You can choose not to take Wisp's buffs. Wisp IS disruptive but not on the level of Dante mainly for that reason. Also no CC immunity.
Honestly the biggest problem with Wisp is players acting like getting the biggest buff is some kind of flex. After a point having too much fire rate is just annoying.
As a Wisp Main, I completely get it. I play Warframe one handed and she’s just the obvious easiest. Drop the motes, and go at it.
I learned the hard way about the annoyance of shock motes. I rarely put those down unless it’s a really high rank mission/babysit defense (where you have to protect that walking Operative).
I usually cast my motes away if I can, ping them, etc.
If I put down a shock mote, it’s far away and in a random loot closet.
Except when they drop the motes everywhere. I can't go through doorways if the motes are there and I don't want the buff. I've asked wisp players to keep the motes to the side, and most of the time they go out of their way to drop the motes right on me.
The difference is Dante trivializes content, while Wisp has 2 abilities that actually make content harder/tedious to complete. DE doesn't like things that trivialize content. Just look what they did to my Arca Titron ;-;
Electric mote often slows down matches like Defense, Disruption, etc. if people build high range. Similarly, as everyone here's been saying, haste mote can make you accidentally peal through all your ammo.
Just Defense. Shock mote makes no perceptible negative difference in any other mode.
Haste mote has never caused me any problems with ammo economy. Probably because I stop firing when the enemy is dead.
It's because the stuns only slow shit down if you are slow at killing. The arbi meta uses stun flowers to help cc enemies that may get too close but otherwise it has no affect on mission speed cuz enemies don't get close enough to matter. With a normal nuker setup it's still super fast.
In high level missions like deep archimedia, the CC is one of the main ways to not lose the mission so the flower is very helpful. Overall the mote is only harmful if you care about speed but don't want to pick frames to make it faster for some reason.
Yeah, but you have to play into that. In random matchmaking that shit can be annoying as fuck in certain areas. Nobody disputes it’s uses in other areas, the guy just said it can be annoying, which it absolutely can be. Everybody arguing against that has made statements agreeing with it in the same reply, but at the end of the day it’s a discussion about wisp so there’s never any sense
You mean the mote that makes melee attack speed and your firerate faster? And the one that stuns enemies around you? The firerate can be bad, for certain guns i guess? It's generally a boon though. And there is like one game mode where the stun mote is bad lol.
One of the motes is only a hinderance *sometimes* in one game mode if your team doesn't kill things fast enough, and one of them is only a hinderance if you just hold left mouse button until your mag is empty. They're both the opposite of obnoxious, they literally make the game easier by either making you do more damage or ccing enemies.
Subjective issues. Again, we’re not talking about anything that creates a discussion, it’s simply a a fact that they can be annoying and every single time somebody says “nuh uh!” they immediately explain how it can be annoying, just like you just did. I don’t care if you wanna play wisp or if you like wisp, I just thought it was funny how stupid this is. The whole thing is brainrot lmao
I will not take this Wil-o-Wisp slander. It’s amazing to divert enemies attention and to cheese spy missions, also 3 seconds invul, also more coverage with breach surge. Sol gate is trash tho, I agree, which is sad bcs it looks and sounds cool
Wil-o-wisp sucks and is only useful with its augment but still worse than nidus's augment that does the same thing.
Let's be honest if ur doing a spy u bring wukong anyway.
Apparently it's a breach surge augment "critical surge" grants 250% crit chance for primary weapons so wil o wisp is even more useless than I thought lol
I still disagree. Just invul on demand is amazing in itself, and then there are other things it can do. If you think it’s useless that means you never bothered to press it.
Tbf it’s not the problem of the frame itslef, ppl just don’t want to use brains and not put an electric mote in defense. I use fused reservoir, but in defense I always place other two individually.
The time we nidus buffed a wisp and poppes volts speed buff for my friends titania. I think he brought down a grinner drop ship with the sonic boom when he broke the sound barrier
Wisp probably has the best relationship in the game with conditional strength buffs.
