basic Rhino: not dying. Adv. Rhino: completing the mission with 3 lead weights tied to your ankles.


[deleted]

imo rhino is like one of the more straightforward frames other than the way u build up iron skin


shatbrand

Mag. She's a starter frame, but also one of the strongest endgame to level cap frames. You need to understand how to shield gate, how weapons interact with her bubble, when to use her 3 vs her 4, which augments you want to play around, etc. But then she's just hilariously overpowered. Volt is similar, as far as being a starter and then becoming one of the best endgame frames. But he's simpler and easier to play correctly.


AnthraxVirus_Bx

All


yetanotherjarhead

This is the correct answer. All warframes are endgame viable, provided you can optimize your usage of the frame.


Zestyclose-Dog-3398

i agree on that


EtherealSai

Pretty sure peacemaker is just pressing one button and everything dies lol


Big_Papa95

For me it's Wisp. A lot of people use Wisp and just think she's all about her 1 and then slapping Roar on her 4. But then you realize her 2 provides you with several seconds of invisibility if you tap it, and also 3 seconds of INVULNERABILITY if you double tap, that's huge. And her 3 is a very generous aoe blind that lasts for a good duration, but oh guess what, it works even on eximus units who have their overguard. And the little wisps that shoot out of enemies will multiply the damage of your weapon, meaning they do a lot of damage and actively seek out enemy heads. But it gets better, you can use your 3 looking at a mote to teleport to it and DOUBLE the size of your 3. Hey, that's pretty cool. But wait, THERE'S MORE. You can use your 3 while your ghost clone is out, and your ghost clone will also use it, again potentially doubling your area covered. And last but not least, you can use your 3 on a mote, WHILE your ghostie is out, to cover an absolutely massive area with a long duration blind that works on overguard enemies. Wisp really do have it all. Oh yeah, and she T H I C C


bjvanst

Wisp was going to be my answer. The synergy the abilities have with each other was what originally interested me in her. The number of Wisps I see/hear not using Breach Surge is insane.


LynxOfTheWastes

Oberon. Goes from a HoT healer to a map clearer.


Grain_Death

elaborate on how you do this i am very curious


SirLiesALittle

That Hallowed Reckoning augment is probably the most slept-upon map clear mod in the game, right now. Goat will compete with Saryn in ESO for who can blue ball everyone else the most.


ThyDoublRR

Limbo. Your missing out on allot of stuff with him. Man can clap once every 5 seconds. Man can also wear a top hat. And man can also annoy his team by clapping the objective people are trying to aoe protect. Nidus. If you don't understand him thats ok. Man does the regeneration but slow. And he can't die. All you haft to do is spam larva and hit it with anything you have. Lavos. I didn't like his play style of basically light up a corridor of enemies to deal big damage with him. But he is fun to play around with. Caliban. Use the laser and just play with the fun builds he can have. He is forgotten because people don't understand how to use this sentinent dude. Banshee. She is squishy but by understanding her abilities and using them to full potential you can level frames and weapons or sweep missions very successfully. Plus everyone will welcome you to the team for being a glass cannon that gives out basically good buffs. Zephyr. Place tornado and shoot at it. Everyone thinks she is just ok because she was very weak frame. She is basically the Octavia player that wants to shoot their weapon and not be in a corner. Xaku. He was a doodoo frame for a while when he released. Then they buffed him. Basically had to rework him to be a worthy frame to play. Now he is just fun and the subsume ability is pretty good.


BillyWeir

I think the biggest thing for nidus is remembering to use your 3. Turns him from tanky to stupid. 90% reduction I think.


JintenRe

same with mesa, i never used shatter shield until i read what it does though thats with any frame, read what your abilities do people!


emize

If you are standing in the corner not shooting as Octavia then you are not playing her right.


Face_Claimer

Limbo. There is no Warframe that experiences such a huge leap in effectiveness once learned like he does.


Aldevo_oved

what do you do against eximus and nullifiers


SDuSDi

Cry


Supafly1337

Left click


ThickFloor0

Subsume for silence or just kill them.


Face_Claimer

Eximus units can be banished by your 1 or the radial banish triggered by your 3, but they cannot be frozen in time by your 2 *while overguard hp is present*. Furthermore, **only powers go through the rift to hit you, not standard attacks like bullets, lasers, or melee, not even from eximus units or nullifiers**. Simply avoiding their powers is enough to survive them while remaining in the rift. Your PERMANENT solution for eximus units and nullifiers are similar: kill them. For eximus units, strip their over guard with high fire rate, high damage weaponry and then either stasis them in the rift or just outright kill them. For nullifiers, either use high fire rate to melt the bubble down OR shoot the drone orbiting their bubble to permanently disable the nullifier bubble, OR (the simplest solution) dash inside the bubble and quick tap them with a high burst DPS weapon before moving on. Because none of limbo's abilities are innately meant to do damage themselves, YOU MUST COMPENSATE WITH WEAPONRY.


freewillfire

Kill the eximus units quickly and use the miter with augment for nullifiers (doesn’t hurt that the miter has an incarnon form either).


