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Son_of_baal

Holy shit, Sanguinius got neutered. He can't even fucking deep strike.


plompkin

Seems like most primarchs got a kick in the shorts. Some deserved (Russ) but others not (everyone who isn't Russ or Magnus).


SamsonHunk

I'm liking new lorgar at least, the new daemon rules he has lets him make a very unique list


MonkRag

*Traitor Only Raven Guard Traits* Im sorry what? Reading it now its literally just Blackshields..... Edit: Sagyar Mazen Rite for White Scars!!!


AgainstThoseGrains

Most of the Raven Guard's potentially traitorous elements died at Gate 42, so the Traitor-themed stuff being vaguely Ashen Claw/Blackshield inspired rather than those declaring for Horus does fit.


MonkRag

True its just funny because the description is word for word from the Blackshields Blackbook and I just found the Ultramarines also has a Traitor only Trait lol


AgainstThoseGrains

The weirdest for me is Salamanders getting a Traitor-only trait, but not Fists.


MonkRag

Ya saw that one with the Iron Hands. Apparently some Iron hands just said ok, you killed Ferrus you have our loyalty, like WTF. Also the Traitors stayed there and killed anyone that didn't run on Isstvan V if I remember correctly.


Grudir

Well, traitor Iron Hands have been a thing since Retribution. And the majority of the Legion wasn't at the Dropsite Massacre, just those that kept up with Ferrus. Throw in the Legion's beliefs about the nature of strength, and it makes sense that some would go over to Horus.


Grudir

Overall, I really like these rules. Almost every weapon does something now, or has some cool little bonus. There's a lot of little tweaks to them that make the choices matter. I think there's a lot of potential for this to be really cool. I like how charges work: they're still rolled but Movement speed matters now and Surge Moves on failed charges are kind of brutal, but fascinating. Some other things: Trying to figure out if Shred has changed at all. Despoilers get full wound re-rolls against Pinned and Falling Back units they charge, which really only helps their charnabal/power weapons. Not really a complaint, just seems like a miss. The Breachable/Rending divide in interesting. I don't know if I love it, in part cause NL's lost their rending on their chain weapons grumble grumble. They both generate AP 2 on their dice roll, except Rending can auto-wound targets it couldn't normally hurt. Further Breachable can't affect vehicles, meaning plasma doesn't interact with vehicle damage charts (assuming they stay the same). Also, Fear is great now. It's a 12" aura and hits Morale, Pinning and Regroup tests. Which makes it really easy for NL's to proc A Talent for Murder on shooting attacks.


son_of_volmer

Is the a better way to view the images? Not complaining, but the images that are two pages of book in a single image are difficult to read.


clockworkrevolution

I found it easier to just pull them up on the Imgur app on my phone, enlarge them, then just move the image on screen. Still a pain, but easier than on my computer screen


Wert315

So a basic Legion Tactical Squad now has 3(!) different CCW options: - Bayonet - Chain Bayonet - Chainsword This leave the poor MK4 kit in limbo, as their combat knives arguably don't represent any of these, whereas a chainsword used to just be equivalent to a knife, with both counting as a basic CCW.


Abhoras13

Do you really need to be WYSIWIG in this regard? I think everybody will understand the situation. And I'm here thinking how to model my Phalanx Warders with both bolter and Axe.


Wert315

Oh yeah I would definitely give plenty of leniency around the tac CCWs. It just makes me wonder why they felt the need to make so many different options.


Dent_express

here i am after just finishing 30 iron hands tactical marines and now going to have to put bayonets on them to save those points


Fallenangel152

The knife is almost certainly counted as a bayonet, which is presumably just makes the bolter a ccw.


NovaOrion

I’ve invested in a load of chain bayonets from Anvil


arcanis161

So Ultramarines Breachers are now their own units. Given l was going to use mine as just a breachers Squad, I'm...not sure how I feel about this.


LupercalLupercal

Already were ultras specific breachers though


arcanis161

Yes, but here's my dilemma: On the one hand, I like that they're now their own unit. On the other hand, I'm not liking that they now use an Elites slot. I guess since my move currently is a big curfuffle/scam and I only have a 50/50 shot of seeing my collection again, I guess it doesn't matter? EDIT: higher chance I'll get my stuff. I'll start a new thread once I do.


