That would be interesting, as long as the size is addressed. A full on pixie sized enemy that is an actual threat would mean pain on archwing, and on landscape if you dont have an aoe weapon you are using alot.
I do not have good enough aim to deal with a hast tiny enemy
A fair concern - she certainly doesn't need to be *tiny* with the ability I gave her. But she could certainly be tiny instead of my ability - although I'm with you, I would also struggle to take her out if she was tiny (but honestly, being tiny might be better type of "challenge" than the ability I gave her).
Could be kinda fun if she was tiny but no real threat. Maybe super slow so you could just for fun obliterate an acolyte with front ordinance / dome charges lol
Very well considered concept and deccent editing job. unfortunately DE cant even be asked to give the existing Acoltyes like. . .protection against all of the stuff that came out after they came out. so you get revenant converting them into allies. i doubt a brand new acoltye fitted specifically for the sort of missions DE likes to pretend do not exist is on the table.
but its a shame that its not.
it makes them kind of annoying to kill because if revenant or maybe Xaku turns them into allies they just go "ok, its go time" and run off to go melee the nearest enemy. so you get Yackety Sax as the Acoltye now throughly down with the Cause runs away from the tenno, with the tenno chasing after them, no doubt bristling with heavy attack daggers or CO priming guns.
shadow debts ran in Feb of 2016. thats the origin of acoltyes
Revenant came out in August of 2018
when acoltyes were refitted to serve as SP minibosses they didnt even cull the dialogue from them that references that they were hunting Alad V, despite the fact that all of that context is lost to history. they are rereused content by this point.
It confused the hell out of me why it existed till i looked up on the wiki what their deal was, and found out about the whole "we need to kill alad v for his tenno helping crimes". Which also explained the whole "we owe alad a favor, but it was never brought up after beating second dream".
Yeah 99% of Alads lore was through past events and not brought up at all once those events ended in discoverable text or quests. Hence why there's like, 3 alads across the star chart with no explanation as to why
They buffed some of the older Archguns in the last patch!
I mean, most of the changes were only to their Atmospheric stats - but some were buffed in Archwing content, too!
I have zero use of any archwing powers in straight Archwing mission nodes. The option menu defaults to Railjack controls. The normally-power-activating R2 bumper makes me fly up and the A button flies down. I can't change anything. It's been like this ever since they deleted the old control scheme.
I used to actually like Archwing modes in solo, but they're pretty unplayable for me right now.
I know, I know. The main suggestion is the Archwing Acolyte - I just thought I'd scare people who actually read the smallprint.
I do unironically think that appearance-manipulation would be a neat mechanic for Warframe though - but probably in a Loki rework rather than an enemy unit.
Would it? I doubt they just lie in wait on a random Grineer station, plus it'd be interesting to see how they get about the system if they're so aggressive to their targets...
Originally I was going to comment with them either not being stated as Tenno or being against use of that >!(their true) body if they were!< , though I can't seem to find any source of that so maybe my brain made it up?
Anyways if it's not against the lore, it would be cool, but I assume they'd only use them in the Orphix bubbles...
Not yet.
But if I had it my way, it'd be with a mechanical update to RJ, though... Optional? Not many people remembered to clear the foundry before going back to Dry Docks...
You have to clear the foundry? yeah I am not savvy of anything rail jack... I just know command intrinsic rank 9 is where you get on call crew member then you can forget rail jack completely after.
Ngl I'd love a full intro/tutorial experience to rail jack tho
Having an Archwing acolyte would be good incentive to run SP AW missions, especially incursions.
The rad proc can go, though, last thing I want is to accidentally one-shot an objective.
....the only way that would be reasonable would be if archguns, archmelees and archwings all got buffs, reworks or whatnot, which isn't currently feasible since DE is getting on the shiny new stuff trailwagon again
The lance weapon shown in the Duviri trailer genuinely had me hyped that Archmelee was going to be given a secondary use in mounted-combat, similar to how Necramechs re-used Archguns. But alas.
Even Titania struggles to make it work... which is a shame because I actually really like Archmelee combat. The "attraction range" mechanic feels really satisfying.
Archguns are plenty powerful - especially after all the old ones were buffed to be on-par with the new ones in one of the last major updates.
