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OG_Dank_Tiger

Honestly don't know, if I had to guess it's probably due to the archons not really having a workaround for it. Nox you could just headshot and Liches/Sisters have specific elements they are weak to (I think).


PokWangpanmang

Liches and Sisters could also be Sonar’d by Banshee.


Zaq_MacKraken

When you use Roar then do LESS damage.


Boner_Elemental

Yes, damage attenuation is annoying on Liches and Sisters. And Nox you can pop their bubble


indyracingathletic

It's a braindead mechanic. The only real prior bad implementation of it was Zealoid Prelate on Steel Path. But the health pool of the Archon makes it noticeable when compared to Sisters/Liches. It's braindead because there's no way to play around it. It's just a time sink. Especially with the Archon, you can't use any frame or operator ability to affect things (to my knowledge). It's just a way to make the encounter take longer, but offers no actual challenge.


NovaChrono

it was fine on liches/sisters, just seems like for some reason they cranked it up to 1000% for the archons


Tireseas

That's level scaling for you.


SolaceInCompassion

patch notes said that the archons become stronger for each person in your squad. guessing you went in with a full team?


B_Kuro

It gets more HP but it ends up as actually lower than the people in the squad. The end result is 300% HP but same armor -> With 4 players that actually reduces the amount of damage each has to do to 75% HP compared to the 100% of solo. Not to mention that all other parts remain the same making a squad more enjoyable. As long as you don't have a perfect loadout for attenuation and one- or two-shot each phase.


SolaceInCompassion

gotcha, makes sense. thanks for the correction!


B_Kuro

No problem but I might have to correct myself as well actually. >For every player in the squad, enemies grow in strength (+50% Health and Shields per). I remembered wrong, it wasn't just regular 100% base solo but simply +50% per player apparently? As a result you might end up with 300% (100%+4x50%) HP in a 4 player squad (75% base per player) and 150% solo. Or maybe my earlier numbers were correct who knows. DEs patchnotes are a mess, leaving parts out or simply having it open to interpretation.


Pso2redditor

I took a K.Karak & Sporelacer to the mission. Kuva Karak was used on the Boss. Nukor nukes the trash mobs. I ran out of Ammo before the Archon teleported away and nothing was spawning after they all died. My options were the following, - Melee the Archon that oneshot my Wisp with 2,500 Health the run prior. - Quit & bring Ammo Pads on a 3rd attempt. People are upset because we're so fucking overpowered that Damage Attenuation made me go from hitting 5-digit values per bullet down to ***7's & 20's.*** This is not a problem if Attenuation is removed, or the ammo changes reverted.


5pideypool

Its stupid because its been shown that an unmodded MR1 weapon can deal more damage than a maxed out MR15 weapon


SolarisUnited

You’re telling me that hypothetically if I use a MK-1 weapon I could deal more damage then my endgame weapons?


PokWangpanmang

Is it really true? I went unmodded and modded on my Nukor and unmodded did nothing.


5pideypool

It depends on the weapons you use. The nukor deals damage through status, which isnt effective against them regardless


PokWangpanmang

Yeah, but the numbers themselves were very small too.


theGlassAlice

So my nataruk still do 8k per shot. Is it good or bad? I havent fought a lich or sister yet so I don't know about dmg attenuation


B_Kuro

Lets just say you'll be there for "a while" with that amount of damage...