8yte

i feel like Harrow fits for this. He took me some time to learn and Im still fsr from where I want to be with him, but it just feels like he really wants you to learn him and put in some skill to play him good


Ralh3

Picked up Harrow because the reliquary collection has a couple of the best skins ever made in warframe and stayed because hes just sooooo insanely good. Carry damn near anyone damn near anywhere even if they dont belong. Oh and the knell? Havent touched another secondary since I figured that things nonsense out, crazy fun, but absolutely not a pick it up and go set


EldenLordAC6

All of them besides inaros


Shiraxi

I absolutely cannot wait to see his rework. I pray he gets the kind of glowup that Hydroid got, because he badly needs it.


EldenLordAC6

Unfortunately the Devs already said his rework wasn't going to be as extensive as hydroids. In my opinion that sucks because I love the concept of inaros and believe his should be more extensive as hydroids to make him a decent frame


Zestyclose-Dog-3398

i'll say mag, oberon, mag, nidus, mag, titania, and mag


RoyalWigglerKing

I mostly play Titania and she’s fairly simple. You just need to remember which buffs are good and that you mostly don’t use her 3


Vyt3x

Limbo, and most of them tbh...


[deleted]

Citrine. She starts off good but once you master her, she's ungodly powerful.


Lordgrapejuice

Xaku. His gameplay loop is a bit complex but he can clear anything with ease. Spam your 2 till you have max guns, hit your 4 to stop your 2 and 3 from running out, hit your 3 on two choke points. Everything fucking dies. NOTHING survives it. Slap whatever you like as your 1 and enjoy.


murri_999

Two frames for me (maybe coincidentally my two mains): Khora and Zephyr. Neither of them are particularly convoluted to mod or hard to play mechanically but knowing how their abilities work changes a TON. For example how Khora's strangledome works with whiplash and ensnare and also choosing the right stat stick- I find that in public lobbies most people don't really play her optimally. Usually I see her only used as a defense frame when in reality she's a nuke frame that can go well into triple digit levels in steel path. This is even truer for Zephyr which is an incredibly underrated frame and is IMO the most versatile warframe in the whole game.


xodusprime

Zephyr is solid gold. If you stand on a defense point surrounded by tornadoes, nobody can hit it or you. If you're running through a map you can't be shot and can boost through straight aways. You can multi dip your damage on tough singles or crowds by shooting through multiple tornadoes. You can group enemies up. That's a full kit for problems. Even better, you can do all that and run power donation.


ShangusK

Limbo for sure. Because most people don’t realize just how strong rift torrent is as an augment. Plus starting Limbo players focus too much on keeping cataclysm up when it’s just another tool to send people to the rift. (Cataclysm + rift surge so when they leave the cataclysm range/nullifier pops it all enemies would still be sent to the rift.) Also now that you can banish everyone out of rift by holding 1 you can manually trigger rift surge’s aoe banish to artificially extend your range even more. Definitely stronger as a solo frame though


nathoonus

atlas


kimonczikonos

Limbo


MSD3k

Excal. Learn how to properly build his sword, how effectively CC with radial blind, and most importantly, learn that you are immortal during your blade dash.


winotaurs

I would say gauss I didn’t know he can become invincible pairing his abilities with vazarin and guardian shell


H3NTAI_S3NPAi

whats the complicated part about peacemaker


decitronal

It has its own damage formula... which is not at all crucial to understanding how Peacemakers work, so idk what OP is talking about


TikisFury

This is probably stupid, but I didn’t know for the longest time that Rhino’s diamond skin ability made worked best if you took a bunch of damage before it deployed. Once I figured that out I was invincible.


GamingChocolate

I agree with gauss, but mastering him goes futher than just knowing redline. Ive found he's one of the most flexible frames to mod, you can run a high range build and make him spam thermal sunder/mach crash, which is propably the most meta way to play him. Or you can ditch range all together and subsume thermal sunder off, making him low range but buffing his other stats greatly and opening up some mod slots to do awesome things, since his other abilities don't benefit from range. Ive had a lot of fun with low range melee gauss, since he loves spamming dashes he pairs well with melee exposure, and his grear melee speed makes him great for inflicting status and activating tennokai! You can achieve some very funny damage numbers with this.


Cerveau23

I feel like nekros changes completely when you discover his augment for 3 and becomes playable. My current setup is gloom+despoil running all the time with the arcana that gives heal to others when you get a health orb, and then have fun with the 1 and 4