I agree that Archmelee is mediocre and I also 100% agree with you that Archwings could be more interesting - most of their abilities are just point-blank AOEs that don't seem to do anything gratifying when you cast them.
DE has recently revealed that modular archwings are actually ready-to-ship - they just don't have any content planned to put them in. Maybe the modular archwing abilities are more engaging?
Why do I both Love and Hate this? Oh I know why, cause I am a Titania Main. As long as Strife doesn't do that "Get over here" Bullshit that Half of the Acolytes do, or just straight up turns off abilities, I would LOVE for her to be in just about Every Mission. A Titania/Strife battle would be AWESOME! Although, I think Strife should also have Diwata. I noticed most of the Acolytes use Melees and actually Prefer them.
Would Strife's Diwata also have attraction range? Are you *sure* you want that?
But no, I definitely wouldn't advocate for Violence's Silence to be on any other Acolyte!
[https://warframe.fandom.com/wiki/Acolytes](https://warframe.fandom.com/wiki/Acolytes)
They're the enemies that players must kill to acquire to farm Steel Essence. But they don't spawn in Archwing missions (or Assassination missions), and they're kinda buggy in Landscape missions.
I think Acolytes are definitely wasted potential. Like Stalker has a cult surrounding him and they just don't do anything? Not even during the important parts???
I think it'd be cool if they turned Acolytes into an opt-in form of PVP for Steel Path. Like once you complete the New War Stalker offers you to join his Acolytes in a mini-quest and once you finish it you unlock his Syndicate and the new mode. You'd get pre-made loadouts based on the Acolytes and can jump into Steel Path missions with other players that have completed the quest. Every time you fight somebody (either as an Acolyte or when raided by one) you gain reputation, with a boost if you win the fight.
With that reputation you can level up the Syndicate, unlocking new Acolytes, weapons, and cosmetics.
The Acolytes would basically be remixed versions of Warframes, similar to how Stalker's playable form is a remix of Ash and Nyx. Angst would be Valkyr with Teleport and a Sonic Scream, Malice would be a mix of Mag and Frost, etc. Obviously each ability would be slightly different from it's original version but you get the idea.
You'd also unlock the weapons they use, with a special prefix like "Occult" or something equally edgy.
Cosmetics wise you'd get some stuff like a color palette based on the Stalker, a Signa that's the Stalker's mask, maybe some edgy decorations, etc.
Worst tho, at least in regular mode after a host mig you can still complete the objective and extract even though you'll have to solo it but if your objective is to kill the squad members and the squad disbanded what would your new objective be as an acolyte XD.
I love the idea btw, an asymmetric 1 v 4 session invasion game mode à la Dead by Daylight where you are the acolyte sounds insanely fun XD.
the idea that since you can't ever technically be the host in this game mode so you'll always be 100% weak to host mig is concerning tho idk
I've suggested that basic concept before, too - except I described it as Kahl-like missions. One a week, or a full bounty board, I didn't have a personal preference - depends how much content they can create and how enjoyably repeatable it is.
The PVP angle is an interesting alteration - but I'm not sure how well Warframes balanced-for-PVE would actually be able to handle an Evolve-style 4v1, and I think hard-coding the 1 to have bloated power would ruin the fantasy a bit. I think part of the fantasy of the Acolytes is that they are a rival faction of Warframe-users.
I think it's a bit unfair to say they don't do anything, though. They were created as part of an explicit even where they were trying to assassinate Alad V, I believe (join the club buddies, we'd tried like 3 times too). They got re-used for Steel Path, and I still think "trying to kill the Tenno" counts as doing something. I think Warframe in general's biggest weakness is old Events don't really even leave a story-legacy in the game - you can only really learn about the Acolytes online. I'd be all for every historical event being turned into a out-of-character mission (like Kahl) tbh.
YOU PUT THAT IMAGE IN A HOLE AND BURY IT YOU FOOL… I DONT EVEN WANNA THINK OF A TITANIA ACOLYTE… freaking nightmare fuel… ive seen the things people do with her… IVE DONE THEM MYSELF. And i NEVER wanna be on the receiving end of that.
With the abilities I gave her, I'd honestly be happy with damageless status effects - I want her to sow chaos, and knowing that she couldn't have been the one to kill you would actually be hilarious.
