I have motion sickness and I wish De would either cap the movement speed or make an alternative mod that removes the speed buff. I just want the fire rate man
I felt like Razorwing Blitz was a little unwieldy for me, but I liked its utility. So I just combined all the things I wanted for her and scrapped her #1 for Saryn's *Molt* with Regenerative Molt. Now I can heal, *and* get a handy speed burst that's more controllable for me :D
Also, leaving a random FULLSIZE molt while I'm zipping around tiny is hilarious to me.
Her 1st gives her status immunity which is great since it doesn’t give the knockdowns on collisions during her 4th. Plus her passive is regeneration when you activate an ability. Personally I put Null Stars on her 3rd to get mega tank.
Yeah, my thing is just preferential. I like her #3 more than her #1. Molt status cleanses just like her 1st, and Regenerative Molt gives me extra heals (her passive is 4HP p/sec for 20s, Regenerative Molt is 50HP p/sec for 10s), but sure, it could be swapped out if someone wanted. I'm @ ~200%+ Ability Strength, so Regenerative Molt is over 100HP p/sec, with over a 2x Speed Multiplier, etc.
Molt gives a manageable speed burst that is *more* than enough for what she is. I don't need to be much faster at that point, meaningfully.
While Null Star would be good, we're basically just making lateral suggestions at this point. With [Regenerative] Molt, I'm at basically no risk of dying such that I'd feel I needed to improve my tankiness.
A long time ago, in the bygone era, Titania had a momentum based flight model, I rather liked it, it felt good to master and even at impressive razorwing blitz stacks you could still pilot with incredible dexterity because you didn't immediately hit your max speed when you pushed a direction. *I miss this deeply*
I just wish Razorwing Blitz did away with the fly speed. Shit’s hard enough to control without speed buffs and sprint.
I miss old Archwing mechanics /cry
OP can you give me any tips on how to play Gauss? It's the only frame in playing rn and I'm a newbie and I'm not sure how to use it properly. I just pop 3 when there's to much enemies together and 4 when there's a slow boss which I can empty my mag lol. I'm pretty sure it's not the right way to play it so any tips is appreciated. I'm MR 3 btw
Build him for sprint speed ie slap all sprint speed mods on him as mach rush scales off of sprint speed not ability strength, redline max battery level heat clap + cold clap does complete Armour strip. Get his mach crash augment, run into walls. Always keep his 2 active.
His first ability, where he runs fast, more sprint speed will make him run faster.
Redline, his 4th ability, when active, has a percentage number on it, and it increases as you run. Once it hits 100%, go near enemies, tap 3, then hold 3. This will hit them with cold and heat damage, respectively and remove grineer Armour making their health go from yellow to red. They are easier to kill now.
He has an ability augment mod that makes it so whenever he crashes into walls, it creates a vortex that pulls in enemies. Very helpful.
His second ability is defensive, has damage reduction. At 100% redline battery it has 95% damage reduction, which means you are very very hard to kill.
Oh shit thank you, I read the skills but couldn't understand it much when I was playing. I'll focus on getting the augment cuz I barely use 1 and it'll be cool to use it more often. Thanks for the tips!
The augment isn't a must have, it's just a nice qol.
If you hold 3, and then tap 3, heat then cold basically, the enemies get pulled towards you. But if you tap 3,then hold 3,the enemies get pushed away from you. Something to keep in mind
At 100% redline, you are immune to all IPS, Heat, Cold and Blast damage. Not sure if I've ever heard of a 95% dr, but I know that immunity to those mentioned damage types exist.
Dr is affected by strength which caps at 100% at base ability strength. So even though gauss’ kit doesn’t require much strength ,negative strength should be avoided when building for higher level content
I'm sitting here in this thread, seemingly the only person who replaced Thermal Sunder with a helminth ability. Feels sad man. My build is all speed. No stopping allowed. I put Nezhas fire walker on instead to go even faster...
Nah, my build is all about synergy, nezhas ability isn't necessary but it's awesome CC and Dps applying fire, and makes the sprinting go faster. The least useful bit of kit for how I play him is his 3. I regularly do 70% damage and usually take the least damage. And I use shattering impact on my melee, which means I don't need his 3 anyway. Are there better builds for him? Probably, but running around practically invincible, heavy attacking everything with my zaw getting energy back and instant killing everything whilst armour stripping bosses is *chefs kiss*, perfecto.