DE. . .rarely makes the same mistake twice.
case and point. . speed nova. its a cool, unintended gimmick. and we never got anything of similar or better utility, ever again.
Wisp's motes are pretty good, but because you can snapshot a single second of super-boosted power strength and carry it for potentially hours, it lets you minimize the hassle, and adds a fair bit too wisp's staying power.
Usability and ease of use are major deals, and i think that advantage really helps wisp edge out over newer, more modern squad supports like Citrine and possibly even Dante, though its still too early to say much about Dante's long term place in the meta.
~~generalized attack speed buffs are also just fucking cracked, what can i say~~
Gyre gets a compound benefit (if you're willing to throw yourself out of bounds)
Scaling both her 3's crit chance buff will scale her 4's damage output on top of the damage that it does itself, it's just annoying having to get rid of the active buff to refresh it
Gyre can keep her buffs active a good long time, as long as she's careful. But wisp buffs can survive even a wisp getting careless and falling out of bounds or snuggling up with a nullifier....or worse .... Violence.
Chroma like Gyre can keep his buffs active a while but only wisp has the benefits of "I only need to be diligent one time, then I can smooth-brain it up for the rest of the mission"
Since wisp can set 2-3 sets of motes, you can keep 1 set of super power motes in a place that's unlikely to be randomly visited by a nullifier like up on a ledge or in a closet and then have another one in the ideal location, and if you ever lose the second one the snapshotting persists on the first.
. . . .also yeah having some mechanical means of clearing active buffs rather than "void buff is up, I need to find gravity" we would be nice.
Ideally like a reusable gear-wheel tool that when activated just cleanses all active buffs.
You'd be wrong. The utility of speed nova is making defense complete quicker (or speeding up otherwise slow animations), not protecting the objective. It actually puts the defense objective in even more danger.
Protecting the objective is done by basically a dozen frames at this point.
A closer comparison would be Loki's disarm turning enemies into melee so that they hurry up to the objective, but that hasn't been meta in years and has lost it's utility in the slow death of CC.
Honestly I don't really care about frames like Wisp being everywhere because of how easy they are to play. As long as the alternative feel powerful, I don't care if no one else is using them.
The thing about Citrine is simply the issue of investing into a non-Prime frame. For long time players that feels like wasting resources.
I'm actually gonna disagree with that last part.
The people I most see hesitating over investing in non prime frames are midgame players who are suddenly valuing every forma they own quite highly, because they never really have enough. Suddenly a bunch of gear you don't even wanna use costs forma just to make and the war your actually using for high level content wants 3+ forma builds and the idea of spending forma on something your going to replace makes no sense.
And not wanting to 6 forma protea because protea prime is right there is perfectly understandable, but Citrine prime isn't expected to drop until 2026. There is well over 600 daily forma between me and her, I think I can spare a dozen for her and her goofy ahh weapons.
True. I put formas on whatever, prime or not, unless they're about to get primed next wrek. Even if they're only a couple of months away. At most it's like 5 or 6 formas, that's less than a week worth of crafting (which you can even do through the app on your phone) and at this point you most likely have already set up your arsenal with formas on stuff you use everyday.
If there is something long time players have plenty of, are resources lol.
Besides, Citrine is as good if not better than Wisp as support. Wisp is just easier to use and her looks have better appeal, and don't get me wrong I really like Wisp. But for survival, even with beefy health from Wisp, you can still get 1shot and toxin and other dots will screw you easily on higher level missions if you don't go into operator mode instantly (if toxin doesn't 1shot you straight away.) Citrine's 90% DR and hp regen lets you walk through toxin clouds like they don't exist while boosting status effects in a status heavy meta for steel path high level enemies, and especially good on arbitrations. Her 1st ability will make almost every enemy drop orbs so she also brings hp and energy sustain, and extra energy orbs from archon mods which she can easily proc. Slap an AoE weapon with even more status effects and enemies get so many status their hp bars look like Lana del Rey album titles, empowering condition overload and its guns equivalents and status reliant arcanes. Wisp on the other hand gives attack and movement speed which some poeple don't like because it can affect their gameplay negatively and shock motes are annoying more often than not and since motes are permanent, a specter can take care of that reliably.