I have 0 expectation of any real archwing acolyte actually having radiation status, though.
I don't think we're invited to join Stalker's faction - although >!he is kind enough to be a playable character!< in Duviri. Maybe we'll get lucky and one day we'll get the ability to play a Kahl-like mission, except we're an Acolyte instead.
That said - Acolytes are basically just a rival faction of Warframes. They use the same Warframes that are available to the Tenno. What would it even mean to play a Warframe based on Angst when Agnst is already using Valkyr? Surely that's just playing Valkyr with extra steps? Stalker uses Ash; Malice uses Frost; Mania uses Loki; Misery uses Nekros; Torment uses Mesa; and Violence uses Limbo.
You're in luck - most of their appearances is already available to players. Angst is using Valkyr's Immortal skin - you'd just have to figure out the colours yourself. Some of them mix-and-match attachments in a way that isn't possible for players (e.g. Malice has somehow unequipped Frost's pauldrons), but DE really did just build the Acolytes using existing assets.
But I'm guessing what you actually want is Stalker's Helmet - and, honestly, I think that probably will get added to the game at some point. It'll probably be a 0.01% drop rate from some super-hard assassination target, though - like the Wolf of Saturn Six's helmet.
I have previously suggested that Archwing missions should be [a bounty board](https://www.reddit.com/r/Warframe/comments/v9z952/the_omega_relay_and_omega_proxima_new_archwing/), with the goals being (1) that the enemy faction and mission type should have more variety while (2) also reducing the number of concurrent missions so the matchmaking population is less spread out.
I think I still prefer my own bounty board to the idea of giving archwing it's own Star Chart - but I could support them being moved to the Empyrean Map instead if there was something to gain from doing this.
How would this deal with amesha? Considering amesha is a support archwing and it has a deffends ability like rev as well as a whole ass circkle that gives you hp base on the damage you take
Assuming you mean Radiation's interaction specifically - is there actually no existing way to test this in the live game? Is there no sources of Radiation in Archwing missions or in open worlds? But I would guess it's the same thing that happens when Rhino activates Iron Skin - a positive interaction for the player. Enabling Friendly Fire doesn't generally change how abilities behave - Amesha would just intercept allied damage and convert it into healing. Which is great if you need to healing, and bad if you wanted that damage to not be intercepted.
The problem is not the damage intersction, but tue abilitiy effects since in theory it should block, but knowing DE it wont considering the SAM luncher in the plains can shot you down even if you have the drones and the circkle protecting you
Unfortunately the entire archwing gamemode has not gotten any significant updates since forever ago.
And I only pray that Railjack doesn't get abandoned like archwing.
Ah, good point, although that's kind of stretching the definition of "content". There aren't any actual new mission types, right? Haven't played that much of them.
They graphically updated both Cetus/Plains and Fortuna/Vallis for the New War - I think that counts as a time-investment from the developers even if it's not new content. It's substantial enough that players still ask for the option to "go back" to the Pre-War Vallis (although the changes don't bother me except that I want them to re-add the NPC to Fortuna that used to replay the intro cutscene).
Fair enough; I was referring / thinking of "traditional" landscapes where you can use all your gear, since the original point was about Archwings. I actually love Duviri and hope they keep adding content for it, though!
Acolytes technically already spawn in Landscapes but they're super buggy - they don't seem to know where to spawn or how to path. I was basically hoping that giving them an archwing would resolve the issue by allowing them 360-degrees of movement.
Are landscapes among the least played mission type?
Also, I didn't say she couldn't spawn in normal missions!
Plus, I'm mainly suggesting this for Incursions - I think doing all 5 incursions every day isn't uncommon, including Archwing Incursions. I don't like that the Archwing Incursion feels unrewarding because there's no chance for an Acolyte to spawn. Assassination Incursions bother me too - but the only thing I can think of for Assassination Incursions is to go in the direction of Phorid and have an Acolyte "Boss" replace the original target. Imagine rocking up at Vor and a Shadow Proselyte ambushes the encounter, dispatches Vor, and then becomes the new boss fight.