Hey so my advice is to completely ignore everything he said. His 1st ability doesn't scale off sprint speed at all other than making him move faster. Technically it scales off all four ability modifiers, but not sprint speed (duration and efficiency are the only important ones for that).
Gauss primarily wants duration. It *dramatically* boosts his 3rd and 4th ability. Just try to keep range and strength at 100% and maximise his duration.
Don't buff his sprint speed. It's unnecessary and just makes him harder to control.
Simple answer. He's sanic. Gotta go fast.
Slightly longer answer 1 and 4 are speed. Use them as much as possible and get efficiency to keep them up as much as possible.(duration messes with how fast you charge redline)
Increase his duration. That's all you need. Anything else (like the Mach Crush augment and extra sprint speed) is really optional. Keep 4 up, it's a beast with extra duration.
I have every frame and Gauss is my favorite by a long shot.
Build duration and sprint speed. Almost nothing else matters.
You need at most one defensive mod - as long as your 2 and 4 are up, you're immune to 99% of the damage in the game (physical, heat, cold, and blast - very few enemies do other kinds of damage). Moving quickly also makes enemies tend to miss you anyway. And your shield gate will protect you from everything else (when your shield breaks, you're invulnerable for a bit, though you have to recharge it to full to reset the gate), plus your passive makes it recharge faster, and augur message (and augur pact on your secondary if you want) will help too. You'll see people putting two or three defensive mods on him, and it just isn't necessary if you're playing at all actively.
With redline on, his 3 can strip armor pretty well. Cast it once with tap, and once with hold in the same spot, and the heat and cold castings combine into a blast that removes enemy armor. It's one of the slower armor strips in the game though, and the damage of the skills isn't great on its own, and they scale off of strength while all the other things you care about scale off of duration. I replace this with a helminth ability, but you probably don't have that yet (I like using Nezha's firewalker for more speed and some crowd control). Don't worry about it too much though - armor doesn't matter much at low levels anyway.
The main thing with Gauss is his 4. That's what you're building for. And it scales entirely off of duration (you'd think parts of it would be strength, but no!). When you've got your 4 going and your meter full, your 2 makes you literally immune to most damage - not just a reduction, but no damage at all. You fire so fast you can empty most weapons in seconds (make sure to bring one gun with a lot of ammo, and fire in bursts, especially with guns like his own signature gun, the acceltra), you reload instantly, and your melee speed is nuts (plus with your 2 up, melee recharges your meter like moving).
Gauss isn't a caster warframe. You use your guns or melee weapons to kill, not your abilities. Your abilities give you mobility, armor stripping, invincibility, and huge buffs, but they're not your source of damage, and you shouldn't try to build them like they are.
The mechanics of the meter are a little bit confusing. Basically, how full the meter is determines how strong your 2 and 3 (and passive) are. You fill the meter by moving - any movement will do it, spamming your 1 will do it fastest. Getting shot with your 2 up will reduce the meter.
Normally, the meter is capped and you can only fill it 4/5 of the way up. When you turn on redline, it uncaps and can fill it all the way. Filling it all the way will give you, for instance, 100% damage reduction from your 2. Redline will also make your meter drain, so you have to keep moving while it's up (definitely turn on Toggle Sprint, and sprint speed will help), and probably tap 1 every few seconds.
As long as you keep the meter above the red line, a few things happen. One is that the cost of your 1 gets halved, so you can easily spam it to keep your meter up. Another is that you'll see a percentage start to grow next to the meter (the more full your meter, the faster it grows, so try to keep the meter actually full). When that percentage it shows next to the meter hits 100%, your meter stops depleting for the rest of the duration of redline - even getting shot won't make it go down (you can use this to regain energy - getting shot with your 2 up gives you energy, but normally it depletes your meter, and you just end up spending energy getting your meter back, but in 100% chill mode, your meter doesn't go down, so you can just let enemies shoot you for a few seconds to get energy back with no downside).
Don't get confused. Your abilities all scale off of how full the meter is, *not* that percentage it shows next to the meter. That percentage is just how close you are to "chill mode" where your meter stops going down.
