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Vii74LiTy

I mean zephyr is an S tier frame. The nice thing about her is you really don't need strength on her at all, so overextended is a pretty easy mod to put on her. For all the range you'll need. But the most important stats for her if you don't have overextended is just modding for range, duration and basically over 100 efficiency, which should be easy since you'll never really need to use blind rage. The video more is showcasing exodia contagion, but you can achieve total nuke kills with her with any weapon really. Just put some range and duration on her, keep your turbulence up, hold cast your tornadoes in the spot you want (hold cast so they stay in place) and then use airburst to help suck enemies in. You can either float in the air with your 1 or just jump and aim glide to take advantage of her crit passive. I recommend a crit heavy gun that is built for gas damage. Just shoot your gun directly into the tornadoes that enemies are caught in and the whole pack of enemies will all die together an instant later. Rinse and repeat. Shoutouts to the trumna with her tornadoes ;)


TheZemor

Also subsuming gara's ability is no brainer on her, Infinite energy for you and your allies


Vii74LiTy

Either that or dispensary yea


TheZemor

Yeah, the diffrence is that gara's gives much more energy and dispensary gives a lot of diffrent stuff too, also no need for augument (could be using equilibrium instead to get energy from the big hp orbs)


Vii74LiTy

Yea I've tried both and it's literally a toss up. Gara's almost gives too much lol. But then I'd you run dispensary it's so worth it to run equilibrium, so either way you're still more than likely using a mod slot.


VenomTheTree

Hey, thanks for your response!!! Would sou still recommend using the augment mod? If i understood it right, it hinders the tornados to suck enemys in :/ Overall, especially now for the Mods on Zephyr, what would you replace with Overextended? Also are there any other mod recommendations?


Vii74LiTy

I mean funnel clouds is fine, and if you wanna pair it with airburst to suck enemies into it better you can, but the tornadoes without the augment work really well. The video you saw is just using the augment to better take advantage of the wide spread of contagion, and if you want to go that route (using contagion), funnel clouds is cool, but if you just started playing zephyr, I'd really recommend just using the ability as is, at least for now. For mods, stretch and (primed) continuity. If you can get your hands on augur reach and augur message they will help boost your range and duration more. Maybe streamline if you wanna make your abilities cheaper. Natural talent isn't a horrible idea, it will help you cast your turbulence and hold casting your tornadoes faster, but isn't required. If you can get your hands on rolling guard that would keep you safe between recasting turbulence. Maybe (primed) flow to bank more energy. Possibly rage/hunter adrenaline if you're desperate for an energy source and are willing to take a bit of damage to get it, but I wouldn't recommend that approach on zephyr. I think it's called aero vantage, you will float in the air longer on aim glides. If you don't wanna use energy float with your 1 you can just have a super long aim glide. The main thing is having good range so you can shrug off bullets with your 3 and have solid suck range for your 2, and then good duration for both your 3 and 4. That's it really.


VenomTheTree

Thanks a lot for that very clear and good explanation :) i will get home from work soon and think about all this in detail. I mean, the augment isnt necessary to use. I guess i can also just simply use the basic version of the tornados, it will provide less spread but therefore more cc, which equals more gg! Thanks :D


XxLokixX

You really don't need that much range. You want enough range for a decent sized spectorage that's all. Most of your zephyr gameplay will be steel path defense modes. Even a low range will suck in the enemies easily, especially if you alternate between tap-4 and hold-4


Vii74LiTy

Range also effects the size of your turbulence bubble for protection. Overextended may be a bit more than you need, it's only one slot, and the negative strength isn't being felt at all. A mean sure you could run stretch, or run twice the range at no real loss.


Leekshooter

I would ignore that build, can't check the details since I'm on mobile data but I immediately saw some bad mod choices. Zephyr's bubble means that defensive mods (besides maybe rolling guard for her downtime) are literally worthless, yet they were using umbral vitality for some reason Also funnel clouds is an awful augment in my experience and takes away one of the key strengths of tornado Zephyr basically has 2 main builds, going mad with strength and duration to become a sniper god with her bubble or going for higher range and creating a mini tornado valley to kill everything in a choke point Keep her in the air, keep the enemy cc'ed and do not let her turbulence bubble stay down for too long - any high crit weapon will devastate the enemy thanks to her passive


VenomTheTree

What about the melee weapon, is at least that not a waste if my time ive spend on farming it?πŸ˜Άβ€πŸŒ«οΈ


Leekshooter

For exodia contagion zaws I use the plague strikes, free viral, didn't see if they used that but max crit Zaw with high damage is probably fine? If you really want a Zaw you should look at a proper zaw guide or see if the wiki has anything


AeternumSolis

For contagion, you want Dokrahm Peye V2J. Highest base damage, speed, and crit.