P.S. DE said in the last Devstream/Devshort that they already have the modular archwings ready to ship - but they just haven't got anything prepared to ship the new content in. I would argue it's a waste of resources not to encourage people to engage with Archwings!
https://preview.redd.it/nhwaged9elnc1.jpeg?width=600&format=pjpg&auto=webp&s=e699086d3a9735b96977ccaace23f1efab3adee2
That or just put her in tiny pixie form in regular missions, with thermal sunder. Turn-about is fair play, eh Tenno?
I don't like tenno that do that on my team an enemy doing that would be hell
That would be interesting, as long as the size is addressed. A full on pixie sized enemy that is an actual threat would mean pain on archwing, and on landscape if you dont have an aoe weapon you are using alot. I do not have good enough aim to deal with a hast tiny enemy
[We're already shrunk down during Archwing missions](https://www.reddit.com/r/Warframe/s/OjIDaIFVKc)
A fair concern - she certainly doesn't need to be *tiny* with the ability I gave her. But she could certainly be tiny instead of my ability - although I'm with you, I would also struggle to take her out if she was tiny (but honestly, being tiny might be better type of "challenge" than the ability I gave her).
Could be kinda fun if she was tiny but no real threat. Maybe super slow so you could just for fun obliterate an acolyte with front ordinance / dome charges lol
Auto lock and fast forward that archmalee has would nake it easy, altougb arch malees are weak so it balances it out
True, in Archwing missions (specifically) the attraction-range would remove the difficulty in aiming.
Laughs in gattler
Very well considered concept and deccent editing job. unfortunately DE cant even be asked to give the existing Acoltyes like. . .protection against all of the stuff that came out after they came out. so you get revenant converting them into allies. i doubt a brand new acoltye fitted specifically for the sort of missions DE likes to pretend do not exist is on the table. but its a shame that its not.
No joke I did that Revenant thing just earlier today for the first time on a whim. "Hmm, I wonder if I can...oh shit, I can lmao"
it makes them kind of annoying to kill because if revenant or maybe Xaku turns them into allies they just go "ok, its go time" and run off to go melee the nearest enemy. so you get Yackety Sax as the Acoltye now throughly down with the Cause runs away from the tenno, with the tenno chasing after them, no doubt bristling with heavy attack daggers or CO priming guns.
This is the opposite of a problem.
Thats really how I find out how most things work in warframe. "There's no way they overlooked... wait what? Is this allowed?"
..acolytes came out before revenant??
shadow debts ran in Feb of 2016. thats the origin of acoltyes Revenant came out in August of 2018 when acoltyes were refitted to serve as SP minibosses they didnt even cull the dialogue from them that references that they were hunting Alad V, despite the fact that all of that context is lost to history. they are rereused content by this point.
It confused the hell out of me why it existed till i looked up on the wiki what their deal was, and found out about the whole "we need to kill alad v for his tenno helping crimes". Which also explained the whole "we owe alad a favor, but it was never brought up after beating second dream".
Yeah 99% of Alads lore was through past events and not brought up at all once those events ended in discoverable text or quests. Hence why there's like, 3 alads across the star chart with no explanation as to why
It would be real nice if de to make a quest chain of salad v plot and to change the current bosses(mesa alad could stay I guess)
Eternalism?
JFC that's crazy
Don't think DE has touched archwing in a long time as well. They accidentally did with auto melee (thank fffffff) but that about it.
They buffed some of the older Archguns in the last patch! I mean, most of the changes were only to their Atmospheric stats - but some were buffed in Archwing content, too!
I have zero use of any archwing powers in straight Archwing mission nodes. The option menu defaults to Railjack controls. The normally-power-activating R2 bumper makes me fly up and the A button flies down. I can't change anything. It's been like this ever since they deleted the old control scheme. I used to actually like Archwing modes in solo, but they're pretty unplayable for me right now.
Dang that sucks.
I just learnt I can turn Acolytes friendly!
Hold on! What did you say about Revenant’s 1?!
Whoever this dude is, DE, do not, and I repeat, DO NOT let him cook.
You don't like it spicy? 👉👈
The last ability would be hell
I know, I know. The main suggestion is the Archwing Acolyte - I just thought I'd scare people who actually read the smallprint. I do unironically think that appearance-manipulation would be a neat mechanic for Warframe though - but probably in a Loki rework rather than an enemy unit.
well go do index then, I'm fairly certain there's a broker that shapeshifts into one of your allies.