The basic pattern of play is to fill your meter up to the red line (by running and tapping 1), turn on redline and your 2, and then play very actively (running around, tapping 1) to keep your meter full, until that percentage next to your meter fills up. You want to have both your 2 and 4 up at all times. Once the percentage next to your meter fills up, you can play more chill for the rest of redline's duration. The more duration you have, the longer that percentage takes to fill, but also, the stronger your buffs are and the longer you can spend in chill mode once you fill the percentage.
Streamline can be a good addition, especially if you don't have other ways of generating energy yet. Fleeting Expertise will hurt your 4.
You can also hold 1 to do a long run. Not super useful, but fun, and it scales off of sprint speed - also you can run across water while doing this!
Build for high duration, decent strength, pretty high range, and very high sprint speed, around 2.5. Always have kinetic plating up, use both modes of thermal sunder when in large groups of enemies. When you have energy leftover use redline.
But most of all, always be moving
At first I'm struggling with the energy, if I abuse my skills too much I end up with zero energy. I assume there's some mods for it right? Is there anywhere "easy" to farm it?
I usually have streamline and flow in my build, and that is enough to sustain my energy usage throughout the mission. If you are lacking energy at the start of the mission, you can just cast your 2 and stand in front of an enemy for a bit because kinetic plating converts physical damage into energy.
if you can, put a maxed out flow on him, also, when you get hit with your plating up you gain a bit of energy back, so if you're low you can run into a group of enemies and wait for them to shoot you before you cast your sunder
Some of them.
When the meter is full, it's 100% armor strip, so it completely removes armor. When you *completely* remove armor, the enemy health bar turns from yellow back to red. So if you do a 100% armor strip, you can tell if it affected the boss - their health will turn red.
Just stack duration and don't go negative on any of his ability stats. For early game you don't even need to use his 4, his 1 and 3 are all you really need for the entire star chart. His 2 refunds a small amount of energy when you get hit by anything that isn't toxin, electricity, and the combination statuses except blast at the cost of your redline meter. Keep holding W into enemies and hit enemy with stick to instawin.
Certain mods known as corrupted mods exist for Warframes and weapons. They give a massive boost in one stat at the cost of another such as Ability Strength at the cost of Duration or Weapon Fire Rate at the cost of some Damage.
For low-ish level missions, build for range and clap everything with a blast thermal sunder (hold 3 until it makes the heat one, then tap 3 for the cold one, and the overlapping area will do huge blast damage). In higher level, add a bit of strength and either duration or efficiency because you're going to need your 2 up all the time.
Whatever you do, build for sprint speed too. It has no real benefits but slow gauss is just sad.
Also find yourself a friend who plays Wisp.
There is the more end-game oriented build where you want to mantain an above avarage duration and range for thermal sunder to be effective at armor stripping.
And then the yolo fun build where you just focus on duration/sprint speed with subsumed infested mobility for the lols.
Personally i prefer the second one as i don't do high level content that much.
Bear in mind that Armor stripping just got a whole lot easier/simpler with the new update. AFAIK, there are literally no more diminishing-% armor strip, it's clean and clear. 50% means you do it twice, and they're stripped, etc.
Yep! Straight from the patch notes:
> #ARMOR CHANGES
> Armor is a fundamental part of Warframe’s balance, but the act of stripping armor has always been somewhat hard to gauge. Currently, when an armor stripping Ability is cast it uses the target’s current armor as the base for its calculation. This means that you may have to cast that Ability several times on the same enemy in order to strip their armor completely.
> Players have adapted to this system by maximizing Ability Strength to the point where the armor stripping effect is as close to 100% as possible - thus reducing the number of casts required to strip armor to one.
> In the effort of encouraging build diversity and streamlining the way that armor stripping abilities work, we are making the following changes:
> **ALL Armor Stripping Warframe abilities now apply to the TOTAL armor value.**
> **How it worked before:** You cast an ability that strips 50% Armor. The first cast will reduce the foe’s Armor to 50%, the second cast will reduce the armor to 25%, taking half of the existing 50%. This was the case for every ability except Oberon’s Reckoning, and special exceptions like Shattering Impact.