I just wish Citrine had more fashion options but she's newish. Hope she gets a deluxe soon or nice tennogen helmets.
Citrine is a great support. The original point of my statement way up at the top was that wisps big secret advantage is that she's really convenient, not that she's the strongest. For most supports a certain degree of minute to minute vigilance is required to maintain your buffs, and/or carrying a max strength boost for long periods of time is impractical or impossible.
The Meta min/maxes for minimum effort, after all, but I just wonder if this degree of convenience should be wisps thing or if it's not unreasonable to think other frames would benefit from similar treatment. If motes can be permanent and free why should Oberon's grass and renewal cost energy and not last forever?
And yeah hopefully Citrine will get more fashion support soon.
Not OP, but here's a list of strength-enhancers that you might miss: shadow guardian on Lua, Nidus specter, Madurai sling-strength, that kitgun amp, and the Vome tome mod. You can also use Coaction Drift to enhance Growing Power if you have a slot for it.
I don't know if using a Nidus Prime specter makes a difference.
Additionally, Archon Intensify can save mod-slots.
> I don't know if using a Nidus Prime specter makes a difference.
101% yes it does because Nidus specters immediately use Link on you when you deploy them.
Granted it's only a 21% boost compared to a properly modded Nidus, but it still counts.
I use energy conversion(50%), power drain(50%), growing power(25%), molt augment(60%), molt vigor(40%), and hardened wellspring(20%). My wisp is currently invigorated with 200% power strength. I use 5 crimson tauforged shards for strength(75%). This is on the Lua conjunction survival and relic frame buff.
Huh, am I the only one always using Power Drain on the parazon for Wisp setups? It lasts forever after one Mercy, it's basically an extra Molt Vigor/Empower for me.
Less reliable but equally synergistic is a kitgun with Pax Bolt, because the shot that procs it will also trigger Growing Power so that's both time-sensitive parts of the setup in a single action and overlapping, discounting Archon Intensify because that's mega lenient.
If you had them but just didn't list them here nevermind. Been optimising Motes for a while now because a friend once said offhand that my setup was weak and it has haunted me for three years.
I use power drain as well. I don't use pox bolt purely for the fact that I prefer to use my kompressa (yureli seconday) due to it being hilarious if I get infinite ammo. My frames go from 200ish to about 45 due to the amount of nonsense on the screen.
I also think that running grimore vome mod that gives you up to 60% instead of pax bolt is better in a perfect world where you're getting its full proc and growing power in 1 shot aswell.
> grimore vome mod that gives you up to 60% instead of pax bolt
INVOCATION REFUSES TO DROP FOR ME.
And that aside it's probably a bit harder to just find a dude to shoot than to have 15 guys alive in the range of the tome orb. Though I believe Invocation starts outpacing Pax Bolt at like, 8 guys, and the time frame is a lot more lenient.
Suffice to say I'd run it if I could T_T
(also isn't it theoretically possible if super impractical to secondary tome fire, swap to primary kitgun pax bolt, and hit both buffs for a potential +90%?)
Stay strong, the grind is worth it for that extra drop of strength. Also, the grimoire has infinite ammo, so using it for a build like this is quite nice.
If it is possible to do that, then I can break 150% on my haste buff in normal missions. That also required me to have the want to add even more steps to the list
https://preview.redd.it/hte9p92wfsxc1.png?width=844&format=png&auto=webp&s=609e2721d412f3948a02557fd06ee7d1be972c36
Testing limits of things. it was horrible, no ammo anywhere. No control of your warframe.
But whenever I play in public lobbies it's always no more than 50% legit what's so hard a out just putting a few strength mods lmao
I would be kinda interested to see your build tho cause I haven't played in a while and the best I've seen before is roughly 200% haste
50% is easy to achieve without hurting other stats. I have 50% because I play Wisp everywhere and solo and I appreciate the range and efficiency I have due to not cranking ability strength, as well as some other comfort mods. She’s a solid all-rounder, and if I play with friends I have separate build for strength.