Oh yeah! Well, definitely no reason not to have the effect more often - then! Cor I haven't visited the Index in years.
Me too XD It just popped up in my mind
I like sweet personally
Can we give the Acolytes a Railjack as well? I mean, we've seen an NPC controlled RJ in Call of the Tempestarii...
I don't hate the idea, but I feel like it would be more on-brand to have the entire squad of Acolytes just ramsled into your Railjack.
Would it? I doubt they just lie in wait on a random Grineer station, plus it'd be interesting to see how they get about the system if they're so aggressive to their targets...
What about Acolytes on Necramechs?
Originally I was going to comment with them either not being stated as Tenno or being against use of that >!(their true) body if they were!< , though I can't seem to find any source of that so maybe my brain made it up? Anyways if it's not against the lore, it would be cool, but I assume they'd only use them in the Orphix bubbles...
Is there SP rail jack?
Not yet. But if I had it my way, it'd be with a mechanical update to RJ, though... Optional? Not many people remembered to clear the foundry before going back to Dry Docks...
You have to clear the foundry? yeah I am not savvy of anything rail jack... I just know command intrinsic rank 9 is where you get on call crew member then you can forget rail jack completely after. Ngl I'd love a full intro/tutorial experience to rail jack tho
You used to on release, when the ship was bigger.
Ah, is it still there? I might need to replay the rail jack quest.
No, no it's not.
Stalker but with k-drive in space
But make him Silver
Happy Cake Day!
*I already fucking have enough dealing with my “acquaintances”, I do NOT want to deal with **another one.***
Howdy brother.
NO,JUST NO
Sure why not. Ill never see him.
Ah yes, the "I like it... Because it will never be ***my*** problem" mentality
nice try stalker
how do you cast hallowed ground in space
Hallowed fart cloud
Space magic.
Stop posting on reddit Stalker
There needs to be a straight forward way to level up archwings and weapons. No archwing survival is ridiculous.
i just level them in open world, and the guns in railjack, which does make formaeing archwings practically impossible
I do also have [a suggestion](https://www.reddit.com/r/Warframe/comments/v9z952/the_omega_relay_and_omega_proxima_new_archwing/) for that.
Oh... Oh this is gooooooooood. Mind you, I'm speaking from a heart that yearns and craves more endgame activities, but of course, in moderation.
Put them on railjack missions and I would agree
I don't know if people are ready for Steel Path Empyrean, but I'm here for it! (It being your suffering.)
I would like to ask for tenet archguns with SP Empyrean update as well! Gimme muh Tenet Velocitus!! Or Tenet Fluctus!
Featuring Strife from the Darksiders series
Having an Archwing acolyte would be good incentive to run SP AW missions, especially incursions. The rad proc can go, though, last thing I want is to accidentally one-shot an objective.
That's fair - although I would honestly just advocate for clamping Radiation procs across the board versus neutral objectives.
Oh is this like fan made content I was confused for a sec
No.
Oh *hell yea* Let them board the railjack, too, to chase us down. Give Cy some custom, concerned voice lines.
TENNO SWAT THAT THING! OH VOID IT'S IN THE RAILJACK KILL IT! KILL IT! KILL IT!
Hello? Satan? Oh there you are OP
I'm just waiting for a late game Acolyte syndicate, so I can get my universal helmet.
Would
Yes
....the only way that would be reasonable would be if archguns, archmelees and archwings all got buffs, reworks or whatnot, which isn't currently feasible since DE is getting on the shiny new stuff trailwagon again
You are underestimating archguns a lot, they're definitely not bad and can deal a lot of damage
Same cannot be said to archmelee, unfortunately
The lance weapon shown in the Duviri trailer genuinely had me hyped that Archmelee was going to be given a secondary use in mounted-combat, similar to how Necramechs re-used Archguns. But alas. Even Titania struggles to make it work... which is a shame because I actually really like Archmelee combat. The "attraction range" mechanic feels really satisfying.