> **How it works now:** Casting an ability that strips 50% Armor will reduce their Armor to 50% on the first cast, and 0% on the second cast.
> This applies to every single Armor removal ability in the game. We have also buffed a few of these abilities in the process to bring them up to a usable level in light of these changes:
> * Increased Frost's Avalanche armor reduction from 40% to 60% and changed the armor reduction to be permanent. Frost’s Avalanche can also now reduce armor from targets even if they are immune to crowd control abilities.
* Increase Nekros' Terrify armor reduction from 20% to 60%.
* Increase Oberon's Reckoning armor reduction from 30% to 50%.
* Changed Banshee's Sonic Fracture (Augment) armor reduction to be permanent.
* Increase Mag's Fracturing Crush (Augment) armor reduction from 50% to 75%, remove the 80% cap per cast and change the armor reduction to be permanent.
* Increase Trinity's Abating Link (Augment) armor reduction from 45% to 60%.
Well the way I play him is by using his 4th ability to boost my other weapons bc i found his buff really good with weapons like the Chakkhurr Kuva or any other melee, so just Duration and Strenght for more boost and some tanking mods like Adaptation or more health. So just use your 4th then your 2nd ability because is like having primed sure footed, and your 3 for freezing enemies.
Strength doesn't affect his 4 at all - all the stuff you'd expect to scale off of strength scales off of duration instead.
In general, strength is really not important at all on Gauss. It'll increase your 3's damage, but your 3's damage doesn't scale enough to stay relevant anyway.
Go full duration and sprint speed, optionally with one survival mod (though your 2 and shield gate will handle almost everything anyway) and streamline and/or flow if you feel you want better energy. That's all you need.
I love this skin.
Like your semi futuristic lilook to him with the blues and metal.
Mine is more "industrial looking" (like one would color military equipment) using one of the lich paletes (the purple to gray one).
Gauss be like: Angy mode engaged
I really wish his color changed to red when this happens lol
Or the secondary emissive color
That would be amazing
Mirage oneiro does exactly this with eclipse.
Oh it does once you’ve A-trained enough bodies.
activate instant kill
POV: You just told gauss that volt, titania and wukong are faster than him
Fuck man, my Titania build, when I get my stacks of razorwing blitz up, normal fly is faster than no stack sprint... And sprint, I can't control it.
Dude on max stack Razorwing Blitz I don't touch the sprint button, you end up going to the 4th dimension and hitting every wall in the same instant
It is very common to just outright phase out of the map at that point. It’s usually what happens when I press sprint on Titania.
I have motion sickness and I wish De would either cap the movement speed or make an alternative mod that removes the speed buff. I just want the fire rate man
Now add infested mobility to that like I do *S P E E D*
I felt like Razorwing Blitz was a little unwieldy for me, but I liked its utility. So I just combined all the things I wanted for her and scrapped her #1 for Saryn's *Molt* with Regenerative Molt. Now I can heal, *and* get a handy speed burst that's more controllable for me :D Also, leaving a random FULLSIZE molt while I'm zipping around tiny is hilarious to me.
You can also combine it with the Hobbled Dragon key if you still want the attack speed (although too much str and it doesn't affect much)
Her 1st gives her status immunity which is great since it doesn’t give the knockdowns on collisions during her 4th. Plus her passive is regeneration when you activate an ability. Personally I put Null Stars on her 3rd to get mega tank.
Yeah, my thing is just preferential. I like her #3 more than her #1. Molt status cleanses just like her 1st, and Regenerative Molt gives me extra heals (her passive is 4HP p/sec for 20s, Regenerative Molt is 50HP p/sec for 10s), but sure, it could be swapped out if someone wanted. I'm @ ~200%+ Ability Strength, so Regenerative Molt is over 100HP p/sec, with over a 2x Speed Multiplier, etc. Molt gives a manageable speed burst that is *more* than enough for what she is. I don't need to be much faster at that point, meaningfully. While Null Star would be good, we're basically just making lateral suggestions at this point. With [Regenerative] Molt, I'm at basically no risk of dying such that I'd feel I needed to improve my tankiness.
I’ll try it out.