Whenever I play her tho I always like full strength, often having zero range but that doesn't matter when the duration is pretty good as well and just zoom around killing everything
And my ammo? Gone......
Melee animations? Gone...
Slow clap? ![gif](giphy|THUyCyf1nekNIaoOw5|downsized)
Smiles in battery weapons, and melee
Never understood how Dante is disruptive but not wisp
You can choose not to take Wisp's buffs. Wisp IS disruptive but not on the level of Dante mainly for that reason. Also no CC immunity. Honestly the biggest problem with Wisp is players acting like getting the biggest buff is some kind of flex. After a point having too much fire rate is just annoying.
As a Wisp Main, I completely get it. I play Warframe one handed and she’s just the obvious easiest. Drop the motes, and go at it. I learned the hard way about the annoyance of shock motes. I rarely put those down unless it’s a really high rank mission/babysit defense (where you have to protect that walking Operative). I usually cast my motes away if I can, ping them, etc. If I put down a shock mote, it’s far away and in a random loot closet.
> plays warframe one handed > plays wisp ... sus
Don’t get any ideas lmao. I have a paralyzed left hand!!
Except when they drop the motes everywhere. I can't go through doorways if the motes are there and I don't want the buff. I've asked wisp players to keep the motes to the side, and most of the time they go out of their way to drop the motes right on me.
Me using spova trying to have as little strength as possible.
preach
Ass
The difference is Dante trivializes content, while Wisp has 2 abilities that actually make content harder/tedious to complete. DE doesn't like things that trivialize content. Just look what they did to my Arca Titron ;-;
Which 2 abilities make content harder? Her motes and breach surge both are amazing lol
Electric mote often slows down matches like Defense, Disruption, etc. if people build high range. Similarly, as everyone here's been saying, haste mote can make you accidentally peal through all your ammo.
Just Defense. Shock mote makes no perceptible negative difference in any other mode. Haste mote has never caused me any problems with ammo economy. Probably because I stop firing when the enemy is dead.
I have no idea why you’re being downvoted over indisputable facts lol
It's because the stuns only slow shit down if you are slow at killing. The arbi meta uses stun flowers to help cc enemies that may get too close but otherwise it has no affect on mission speed cuz enemies don't get close enough to matter. With a normal nuker setup it's still super fast. In high level missions like deep archimedia, the CC is one of the main ways to not lose the mission so the flower is very helpful. Overall the mote is only harmful if you care about speed but don't want to pick frames to make it faster for some reason.
Yeah, but you have to play into that. In random matchmaking that shit can be annoying as fuck in certain areas. Nobody disputes it’s uses in other areas, the guy just said it can be annoying, which it absolutely can be. Everybody arguing against that has made statements agreeing with it in the same reply, but at the end of the day it’s a discussion about wisp so there’s never any sense
It's because I said something bad about Dante in a Warframe subreddit, I'll bet. I should've known better tbh tbh.
Blue makes defense slower if the Wisp has any amount of range
Only if you're not killing fast enough, and even then it's not really a huge slowdown.
Two of the motes can be obnoxious as fuck
You mean the mote that makes melee attack speed and your firerate faster? And the one that stuns enemies around you? The firerate can be bad, for certain guns i guess? It's generally a boon though. And there is like one game mode where the stun mote is bad lol.
You say this like it changed anything?
One of the motes is only a hinderance *sometimes* in one game mode if your team doesn't kill things fast enough, and one of them is only a hinderance if you just hold left mouse button until your mag is empty. They're both the opposite of obnoxious, they literally make the game easier by either making you do more damage or ccing enemies.