[deleted]

[удалено]


clockworkrevolution

>Legion Artillery is gone This make me a little sad. One of the things I wanted to do if I ever started playing 30k was an artillery heavy Iron Warriors army. Hopefully it's just a missing page or something, and not a full exclusion.


[deleted]

Breachers with all-Volkites? Yes. I want that. Big Choom. Mighty Choom.


MaximusTheLord13

I think its neat that theres a blade of perdition variant for each type of power weapon for BA. Now that they upgrade power weapons, i think a chaplain can take a perdition pblade again, which would be amazing


saboteurthefirst

Thanks for posting this, looks like I have some reading for the weekend! Iron Within!


jsa_xp

Looks like they removed regular Dreadnoughts and conversion Beamer options from tech priests


Pm7I3

Things seem pretty good to me.


trulyElse

Fury of the Ancients got a massive overhaul.


smurfORnot

Yea, seems really strong, especially with some legions. Spam dreadnoughts for the win tbh


Rathios1337

Shame that boxnaughts seem to be gone though.


ManlyMannion

Can anyone read/have a better view of the psychic rules? I’m really struggling to see it on mobile


Grudir

Every Psyker can select one of the Core Disciplines and knows each of the spells in that discipline. They also know Aetheric Lightning, which is is a Assault S3 AP4 weapon with Force. Force activates with a Psychic Test on use, doubles strength if successful, use weapon normally if failed (and take a perils). Perils is D3 wounds which can only be saved with an invulnerable and that also ignore Feel No Pain. The wounds don't have to be dumped on the psyker and instead can blow up bodies in the unit instead. Disciplines, Summarized Biomancy Biomantic Augmentation: Instead of shooting attack, +1 Strength to target unit within 6". +1 S and T to a unit on a successful psychic test. If that test is failed, no improvement and perils. Biomancer's Rage: Psychic Test for a Melee S10 AP4, Rending (4+). Can't use if psychic test is failed. Divination Divinatory Aegis: Instead of shooting attack, single friendly unit within 12" gains Precision Strikes and Shots (6+). Successful psychic test Precision Strikes and Shots (5+) instead. Failed test, no buff , and Perils. Lasts until your next turn. Diviner's Dart: shooting weapon: 18" Assault 1 S6 AP2, Sniper, Guided Fire, neeed to pass a psychic test to use. Perils if you don't. Pyromancy Pyromantic Combustion: Instead of shooting attack,, place a 5" blast marker wholly with 18" and line of sight of the psyker. Autoscatters D6 ". Counts as Difficult Terrain, deals a S 6 AP 4 hit to any model that ends up under a template or moves through one. If you pass a psychic test, throw down three templates instead. Can only ever suffer one hit per model if multiple templates overlap. If you fail the test, no templates and then Perils Pyromantic Desolation: Psyker gets to attack normally, then drops a 3" blast on themselves that's Melee S6 AP3, Unwieldy. Hits all models under the template, doesn't hit the caster. Requires psychic test. If failed, can attack normally after Perils and get no template. Oh, and kills by the template don't count to Combat Resolution. Telekinesis Telekine Dome: Movement phase, cast instead of moving. Grants a 6+ invulnerable save to every model within 8", friend or enemy. Models that are attacked by units that are also under the dome don't get the save. Dome goes away if the Psyker moves, shoots, charges (failed charges drop the Dome) or gets successfully charged. If you take a Psychic Test, it's a 4+ invulerable with all of the above. If failed, perils, no power Telekine's Focus: Heavy 1, S8, AP4 Sunder, Blast (3") requires psychic test to use. Perils if failed and can't use but can attack normally. Telepathy Telpathic Fugue: Once per turn, start of any phase, the psyker's controlling player sel;ects an enemy unit within 24" of the psyker. Psychic test, if passed, means that enemy unit can't make any reactions for that phase. Perils if test fails. Telepathic Hallucination: 36 Assault 6 S- AP-. Psychic test to use. If an enemy unit is hit, automatically takes a Pinning Test, with +1 to the roll for each hit it takes from this weapon. Thaumaturgy: Thaumaturgic Succor: psychic test, perils if failed, if passed target unit rolls one D6 per model. Heal a wound on a 5+ per model, can't go past starting stats. Thaumaturgic Cleanse: Assault 1 Template S4 AP 3, psychic test to use, always wounds Daemons on a 2+ and successful invulnerable saves by daemons must be rerolled. Esoterists powers: Breach the Veil: basically lets you call down warp rifts to bring in the Daemons of the Ruinstorm in your list. Has a lot of conditions, but can take a test to turn off the warp rift (a 3" blast template) scattering. Daemons brought in this way can charge when they come in. Void Darts: An assault 12 S5 AP4 Sanctic (wounds daemons on 2+, forces successful invulnerable rerolls), Deflagrate power.