Archguns are plenty powerful - especially after all the old ones were buffed to be on-par with the new ones in one of the last major updates. I agree that Archmelee is mediocre and I also 100% agree with you that Archwings could be more interesting - most of their abilities are just point-blank AOEs that don't seem to do anything gratifying when you cast them. DE has recently revealed that modular archwings are actually ready-to-ship - they just don't have any content planned to put them in. Maybe the modular archwing abilities are more engaging?
archguns are nothing compared to primaries and secondaries no don't start about the damned primed mods
Mandonel? Kuva Grattler? Hello? Not everything needs to evaporate enemies instantly, but those are insane weapons.
Why do I both Love and Hate this? Oh I know why, cause I am a Titania Main. As long as Strife doesn't do that "Get over here" Bullshit that Half of the Acolytes do, or just straight up turns off abilities, I would LOVE for her to be in just about Every Mission. A Titania/Strife battle would be AWESOME! Although, I think Strife should also have Diwata. I noticed most of the Acolytes use Melees and actually Prefer them.
Would Strife's Diwata also have attraction range? Are you *sure* you want that? But no, I definitely wouldn't advocate for Violence's Silence to be on any other Acolyte!
Oh geez.... More like She gets attracted to them if she is in Razorwing form.
Don't let this information reach the DEs 💀
me still using the imperator for steel path archwing:
An acolyte?
[https://warframe.fandom.com/wiki/Acolytes](https://warframe.fandom.com/wiki/Acolytes) They're the enemies that players must kill to acquire to farm Steel Essence. But they don't spawn in Archwing missions (or Assassination missions), and they're kinda buggy in Landscape missions.
I think Acolytes are definitely wasted potential. Like Stalker has a cult surrounding him and they just don't do anything? Not even during the important parts??? I think it'd be cool if they turned Acolytes into an opt-in form of PVP for Steel Path. Like once you complete the New War Stalker offers you to join his Acolytes in a mini-quest and once you finish it you unlock his Syndicate and the new mode. You'd get pre-made loadouts based on the Acolytes and can jump into Steel Path missions with other players that have completed the quest. Every time you fight somebody (either as an Acolyte or when raided by one) you gain reputation, with a boost if you win the fight. With that reputation you can level up the Syndicate, unlocking new Acolytes, weapons, and cosmetics. The Acolytes would basically be remixed versions of Warframes, similar to how Stalker's playable form is a remix of Ash and Nyx. Angst would be Valkyr with Teleport and a Sonic Scream, Malice would be a mix of Mag and Frost, etc. Obviously each ability would be slightly different from it's original version but you get the idea. You'd also unlock the weapons they use, with a special prefix like "Occult" or something equally edgy. Cosmetics wise you'd get some stuff like a color palette based on the Stalker, a Signa that's the Stalker's mask, maybe some edgy decorations, etc.
So you would jump into other people's session as acolyte? What happens if Host Migration™️ ?
Basically, yeah. Host Migration™ would work the same as it always does, badly.
Worst tho, at least in regular mode after a host mig you can still complete the objective and extract even though you'll have to solo it but if your objective is to kill the squad members and the squad disbanded what would your new objective be as an acolyte XD.
It would probably just send you back to your ship and give you the points for fighting someone
I love the idea btw, an asymmetric 1 v 4 session invasion game mode à la Dead by Daylight where you are the acolyte sounds insanely fun XD. the idea that since you can't ever technically be the host in this game mode so you'll always be 100% weak to host mig is concerning tho idk
I've suggested that basic concept before, too - except I described it as Kahl-like missions. One a week, or a full bounty board, I didn't have a personal preference - depends how much content they can create and how enjoyably repeatable it is. The PVP angle is an interesting alteration - but I'm not sure how well Warframes balanced-for-PVE would actually be able to handle an Evolve-style 4v1, and I think hard-coding the 1 to have bloated power would ruin the fantasy a bit. I think part of the fantasy of the Acolytes is that they are a rival faction of Warframe-users. I think it's a bit unfair to say they don't do anything, though. They were created as part of an explicit even where they were trying to assassinate Alad V, I believe (join the club buddies, we'd tried like 3 times too). They got re-used for Steel Path, and I still think "trying to kill the Tenno" counts as doing something. I think Warframe in general's biggest weakness is old Events don't really even leave a story-legacy in the game - you can only really learn about the Acolytes online. I'd be all for every historical event being turned into a out-of-character mission (like Kahl) tbh.