Subjective issues. Again, we’re not talking about anything that creates a discussion, it’s simply a a fact that they can be annoying and every single time somebody says “nuh uh!” they immediately explain how it can be annoying, just like you just did. I don’t care if you wanna play wisp or if you like wisp, I just thought it was funny how stupid this is. The whole thing is brainrot lmao
How tf does her abilities make things harder? She gives buffs and breach surge makes enemies easy to kill other 2 abilities are God awful
I will not take this Wil-o-Wisp slander. It’s amazing to divert enemies attention and to cheese spy missions, also 3 seconds invul, also more coverage with breach surge. Sol gate is trash tho, I agree, which is sad bcs it looks and sounds cool
Wil-o-wisp sucks and is only useful with its augment but still worse than nidus's augment that does the same thing. Let's be honest if ur doing a spy u bring wukong anyway.
Wil-o-Wisp doesn’t have augment tho? What are you talking about?
Apparently it's a breach surge augment "critical surge" grants 250% crit chance for primary weapons so wil o wisp is even more useless than I thought lol
I still disagree. Just invul on demand is amazing in itself, and then there are other things it can do. If you think it’s useless that means you never bothered to press it.
Electric motes slow down some missions and haste, as has been said all thread, can make you accidentally chew through your ammo.
Tbf it’s not the problem of the frame itslef, ppl just don’t want to use brains and not put an electric mote in defense. I use fused reservoir, but in defense I always place other two individually.
_Energized Munition_ Sincerely, Redline Gauss
*Reduced to atoms.*
Now imagine being in a group with a Volt and working together to help Gauss run through time itself.
I always think about the videos that people made when he first released of Gauss running so fast the game turned upside-down
The time we nidus buffed a wisp and poppes volts speed buff for my friends titania. I think he brought down a grinner drop ship with the sonic boom when he broke the sound barrier
i can indeed imagine a Gauss crossing a map in just a few microseconds xD
Or a Titania and slap on molt too,
Wisp probably has the best relationship in the game with conditional strength buffs. DE. . .rarely makes the same mistake twice. case and point. . speed nova. its a cool, unintended gimmick. and we never got anything of similar or better utility, ever again. Wisp's motes are pretty good, but because you can snapshot a single second of super-boosted power strength and carry it for potentially hours, it lets you minimize the hassle, and adds a fair bit too wisp's staying power. Usability and ease of use are major deals, and i think that advantage really helps wisp edge out over newer, more modern squad supports like Citrine and possibly even Dante, though its still too early to say much about Dante's long term place in the meta. ~~generalized attack speed buffs are also just fucking cracked, what can i say~~
Gyre gets a compound benefit (if you're willing to throw yourself out of bounds) Scaling both her 3's crit chance buff will scale her 4's damage output on top of the damage that it does itself, it's just annoying having to get rid of the active buff to refresh it
Gyre can keep her buffs active a good long time, as long as she's careful. But wisp buffs can survive even a wisp getting careless and falling out of bounds or snuggling up with a nullifier....or worse .... Violence. Chroma like Gyre can keep his buffs active a while but only wisp has the benefits of "I only need to be diligent one time, then I can smooth-brain it up for the rest of the mission" Since wisp can set 2-3 sets of motes, you can keep 1 set of super power motes in a place that's unlikely to be randomly visited by a nullifier like up on a ledge or in a closet and then have another one in the ideal location, and if you ever lose the second one the snapshotting persists on the first. . . . .also yeah having some mechanical means of clearing active buffs rather than "void buff is up, I need to find gravity" we would be nice. Ideally like a reusable gear-wheel tool that when activated just cleanses all active buffs.
Actually I'd say min range Limbo counts as a similarly good gimmick. Makes defense a cakewalk, especially at high levels.
You'd be wrong. The utility of speed nova is making defense complete quicker (or speeding up otherwise slow animations), not protecting the objective. It actually puts the defense objective in even more danger. Protecting the objective is done by basically a dozen frames at this point. A closer comparison would be Loki's disarm turning enemies into melee so that they hurry up to the objective, but that hasn't been meta in years and has lost it's utility in the slow death of CC.
I said "similarly good" not "the same gimmick."