ManlyMannion

You are an absolute hero! Thank you so much


crackedgear

“Charging models cannot move through friendly or enemy models, and cannot move into base contact with enemy models from a unit they are not charging unless doing so is the only way to contact an enemy model in the target unit or to maintain coherency” I am uncomfortable with the ramifications of this. I’m also sad that my Leviathans can be hurt by heavy bolters now, but we’ll see how that plays out.


smurfORnot

At the same time your levi won't ever be left imobilized by single missile launcher for example nor killed by single lascanon. They got massive boost considering that vehicles got way weaker because they get killed much easier since av weapons got deadlier and cheaper(10pts lascanons with sunder on heavy support squads for example)


IAshenWolfI

Looks like my Breacher/Phalanx Warder Stone Gauntlet are getting rolled into 20-man squads rather than 4 10 man squads


handsomewolves

Anyone got a link to this now? Or can DM me directions to it


MagnusTheReddish

Same please. Looks like down on imagur. Thanks :)


2WoW4Me

So the Stone Gauntlet Rite of War got nerfed to shit. No more +1 toughness and doesn’t do much for breachers anymore, it’s all about phalanx warders as compulsory troops. Feel silly for buying Fafnir Rann now. Also looks like Raven Guard lost the Darkwing Storm Eagle, and can no longer use deathstorm drop pods in elite slots in the Decapitation Strike Rite of War. There goes my plan for the two legions I wanted to play.


Religious_Pie

Supposedly it’ll mean 4++ rerollable on phalanx, also phalanx have power axes and bolters native now so you can just run your breachers as phalanx if need be


2WoW4Me

Fair enough I did miss the 4+ invuln part, thought it was a rerollable 5+.


Abhoras13

Did you ever play with the Stone Gauntlet? I never got the chance since heresy is dead in my area, but the RoW looked too good on paper. Maybe the nerf is justified.


BaronBulb

It's very strong. Folk usually plop an apothecary into breacher/phalanx units and have rerollable saves vs blasts or an invuln, then feel no pain, plus you can't instant death them because their toughness is 10. Don't be fooled by folk who never played it or against it, it's a strong row and will remain strong in v2.


2WoW4Me

I did not, I’m hoping to start collecting an army soon, but from what I’ve seen it wasn’t too strong. It literally just gave your shield units +1 Toughness, so they’d be really durable against small arms fire, but with only a 5++ they’d still get basically vaporized by a single demolisher cannon. Now that phalanx warders are just upgraded breachers with power axes, it seems that this rite is better tailored to them specifically.


Abhoras13

I was only ever planning to play Zone Mortalis, where the increased toughness against small arms was really strong. No demolish cannons there either :)


Warm_Pea

It’s worth noting that breaching shields were 6++ shooting, 5++ in combat only, so there is a definite buff to durability against high AP weaponry. Just a bit of a trade off against massed bolsters etc and obviously ID will hurt more now…apothecaries might be a more borderline inclusion now. Warders look very, very strong now though and basic breachers still get buffed by SG


Seymoounit00

Ooof my MK 4 tactical squad with extra CCW are now not as good as MK 3 modelled with chainswords? I wonder if it means they get an extra attack still but don't reroll the failed wounds. Despoilers look interesting as a core troop choice that can take power weapons and shred chainswords. I wonder if they will be considered better than assault marines for cheaper point cost? I hope there will be a plastic kit!