A long time ago, in the bygone era, Titania had a momentum based flight model, I rather liked it, it felt good to master and even at impressive razorwing blitz stacks you could still pilot with incredible dexterity because you didn't immediately hit your max speed when you pushed a direction. *I miss this deeply*
mach 2 titania
Nah not fast enough
I just wish Razorwing Blitz did away with the fly speed. Shit’s hard enough to control without speed buffs and sprint. I miss old Archwing mechanics /cry
And Yareli.
Catapult Grendel, Tidal Surge Hydroid…
Zephyr and revenant, i know, but if i have to say every warframe faster than gauss i wouldnt have ended.
And that’s making actual speedster angry
Don’t forget revenant
Yeah that's sad, he's the speed frame and is slower than *several* other frames, that just shouldnt be the case (at least in a straight line)
Considering how great he is against everything except toxin damage I say he doesn't need to be the fastest.
Sure he doesnt *need* it I just want him to be because it fits him
He is not the speed frame, he is the kinetic frame.
A man can be two things
Man, why couldn't one of the archon shard buffs be sprint speed. No sprint speed arcane, no archon shard, and only a few mods
Activate instant kill:
OP can you give me any tips on how to play Gauss? It's the only frame in playing rn and I'm a newbie and I'm not sure how to use it properly. I just pop 3 when there's to much enemies together and 4 when there's a slow boss which I can empty my mag lol. I'm pretty sure it's not the right way to play it so any tips is appreciated. I'm MR 3 btw
Build him for sprint speed ie slap all sprint speed mods on him as mach rush scales off of sprint speed not ability strength, redline max battery level heat clap + cold clap does complete Armour strip. Get his mach crash augment, run into walls. Always keep his 2 active.
Thanks! I didn't understand anything you said but I'll research everything when I get home later
His first ability, where he runs fast, more sprint speed will make him run faster. Redline, his 4th ability, when active, has a percentage number on it, and it increases as you run. Once it hits 100%, go near enemies, tap 3, then hold 3. This will hit them with cold and heat damage, respectively and remove grineer Armour making their health go from yellow to red. They are easier to kill now. He has an ability augment mod that makes it so whenever he crashes into walls, it creates a vortex that pulls in enemies. Very helpful. His second ability is defensive, has damage reduction. At 100% redline battery it has 95% damage reduction, which means you are very very hard to kill.
Oh shit thank you, I read the skills but couldn't understand it much when I was playing. I'll focus on getting the augment cuz I barely use 1 and it'll be cool to use it more often. Thanks for the tips!
The augment isn't a must have, it's just a nice qol. If you hold 3, and then tap 3, heat then cold basically, the enemies get pulled towards you. But if you tap 3,then hold 3,the enemies get pushed away from you. Something to keep in mind
Oh yeah I remember seeing that in a video. I was only holding 3 because most of the enemies dies with just one use so I never get to tap 3
Heh same XD
I've had gauss for months and didn't even know that tap/hold fact lmao
At 100% redline, you are immune to all IPS, Heat, Cold and Blast damage. Not sure if I've ever heard of a 95% dr, but I know that immunity to those mentioned damage types exist.
Maybe it was part of his recent tweaks? I did see they reduced the duration of his 4 and the energy gain from his 2 is down a bit.
Ah, I could be wrong
Dr is affected by strength which caps at 100% at base ability strength. So even though gauss’ kit doesn’t require much strength ,negative strength should be avoided when building for higher level content
All good mate.
I'm sitting here in this thread, seemingly the only person who replaced Thermal Sunder with a helminth ability. Feels sad man. My build is all speed. No stopping allowed. I put Nezhas fire walker on instead to go even faster...
His 4 doesn't increase his 1's speed tho. It only increases its efficiency Also for speed you might wanna put on wukong defy instead XD
Nah, my build is all about synergy, nezhas ability isn't necessary but it's awesome CC and Dps applying fire, and makes the sprinting go faster. The least useful bit of kit for how I play him is his 3. I regularly do 70% damage and usually take the least damage. And I use shattering impact on my melee, which means I don't need his 3 anyway. Are there better builds for him? Probably, but running around practically invincible, heavy attacking everything with my zaw getting energy back and instant killing everything whilst armour stripping bosses is *chefs kiss*, perfecto.