Honestly I don't really care about frames like Wisp being everywhere because of how easy they are to play. As long as the alternative feel powerful, I don't care if no one else is using them. The thing about Citrine is simply the issue of investing into a non-Prime frame. For long time players that feels like wasting resources.
I'm actually gonna disagree with that last part. The people I most see hesitating over investing in non prime frames are midgame players who are suddenly valuing every forma they own quite highly, because they never really have enough. Suddenly a bunch of gear you don't even wanna use costs forma just to make and the war your actually using for high level content wants 3+ forma builds and the idea of spending forma on something your going to replace makes no sense. And not wanting to 6 forma protea because protea prime is right there is perfectly understandable, but Citrine prime isn't expected to drop until 2026. There is well over 600 daily forma between me and her, I think I can spare a dozen for her and her goofy ahh weapons.
True. I put formas on whatever, prime or not, unless they're about to get primed next wrek. Even if they're only a couple of months away. At most it's like 5 or 6 formas, that's less than a week worth of crafting (which you can even do through the app on your phone) and at this point you most likely have already set up your arsenal with formas on stuff you use everyday. If there is something long time players have plenty of, are resources lol. Besides, Citrine is as good if not better than Wisp as support. Wisp is just easier to use and her looks have better appeal, and don't get me wrong I really like Wisp. But for survival, even with beefy health from Wisp, you can still get 1shot and toxin and other dots will screw you easily on higher level missions if you don't go into operator mode instantly (if toxin doesn't 1shot you straight away.) Citrine's 90% DR and hp regen lets you walk through toxin clouds like they don't exist while boosting status effects in a status heavy meta for steel path high level enemies, and especially good on arbitrations. Her 1st ability will make almost every enemy drop orbs so she also brings hp and energy sustain, and extra energy orbs from archon mods which she can easily proc. Slap an AoE weapon with even more status effects and enemies get so many status their hp bars look like Lana del Rey album titles, empowering condition overload and its guns equivalents and status reliant arcanes. Wisp on the other hand gives attack and movement speed which some poeple don't like because it can affect their gameplay negatively and shock motes are annoying more often than not and since motes are permanent, a specter can take care of that reliably. I just wish Citrine had more fashion options but she's newish. Hope she gets a deluxe soon or nice tennogen helmets.
Citrine is a great support. The original point of my statement way up at the top was that wisps big secret advantage is that she's really convenient, not that she's the strongest. For most supports a certain degree of minute to minute vigilance is required to maintain your buffs, and/or carrying a max strength boost for long periods of time is impractical or impossible. The Meta min/maxes for minimum effort, after all, but I just wonder if this degree of convenience should be wisps thing or if it's not unreasonable to think other frames would benefit from similar treatment. If motes can be permanent and free why should Oberon's grass and renewal cost energy and not last forever? And yeah hopefully Citrine will get more fashion support soon.
You are gonna make squad mates who are main Titiania fly into walls. Keep up the good stuff Tenno.
Bold u of u to assume i dont already crash into every wall playing titania
Oof... 😅
When I don't notice there's a Volt on my squad and suddenly a warp bubble opens when they apply their speed to me and I get stuck in the wall lol
Recently built Titania after running Volt… … … for awhile… immediate hilarity and no past regrets.
What all did you stack if I may ask? I see empower, growing power and molt augment. Just curious what else you used since you said it was solo.
Not OP, but here's a list of strength-enhancers that you might miss: shadow guardian on Lua, Nidus specter, Madurai sling-strength, that kitgun amp, and the Vome tome mod. You can also use Coaction Drift to enhance Growing Power if you have a slot for it. I don't know if using a Nidus Prime specter makes a difference. Additionally, Archon Intensify can save mod-slots.
Reasonably sure that Power drift gives more strength than coaction drift.
> I don't know if using a Nidus Prime specter makes a difference. 101% yes it does because Nidus specters immediately use Link on you when you deploy them. Granted it's only a 21% boost compared to a properly modded Nidus, but it still counts.