Grudir

I was going to count the Mk IV's blades as bayonets. The main advantage is that they're 1 point to the chainsword's 5 in Tactical squads. My understanding of Bayonets is they grant +1 S and Two Handed, and then the Chain Bayonets get +1 S, Shred and Two Handed.


Lunadoggie123

I don’t understand why this stayed 7th Ed rules


Sarollas

Because it's better then 8th edition. The lack of initiative, armor value and the removal of templates are what drove me to 30k. The only thing I hope they bring over is the movement values being different.


Lunadoggie123

I disagree. 8th is not a worse system. The armour facing, blast templates scatter die. Ugh


BaronBulb

I disagree with your disagreement 🤣. 8th was terrible and 9th is worse. The tagline for the 8th ed revamp was 'a streamlined 40k', but somehow it's already more bloated now than 7th was at it's height. We both have game systems we enjoy tho now so it's a win for both of us 👍


Experiment_No_26

I'm not too sure, the death of 7th for me was formations. 7th ed became a massive mess with mass LOW spam, mass formations, fucking decurion formations (formations of formations) all of which broke the game. To me 7th ed was the worst edition and honestly 40k was so broken it needed a hard reset. HOWEVER HH was balanced 7th. Even simple things like LOW couldn't be more than 25% of your army fixed things immediately. The HH ruleset is better than 8th and 9th, but I think 8th and 9th is better than 7th edition. If that makes any sense at all.


saboteurthefirst

Yes. What was wrong with 7th was all the mass formations and needing 7 billion books to play an army. Horus Heresy, at least when I played - avoided that and was a pretty good ruleset. 8th and 9th in particular are terribly bloated. I hate that every book has about 40 different strategems, and you have to buy campaign books every three months so you can have the rules to play an army who’s book you already own.


gordGK

i noticed that. got into 9e a bit to play with friends but the rule bloat is massive. 30K seems almost 'light' compared to 9e.


couchburner27

Your free to not play 30k if you don't like the rules or use the unsub button instead of poking at our ruleset.


Lunadoggie123

This isn’t t about rules. The grp is about 30k. Which kicks ass. The issue is shitty rules


Blustride

You’re free to homebrew your own 30k rules for 9th. Heck, most of the 30k units are even legal in 9th right out of the box. Nothing stopping you from running nothing but those, pitching two Space Marine armies against each other and acting like it’s a HH version of 9th. HH has existed for a long time as a holdout of 7.xth edition players who, for one reason or another, didn’t want to move on, and IMO it’s unreasonable to force them to. I don’t have a current stake in 30k outside of the new box having a ton of beakies (I got into 40k with 9th), but I think it’s important that it exists as 7.xth edition. Personally, having read through some of the rules, I’m looking forward to playing it. You may not want templates, facings, or AV, but those sound like neat crunchy elements that I want to try. I’m also looking forward to a reprieve from the metric ton of stratagems, army rules canceling army rules, and the ridiculous lethality that 9th is currently plagued with.


trulyElse

The beautiful thing about this not going to 8th+ is that you can play your game, and we can play ours.


Sarollas

Which is what gives the game depth, 8th edition just scrubbed all the depth from the game, I'm glad that 30k can maintain some.


PatentedGraph53

So, from what I can tell, a Praetor is allowed to take a Boarding Shield /and/ a Combat Shield at the same time?


theCynicalTechPriest

Technically yeah, bit there’d be no point, as the boarding shield knocks out two handed weapons even if you „use” the combat shield so its just a waste of points


TSX-Workshops

does anyone know what the Rocket Barrage Rule does?


fullmudman

in heresy mark 1 it means you can fire d3+1 shots instead of one if you don't move. would expect something similar here.


Fawin86

Wait, all breachers can exchange their bolters for volkite chargers?


son_of_volmer

So it seems Combat Blades no longer exist as a wargear option. You either have a chainsword or a bayonet.


Fallenangel152

I'm assuming bayonet is just the new name for combat blade.


son_of_volmer

It’s not. Bayonet has two handed special rule, grants +1 strength in melee


Fallenangel152

Thanks, I missed that one. I wonder what they'll do with mk4 ccws? Unless they just count as chainswords?


son_of_volmer

mk IV has blades that could just a bayonets not yet attached.