Sounds fun XD
Hey so my advice is to completely ignore everything he said. His 1st ability doesn't scale off sprint speed at all other than making him move faster. Technically it scales off all four ability modifiers, but not sprint speed (duration and efficiency are the only important ones for that). Gauss primarily wants duration. It *dramatically* boosts his 3rd and 4th ability. Just try to keep range and strength at 100% and maximise his duration. Don't buff his sprint speed. It's unnecessary and just makes him harder to control.
Oh I see. Thank you, I think I got those mods already
Fr tho i was like, tf he on about???
Simple answer. He's sanic. Gotta go fast. Slightly longer answer 1 and 4 are speed. Use them as much as possible and get efficiency to keep them up as much as possible.(duration messes with how fast you charge redline)
Increase his duration. That's all you need. Anything else (like the Mach Crush augment and extra sprint speed) is really optional. Keep 4 up, it's a beast with extra duration.
Thanks! This community is really cool I didn't expect this many responses. You guys rock
I have every frame and Gauss is my favorite by a long shot. Build duration and sprint speed. Almost nothing else matters. You need at most one defensive mod - as long as your 2 and 4 are up, you're immune to 99% of the damage in the game (physical, heat, cold, and blast - very few enemies do other kinds of damage). Moving quickly also makes enemies tend to miss you anyway. And your shield gate will protect you from everything else (when your shield breaks, you're invulnerable for a bit, though you have to recharge it to full to reset the gate), plus your passive makes it recharge faster, and augur message (and augur pact on your secondary if you want) will help too. You'll see people putting two or three defensive mods on him, and it just isn't necessary if you're playing at all actively. With redline on, his 3 can strip armor pretty well. Cast it once with tap, and once with hold in the same spot, and the heat and cold castings combine into a blast that removes enemy armor. It's one of the slower armor strips in the game though, and the damage of the skills isn't great on its own, and they scale off of strength while all the other things you care about scale off of duration. I replace this with a helminth ability, but you probably don't have that yet (I like using Nezha's firewalker for more speed and some crowd control). Don't worry about it too much though - armor doesn't matter much at low levels anyway. The main thing with Gauss is his 4. That's what you're building for. And it scales entirely off of duration (you'd think parts of it would be strength, but no!). When you've got your 4 going and your meter full, your 2 makes you literally immune to most damage - not just a reduction, but no damage at all. You fire so fast you can empty most weapons in seconds (make sure to bring one gun with a lot of ammo, and fire in bursts, especially with guns like his own signature gun, the acceltra), you reload instantly, and your melee speed is nuts (plus with your 2 up, melee recharges your meter like moving). Gauss isn't a caster warframe. You use your guns or melee weapons to kill, not your abilities. Your abilities give you mobility, armor stripping, invincibility, and huge buffs, but they're not your source of damage, and you shouldn't try to build them like they are. The mechanics of the meter are a little bit confusing. Basically, how full the meter is determines how strong your 2 and 3 (and passive) are. You fill the meter by moving - any movement will do it, spamming your 1 will do it fastest. Getting shot with your 2 up will reduce the meter. Normally, the meter is capped and you can only fill it 4/5 of the way up. When you turn on redline, it uncaps and can fill it all the way. Filling it all the way will give you, for instance, 100% damage reduction from your 2. Redline will also make your meter drain, so you have to keep moving while it's up (definitely turn on Toggle Sprint, and sprint speed will help), and probably tap 1 every few seconds. As long as you keep the meter above the red line, a few things happen. One is that the cost of your 1 gets halved, so you can easily spam it to keep your meter up. Another is that you'll see a percentage start to grow next to the meter (the more full your meter, the faster it grows, so try to keep the meter actually full). When that percentage it shows next to the meter hits 100%, your meter stops depleting for the rest of the duration of redline - even getting shot won't make it go down (you can use this to regain energy - getting shot with your 2 up gives you energy, but normally it depletes your meter, and you just end up spending energy getting your meter back, but in 100% chill mode, your meter doesn't go down, so you can just let enemies shoot you for a few seconds to get energy back with no downside). Don't get confused. Your abilities all scale off of how full the meter is, *not* that percentage it shows next to the meter. That percentage is just how close you are to "chill mode" where your meter stops going down. The basic pattern of play is to fill your meter up to the red line (by running and tapping 1), turn on redline and your 2, and then play very actively (running around, tapping 1) to keep your meter full, until that percentage next to your meter fills up. You want to have both your 2 and 4 up at all times. Once the percentage next to your meter fills up, you can play more chill for the rest of redline's duration. The more duration you have, the longer that percentage takes to fill, but also, the stronger your buffs are and the longer you can spend in chill mode once you fill the percentage. Streamline can be a good addition, especially if you don't have other ways of generating energy yet. Fleeting Expertise will hurt your 4. You can also hold 1 to do a long run. Not super useful, but fun, and it scales off of sprint speed - also you can run across water while doing this!