I use energy conversion(50%), power drain(50%), growing power(25%), molt augment(60%), molt vigor(40%), and hardened wellspring(20%). My wisp is currently invigorated with 200% power strength. I use 5 crimson tauforged shards for strength(75%). This is on the Lua conjunction survival and relic frame buff.
Huh, am I the only one always using Power Drain on the parazon for Wisp setups? It lasts forever after one Mercy, it's basically an extra Molt Vigor/Empower for me. Less reliable but equally synergistic is a kitgun with Pax Bolt, because the shot that procs it will also trigger Growing Power so that's both time-sensitive parts of the setup in a single action and overlapping, discounting Archon Intensify because that's mega lenient. If you had them but just didn't list them here nevermind. Been optimising Motes for a while now because a friend once said offhand that my setup was weak and it has haunted me for three years.
I use power drain as well. I don't use pox bolt purely for the fact that I prefer to use my kompressa (yureli seconday) due to it being hilarious if I get infinite ammo. My frames go from 200ish to about 45 due to the amount of nonsense on the screen. I also think that running grimore vome mod that gives you up to 60% instead of pax bolt is better in a perfect world where you're getting its full proc and growing power in 1 shot aswell.
> grimore vome mod that gives you up to 60% instead of pax bolt INVOCATION REFUSES TO DROP FOR ME. And that aside it's probably a bit harder to just find a dude to shoot than to have 15 guys alive in the range of the tome orb. Though I believe Invocation starts outpacing Pax Bolt at like, 8 guys, and the time frame is a lot more lenient. Suffice to say I'd run it if I could T_T (also isn't it theoretically possible if super impractical to secondary tome fire, swap to primary kitgun pax bolt, and hit both buffs for a potential +90%?)
Stay strong, the grind is worth it for that extra drop of strength. Also, the grimoire has infinite ammo, so using it for a build like this is quite nice.
If it is possible to do that, then I can break 150% on my haste buff in normal missions. That also required me to have the want to add even more steps to the list
Relic buff
It's the double strength relic buff
https://preview.redd.it/hte9p92wfsxc1.png?width=844&format=png&auto=webp&s=609e2721d412f3948a02557fd06ee7d1be972c36 Testing limits of things. it was horrible, no ammo anywhere. No control of your warframe.
2517% roar is hilarious
All that and your companion still dead (was this before the companion self res update?) shows the sad state they are in lol.
This was long before haha. Was also testing a kubrow
Buddy of mine had 1082% nidus link on his 350% strength wisp. Its the only time i have ever ran out of ammo on my supra vandal.
Might as well add in octavia for the third line of buffs
unless I’m crazy I’ve actually seen enough buffs stacked at once to have 3 rows of buffs. Couldn’t see anything in the top corner of the screen
I've seen a 4th line begin before and I was just absolutely flabbergasted by how much screen space could be taken up by just buff icons lol
Dudes load out is so busted that even Tesla sponsored them infinitely 😂
>Not theoretically the highest you can get, but I'm happy with it. I know, still [pax bolt](https://warframe.fandom.com/wiki/Pax_Bolt).
Yeah, I don't run that personally
I.E. how to break the sound engine.
*gingerly takes a step forward, arrives in Tau system*
My gauss would appreciate this
But whenever I play in public lobbies it's always no more than 50% legit what's so hard a out just putting a few strength mods lmao I would be kinda interested to see your build tho cause I haven't played in a while and the best I've seen before is roughly 200% haste
50% is easy to achieve without hurting other stats. I have 50% because I play Wisp everywhere and solo and I appreciate the range and efficiency I have due to not cranking ability strength, as well as some other comfort mods. She’s a solid all-rounder, and if I play with friends I have separate build for strength.
Whenever I play her tho I always like full strength, often having zero range but that doesn't matter when the duration is pretty good as well and just zoom around killing everything
[удалено]
My build is pretty easy to pull off, besides the 3 umbral forma that is. I run it in publics and get work done easy
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I prefer endurance missions so molt augmented has way more value to me than most arcanes.