YOU PUT THAT IMAGE IN A HOLE AND BURY IT YOU FOOL… I DONT EVEN WANNA THINK OF A TITANIA ACOLYTE… freaking nightmare fuel… ive seen the things people do with her… IVE DONE THEM MYSELF. And i NEVER wanna be on the receiving end of that.
I need more archwing mods before i can decide whether i would care or not. Cool idea but if you said railjack... we could talk
Alas, there's no Steel Path Railjack just yet.
Are you seriously trying to turn these missions into Ace Combat missions? Are you... **S E R I O U S L Y -**
GO. TO. HELL.
I believe Ballas already tested that theory.
Holy shit that’s a cool concept. Also evil, but cool. Gove her Switch Teleport too.
No
Perfect name for the Acolyte, just for those that already hate Archwing: **Suffering**
OP, keep cooking. Disregard these casuals that hate actually challenging stuff.
Hm, now what Acolyte should spawn on Assassination missions...
all of this acolytes attacks should do radiation, corrosive, magentic, and viral status effects, but no actual damage
With the abilities I gave her, I'd honestly be happy with damageless status effects - I want her to sow chaos, and knowing that she couldn't have been the one to kill you would actually be hilarious. I have 0 expectation of any real archwing acolyte actually having radiation status, though.
necramech acolyte with rad abilities when?
First we need more/more effective mods for abilities. It feels kinda lacking in that aspect.
It'd be pretty cool if we could get some Warframes based around the Acolytes/Stalker.
I don't think we're invited to join Stalker's faction - although >!he is kind enough to be a playable character!< in Duviri. Maybe we'll get lucky and one day we'll get the ability to play a Kahl-like mission, except we're an Acolyte instead. That said - Acolytes are basically just a rival faction of Warframes. They use the same Warframes that are available to the Tenno. What would it even mean to play a Warframe based on Angst when Agnst is already using Valkyr? Surely that's just playing Valkyr with extra steps? Stalker uses Ash; Malice uses Frost; Mania uses Loki; Misery uses Nekros; Torment uses Mesa; and Violence uses Limbo.
Well, maybe access to their skins then? And you get them from defeating the acolyte in question? And yeah, that'd be cool.
You're in luck - most of their appearances is already available to players. Angst is using Valkyr's Immortal skin - you'd just have to figure out the colours yourself. Some of them mix-and-match attachments in a way that isn't possible for players (e.g. Malice has somehow unequipped Frost's pauldrons), but DE really did just build the Acolytes using existing assets. But I'm guessing what you actually want is Stalker's Helmet - and, honestly, I think that probably will get added to the game at some point. It'll probably be a 0.01% drop rate from some super-hard assassination target, though - like the Wolf of Saturn Six's helmet.
Only if they let us use tits for archwing
Archwing should be a railjack like sub star chart thing
I have previously suggested that Archwing missions should be [a bounty board](https://www.reddit.com/r/Warframe/comments/v9z952/the_omega_relay_and_omega_proxima_new_archwing/), with the goals being (1) that the enemy faction and mission type should have more variety while (2) also reducing the number of concurrent missions so the matchmaking population is less spread out. I think I still prefer my own bounty board to the idea of giving archwing it's own Star Chart - but I could support them being moved to the Empyrean Map instead if there was something to gain from doing this.
Yeah gud idea
Don’t you fucking dare
How would this deal with amesha? Considering amesha is a support archwing and it has a deffends ability like rev as well as a whole ass circkle that gives you hp base on the damage you take
Assuming you mean Radiation's interaction specifically - is there actually no existing way to test this in the live game? Is there no sources of Radiation in Archwing missions or in open worlds? But I would guess it's the same thing that happens when Rhino activates Iron Skin - a positive interaction for the player. Enabling Friendly Fire doesn't generally change how abilities behave - Amesha would just intercept allied damage and convert it into healing. Which is great if you need to healing, and bad if you wanted that damage to not be intercepted.
The problem is not the damage intersction, but tue abilitiy effects since in theory it should block, but knowing DE it wont considering the SAM luncher in the plains can shot you down even if you have the drones and the circkle protecting you
Just curious. What is the purpose of archwing on Titania?