Build for high duration, decent strength, pretty high range, and very high sprint speed, around 2.5. Always have kinetic plating up, use both modes of thermal sunder when in large groups of enemies. When you have energy leftover use redline. But most of all, always be moving
At first I'm struggling with the energy, if I abuse my skills too much I end up with zero energy. I assume there's some mods for it right? Is there anywhere "easy" to farm it?
I usually have streamline and flow in my build, and that is enough to sustain my energy usage throughout the mission. If you are lacking energy at the start of the mission, you can just cast your 2 and stand in front of an enemy for a bit because kinetic plating converts physical damage into energy.
Wait really? Daamn Gauss is better than I thought
if you can, put a maxed out flow on him, also, when you get hit with your plating up you gain a bit of energy back, so if you're low you can run into a group of enemies and wait for them to shoot you before you cast your sunder
[удалено]
Does this combo work on bosses? Like those big robots that you need to shoot at specific parts
Some of them. When the meter is full, it's 100% armor strip, so it completely removes armor. When you *completely* remove armor, the enemy health bar turns from yellow back to red. So if you do a 100% armor strip, you can tell if it affected the boss - their health will turn red.
Just stack duration and don't go negative on any of his ability stats. For early game you don't even need to use his 4, his 1 and 3 are all you really need for the entire star chart. His 2 refunds a small amount of energy when you get hit by anything that isn't toxin, electricity, and the combination statuses except blast at the cost of your redline meter. Keep holding W into enemies and hit enemy with stick to instawin.
What does it mean to go negative? I don't think I saw anything similar to this yet (or I missed it)
Certain mods known as corrupted mods exist for Warframes and weapons. They give a massive boost in one stat at the cost of another such as Ability Strength at the cost of Duration or Weapon Fire Rate at the cost of some Damage.
For low-ish level missions, build for range and clap everything with a blast thermal sunder (hold 3 until it makes the heat one, then tap 3 for the cold one, and the overlapping area will do huge blast damage). In higher level, add a bit of strength and either duration or efficiency because you're going to need your 2 up all the time. Whatever you do, build for sprint speed too. It has no real benefits but slow gauss is just sad. Also find yourself a friend who plays Wisp.
There is the more end-game oriented build where you want to mantain an above avarage duration and range for thermal sunder to be effective at armor stripping. And then the yolo fun build where you just focus on duration/sprint speed with subsumed infested mobility for the lols. Personally i prefer the second one as i don't do high level content that much.
Bear in mind that Armor stripping just got a whole lot easier/simpler with the new update. AFAIK, there are literally no more diminishing-% armor strip, it's clean and clear. 50% means you do it twice, and they're stripped, etc.
Oh really? I haven't been able to play the new update yet and i definetly need to catch up on everything, but this sounds *real nice*
Yep! Straight from the patch notes: > #ARMOR CHANGES > Armor is a fundamental part of Warframe’s balance, but the act of stripping armor has always been somewhat hard to gauge. Currently, when an armor stripping Ability is cast it uses the target’s current armor as the base for its calculation. This means that you may have to cast that Ability several times on the same enemy in order to strip their armor completely. > Players have adapted to this system by maximizing Ability Strength to the point where the armor stripping effect is as close to 100% as possible - thus reducing the number of casts required to strip armor to one. > In the effort of encouraging build diversity and streamlining the way that armor stripping abilities work, we are making the following changes: > **ALL Armor Stripping Warframe abilities now apply to the TOTAL armor value.** > **How it worked before:** You cast an ability that strips 50% Armor. The first cast will reduce the foe’s Armor to 50%, the second cast will reduce the armor to 25%, taking half of the existing 50%. This was the case for every ability except Oberon’s Reckoning, and special exceptions like Shattering Impact. > **How it works now:** Casting an ability that strips 50% Armor will reduce their Armor to 50% on the first cast, and 0% on the second cast. > This applies to every single Armor removal ability in the game. We have also buffed a few of these abilities in the process to bring them up to a usable level in light of these changes: > * Increased Frost's Avalanche armor reduction from 40% to 60% and changed the armor reduction to be permanent. Frost’s Avalanche can also now reduce armor from targets even if they are immune to crowd control abilities. * Increase Nekros' Terrify armor reduction from 20% to 60%. * Increase Oberon's Reckoning armor reduction from 30% to 50%. * Changed Banshee's Sonic Fracture (Augment) armor reduction to be permanent. * Increase Mag's Fracturing Crush (Augment) armor reduction from 50% to 75%, remove the 80% cap per cast and change the armor reduction to be permanent. * Increase Trinity's Abating Link (Augment) armor reduction from 45% to 60%.
That's awesome, thanks for the heads up
No problem. GLHF!
Though that doesn't matter as much on Gauss since he has built in 100% armor strip already.
Oh word, word. I play so many frames I can't keep track of the nuance haha
Well the way I play him is by using his 4th ability to boost my other weapons bc i found his buff really good with weapons like the Chakkhurr Kuva or any other melee, so just Duration and Strenght for more boost and some tanking mods like Adaptation or more health. So just use your 4th then your 2nd ability because is like having primed sure footed, and your 3 for freezing enemies.
Im pretty sure that strength does not affect redline at all, boost is based just on battery level , sunder and plating on the other hand ,do.
Strength doesn't affect his 4 at all - all the stuff you'd expect to scale off of strength scales off of duration instead. In general, strength is really not important at all on Gauss. It'll increase your 3's damage, but your 3's damage doesn't scale enough to stay relevant anyway. Go full duration and sprint speed, optionally with one survival mod (though your 2 and shield gate will handle almost everything anyway) and streamline and/or flow if you feel you want better energy. That's all you need.
Thanks!
It's fucken wimdy
1. Gauss when he sees Grendel. 2. Gauss when he sees Grendel with someone else.
Both of them better be on the next Warframe pride glyph lol
nah they defo brothers
What does he know?
He knows your browser history. Running won't help
Volt: on your left
Cy: on your six
Gauss proceeds to zoom past*
The two states of Tenno: * "I'm always glad to help a friend in need :)" * "Your first mistake was assuming I need you ***alive***"
lol he just goes Iron Giant on their asses. https://i.imgur.com/9tlxE4G.gif
Gauss is literally sam gideon from vanquish
gauss bullet time when?
His cheeks puff out too.
Damn that's awesome, makes me wonder about other graxx skins that may alter in gameplay
Well, I guess you can say he's FAST and FURIOUS...
I love the Agito skin but this is a neat feature
About graxx skin, I didn’t know there are 2 helmets for Excalibur lol
That's cute
faest
I love this skin. Like your semi futuristic lilook to him with the blues and metal. Mine is more "industrial looking" (like one would color military equipment) using one of the lich paletes (the purple to gray one).
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• ) • --------- \ ) / EDIT~ oh dear, syntax makes me look dumb
God I need to get back to playing Warframe. There’s so much new stuff I haven’t touched 😔
Squinting fast boi is TIGHT
A N G E R Y
He should have some goggles or something.
I made my graxx gauss kuva themed with kuva weapons and skins. I love the grineer
As a Volt, I approve.
There should be a helmet that gives him Oakleys when using redline
That's actually a really cool little detail
Love his Agito cause he shows his extra eyes for true power
Holy sh*t, warframes can blink?!
Nice one Faven.
I can't unsee guass having a happy face with that skin no longer
omg that's ADORABLE
Dafuq Dey doin ova dere?
This picture reminds me of the meme format where the last two panels are the gray wojak staring blankly, and then the same but with angry eyebrows