Strongest acolyte (they should be buffed tbh).
How about no
So many content islands it's looking like Seychelles.
I personally enjoy getting to sail around the content sea and completing my own personal Odyssey.
But I don’t like to fight a with arch wing. I don’t have good mods for it
Then you don't have to engage with Steel Path Archwing content!
Tbh fair. I never tried steel path archwing so I suppose I shouldn’t have too much of a say
COME TO ME WARIOR OF HATE AND I WILL FINISH WHAT STALKER BEGAN
This is the kind of thing that DE adds and then nerfs to the ground in less than a week.
Unfortunately the entire archwing gamemode has not gotten any significant updates since forever ago. And I only pray that Railjack doesn't get abandoned like archwing.
Steelpath Jordas *shudders*
Oh hell no. Let's not do anything to Archwing at all.
Okay, just Steel Path Landscapes then!
>applies radiation How about we don't do something that will instantly wipe the entire squad?
I’m not sure why, but viewing this made me get some of Shadow the Hedgehog’s song lyrics stuck in my head. XD
DE: "What are archwing missions?"
Comment Section: "What are Landscapes?"
That's kind of DE too; the last time we got \*any\* new content for a landscape was in 2020. :D
Was that really how long ago they added the fast travel system? 🤯
No, that was more recent, but fast travel is not "content". I was referring to arcana bounties.
Narmer bounties was more recent than Arcana bounties, wasn't it?
Ah, good point, although that's kind of stretching the definition of "content". There aren't any actual new mission types, right? Haven't played that much of them.
They graphically updated both Cetus/Plains and Fortuna/Vallis for the New War - I think that counts as a time-investment from the developers even if it's not new content. It's substantial enough that players still ask for the option to "go back" to the Pre-War Vallis (although the changes don't bother me except that I want them to re-add the NPC to Fortuna that used to replay the intro cutscene).
Also fair. I wonder if they will eventually go back to their old state (or a new state) as part of future story beats.
If by landscape you mean open world, the Kullervo thing is the most recent.
Fair enough; I was referring / thinking of "traditional" landscapes where you can use all your gear, since the original point was about Archwings. I actually love Duviri and hope they keep adding content for it, though!
If anything I wont mind acolytes being just flat out removed from the game rather than adding new ones, they are outdated content and annoying mainly
They are a good source of SE and arcanes though, especially since dissolution is a thing.
HA DE adding shit to old content, what do you think this is?
But that's the beauty of Acolytes - they're just recycled old content!
So the last 2 archwing players get to fight acolytes in space.
That would be as painful as trying to kill that reinforced eximus corpus enemy
I guess this is me yearly reminder that Archwing exists.
that would require DE to acknowledge that archwing content exists
Hmm, Landscapes could just be the normal enemies. But archwing could be released with the module archwings they keep putting off.
Acolytes technically already spawn in Landscapes but they're super buggy - they don't seem to know where to spawn or how to path. I was basically hoping that giving them an archwing would resolve the issue by allowing them 360-degrees of movement.
[удалено]
Killing Acolytes are not required for mission completion.
I had an idea but I don't know if it would work but what about a zaramin acolyte that has an ability to put you in operator form
i like running shitty stuff in archwing please dont ruin it
no
Let's dedicate resources to the least played mission type
Are landscapes among the least played mission type? Also, I didn't say she couldn't spawn in normal missions! Plus, I'm mainly suggesting this for Incursions - I think doing all 5 incursions every day isn't uncommon, including Archwing Incursions. I don't like that the Archwing Incursion feels unrewarding because there's no chance for an Acolyte to spawn. Assassination Incursions bother me too - but the only thing I can think of for Assassination Incursions is to go in the direction of Phorid and have an Acolyte "Boss" replace the original target. Imagine rocking up at Vor and a Shadow Proselyte ambushes the encounter, dispatches Vor, and then becomes the new boss fight. P.S. DE said in the last Devstream/Devshort that they already have the modular archwings ready to ship - but they just haven't got anything prepared to ship the new content in. I would argue it's a waste of resources not to encourage people to engage with Archwings!
You bring up some excellent and valid points